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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Thriller

Black Blizzard

September 9, 2010 by Katherine Dacey

First published in 1956, Black Blizzard is a juicy pulp thriller that will irresistibly remind Western readers of The 39 Steps, The Defiant Ones, and The Fugitive. The hero is twenty-five-year-old Susumu Yamaji, a down-on-his-luck pianist who stands accused of murdering the ringmaster of a traveling circus. The circumstantial evidence against him is so compelling that even Susumu — who was in a drunken stupor at the time — believes he did it. After surrendering to authorities, Susumu is handcuffed to hardened criminal Shinpei Konta, a middle-aged man who’s spent most of his adult life drifting in and out of jail. (When Susumu admits to his crime, Shinpei sniffs, “Just one? Tch! That’s nothing! I’ve been convicted five times. Twice for murder.”) An avalanche provides the shackled pair an opportunity to escape into a raging snowstorm, police hot on their trail.

Written in just twenty days, Black Blizzard unfolds at a furious clip, pausing only to allow Susumu a chance to tell Shinpei about his involvement with the circus. The two principals are more archetypes than characters, drawn in bold strokes, but the interaction between them crackles with antagonistic energy — they’re as much enemies as partners, roles that they constantly renegotiate during their time on the lam. Only in the final, rushed pages does manga-ka Yoshihiro Tatsumi falter, tidily resolving the story through an all-too-convenient plot twist that hinges on coincidence.

The plot may be pilfered from Manhunt — Tatsumi claims Mickey Spillane as an influence — but the art leaves a fresh impression. Tatsumi already had a substantial amount of work under his belt at the time he wrote Blizzard — seventeen novel-length stories, as well as several volumes’ worth of short ones — but was moving in the direction of what he called “manga that isn’t manga,” stories that exploited the medium’s capacity for representing action in a more dynamic, cinematic fashion. Black Blizzard is filled with slashing diagonal lines, dramatic camera angles, and images of speeding trains; it’s as if Giacomo Balla decided to try his hand at sequential art, filling the pages with as many signifiers of motion as he could muster without lapsing into abstraction:

This kineticism extends to even the smallest gestures; in the very first panels, for example, we see a pair of hands banging out notes on a keyboard:

The composition couldn’t be simpler — just a few speedlines and sound effects convey the action — but these details, when coupled with the claw-like position of the hands, suggest the pianist’s extreme agitation, an impression confirmed just a few panels later when we first see Susumu’s sweat-drenched face.

Tatsumi’s regard for anatomy is, at times, careless; Susumu has Rachmaninoff-sized mitts, to judge from the awkward way in which his hands are drawn, while other cast members look stumpy, with grossly foreshortened legs. Yet for all the obvious flaws in his draftmanship, Tatsumi’s gestural approach to characterization proves well-suited to the material’s relentless pace, efficiently communicating each cast member’s personality, age, and plot function with a few artfully rendered lines and shapes. Shinpei, in particular, is a terrific creation, with a broad, sagging jaw and two thick, diagonal lines for eyebrows, making him a dead ringer for a jack-o-lantern.

Drawn & Quarterly has done a fine job of adapting Black Blizzard for Western readers, thanks, in large part, to a crisp translation by Akemi Wegmuller that captures the unique cadences of mid-century noir; one can almost imagine Shinpei referring to an attractive woman as a “tomato.” The volume also includes an interview with Tatsumi; read in tandem with “The Joy of Creation,” one of the later chapters in A Drifting Life, the interview sheds light on Tatsumi’s creative process as well as the work’s initial reception. Editor and designer Adrian Tomine has given Black Blizzard a retro-chic makeover, dying the trim yellow and boldly announcing the book’s price in the manner of a dime-store novel. It’s an attractive design (see above), but I can’t help wishing that Drawn and Quarterly had used Masami Kuroda’s original painting:

It’s a minor complaint, to be sure, but the original cover — to my mind, at least — is a closer expression of the story’s pulpy roots and futurism-tinged artwork.

