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Discussion, Resources, Roundtables, & Reviews

shonen sunday

Frieren: Beyond Journey’s End Vol 1

January 18, 2022 by Anna N

Frieren: Beyond Journey’s End Volume 1 by Kanehito Yamada and Tsukasa Abe

I’m always curious about new Shonen Sunday titles since some of the series that I’ve enjoyed from the magazine just end up having more emotional and narrative depth than the more formulaic series in Shonen Jump. Frieren: Beyond Journey’s End is a deliberately paced fantasy story that examines the question of what happens next after a group of heroes succeeds in their ultimate mission. The party of friends on the verge of retirement includes character types that would not be out of place in any DnD campaign: Frieren, an elven mage, Himmel the Hero, Heiter the priest, and Eisen, a dwarf warrior.

The manga opens as the companions have completed their ten year quest to defeat the Demon King. The group splits up, with Frieren not quite understanding how time is going to pass much more quickly for her companions. She promises to check back with everyone in 50 years with the air of someone who’s going to drop by again next month, and leaves to continue her journey doing magical research. When she does return she finds Himmel transformed into a bald old man with an impressive white beard. When Himmel dies shortly after their reunion, Frieren finds herself more interested in reexamining her memories and trying to think the way humans do. She begins to retrace her party’s previous path and finds some low key magical adventures along the way as she starts to engage more with the idea of time passing for humans. Heiter tricks Frieren into taking on a human apprentice mage named Fern, so Frieren has a new companion along as she begins to come to terms with her past.

There’s a slow and gentle quality to the pacing of Frieren: Beyond Journey’s End. I think it would appeal to anyone who also enjoys Snow White with the Red Hair. There’s also plenty of humor as Frieren attempts to get better at understanding emotions and the human pace of the world. The art is attractive, capably portraying the medieval fantasy settings and capturing the emotional dynamic between the characters. I found reading this first volume both diverting and relaxing.

Filed Under: Manga Reviews, REVIEWS Tagged With: shonen sunday, viz media

Sleepy Princess in the Demon Castle, Vol. 1

August 10, 2018 by Katherine Dacey

Since one in four Americans suffer from insomnia, it seems like there’s a natural market for Sleepy Princess in the Demon Castle, a manga about a character so determined to get a good night’s sleep that she’d risk death or dismemberment for forty winks. Sleepy Princess plays the title character’s insomnia for laughs, however, turning the heroine’s quest for the perfect mattress into a light-hearted romp, rather than an expensive ordeal involving black-out curtains, melatonin, and meditation videos. That the story is fun and breezy is nothing short of a miracle, though older readers may experience a twinge of jealously at Princess Syalis’ ability to fall asleep anywhere, anytime once she has the right gear.

Author Kagiji Kumanomata handles the set-up with great economy: in just two pages, we learn the Demon King has kidnapped Syalis in a bid to conquer the human world. Though the Demon King stashes Syalis in a dungeon populated by fearsome beasts, Syalis quickly sizes up the situation and makes it work to her advantage. “Since I’m hostage, the Demon King has no intention of harming me,” she notes. “I have no duties to take care of here… And the food’s pretty tasty!” The one drawback to her new digs? “I haven’t been able to get a good night’s rest since I was brought here!” she exclaims.

A chance encounter with teddy demons leads to her first epiphany: her captors’ fur is the ideal stuffing for a comfy pillow. Before long, Syalis is roaming the castle in search of softer sheets, mosquito netting, and a more natural light source, the better to regulate her body’s circadian rhythms. Her dogged efforts to sleep longer or more soundly confound her jailers, who are astonished at how brazenly she takes what she needs; Syalis dies at least three times in her quest for the perfect sleep accessories. (Don’t worry; a handsome demon cleric is on hand to resurrect her mangled body.)

As with other one-joke manga, Sleepy Princess occasionally strains for laughs; an episode involving poison mushrooms falls flat, as does a spoof of Princess Knight. The chapters’ brevity helps keep the story from bogging down in bad jokes, as does Kumanomata’s consummate attention to detail; there’s always something funny happening, even if the gags are buried in the background or lurking on the edges of the page. An artful adaptation by Annette Roman helps bridge the translation divide, as do Susan Daigle-Leach’s marvelous sound effects. (If you’ve ever wondered what a posse of demon teddy bears might sound like, she’s got you covered.) Best of all, Kumanomata has barely scratched the surface when it comes to insomnia, leaving the door open for future quests, from finding the right bedtime snack to finding the right temperature for sleeping. Recommended.

SLEEPY PRINCESS IN THE DEMON CASTLE, VOL. 1 • BY KAGIJI KUMANOMATA • TRANSLATION BY TETSUICHIRO MITAYKI • ADAPTATION BY ANNETTE ROMAN • TOUCH-UP ART AND LETTERING BY SUSAN DAIGLE-LEACH • VIZ MEDIA • 174 pp. • RATED TEEN (13+) FOR FANTASY VIOLENCE

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Shonen, shonen sunday, VIZ

Arata: The Legend, Vols. 1-6

September 11, 2011 by Michelle Smith

By Yuu Watase | Published by VIZ Media

As a fan of Yuu Watase’s shoujo classic, Fushigi Yûgi, I expected that I would like Arata: The Legend, her first shounen series. Turns out, I had underestimated my enjoyment: I really like it!

The story begins in a world known as Amawakuni, where the child-like princess is preparing to yield the thrown to her successor after reigning for 60 years. There are no suitable females in the royal (Hime) clan to take her place, however, and so a fifteen-year-old boy named Arata is coerced into passing himself off as a girl until another suitable candidate can be found. During the ceremony, the twelve retainers of the princess—known as the shinsho, because they are masters of powerful sword-gods known as hayagami—revolt and the princess is cut down before Arata’s eyes. The shinsho pin the deed on him and his flight to evade capture takes him to the mysterious Kando Forest, where he is swallowed up and exchanged with his counterpart from another world: Arata Hinohara.

Hinohara has been having a tough time lately. In middle school, he was bullied so much that he eventually stopped going altogether. Now it’s his first year of high school, and at first everything seems to be going okay. He purposefully chose a school far away, where no one would know his old self, and is able to make friends quickly, thanks to his quick actions in capturing a train groper. After a month, however, his former nemesis Kadowaki arrives and the torment starts anew, capped off by the betrayal of Arata’s closest new friend, Suguru.

When he arrives in Amawakuni—and is taken for Arata by everyone he meets—Hinohara is thrust into Arata’s role as a wanted criminal. When his touch awakens a slumbering family artifact—what turns out to be a legendary hayagami known as Tsukuyo—he is suddenly recognized as a sho, which means he’s part of the battle for the the throne. The shinsho overthrew the princess because they were tired of the control she exerted over their powers, but now they must battle and dominate each other until one stands supreme. Like it or not, as a sho, Arata is swept up in the conflict and has two choices: submit himself (this essentially means death) or force others to submit. (Meanwhile, Arata contends with life in modern Japan, including going to school and eventually beating up Kadowaki.)

I really love how Watase fleshes out Hinohara’s complex character here, because everything he does makes sense based on what he’s been through. When he first arrives, he refuses to trust anyone, but when Arata’s childhood friend, Kotoha, makes good on her promises to stick by him no matter what, it has a profound effect on him. Too, the prospect of forcing others to submit reminds him too much of the domination he suffered.

Because of his experiences—and because of the unique property that allows Tsukuyo to safeguard the souls of other sho without actually causing their death—he is gradually able to win over a few sho by sympathizing with their own suffering, whether it be betrayal, isolation, or loneliness. In a conversation with the princess—courtesy of the special necklace that also occasionally allows him to converse with Arata—he promises to unite the hayagami under Tsukuyo and return to her before she dies completely. He’s got a long road ahead, and it’s one that can only be won by changing the hearts of others.

