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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Reviews

My Favorite Shojo Manga: Kaze Hikaru

July 7, 2010 by Katherine Dacey

In Manga: Sixty Years of Japanese Comics, author Paul Gravett argues that female mangaka from Riyoko Ikeda to CLAMP have often used “the fluidity of gender boundaries and forbidden love” to “address issues of deep importance to their readers.” Taeko Watanabe is no exception to the rule, employing cross-dressing and shonen-ai elements to tell a story depicting the “pressures and pleasures of individuals living life in their own way and, for better or worse, not always as society expects.”

Kaze Hikaru begins in 1863, a period of immense political and social upheaval in Japan, as the ruling class divided into factions loyal to the emperor (whose seat was in Kyoto), and factions loyal to the shogun (whose government was housed in Edo, or present-day Tokyo). Exacerbating the tension between these groups was the looming question of sakoku, or isolationism, a centuries-old policy that was crumbling in the face of military and economic pressure from the West, an unstable currency, and the dawning realization that certain Western technologies might have a role to play in the modernization of Japan. Taeko Watanabe draws on the events of the Bakumatsu (or late shogunate era, 1863 – 1867) for Kaze Hikaru, incorporating real historical figures into the story and dramatizing some of the major and minor conflicts of the period, from the Ikedaya Affair of 1864 to the Shinsengumi’s ambivalence about adopting rifles and canons into the samurai arsenal.

In the opening pages of Kaze Hikaru, Sei Tominaga, the heroine, lives a sheltered existence under the watchful eye of her father and older brother. Local rabble-rousers accuse the Tominagas of harboring spies at the medical clinic they operate and burn it to the ground, leaving Sei homeless and orphaned. Determined to avenge her family, Sei disguises herself as a boy, adopts the name Kamiya Seizaburo, and joins the Mibu-Roshi, a band of ronin who are fiercely loyal to the Tokugawa Shogunate. (The Mibu-Roshi would come to be known as the Shinsengumi, or “newly chosen corps.” At the height of their power, their ranks numbered around 300, and included a few members who were not born into the samurai caste.) Sei finds a mentor in the slightly older Okita Soji, an accomplished swordsman who acts as a den mother for new recruits. He accidentally discovers Sei’s identity, agreeing to keep her secret if she can demonstrate her worth as bushi, or an honorable warrior.

Watanabe’s art is clean and crisp, conveying enough period detail to firmly establish the setting without overwhelming the eye. A similar attention to facial features and body shapes also informs her nuanced and varied character designs, a godsend for a such a densely populated series. The action sequences are staged simply but effectively, conveying the skill and physical strength necessary to best an opponent in hand-to-hand combat, or suggesting the dangers of a night-time raid. But it’s in the everyday moments that Watanabe’s artistry really shines, as she has a talent for depicting the energy and activity of an urban marketplace, a soliders’ encampment, or a red-light district. We see the Shinsengumi recruits train, squabble, drink, gamble, and abuse their power with innkeepers and merchants, with careful attention paid to the objects they handle, the clothing they wear, and the posture they adopt as they interact with people of higher and lower social status.

Much of the drama — as well as the humor — in Kaze Hikaru stems from Sei’s attempts to fit in with her fellow soldiers by proving her worth as a man — no mean feat, given her small size, feminine appearance, and cultivated upbringing. (This is one of the few cross-dressing stories in which characters routinely ask the question on readers’ minds: “Aren’t you a little too pretty to be a guy?” Not surprisingly, some of the men desire Sei as an exceptionally handsome boy, further confusing our protagonist.) Sei’s greatest challenge, however, is concealing her deep love for Okita as both a mentor and a man. She wants Okita to respect her as a warrior, yet fears that her gender-bending transgression may prevent him from reciprocating her romantic feelings. It’s a classic shojo predicament — think of Lady Oscar and her manservant Andre — that simultaneously reveals Sei’s vulnerability and resolve. Her fierce commitment to the Shinsengumi, however, eventually prevails over her desire to reclaim her feminine identity, as she decides to honor Okita’s wish that she be Seizaburo and not Sei.

When contrasted with other Shojo Beat titles, Kaze Hikaru seems a little old-fashioned. Watanabe tends to favor neat grids and clearly-defined panels over the freer, more expressive layouts used in series like We Were There, Sand Chronicles, and Vampire Knight. The pace, too, is more stately, demanding a higher level of attention from the reader than most Shojo Beat titles; Watanabe’s characters discuss political matters, clan rivalries, and military strategy in considerable detail, giving some scenes the feeling of a Kurosawa movie. Even Sei and Okita’s friendship, rooted as it is in mutual warrior regard, seems out of step with the racier romances depicted in Absolute Boyfriend and B.O.D.Y.: would a school council president or magical girl swoon when she received a customized katana from the object of her affection, even if it was a sincere expression of his respect for her skill and courage?

Yet for all its squareness — or perhaps because of it — Kaze Hikaru remains my all-time favorite shojo manga. What makes Kaze Hikaru so compelling is the way in which Watanabe appropriates a very tired story — samurai seeks revenge in a time of social and political turbulence — and infuses it with a fresh, feminine sensibility. I might call it Satsuma Gishiden for Girls, but I think that downplays Watanabe’s achievement. She’s created an action-filled drama in the vein of The Rose of Versailles or They Were Eleven but transplanted the setting from the relatively safe, romanticized worlds of the French Revolution and outer space to a period in Japanese history in which the male-identified virtues of courage, discipline, and patriotism dominated public discourse. She may not have intended it as a bold political statement, but Watanabe has done something extraordinary: she’s given girls the freedom to project themselves into Japan’s past without gender constraints. American artists looking to connect with female readers would do well to read Kaze Hikaru for inspiration — there’s a great graphic novel to be written about a cross-dressing Minuteman or Union solider, and Sei would make a terrific prototype for its spunky heroine.

Review copies of volumes 17 and 18 provided by VIZ Media, LLC. This is an expanded version of a review that appeared at PopCultureShock on 5/17/07.

KAZE HIKARU, VOLS. 1-18 • BY TAEKO WATANABE • VIZ • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Samurai, shojo, shojo beat, VIZ

Portrait of M & N 1-2 by Tachibana Higuchi: B-

July 4, 2010 by Michelle Smith

Much as with Natsuki Takaya’s Tsubasa: Those with Wings, I had been looking forward to the English release of Portrait of M & N by Tachibana Higuchi only because I enjoy later work, Gakuen Alice. Aaaand, much as with Tsubasa: Those with Wings, I ended up somewhat disappointed.

Portrait of M & N is a love story starring a beautiful girl named Mitsuru Abe and a handsome boy named Natsuhiko Amakusa. Matters are complicated, however, because each character harbors an embarrassing secret: Mitsuru is a masochist (or M) and Natsuhiko is a narcissist (or N). Ostensibly, these conditions developed as a result of the way they were treated by their parents—the most attention Mitsuru received from her mother was when she was being punished, while sickly Natsuhiko was forbidden to go outside and play with other kids, and thus developed a fixation for his own reflection.

Both Mitsuru and Natsuhiko are hoping for a normal, peaceful high school life, and things seem to be off to a good start because their good looks have attracted positive notice from their classmates. That is, until Mitsuru’s masochistic tendencies are triggered in Natsuhiko’s presence. It’s almost as if she has a split personality: when she is hit in the face, she suddenly becomes aggressively submissive, offering anybody who happens to be nearby the chance to do whatever they want to her. Against his better judgment, Natsuhiko becomes friends with Mitsuru and attempts to protect her whenever she goes into M mode, and thus reveals his own secret to her, one that turns him into a tearful, blushing fool whenever he catches sight of himself in a mirror.

