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Discussion, Resources, Roundtables, & Reviews

Classic

Manga Artifacts: Memories

March 18, 2011 by Katherine Dacey 20 Comments

Given the speed with which DC Comics shuttered CMX Manga last year, it’s easy to forget that both DC and Marvel actually wanted to publish manga back in the day. Marvel’s manga output paled in comparison with DC’s, but is notable nonetheless, as Marvel helped introduce American readers to one the most influential manga-ka of the last thirty years: Katsuhiro Otomo.

Like Dark Horse, Eclipse Comics, and other companies who dabbled in manga publishing in the 1980s and 1990s, Marvel licensed work that it believed would appeal to the direct market. Marvel’s first acquisition was Katsuhiro Otomo’s dystopian epic AKIRA. Between 1988 and 1995, Marvel published the story in thirty-eight issues, each colorized and flipped in a calculated bid to woo American sci-fi fans. Though Marvel never finished collecting the original issues into bound editions, AKIRA proved important nonetheless, offering many American readers their first exposure to Japanese comics.

Marvel licensed work from other countries as well — including Airtight Garage and Blueberry, both by French artist Moebius — but never developed a substantial manga catalog; aside from AKIRA, the only manga it published were two short, stand-alone stories from early in Otomo’s career: “Memories” and “Farewell to Weapons.” “Memories” was issued in two forms: the first, in 1992, was a standard, thirty-two-page pamphlet with flipped, colorized artwork. The second, in 1995, was only released in the UK; Mandarin Books re-printed “Memories” and “Farewell to Weapons” as part of a longer anthology of Otomo’s short stories. (That anthology is called Memories and is out-of print; the ISBN is 0749396873.)

Plot-wise, “Memories” is simple but effective: a three-man salvage crew accepts a job clearing the “Sargasso Sea,” a debris field in deep space. They begin receiving a mysterious transmission from a large, rose-shaped ship inside the field, and decide to investigate. Once aboard, the crew makes an astonishing discovery: the interior resembles an English manor house with a formal dining room, an immense library, and a mysterious hallway guarded by robot sentries. As the men begin searching the ship for clues to the owner’s identity, a constellation of forces — including a fierce magnetic storm — threaten to compromise their mission.

It’s a tried-and-true sci-fi plot that’s enlivened by the efficiency of the set-up and the specificity of the art. Otomo wastes few pages establishing the crew members’ personalities and reasons for accepting the assignment. Though he teases the reader with hints about what awaits the men aboard the ghost ship, Otomo doesn’t belabor the introduction, swiftly transferring the action from the salvage vessel to the “magnetic rose.” The contrast between the ships is arresting; the Disposer is cramped, with plain steel walls and banks of computers, while the ghost ship is opulent and cavernous, festooned in elk heads, gilt-framed oil paintings, mirrors, and the kind of expensive bric-a-brac one might expect to find at Thornfield or Chesney Wold.

Normally, I’m a purist about black-and-white imagery, but Steve Oliff’s expert coloring brings clarity and emotion to the work that might otherwise be absent. Many of Otomo’s finer details — the pattern in an elaborate rug, for example, or the grain in a wood panel — pop with the judicious use of color, giving the ghost ship’s interior a more palpable feel. The use of rich reds, purples, and golds colors further reinforces strangeness of the environment; we, too, want to know why this lavish ship is adrift inside a cloud of metal, glass, and machine parts. Most importantly, however, Oliff uses color to underscore the characters’ emotional state, using an intense, disturbing green backdrop in the final pages of the story to suggest their growing state of panic as they discover the ship’s true purpose.

Readers curious about “Memories” won’t have any difficulty scaring up inexpensive copies on eBay; I paid less than a dollar for a bagged and boarded one in great condition. Anime fans may prefer to seek out the big-screen adaptation, which is longer and more detailed than the source material. (More information about the anime can be found here.) In either format, this short story is surprisingly eerie and graceful, proof that even the most familiar plot lines can acquire new power in the hands of an expert storyteller.

Manga Artifacts is a monthly feature exploring older, out-of-print manga published in the 1980s and 1990s. For a fuller description of the series’ purpose, see the inaugural column.

MEMORIES • BY KATSUHIRO OTOMO • EPIC COMICS (MARVEL) • 32 pp. • NO RATING

Filed Under: Manga Critic Tagged With: Classic, Katsuhiro Otomo, Marvel Comics

Manga Artifacts: Memories

March 18, 2011 by Katherine Dacey

Given the speed with which DC Comics shuttered CMX Manga last year, it’s easy to forget that both DC and Marvel actually wanted to publish manga back in the day. Marvel’s manga output paled in comparison with DC’s, but is notable nonetheless, as Marvel helped introduce American readers to one the most influential manga-ka of the last thirty years: Katsuhiro Otomo. Like Dark Horse, Eclipse Comics, and other companies who dabbled in manga publishing in the 1980s and 1990s, Marvel licensed work that it believed would appeal to the direct market. Marvel’s first acquisition was Katsuhiro Otomo’s dystopian epic AKIRA. Between 1988 and 1995, Marvel published the story in thirty-eight issues, each colorized and flipped in a calculated bid to woo American sci-fi fans. Though Marvel never finished collecting the original issues into bound editions, AKIRA proved important nonetheless, offering many American readers their first exposure to Japanese comics.

Marvel licensed work from other countries as well — including Airtight Garage and Blueberry, both by French artist Moebius — but never developed a substantial manga catalog; aside from AKIRA, the only manga it published were two short, stand-alone stories from early in Otomo’s career: “Memories” and “Farewell to Weapons.” “Memories” was issued in two forms: the first, in 1992, was a standard, thirty-two-page pamphlet with flipped, colorized artwork. The second, in 1995, was only released in the UK; Mandarin Books re-printed “Memories” and “Farewell to Weapons” as part of a longer anthology of Otomo’s short stories. (That anthology is called Memories and is out-of print; the ISBN is 0749396873.)

Plot-wise, “Memories” is simple but effective: a three-man salvage crew accepts a job clearing the “Sargasso Sea,” a debris field in deep space. They begin receiving a mysterious transmission from a large, rose-shaped ship inside the field, and decide to investigate. Once aboard, the crew makes an astonishing discovery: the interior resembles an English manor house with a formal dining room, an immense library, and a mysterious hallway guarded by robot sentries. As the men begin searching the ship for clues to the owner’s identity, a constellation of forces — including a fierce magnetic storm — threaten to compromise their mission.

It’s a tried-and-true sci-fi plot that’s enlivened by the efficiency of the set-up and the specificity of the art. Otomo wastes few pages establishing the crew members’ personalities and reasons for accepting the assignment. Though he teases the reader with hints about what awaits the men aboard the ghost ship, Otomo doesn’t belabor the introduction, swiftly transferring the action from the salvage vessel to the “magnetic rose.” The contrast between the ships is arresting; the Disposer is cramped, with plain steel walls and banks of computers, while the ghost ship is opulent and cavernous, festooned in elk heads, gilt-framed oil paintings, mirrors, and the kind of expensive bric-a-brac one might expect to find at Thornfield or Chesney Wold.

Normally, I’m a purist about black-and-white imagery, but Steve Oliff’s expert coloring brings clarity and emotion to the work that might otherwise be absent. Many of Otomo’s finer details — the pattern in an elaborate rug, for example, or the grain in a wood panel — pop with the judicious use of color, giving the ghost ship’s interior a more palpable feel. The use of rich reds, purples, and golds colors further reinforces strangeness of the environment; we, too, want to know why this lavish ship is adrift inside a cloud of metal, glass, and machine parts. Most importantly, however, Oliff uses color to underscore the characters’ emotional state, using an intense, disturbing green backdrop in the final pages of the story to suggest their growing state of panic as they discover the ship’s true purpose.

Readers curious about “Memories” won’t have any difficulty scaring up inexpensive copies on eBay; I paid less than a dollar for a bagged and boarded one in great condition. Anime fans may prefer to seek out the big-screen adaptation, which is longer and more detailed than the source material. (More information about the anime can be found here.) In either format, this short story is surprisingly eerie and graceful, proof that even the most familiar plot lines can acquire new power in the hands of an expert storyteller.

Manga Artifacts is a monthly feature exploring older, out-of-print manga published in the 1980s and 1990s. For a fuller description of the series’ purpose, see the inaugural column.

MEMORIES • BY KATSUHIRO OTOMO • EPIC COMICS (MARVEL) • 32 pp. • NO RATING

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Classic, Katsuhiro Otomo, Marvel Comics

Manga Artifacts: Princess Knight

December 19, 2010 by Katherine Dacey 11 Comments

What Osamu Tezuka’s New Treasure Island (1946) was to shonen, his Princess Knight (1953-56) was to shojo. Both were long-form adventure stories that employed the kind of camera angles, reaction shots, and action sequences that suggested a movie, rather than an illustrated novel or a comic strip. Neither could be said to be the “first” shonen or shojo manga, but both had a profound influence on the artists who came of age in the 1940s and 1950s, offering a new storytelling model for them to emulate.

Princess Knight debuted in Shojo Club magazine in 1953, serialized in three-to-four page installments over a three-year period. The story proved so popular it inspired a radio play, a ballet, and a sequel, Twin Knight (1958-59), which followed the adventures of Princess Sapphire’s children. Ever the tinkerer, Tezuka revisited the story twice in the 1960s: first for Nakayoshi magazine, from 1963-66, and then for Shojo Friend, from 1967-68. Both the Nakayoshi and Shojo Friend versions re-told the original story with new artwork and subtle changes to the cast of characters. While the Nakayoshi version was a certifiable hit, and came to be regarded as the definitive edition of Princess Knight, Tezuka’s fourth go-round with the series was, by the author’s own admission, a commercial flop, an ill-conceived tie-in with an anime version that was airing on Fuji TV at the same time.