It is this mission of Hinohara’s—not unlike those usually assigned to magical girls—that makes me want to apply the demographic label “jounen” to this series. It’s definitely shounen in scope and feel, but it’s also attuned to its shoujo side. The slowly developing romance between Hinohara and Kotoha is very well done, for example, with Hinohara cognizant of Kotoha’s love for the real Arata and Kotoha confused because “Arata” is responding to her in a way he never did before. I also like that Kadowaki eventually arrives in Amawakuni because a) that is so very Yuu Watase, for two outsiders to come into a fantasy world and immediately assume powerful destinies and b) the ultimate test of Hinohara’s newfound bravery and purpose is for him to be able to sustain it in the face of Kadowaki’s unrelenting hostility.

The pacing of the series is also outstanding. There’s just enough foreshadowing of significant things—the gravestone that connects one of the shinsho, Kannagi, with his reasons for rebelling against the princess—to make the eventual reveal more significant, but one never has to wait too long for the answer to a question. Similarly, Hinohara frequently actually comes out and says what he’s thinking, so misunderstandings are not allowed to perpetuate for long. In fact, revealing the truth behind things—like when Hinohara finally convinces Kotoha that he is not her beloved Arata—gives the story more places to go rather than reducing all dramatic options.

My one complaint about the series is largely rectified by Kadowaki’s entrance into Amawakuni, and that’s that Arata is given very little to do. At first, there’s only a chapter or two from his point of view every once in a while, but once he meets an intriguing girl named Oribe—who can tell he’s an entirely different person than Hinohara—things begin looking up, especially when one of the shinsho is transplanted to Japan in Kadowaki’s place. Suddenly, Arata is in genuine peril, which is bad for him but good for the story!

In the end, while there’s a lot going on in Arata, it never feels like too much, always makes sense, and yet always leaves one wondering what is going to happen next. Not only am I genuinely excited about continuing the series, it has also rekindled my determination to read Fushigi Yûgi: Genbu Kaiden, of which I have heard good things.

Arata: The Legend is still in serialization in Japan; the twelfth collected volume was released there in August 2011.

Review copies for volumes one, two, four, and five provided by the publisher.

Filed Under: REVIEWS Tagged With: shonen sunday, VIZ, Yuu Watase

From the stack: Maoh: Juvenile Remix vols. 4 and 5

May 12, 2011 by David Welsh

The good news: there’s nothing wrong with Maoh: Juvenile Remix (Viz) that Kazuya Minekura couldn’t fix. The bad news: Maoh: Juvenile Remix was created by Megumi Osuga.

Maoh, based on a story by Kotaro Isaka, has an interesting plot. A corporation is undertaking a neighborhood revitalization plan that basically involves razing the place and displacing the residents to make room for luxury high-rises. The corporation is opposed by a group of vigilantes led by an enigmatic and ostensibly charismatic figure named Inukai. Caught in the middle of these two forces is a high-school student named Ando who has the minor psychic power of being able to put his words into the mouths of others.

The story is packed with corrupt officials, hired killers, angry mobs, and generally seedy types. There are attempts at moral complexity and the angst of personal choice in a crumbling world. There’s a reasonable sprinkling of homoeroticism.

In other words, it reminds me of Minekura’s Wild Adapter (Tokyopop). Unfortunately, it also makes me wish I was reading Wild Adapter instead.

The main problem with Maoh is its leaden sincerity. Ando makes Hamlet look like a type-A personality, and his use of his “ventriloquism” is generally awkward and hard to follow. (How does forcing people to quote Kamen Rider protect you from mob violence?) The dialogue is almost always overblown, and Ando’s droning internal monologues may make you wish someone else was putting words in his mouth.

The promising plot is generally sacrificed to spectacle. The people of Nekota City seem even more prone to mob mentality than the denizens of Springfield, and it’s supposed to be chilling here instead of goofy and ironic. Inukai and his vigilantes seem to have no credible moral position, and their opponents in the Anderson Group are just greedy, which equates to “bad.” There are interesting arguments to be made in a story like this, but it’s just a frame for bombast in this case.

The quality of the art varies quite a bit. Some chapters have a sleek competence that resembles a combination of Takeshi Obata and Naoki Urasawa. A lot of the time, the pages seem like they’ve been finished in a hurry. I would describe the character design as patchy; I’ve seen many a manga assassin look ridiculous and still be terrifying, but Osuga doesn’t strike that balance. Some of the crowd scenes display too-strenuous attempts to achieve visual variety and end up looking like a community theatre musical chorus that was asked to provide its own costumes. Even the homoeroticism doesn’t help, as it frequently seems inadvertent, unless Osuga is trying to suggest what a cute couple Ando and his younger brother might be.

Maoh badly needs some of Minekura’s polish and slyness, but it has neither. It’s just lumpy and overly serious, with a waffling protagonist who lacks urgency. Hard as it tries to simulate it, Maoh lacks the sex appeal it needs to really be something.

(Based on review copies provided by the publisher.)

 

Filed Under: REVIEWS Tagged With: Shogakukan, Shonen, shonen sunday

5 Reasons to Read InuYasha

April 29, 2011 by Katherine Dacey 26 Comments

InuYasha was the first comic that I actively collected, the manga that introduced me to the Wednesday comic-buying ritual and the very notion of self-identifying as a fan. Though I followed it religiously for years, trading in my older editions for new ones, watching the anime, and speculating about the finale, my interest in the series gradually waned as I was exposed to new artists and new genres. Still, InuYasha held a special place in my heart; reading it was one of my seminal experiences as a comic fan, making me reluctant to re-visit InuYasha for fear of sullying those precious first-manga memories. VIZ’s recent decision to re-issue InuYasha in an omnibus edition, however, inspired me to pick it up again. I made a shocking discovery in the process of re-reading the first chapters: InuYasha is good. Really good, in fact, and deserving of more respect than it gets from many critics.

What makes InuYasha work? I can think of five reasons:

1. The story arcs are long enough to be complex and engaging, but not so long as to test the patience.

There’s a Zen quality to Rumiko Takahashi’s storytelling that might not be obvious at first glance; after all, she loves a pratfall or a sword fight as much as the next shonen manga-ka. Don’t let that surface activity fool you, however: Takahashi has a terrific sense of balance, staging a romantic interlude between a demon-of-the-week episode and a longer storyline involving Naraku’s minions, thus preventing the series from devolving into a punishing string of battle arcs. The other great advantage of this approach is that Takashi carves out more space for her characters to interact as people, not just combatants; as a result, InuYasha is one of the few shonen manga in which the characters’ relationships evolve over time.

2. Takahashi knows how to stage a fight scene that’s dramatic, tense, and mercifully short.

‘Nuff said.

3. InuYasha‘s villains are powerful and strange, not strawmen.

Though we know our heroes will prevail — it’s shonen, for Pete’s sake — Takahashi throws creative obstacles in their way that makes their eventual triumph more satisfying. Consider Naraku. In many respects, he’s a standard-issue bad guy: he’s omnipotent, charismatic, and manipulative, capable of finding the darkness and vulnerability in the purest soul. (He also has fabulous hair, another reliable indication of his villainy.) Yet the way in which Naraku wields power is genuinely unsettling, as he fashions warriors from pieces of himself, then reabsorbs them into his body when they outlive their usefulness. Naraku’s manifestations are peculiar, too. Some are female, some are children, some have monstrous bodies, and some have the power to create their own demonic offspring, but few look like the sort of golem I’d create if I wanted to wreak havoc. And therein lies Naraku’s true power: his opponents never know what form he’ll take next, or whether he’s already among them.

Sesshomaru, too, is another villain who proves more interesting than he first appears. In the very earliest chapters of the manga, he’s a bored sociopath who has no qualms about using InuYasha’s mama trauma to trick his younger brother into revealing the Tetsusaiga’s location. As the story progresses, however, Sesshomaru begins tolerating the company of a cheerful eight-year-old girl who, in a neat inversion of the usual human-canine relationship, is dependent on her dog-demon master for protection, food, and companionship. Takahashi resists the urge to fully “humanize” Sesshomaru, however; he remains InuYasha’s scornful adversary for most of the series, largely unchanged by his peculiar fixation with Rin.