If you’re looking for an accurate, sensitive portrayal of masochism or narcissism, you’re not going to find it here. This is a comedy, after all, and Higuchi seemingly delights in inventing ridiculous situations for the characters to endure—like a mandatory game of dodgeball, for example. A third character, Hijiri, enters the mix in toward the end of the first volume and, realizing Mitsuru’s secret pretty quickly, uses it to extract her cooperation in protecting him from a particular dog (he has a secret phobia of his own) on his way to and from school. Mitsuru’s closeness with two of the hottest guys in school does not go over well with the other girls, who treat her very poorly. These are the most tiresome scenes in the series, by far.

Setting aside the ridiculous and the tiresome, however, there really are some things I genuinely like about Portrait of M and N. Most of the time, a shoujo romance is presented from the girl’s point of view. She falls in love with the boy and we’re privy to her emotions, but we rarely, if ever, get inside his head. That is not the case here and, in fact, I believe there has been more attention paid to Natsuhiko’s developing feelings than Mitsuru’s.

As one bit of text reads, “She swiftly fell in love in spring, he realized he was falling in love in summer.” For Mitsuru, it was easy to fall in love with Natsuhiko, who is kind and understands her, but for Natsuhiko, the realization that he is falling in love with someone else is doubly important because it means that he can. All of his life, relatives and classmates have been vocal in their doubts that such a thing would ever be possible, but he has proved them wrong, and his happiness is mixed with not a little relief.

While I find Hijiri generally annoying, he is useful in that his interactions with Mitsuru force Natsuhiko to confront how he feels about her, and they end volume two by sharing an awkwardly cute moment together. It’s for scenes like these that I’ll continue to read Portrait of M & N and hope that there’s less to irk me in volumes to come.

Portrait of M & N is published by TOKYOPOP. The series is complete in Japan with six volumes, and two have been released in English so far.

Review copies provided by the publisher.

Filed Under: REVIEWS Tagged With: Tachibana Higuchi, Tokyopop

Magical JxR, Vol. 1

July 4, 2010 by MJ 3 Comments

Magical JxR | By Lee Sun-Young | Published by Udon Entertainment | Rated Teen (13+) – Jay and Aru are young wizards, ready to graduate from wizarding school. To fulfill their final graduation test, they must make a contract to help a human girl, Cho-Ah. Hidden in the fine print, however, are the contract’s real terms, mandating that the two of them spend an entire year with her!

Though the previous appears to be the intended plot for this manhwa (as evidenced by very similar copy on the back of its cover), it’s difficult to know for sure, since the concept doesn’t actually appear until halfway through the volume. Though the earlier chapters do revolve around the two wizards as little boys, they read like false starts, as though Lee (or her editor) changed her mind several times before deciding on a story to tell.

As a result, the series’ first volume is a fairly frustrating read that really doesn’t get anywhere until the last few pages, in which it introduces the story’s main plot before cruelly coming to an end. Fortunately, it is the story’s most intriguing characters, Jay, Aru, and Cho-Ah, who will advance to the series’ next volumes.

Jay and Aru may be wizards, but it is their contrasting personalities (ice cold Jay and smiling Aru) that make them worth reading about, not their run-of-the-mill magical powers. Their relationship as partners is fun to watch as well, though this is more effectively established in the volume’s later chapters than in the early bits of backstory.

The real star, however, is Cho-Ah, who struggles between her natural abilities as a martial artist and her desire to be seen as a girly-girl. And it is the prospect of learning more about her that makes the most compelling argument for moving on to further volumes.

Lee’s artwork is a mishmash of beauty and chaos, with pretty, pretty character designs (quite similar to those by Sirial in Yen Press’ One Fine Day) and over-crowded panels that are sometimes so spastic and so full of different types of text, it’s difficult to tell what to read first. The worst of the mess has calmed by the volume’s later chapters, however, providing much hope going forward.

Though Magical JxR is by no means original or even particularly coherent, Lee’s pretty artwork and likable female lead provide enough genuine charm to warrant moving on to the next volume.

Review copy provided by the publisher.

Filed Under: Manhwa Bookshelf, MANHWA REVIEWS

The Best Manga You’re Not Reading

July 2, 2010 by Katherine Dacey

On Saturday, June 26th, Brigid Alverson, Robin Brenner, Martha Cornog, and I gave a presentation at the American Library Association’s annual conference called “The Best Manga You’re Not Reading.” The goal of our talk was to remind librarians about all the weird, wonderful, and diverse offerings for older teens and adults. Recommendations ran the gamut from Junko Mizuno’s Cinderalla (one of Martha’s picks) to ES: Eternal Sabbath (one of Brigid’s), with an emphasis placed on titles that are in-print and appealing to readers who self-identify as manga fans — and those who don’t. Below are my four picks, plus a “mulligan” (to borrow a term from Brigid).

fourimmigrantsThe Four Immigrants Manga
Henry Yoshitaka Kiyama • Stone Bridge Press • 1 volume
In 1904, aspiring artist Henry Kiyama sailed from Japan to the United States in search of economic opportunity. After living in San Francisco for nearly twenty years, Kiyama documented his experiences in the form of 52 short comics. His memoir — one of the very first examples of a graphic novel — examines the racism and economic hardships that he and his friends encountered on a daily basis. Kiyama also addresses major events of the day, critiquing several Congressional acts designed to curtail Asian immigration, and remembering what it was like to live through the Great Earthquake of 1906, attend the Panama Pacific International Exposition of 1915, and survive the flu pandemic of 1918.

What makes these autobiographical comics truly extraordinary, however, was that they were originally published in 1931 in a bilingual edition right here in America. As Frederik Schodt explains in his introductory essay, Kiyama’s work was aimed at other first-generation immigrants who, like him, were caught between two worlds, trying to make sense of their place in both. The visual style and subject matter may not strike contemporary readers as manga-esque (Schodt notes the influence of American cartoonist George McManus on Kiyama), but the intimate quality of the stories will leave as lasting an impression as graphic memoirs such as Marjane Satrapi’s Persepolis and Alison Bechdel’s Fun Home.

parasyte-v2Parasyte
Hitoshi Iwaaki • Del Rey • 8 volumes, complete
Imagine, if you can, a manga that combined elements of My Left Foot, Invasion of the Body Snatchers, and The Defiant Ones with the witty banter of a good buddy cop picture, and you have some idea of what Hitoshi Iwaaki’s Parasyte is all about. The story focuses on Shin, a high school student who wakes up one night to find a worm-like alien tunneling up his right arm towards his brain. In a moment of panic, Shin applies a tourniquet, arresting the creature’s progress but creating a brand-new problem in the process: the parasite takes up residence in his right hand, manifesting itself as a snail-like entity with googly eyes, a mouth, and the ability to transform itself into an astonishing array of shapes. Recognizing that their bodies are becoming interdependent, Shin and Migi (as he decides to call the parasite) agree to an uneasy truce. It isn’t long before other aliens are alert to Shin and Migi’s presence, forcing Shin and Migi to flee when it becomes apparent that the other parasites won’t tolerate their symbiotic existence. Shin and Migi can’t go to the human authorities, either, without risking imprisonment, quarantine, or worse.