The basic outline of the 1953 and 1963 stories is the same: a mischievous angel named Tink gives the unborn Princess Sapphire an extra heart — and a boy’s heart, no less. Before Tink can recover the spare, however, Sapphire is born into the royal family of Goldland, a country in which only men can inherit the throne. Eager to avoid a crisis of succession, Sapphire’s parents raise her as a boy — a fraud that their enemy, Duke Duralmin, reveals just before Sapphire is crowned the new king. Sapphire escapes, then adopts a new, masked persona, using the skills she acquired as a king-in-training — horseback riding, swordsmanship — and the physical strength granted by her male heart to rescue her subjects from Duralmin’s tyranny.

Reading Princess Knight in 2010, it’s impossible to ignore Tezuka’s myriad borrowings. The story is an affectionate pastiche of Christianity, Greek mythology, and European fairy tales, at once utterly derivative and completely fresh in the way it appropriates plot points from “Cinderella,” Hamlet, Dracula, and “Eros and Psyche.” A Disney-esque sensibility smooths over the rough edges of this collage; resourceful mice and talking horses provide both aid to the heroine and comic relief, while the deities bear a strong resemblance to the prancing satyrs and nymphs of Fantasia‘s “Pastoral” interlude. Characters even burst into song, prompting Tezuka to draw several elaborate, full-page spreads that resemble Busby Berkeley routines.

What makes this pastiche especially interesting is the way in which Tezuka’s childhood fascination with the Takarazuka Revue informs his female characters. As Natsu Onoda Power observes in God of Comics: Osamu Tezuka and the Creation of Post-World War II Manga, Tezuka never fully camouflages Sapphire’s female identity; Sapphire adopts male speech patterns and dress, yet retains feminine attributes — a shapely waist, thin eyebrows — when in drag. Neither the reader nor the other characters doubt she is a woman; only Friebe, a beautiful female knight who falls in love with Sapphire, is convinced of Sapphire’s maleness. Like the otoko yaku (male role specialists) of Takarazuka, Sapphire doesn’t impersonate a man so much as embody a feminine ideal of masculinity. Kobayashi Ichizo, founder of the Takarazuka Revue, intuitively understood that female audiences favored such idealized portrayals over verisimilitude. “When a woman performs as a man,” he explained, “she is able to craft an image of a man that is better than a real man, from a woman’s perspective.” (Power, 118)

For young readers, however, the real draw is the story’s mixture of swashbuckling adventure and conventional romance. Sapphire scales walls, dons disguises, duels with her rivals, and escapes from prison several times, yet is still beautiful enough to win the heart of a pirate king and a Prince Charming (no, really — her primary love interest is named Franz Charming), even when she’s posing as a man. It’s an irresistible fantasy: a girl can be brave, strong, and resourceful, and still inspire the kind of devotion normally accorded more passive, conventionally feminine characters. Small wonder Princess Knight beguiled several generations of Japanese girls.

American readers interested in reading Princess Knight have two options. The first is a bilingual edition published by Kodansha in 2001, which reproduces the Nakayoshi version from 1963-66. The small trim size and occasionally colorful translation don’t do the material any favors (“Get away from me, you shitty little cherub!” an evil witch screeches), but the artwork is reproduced very cleanly, making it easy to appreciate Tezuka’s draftsmanship. A number of Japanese booksellers have been offering used copies on eBay; expect to pay anywhere from $7.00 to $30.00 per volume. (I purchased all six volumes through mkbooks2003.) The second is a brief excerpt from the Shojo Club version, which was reproduced in the July 2007 issue of Shojo Beat. For readers who don’t want to commit to buying the bilingual editon, the chapters reproduced in Shojo Beat offer a nice, representative sample of the work, and are accompanied by a helpful contextual essay. Expect to pay $6.00 to $18.00 for a back issue in good condition.

UPDATE, 1/28/11: Vertical, Inc. has just announced that it has licensed the Nakayoshi edition of Princess Knight for the North American market. The series will be published in two installments: volume one will be released on October 4, 2011 and volume two on December 6, 2011. Both volumes will retail for $13.95. Anime News Network has more details. Hat tip to CJ for breaking the news to me!

Manga Artifacts is a monthly feature exploring older, out-of-print manga published in the 1980s and 1990s. For a fuller description of the series’ purpose, see the inaugural column.

Filed Under: Manga Critic Tagged With: Classic, kodansha, Osamu Tezuka, shojo

Manga Artifacts: Princess Knight

December 19, 2010 by Katherine Dacey

What Osamu Tezuka’s New Treasure Island (1946) was to shonen, his Princess Knight (1953-56) was to shojo. Both were long-form adventure stories that employed the kind of camera angles, reaction shots, and action sequences that suggested a movie, rather than an illustrated novel or a comic strip. Neither could be said to be the “first” shonen or shojo manga, but both had a profound influence on the artists who came of age in the 1940s and 1950s, offering a new storytelling model for them to emulate.

Princess Knight debuted in Shojo Club magazine in 1953, serialized in three-to-four page installments over a three-year period. The story proved so popular it inspired a radio play, a ballet, and a sequel, Twin Knight (1958-59), which followed the adventures of Princess Sapphire’s children. Ever the tinkerer, Tezuka revisited the story twice in the 1960s: first for Nakayoshi magazine, from 1963-66, and then for Shojo Friend, from 1967-68. Both the Nakayoshi and Shojo Friend versions re-told the original story with new artwork and subtle changes to the cast of characters. While the Nakayoshi version was a certifiable hit, and came to be regarded as the definitive edition of Princess Knight, Tezuka’s fourth go-round with the series was, by the author’s own admission, a commercial flop, an ill-conceived tie-in with an anime version that was airing on Fuji TV at the same time.

The basic outline of the 1953 and 1963 stories is the same: a mischievous angel named Tink gives the unborn Princess Sapphire an extra heart — and a boy’s heart, no less. Before Tink can recover the spare, however, Sapphire is born into the royal family of Goldland, a country in which only men can inherit the throne. Eager to avoid a crisis of succession, Sapphire’s parents raise her as a boy — a fraud that their enemy, Duke Duralmin, reveals just before Sapphire is crowned the new king. Sapphire escapes, then adopts a new, masked persona, using the skills she acquired as a king-in-training — horseback riding, swordsmanship — and the physical strength granted by her male heart to rescue her subjects from Duralmin’s tyranny.

Reading Princess Knight in 2010, it’s impossible to ignore Tezuka’s myriad borrowings. The story is an affectionate pastiche of Christianity, Greek mythology, and European fairy tales, at once utterly derivative and completely fresh in the way it appropriates plot points from “Cinderella,” Hamlet, Dracula, and “Eros and Psyche.” A Disney-esque sensibility smooths over the rough edges of this collage; resourceful mice and talking horses provide both aid to the heroine and comic relief, while the deities bear a strong resemblance to the prancing satyrs and nymphs of Fantasia‘s “Pastoral” interlude. Characters even burst into song, prompting Tezuka to draw several elaborate, full-page spreads that resemble Busby Berkeley routines.

What makes this pastiche especially interesting is the way in which Tezuka’s childhood fascination with the Takarazuka Revue informs his female characters. As Natsu Onoda Power observes in God of Comics: Osamu Tezuka and the Creation of Post-World War II Manga, Tezuka never fully camouflages Sapphire’s female identity; Sapphire adopts male speech patterns and dress, yet retains feminine attributes — a shapely waist, thin eyebrows — when in drag. Neither the reader nor the other characters doubt she is a woman; only Friebe, a beautiful female knight who falls in love with Sapphire, is convinced of Sapphire’s maleness. Like the otoko yaku (male role specialists) of Takarazuka, Sapphire doesn’t impersonate a man so much as embody a feminine ideal of masculinity. Kobayashi Ichizo, founder of the Takarazuka Revue, intuitively understood that female audiences favored such idealized portrayals over verisimilitude. “When a woman performs as a man,” he explained, “she is able to craft an image of a man that is better than a real man, from a woman’s perspective.” (Power, 118)

For young readers, however, the real draw is the story’s mixture of swashbuckling adventure and conventional romance. Sapphire scales walls, dons disguises, duels with her rivals, and escapes from prison several times, yet is still beautiful enough to win the heart of a pirate king and a Prince Charming (no, really — her primary love interest is named Franz Charming), even when she’s posing as a man. It’s an irresistible fantasy: a girl can be brave, strong, and resourceful, and still inspire the kind of devotion normally accorded more passive, conventionally feminine characters. Small wonder Princess Knight beguiled several generations of Japanese girls.

American readers interested in reading Princess Knight have two options. The first is a bilingual edition published by Kodansha in 2001, which reproduces the Nakayoshi version from 1963-66. The small trim size and occasionally colorful translation don’t do the material any favors (“Get away from me, you shitty little cherub!” an evil witch screeches), but the artwork is reproduced very cleanly, making it easy to appreciate Tezuka’s draftsmanship. A number of Japanese booksellers have been offering used copies on eBay; expect to pay anywhere from $7.00 to $30.00 per volume. (I purchased all six volumes through mkbooks2003.) The second is a brief excerpt from the Shojo Club version, which was reproduced in the July 2007 issue of Shojo Beat. For readers who don’t want to commit to buying the bilingual editon, the chapters reproduced in Shojo Beat offer a nice, representative sample of the work, and are accompanied by a helpful contextual essay. Expect to pay $6.00 to $18.00 for a back issue in good condition.

UPDATE, 1/28/11: Vertical, Inc. has just announced that it has licensed the Nakayoshi edition of Princess Knight for the North American market. The series will be published in two installments: volume one will be released on October 4, 2011 and volume two on December 6, 2011. Both volumes will retail for $13.95. Anime News Network has more details. Hat tip to CJ for breaking the news to me!

