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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Katherine Dacey

Magic Knight Rayearth, Vol. 1

July 22, 2011 by Katherine Dacey 24 Comments

Shonen manga in drag — that’s my quick-and-dirty assessment of CLAMP’s Magic Knight Rayearth, a fantasy-adventure that adheres so closely to the friendship-effort-victory template that it’s easy to forget it ran in the pages of Nakayoshi. A closer examination reveals that Rayearth is, in fact, a complex, unique fusion of shojo and shonen storytelling practices.

If you missed Rayearth when it was first released by Tokyopop, the story goes something like this: three schoolgirls are summoned to defend the kingdom of Cefiro from the wicked priest Zagato, who’s imprisoned Cefiro’s regent, Princess Emeraude, in a watery dungeon. In order to rescue Emeraude, Fuu, Umi, and Hikaru must endure a series of trials that will reveal whether the girls are equal to the task. As the girls advance towards their goal of becoming Magic Knights, however, they begin to realize that Clef Guru, their guide and protector, has misrepresented the true nature of their assignment.

On a moment-to-moment basis, Rayearth reads like shojo. The girls bicker and complain about school; they chibify whenever they’re flustered or frustrated; they cluck and fuss over cute animals; and they share a collective swoon over the series’ one and only cute boy. (He makes a brief but memorable cameo early in the story, as the girls struggle to escape The Forest of Silence.) The girls’ fights, too, are tempered by shojo sentiment; “heart” and compassion play as important a role in defeating many of their enemies as strength and speed.

What sets Rayearth apart from so many other shojo fantasies, however, are the lengthy battle scenes. Fuu, Umi, and Hikaru prove just as adept at repelling surprise attacks and killing monsters as their shonen manga counterparts; though all three girls experience pangs of self-doubt, they show the same steely resolve in combat that Naruto, Ichigo, and InuYasha do. Equally striking is their fierce loyalty to one another; each girl is willing to sacrifice herself so that her friends might live to complete their mission. Though shojo manga can and does stress the importance of female friendship, Rayearth places unusual emphasis on the girls’ shared sense of purpose and commitment to one another. From the very earliest pages of the story, Fuu, Umi, and Hikaru characterize their bond as “sisterhood,” and believe that their love for one another is crucial to their success — a belief that’s systematically tested and proven throughout their journey.

And if you need further proof of Rayearth‘s shonen manga influence, look no further than the Mashins, a trio of anthropomorphic battle robots that Fuu, Umi, and Hikaru awaken in their quest to become Magic Knights. The Mashin are towering, sleek, and lupine, reminiscent of Yoshiyuki Tamino’s iconic mecha designs. Most importantly, the Mashin are fundamental to the story; they’re not an afterthought, but an essential element of the third act, providing the girls with the firepower necessary to combat Zagato.

Yet for all its shonen swagger, Rayearth has some of the most graceful, feminine artwork in the CLAMP canon. The girls’ physical transformations have the same sensual quality as Bernini’s The Ecstasy of St. Theresa, while their magical spells are depicted as undulating waves of energy that envelop their enemies, rather than jagged bolts of light that pierce and slice. Even small, seemingly inconsequential details — Princess Emeraude’s hair, Zagato’s robes — are infused with this same graceful sensibility — the visual antithesis of the spiky, angular aesthetic that prevails in shonen manga.

I only wish Rayearth was as satisfying to read as it is to critique. For all its genre-bending bravado, the script is so painfully earnest that it verges on self-parody. (Sample: “In Cefiro, the heart controls everything. The power of my belief can change the future!”) The girls, too, lack distinctive personalities. Fuu, Umi, and Hikaru are defined primarily by their magical powers and hairstyles, with only superficial differences in behavior and attitude to help readers distinguish them from one another. Perhaps most disappointing is the conclusion, in which we finally grasp the true cause of Emeraude’s imprisonment. For a brief moment, Emeraude seems poised to break free of an onerous responsibility that demands her complete self-abnegation to fulfill. Yet CLAMP’s desire for a dramatic ending demands that Emeraude be punished for even desiring her freedom, making Emeraude the umpteenth female character to be taken out to the woodshed for resisting such a fate.

That said, Magic Knight Rayearth‘s historical importance can’t be denied. Not only was it CLAMP’s first big commercial hit, it was also the title that demonstrated just how effortlessly they could cross genre boundaries. The resulting hybrid of shonen and shojo, sci-fi and fantasy, RPG and classic adventure story is as unique today as it was when it first appeared in the pages of Nakayoshi eighteen years ago, even if some of the visual details and dialogue haven’t aged well. Recommended.