Like a good B-movie, Parasyte uses elements of science fiction and horror to explore Big Questions about human nature while scaring the hell out of readers; the series is filled with nail-biting scenes of Shin and Migi trying to escape detection or fight other parasites. The violence is graphic but not sadistic; most of the action takes place between panels, with only the grisly aftermath represented in pictorial form. (Read: no torture scenes, no female characters being sexually assaulted before becoming an alien’s dinner.) The script is clever and funny, as Shin and Migi trade barbs with the antagonistic affection of Ernie and Bert, Oscar Madison and Felix Unger, or Detectives Mike Logan and Lenny Briscoe. Their relationship is one of Parasyte‘s greatest strengths, adding an element of novelty to a familiar story while deftly critiquing the idea that human beings’ intellect and emotional attachments place them squarely atop the food chain.

satsumaSatsuma Gishiden
Hiroshi Hirata • Dark Horse • 3 volumes, suspended
With its heady mix of social commentary, political intrigue, and battlefield action, Hiroshi Hirata’s Satsuma Gishiden reads like Kagemusha as told by Sam Peckinpah. Hirata dramatizes the plight of a powerful southern province that rebelled against the shogunate in the late eighteenth century (and would again, more famously, in the nineteenth). The story unfolds in a kaleidoscopic fashion, introducing us to the the sanpin and goshi, low-born samurai who eked out a living as farmers and laborers between military engagements; the daimyo, the leaders of Satsuma’s ruling Shimazu clan; and the administrators, spies, and chonin swept up in the violent conflict.

In the wrong hands, this material would be horribly dull; the initial showdown between Satsuma and shogunate stems from a public works project. (Makes you wonder: was Satsuma Gishiden the favorite manga of Robert Moses?) But Hirata successfully balances historical narrative and dramatic action. He explains the caste system and politics of the Edo period, the ritual of hiemontori, the concept of nise — even the type of water works found in eighteenth-century Japan — tossing in some jokey panels of winged ryo and money-grubbing donjon to illustrate the shogunate’s corruption. Some readers may find these passages didactic, but they provide an essential foundation for grasping nuances of plot and character. Lest the tone become too pedantic, Hirata liberally sprinkles the story with passages of bawdy humor and baroque violence. In one gruesomely funny scene, for example, a dying character uses his own broken rib to puncture an opponent’s skull. Top that, Mr. Peckinpah!

The chief attraction of Satsuma Gishiden, however, is its distinctive visuals. Hirata’s layouts evoke the films of mid-century masters such as Kurosawa, Kobayashi, and Ozu, blending cinematic realism with the rough-hewn aesthetic of woodblock prints. The characters, costumes, and horses are rendered in meticulous detail, yet the artwork is never static; through creative use of perspective, Hirata immerses the reader in vivid battle scenes, lively clan meetings, and ocean voyages. (Just a thought: Satsuma Gishiden would be awesome in 3-D. Maybe Dark Horse could repackage future editions with goggles to enhance the effect?) Recommended for samurai movie buffs, amateur Japanese historians, and readers who’ve exhausted the Kazuo Koike canon. (Originally reviewed at PopCultureShock on 2/16/07.)

town_coverTown of Evening Calm, Country of Cherry Blossoms
Fumiyo Kouno • Last Gasp • 1 volume
If Barefoot Gen shows readers what it was like to live through the Hiroshima bombing and its horrific aftermath, Town of Evening Calm, Country of Cherry Blossoms shows readers what it was like to live with the memories of that day ten, twenty, and forty years later. Fumiyo Kouno’s book is divided into two stories. The first, “Town of Evening Calm,” is set in 1955, and focuses on one young woman’s attempt to preserve the remnants of her family, while the second, “Country of Cherry Blossoms,” is set in the 1990s, and focuses on the strained relationship between a survivor and his adult daughter. Both stories are simply but beautifully illustrated, avoiding the kind of visual tropes (big eyes, tiny noses, super-cute deformations) that many Western readers find jarring when reading Serious Manga.

In the few panels alluding to the actual events of August 6, 1945, Kouno’s art becomes more primitive and stylized, suggesting the horrific effects of the blast by depicting the victims as stick figures with swollen faces. The child-like simplicity and directness of these images are startling yet effective, a powerful representation of the radiation’s devastating ability to rob its victims of their identities by destroying their hair, hands, and faces. These scenes are notable as well for the skillful way in which present and past co-exist within the same panels; we see the landscape as the survivors do, alive with vivid memories of the blast. None of these images are graphic, though they are an unsettling reminder of the characters’ deep emotional scars.

The book’s strong anti-war message is balanced by the story’s emphasis on quiet, everyday moments, preventing Town of Evening Calm, Country of Cherry Blossoms from succumbing to didacticism or sensationalism. Though Kouno did not grow up in Hiroshima, her meticulous research and careful reading of survivor memoirs lends her work a kind of emotional authenticity that a more dramatic story might have lacked. The result is a moving work that challenges readers to imagine how they might rebuild their lives in the aftermath of incomprehensible tragedy. (Reviewed at The Manga Critic on 1/4/10.)

phoenix7BONUS PICK: Phoenix: Civil War
Osamu Tezuka • VIZ • 2 volumes
A quick glance through Phoenix: Civil War might not suggest that this is the stuff of high art. The characters bear an uncanny resemblance to the denizens of Popeye and jokey anachronisms abound. (Although the story ostensibly takes place in twelfth-century Japan, one character receives a telephone call and chows down on a bucket of KFC.) But flip to the back pages, where VIZ has included a brief statement from the manga-ka explaining the origins and meaning of Phoenix, and you’ll learn that Tezuka claimed Igor Stravinsky’s ballet The Firebird as the inspiration for Phoenix. Tezuka saw parallels between Stravinsky’s firebird and a similar creature from Japanese legend, Hou-ou. The phoenix, Tezuka decided, was a powerful symbol of “man’s attachment to life and the complications that arise from greed.” Using the phoenix as a touchstone, Tezuka constructed an elaborate, twelve-volume series exploring Japan’s historic past and possible future. He planned a final volume set in present-day Japan (“where past and future converge”), but passed away without completing his epic.

One of the best things about Phoenix is that readers can enjoy it as a series or a collection of stand-alone stories. Though I love Sun (the series’ epic, two-volume conclusion) and Karma (the fourth volume of the English edition), I think the two-volume Civil War (the seventh and eight volumes of the English edition) make the best introduction to Tezuka’s masterpiece. Civil War is set in Heian-era Kyoto, where several powerful families vie for control of the city. We experience the conflict through myriad perspectives: a lowly woodcutter and his fiancee, a ragtag band of samurai, an apolitical sage, and two powerful clan leaders, both of whom seek the phoenix in an effort to consolidate their political victories and perpetuate their bloodlines. The story may remind readers of The Hidden Fortress as it moves between epic battles and domestic drama, romance, and earthy comedy. While Tezuka isn’t above a little flatulence humor, he never condescends to his characters, using such lowbrow moments to demonstrate the common humanity of his entire cast. The character designs may be too cartoonish for some tastes, but Tezuka’s artwork is never short of spectacular; his imaginative layouts and flair for caricature are as distinctive as Igor Stravinsky’s brilliant orchestrations, churning rhythms, and pungent octatonic harmonies. (Originally reviewed at PopCultureShock on 10/26/06.)

* * * * *

Click here to read Brigid and Martha’s recommendations; click here to read Robin’s. Have a title you’d like to suggest? Let me know in the comments — we’re hoping to do this panel again at another convention, and would welcome your feedback.

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Classic, Dark Horse, del rey, Last Gasp, Osamu Tezuka, Samurai, VIZ

Manga Artifacts: Pineapple Army

June 30, 2010 by Katherine Dacey

About two years ago, I reached a tipping point in my manga consumption: I’d read enough just enough stories about teen mediums, masterless samurai, yakuza hit men, pirates, ninjas, robots, and magical girls to feel like I’d exhausted just about everything worth reading in English. Then I bought the first volume of Taiyo Matsumoto’s No. 5. A sci-fi tale rendered in a stark, primitivist style, Matsumoto’s artwork reminded me of Paul Gauguin’s with its mixture of fine, naturalistic observation and abstraction. I couldn’t tell you what the series was about (and after reading the second volume, still can’t), but Matsumoto’s precise yet energetic line work and wild, imaginative landscapes filled with me the same giddy excitement I felt when I first discovered the art of Rumiko Takahashi, CLAMP, and Goseki Kojima.