Manga Artifacts is a monthly feature exploring older, out-of-print manga published in the 1980s and 1990s. For a fuller description of the series’ purpose, see the inaugural column.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, kodansha, Osamu Tezuka, shojo

Ayako

December 17, 2010 by Katherine Dacey

Ayako is an odd beast. Structurally, it resembles a Russian realist novel, using a once-powerful family of landowners to embody the political and economic upheaval caused by America’s seven-year occupation of Japan (1945-52). Temperamentally, however, Ayako feels more like a John Frankenheimer movie, with subplots involving a Communist organizer, an assassin who stashes orders in his empty eye socket, and a witness whose family condemns her to lifelong imprisonment in an underground cell. Though Tezuka makes a game effort to reconcile his literary and cinematic influences, the results are uneven: Ayako is powerful, disturbing, and, at times, flat-out ludicrous, yet it lacks the winking self-awareness of MW or the profound humanism of Ode to Kirihito, instead offering an engrossing but not entirely persuasive portrait of a family torn apart by the emergence of a new social order in post-war Japan.

Ayako revolves around the Tenge clan. The patriarch, Sakuemon, is a glutton and a bully, indulging his voracious appetites for food and sex while aggressively policing his family’s behavior. His sons aren’t much better: Ichiro, the eldest, is a manipulative coward who barters his wife for Sakuemon’s loyalty; Jiro, the middle son, is a disgraced war veteran who’s been coerced into spying for the US military; and Shiro, the youngest, is a fierce truth-teller who is slowly corrupted by his family’s secrets.

Two events threaten the Tenge’s equilibrium. The first — a murder — condemns the youngest family member to a dungeon, lest Ayako reveal a key piece of evidence linking a clan member to a murdered political dissident. Though the Tenge women are appalled by the plan, they’re powerless to help; the rest of the family views Ayako as a threat, as she’s both Sakuemon’s daughter and Ichiro, Jiro, and Shiro’s half-sister. The second — a decree from the government — forces the Tenge clan to redistribute their land among tenant farmers. Despite Ichiro’s vigorous protests, the government arrives on the property, intent on razing the structure that has kept Ayako out of public view for more than a decade.

Though the characters’ behavior is more extreme than anything found in Tolstoy or Sholokhov — unless I missed the incest in The Don Flows Home to the Sea — the spirit of Russian realism informs Ayako. Tezuka had already been to the Russian realist well before, loosely adapting Fyodor Dostoevsky’s Crime and Punishment in 1953. He wasn’t alone in taking inspiration from Russian literature; other Japanese artists — most notably Akira Kurosawa — adapted Dostoevsky and Maxim Gorky’s work, too, transplanting the settings from Russia to Japan. (Kurosawa’s Red Beard, borrows liberally from Dosteoveksy’s 1861 novel Humiliated and Insulted; The Idiot and The Lower Depths follow the original source material more faithfully.) It’s not hard to imagine what made these Russian authors so attractive to Japanese artists of the 1950s, 1960s, and 1970s: the realists’ work was both grand and intimate, using sympathetic characters to dramatize the toll — physical, economic, and psychological — of social unrest and change.

Of course, the realist approach has a potential pitfall: characters can feel contrived, lacking an identity outside the cause they represent. Ichiro and Jiro, the eldest brothers in Ayako, both have obvious symbolic intent: Ichiro represents the last vestiges of feudal Japan, a landlord in danger of losing his fields, his farmers, and his source of power, while Jiro embodies the complicated relationship between the Japanese and their American overlords, caught between the Japanese desire to restore normalcy and the American desire to refashion Japanese society in its own image. For all their symbolic baggage, Ichiro and Jiro still register as fundamentally human: they’re flawed, inconsistent, and corrupted by what little power they have, yet both are strongly driven to pursue what they believe to be in their best interests.

Ayako, however, is more a receptacle for other characters’ anger and lust than a true individual. She’s an innocent victim who endures over a decade of isolation, emotional neglect, and sexual abuse at Shiro’s hands, emerging from her ordeal with no real beliefs or desires of her own. Her lack of individuality makes her the most transparently symbolic member of the Tenge clan; it’s not much of a stretch to interpret her character as a representation of occupied Japan. That symbolism is underscored by one of the book’s most arresting sequences. In it, we see Ayako writhe and shed her skin like a molting insect, casting aside her girl’s body for a woman’s. The images are stark: Ayako is rendered in white lines on a jet-black background, and her ecstatic expression suggests an erotic awakening — a metaphorical re-enactment of lost innocence during a period of confinement and darkness.

The symbolic intent of Tezuka’s characters is more apparent in Ayako than in some of Tezuka’s other mature works, I think, because Ayako is more  self-consciously literary than MW or Ode to Kirihito. The absence of humor or cartoonishly evil characters — two staples of MW and Kirihito — cuts both ways. On the one hand, Ayako is sobering and adult; we can appreciate the gravity of the characters’ actions because Tezuka doesn’t punctuate serious moments with low comedy; there’s no reprieve from our discomfort with the characters’ behavior, no mustache-twirling villains on whom to pin our disgust. On the other hand, Tezuka has a natural instinct for blending high and low, using pulp genres as vehicles for exploring big questions about human nature. The heightened reality of the stories is fundamental to their success; Tezuka uses his character’s extreme behavior and dramatic physical transformations to tear away masks, to lay bare real hypocrisy, selfishness, and cowardice. That pulpy spirit asserts itself from time to time in Ayako (see “spy who stashes orders in his eye socket,” above), but there isn’t quite enough of it; the thriller elements feel tacked on, rather than fundamental to elucidating Tezuka’s central themes.

Yet Ayako is compelling, in spite of its flaws. It’s a fierce, angry work, at once intensely critical of American efforts to re-engineer Japanese society, and intensely critical of the old Japanese social order, portraying the Tenges as feudal overlords out of step with the modern world. It isn’t Tezuka’s best work, but it’s one of his most ambitious, a sincere and emotionally wrenching attempt to show the lingering effects of World War II on the Japanese psyche. Recommended.

Review copy provided by Vertical, Inc.

AYAKO • BY OSAMU TEZUKA • VERTICAL, INC. • 704 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Osamu Tezuka, Seinen, vertical

Ayako

December 17, 2010 by Katherine Dacey 12 Comments

Ayako is an odd beast. Structurally, it resembles a Russian realist novel, using a once-powerful family of landowners to embody the political and economic upheaval caused by America’s seven-year occupation of Japan (1945-52). Temperamentally, however, Ayako feels more like a John Frankenheimer movie, with subplots involving a Communist organizer, an assassin who stashes orders in his empty eye socket, and a witness whose family condemns her to lifelong imprisonment in an underground cell. Though Tezuka makes a game effort to reconcile his literary and cinematic influences, the results are uneven: Ayako is powerful, disturbing, and, at times, flat-out ludicrous, yet it lacks the winking self-awareness of MW or the profound humanism of Ode to Kirihito, instead offering an engrossing but not entirely persuasive portrait of a family torn apart by the emergence of a new social order in post-war Japan.

Ayako revolves around the Tenge clan. The patriarch, Sakuemon, is a glutton and a bully, indulging his voracious appetites for food and sex while aggressively policing his family’s behavior. His sons aren’t much better: Ichiro, the eldest, is a manipulative coward who barters his wife for Sakuemon’s loyalty; Jiro, the middle son, is a disgraced war veteran who’s been coerced into spying for the US military; and Shiro, the youngest, is a fierce truth-teller who is slowly corrupted by his family’s secrets.

Two events threaten the Tenge’s equilibrium. The first — a murder — condemns the youngest family member to a dungeon, lest Ayako reveal a key piece of evidence linking a clan member to a murdered political dissident. Though the Tenge women are appalled by the plan, they’re powerless to help; the rest of the family views Ayako as a threat, as she’s both Sakuemon’s daughter and Ichiro, Jiro, and Shiro’s half-sister. The second — a decree from the government — forces the Tenge clan to redistribute their land among tenant farmers. Despite Ichiro’s vigorous protests, the government arrives on the property, intent on razing the structure that has kept Ayako out of public view for more than a decade.

Though the characters’ behavior is more extreme than anything found in Tolstoy or Sholokhov — unless I missed the incest in The Don Flows Home to the Sea — the spirit of Russian realism informs Ayako. Tezuka had already been to the Russian realist well before, loosely adapting Fyodor Dostoevsky’s Crime and Punishment in 1953. He wasn’t alone in taking inspiration from Russian literature; other Japanese artists — most notably Akira Kurosawa — adapted Dostoevsky and Maxim Gorky’s work, too, transplanting the settings from Russia to Japan. (Kurosawa’s Red Beard, borrows liberally from Dosteoveksy’s 1861 novel Humiliated and Insulted; The Idiot and The Lower Depths follow the original source material more faithfully.) It’s not hard to imagine what made these Russian authors so attractive to Japanese artists of the 1950s, 1960s, and 1970s: the realists’ work was both grand and intimate, using sympathetic characters to dramatize the toll — physical, economic, and psychological — of social unrest and change.

Of course, the realist approach has a potential pitfall: characters can feel contrived, lacking an identity outside the cause they represent. Ichiro and Jiro, the eldest brothers in Ayako, both have obvious symbolic intent: Ichiro represents the last vestiges of feudal Japan, a landlord in danger of losing his fields, his farmers, and his source of power, while Jiro embodies the complicated relationship between the Japanese and their American overlords, caught between the Japanese desire to restore normalcy and the American desire to refashion Japanese society in its own image. For all their symbolic baggage, Ichiro and Jiro still register as fundamentally human: they’re flawed, inconsistent, and corrupted by what little power they have, yet both are strongly driven to pursue what they believe to be in their best interests.