And did I mention that Sesshomaru has awesome hair? Oh, to be a villain in a Takahashi manga!

4. InuYasha‘s female characters kick ass.

Back in 2008, Shaenon Garrity wrote a devastatingly funny article about the seven types of female characters in shonen manga, from The Tomboy to The Little Girl to The Experienced Older Woman. I’m pleased to report that none of these types appear in InuYasha; in fact, InuYasha boasts one of the smartest, toughest, and most appealing set of female characters in shonen manga. And by “tough,” I don’t mean that Kagome, Kikyo, and Sango brandish weapons while wearing provocative outfits; I mean they persist in the face of adversity, even if their own lives are at stake. They’re strong enough to hold their own against demons, ghosts, and heavily armed bandits, and wise enough to know when words are more effective than weapons. They’re not adverse to the idea of romance, but recovering the Shikon Jewel takes precedence over dating. And they’re woman enough to cry if something awful happens, though they’d rather shed their tears in private than show their pain to others.

5. The horror! The horror!

Takahashi may have the coolest resume of anyone working in manga today; not only did she study script writing with Kazuo Koike, she also worked as an assistant to Kazuo Umezu — an apprenticeship that’s evident in the early chapters of InuYasha. In between Kagome and InuYasha’s first encounters with Naraku are a handful of short but spooky stories in which seemingly benign objects — a noh mask, a peach tree — are transformed by Shikon Jewel shards into instruments of torture and killing. Takahashi’s horror stories are less florid than Umezu’s, with fewer detours into WTF? territory, but like Umezu, Takahashi has a vivid imagination that yields some decidedly scary images. Here, for example, is the demonic peach tree from chapter 79, “The Fruits of Evil”:

Takahashi doesn’t just use these images to shock; she uses them to illustrate the consequences of ugly emotions, impulsive actions, and violent behavior, to show us how these choices slowly corrode the soul and transform us into the most monstrous version of ourselves. (Also to show us the consequences of substituting human bones and blood for Miracle Gro. Kids, don’t try this at home.)

What Takahashi does better than almost anyone is walk the fine line between terror and horror. Gothic novelist Ann Radcliffe, author of The Mysteries of Udolpho (1794) and The Italian (1797), was one of the first writers to argue that terror and horror were different states of arousal. “Terror and Horror are so far opposite, that the first expands the soul and awakens the faculties to a high degree of life; the other contracts, freezes and nearly annihilates them,” she wrote in an 1826 essay, “On the Supernatural in Poetry.” Critiquing Radcliffe’s work in 1966, Devendra P. Varma explained that difference more concretely: “The difference between Terror and Horror is the difference between awful apprehension and sickening realization: between the smell of death and stumbling against a corpse.” And that’s exactly where Takahashi operates: she gives us tantalizing, suggestive glimpses of scary things, then keeps them obscured until the denouement of the story, allowing our imaginations to supply most of the grisly details. We read her work in a heightened state of awareness, which only intensifies our pleasure — and revulsion — when the true nature of Kagome and InuYasha’s foes are revealed.

* * * * *

If you haven’t looked at InuYasha in a while, or missed it during the height of its popularity, now is a great time to give it a try. Each volume of the VIZBIG edition collects three issues, allowing readers to more fully immerse themselves in the story. And if you’re a purist about packaging, you’ll be happy to know that VIZ is finally issuing InuYasha in an unflipped format — a first in the series’ US history.

Filed Under: Manga Critic Tagged With: Horror/Supernatural, inuyasha, Rumiko Takahashi, Shonen, shonen sunday, VIZ, Yokai

5 Reasons to Read InuYasha

April 29, 2011 by Katherine Dacey

InuYasha was the first comic that I actively collected, the manga that introduced me to the Wednesday comic-buying ritual and the very notion of self-identifying as a fan. Though I followed it religiously for years, trading in my older editions for new ones, watching the anime, and speculating about the finale, my interest in the series gradually waned as I was exposed to new artists and new genres. Still, InuYasha held a special place in my heart; reading it was one of my seminal experiences as a comic fan, making me reluctant to re-visit InuYasha for fear of sullying those precious first-manga memories. VIZ’s recent decision to re-issue InuYasha in an omnibus edition, however, inspired me to pick it up again. I made a shocking discovery in the process of re-reading the first chapters: InuYasha is good. Really good, in fact, and deserving of more respect than it gets from many critics.

What makes InuYasha work? I can think of five reasons:

1. The story arcs are long enough to be complex and engaging, but not so long as to test the patience.

There’s a Zen quality to Rumiko Takahashi’s storytelling that might not be obvious at first glance; after all, she loves a pratfall or a sword fight as much as the next shonen manga-ka. Don’t let that surface activity fool you, however: Takahashi has a terrific sense of balance, staging a romantic interlude between a demon-of-the-week episode and a longer storyline involving Naraku’s minions, thus preventing the series from devolving into a punishing string of battle arcs. The other great advantage of this approach is that Takashi carves out more space for her characters to interact as people, not just combatants; as a result, InuYasha is one of the few shonen manga in which the characters’ relationships evolve over time.

2. Takahashi knows how to stage a fight scene that’s dramatic, tense, and mercifully short.

‘Nuff said.

3. InuYasha‘s villains are powerful and strange, not strawmen.

Though we know our heroes will prevail — it’s shonen, for Pete’s sake — Takahashi throws creative obstacles in their way that makes their eventual triumph more satisfying. Consider Naraku. In many respects, he’s a standard-issue bad guy: he’s omnipotent, charismatic, and manipulative, capable of finding the darkness and vulnerability in the purest soul. (He also has fabulous hair, another reliable indication of his villainy.) Yet the way in which Naraku wields power is genuinely unsettling, as he fashions warriors from pieces of himself, then reabsorbs them into his body when they outlive their usefulness. Naraku’s manifestations are peculiar, too. Some are female, some are children, some have monstrous bodies, and some have the power to create their own demonic offspring, but few look like the sort of golem I’d create if I wanted to wreak havoc. And therein lies Naraku’s true power: his opponents never know what form he’ll take next, or whether he’s already among them.

Sesshomaru, too, is another villain who proves more interesting than he first appears. In the very earliest chapters of the manga, he’s a bored sociopath who has no qualms about using InuYasha’s mama trauma to trick his younger brother into revealing the Tetsusaiga’s location. As the story progresses, however, Sesshomaru begins tolerating the company of a cheerful eight-year-old girl who, in a neat inversion of the usual human-canine relationship, is dependent on her dog-demon master for protection, food, and companionship. Takahashi resists the urge to fully “humanize” Sesshomaru, however; he remains InuYasha’s scornful adversary for most of the series, largely unchanged by his peculiar fixation with Rin.

And did I mention that Sesshomaru has awesome hair? Oh, to be a villain in a Takahashi manga!

4. InuYasha‘s female characters kick ass.

Back in 2008, Shaenon Garrity wrote a devastatingly funny article about the seven types of female characters in shonen manga, from The Tomboy to The Little Girl to The Experienced Older Woman. I’m pleased to report that none of these types appear in InuYasha; in fact, InuYasha boasts one of the smartest, toughest, and most appealing set of female characters in shonen manga. And by “tough,” I don’t mean that Kagome, Kikyo, and Sango brandish weapons while wearing provocative outfits; I mean they persist in the face of adversity, even if their own lives are at stake. They’re strong enough to hold their own against demons, ghosts, and heavily armed bandits, and wise enough to know when words are more effective than weapons. They’re not adverse to the idea of romance, but recovering the Shikon Jewel takes precedence over dating. And they’re woman enough to cry if something awful happens, though they’d rather shed their tears in private than show their pain to others.