In a rush of enthusiasm to see what else was out there, I began trawling eBay for forgotten treasures, using Jason Thompson’s Manga: The Complete Guide as my map. What I found were an eclectic assortment of titles released in a variety of formats: Katsuhiro Otomo’s Memories, Leiji Matsumoto’s Galaxy Express 999, Jiro Taniguchi’s Hotel Harbor View, Keiko Nishi’s Love Song. Some proved exciting, others abysmal, but all were interesting as artifacts of English-language manga’s pre-history, of the days before Fruits Basket and Naruto were ubiquitous in chain stores and malls. As I’ve been assembling a collection of older titles, I’ve found myself wondering why some of these books were originally licensed and whether there’s a place for them in the current market. To explore these questions, I decided to dedicate more space at my website to examining out-of-print titles, from the undiscovered gems to the unmitigated disasters.

goshiPINEAPPLE ARMY

For my inaugural Manga Artifacts column, I chose one of my happiest discoveries: Pineapple Army (VIZ), a collaboration between writer Kazuya Kudo (Mai the Psychic Girl) and artist Naoki Urasawa. Reading Pineapple Army is like opening a time capsule from the mid-1980s, when wars were Cold, American cities were crime-ridden, and Central America was as important a theater of operations as the Middle East. Jed Goshi, the reluctant hero of Pineapple Army, is an ex-Marine who hasn’t quite managed to re-integrate himself into civilian life after two tours of duty in ‘Nam. Goshi now works for a mysterious agency that helps people who can’t or won’t turn to the proper authorities for help. Though Goshi doggedly insists he’s an instructor, not a bodyguard — “I turn people into combat-ready soldiers in a short amount of time,” he informs one client — he always becomes embroiled in the action, rescuing an inexperienced fighter after a costly bungle or coaching a client out of a tight corner.

Pineapple Army is positively steeped in Reagan-era politics and paranoia. In “The Selva Game,” for example, Goshi runs afoul of the Sandinistas — remember that foreign policy fiasco? — while on a mission along the Honduran/Nicaraguan border, while “The Man From the Past” chronicles his experiences in Zaire, where he tried to teach US-backed troops to resist Communist guerillas. Other stories portray New York City as a kind of urban selva, filled with unscrupulous law enforcement officials, gangsters, and vigilantes; anyone who’s read Banana Fish will immediately recognize the milieu. These stories have the same ripped-from-the-headlines quality of the very earliest Law & Order episodes, borrowing elements of well-known criminal cases and putting a fictional spin on them: “The False Hero,” for example, pits a young female detective against a Curtis Sliwa-esque figure who treats the IRT as his own fiefdom, while “Goshi: The Preceptor” culminates in a showdown between a corrupt cop’s family and the gangster he swindled.

The artwork, like the stories, dates Pineapple Army to the decade of big hair and hair metal. Naoki Urasawa’s style was heavily influenced by Katsuhiro Otomo’s; the characters have the kind of well-fed look — stubby bodies, round faces, sturdy limbs — that Otomo popularized in the 1980s with AKIRA and Domu: A Child’s Dream. A few villains’ faces hint at the distinctive character designs that Urasawa would cultivate in later hits Master Keaton and Monster, but an unpracticed eye might reasonably attribute Pineapple Army to any number of competent artists. Urasawa’s trademark attention to detail, however, is evident throughout the series; he meticulously establishes the setting for each story, whether it’s an overgrown Mayan ruin, a Honduran hacienda, the grubby subway platforms of the IRT, or The Limelight, a church-cum-nightclub that was a Sixth Avenue fixture throughout the 1980s and 1990s.

The original series, which ran in Shogakukan’s Big Comic Original from 1986-88, was collected in several different tankubon editions in Japan, each comprised of about 1,000 pages of material. For the US edition, VIZ cherry-picked ten stories, releasing them first as 32-page floppies, then as a single trade paperback. Though each story works reasonably well as a self-contained adventure, Pineapple Army suffers from some of the same continuity problems as Oishinbo, another longer series that was pared down and repackaged for Western readers. Two of the stories, for example, feature another agent named Janet, who spends most of her time trying to buttonhole Goshi for a date. We never learn much about her or how she knows Goshi, though it’s obvious the pair have some kind of history, perhaps related to their line of work. There’s also a reporter who trails Goshi from Africa to the US, hell-bent on exposing Goshi as a murderer; from their pulpy, melodramatic exchanges, one might infer they have a Jean Valjean-Inspector Javert relationship, but the VIZ edition doesn’t even bother to give the reporter a name. (No, really: Goshi and Janet both refer to him as “Mr. Reporter.”) Such small narrative hiccups are irritating but hardly fatal; the stories and crackling dialogue are strong enough to carry the reader past such interruptions.

Would VIZ ever re-issue Pineapple Army, perhaps in its entirety? I’m tempted to say no, as the artwork would strike most manga fans as passe. Urasawa’s tracings and screentone application sometimes look crude by contemporary standards, and his unfortunate tendency to draw black characters with thick, light-colored lips might necessitate revisions for a new American edition. (In Urasawa’s defense, the characters are not drawn in the grossly exaggerated style that Osamu Tezuka or Shotaro Ishinomori used in Swallowing the Earth or Cyborg 009, respectively, but for many American readers, a long history of nasty racial caricatures makes it difficult to excuse the practice.) Then, too, the stories have the same rhythm and sensibility of a 1980s TV show; one could be forgiven for comparing Pineapple Army with such period gems as The Equalizer, both for Pineapple Army‘s dogged adherence to formula and its deep suspicion of authority.

Yet it’s easy to overlook Pineapple Army‘s flaws, thanks to the strong script and dynamic layouts. Kudo and Urasawa create tough, memorable female characters; dream up creative ways to integrate current events into the storylines; and stage the kind of action scenes that were de rigeur on The A-Team and MacGuyver, complete with car chases, gun battles, and jerry-rigged explosive devices. The stories may be as predictable as taxes, but they’re still entertaining, especially for those of us with vivid memories of “Frankie Says Relax!” t-shirts and Bernhard Goetz’s subway vigilantism.

NOTE TO THE INTREPID BUYER

The comics are much easier to find than the trade paperback, and generally cheaper to boot; I picked up all ten issues for about $9 on eBay. Scanning the web, I’ve found almost no copies of the TPB available, although a few Amazon sellers appear to be offering it for non-usurious prices. French and Spanish speakers, see below for more information about European editions of Pineapple Army. (Hat tip to reader Althalus for information about both series’ availability.)

PINEAPPLE ARMY • STORY BY KAZUYA KUDO, ART BY NAOKI URASAWA • VIZ COMMMUNICATIONS

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Kazuya Kudo, Naoki Urasawa, Thriller, VIZ

One Piece, Vols. 1-3

June 27, 2010 by MJ 10 Comments

One Piece, Vols. 1-3
By Eiichiro Oda
Published by Viz Media
Rated T (Teen)

Monkey D. Luffy wants to be the king of the pirates, but after accidentally eating the mysterious Gum-Gum fruit, his body turns to rubber, ensuring he’ll never be able to swim! Nothing deters Luffy, though, and soon he’s headed off to seek his fortune in the footsteps of his idol, Captain “Red-Haired” Shanks. His goal? To make his way through the infamous Grand Line to seek the greatest pirate treasure of all time, One Piece.

The series’ first three volumes follow Luffy on a series of adventures as he attempts to gather a crew for his trek. Using his rubber-man skills (which come with special names like “gum-gum pistol”) he manages to defeat a corrupt navy captain and two cruel, selfish pirate captains with the help of the crew members he picks up along the way. “Cruel” and “selfish” are key words here, because what sets Luffy and his crew apart from the other pirates they meet is their lack of interest in pillaging and intimidating ordinary folk in order to get what they want.