Ayako, however, is more a receptacle for other characters’ anger and lust than a true individual. She’s an innocent victim who endures over a decade of isolation, emotional neglect, and sexual abuse at Shiro’s hands, emerging from her ordeal with no real beliefs or desires of her own. Her lack of individuality makes her the most transparently symbolic member of the Tenge clan; it’s not much of a stretch to interpret her character as a representation of occupied Japan. That symbolism is underscored by one of the book’s most arresting sequences. In it, we see Ayako writhe and shed her skin like a molting insect, casting aside her girl’s body for a woman’s. The images are stark: Ayako is rendered in white lines on a jet-black background, and her ecstatic expression suggests an erotic awakening — a metaphorical re-enactment of lost innocence during a period of confinement and darkness.

The symbolic intent of Tezuka’s characters is more apparent in Ayako than in some of Tezuka’s other mature works, I think, because Ayako is more  self-consciously literary than MW or Ode to Kirihito. The absence of humor or cartoonishly evil characters — two staples of MW and Kirihito — cuts both ways. On the one hand, Ayako is sobering and adult; we can appreciate the gravity of the characters’ actions because Tezuka doesn’t punctuate serious moments with low comedy; there’s no reprieve from our discomfort with the characters’ behavior, no mustache-twirling villains on whom to pin our disgust. On the other hand, Tezuka has a natural instinct for blending high and low, using pulp genres as vehicles for exploring big questions about human nature. The heightened reality of the stories is fundamental to their success; Tezuka uses his character’s extreme behavior and dramatic physical transformations to tear away masks, to lay bare real hypocrisy, selfishness, and cowardice. That pulpy spirit asserts itself from time to time in Ayako (see “spy who stashes orders in his eye socket,” above), but there isn’t quite enough of it; the thriller elements feel tacked on, rather than fundamental to elucidating Tezuka’s central themes.

Yet Ayako is compelling, in spite of its flaws. It’s a fierce, angry work, at once intensely critical of American efforts to re-engineer Japanese society, and intensely critical of the old Japanese social order, portraying the Tenges as feudal overlords out of step with the modern world. It isn’t Tezuka’s best work, but it’s one of his most ambitious, a sincere and emotionally wrenching attempt to show the lingering effects of World War II on the Japanese psyche. Recommended.

Review copy provided by Vertical, Inc.

AYAKO • BY OSAMU TEZUKA • VERTICAL, INC. • 704 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga Critic Tagged With: Classic, Osamu Tezuka, Seinen, vertical

Black Jack, Vols. 1-2

December 15, 2010 by Katherine Dacey

Black Jack practices a different kind of medicine than the earnest physicians on Grey’s Anatomy or ER, taking cases that push the boundary between science and science fiction. In the first two volumes of Black Jack alone, the good doctor tests his surgical mettle by:

  • Performing a brain transplant
  • Separating conjoined twins
  • Operating on a killer whale
  • Operating blind
  • Operating on a man who’s been hit by a bullet train
  • Operating on twelve patients at once… without being sued for medical malpractice.

Osamu Tezuka’s own medical training is evident in the detailed drawings of muscle tissue, livers, hearts, and brains. Yet these images are beautifully integrated into his broad, cartoonish vocabulary, making the surgical scenes pulse with life. These procedures get an additional jolt of energy from the way Tezuka stages them; he brings the same theatricality to the operating room that John Woo does to shoot-outs and hostage crises, with crazy camera angles and unexpected complications that demand split-second decision-making from the hero.

At the same time, however, a more adult sensibility tempers the bravado displays of surgical acumen. Black Jack’s medical interventions cure his patients but seldom yield happy endings. In “The Face Sore,” for example, a man seeks treatment for a condition that contorts his face into a grotesque mask of boils. Jack eventually restores the man’s appearance, only to realize that the organism causing the deformation had a symbiotic relationship with its host; once removed, the host proves even more hideous than his initial appearance suggested. “The Painting Is Dead!” offers a similarly bitter twist, as Jack prolongs a dying artist’s life by transplanting his brain into a healthy man’s body. The artist longs to paint one final work — hence the request for a transplant — but finds himself incapable of realizing his vision until radiation sickness begins corrupting his new body just as it did his old one. Jack may profess to be indifferent to both patients’ suffering, insisting he’s only in it for the money, but that bluster conceals a painful truth: Jack knows all too well that he can’t heal the heart or mind.

The only thing that dampened my enthusiasm for Black Jack was the outdated sexual politics. In “Confluence,” for example, a beautiful young medical student is diagnosed with uterine cancer. Tezuka diagrams her reproductive tract, explaining each organ’s function and describing what will happen to this luckless gal if they’re removed:

As you know, the uterus and ovaries secrete crucial hormones that define a woman’s sex. To have them removed is to quit being a woman. You won’t be able to bear children, of course, and you’ll become unfeminine.

Too bad Tezuka never practiced gynecology; he might have gotten an earful (and a black eye or two) from some of his “unfeminine” patients.

I also found the dynamic between Jack and his sidekick Pinoko, a short, slightly deformed child-woman, similarly troubling. Though Pinoko has the will and libido of an adult, she behaves like a toddler, pouting, wetting herself, running away, and lisping in a babyish voice. She’s mean-spirited and possessive, behaving like a jealous lover whenever Jack mentions other women, even those who are clearly seeking his medical services. These scenes are played for laughs, but have a creepy undercurrent; it’s hard to know if Pinoko is supposed to be a caricature of a housewife or just a vaguely incestuous flourish in an already over-the-top story. Thankfully, these Pygmalion-and-Galatea moments are few and far between, making it easy to bypass them altogether. Don’t skip the story in which Jack first creates Pinoko from a teratoid cystoma, however; it’s actually quite moving, and at odds with the grotesque domestic comedy that follows.

If you’ve never read anything by Tezuka, Black Jack is a great place to begin exploring his work. Tezuka is at his most efficient in this series, distilling novel-length dramas into gripping twenty-page stories. Though Tezuka is often criticized for being too “cartoonish,” his flare for caricature is essential to Black Jack; Tezuka conveys volumes about a character’s past or temperament in a few broad strokes: a low-slung jaw, a furrowed brow, a big belly. That visual economy helps him achieve the right balance between medical shop-talk and kitchen-sink drama without getting bogged down in expository dialogue. The result is a taut, entertaining collection of stories that offer the same mixture of pathos and medical mystery as a typical episode of House, minus the snark and commercials. Highly recommended.

This is a synthesis of two reviews that originally appeared at PopCultureShock on 10/26/2008 and 11/4/08. I’ve also reviewed volumes five and eleven here at The Manga Critic.

BLACK JACK, VOLS. 1-2 • BY OSAMU TEZUKA • VERTICAL, INC.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Medical, Osamu Tezuka, vertical

Black Jack, Vols. 1-2

December 15, 2010 by Katherine Dacey 9 Comments

Black Jack practices a different kind of medicine than the earnest physicians on Grey’s Anatomy or ER, taking cases that push the boundary between science and science fiction. In the first two volumes of Black Jack alone, the good doctor tests his surgical mettle by:

  • Performing a brain transplant
  • Separating conjoined twins
  • Operating on a killer whale
  • Operating blind
  • Operating on a man who’s been hit by a bullet train
  • Operating on twelve patients at once… without being sued for medical malpractice.

Osamu Tezuka’s own medical training is evident in the detailed drawings of muscle tissue, livers, hearts, and brains. Yet these images are beautifully integrated into his broad, cartoonish vocabulary, making the surgical scenes pulse with life. These procedures get an additional jolt of energy from the way Tezuka stages them; he brings the same theatricality to the operating room that John Woo does to shoot-outs and hostage crises, with crazy camera angles and unexpected complications that demand split-second decision-making from the hero.

At the same time, however, a more adult sensibility tempers the bravado displays of surgical acumen. Black Jack’s medical interventions cure his patients but seldom yield happy endings. In “The Face Sore,” for example, a man seeks treatment for a condition that contorts his face into a grotesque mask of boils. Jack eventually restores the man’s appearance, only to realize that the organism causing the deformation had a symbiotic relationship with its host; once removed, the host proves even more hideous than his initial appearance suggested. “The Painting Is Dead!” offers a similarly bitter twist, as Jack prolongs a dying artist’s life by transplanting his brain into a healthy man’s body. The artist longs to paint one final work — hence the request for a transplant — but finds himself incapable of realizing his vision until radiation sickness begins corrupting his new body just as it did his old one. Jack may profess to be indifferent to both patients’ suffering, insisting he’s only in it for the money, but that bluster conceals a painful truth: Jack knows all too well that he can’t heal the heart or mind.

The only thing that dampened my enthusiasm for Black Jack was the outdated sexual politics. In “Confluence,” for example, a beautiful young medical student is diagnosed with uterine cancer. Tezuka diagrams her reproductive tract, explaining each organ’s function and describing what will happen to this luckless gal if they’re removed:

As you know, the uterus and ovaries secrete crucial hormones that define a woman’s sex. To have them removed is to quit being a woman. You won’t be able to bear children, of course, and you’ll become unfeminine.

Too bad Tezuka never practiced gynecology; he might have gotten an earful (and a black eye or two) from some of his “unfeminine” patients.

I also found the dynamic between Jack and his sidekick Pinoko, a short, slightly deformed child-woman, similarly troubling. Though Pinoko has the will and libido of an adult, she behaves like a toddler, pouting, wetting herself, running away, and lisping in a babyish voice. She’s mean-spirited and possessive, behaving like a jealous lover whenever Jack mentions other women, even those who are clearly seeking his medical services. These scenes are played for laughs, but have a creepy undercurrent; it’s hard to know if Pinoko is supposed to be a caricature of a housewife or just a vaguely incestuous flourish in an already over-the-top story. Thankfully, these Pygmalion-and-Galatea moments are few and far between, making it easy to bypass them altogether. Don’t skip the story in which Jack first creates Pinoko from a teratoid cystoma, however; it’s actually quite moving, and at odds with the grotesque domestic comedy that follows.