5. The horror! The horror!

Takahashi may have the coolest resume of anyone working in manga today; not only did she study script writing with Kazuo Koike, she also worked as an assistant to Kazuo Umezu — an apprenticeship that’s evident in the early chapters of InuYasha. In between Kagome and InuYasha’s first encounters with Naraku are a handful of short but spooky stories in which seemingly benign objects — a noh mask, a peach tree — are transformed by Shikon Jewel shards into instruments of torture and killing. Takahashi’s horror stories are less florid than Umezu’s, with fewer detours into WTF? territory, but like Umezu, Takahashi has a vivid imagination that yields some decidedly scary images. Here, for example, is the demonic peach tree from chapter 79, “The Fruits of Evil”:

Takahashi doesn’t just use these images to shock; she uses them to illustrate the consequences of ugly emotions, impulsive actions, and violent behavior, to show us how these choices slowly corrode the soul and transform us into the most monstrous version of ourselves. (Also to show us the consequences of substituting human bones and blood for Miracle Gro. Kids, don’t try this at home.)

What Takahashi does better than almost anyone is walk the fine line between terror and horror. Gothic novelist Ann Radcliffe, author of The Mysteries of Udolpho (1794) and The Italian (1797), was one of the first writers to argue that terror and horror were different states of arousal. “Terror and Horror are so far opposite, that the first expands the soul and awakens the faculties to a high degree of life; the other contracts, freezes and nearly annihilates them,” she wrote in an 1826 essay, “On the Supernatural in Poetry.” Critiquing Radcliffe’s work in 1966, Devendra P. Varma explained that difference more concretely: “The difference between Terror and Horror is the difference between awful apprehension and sickening realization: between the smell of death and stumbling against a corpse.” And that’s exactly where Takahashi operates: she gives us tantalizing, suggestive glimpses of scary things, then keeps them obscured until the denouement of the story, allowing our imaginations to supply most of the grisly details. We read her work in a heightened state of awareness, which only intensifies our pleasure — and revulsion — when the true nature of Kagome and InuYasha’s foes are revealed.

* * * * *

If you haven’t looked at InuYasha in a while, or missed it during the height of its popularity, now is a great time to give it a try. Each volume of the VIZBIG edition collects three issues, allowing readers to more fully immerse themselves in the story. And if you’re a purist about packaging, you’ll be happy to know that VIZ is finally issuing InuYasha in an unflipped format — a first in the series’ US history.

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Horror/Supernatural, inuyasha, Rumiko Takahashi, Shonen, shonen sunday, VIZ, Yokai

The Best Manga You’re Not Reading: Kekkaishi

April 7, 2011 by Katherine Dacey 33 Comments

I have a challenge for all you Shonen Jump readers: pick up a copy of Kekkaishi. It may not be as sexy as Death Note, or as goofy as One Piece, or as battle-focused as Bleach, but what it lacks in flash, it makes up in heart, humor, and good old-fashioned storytelling.

The premise of Kekkaishi is simple: Yoshimori Sumimura, a seemingly unremarkable fourteen-year-old boy, is a kekkaishi, or barrier-master. When he isn’t consuming unhealthy amounts of coffee-flavored milk, dozing off in class, or baking architecturally magnificent cakes (one of his pet obsessions), he’s patrolling the grounds of his school, which sits atop the Karasumori, a locus of magical energy that proves irresistible to ayakashi (demons) looking to augment their power. Yoshimori traps unwanted visitors within cube-shaped barriers, then vaporizes them, barrier and all.

Joining him on patrol are his sixteen-year-old neighbor Tokine Yukimura—a more disciplined kekkaishi whom Yoshimori secretly adores—and a small complement of demons that includes two dog spirits, Madarao and Hakubi, and a half-human, half-ayakashi, Gen Shishio. Further complicating matters are the families themselves: the Sumimuras and Yukimuras detest one another. Though their clans have been tasked with protecting the Karasumori for nearly 500 years, the oldest generation carries on an energetic feud, making it difficult for Yoshimori and Tokine to work together harmoniously. In short, Kekkaishi reads like an entertaining mash-up of Bleach, InuYasha, and Romeo and Juliet. (Or maybe Romeo Must Die. Take your pick.)

Each volume unfurls at a brisk clip, in part because Tanabe doesn’t feel the need to explain the entire mythology of the Karasumori site all at once. Nor does she resort to the kind of lazy, expository dialogue found in many shonen series with complicated backstories. (You know the kind: “As you know, Tokine, we’ve been combating ayakashi together for almost a year, and our faithful demon dog sidekicks have played an indispensable role in helping us rid the site of ayakashi. Don’t you think, childhood friend and neighbor of mine?”) Instead, Tanabe reveals details about the Karasumori site’s past gradually as she introduces new characters and confronts her principal cast members with new demonic challenges. In fact, the kekkaishis’ greatest adversaries—the Kokuburo, a group of powerful demons whose plan for world domination involves taking over the Karasumori site—don’t even appear in the first volume of the series.

What makes Kekkaishi such a joy to read is Yellow Tanabe’s consummate skill as both an illustrator and storyteller. Her artwork is clean and attractive, with bold lines and nicely composed pictures. Though her character designs are immensely appealing—and seem ready-made for the inevitable assortment of lunchboxes, t-shirts, shijikis, and coffee milk drinks that the series inspired—it’s her action sequences that really shine. Kekkaishi is one of the few shonen series where the fight scenes are (a) dynamic (b) thrilling (c) easy to follow (d) essential to the plot and (e) just the right length. There’s also a wonderful sense of play in Tanabe’s combat. Yoshimori and Tokine use kekkaishi not only as traps, but also as aerial stepping-stones that allow them to pursue demons mid-air.

There’s another appealing—and slyly didactic—aspect to these fight scenes as well. Though Yoshimori possesses greater spiritual powers than Tokine, it’s Tokine who frequently saves the day. Why? Because she practices creating barriers with the same diligence as she does her homework. Yoshimori, on the other hand, struggles to master his powers, sometimes embarking on marathon training sessions and other times neglecting to practice at all.

Kekkaishi offers readers more modest pleasures as well. Tanabe creates a colorful cast of supporting characters that include Yoshimori and Tokine’s sparring grandparents, who prove surprisingly spry for a couple of sexagenarians; Yoshimori’s father, who reminds me of James Dean’s apron-clad dad in Rebel Without a Cause; Masahiko Tsukijigaoka, a genial ghost who was a baker in life; Heisuke Matsudo, a nattily-dressed friend of Yoshimori’s grandfather with a specialty in weird science; and Mamezo, the grouchy guardian spirit of the Karasumori site who looks a bit like Kermit the Frog on a bender. Tanabe’s villains are a less colorful and distinctive bunch than, say, Naraku’s various incarnations, but I find that refreshing. For once the hero—and pals—are as vivid and appealing as the bad guys without having sordid or unnecessarily complicated backstories.

Like all shonen series, Kekkaishi suffers from an occasional dry spell. In volumes seven and eight, for example, the series seemed to have lost its mojo; I found the fight scenes tedious and felt Tanabe had fumbled in her depiction of Tokine, who went from being an appealing, competent character to a mere tag-along. But Tanabe quickly righted the ship in volume nine, introducing new characters, fleshing out the Kokoburo’s motives for capturing the Karasumori, staging some ecological intrigue at the Colorless Marsh, and revealing that Yoshimori’s dad has some demon-busting skills of his own. Though volume nine features two dramatic fight scenes, it’s the quieter, character-building moments that really shine, raising the emotional stakes by revealing unexpected facets of the heroes’ personalities; what happens in volume ten is all the more devastating because Tanabe makes us care deeply about her characters’ welfare.

If I still haven’t persuaded you that Kekkaishi is more fun than a barrel of demon monkeys, let me sing the praises of Yellow Tanabe’s omake. I don’t usually read sidebars or gag strips for reasons that David Welsh so aptly summarized in a memorable blog entry:

The content is generally pretty repetitive. They’re working really hard, and they’re sorry they’re behind on their fan mail. This volume isn’t as good as they’d have liked, but they’re trying, and reader support keeps them going. They wish they had a kitty. That sort of thing.