By the end of the third volume, Luffy has collected two volunteers for his crew. First comes Zolo, a former bounty hunter who aims to be the greatest swordsman on earth. Later, they meet Nami, a master thief and skilled navigator who is determined to find the One Piece herself. Neither are obvious candidates for piracy when Luffy meets them. Zolo, after all, makes his living hunting pirates for money. And Nami hates pirates, to whom she lost someone dear long ago. Fortunately, whether they intend to or not, everybody likes Luffy.

And who can blame them? Luffy’s a cockeyed optimist, but more than that, he’s just an incredibly confident guy, and not in the spastic or swaggering manner of so many shonen heroes. The unearthly, smiling calm with which he faces challenges like getting sucked into an ocean whirlpool or being shot at with a canon would inspire faith in anyone. The series offers action and fighting galore, but its true strength is its grinning hero who simply takes everything as it comes.

Not that Luffy’s the only draw. Though these early volumes follow a fairly strict formula, there is enough heart to keep it from becoming tiresome. One story involving a pet store watchdog who faithfully guards the store after his master’s death is particularly touching. Also, the series’ supporting characters are exceptionally well-developed, even just within the first three volumes, and there is obviously much more about them to be revealed.

The series’ greatest weakness at this point is that its strict adherence to formula keeps any of the overblown villains Luffy faces from actually being scary. There’s no doubt at all when reading these volumes that Luffy will prevail (as always), with no major casualties among those he cares about. As a result, though the series is incredibly fun and filled with exciting action and hi-jinx, there’s never any real sense of danger. While this is perfectly fine in the short-term, as a new reader, it will be interesting to see how/if this changes over the course of the series and whether it’s enough to hold my attention.

With 58 volumes published in Japan and more on the way, One Piece has more than proven its staying power. I certainly look forward to more!

Review copy provided by the publisher. This review is a part of Shonen Sundays, a collaborative project with Michelle Smith. Buy this book at Amazon.com

Just a quick personal note: Since this is the last of our Shonen Sundays posts, I’d like to thank Michelle for inviting me into this idea of hers and for recommending two great series for me to enjoy! It’s been a great shonen-filled month. Thanks to all of you, too, for indulging us!

Filed Under: MANGA REVIEWS Tagged With: One Piece, shonen sunday

Hissing, Vols. 1-6

June 27, 2010 by MJ 1 Comment

Hissing | By Kang EunYoung | Published by Yen Press | Rated T (Teen) – High school freshman Da-Eh is an aspiring manhwa artist who carefully ignores constant cries for attention from her doting younger brother. Fellow freshman Sun-Nam, the youngest of three boys, is bound and determined to become a “bad guy.” Finally, senior Ta-Jun, the school hottie, finds himself drawn to the one girl who can’t stand him, Da-Eh. If this is where the story stopped, there would be nothing at all remarkable about it, and over the course of the first volume or so, that’s seemingly where things stand. Fortunately, both the story and Kang’s method of telling it soon become more complex.

Read the rest at Brigid Alverson’s MangaBlog, where it’s been posted as a guest review! This series gets off to a very slow start, but for patient readers it is well worthwhile. This is my second guest appearance at MangaBlog. I hope you’ll let me know what you think! Check it out here.

Filed Under: Manhwa Bookshelf, MANHWA REVIEWS Tagged With: Hissing, yen press

Solanin

June 26, 2010 by Katherine Dacey

The characters in Solanin are suffering from what I call a “pre-life crisis”—that moment in your twenties when you realize that it’s time to join the world of adult responsibility, but you aren’t quite ready to abandon dreams of indie-rock stardom, literary genius, or artistic greatness. From a dramatic standpoint, the pre-life crisis doesn’t make the best material for a novel, graphic or otherwise, as twenty-something angst can seem trivial when compared with the vicissitudes of middle and old age. Yet Asano Inio almost pulls it off on the strength of his appealing characters and astute observations.

Solanin focuses on a quartet of twenty-somethings, each struggling to shed their collegiate persona and forge adult identities. To be sure, these characters are familiar types, working dead-end jobs, remaining in relationships out of habit, and clinging to unrealistic dreams. Yet Inio never dismisses or romanticizes their pseudo-bohemian aspirations, instead viewing these angstful young adults with a parental mixture of frankness and affection.

Early in the book, for example, a young woman (Meiko) introduces her boyfriend (Naruo) to her mother while trying to conceal the fact they live together. Inio might have milked the scene for its dramatic potential, staging a confrontation between Meiko and her mother. Yet he opts for something quieter and, frankly, truer to life: Meiko’s mother calls her daughter’s bluff, then offers the couple practical advice and encouragement. Instead of being pleased, however, Meiko is dumbfounded and embarrassed, leaving Naruo to stumble alone through an awkward conversation with her mother. What makes this scene work is Inio’s even-handedness; though we feel sympathy for Meiko — she’s genuinely afraid of upsetting her parents — we also realize that she’s disappointed that her decision to move in with Naruo hasn’t caused a scandal, a symptom of her not-quite-adult-relationship with her mother.

Solanin flounders, however, when Inio injects some drama into the proceedings. His big plot twist wouldn’t seem out of place in a deliciously overripe soap opera like NANA, but it feels too contrived for a low-key, slice-of-life story like Solanin; more frustrating still, Inio telegraphs what’s going to happen more than a chapter before that Big, Life-Changing Event, blunting its emotional impact. The book never quite regains its footing, culminating in a concert scene that’s as hokey as anything in The Commitments. Granted, that scene is beautifully executed, using wordless panels to convey the blood, sweat, and tears needed to pull off a live performance, but it feels too pat to be a satisfactory resolution to what is, in essence, a detailed character study.

I also felt ambivalent about the artwork. On the one hand, Inio draws his characters in a refreshingly soft and realistic fashion; as David Welsh noted in his 2008 review, Inio captures the transitional nature of their age through small but important visual cues: gangly limbs, baby fat still evident in their cheeks and tummies, soul patches and other “unpersuasive” attempts to grow beards and mustaches. Inio nails their body language, too, evoking his characters’ emotional and physical awkwardness as they try to forge connections. In this scene, for example, Inio’s characters can barely look one another in the eye, even though it’s evident from their conversation that each has a deep personal investment in music that s/he wants to share with the other:

solanin_interior

On the other hand, the backgrounds sometimes look like poorly retouched clip art. Such shortcuts are common in manga, but when done poorly (as they are in a few sequences in Solanin), the resulting images look more like dioramas or collages than organic compositions. In several key scenes, the characters appear to be pasted into the picture frame, floating above their surroundings instead of actually inhabiting them, spoiling the mood and pulling me out of the moment.

Artistic and narrative shortcuts aside, I’d still recommend Solanin. Inio’s book is funny, rueful, and honest, filled with beautifully observed moments and conversations that ring true, even if it occasionally succumbs to Brat Pack cliche.

SOLANIN • BY INIO ASANO • VIZ MEDIA • 432 pp • RATING: OLDER TEEN (16+)

This is a revised version of a review that appeared at PopCultureShock on 11/19/2008.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Drama, Inio Asano, Musical Manga, VIZ, VIZ Signature

Chi’s Sweet Home, Vol. 1

June 24, 2010 by Katherine Dacey

Come for the cat, stay for the cartooning — that’s how I’d summarize the appeal of Chi’s Sweet Home, a deceptively simple story about a family that adopts a wayward kitten. Chi certainly works as an all-ages comic, as the clean, simple layouts do a good job of telling the story, even without the addition of dialogue or voice-overs. But Chi is more than just cute kitty antics; it’s a thoughtful reflection on the joys and difficulties of pet ownership, one that invites readers of all ages to see the world through their cat or dog’s eyes and imagine how an animal adapts to life among humans.