MAGIC KNIGHT RAYEARTH, VOL. 1 • BY CLAMP • DARK HORSE • 640 pp. • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: clamp, Dark Horse, Magic Knight Rayearth, shojo

Magic Knight Rayearth, Vol. 1

July 22, 2011 by Katherine Dacey

Shonen manga in drag — that’s my quick-and-dirty assessment of CLAMP’s Magic Knight Rayearth, a fantasy-adventure that adheres so closely to the friendship-effort-victory template that it’s easy to forget it ran in the pages of Nakayoshi. A closer examination reveals that Rayearth is, in fact, a complex, unique fusion of shojo and shonen storytelling practices.

If you missed Rayearth when it was first released by Tokyopop, the story goes something like this: three schoolgirls are summoned to defend the kingdom of Cefiro from the wicked priest Zagato, who’s imprisoned Cefiro’s regent, Princess Emeraude, in a watery dungeon. In order to rescue Emeraude, Fuu, Umi, and Hikaru must endure a series of trials that will reveal whether the girls are equal to the task. As the girls advance towards their goal of becoming Magic Knights, however, they begin to realize that Clef Guru, their guide and protector, has misrepresented the true nature of their assignment.

On a moment-to-moment basis, Rayearth reads like shojo. The girls bicker and complain about school; they chibify whenever they’re flustered or frustrated; they cluck and fuss over cute animals; and they share a collective swoon over the series’ one and only cute boy. (He makes a brief but memorable cameo early in the story, as the girls struggle to escape The Forest of Silence.) The girls’ fights, too, are tempered by shojo sentiment; “heart” and compassion play as important a role in defeating many of their enemies as strength and speed.

What sets Rayearth apart from so many other shojo fantasies, however, are the lengthy battle scenes. Fuu, Umi, and Hikaru prove just as adept at repelling surprise attacks and killing monsters as their shonen manga counterparts; though all three girls experience pangs of self-doubt, they show the same steely resolve in combat that Naruto, Ichigo, and InuYasha do. Equally striking is their fierce loyalty to one another; each girl is willing to sacrifice herself so that her friends might live to complete their mission. Though shojo manga can and does stress the importance of female friendship, Rayearth places unusual emphasis on the girls’ shared sense of purpose and commitment to one another. From the very earliest pages of the story, Fuu, Umi, and Hikaru characterize their bond as “sisterhood,” and believe that their love for one another is crucial to their success — a belief that’s systematically tested and proven throughout their journey.

And if you need further proof of Rayearth‘s shonen manga influence, look no further than the Mashins, a trio of anthropomorphic battle robots that Fuu, Umi, and Hikaru awaken in their quest to become Magic Knights. The Mashin are towering, sleek, and lupine, reminiscent of Yoshiyuki Tamino’s iconic mecha designs. Most importantly, the Mashin are fundamental to the story; they’re not an afterthought, but an essential element of the third act, providing the girls with the firepower necessary to combat Zagato.

Yet for all its shonen swagger, Rayearth has some of the most graceful, feminine artwork in the CLAMP canon. The girls’ physical transformations have the same sensual quality as Bernini’s The Ecstasy of St. Theresa, while their magical spells are depicted as undulating waves of energy that envelop their enemies, rather than jagged bolts of light that pierce and slice. Even small, seemingly inconsequential details — Princess Emeraude’s hair, Zagato’s robes — are infused with this same graceful sensibility — the visual antithesis of the spiky, angular aesthetic that prevails in shonen manga.

I only wish Rayearth was as satisfying to read as it is to critique. For all its genre-bending bravado, the script is so painfully earnest that it verges on self-parody. (Sample: “In Cefiro, the heart controls everything. The power of my belief can change the future!”) The girls, too, lack distinctive personalities. Fuu, Umi, and Hikaru are defined primarily by their magical powers and hairstyles, with only superficial differences in behavior and attitude to help readers distinguish them from one another. Perhaps most disappointing is the conclusion, in which we finally grasp the true cause of Emeraude’s imprisonment. For a brief moment, Emeraude seems poised to break free of an onerous responsibility that demands her complete self-abnegation to fulfill. Yet CLAMP’s desire for a dramatic ending demands that Emeraude be punished for even desiring her freedom, making Emeraude the umpteenth female character to be taken out to the woodshed for resisting such a fate.