Tanabe’s omake steer clear of the usual bowing and scraping before the fandom. Instead, she depicts herself as a slightly tubby penguin with a perpetual scowl and an implacable panda for an editor. Not much happens in a typical strip, but the back-and-forth between penguin and panda is amusing and, for anyone who’s ever been on the receiving end of editorial criticism, all too true. She also has a lot of fun explaining her creative decisions:

And if you’re still on the fence, let me pull out my trump card: Kekkaishi is complete. Done. Finished. Finito.

After a successful eight-year run in Weekly Shonen Sunday, the series wrapped on April 6th with the publication of its 334th chapter. And by successful, I mean successful in Japan, where the series inspired a 52-episode television series and a robust assortment of video games, and nabbed nabbed the 2007 Shogakukan Award for Best Shonen Series. Here in the US, however, Kekkaishi has barely made a ripple. VIZ has been making a concerted effort to promote the series, featuring sample chapters on its Shonen Sunday website, licensing broadcasting rights to Cartoon Network, and releasing two budget editions: one digital (for the iPad), and one print. (Look for the first three-in-one edition on May 3, 2011.) I’m not sure why Kekkaishi hasn’t caught on with American audiences yet, but now is a great time to jump into this addictive series. I dare you not to like it!

This is a revised version of an essay that originally appeared at PopCultureShock on 5/14/07.

Filed Under: Manga Critic Tagged With: Horror/Supernatural, Shonen, shonen sunday, VIZ, Yellow Tanabe, Yokai

The Best Manga You’re Not Reading: Kekkaishi

April 7, 2011 by Katherine Dacey

I have a challenge for all you Shonen Jump readers: pick up a copy of Kekkaishi. It may not be as sexy as Death Note, or as goofy as One Piece, or as battle-focused as Bleach, but what it lacks in flash, it makes up in heart, humor, and good old-fashioned storytelling.

The premise of Kekkaishi is simple: Yoshimori Sumimura, a seemingly unremarkable fourteen-year-old boy, is a kekkaishi, or barrier-master. When he isn’t consuming unhealthy amounts of coffee-flavored milk, dozing off in class, or baking architecturally magnificent cakes (one of his pet obsessions), he’s patrolling the grounds of his school, which sits atop the Karasumori, a locus of magical energy that proves irresistible to ayakashi (demons) looking to augment their power. Yoshimori traps unwanted visitors within cube-shaped barriers, then vaporizes them, barrier and all.

Joining him on patrol are his sixteen-year-old neighbor Tokine Yukimura—a more disciplined kekkaishi whom Yoshimori secretly adores—and a small complement of demons that includes two dog spirits, Madarao and Hakubi, and a half-human, half-ayakashi, Gen Shishio. Further complicating matters are the families themselves: the Sumimuras and Yukimuras detest one another. Though their clans have been tasked with protecting the Karasumori for nearly 500 years, the oldest generation carries on an energetic feud, making it difficult for Yoshimori and Tokine to work together harmoniously. In short, Kekkaishi reads like an entertaining mash-up of Bleach, InuYasha, and Romeo and Juliet. (Or maybe Romeo Must Die. Take your pick.)

Each volume unfurls at a brisk clip, in part because Tanabe doesn’t feel the need to explain the entire mythology of the Karasumori site all at once. Nor does she resort to the kind of lazy, expository dialogue found in many shonen series with complicated backstories. (You know the kind: “As you know, Tokine, we’ve been combating ayakashi together for almost a year, and our faithful demon dog sidekicks have played an indispensable role in helping us rid the site of ayakashi. Don’t you think, childhood friend and neighbor of mine?”) Instead, Tanabe reveals details about the Karasumori site’s past gradually as she introduces new characters and confronts her principal cast members with new demonic challenges. In fact, the kekkaishis’ greatest adversaries—the Kokuburo, a group of powerful demons whose plan for world domination involves taking over the Karasumori site—don’t even appear in the first volume of the series.

What makes Kekkaishi such a joy to read is Yellow Tanabe’s consummate skill as both an illustrator and storyteller. Her artwork is clean and attractive, with bold lines and nicely composed pictures. Though her character designs are immensely appealing—and seem ready-made for the inevitable assortment of lunchboxes, t-shirts, shijikis, and coffee milk drinks that the series inspired—it’s her action sequences that really shine. Kekkaishi is one of the few shonen series where the fight scenes are (a) dynamic (b) thrilling (c) easy to follow (d) essential to the plot and (e) just the right length. There’s also a wonderful sense of play in Tanabe’s combat. Yoshimori and Tokine use kekkaishi not only as traps, but also as aerial stepping-stones that allow them to pursue demons mid-air.

There’s another appealing—and slyly didactic—aspect to these fight scenes as well. Though Yoshimori possesses greater spiritual powers than Tokine, it’s Tokine who frequently saves the day. Why? Because she practices creating barriers with the same diligence as she does her homework. Yoshimori, on the other hand, struggles to master his powers, sometimes embarking on marathon training sessions and other times neglecting to practice at all.

Kekkaishi offers readers more modest pleasures as well. Tanabe creates a colorful cast of supporting characters that include Yoshimori and Tokine’s sparring grandparents, who prove surprisingly spry for a couple of sexagenarians; Yoshimori’s father, who reminds me of James Dean’s apron-clad dad in Rebel Without a Cause; Masahiko Tsukijigaoka, a genial ghost who was a baker in life; Heisuke Matsudo, a nattily-dressed friend of Yoshimori’s grandfather with a specialty in weird science; and Mamezo, the grouchy guardian spirit of the Karasumori site who looks a bit like Kermit the Frog on a bender. Tanabe’s villains are a less colorful and distinctive bunch than, say, Naraku’s various incarnations, but I find that refreshing. For once the hero—and pals—are as vivid and appealing as the bad guys without having sordid or unnecessarily complicated backstories.

Like all shonen series, Kekkaishi suffers from an occasional dry spell. In volumes seven and eight, for example, the series seemed to have lost its mojo; I found the fight scenes tedious and felt Tanabe had fumbled in her depiction of Tokine, who went from being an appealing, competent character to a mere tag-along. But Tanabe quickly righted the ship in volume nine, introducing new characters, fleshing out the Kokoburo’s motives for capturing the Karasumori, staging some ecological intrigue at the Colorless Marsh, and revealing that Yoshimori’s dad has some demon-busting skills of his own. Though volume nine features two dramatic fight scenes, it’s the quieter, character-building moments that really shine, raising the emotional stakes by revealing unexpected facets of the heroes’ personalities; what happens in volume ten is all the more devastating because Tanabe makes us care deeply about her characters’ welfare.

If I still haven’t persuaded you that Kekkaishi is more fun than a barrel of demon monkeys, let me sing the praises of Yellow Tanabe’s omake. I don’t usually read sidebars or gag strips for reasons that David Welsh so aptly summarized in a memorable blog entry:

The content is generally pretty repetitive. They’re working really hard, and they’re sorry they’re behind on their fan mail. This volume isn’t as good as they’d have liked, but they’re trying, and reader support keeps them going. They wish they had a kitty. That sort of thing.

Tanabe’s omake steer clear of the usual bowing and scraping before the fandom. Instead, she depicts herself as a slightly tubby penguin with a perpetual scowl and an implacable panda for an editor. Not much happens in a typical strip, but the back-and-forth between penguin and panda is amusing and, for anyone who’s ever been on the receiving end of editorial criticism, all too true. She also has a lot of fun explaining her creative decisions:

And if you’re still on the fence, let me pull out my trump card: Kekkaishi is complete. Done. Finished. Finito.