Though Kanata Konami accomplishes some of this by revealing Chi’s thoughts in the form of a simple monologue, delivered — or should that be “dewivered”? — in a child-like voice, it’s the artwork that really drives home the point that Chi is bewildered and intrigued by her new environment. Early in the volume, for example, the newly-rescued Chi awakes in a panicked state: she doesn’t know where she is, and she’s desperate to find her mother. Konami first gives us an overhead view of the living room, tracing Chi’s frantic attempt to find the door, then cuts to a panel of Chi trapped against a wall, two pieces of furniture looming over her. Konami employs a similar tactic when Mr. Yamada takes Chi to the veterinarian for her first check-up, again using an overhead shot of the waiting room to establish the human scale of the space before offering a cat’s eye perspective; as Chi sees things, the vet’s office is filled with enormous, Godzilla-sized dogs who seemed poised to eat her. In both sequences, the quick shift in perspective gives the reader a clear sense of Chi’s disorientation by reminding us how small she is, and how alien the environment seems to her.

The other secret to Konami’s success are her character designs. Though Chi is clearly a cat, Konami draws her face as a round, moon-like shape with two enormous eyes — if anything, Chi resembles the heroine of Kiyohiko Azuma’s Yotsuba&! more than, say, Neko Ramen‘s cat cook or Cat Paradise‘s feline warriors. Like Azuma, Konami demonstrates that it’s possible to contort and bend these simple, circular shapes into an enormous range of expressions, from wide-eyed wonder to fear, sadness, and, for want of a better term, hunterly attentiveness. (Chi considers all of her cat toys a form of prey.) Even the very youngest reader will immediately understand how Chi is feeling, even if he isn’t able to parse the accompanying text or make sense of other imagery. (To wit: there’s a marvelous, trippy dream sequence in which Chi is pursued by what could best be described as a canine matryoshka, a chain of barking dogs, each a smaller imitation of the one before it. I don’t know what a four-year-old would make of it, but Chi’s reaction is priceless.)

Given the strength of Konami’s artwork, I would have liked Chi’s Sweet Home even better without the voice-overs. Most of Chi’s comments seem obvious — cats usually fear dogs and vets — or deliberately calculated to tug at the heartstrings. Interior monologues of this kind are generally more effective when they ascribe uniquely human sentiments to an animal: think of Snoopy’s Walter Mitty-esque fascination with the Red Baron, or Garfield’s contempt for Jon Arbuckle, which stems less from a general disdain of humans and more from Garfield’s embarrassment that his owner is a loser. Chi’s voice-overs aren’t a deal-breaker by any means; at times, they prove quite effective, especially in illustrating Chi’s gradual transference of affection from her feline mother to her human family. Moreover, Konami wisely avoids putting words into Chi’s mouth that suggest an unnatural awareness of human behavior or language, allowing Chi to remain completely oblivious to the Yamadas’ numerous attempts to find her a new home. (Their apartment complex doesn’t allow pets.)

If you’re the kind of person who unironically refers to children and housepets as “social parasites,” Chi’s Sweet Home is not the manga for you. But if you’re ever lived with a cat or a dog or any other animal whose companionship you enjoyed, then you’ll find a lot to like about Chi, from its frank treatment of housebreaking and separation anxiety to the numerous scenes of Chi exploring her surroundings, transforming ordinary household items into “prey.” You don’t need to be a manga lover, either, to find Chi’s Sweet Home accessible; the simple artwork and flipped layout (Chi reads left to right, like an English-language book) make this a great place for newbies to begin their exploration of the medium. Highly recommended for readers of all ages.

Volume one will be released on June 29, 2010. Review copy provided by Vertical, Inc.

CHI’S SWEET HOME, VOL. 1 • BY KONAMI KANATA • VERTICAL, INC. • 162 pp. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: All-Ages Manga, Animals, Cats, Kanata Konami, Vertical Comics

Black Butler, Vols. 1-2

June 20, 2010 by MJ 6 Comments

Black Butler, Vols. 1-2
By Yana Tobaso
Published by Yen Press
Rated OT (Older Teen)

Sebastian Michaelis is the dashing, fantastically capable, devoted butler of the Phantomhive family, whose only son (junior high-aged Ciel) has commanded the estate and its businesses since the demise of his parents. Sebastian performs his duties with super-human strength and skill, able to create elaborate chocolate sculptures and fight off scores of assassins in a single breath. “I am the butler of the Phantomhive family. It goes without saying that I can manage something as trivial as this,” is the standard line (with variations).

The story begins as a comic romp, with Sebastian being forced to employ his outrageous skills in order to compensate for the incompetence of the rest of the estate’s bumbling staff–a group of characters so grating it’s incredibly difficult to find them funny. This circumstance is only made worse by the section following, in which Ciel’s overly exuberant young fiancée makes the irritating staff seem downright loveable. Fortunately, just as one might be tempted to toss the book across the room in a fit of frustration, things begin to look up.

As it turns out, Sebastian isn’t super-human. He’s not human at all, but rather a devil who has entered into a contract with Ciel. Though he’s bound to serve Ciel devotedly until the end of his life, Ciel’s soul will then be Sebastian’s for eternity, a shift into darkness that finally brings the series to life. Sebastian’s sinister nature not only makes him more compelling as a character, but it also humanizes Ciel, who suddenly becomes a complex victim instead of just a cold, soulless pre-teen. The series’ second volume improves on this further, thanks in no small part to the fact that its primary adventure takes place away from the Phantomhive estate and its maddeningly dim employees.

The story’s action is elegant and beautifully-drawn, and it is the action that provides most of the series’ highlights, at least in the first two volumes. Even Tobaso’s humor works best in these moments, lending genuine whimsy to Sebatian’s battles as he takes out hired gunmen with kitchen forks and knives. Unfortunately, some of the series’ other elements are less whimsical than disturbing.

Black Butler runs in Square Enix’s Monthly GFantasy, a magazine filled with quite a number of very pretty shonen manga drawn by women, such as Jun Mochizuki’s Pandora Hearts, Yuhki Kamatani’s Nabari no Ou, Peach Pit’s Zombie-Loan, Naked Ape’s Switch, and Yun Kouga’s Gestalt. That these series are intended to appeal to female readers seems plain, with their bishonen character designs, elaborate costuming, and frequent BL overtones.

Unfortunately, Black Butler‘s specialty is not just BL but shota, which makes Sebastian even creepier and not at all in a good way. Though there may be nothing essentially inappropriate about Sebastian associating Ciel’s sleeping face with the soft pads of a cat’s paw, there’s an authorial wink to the audience that feels somewhat less than pure.

That said, though Black Butler gets off to a very slow and fairly vapid start, there is a sense that a deeper story lies within. With Tobaso’s pretty artwork as pleasant accompaniment, it may be worth sticking around just to see.

Review copies provided by the publisher. This review is a part of Shonen Sundays, a collaborative project with Michelle Smith.

Filed Under: MANGA REVIEWS Tagged With: black butler, shonen sunday

Gankutsuou: The Count of Monte Cristo, Vols. 1-3

June 18, 2010 by Katherine Dacey

The Count of Monte Cristo, arguably Alexander Dumas’ best novel, is a big, sprawling beast, stuffed to the gills with characters, subplots, secret identities, suicides, and dramatic confrontations; small wonder that GONZO felt it would provide a solid foundation for a twenty-four episode anime. The series debuted to critical acclaim in 2004, thanks largely to its arresting visuals (designer Anna Sui had a hand in creating the characters’ elaborate costumes) and its dramatic soundtrack, which employed key musical themes from Donizetti’s Lucia di Lammermoor (the gold standard for operatic madness scenes) and Tchaikovsky’s Manfred Symphony (a piece of program music inspired by Byron’s poem of the same name).