That said, Magic Knight Rayearth‘s historical importance can’t be denied. Not only was it CLAMP’s first big commercial hit, it was also the title that demonstrated just how effortlessly they could cross genre boundaries. The resulting hybrid of shonen and shojo, sci-fi and fantasy, RPG and classic adventure story is as unique today as it was when it first appeared in the pages of Nakayoshi eighteen years ago, even if some of the visual details and dialogue haven’t aged well. Recommended.

MAGIC KNIGHT RAYEARTH, VOL. 1 • BY CLAMP • DARK HORSE • 640 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: clamp, Dark Horse, Magic Knight Rayearth, shojo

Pick of the Week: Something for everyone

July 18, 2011 by MJ, David Welsh, Katherine Dacey, Michelle Smith and Sean Gaffney 5 Comments

It’s a relatively slow week at Midtown Comics, but what’s there is well worth reading, as the Manga Bookshelf bloggers reveal below!


MJ: I’m feeling pretty indecisive this week, with new volumes of a couple of my favorite series shipping into Midtown Comics, as well as new work from a favorite creator. Viz Media’s releases are few but fantastick, as they offer up the latest volume of Fumi Yoshinaga’s Ooku as well as the older (but new to us!) La Quinta Camera from the ever-glorious Natsume Ono. Still, I’ll throw my vote to volume eight of Kou Yaginuma’s Twin Spica, just out from Vertical. Twin Spica contains everything I look for in a series, thoughtful characterization, carefully crafted plot, awesome female characters, and more than a dash of bittersweet whimsy. It’s one of my favorite series currently running, and I wouldn’t miss this volume for the world. Neither should you!

DAVID: Ono and Yoshinaga have become linked in my thinking, as they’re both creators who seem to tell precisely the kind of stories that please them, and if someone would like to publish those stories in their magazines, that’s lovely, but neither is inclined to accommodate the house style. And I love that in a creator. So, while it’s cruel of Viz to force me to pick just one of their works, circumstances demand it. As a result, I’ll go with Yoshinaga’s Ooku, as it’s been longer since I’ve read a new volume of her work than Ono’s. I’m looking forward to more mesmerizing period drama about women in power.

KATE: Tempting as it is to join the chorus of folks praising La Quinta Camera, Ooku: The Inner Chambers, or Twin Spica, I’m going a little further off the reservation with my Pick of the Week: Marvel Comics’ 15 Love. Anyone who’s read my site knows that I’m not a Big Two kinda gal; I’m not keen on superhero comics, and seldom find much outside of DC’s Vertigo imprint that appeals to me as a reader. But I’m genuinely excited to buy 15 Love, a three-issue mini-series about a teenage tennis player who’s juggling competition, school, and a modeling career. The series has an interesting history: originally commissioned in 2003, the project was completed but never published — until now. I’m not sure who Marvel hoped would read it, but the concept and preview art have a pleasant, shojo manga vibe. (You can view a few pages at The Beat.) Even if the story doesn’t live up to Sho Murase’s awesome cover, art 15 Love seems like the kind of comics project that deserves my support as a female reader.

MICHELLE: I am a huge fan of Takehiko Inoue’s Slam Dunk, and though I must admit that I have yet to actually read his other VIZ series, Real and Vagabond, I have been buying them faithfully. I started picking up the Vagabond VIZBIG editions when I had a Border’s gift certificate to burn and, seeing the first one on the shelf, proceeded to flip through it, whereupon I encountered color illustrations so gorgeous I immediately, and without hesitation, proceeded to the checkout counter. My pick this week, therefore, is the tenth VIZBIG edition of Vagabond, collecting what I presume is volumes 28 to 30 of the series.

SEAN: I will be picking the latest Natsume Ono, La Quinta Camera. I didn’t really get into not simple, which I found a bit too depressing for my taste. This new one-shot seems to be more along the lines of Ristorante Paradiso and Gente, however, which is fantastic, as I loved those to death. Ono seems to be at her best when people are sitting around having a conversation, usually while not looking at each other. And this still isn’t quite all of her backlog, either, as we’re supposed to get the short-story collection Tesoro later in the year.



Readers, what looks good to you this week?