If you’ve never read anything by Tezuka, Black Jack is a great place to begin exploring his work. Tezuka is at his most efficient in this series, distilling novel-length dramas into gripping twenty-page stories. Though Tezuka is often criticized for being too “cartoonish,” his flare for caricature is essential to Black Jack; Tezuka conveys volumes about a character’s past or temperament in a few broad strokes: a low-slung jaw, a furrowed brow, a big belly. That visual economy helps him achieve the right balance between medical shop-talk and kitchen-sink drama without getting bogged down in expository dialogue. The result is a taut, entertaining collection of stories that offer the same mixture of pathos and medical mystery as a typical episode of House, minus the snark and commercials. Highly recommended.

This is a synthesis of two reviews that originally appeared at PopCultureShock on 10/26/2008 and 11/4/08. I’ve also reviewed volumes five and eleven here at The Manga Critic.

BLACK JACK, VOLS. 1-2 • BY OSAMU TEZUKA • VERTICAL, INC.

Filed Under: Manga Critic Tagged With: Classic, Medical, Osamu Tezuka, vertical

Cat-Eyed Boy, Vols. 1-2

October 3, 2010 by Katherine Dacey 4 Comments

Kazuo Umezu’s writing defies easy categorization. His horror stories unfold in an almost haphazard fashion, seldom offering Western readers the kind of inevitable showdown between supernatural menace and righteous avenger that’s de rigeur in grindhouse flicks. In a less charitable mood, I might suggest that Umezu was simply making it up as he went along, adding whatever Grand Guignol flourishes tickled his fancy; in a more critically responsible frame of mind, I’d argue that Umezu uses non-sequitors, heightened realism, and Freudian imagery to create a hallucinatory atmosphere that thumbs its nose at logic or teleology.

In the afterword to Cat-Eyed Boy, artist Mizuho Hiroyama offers a more geneorus assessment of Umezu’s approach to storytelling:

But just what is this unforgettable bizarreness that lies at the core of Umezu’s world? Is it a child’s nightmare? I think that this probably the best way to describe it. It’s simply fear. The escalating fear and imagination of a child who is unable to fall asleep in a pitch-dark room late at night, thinking about the worst-case scenarios and wondering, “What would I do if this happened?”

I think Hiroyama is on to something here: as anyone who’s read The Drifting Classroom knows, that entire series reads like a child’s nightmare, filled with terrifying monsters, barren wastelands, and irresponsible, ineffectual adults whose inability to save the day forces the stranded students to rely on themselves.

These same motifs recur throughout Umezu’s oeuvre. The eleven stories that comprise Cat-Eyed Boy, for example, are chock-full of demons — some grotesque, some comic — vengeful spirits, dead parents, and spiteful adults. Cat-Eyed Boy, a child-like creature who’s half-human, half-demon, finds himself relegated to the margins of both worlds, making him especially vulnerable to predation, in spite of his obvious strength and cunning. Like Sho and his Drifting Classroom peers, Cat-Eyed Boy must frequently outsmart unscrupulous adults (and a few monsters) to save his own skin.

Cat-Eyed Boy’s role varies from story to story: in some, he’s an active participant, a trickster figure who cajoles or deceives, while in others, he’s an observer. The strongest entry of the collection, “The Tsunami Summoners,” is, not coincidentally, the one in which Umezu portrays his odd little hero as a truly grotesque figure, one whose liminal status arouses genuine pity in readers. On one level, “Summoners” is an origin story, explaining where Cat-Eyed Boy came from, how he was exiled from the demon world, and why humans greet him with such suspicion, despite his frequent efforts to intervene on their behalf. On another, it’s a superb example of Umezu-style comeuppance theater, as a small coastal village is punished not only for mistreating one of their own members but for ignoring an ancient warning about a sea-borne menace. Everything about the story works beautifully: the crack pacing, the unforeseen plot twists, and the genuine pathos of Cat-Eyed Boy’s situation as he tries to protect the same villagers who tormented his sole human friend. The summoners are a particularly effective menace, as their initial appearance is relatively benign – they look like brain-shaped rocks, perfect for building walls and houses – allowing them to insinuate themselves into every aspect of the villagers’ lives before anyone is aware of the danger they pose.

Other standouts include “The One-Legged Monster of Ondai,” a cautionary tale about the evils of lepidoptery; “The Thousand-Handed Demon,” a blood bath in which a evil spirit possesses a statue of the Buddhist deity Kwannon; and “The Stairs,” a story about a boy so eager to be see his late mother that he ignores all warnings about the perils of crossing between the lands of the living and the dead.

Several stories were simply too long or scattershot to leave much of an impression. The chief offender is “The Band of One Hundred Monsters,” a rambling tale in which a group of hideously deformed humans aspire to become demons. I thought it was going to be an extended riff on the creative process, as the story initially focuses on the interaction between the “monsters” and a manga-ka known for his bizarre horror tales. Instead, Umezu quickly dispatches the manga-ka and steers the narrative in a wholly unanticipated direction, with the Band of One Hundred murdering pretty yet soulless people. That narrative u-turn does little to bind the two halves of the story together, nor does it take the story in a particularly interesting direction; the notion that beauty is only skin-deep has been explored in countless horror stories to better effect, as Umezu’s earlier work “The Mirror” attests.

Viz presents Cat-Eyed Boy in two generously sized volumes, totaling almost 1,000 pages of story. Both are beautifully packaged, with French flaps, creamy paper stock, and color pages. I particularly liked the endpapers, which catalog the various demons found in both volumes. And what a rogue’s gallery it is — these monsters are considerably more grotesque than anything Umezu conjured for earlier series, sporting myriad eyes, warty skin, tentacles, and grossly misshapen bodies. Most of the stories aren’t terribly spooky or shocking by contemporary standards, but the sheer oddness of the character designs will get under your skin like images from a particularly vivid nightmare.

This is a revised version of a review that appeared at PopCultureShock on August 12, 2008.

CAT-EYED BOY, VOLS. 1 – 2 • BY KAZUO UMEZU • VIZ • RATING: OLDER TEEN (16+)

Filed Under: Manga Critic Tagged With: Classic, Kazuo Umezu, Shonen, VIZ

Cat-Eyed Boy, Vols. 1-2

October 3, 2010 by Katherine Dacey

Kazuo Umezu’s writing defies easy categorization. His horror stories unfold in an almost haphazard fashion, seldom offering Western readers the kind of inevitable showdown between supernatural menace and righteous avenger that’s de rigeur in grindhouse flicks. In a less charitable mood, I might suggest that Umezu was simply making it up as he went along, adding whatever Grand Guignol flourishes tickled his fancy; in a more critically responsible frame of mind, I’d argue that Umezu uses non-sequitors, heightened realism, and Freudian imagery to create a hallucinatory atmosphere that thumbs its nose at logic or teleology.

In the afterword to Cat-Eyed Boy, artist Mizuho Hiroyama offers a more geneorus assessment of Umezu’s approach to storytelling:

But just what is this unforgettable bizarreness that lies at the core of Umezu’s world? Is it a child’s nightmare? I think that this probably the best way to describe it. It’s simply fear. The escalating fear and imagination of a child who is unable to fall asleep in a pitch-dark room late at night, thinking about the worst-case scenarios and wondering, “What would I do if this happened?”

I think Hiroyama is on to something here: as anyone who’s read The Drifting Classroom knows, that entire series reads like a child’s nightmare, filled with terrifying monsters, barren wastelands, and irresponsible, ineffectual adults whose inability to save the day forces the stranded students to rely on themselves.

These same motifs recur throughout Umezu’s oeuvre. The eleven stories that comprise Cat-Eyed Boy, for example, are chock-full of demons — some grotesque, some comic — vengeful spirits, dead parents, and spiteful adults. Cat-Eyed Boy, a child-like creature who’s half-human, half-demon, finds himself relegated to the margins of both worlds, making him especially vulnerable to predation, in spite of his obvious strength and cunning. Like Sho and his Drifting Classroom peers, Cat-Eyed Boy must frequently outsmart unscrupulous adults (and a few monsters) to save his own skin.

Cat-Eyed Boy’s role varies from story to story: in some, he’s an active participant, a trickster figure who cajoles or deceives, while in others, he’s an observer. The strongest entry of the collection, “The Tsunami Summoners,” is, not coincidentally, the one in which Umezu portrays his odd little hero as a truly grotesque figure, one whose liminal status arouses genuine pity in readers. On one level, “Summoners” is an origin story, explaining where Cat-Eyed Boy came from, how he was exiled from the demon world, and why humans greet him with such suspicion, despite his frequent efforts to intervene on their behalf. On another, it’s a superb example of Umezu-style comeuppance theater, as a small coastal village is punished not only for mistreating one of their own members but for ignoring an ancient warning about a sea-borne menace. Everything about the story works beautifully: the crack pacing, the unforeseen plot twists, and the genuine pathos of Cat-Eyed Boy’s situation as he tries to protect the same villagers who tormented his sole human friend. The summoners are a particularly effective menace, as their initial appearance is relatively benign – they look like brain-shaped rocks, perfect for building walls and houses – allowing them to insinuate themselves into every aspect of the villagers’ lives before anyone is aware of the danger they pose.

Other standouts include “The One-Legged Monster of Ondai,” a cautionary tale about the evils of lepidoptery; “The Thousand-Handed Demon,” a blood bath in which a evil spirit possesses a statue of the Buddhist deity Kwannon; and “The Stairs,” a story about a boy so eager to be see his late mother that he ignores all warnings about the perils of crossing between the lands of the living and the dead.