The three-volume manga offers a darker, more focused presentation of the anime’s main plot while taking greater liberties with the source material. Like the anime, the manga follows the basic contours of Dumas’ novel: Edmond Dantes, an honest, hardworking sailor, is falsely imprisoned for treason, serving nearly fourteen years at the remote Chateau d’If before escaping and reinventing himself as the Count of Monte Cristo, a dashing aristocrat who uses his social standing, good looks, and vast fortune to exact revenge on the three friends who betrayed him. Though Dumas tells the story in a chronological fashion, Mahiro Maeda begins Gankutsuou at the novel’s midpoint, relating the circumstances of Dantes’ trial and punishment in several extensive flashbacks. Maeda adds a few ruffles and flourishes of his own, moving the action to the year 5053, transforming the Count into a space vampire — hard time will do that to a man, I’m told — and adding a faintly homoerotic element to the relationship between the Count and Albert de Morcerf, the son of Edmond’s former fiancee Mercedes.

As anime-to-manga adaptations go, Gankutsuou is better than average. Maeda wins points for employing a visual style that evokes the look of the anime without slavishly copying it, and for wisely limiting the scope of the story to the Count’s take-down of Gerard de Villefort, the ambitious prosecutor responsible for framing him. Volume one follows the anime closely, depicting the first meeting between the Count and Albert, and documenting how the Count insinuates himself into Parisian society. From there, however, the manga follows a somewhat different track, revealing both the full extent of Villefort’s duplicity and the true nature of Gankutsuou, the demon who possessed Edmon Dantes’ body while he was still imprisoned at the Chateau d’If (here played by a remote, unmanned space station).

The flashbacks to Dantes’ imprisonment are rendered in sensual, swirling lines suggestive of a Van Gogh painting; many panels verge on the abstract, taking the story out of the realm of the literal into a feverish dream world that effectively dramatizes Dantes’ emotional anguish without resorting to cliche imagery. Though these scenes are an inspired addition to the story (nothing like them appears in the anime), the manga’s big denouement is not. Maeda greatly simplifies the Count’s elaborate revenge on Villefort, trimming several key players from the drama and contriving a ludicrous love scene between Villefort’s second wife and his daughter Valentine that has as much to do with real Sapphic desire as a Budweiser commercial starring blond twins. It’s a shame that Maeda diverged so greatly from the original, as the Count’s revenge on Villefort is one of the novel’s most gripping subplots, filled with double-crosses, estrangements, murders (by poison, no less), and a secret love child who plays an instrumental role in destroying the trust between Villefort and Danglars, another key player in the original conspiracy against Dantes.

Folks who haven’t seen the anime or read The Count of Monte Cristo are probably the best audience for this series, as they won’t be encumbered with expectations about how events should unfold. Anyone with a strong investment in the anime or the novel, however, is likely to find this chamber piece an unsatisfying effort to represent the full complexity and drama of Dumas’ seminal work.

GANKUTSUOU, VOLS. 1-3 • BY MAHIRO MAEDA AND YURI ARIWARA • DEL REY • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Alexander Dumas, Anime Adaptation, del rey, Gankutsuou, Sci-Fi

The Gentlemen’s Alliance Cross 11 by Arina Tanemura: C+

June 16, 2010 by Michelle Smith

When this series was wrapping up in Japan, I heard rumors about how it ended. Word was fans were peeved because, in the end, the heroine does not make a decision between the twin brothers for whom she has feelings. It turns out that this isn’t true, though author’s notes from Tanemura indicate that her original intention was for Haine to marry both boys and not just one. And yes, this is the kind of shojo that ends with a wedding.

As the conclusion approaches, all kinds of things happen that are probably supposed to be dramatic but just make me laugh. Haine confronts the twins’ grandfather about an archaic family tradition that establishes one as the heir and the other as mere stand-in, demonstrating her anger by ripping up a chair cushion. She then proceeds to talk down a gun-wielding friend by diagnosing his angst within three pages, gets shot anyway, narrates insipid dialogue like “Even if I’m mistaken… if what I make my mind up to do will lead to happiness then I can do it,” convinces gramps to acknowledge both twins, relays the good news to the boys, and then promptly collapses from her wound.

It’s all extremely silly, but there’s at least some enjoyment to be derived from watching all the clichés at play. Also, it seems that the art—though extravagantly toned as per usual—is a bit prettier in this volume. Perhaps Tanemura stepped it up a notch for the big finale.

Review copy provided by the publisher. Review originally published at Manga Recon.

Filed Under: REVIEWS Tagged With: Arina Tanemura, shojo beat, VIZ

9th Sleep

June 14, 2010 by MJ 2 Comments

9th Sleep
By Makoto Tateno
Digital Manga Publishing, 200 pp.
Rating: 16+

Luke is the child of a “Maria possession,” meaning that his mother was still a virgin when he was born. What he soon finds out is that he is also a god-prince fallen to Earth, as well as the reincarnation of the “King’s Soul,” which he received upon the death of his father. Unwilling to wed the bride chosen for him, Luke carried that soul with him when he committed suicide sixteen years previous and placed it in the womb of the earth-woman he loved.

Now that sixteen years have passed, he must fight his “brother” Malchus for possession of their father’s soul and kingdom.

If that summary seems convoluted, that’s no mistake. The premise of this manga is extraordinarily opaque, despite the fact that the mangaka attempts to explain it repeatedly, mainly by playing out the original scenario two more times over the course of the volume. In each incarnation, Luke avoids his final standoff with Malchus by killing himself, thus impregnating another unsuspecting young woman on the earth below.

While boys’ love plotlines are rarely required to be coherent (or even to exist at all) in order to attract a major portion of their fanbase, in this case there is also no boys’ love to speak of, leaving very little for fans of the genre to latch on to. Though the mangaka does offer up very pretty drawings of her two warring brothers, even standard fan service is in short supply.

Despite some attractive artwork, a confusing, vapid plot and lack of boys’ love action leave this one-shot manga without a clear audience.

Review copy provided by the publisher. Review originally published at PopCultureShock.

Filed Under: BL BOOKRACK, MANGA REVIEWS Tagged With: yaoi/boys' love

Two by Inoue: Slam Dunk & Real

June 13, 2010 by MJ 22 Comments

Slam Dunk, Vols. 1-2
By Takehiko Inoue
Published by Viz Media

Red-haired tough guy Hanamichi Sakuragi just can’t get a girl. After a string of rejections in junior high, he finally meets pretty Haruko on his first day of high school. Trouble is, Haruko already has a huge crush on a junior high basketball star who has also enrolled at their school! Determined to win Haruko’s heart, Hanamichi decides to join the basketball team. He’s a huge, strong guy with a lot of natural ability. Unfortunately, he’s also brash, self-involved, and utterly lacking in maturity or emotional boundaries. Can Hanamichi ever learn to be a team player?

On one hand, Slam Dunk is an extreme example of a typical shonen sports manga, with its overblown characters, outrageous rivalries, and intense focus on winning. On the other, it is a fresh, lighthearted look at a guy who just can’t seem to catch a break, despite a level of optimism previously unknown to mankind.

It’s not that Hanamichi never wins, of course. The guy can’t lose in a fight, and he even manages to win (sort of) against Haruko’s brother Akagi (who also happens to be the captain of the basketball team) in an epic game of one-on-one. What he can’t win, no matter how he tries, is the girl, and it’s somehow refreshing to meet a shonen sports hero whose real focus is far, far from the game. Also, while Hanamichi’s myopic pig-headedness makes him generally insufferable, it’s also the key to his charm.

There’s a scene in the second volume, for instance, in which the captain of the school’s judo team attempts to lure Hanamichi away from basketball by offering him some photographs of Haruko in exchange. After a series of conversations consisting basically of, “So, will you join the team?” “No.” “But don’t you want the photos?” “I do!” it finally becomes clear that Hanamichi intends to refuse the captain’s offer and simply take the photos by force. Though the scene does nothing to improve Hanamichi’s image as a hopeless brute, it is surprisingly satisfying to see the judo captain’s tired scheme dismissed so easily.