Filed Under: PICK OF THE WEEK

Bookshelf Briefs 7/18/11

July 18, 2011 by Michelle Smith, MJ, David Welsh, Katherine Dacey and Sean Gaffney 1 Comment

This week, Michelle, MJ, David, Kate, & Sean check out recent releases from Kodansha Comics, Viz Media, Yen Press, & Vertical, Inc.


Arisa, Vol. 3 | By Natsumi Ando | Kodansha Comics – With the help of classmate Manabe, Tsubasa continues to look for the identity of the “king,” an unknown person who grants wishes and made her twin sister Arisa his target. In this volume, suspicion falls on Midori, Arisa’s boyfriend, who is nearby after a nicely creepy fun-house mirror King sighting, and who is also one of the chosen five, an elite group of students allowed to submit their wishes to the king. Tsubasa can’t believe he’s involved, though, as his friendliness seems too genuine, but she may have to do some untrustworthy things herself if she wants to help her sister. Fast-paced, spooky, and yet thoroughly shoujo, Arisa is a great deal of fun to read. Each time I finish a volume I lament that I do not already have the next in hand. – Michelle Smith

Black Butler, Vol. 6 | By Yana Toboso | Yen Press – The sixth volume of Yana Toboso’s Black Butler finds young aristocrat Ciel Phantomhive and his devilish (literally) butler Sebastian infiltrating a circus upon Queen Victoria’s orders. They’ve been assigned to investigate a string of missing children whose last-known whereabouts coincide with the troupe’s itinerary, and the bulk of the volume sees them first qualifying to join and then attempting to find an opportunity to do some poking around while contending with chores and the appearance of an unfriendly grim reaper. It’s not a bad volume by any means—certainly better than the recent silliness involving a curry competition—but suffers some from being only the first half of the story. Still, the creepy atmosphere Toboso creates for the circus is fun, and there’s a certain satisfaction to be derived from watching imperious Ciel peel potatoes. – Michelle Smith

Black Jack, Vol. 15 | By Osamu Tezuka | Vertical, Inc. – Readers who love Tezuka in his crazy, kitchen-sink mode will find plenty of over-the-top stories in volume fifteen. Black Jack performs a full-body skin graft on a porphyria patient, saves a boy who’s begun sprouting leaves from his body, and gets trapped not once but twice in caves with critically injured people. Entertaining as these stories are, the real highpoint of volume fifteen is “A Surgeon Lives for Music,” in which a famous doctor finds an ingenuous way to circumvent a totalitarian regime’s ban on “decadent” music. “A Surgeon” may not be Tezuka’s best work, but it’s a deeply personal story, touching on two of the most important things in his life: his medical training, and his passion for Ludwig van Beethoven. Highly recommended. – Katherine Dacey

Cross Game, Vol. 4 | By Mitsuru Adachi | Viz Media – Due to an error on Viz’s Facebook page, some of us were afraid that this was the final volume that Viz would publish. Unpleasant as those hours of uncertainty were, they served as a reminder that this series should be praised as often as decency allows, if not somewhat more frequently. The most consistently amazing thing about Adachi’s tale of high-school baseball players is that there’s absolutely no contrivance to it – not in the evolution of the team, not in the prickly relationship between star pitcher Ko and childhood frenemy Aoba, not even in the endearing bits of fourth-wall demolition that Adachi occasionally indulges in. I can think of few manga where the reader is invited to know the characters so well and like them so much, and even fewer examples where that was accomplished with this kind of gentle understatement. Just read it. You won’t be sorry. – David Welsh

Eyeshield 21, Vol. 36 | By Riichiro Inagaki and Yusuke Murata | Viz Media – This is the penultimate volume of Eyeshield 21, and like the volume before it there is a sense that it should have ended with the Christmas Bowl. Much as it’s nice to see Sena take on Panther one last time, this feels more like a victory lap than an actual plot point. Still, it’s a fun victory lap, as we see lots of what make shonen sports manga so great – thinking you’re the strongest and then finding guys who are even stronger, faster, and smarter than you. The second half is the football game, and it’s great seeing all the Japanese stars on the same team. But the highlight is earlier in the book, watching Hiruma and Clifford in a high-stakes poker game, where both parties come out feeling like they’ve lost. Tense stuff. – Sean Gaffney