Several stories were simply too long or scattershot to leave much of an impression. The chief offender is “The Band of One Hundred Monsters,” a rambling tale in which a group of hideously deformed humans aspire to become demons. I thought it was going to be an extended riff on the creative process, as the story initially focuses on the interaction between the “monsters” and a manga-ka known for his bizarre horror tales. Instead, Umezu quickly dispatches the manga-ka and steers the narrative in a wholly unanticipated direction, with the Band of One Hundred murdering pretty yet soulless people. That narrative u-turn does little to bind the two halves of the story together, nor does it take the story in a particularly interesting direction; the notion that beauty is only skin-deep has been explored in countless horror stories to better effect, as Umezu’s earlier work “The Mirror” attests.

Viz presents Cat-Eyed Boy in two generously sized volumes, totaling almost 1,000 pages of story. Both are beautifully packaged, with French flaps, creamy paper stock, and color pages. I particularly liked the endpapers, which catalog the various demons found in both volumes. And what a rogue’s gallery it is — these monsters are considerably more grotesque than anything Umezu conjured for earlier series, sporting myriad eyes, warty skin, tentacles, and grossly misshapen bodies. Most of the stories aren’t terribly spooky or shocking by contemporary standards, but the sheer oddness of the character designs will get under your skin like images from a particularly vivid nightmare.

This is a revised version of a review that appeared at PopCultureShock on August 12, 2008.

CAT-EYED BOY, VOLS. 1 – 2 • BY KAZUO UMEZU • VIZ • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Horror/Supernatural, Kazuo Umezu, VIZ

Black Blizzard

September 9, 2010 by Katherine Dacey

First published in 1956, Black Blizzard is a juicy pulp thriller that will irresistibly remind Western readers of The 39 Steps, The Defiant Ones, and The Fugitive. The hero is twenty-five-year-old Susumu Yamaji, a down-on-his-luck pianist who stands accused of murdering the ringmaster of a traveling circus. The circumstantial evidence against him is so compelling that even Susumu — who was in a drunken stupor at the time — believes he did it. After surrendering to authorities, Susumu is handcuffed to hardened criminal Shinpei Konta, a middle-aged man who’s spent most of his adult life drifting in and out of jail. (When Susumu admits to his crime, Shinpei sniffs, “Just one? Tch! That’s nothing! I’ve been convicted five times. Twice for murder.”) An avalanche provides the shackled pair an opportunity to escape into a raging snowstorm, police hot on their trail.

Written in just twenty days, Black Blizzard unfolds at a furious clip, pausing only to allow Susumu a chance to tell Shinpei about his involvement with the circus. The two principals are more archetypes than characters, drawn in bold strokes, but the interaction between them crackles with antagonistic energy — they’re as much enemies as partners, roles that they constantly renegotiate during their time on the lam. Only in the final, rushed pages does manga-ka Yoshihiro Tatsumi falter, tidily resolving the story through an all-too-convenient plot twist that hinges on coincidence.

The plot may be pilfered from Manhunt — Tatsumi claims Mickey Spillane as an influence — but the art leaves a fresh impression. Tatsumi already had a substantial amount of work under his belt at the time he wrote Blizzard — seventeen novel-length stories, as well as several volumes’ worth of short ones — but was moving in the direction of what he called “manga that isn’t manga,” stories that exploited the medium’s capacity for representing action in a more dynamic, cinematic fashion. Black Blizzard is filled with slashing diagonal lines, dramatic camera angles, and images of speeding trains; it’s as if Giacomo Balla decided to try his hand at sequential art, filling the pages with as many signifiers of motion as he could muster without lapsing into abstraction:

This kineticism extends to even the smallest gestures; in the very first panels, for example, we see a pair of hands banging out notes on a keyboard:

The composition couldn’t be simpler — just a few speedlines and sound effects convey the action — but these details, when coupled with the claw-like position of the hands, suggest the pianist’s extreme agitation, an impression confirmed just a few panels later when we first see Susumu’s sweat-drenched face.

Tatsumi’s regard for anatomy is, at times, careless; Susumu has Rachmaninoff-sized mitts, to judge from the awkward way in which his hands are drawn, while other cast members look stumpy, with grossly foreshortened legs. Yet for all the obvious flaws in his draftmanship, Tatsumi’s gestural approach to characterization proves well-suited to the material’s relentless pace, efficiently communicating each cast member’s personality, age, and plot function with a few artfully rendered lines and shapes. Shinpei, in particular, is a terrific creation, with a broad, sagging jaw and two thick, diagonal lines for eyebrows, making him a dead ringer for a jack-o-lantern.

Drawn & Quarterly has done a fine job of adapting Black Blizzard for Western readers, thanks, in large part, to a crisp translation by Akemi Wegmuller that captures the unique cadences of mid-century noir; one can almost imagine Shinpei referring to an attractive woman as a “tomato.” The volume also includes an interview with Tatsumi; read in tandem with “The Joy of Creation,” one of the later chapters in A Drifting Life, the interview sheds light on Tatsumi’s creative process as well as the work’s initial reception. Editor and designer Adrian Tomine has given Black Blizzard a retro-chic makeover, dying the trim yellow and boldly announcing the book’s price in the manner of a dime-store novel. It’s an attractive design (see above), but I can’t help wishing that Drawn and Quarterly had used Masami Kuroda’s original painting:

It’s a minor complaint, to be sure, but the original cover — to my mind, at least — is a closer expression of the story’s pulpy roots and futurism-tinged artwork.

That said, Black Blizzard is a welcome addition to the growing body of mid-century manga now available in English, providing an all-too-rare glimpse into the early stages of the gekiga movement. And while it lacks the visual and narrative polish of Tatsumi’s mature work, I’ll take the sweaty hyperbole of Black Blizzard over the dour verismo of The Push Man any day; Black Blizzard has a vital, improvisatory energy missing from Tatsumi’s later period, even though his command of the medium was clearly more assured in the 1960s and 1970s.

BLACK BLIZZARD • BY YOSHIHIRO TATSUMI • DRAWN & QUARTERLY • 132 pp. • NO RATING

Filed Under: Manga Critic Tagged With: Classic, Drawn & Quarterly, Yoshihiro Tatsumi

Black Blizzard

September 9, 2010 by Katherine Dacey

First published in 1956, Black Blizzard is a juicy pulp thriller that will irresistibly remind Western readers of The 39 Steps, The Defiant Ones, and The Fugitive. The hero is twenty-five-year-old Susumu Yamaji, a down-on-his-luck pianist who stands accused of murdering the ringmaster of a traveling circus. The circumstantial evidence against him is so compelling that even Susumu — who was in a drunken stupor at the time — believes he did it. After surrendering to authorities, Susumu is handcuffed to hardened criminal Shinpei Konta, a middle-aged man who’s spent most of his adult life drifting in and out of jail. (When Susumu admits to his crime, Shinpei sniffs, “Just one? Tch! That’s nothing! I’ve been convicted five times. Twice for murder.”) An avalanche provides the shackled pair an opportunity to escape into a raging snowstorm, police hot on their trail.

Written in just twenty days, Black Blizzard unfolds at a furious clip, pausing only to allow Susumu a chance to tell Shinpei about his involvement with the circus. The two principals are more archetypes than characters, drawn in bold strokes, but the interaction between them crackles with antagonistic energy — they’re as much enemies as partners, roles that they constantly renegotiate during their time on the lam. Only in the final, rushed pages does manga-ka Yoshihiro Tatsumi falter, tidily resolving the story through an all-too-convenient plot twist that hinges on coincidence.

The plot may be pilfered from Manhunt — Tatsumi claims Mickey Spillane as an influence — but the art leaves a fresh impression. Tatsumi already had a substantial amount of work under his belt at the time he wrote Blizzard — seventeen novel-length stories, as well as several volumes’ worth of short ones — but was moving in the direction of what he called “manga that isn’t manga,” stories that exploited the medium’s capacity for representing action in a more dynamic, cinematic fashion. Black Blizzard is filled with slashing diagonal lines, dramatic camera angles, and images of speeding trains; it’s as if Giacomo Balla decided to try his hand at sequential art, filling the pages with as many signifiers of motion as he could muster without lapsing into abstraction:

This kineticism extends to even the smallest gestures; in the very first panels, for example, we see a pair of hands banging out notes on a keyboard:

The composition couldn’t be simpler — just a few speedlines and sound effects convey the action — but these details, when coupled with the claw-like position of the hands, suggest the pianist’s extreme agitation, an impression confirmed just a few panels later when we first see Susumu’s sweat-drenched face.

Tatsumi’s regard for anatomy is, at times, careless; Susumu has Rachmaninoff-sized mitts, to judge from the awkward way in which his hands are drawn, while other cast members look stumpy, with grossly foreshortened legs. Yet for all the obvious flaws in his draftmanship, Tatsumi’s gestural approach to characterization proves well-suited to the material’s relentless pace, efficiently communicating each cast member’s personality, age, and plot function with a few artfully rendered lines and shapes. Shinpei, in particular, is a terrific creation, with a broad, sagging jaw and two thick, diagonal lines for eyebrows, making him a dead ringer for a jack-o-lantern.

Drawn & Quarterly has done a fine job of adapting Black Blizzard for Western readers, thanks, in large part, to a crisp translation by Akemi Wegmuller that captures the unique cadences of mid-century noir; one can almost imagine Shinpei referring to an attractive woman as a “tomato.” The volume also includes an interview with Tatsumi; read in tandem with “The Joy of Creation,” one of the later chapters in A Drifting Life, the interview sheds light on Tatsumi’s creative process as well as the work’s initial reception. Editor and designer Adrian Tomine has given Black Blizzard a retro-chic makeover, dying the trim yellow and boldly announcing the book’s price in the manner of a dime-store novel. It’s an attractive design (see above), but I can’t help wishing that Drawn and Quarterly had used Masami Kuroda’s original painting:

It’s a minor complaint, to be sure, but the original cover — to my mind, at least — is a closer expression of the story’s pulpy roots and futurism-tinged artwork.