That said, Black Blizzard is a welcome addition to the growing body of mid-century manga now available in English, providing an all-too-rare glimpse into the early stages of the gekiga movement. And while it lacks the visual and narrative polish of Tatsumi’s mature work, I’ll take the sweaty hyperbole of Black Blizzard over the dour verismo of The Push Man any day; Black Blizzard has a vital, improvisatory energy missing from Tatsumi’s later period, even though his command of the medium was clearly more assured in the 1960s and 1970s.

BLACK BLIZZARD • BY YOSHIHIRO TATSUMI • DRAWN & QUARTERLY • 132 pp. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Drawn & Quarterly, Thriller, Yoshihiro Tatsumi

Manga Artifacts: Pineapple Army

June 30, 2010 by Katherine Dacey

About two years ago, I reached a tipping point in my manga consumption: I’d read enough just enough stories about teen mediums, masterless samurai, yakuza hit men, pirates, ninjas, robots, and magical girls to feel like I’d exhausted just about everything worth reading in English. Then I bought the first volume of Taiyo Matsumoto’s No. 5. A sci-fi tale rendered in a stark, primitivist style, Matsumoto’s artwork reminded me of Paul Gauguin’s with its mixture of fine, naturalistic observation and abstraction. I couldn’t tell you what the series was about (and after reading the second volume, still can’t), but Matsumoto’s precise yet energetic line work and wild, imaginative landscapes filled with me the same giddy excitement I felt when I first discovered the art of Rumiko Takahashi, CLAMP, and Goseki Kojima.

In a rush of enthusiasm to see what else was out there, I began trawling eBay for forgotten treasures, using Jason Thompson’s Manga: The Complete Guide as my map. What I found were an eclectic assortment of titles released in a variety of formats: Katsuhiro Otomo’s Memories, Leiji Matsumoto’s Galaxy Express 999, Jiro Taniguchi’s Hotel Harbor View, Keiko Nishi’s Love Song. Some proved exciting, others abysmal, but all were interesting as artifacts of English-language manga’s pre-history, of the days before Fruits Basket and Naruto were ubiquitous in chain stores and malls. As I’ve been assembling a collection of older titles, I’ve found myself wondering why some of these books were originally licensed and whether there’s a place for them in the current market. To explore these questions, I decided to dedicate more space at my website to examining out-of-print titles, from the undiscovered gems to the unmitigated disasters.

goshiPINEAPPLE ARMY

For my inaugural Manga Artifacts column, I chose one of my happiest discoveries: Pineapple Army (VIZ), a collaboration between writer Kazuya Kudo (Mai the Psychic Girl) and artist Naoki Urasawa. Reading Pineapple Army is like opening a time capsule from the mid-1980s, when wars were Cold, American cities were crime-ridden, and Central America was as important a theater of operations as the Middle East. Jed Goshi, the reluctant hero of Pineapple Army, is an ex-Marine who hasn’t quite managed to re-integrate himself into civilian life after two tours of duty in ‘Nam. Goshi now works for a mysterious agency that helps people who can’t or won’t turn to the proper authorities for help. Though Goshi doggedly insists he’s an instructor, not a bodyguard — “I turn people into combat-ready soldiers in a short amount of time,” he informs one client — he always becomes embroiled in the action, rescuing an inexperienced fighter after a costly bungle or coaching a client out of a tight corner.

Pineapple Army is positively steeped in Reagan-era politics and paranoia. In “The Selva Game,” for example, Goshi runs afoul of the Sandinistas — remember that foreign policy fiasco? — while on a mission along the Honduran/Nicaraguan border, while “The Man From the Past” chronicles his experiences in Zaire, where he tried to teach US-backed troops to resist Communist guerillas. Other stories portray New York City as a kind of urban selva, filled with unscrupulous law enforcement officials, gangsters, and vigilantes; anyone who’s read Banana Fish will immediately recognize the milieu. These stories have the same ripped-from-the-headlines quality of the very earliest Law & Order episodes, borrowing elements of well-known criminal cases and putting a fictional spin on them: “The False Hero,” for example, pits a young female detective against a Curtis Sliwa-esque figure who treats the IRT as his own fiefdom, while “Goshi: The Preceptor” culminates in a showdown between a corrupt cop’s family and the gangster he swindled.