Seiho Boys’ High School!, Vol. 6 | By Kaneyoshi Izumi | Viz Media – For shoujo manga veterans, the fact that this volume begins with preparations for a school festival (one that involves slapstick humor mixed with cross-dressing, no less) does not bode particularly well. Fortunately, the real purpose of the festival plotline is to explore further one of the series’ most unconventional relationships—that between crude student Nogami and school nurse Fukuhara. The fact taht Izumi is the first creator since Fumi Yoshinaga to make me even remotely interested in a high school student/faculty affair is noteworthy on its own, and if Izumi doesn’t quite have Yoshinaga’s genius, her work still stands out, and in a decidedly positive way. This volume remains true to the tone of the series so far, with its refreshing mix of thoughtful drama and boy-centric humor. Still recommended. – MJ

Skip Beat!, Vol. 24 | By Yoshiki Nakamura | Viz Media – From the creator of Tokyo Crazy Paradise, still unlicensed! (Yes, it never gets old.) After the method acting controversy of the last volume (which apparently bothered me a lot more than it did everyone else), we move on to romance again for this Skip Beat!, as Kyoko is dealing with Valentine’s Day attacks on three fronts: she’s missed Ren’s birthday, and is debating a Valentine gift for him; the loathsome Reino blackmailing her into chocolates; and Sho’s jealousy becoming almost its own separate character. Misunderstandings fuel that last one, but it’s a reminder that it’s not all the Ren and Kyoko show yet. Sho still has a hold of her heart, and isn’t about to give it up easily, as we find out in a gripping cliffhanger. Sho and Kyoko are far more alike than either is really comfortable with. – Sean Gaffney

Skip Beat!, Vol. 24 | By Yoshiki Nakamura | VIZ Media – Valentine’s Day is a staple of shoujo manga, but never has it been so awesome as in volume 24 of Skip Beat!. Just about every male character is hyper-interested in who Kyoko is giving chocolates to and why, from first love and current enemy Sho, who mistakes the “go to hell” chocolates Kyoko makes under duress for Reino (his musical rival) for the real thing, to Ren, who already receives a plethora of chocolates that he never eats but who would still secretly like to receive something romantic from Kyoko. There’s so much misunderstanding—of the justifiable, non-annoying variety, thank goodness—that I’m almost reminded of a Shakespearean comedy. And if that isn’t high praise, I don’t know what is! – Michelle Smith

The Story of Saiunkoku, Vol. 4 | Art by Kairi Yura, Story by Sai Yukino | Viz Media – The latest volume of Saiunkoku focuses on masked Minister Ko, revealing the real reason he hides his face from all but a few close associates. Though these passages have a delicious, soap opera quality to them, volume four feels a little pokey whenever the spotlight shifts to one of the other supporting cast members. The script often bogs down in expository dialogue and voice-overs; a little judicious pruning of subplots and minor characters would do wonders for improving the story’s pace. On the whole, however, Saiunkoku remains an engaging read, thanks to its smart, capable heroine and her dedication to becoming the first woman to take Saiunkoku’s civil service exam — think Yentl with bishies. – Katherine Dacey

Yotsuba&!, Vol. 9 | By Kiyohiko Azuma | Yen Press – I was listening to a podcast in which the participants were discussing some of the pop culture artifacts that they particularly missed. One that came up was Bill Watterson’s Calvin and Hobbes, that marvelous ten-year look into the mind of a rambunctious little boy and his stuffed tiger. This volume of Yotsuba&! reminded me forcefully of Watterson’s strip, and not just because the title tot gets her own teddy bear. Like Watterson, Azuma absolutely respects the inner life and logic of the kid at the center of his storytelling. Azuma’s approach may be less fanciful than Watterson’s, but it has the same combination of raucous humor and emotional truth. Highlights here include an extended trip to a hot air balloon festival and dinner out for grilled meat. Lovely and spot-on as the balloon outing proved to be, few things delight me as much as seeing Yotsuba hang out with her father and his friends. – David Welsh

Filed Under: Bookshelf Briefs Tagged With: black butler, black jack, cross game, eyeshield, seiho boys high school, Skip Beat!, the story of saiunkoku, yotsuba!

Ghostface, Vol. 1

July 12, 2011 by Katherine Dacey

“What doesn’t kill you will try again later” — so goes the tag line for Min-Woo Hyung’s Ghostface, a sci-fi thriller in which a female assassin is sent to recover a top-secret drug from a gang of thieves. If only the story was as snappy as the jacket copy! Alas, Ghostface is the kind of talky, self-serious comic that interrupts a perfectly good action scene so that one of the characters can intone nonsense about destiny, or explain a key plot detail for the reader’s benefit, or remind his arch-enemy about the source of their mutual animosity.