That said, Black Blizzard is a welcome addition to the growing body of mid-century manga now available in English, providing an all-too-rare glimpse into the early stages of the gekiga movement. And while it lacks the visual and narrative polish of Tatsumi’s mature work, I’ll take the sweaty hyperbole of Black Blizzard over the dour verismo of The Push Man any day; Black Blizzard has a vital, improvisatory energy missing from Tatsumi’s later period, even though his command of the medium was clearly more assured in the 1960s and 1970s.

BLACK BLIZZARD • BY YOSHIHIRO TATSUMI • DRAWN & QUARTERLY • 132 pp. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Drawn & Quarterly, Thriller, Yoshihiro Tatsumi

Apollo’s Song, Vols. 1-2

September 1, 2010 by Katherine Dacey

Apollo’s Song may be one of the strangest sex ed manuals ever written.

It begins with a textbook Tezuka scene, at once lyrical and goofy: millions of anthropomorphic sperm race towards a comely egg. After one lucky soul pants and claws his way to the front of the scrum, the sperm and egg dissolve into a passionate embrace. In the following panel, we see the result of their union, an embryo, presiding over a veritable sperm graveyard. This juxtaposition of life and death — or, perhaps more accurately, sex and death — foreshadows the dialectic that will play out in the following chapters.

We are then introduced to Shogo, a young man who has just arrived at a psychiatric hospital. Shogo is a sociopath: unemotional, cruel to animals, scornful of society, and deeply misogynist. While undergoing electroshock therapy, Shogo has a vivid hallucination in which a stern goddess chastises him for renouncing all forms of love. As punishment for his cruelty, she condemns him to a fate straight out of Dante’s Inferno: Shogo will love and lose the same woman over and over again for eternity. Thus begins a series of romantic and sexual encounters between Shogo and various incarnations of his ill-fated partner.

…

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Filed Under: Manga Critic Tagged With: Classic, Osamu Tezuka, Shonen, vertical

Apollo’s Song, Vols. 1-2

September 1, 2010 by Katherine Dacey

Apollo’s Song may be one of the strangest sex ed manuals ever written. It begins with a textbook Tezuka scene, at once lyrical and goofy: millions of anthropomorphic sperm race towards a comely egg. After one lucky soul pants and claws his way to the front of the scrum, the sperm and egg dissolve into a passionate embrace. In the following panel, we see the result of their union, an embryo, presiding over a veritable sperm graveyard. This juxtaposition of life and death — or, perhaps more accurately, sex and death — foreshadows the dialectic that will play out in the following chapters.

We are then introduced to Shogo, a young man who has just arrived at a psychiatric hospital. Shogo is a sociopath: unemotional, cruel to animals, scornful of society, and deeply misogynist. While undergoing electroshock therapy, Shogo has a vivid hallucination in which a stern goddess chastises him for renouncing all forms of love. As punishment for his cruelty, she condemns him to a fate straight out of Dante’s Inferno: Shogo will love and lose the same woman over and over again for eternity. Thus begins a series of romantic and sexual encounters between Shogo and various incarnations of his ill-fated partner.

Though the story begins and ends in the present day, the individual episodes unfold in both the past and future, reminding the reader that Shogo cannot escape his fate. Certain recurring motifs suggest that these scenarios are, in fact, manifestations of Shogo’s subconscious as he struggles to reconcile his hatred of women with his need to be loved. In each scenario, for example, Shogo adopts a hyper-masculine guise — Nazi foot soldier, fugitive, hunter, terrorist — that he must ultimately renounce in his quest for spiritual and sexual fulfillment. We’re never entirely certain which of these episodes are unfolding in Shogo’s mind and which, if any, are unfolding in the real world.

Though Apollo’s Song aspires to universality, Tezuka’s characters remain firmly rooted in the time and place of their creation. Tezuka blames Shogo’s mother — whose crimes include an inability to lactate, promiscuity, and emotional detachment — for her son’s pathology, even treating us to a scene of the youthful Shogo walking in on his mother and a lover. While no one would deny the deleterious effects of parental neglect, Shogo’s mother seems less like a character than a casebook study out of the 1952 DSM. Other characters, such as an “artsy-fartsy,” “self-centered” career woman who defends her chastity with hysterical fury, seem like the morbidly sexual figments of a Freudian imagination.

Tezuka’s moralizing, too, has a curiously alienating effect. In the first episode, for example, Shogo imagines that he is a German soldier aboard a train bound for an unnamed concentration camp. Through the slats of a cattle car, he spots Elise, whose beauty and modesty awakens his sense of moral outrage. He rescues her first from the wreckage of the train (which is bombed by Allied forces), then from German rapists, earning her love through his selflessness. This scenario is clearly meant to teach readers that love can transcend ethnic, racial, and religious divisions, yet this epiphany is of a shallow nature, as Shogo fails to grasp the true horror of the situation or appreciate Elise’s grief at losing her entire family – in essence, the Holocaust has been reduced to a colorful backdrop for yet another of Shogo’s doomed romances.

However problematic the story may be, the artwork in Apollo’s Song ranks among Tezuka’s best, filled with arresting landscapes and surprisingly carnal imagery. In chapter two, for example, Shogo finds himself stranded on a lush tropical island. Peering through a dense frame of vegetation, he spies a secluded glen where deer, panthers, and leopards embrace their mates in sexual congress. The sensuality of the moment is accentuated by their bodies’ curved lines and beatific expressions, infusing a potentially silly scene with a graceful spirituality. Later chapters also abound in vivid images; as Tezuka imagines the Tokyo of the future, the city has been transformed from a glass-and-concrete forest into an Art Deco monstrosity reminiscent of Fritz Lang’s Metropolis or a Soviet Bloc city. Its inhabitants, a race of sexless, synthetic beings that store their faces in jars, preside over a haunted landscape of tombs, forgotten infrastructure, and empty plazas; the very barrenness of the place brings the intensity of Shogo’s yearning and anger into sharp relief.

Revisiting Apollo’s Song three years after its initial release, I find myself torn. On the one hand, Tezuka’s artwork is a feast for the eyes, featuring some of the most erotic images he committed to paper. On the other hand, it’s a deeply flawed work that, in its attitudes towards women and finger-wagging tone, shows its age. Vertical has done an admirable job of fashioning a silk purse from a sow’s ear with the handsomely produced new edition, but even the knockout cover designs can’t conceal the fact that Apollo’s Song is a sour, heavy-handed tale that lacks the essential humanism – and humor – of Buddha and Phoenix.

This is a revised version of a review that appeared at PopCultureShock on 6/22/2007.

APOLLO’S SONG, VOLS. 1-2 • BY OSAMU TEZUKA • VERTICAL, INC. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Osamu Tezuka, Shonen, vertical

A Drunken Dream and Other Stories

July 22, 2010 by Katherine Dacey

The 1970s marked a turning point in the development of shojo manga, as the first time in the medium’s history that a significant number of women were working in the field. These “founding mothers” weren’t the first female manga artists; Machiko Hasegawa was an early pioneer with Sazae-san,[1] a comic strip that first appeared in her hometown newspaper in 1946, followed in the 1950s by such artists as Masako Watanabe, who debuted in 1952 with Suama-chan, Hideko Mizuno, who debuted in 1956 with Akakke Pony (Red-Haired Pony),[2] and Miyako Maki, who debuted in 1957 with Hahakoi Waltz (Mother’s Love Waltz). Beginning in the mid-1960s and continuing throughout the 1970s, more female creators entered the profession, thus beginning the quiet transformation of shojo manga from sentimental stories for very young readers to a vibrant medium that spoke directly to the concerns and desires of teenage girls.

Several figures played an important role in affecting this transformation. One was Osamu Tezuka, whose Princess Knight (1954)[3] is often erroneously described as “the first shojo manga.” (Shojo manga, in fact, dates to the beginning of the twentieth century, when magazines such as Shojo Sekai, or Girls’ World, featured comics alongside stories, articles, and illustrations.) An affectionate pastiche of Walt Disney, Zorro, and Takarazuka plays, Tezuka’s gender-bending story focused on a princess with two hearts — one female, one male — who becomes a masked crusader to save her kingdom from falling into the hands of a wicked nobleman. However conventional the ending seems now — Princess Sapphire eventually marries the prince of her dreams and hangs up her sword — the story was a rare example of a long-form adventure for girls; well into the 1950s, most shojo manga featured plotlines reminiscent of Victorian children’s literature, filled with young, imperiled heroines buffeted by fate until happily reunited with their families.

Another major influence was Yoshiko Nishitani, whose ground-breaking series Mary Lou appeared in Weekly Margaret in 1965. Mary Lou was among the very first shojo manga to feature an ordinary teenager as both the protagonist and romantic lead; its eponymous heroine suffered from the kind of everyday problems — a beautiful older sister, a boy who sends confusing signals — that invited readers to identify with her. Like Princess Knight, the gender politics of Mary Lou may strike contemporary Western readers as nostalgic at best, retrograde at worst, but Nishitani’s ability to make a compelling story out of ordinary adolescent experience struck a chord with Japanese girls, providing an important model for subsequent generations of shojo artists.