After a successful eight-year run in Weekly Shonen Sunday, the series wrapped on April 6th with the publication of its 334th chapter. And by successful, I mean successful in Japan, where the series inspired a 52-episode television series and a robust assortment of video games, and nabbed nabbed the 2007 Shogakukan Award for Best Shonen Series. Here in the US, however, Kekkaishi has barely made a ripple. VIZ has been making a concerted effort to promote the series, featuring sample chapters on its Shonen Sunday website, licensing broadcasting rights to Cartoon Network, and releasing two budget editions: one digital (for the iPad), and one print. (Look for the first three-in-one edition on May 3, 2011.) I’m not sure why Kekkaishi hasn’t caught on with American audiences yet, but now is a great time to jump into this addictive series. I dare you not to like it!

This is a revised version of an essay that originally appeared at PopCultureShock on 5/14/07.

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Horror/Supernatural, Shonen, shonen sunday, VIZ, Yellow Tanabe, Yokai

Cross Game 1 by Mitsuru Adachi: A-

October 20, 2010 by Michelle Smith

When the first volume of Cross Game arrived at my house, I’m pretty sure my exact words were, “Eee!” Happily, I liked it every bit as I thought I would.

The back cover really says it best: “Cross Game is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age story will change your perception of what shonen manga can be.”

Warning: it’s impossible to discuss one of the nicest aspects of this series without revealing a major spoiler. Proceed at your own risk.

The first of the three volumes of Cross Game that VIZ has bundled together in an attractive omnibus serves as a prologue, of sorts. We meet protagonist Ko Kitamura when he’s in fifth grade, a mischievous and lazy kid whose parents run a sporting goods shop. Nearby, Mr. Tsukishima runs a batting center and his four daughters are a part of Ko’s life, though none more so than sunny Wakaba, who was born the same day as Ko and who alone has the power to motivate him. She’s a very special girl, with a knack for befriending other kids despite their appearance or reputation; the influence her acceptance has on her classmate Akaishi, commonly regarded as somewhat of a hoodlum, is destined to be lifelong.

Tragedy strikes at swimming camp when Wakaba attempts to save someone else and ends up drowning herself. Despite her physical absence from the story after this point, Wakaba’s presence remains a palpable one. As the story jumps ahead four years, we find Ko still continuing to perform the daily workout he promised her he would do as a means of improving his baseball skills and Akaishi leading the junior high baseball team (and staying out of trouble). Ko hasn’t joined the team because of some jerks that were on it when he was a first year, but once Akaishi tells him that on the last morning of her life, Wakaba passed by his parents’ store and mentioned that she’d dreamed about Akaishi and Ko going to Koshien together, he begins training without another word necessary. Ko may be a slacker if left to his own devices, but if it’s something Wakaba wanted, he is going to make sure it becomes reality, no matter what. It’s clear Akaishi feels the same.

The boys move into high school, where the interim principal has hired an unprincipled baseball coach with a good record at Koshien. Ko, Akaishi, and their friend Nakanishi don’t want to play for such a fellow and opt to remain on the junior varsity team; as the volume ends they’re preparing to show up the varsity team in an upcoming scrimmage game. Tying in with this is the sad story of Aoba, Wakaba’s younger sister. Aoba is passionate about baseball and is even the captain of the junior high team. Unfortunately, because she’s a girl she can only ever pitch in practice games and can never be deemed more than a devoted fan. Aoba and Ko clash personally, as well, as she still resents him for the closeness he shared with Wakaba, though it’s clear they’re destined to end up together.

Cross Game is a pretty low-key story that’s part slice-of-life and part sports manga. Typically, the protagonists in the latter don’t have such a touching reason for wanting to excel at their sport, and neither do they feature two guys nurturing a bittersweet memory of the same beloved girl in their hearts. The characters really grow on you—Ko seems a little bratty at first, but shows time and again that he’s a good person, particularly in how he treats Momiji, Wakaba and Aoba’s little sister—and I love that Ko’s two best friends are kind of burly and unattractive. You don’t see that a lot in manga.

I have two minor complaints, but I’ve been given to understand that they’re both common attributes of Mitsuru Adachi’s manga. The first is that some of the character designs—particularly of children—are positively dumpy. Too, a lot of the recurring characters have faces that are difficult to remember, though this is not the case at all for the primary players. Secondly, the fourth wall gets broken all the time. Adachi himself appears and the characters are often shown reading his manga. The story doesn’t take itself too seriously, so this is not as glaring as similar moments in NANA, for example, but I found it kind of irksome all the same.

The second omnibus of Cross Game, this time containing volumes four and five of the original Japanese releases, is due in January. I am looking forward to that scrimmage game—and Ko finally getting to show off his amazing baseball abilities—so much that it isn’t even funny.

Cross Game is published in English by VIZ, who is bundling the seventeen-volume series into eight chunky tomes. This one is comprised of the first three volumes and the others will contain two each.

This review was originally published at Comics Should Be Good.

Review copy provided by the publisher.

Filed Under: Manga, Shounen Tagged With: Mitsuru Adachi, shonen sunday, VIZ

Hyde & Closer, Vol. 1

July 28, 2010 by Katherine Dacey

hyde1Move over, Chucky — there’s a new doll in town.

His name is Hyde, and he’s a stuffed bear who wears a fedora, chomps cigars, and wields a chainsaw. (More on that in a minute.) Hyde belongs to thirteen-year-old Shunpei Closer, a timid junior high school student whose biggest talent is avoiding conflict. Watching Shunpei dodge bullies at school, it’s difficult to believe that he is, in fact, the grandson of Alysd Closer, a powerful, globe-trotting sorcerer with enemies on every continent. Keenly aware that his rivals might seek revenge against his family, Alysd created Hyde, a plush fighting machine capable of fending off attacks with a magical chainsaw. Hyde remained dormant for almost six years before the delivery of a mysterious package containing a murderous, knife-throwing sock monkey activated his abilities. (I can’t believe I just typed the phrase, “knife-throwing sock money,” but there it is.) Thus begins a kind of magical tournament manga that pits Hyde and Shunpei against an array of powerful sorcerers and their toy henchmen.

…

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Filed Under: Manga Critic Tagged With: Shonen, shonen sunday, VIZ

Hyde & Closer, Vol. 1

July 28, 2010 by Katherine Dacey

Move over, Chucky — there’s a new doll in town. His name is Hyde, and he’s a stuffed bear who wears a fedora, chomps cigars, and wields a chainsaw. (More on that in a minute.) Hyde belongs to thirteen-year-old Shunpei Closer, a timid junior high school student whose biggest talent is avoiding conflict. Watching Shunpei dodge bullies at school, it’s difficult to believe that he is, in fact, the grandson of Alysd Closer, a powerful, globe-trotting sorcerer with enemies on every continent. Keenly aware that his rivals might seek revenge against his family, Alysd created Hyde, a plush fighting machine capable of fending off attacks with a magical chainsaw. Hyde remained dormant for almost six years before the delivery of a mysterious package containing a murderous, knife-throwing sock monkey activated his abilities. (I can’t believe I just typed the phrase, “knife-throwing sock money,” but there it is.) Thus begins a kind of magical tournament manga that pits Hyde and Shunpei against an array of powerful sorcerers and their toy henchmen.

You don’t have to be a ten-year-old boy to find the sight of karate-chopping, knife-throwing dolls amusing, though it certainly helps. There’s a gleeful, go-for-broke quality to the fight scenes that evokes the feeling of real childhood play, a sensation akin to chopping off your Barbie’s hair or staging an epic battle between your sister’s My Little Ponies and your Star Wars action figures. Making these scenes even more enjoyable is Hyde, who sounds like an affectionate parody of James Cagney, punctuating the combat with sharp, funny one-liners that wouldn’t be out of place in The Public Enemy.