The artwork, like the stories, dates Pineapple Army to the decade of big hair and hair metal. Naoki Urasawa’s style was heavily influenced by Katsuhiro Otomo’s; the characters have the kind of well-fed look — stubby bodies, round faces, sturdy limbs — that Otomo popularized in the 1980s with AKIRA and Domu: A Child’s Dream. A few villains’ faces hint at the distinctive character designs that Urasawa would cultivate in later hits Master Keaton and Monster, but an unpracticed eye might reasonably attribute Pineapple Army to any number of competent artists. Urasawa’s trademark attention to detail, however, is evident throughout the series; he meticulously establishes the setting for each story, whether it’s an overgrown Mayan ruin, a Honduran hacienda, the grubby subway platforms of the IRT, or The Limelight, a church-cum-nightclub that was a Sixth Avenue fixture throughout the 1980s and 1990s.

The original series, which ran in Shogakukan’s Big Comic Original from 1986-88, was collected in several different tankubon editions in Japan, each comprised of about 1,000 pages of material. For the US edition, VIZ cherry-picked ten stories, releasing them first as 32-page floppies, then as a single trade paperback. Though each story works reasonably well as a self-contained adventure, Pineapple Army suffers from some of the same continuity problems as Oishinbo, another longer series that was pared down and repackaged for Western readers. Two of the stories, for example, feature another agent named Janet, who spends most of her time trying to buttonhole Goshi for a date. We never learn much about her or how she knows Goshi, though it’s obvious the pair have some kind of history, perhaps related to their line of work. There’s also a reporter who trails Goshi from Africa to the US, hell-bent on exposing Goshi as a murderer; from their pulpy, melodramatic exchanges, one might infer they have a Jean Valjean-Inspector Javert relationship, but the VIZ edition doesn’t even bother to give the reporter a name. (No, really: Goshi and Janet both refer to him as “Mr. Reporter.”) Such small narrative hiccups are irritating but hardly fatal; the stories and crackling dialogue are strong enough to carry the reader past such interruptions.

Would VIZ ever re-issue Pineapple Army, perhaps in its entirety? I’m tempted to say no, as the artwork would strike most manga fans as passe. Urasawa’s tracings and screentone application sometimes look crude by contemporary standards, and his unfortunate tendency to draw black characters with thick, light-colored lips might necessitate revisions for a new American edition. (In Urasawa’s defense, the characters are not drawn in the grossly exaggerated style that Osamu Tezuka or Shotaro Ishinomori used in Swallowing the Earth or Cyborg 009, respectively, but for many American readers, a long history of nasty racial caricatures makes it difficult to excuse the practice.) Then, too, the stories have the same rhythm and sensibility of a 1980s TV show; one could be forgiven for comparing Pineapple Army with such period gems as The Equalizer, both for Pineapple Army‘s dogged adherence to formula and its deep suspicion of authority.

Yet it’s easy to overlook Pineapple Army‘s flaws, thanks to the strong script and dynamic layouts. Kudo and Urasawa create tough, memorable female characters; dream up creative ways to integrate current events into the storylines; and stage the kind of action scenes that were de rigeur on The A-Team and MacGuyver, complete with car chases, gun battles, and jerry-rigged explosive devices. The stories may be as predictable as taxes, but they’re still entertaining, especially for those of us with vivid memories of “Frankie Says Relax!” t-shirts and Bernhard Goetz’s subway vigilantism.

NOTE TO THE INTREPID BUYER

The comics are much easier to find than the trade paperback, and generally cheaper to boot; I picked up all ten issues for about $9 on eBay. Scanning the web, I’ve found almost no copies of the TPB available, although a few Amazon sellers appear to be offering it for non-usurious prices. French and Spanish speakers, see below for more information about European editions of Pineapple Army. (Hat tip to reader Althalus for information about both series’ availability.)

PINEAPPLE ARMY • STORY BY KAZUYA KUDO, ART BY NAOKI URASAWA • VIZ COMMMUNICATIONS

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Kazuya Kudo, Naoki Urasawa, Thriller, VIZ

Osamu Tezuka’s MW

March 1, 2010 by Katherine Dacey

Invoke Tezuka’s name, and most readers immediately think of Astro Boy, Buddha, and Princess Knight. But there’s a darker side to Tezuka’s oeuvre that dates back to 1953, the year in which he brought Dostoevsky’s tormented Raskolnikov to life in a manga-fied version of Crime and Punishment. It’s this side of Tezuka — the side that acknowledges the human capacity for violence, greed, and deception — that’s on display in MW, a twisty thriller about a sociopath and the priest who loves him.