Moto Hagio and The “Founding Mothers” of Modern Shojo

In the hands of the Magnificent Forty-Niners and the other women who entered the field in the 1970s,  shojo manga underwent a profound transformation, giving rise to a new kind of storytelling that emphasized the importance of relationships and introspection, even when the stories took place in eighteenth-century France (The Rose of Versailles), Taisho-era Japan (Haikara-san ga Toru, or, Here Comes Miss Modern), or the distant future (They Were Eleven!). Inspired by Tezuka’s cinematic approach to storytelling, they sought to dramatize their characters’ inner lives with the same dynamism that Tezuka brought to car chases, fist fights, and heated conversations. Hagio and her peers placed a premium on subjectivity, trying their utmost to help readers see the world through the characters’ point of view, eschewing tidy grids for fluid, expressionist layouts, and employing an elaborate code of visual signifiers to represent emotions from love to anxiety — symbols still in widespread use today.

Moto Hagio was one of these shojo trailblazers, making her professional debut in 1969 with “Lulu to Mimi,” a short story that appeared in the girls’ magazine Nakayoshi. In the years that followed, she proved enormously versatile, working in a variety of genres: “November Gymnasium” (1971) explores a romantic relationship between two young men, for example, while The Poe Family (1972-76) focuses on a vampire doomed to live out his existence in a teenage boy’s body. Hagio is perhaps best known to Western readers for her science fiction’s unique blend of social commentary and lyrical imagery. A, A’, for example, examines the relationship between memory and identity, while They Were Eleven tackles the thorny question of whether gender determines destiny.

A Drunken Dream and Other Stories

The ten stories that comprise A Drunken Dream span the entire length of Hagio’s career, from “Bianca” (1970), one of her first published works, to “A Drunken Dream” (1985), a sci-fi fantasy written around the same time as the stories in A, A’, to “The Willow Tree” (2007), an entry in her recent anthology Anywhere But Here.

What A Drunken Dream reveals is an author whose childhood passion for Frances Hodgson Burnett, L.M. Montgomery, and Isaac Asimov profoundly influenced the kind of stories she chose to tell as an adult. “Bianca,” for example, is a unabashedly Romantic story about artistic expression. The main narrative is framed by a discussion between Clara, a middle-aged woman, and an art collector curious about the “dryad” who appears in Clara’s paintings. As a teenager, Clara secretly witnessed her younger cousin Bianca dancing with great abandon in a wooded glen, a child’s way of coping with the pain of her parents’ tumultuous relationship. Bianca’s dance haunted Clara for years, even though their acquaintance was brief. “The way [Bianca] danced… the way it made me feel… I can’t describe it in words,” the middle-aged Clara explains to her guest. “But the thrill of that moment still shines today, and still shakes me to my core. And it was my irresistible need to draw that which led me to become a painter.”

Other stories explore the complexity of familial relationships. “Hanshin: Half-God,” for example, depicts conjoined twins with a rare medical condition that leaves one brilliant but physically deformed and the other simple but radiantly beautiful. When a life-threatening condition necessitates an operation to separate them, Yudy, the “big sister,” imagines it will liberate her from the responsibility of caring for and about Yucy, never considering the degree to which she and Yucy are emotionally interdependent. In “The Child Who Comes Home,” the emphasis is on parent-child relationships, exploring how a mother and her son cope with the death of the family’s youngest member. Throughout the story, the deceased Yuu appears in many of the panels, though we are never sure if Yuu’s ghost is real, or if his family’s lingering attachment to him is making his memory palpable.

iguanagirlThe emotional core of A Drunken Dream — for me, at least — is Hagio’s 1991 story “Iguana Girl.” Rika, the heroine, is a truly grotesque figure — not in the everyday sense of being ugly or unpleasant, but in the Romantic sense, as a person whose bizarre affliction arouses empathy in readers. Born to a woman who appears human but is, in fact, an enchanted lizard, Rika is immediately rejected by her mother, who sees only a repulsive likeness of herself. Yuriko’s disgust for her daughter manifests itself in myriad ways: withering put-downs, slaps and shouts, blatant displays of favoritism for Rika’s younger sister Mami. As Rika matures, Hagio gives us tantalizing glimpses of Rika not as an iguana, but as the rest of the world sees her: a lovely but reserved young woman. As with “The Child Who Comes Home,” the heroine’s appearance could be interpreted literally, as evidence of magical realism, or figuratively, as a metaphor for the way in which children mirror their parents’ own flaws and disappointments; either way, Rika’s quest to heal her childhood wounds is easily one of the most moving stories I’ve read in comic form, a testament to Hagio’s ability to make Rika’s fraught relationship with her mother seem both terribly specific and utterly universal.

Perhaps the best compliment I can pay Hagio is praising her ability to make the ineffable speak through pictures, whether she’s documenting the grief that a young woman feels after aborting her baby (“Angel Mimic”) or the intense longing a middle-aged man feels for the college friends who abandoned him (“Marie, Ten Years Later”). Nowhere is this more evident than in the final story, “The Willow Tree.” At first glance, the layout is simple: each page consists of just two large, rectangular panels in which a woman stands beneath a tree, watching a parade of people — a doleful man and a little boy, a group of rambunctious grade-schoolers, a teenager wooing a classmate — as they stroll on the embankment above her. A careful reading of the images, however, reveals a complex story spanning many years. Hagio uses subtle cues — light, weather, and the principal character’s body language — to suggest the woman’s relationship to the people who walk past the tree. The last ten panels are beautifully executed; though the woman never utters a word, her face suddenly registers all the pain, joy, and anxiety she experienced during her decades-long vigil.

For those new to Hagio’s work, Fantagraphics has prefaced A Drunken Dream with two indispensable articles by noted manga scholar Matt Thorn.[4] The first, “The Magnificent Forty-Niners,” places Hagio in context, introducing her peers and providing an overview of her major publications. The second, “The Moto Hagio Interview,” is a lengthy conversation between scholar and artist about Hagio’s formative reading experiences, first jobs, and recurring use of certain motifs. Both reveal Hagio to be as complex as her stories, at once thoughtful about her own work and surprised by her success. Taken together with the stories in A Drunken Dream, these essays make an excellent introduction to one of the most literary and original voices working in comics today. Highly recommended.

A DRUNKEN DREAM AND OTHER STORIES • BY MOTO HAGIO, TRANSLATED BY MATT THORN • FANTAGRAPHICS • 288 pp.

NOTES

1. The Wonderful World of Sazae-San ran in newspapers from 1946 to 1974. The collected strips, comprising 45 volumes in all, have been perennial best-sellers in Japan, with over 60 million books sold. It’s imporant to note that Sazae-san is not shojo manga; the story focuses on a resourceful, strong-willed housewife and her family, a kind of Mother Knows Best story. Nonetheless, Machiko Hasegawa is an important figure in the history of the medium, both for the influence of her strip and her trailblazing role as a female creator.

2. For more information about Hideko Mizuno, see Marc Bernabe’s recent profile and interview at Masters of Manga.

3. Princess Knight has a long and complex publishing history. The original story appeared in Shojo Club from 1953 to 1956, was continued in Nakayoshi in 1958, and revived again for Nakayoshi in 1963. The third version is generally considered to be the definitive one; Tezuka re-worked a few details from the original version and re-drew the series. In 2001, Kodansha released a bilingual edition of the 1963 version which is now out of print.

4. Both essays originally appeared in issue no. 269 of The Comics Journal (July 2005).

FOR FURTHER READING

Bernabe, Marc. “What is the ‘Year 24 Group’?” Interview with Moto Hagio. [http://mastersofmanga.com/2010/06/hagioyear24] [Accessed 7/22/10.]

Gravett, Paul. Manga: 60 Years of Japanese Comics. New York: Collins Design, 2004.

Randall, Bill. “Three By Moto Hagio.” The Comics Journal 252 (April 2003). (Full text available online at The Comics Journal Archives.)

Shamoon, Deborah. “Revolutionary Romance: The Rose of Versailles and the Transformation of Shojo Manga.” Mechademia 2 (2007): 3-18.

Schodt, Frederick. Manga! Manga! The World of Japanese Comics. New York: Kodansha International, 1983.

Thorn, Matt. “The Multi-Faceted Universe of Shoujo Manga.” [http://www.matt-thorn.com/shoujo_manga/colloque/index.php] (Accessed 7/21/10.)

Thorn, Matt. “What Japanese Girls Do With Manga and Why.” [http://www.matt-thorn.com/shoujo_manga/jaws/index.php] (Accessed 7/21/10/)

Toku, Masaki, ed. Shojo Manga! Girl Power! Chico, CA: Flume Press, 2005.

Vollmar, Rob. “X+X.” The Comics Journal 269 (July 2005): 134-36.

WORKS BY MOTO HAGIO AND HER PEERS (IN ENGLISH)

Aoike, Yasuko. From Eroica With Love. La Jolla, CA: CMX Manga/Wildstorm Productions, 2004 – 2010. 15 volumes (incomplete).

Ariyoshi, Kyoko. Swan. La Jolla, CA: CMX Manga/Wildstorm Productions, 2005 – 2010. 15 volumes (incomplete).

Hagio, Moto. A, A’ [A, A Prime]. Translated by Matt Thorn. San Francisco: Viz Communications, 1997. (Reviewed at The Manga Critic on 5/31/10.)

Hagio, Moto, Keiko Nishi, and Shio Sato. Four Shojo Stories. Translated by Matt Thorn. San Francisco: Viz Communications, 1996. (Reviewed at The Manga Critic on 5/31/10.)

Mitsuse, Ryu and Keiko Takemiya. Andromeda Stories. New York: Vertical, Inc., 2007. 3 volumes. (Reviewed at The Manga Critic on 5/26/10.)

Takemiya, Keiko. To Terra. New York: Vertical, Inc., 2007. 3 volumes. (Reviewed at The Manga Critic on 5/23/10.)

Filed Under: Manga Critic Tagged With: Classic, fantagraphics, Magnificent 49ers, moto hagio, shojo

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