Yet for all the energy and goodwill engendered by these scenes, Hyde & Closer tends to bog down in exposition masquerading as dialogue, thanks to its rather complicated mythology. The rules of engagement are different for each opponent, which means that Hyde spends part of every fight outlining his strategy for defeating the villain du jour. Hyde isn’t the only character who sounds, at time, more like an omniscient narrator than a participant in the action; the villainous sock monkey, for example, lectures Shunpei at great length about Alysd’s true identity, scoffing at Shunpei for thinking gramps was an archaeologist. “That’s his cover story,” the monkey explains. “I guess no one told you anything.” (Or, more accurately, “I guess that’s my opening to disabuse you of that silly notion!”)

The battle scenes are further encumbered by Shunpei’s self-flagellating outbursts, usually along the lines of “I’m pathetic!” or “It’s all my fault!” Each time Shunpei doubts himself, the action comes to a screeching halt until he can muster the courage to stop whimpering and start fighting. Shunpei is clearly meant to be the kind of average-joe character that readers can identify with, but it’s hard to imagine anyone over the age of ten or eleven finding him sympathetic; after all, his bodyguard is quite handy with a chainsaw. Call me crazy, but I’d find that rather empowering.

If the script is a little creaky, Haro Aso’s artwork is bold, stylish, and suitably sinister. Hyde, by far, is his best creation, with his enormous button eyes, rakishly tilted hat, and jagged seams; he’s the perfect mixture of beloved stuffed animal and thirties gangster, easily transforming from a benign, wide-eyed toy to a glowering menace. (In a nice touch, the stitches on Hyde’s mouth are stretched to their limit whenever he’s spitting dialogue or downing one of his signature drinks: honey on the rocks.) The villains, too, are imaginatively rendered, from the jack-in-the-box with shark-like teeth to the kokeshi with lethal, snaking hair. (Hommage to Junji Ito, perhaps?) The only downside to Aso’s art is his penchant for extreme camera angles. He draws his fight scenes from so many different perspectives — from the floor up, the ceiling down, or directly behind Hyde’s head — that it’s hard to track the characters’ movement through the picture plane; characters have a tendency to pop up in unexpected (and sometimes illogical) places.

Still, it’s hard to deny the appeal of stuffed animal cage matches or teddy bears who swagger like James Cagney, and for those two reasons, I’m going to stick with Hyde & Closer to see where Aso goes with his Fight Club-meets-Winnie the Pooh premise.

HYDE & CLOSER, VOL. 1 • BY HARO ASO • VIZ • 200 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Action/Adventure, shonen sunday, VIZ

One Piece, Vols. 1-3

June 27, 2010 by MJ 10 Comments

One Piece, Vols. 1-3
By Eiichiro Oda
Published by Viz Media
Rated T (Teen)

Monkey D. Luffy wants to be the king of the pirates, but after accidentally eating the mysterious Gum-Gum fruit, his body turns to rubber, ensuring he’ll never be able to swim! Nothing deters Luffy, though, and soon he’s headed off to seek his fortune in the footsteps of his idol, Captain “Red-Haired” Shanks. His goal? To make his way through the infamous Grand Line to seek the greatest pirate treasure of all time, One Piece.

The series’ first three volumes follow Luffy on a series of adventures as he attempts to gather a crew for his trek. Using his rubber-man skills (which come with special names like “gum-gum pistol”) he manages to defeat a corrupt navy captain and two cruel, selfish pirate captains with the help of the crew members he picks up along the way. “Cruel” and “selfish” are key words here, because what sets Luffy and his crew apart from the other pirates they meet is their lack of interest in pillaging and intimidating ordinary folk in order to get what they want.

By the end of the third volume, Luffy has collected two volunteers for his crew. First comes Zolo, a former bounty hunter who aims to be the greatest swordsman on earth. Later, they meet Nami, a master thief and skilled navigator who is determined to find the One Piece herself. Neither are obvious candidates for piracy when Luffy meets them. Zolo, after all, makes his living hunting pirates for money. And Nami hates pirates, to whom she lost someone dear long ago. Fortunately, whether they intend to or not, everybody likes Luffy.

And who can blame them? Luffy’s a cockeyed optimist, but more than that, he’s just an incredibly confident guy, and not in the spastic or swaggering manner of so many shonen heroes. The unearthly, smiling calm with which he faces challenges like getting sucked into an ocean whirlpool or being shot at with a canon would inspire faith in anyone. The series offers action and fighting galore, but its true strength is its grinning hero who simply takes everything as it comes.

Not that Luffy’s the only draw. Though these early volumes follow a fairly strict formula, there is enough heart to keep it from becoming tiresome. One story involving a pet store watchdog who faithfully guards the store after his master’s death is particularly touching. Also, the series’ supporting characters are exceptionally well-developed, even just within the first three volumes, and there is obviously much more about them to be revealed.

The series’ greatest weakness at this point is that its strict adherence to formula keeps any of the overblown villains Luffy faces from actually being scary. There’s no doubt at all when reading these volumes that Luffy will prevail (as always), with no major casualties among those he cares about. As a result, though the series is incredibly fun and filled with exciting action and hi-jinx, there’s never any real sense of danger. While this is perfectly fine in the short-term, as a new reader, it will be interesting to see how/if this changes over the course of the series and whether it’s enough to hold my attention.

With 58 volumes published in Japan and more on the way, One Piece has more than proven its staying power. I certainly look forward to more!

Review copy provided by the publisher. This review is a part of Shonen Sundays, a collaborative project with Michelle Smith. Buy this book at Amazon.com

Just a quick personal note: Since this is the last of our Shonen Sundays posts, I’d like to thank Michelle for inviting me into this idea of hers and for recommending two great series for me to enjoy! It’s been a great shonen-filled month. Thanks to all of you, too, for indulging us!

Filed Under: MANGA REVIEWS Tagged With: One Piece, shonen sunday

Black Butler, Vols. 1-2

June 20, 2010 by MJ 6 Comments

Black Butler, Vols. 1-2
By Yana Tobaso
Published by Yen Press
Rated OT (Older Teen)

Sebastian Michaelis is the dashing, fantastically capable, devoted butler of the Phantomhive family, whose only son (junior high-aged Ciel) has commanded the estate and its businesses since the demise of his parents. Sebastian performs his duties with super-human strength and skill, able to create elaborate chocolate sculptures and fight off scores of assassins in a single breath. “I am the butler of the Phantomhive family. It goes without saying that I can manage something as trivial as this,” is the standard line (with variations).

The story begins as a comic romp, with Sebastian being forced to employ his outrageous skills in order to compensate for the incompetence of the rest of the estate’s bumbling staff–a group of characters so grating it’s incredibly difficult to find them funny. This circumstance is only made worse by the section following, in which Ciel’s overly exuberant young fiancée makes the irritating staff seem downright loveable. Fortunately, just as one might be tempted to toss the book across the room in a fit of frustration, things begin to look up.

As it turns out, Sebastian isn’t super-human. He’s not human at all, but rather a devil who has entered into a contract with Ciel. Though he’s bound to serve Ciel devotedly until the end of his life, Ciel’s soul will then be Sebastian’s for eternity, a shift into darkness that finally brings the series to life. Sebastian’s sinister nature not only makes him more compelling as a character, but it also humanizes Ciel, who suddenly becomes a complex victim instead of just a cold, soulless pre-teen. The series’ second volume improves on this further, thanks in no small part to the fact that its primary adventure takes place away from the Phantomhive estate and its maddeningly dim employees.

The story’s action is elegant and beautifully-drawn, and it is the action that provides most of the series’ highlights, at least in the first two volumes. Even Tobaso’s humor works best in these moments, lending genuine whimsy to Sebatian’s battles as he takes out hired gunmen with kitchen forks and knives. Unfortunately, some of the series’ other elements are less whimsical than disturbing.

Black Butler runs in Square Enix’s Monthly GFantasy, a magazine filled with quite a number of very pretty shonen manga drawn by women, such as Jun Mochizuki’s Pandora Hearts, Yuhki Kamatani’s Nabari no Ou, Peach Pit’s Zombie-Loan, Naked Ape’s Switch, and Yun Kouga’s Gestalt. That these series are intended to appeal to female readers seems plain, with their bishonen character designs, elaborate costuming, and frequent BL overtones.