The central event of MW is a military cover-up. “Nation X,” which maintains a base on Okinawa Mafune, has been stockpiling a top-secret chemical weapon known as MW.1 An explosion releases a poisonous cloud, killing everyone on the island except for two visitors, Iwao Garai and Michio Yuki. Though Garai and Yuki are equally traumatized by this holocaust, their lives diverge wildly over the next fifteen years. Garai embraces the light, becoming a Roman Catholic priest, while Yuki embraces the darkness, embarking on a spree of kidnappings, murders, and extortion schemes meant to punish the politicians, businessmen, and military officials who profited from the subsequent cover-up.

Superficially, Yuki’s plans might be understood as an eye for an eye, but Yuki is no righteous avenger. He’s a serial killer who relishes torturing his victims, who exploits the secrecy of the confessional to torment Garai with details of his crimes, who uses his androgynous sex appeal to seduce both men and women, and who impersonates his female victims with the skill of a kabuki actor. (And just in case we haven’t yet grasped the true extent of Yuki’s depravity, Tezuka suggests that Yuki has a rather intimate bond with his dog Tomoe.) Even Yuki’s motivation for exposing the MW scandal is purely selfish: Yuki is dying from its lingering effects, and wishes to take millions of people with him to the grave. Though Father Garai hopes to redeem Yuki, he lacks Yuki’s certitude, instead violating his priestly vows — especially that pesky oath of celibacy — as he tries to prevent Yuki from harming anyone else.

MW can certainly be enjoyed as a potboiler. Tezuka spins an entertaining, slightly preposterous yarn, serving up more plot twists, car chases, and gender-bending costume changes than Dressed to Kill and The Manchurian Candidate combined. But it’s also very talky. Characters frequently describe their plans at length instead of just carrying them out; voice-overs interrupt the action to educate us on the history of chemical warfare; and thought balloons reveal little about the interior lives of the characters that couldn’t be inferred from their actions.

MW can be more profitably understood as a meditation on US-Japanese relations during the Vietnam War. The gas attack takes place around 1960, the year the Japanese Diet ratified the Treaty of Mutual Cooperation and Security2, while most of the action takes place in the 1970s, as left-wing student groups were taking to the streets to protest American military presence in Japan. Though MW does include a few demonstrations, Tezuka doesn’t try to dramatize the left wing’s activities so much as the spirit of the movement: “Debunk false democracy!” The politicians in MW are greedy, foolish, and entirely too cozy with “Nation X” military brass. Yet the student radicals don’t fare so well, either; Tezuka renders them as an ineffectual lot whose agenda is riddled with inconsistencies. Only in the ambivalent Father Garai, who desperately wishes to enlighten the public about MW, does Tezuka present a decent, sympathetic figure, someone struggling mightily against hypocrisy and deceit, even as he succumbs to his own sexual demons.

Of course, there’s another level on which MW can be appreciated as well: the artwork. MW is Tezuka at his most restrained; there are no doe-eyed critters, no slapstick, no characters breaking the fourth wall to crack wise about cartooning conventions. (To be sure, there are moments of playfulness: in one memorable sequence, reminiscent of the grand parade in Cleopatra, Yuki impersonates the great gorgons of Aubrey Beardsley’s work, from Salome to the Lady in the Peacock Skirt.) Most of the pages have a surprisingly direct, clean presentation, a neat and orderly progression of squares and rectangles that run in counterpoint to the orgies, bank robberies, high-speed boat chases, and fist-fights they contain. From time to time, however, Tezuka thinks outside the grid, with dramatic results. When Gari and Yuki find themselves on Okinawa Mafune, for example, Tezuka doesn’t depict the actual gas attack. Instead, Tezuka shows us only what Garai and Yuki see after the cloud has dissipated: a mosaic of faces, each contorted into a grotesque death-mask. It’s a potent, haunting moment that suggests both the survivors’ horror upon discovering the bodies and the victims’ excruciatingly painful deaths.