Another strength of the series is its supporting characters. Though Hanamichi’s strong and silent love rival, Rukawa, is barely seen in these early volumes, basketball captain Akagi is already a powerful character. Mature enough to separate his personal dislike of Hanamichi from his responsibilities as captain, he displays the beginnings of the kind of depth and nuance found in Inoue’s later seinen series, Real. Also notable is the basketball team’s manager, Ayako, who is very much welcome as a confident, athletic, female presence on the testosterone-heavy court.

Inoue’s art is similarly refreshing, with a clean, easy-to-follow quality too rare in shonen manga. The artwork is quite expressive as well, revealing a real investment in the characters and a genuine love of the game.

Though the real action gets a slow start in favor of important characterization (and some less impressive class hi-jinx), Slam Dunk shows its potential right from the beginning. Just two volumes in, it’s not difficult to see why it’s a popular series on both sides of the Pacific. Recommended.

This review is a part of Shonen Sundays, a collaborative project with Michelle Smith.

*****

Real, Vols. 1-8
By Takehiko Inoue
Published by Viz Media

Tomomi Nomiya is a high school dropout, consumed by guilt over his involvement in a motorcycle accident that leaves a young woman without the use of her legs. Kiyoharu Togawa is a former junior high runner whose struggle with bone cancer costs him his right leg below the knee. Hisanobu Takahashi is a high school basketball hotshot who becomes paralyzed from the chest down after colliding with a truck while riding a stolen bicycle. What these three teens all have in common is a passion for basketball.

It’s not quite fair to compare this series to Takehiko Inoue’s earlier basketball series, Slam Dunk. After all, Slam Dunk is written for young boys, and Real for adults. Still, with both series being released concurrently in English, its difficult to resist. Though Slam Dunk contains the seeds of a great basketball manga, it is through Real that Inoue is able to express not only his real love of the game, but his real insight into the human condition.

The main action of the series revolves around the Tigers, a wheelchair basketball team with which Togawa maintains a fairly tormented relationship over the course of the series’ early volumes. It’s this team that brings Togawa and Nomiya together to begin with (in a sort of roundabout way). And though Takahashi has (as of volume eight) still just barely begun rehabilitation that might make it possible for him to one day participate in wheelchair basketball, it feels inevitable that he’ll end up there at some point. The basketball scenes in this series are intense, in a very different way from the super-fueled play in Slam Dunk, and entirely gripping even for non-fans of the game.

What’s most impressive about this series, however, is Inoue’s ability to get inside his characters’ heads and transform their thoughts and feelings into compelling narrative. Enormous chunks of the later volumes, for instance, involve Takahashi’s bitterness over his father leaving him as a child, torment over his current condition, and his inability to adjust to his new body.

Inoue not only brings Takahashi’s memories to life with a series of powerful flashbacks, he also focuses heavily on Takahashi’s grueling rehabilitation process, with a level of realism that kicks your average training montage squarely in the behind. Yet, through all this, Inoue deftly steers clear of allowing his story become mired in its own weight. Even the series’ heaviest sequences are a true pleasure to read.

Something that seems important to note, and possibly why Real is able to avoid becoming intolerably dark, is that it’s clear from the beginning that Inoue genuinely likes people. Despite the fact that each of his characters has endured terrible heartbreak, pain, and various levels of personal misery (not to mention that most of them have also been responsible for causing significant pain to others), Real is far from cynical. There is no overarching disappointment in humanity here, no deep bitterness, no long-winded speeches about the unavoidable fallibility of the species. Even his characters’ most bitter reflections are directed toward individuals rather than humanity as a whole.

Inoue’s artwork in this series is impressively mature. Without the attractive sheen of Slam Dunk‘s shonen sensibility, the world of Real is unpolished and gritty. Inoue’s early expressiveness is even more pronounced in this series, and much more detailed. Also, despite some great dialogue, Inoue lets his artwork do the bulk of the storytelling. Important moments are played out visually, panel-to-panel, without the need for any narration or extraneous dialogue to pick up the slack.

Both heart-wrenching and down-to-earth, this series makes the most of its human drama, both on and off the court, without ever sinking into melodrama. Simply put, Real is real. Highly recommended.

Review copies of vols. 5-8 provided by the publisher.

Filed Under: MANGA REVIEWS Tagged With: real, shonen sunday, slam dunk

Hey, Sensei?

June 13, 2010 by Ash Brown

Creator: Yaya Sakuragi
U.S. publisher: Digital Manga
ISBN: 9781569700471
Released: April 2009
Original run: 2007

It is almost entirely the fault of Yaya Sakuragi’s Hey, Sensei? that I am now gladly suffering from an addiction to yaoi. Before Hey, Sensei?, I had never read yaoi. I had a basic understanding of the genre, but for whatever reason I had never tried it. (It actually really surprises me how long it took me to get around to reading any.) So, when I came across a review on Graphic Novel Reporter praising Hey, Sensei?, especially for not falling into some of the traps of the genre, I figured “Hey, why not? I gotta start somewhere.” I tracked down a copy with a little bit of difficulty and when it finally arrived I only allowed myself one chapter a day to make it last. Since then I’ve read plenty more yaoi and continue to do so but Hey, Sensei? remains one of my favorites—not just because it was my first yaoi manga, but because it is really quite good.

Hey, Sensei? actually contains two stories: the main story “Hey, Sensei?” which is four acts and an epilogue, and “Unbreakable Bones,” which is a one-shot. In “Hey, Sensei?”, high school math teacher Isa is taken aback when his ex-girlfriend’s younger brother, now one of his students, makes a pass at him during a review lesson. Isa can hardly take the situation seriously—what could Homura possibly see in a guy ten years older than him? The age difference will cause some difficulties, and they communicate terribly, but the two men have fallen hard for each other. In “Unbreakable Bones” two childhood friends are unexpectedly reunited after fourteen years. After growing apart, Yuji became a juvenile delinquent although he’s turned his life around and is now working in a ramen shop, while Manabu has become the small town’s local policeman. Yuji hates the idealized memories Manabu has of him, only to realize that he’s the one stuck in the past.

I really enjoy Sakuragi’s art style. Her men are distinctive and handsome and are unmistakably male. Her figures are elongated and angular, particularly noticeable in the hands and fingers and in the long, lanky legs when standing. These slightly odd proportions may bother some people, but I quite like the effect and love her character designs. Sakuragi also does a fantastic job with facial expressions, especially with the eyes; the characters don’t always come out and say what they’re feeling but it’s pretty apparent just by looking at them. She is also skilled in showing the same character at different ages and make the changes look natural while still being identifiable. One issue that I did have with the art was that the genitals were blurred out or erased. However, I’m not sure if this is the case in the original Japanese version or if the art has been censored for the United States which does happen. Either way, I found it distracting and feel that it calls more attention to itself that way.

While the stories in Hey, Sensei? may not be particularly original, Sakuragi makes up for it with the depth of her characters and their feelings for one another. Homura is immature, hot-tempered and brash but ultimately very sincere while Isa is inexperienced, sensitive and reserved but very capable of being stern when necessary; Yuji and Manabu’s relationship is also very sweet. The translation has an occasional awkward moment but overall is very good. In addition to Hey, Sensei? becoming a favorite, I have also become a huge fan of Yaya Sakuragi—I’ve also read and loved her Tea for Two series—and will pick up anything that she has worked on. However, Hey, Sensei? will always hold a special place for me. It’s one manga, yaoi or not, that I come back to again and again.

Filed Under: REVIEWS Tagged With: Digital Manga, Juné, manga, Yaya Sakuragi

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