Unfortunately, Black Butler‘s specialty is not just BL but shota, which makes Sebastian even creepier and not at all in a good way. Though there may be nothing essentially inappropriate about Sebastian associating Ciel’s sleeping face with the soft pads of a cat’s paw, there’s an authorial wink to the audience that feels somewhat less than pure.

That said, though Black Butler gets off to a very slow and fairly vapid start, there is a sense that a deeper story lies within. With Tobaso’s pretty artwork as pleasant accompaniment, it may be worth sticking around just to see.

Review copies provided by the publisher. This review is a part of Shonen Sundays, a collaborative project with Michelle Smith.

Filed Under: MANGA REVIEWS Tagged With: black butler, shonen sunday

Two by Inoue: Slam Dunk & Real

June 13, 2010 by MJ 22 Comments

Slam Dunk, Vols. 1-2
By Takehiko Inoue
Published by Viz Media

Red-haired tough guy Hanamichi Sakuragi just can’t get a girl. After a string of rejections in junior high, he finally meets pretty Haruko on his first day of high school. Trouble is, Haruko already has a huge crush on a junior high basketball star who has also enrolled at their school! Determined to win Haruko’s heart, Hanamichi decides to join the basketball team. He’s a huge, strong guy with a lot of natural ability. Unfortunately, he’s also brash, self-involved, and utterly lacking in maturity or emotional boundaries. Can Hanamichi ever learn to be a team player?

On one hand, Slam Dunk is an extreme example of a typical shonen sports manga, with its overblown characters, outrageous rivalries, and intense focus on winning. On the other, it is a fresh, lighthearted look at a guy who just can’t seem to catch a break, despite a level of optimism previously unknown to mankind.

It’s not that Hanamichi never wins, of course. The guy can’t lose in a fight, and he even manages to win (sort of) against Haruko’s brother Akagi (who also happens to be the captain of the basketball team) in an epic game of one-on-one. What he can’t win, no matter how he tries, is the girl, and it’s somehow refreshing to meet a shonen sports hero whose real focus is far, far from the game. Also, while Hanamichi’s myopic pig-headedness makes him generally insufferable, it’s also the key to his charm.

There’s a scene in the second volume, for instance, in which the captain of the school’s judo team attempts to lure Hanamichi away from basketball by offering him some photographs of Haruko in exchange. After a series of conversations consisting basically of, “So, will you join the team?” “No.” “But don’t you want the photos?” “I do!” it finally becomes clear that Hanamichi intends to refuse the captain’s offer and simply take the photos by force. Though the scene does nothing to improve Hanamichi’s image as a hopeless brute, it is surprisingly satisfying to see the judo captain’s tired scheme dismissed so easily.

Another strength of the series is its supporting characters. Though Hanamichi’s strong and silent love rival, Rukawa, is barely seen in these early volumes, basketball captain Akagi is already a powerful character. Mature enough to separate his personal dislike of Hanamichi from his responsibilities as captain, he displays the beginnings of the kind of depth and nuance found in Inoue’s later seinen series, Real. Also notable is the basketball team’s manager, Ayako, who is very much welcome as a confident, athletic, female presence on the testosterone-heavy court.

Inoue’s art is similarly refreshing, with a clean, easy-to-follow quality too rare in shonen manga. The artwork is quite expressive as well, revealing a real investment in the characters and a genuine love of the game.

Though the real action gets a slow start in favor of important characterization (and some less impressive class hi-jinx), Slam Dunk shows its potential right from the beginning. Just two volumes in, it’s not difficult to see why it’s a popular series on both sides of the Pacific. Recommended.

This review is a part of Shonen Sundays, a collaborative project with Michelle Smith.

*****

Real, Vols. 1-8
By Takehiko Inoue
Published by Viz Media

Tomomi Nomiya is a high school dropout, consumed by guilt over his involvement in a motorcycle accident that leaves a young woman without the use of her legs. Kiyoharu Togawa is a former junior high runner whose struggle with bone cancer costs him his right leg below the knee. Hisanobu Takahashi is a high school basketball hotshot who becomes paralyzed from the chest down after colliding with a truck while riding a stolen bicycle. What these three teens all have in common is a passion for basketball.

It’s not quite fair to compare this series to Takehiko Inoue’s earlier basketball series, Slam Dunk. After all, Slam Dunk is written for young boys, and Real for adults. Still, with both series being released concurrently in English, its difficult to resist. Though Slam Dunk contains the seeds of a great basketball manga, it is through Real that Inoue is able to express not only his real love of the game, but his real insight into the human condition.

The main action of the series revolves around the Tigers, a wheelchair basketball team with which Togawa maintains a fairly tormented relationship over the course of the series’ early volumes. It’s this team that brings Togawa and Nomiya together to begin with (in a sort of roundabout way). And though Takahashi has (as of volume eight) still just barely begun rehabilitation that might make it possible for him to one day participate in wheelchair basketball, it feels inevitable that he’ll end up there at some point. The basketball scenes in this series are intense, in a very different way from the super-fueled play in Slam Dunk, and entirely gripping even for non-fans of the game.

What’s most impressive about this series, however, is Inoue’s ability to get inside his characters’ heads and transform their thoughts and feelings into compelling narrative. Enormous chunks of the later volumes, for instance, involve Takahashi’s bitterness over his father leaving him as a child, torment over his current condition, and his inability to adjust to his new body.

Inoue not only brings Takahashi’s memories to life with a series of powerful flashbacks, he also focuses heavily on Takahashi’s grueling rehabilitation process, with a level of realism that kicks your average training montage squarely in the behind. Yet, through all this, Inoue deftly steers clear of allowing his story become mired in its own weight. Even the series’ heaviest sequences are a true pleasure to read.

Something that seems important to note, and possibly why Real is able to avoid becoming intolerably dark, is that it’s clear from the beginning that Inoue genuinely likes people. Despite the fact that each of his characters has endured terrible heartbreak, pain, and various levels of personal misery (not to mention that most of them have also been responsible for causing significant pain to others), Real is far from cynical. There is no overarching disappointment in humanity here, no deep bitterness, no long-winded speeches about the unavoidable fallibility of the species. Even his characters’ most bitter reflections are directed toward individuals rather than humanity as a whole.

Inoue’s artwork in this series is impressively mature. Without the attractive sheen of Slam Dunk‘s shonen sensibility, the world of Real is unpolished and gritty. Inoue’s early expressiveness is even more pronounced in this series, and much more detailed. Also, despite some great dialogue, Inoue lets his artwork do the bulk of the storytelling. Important moments are played out visually, panel-to-panel, without the need for any narration or extraneous dialogue to pick up the slack.

Both heart-wrenching and down-to-earth, this series makes the most of its human drama, both on and off the court, without ever sinking into melodrama. Simply put, Real is real. Highly recommended.

Review copies of vols. 5-8 provided by the publisher.

Filed Under: MANGA REVIEWS Tagged With: real, shonen sunday, slam dunk

Introducing Shonen Sundays

June 7, 2010 by MJ 4 Comments

Yesterday saw the first posts in a new month-long series, Shonen Sundays, a joint project with Michelle Smith of Soliloquy in Blue. To quote her introductory post:

“MJ (of Manga Bookshelf) and I have often talked about our ardent love for shounen manga … Unfortunately, our conversations have been somewhat limited because neither of us has read the other’s favorite series. With that in mind, the idea for Shounen Sundays was born.

Here’s how it works: each Sunday in June, MJand I will post a review of a shounen manga that is new to us, two that are among the other’s favorites and two of our own choosing.”

Check out Michelle’s post for more.

This past weekend, I reviewed the first two volumes of Arata: The Legend …

Read More

Filed Under: NEWS Tagged With: shonen sunday

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