As with all of Tezuka’s works, MW is sprinkled with characters and scenes that may make contemporary readers uncomfortable. The women of MW, for example, are either passive victims — one is rendered an emotional and physical invalid after Yuki rapes her — or venal shrews, with only a brief appearance by a sane lesbian newspaper editor to balance the parade of unflattering female stereotypes. Tezuka’s depiction of homosexuality is similarly frustrating. On the one hand, the newspaper editor refuses to embarrass Garai by outing him in the press, telling him that “gay love is accepted outside Japan”; on the other hand, Garai’s relationship with Yuki has a strong whiff of pedophilia — at least in the opening pages — as Garai is an adult and Yuki a boy at the time of their first encounter. Similar issues dog Apollo’s Song and Swallowing the Earth, yet in MW, Tezuka’s decision to focus exclusively on the problems of Japanese society prevents the story from spinning out of control or sinking under the weight of a few ill-informed portrayals.

Fans of Apollo’s Song, Buddha, and Ode to Kirihito won’t be surprised to learn that Vertical has done a fine job of showcasing Tezuka’s work with a crisp translation, quality binding, and signature Chip Kidd dustjacket. MW won’t be everyone’s cup of tea, but if the thought of Tezuka channeling Brian DePalma and John Frankenheimer sounds appealing, you’ll want to add it to your library.

1 MW is pronounced “moo.”
2 The treaty reaffirmed the US military’s commitment to defending Japan against hostile forces, pledged to return captured territories, and extended the US occupation of Okinawa for an additional ten years.

This is a revised version of a review that appeared at PopCultureShock on October 29, 2007. Click here for the original text.

MW • BY OSAMU TEZUKA • VERTICAL, INC. • 582 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Osamu Tezuka, Thriller, Vertical Comics

20th Century Boys, Vols. 1-6

January 9, 2010 by Katherine Dacey

Do you remember those first, glorious seasons of Heroes and Lost? Both shows promised to reinvigorate the sci-fi thriller with complex, flawed characters and plots that moved freely between past, present, and future. By the middle of their second seasons, however, it was clear that neither shows’ writers knew how to successfully resolve the conflicts and mysteries introduced in the first, as the writers resorted to cheap tricks — the out-of-left-field personality reversal, the all-too-convenient coincidence, and the arbitrary let’s-kill-off-a-character plot twist — to keep the myriad plot lines afloat, alienating thousands of viewers in the process. Heroes and Lost seemed proof that even the scariest doomsday scenario would fall flat if saddled with too many subplots and secondary characters.

Reading Naoki Urasawa’s 20th Century Boys, however, convinced me that it is possible to tell a twisty, layered story about ordinary people saving the world from annihilation without succumbing to cliche or unduly testing the audience’s patience. The key to Urasawa’s success? A strong script with vivid characters and a clear sense of purpose, reassuring the reader that all the plot strands are just that: strands, not loose threads.

In 20th Century Boys, humanity’s future rests in the hands of an unpromising lot. There’s Kenji, a college dropout who runs a convenience store; Maruo, a cheerful, plump soul who owns a shop down the street from Kenji; Yoshitune, a shy, bespectacled office man; Otcho, a scruffy renegade who’s been living off the grid in Thailand; and Yukiji, a K-9 officer who can’t control her drug-sniffing dog. All five were childhood friends, members of a secret club that wrote The Book of Prophecy, an elaborate doomsday scenario involving superheroes and giant robots. Now in their thirties, the gang has disbanded — that is, until their pal Donkey, a high-school science teacher, leaps to his death off a building.

Or did he? As Kenji begins pushing for answers, he discovers that Donkey was investigating a mysterious cult, known only as The Friends, that had appropriated the club’s “official” symbol. The more Kenji probes, the more parallels he discovers between The Friends’ clandestine activities and the Book of Prophecy, parallels that suggest the cult is headed by one of Kenji’s old schoolmates. Terrified that The Friends will attempt to recreate the story’s climatic battle, Kenji tracks down his clubmates one by one, assembling a small army to oppose the cult.