It’s a pity that Hyung saddled Ghostface with such a ponderous script, as he’s a terrific artist, capable of drawing sexy, strong characters, evocative landscapes, and scary-looking monsters. Sodo, the island on which Ghostface takes place, offers ample evidence of his skill; though the island’s abandoned buildings and shattered roadways are something of a sci-fi cliche, Hyung’s expert use of color imbues these wasted cities with a sepulchral beauty. His characters, too, are stylish: his women are tall and curvy butt-kickers — the better to fill out their skin-tight costumes — while the men have leonine faces and impossibly chiseled torsos. (In a nod to equal-opportunity fanservice, many of Hyung’s male characters like to accessorize a chic outfit with a bare pec or two.)

Storytelling, on the other hand, is not Hyung’s forte. The basic plot is clearly delineated, but the script’s slack pacing and macho posturing grow tiresome quickly. If I had to point to the moment at which I officially lost interest in Ghostface, it would be a scene in which a drug-addled supervillain hovers over an unconscious woman and hisses, “Your flesh will sustain me and bear my fruit… You were born to be my chalice.” Not since Baudelaire declared, “Your memory in me glitters like a monstrance!” have I read such an uninviting pick-up line involving a sacred object.

And if the relic pillow-talk wasn’t goofy enough, Hyung then introduces a sexy ninja, complete with butt-floss outfit, mystical powers, and a taste for other beautiful women. She’s the kind of character who might have worked in the context of a Koike-Ikegami raunchfest, but Hyung’s story is so self-important that he won’t allow her be to crazy or evil or interesting; her primary role is to strike provocative poses, whether she’s torturing the heroine or lying comatose in a hallway. Hyung doesn’t even have the good graces to let us savor how tough she is, treating her big moment of bad-assery so casually that I didn’t realize that she had stabbed herself in the heart with an acupuncture needle until I re-read the scene.

The bottom line: Ghostface looks like a million bucks, but takes itself so seriously that it forgets to be fun.

GHOSTFACE, VOL. 1 • BY MIN-WOO HYUNG • TOKYOPOP • 140 pp. • RATING: MATURE (18+)

Filed Under: Manga Critic Tagged With: Ghostface, Min-Woo Hyung, Tokyopop

Pick of the Week: Cross Game & Others

July 11, 2011 by Sean Gaffney, MJ, David Welsh, Katherine Dacey and Michelle Smith 1 Comment

It’s another heavy release week at Midtown Comics. Join the Manga Bookshelf gang as they choose their week’s picks with new battle robot limb Sean Gaffney leading the way!


SEAN: My pick of the week is Cross Game Volume 4, which has now reached the halfway mark with this volume. Judging by what few sales numbers we see, Cross Game seems to do ‘OK, not great’. Therefore, we must continue to push it to everyone we know, as it really is a fantastic series, not only making baseball exciting even to non-fans, but also having a completely different mood and flow compared to both the typical shonen plot and the typical shonen lead couple. Plus it’s an omnibus, so you get two here! This will have the Japanese volumes 8 & 9.

MJ: I have a feeling Cross Game could be a popular choice this week, so I’ll take up the cause for one of my favorite shounen series, Jun Mochizuki’s Pandora Hearts. Yen Press releases volume six this week, and while it is probably the goofiest installment in the series so far, it still maintains the beautifully creepy vibe I’ve enjoyed all along. Currently running in Square Enix’s GFantasy, this series brings on the girl-friendly fanservice I’ve come to expect from that magazine, along with healthy portions of supernatural adventure, wry humor, and heart-wrenching human drama. And did I mention that it’s creepy? Throw in some really gorgeous costuming, and you’re pretty much got me hooked.

DAVID: MJ’s intuition is correct, as I’m going to second Sean’s recommendation of the fourth Cross Game collection. In spite of industry contractions, we’re still getting a ton of great new manga, and I would put this series right near the top of the list in terms of quality, inventive storytelling, and overall entertainment value.

KATE: Sean said everything that I would have said in support of Cross Game, so I’m going to recommend volume thirty-nine of Case Closed instead. Don’t be intimated by the sheer number of volumes; readers can jump into Case Closed at almost any point in its run and follow the action without difficulty, as the stories are generally short and self-contained. The latest volume pits kid sleuth Conan Edogawa against a serial arsonist whose likes to leave a small model horse at the scene of his fires. True, the story rehearses some familiar mystery/crime procedural tropes, but the brisk pace, smart-looking artwork, and snappy dialogue prevent the series from devolving into a manga re-hash of the Agatha Christie canon.