20thcentury4From the very first pages of volume one, Urasawa demonstrates an uncommon ability to move back and forth in time, juxtaposing scenes from Kenji’s past with brief glimpses of the future. The success of these scenes is attributable, in part, to Urasawa’s superb draftsmanship, as he does a fine job of aging his characters from their long-limbed, baby-faced, ten-year-old selves into thirty-somethings weighed down by adult responsibilities.

The integrity of Urasawa’s characterizations also contribute to the success of these temporal leaps; his characters’ adult behavior jives with what we know about them from childhood flashbacks. Otcho, for example, was the club’s most worldly member, the kid who introduced his pals to rock-n-roll and gave them the lowdown on Woodstock; it’s not surprising to see him reincarnated as a long-haired thug-for-hire who despises authority. Ditto for Yanbo and Mabo, twins who terrorized Kenji and friends back in the day. When Yanbo and Mabo resurface in volume five, Urasawa gives them a more pleasing appearance and demeanor than we might have expected, luring us into a false sense that they’ve outgrown their bullying ways. Urasawa then slaps us on the wrist for not trusting our original assessment of the twins, uncorking a fiendish plot twist that’s in keeping with what we already knew about them.

Urasawa uses these flashbacks and flash-forwards to build a dense network of connections among his characters, gradually revealing how and why Kenji’s childhood fantasies are providing the blueprint for a real-life apocalyptic scenario. Heroes and Lost attempted to do the same thing, but neither show succeeded in convincing us that those connections were lying just below the surface waiting for us to discover them; those connections had an arbitrary, bolt-from-the-blue quality. With 20th Century Boys, however, Urasawa makes us feel that we might have unearthed these links without any editorial guidance, as even the most surprising developments still make sense within the story’s elaborate framework.

What gives the story its sense of urgency is Urasawa’s ability to create and sustain a strong sense of fear and anticipation. Six volumes into 20th Century Boys, we’ve had a few tantalizing glimpses of the robot that menaces Tokyo on the eve of the millennium, but we still don’t know what it looks like or what it can do. Urasawa has only shown us the enemy in silhouette:

20thcentury_robot

It’s a point I’ve raised in other reviews: an unseen menace is much scarier than one that’s routinely trotted out of the shadows to spook us. Consider the difference between Jaws and its sequels. In the original, Steven Spielberg hinted at the shark’s presence, showing us a dorsal fin or a dark outline moving rapidly beneath the water’s surface, but withholding the “money” shot (“tooth” shot, perhaps?) until the third reel. The few times that we see Jaws attack are genuinely scary because they finally put us face-to-face with those terrible teeth and dead eyes, confirming just how deadly the shark really is. In the sequels, however, the shark is featured prominently; we see it dine on boaters and swimmers in lurid detail. We may marvel at the stupidity of the shark’s victims, or feel disgusted by the gallons of fake blood, but we never feel scared, as we know what we’re up against from the very first scenes.

Urasawa takes a page from Spielberg’s book, showing us just enough of the robot’s form to engage our imagination. The robot’s silhouette hints at its size and strength; if anything, it looks like an enormous man-o-war lumbering through Tokyo. But what stays with us are those fierce, penetrating headlights, so evocative of a prison searchlight or a pair of eyes. As David Ford observes at Are You a Serious Comic Book Reader?, we feel a palpable sense of despair when we see the robot: how can Kenji hope to escape its all-seeing gaze? (By the way, I highly encourage you to read Ford’s essay, though spoiler-phobes should stay away until they’ve finished volume five.)

With more than ten volumes left in 20th Century Boys, I have no idea how Urasawa plans to tie all of the stories’ threads together. I’m confident, however, that he’ll do so with the skill of a master weaver, seamlessly incorporating all of the relationships, plot twists, and motives into an intricate, beautiful tapestry.

Review copies provided by VIZ Media, LLC. Volume seven will be released on February 10, 2010.

20TH CENTURY BOYS, VOLS. 1-6 • BY NAOKI URASAWA • VIZ • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Naoki Urasawa, Sci-Fi, Thriller, VIZ, VIZ Signature

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