MICHELLE: Count me in as another voice in support of Mitsuru Adachi’s Cross Game, but I’m also personally looking forward to revisiting Rumiko Takahashi’s RIN-NE, which is now up to its sixth volume. I don’t love the series as ardently as I do some of Takahashi’s other creations, but I’m feeling in the mood to see what’s happening in the story since I last picked it up in volume four. Plus, with InuYasha wrapping up earlier this year, this is now the only Takahashi series with new releases to look forward to. I would probably continue to follow it just for that reason alone!



Readers, what looks good to you this week?

Filed Under: PICK OF THE WEEK

Bookshelf Briefs 7/10/11

July 11, 2011 by Katherine Dacey, MJ, David Welsh and Michelle Smith 18 Comments

This week, Kate, MJ, David, and Michelle are joined by new battle robot member Sean, as they check out new a host of releases from VIZ Media, Yen Press, and Seven Seas, as well as a few final stragglers from recently defunct TOKYOPOP.


Ai Ore!, Vol. 2 | By Mayu Shinjo | VIZ Media – I share David Welsh’s general disdain for romances in which one character tries to persuade the other that it’s “just a matter of time” before they get together, so it’s not a surprise that I found the second volume of Ai Ore! as punishing an ordeal as the first. Author Mayu Shinjo’s greatest misstep is confusing possessive behavior with manliness; Akira unironically calls Mizuki his “woman” so many times I’d swear he’s auditioning to play Stanley Kowalski. Adding insult to injury is Akira’s obsession with getting Mizuki into bed — no matter how many times she refuses him, Akira keeps hounding her to go all the way. Normally in a story this absurd, any nod to realism would be welcome, but here it’s an unpleasant reminder of just how retrograde the story’s sexual politics really are, and no amount of wacky hijinks or cool costumes can conceal that fact. – Katherine Dacey

Ai Ore!, Vol. 2 | By Mayu Shinjo | VIZ Media – Not long after I criticized its first volume, I spotted a conversation in which it was explained that Ai Ore! is intended as a parody. While I generally think that if you have to tell people that something is a parody, it’s not really working, reading through the series’ second volume I can see where that argument is coming from. Unfortunately, making fun of something doesn’t automatically translate into being smarter or better than it is, and this is where Ai Ore! goes horribly wrong for me. Even as it mocks some of shoujo manga’s sillier trends, it reinforces those that offend me most. Most tragically, however, all this parody and pandering is wrapped around what really could be a genuinely revealing look at the relationship between two teens whose bodies don’t conform to accepted gender norms. I would read this story eagerly. Unfortunately, that’s not the story being told. – MJ

Amnesia Labyrinth, Vol. 2 | By Nagaru Tanigawa and Natsumi Kohane | Seven Seas – I gave a mixed review to Volume 1 of this series, but unfortunately the second volume has lost even the slight amount of goodwill I had for the series. An extended dream sequence about 2/3 through just makes things even more muddled, and by separating Souji from Yukako you end up losing any sympathy you may have had for him in the first place. Evil doppelgangers molesting the heroine do add a frisson of discomfort to the proceedings – as does one sister trying to attack/seduce Souji while in a gas mask and military uniform – but this is an unpleasant mess overall. Fans of Tanigawa should stick with the Haruhi Suzumiya novels. – Sean Gaffney

Daniel X: The Manga, Vol. 2 | Story by James Patterson, Art by SeungHui Kye | Yen Press – The James Patterson book-making machine excels at cranking out dystopian teen fantasies in which seemingly ordinary kids possess tremendous, world-changing powers. Small wonder, then, that Yen Press has had such commercial success translating Patterson’s stories into graphic novels. Daniel X, their second Patterson adaptation, focuses on a fifteen-year-old with the ability to create objects with a thought. After his parents are killed by “an intergalactic criminal” — Yen’s words, not mine — Daniel vows to avenge their deaths, using his unique ability to find and destroy extra-terrestrials. The story and dialogue are thoroughly unsurprising — at least from an adult standpoint — but SeungHui Kye’s clean, attractive artwork, gooey aliens, and briskly-paced script will definitely appeal to younger teen readers. A good buy for a school or public library’s YA collection. – Katherine Dacey

Happy Cafe, Vol. 8 | By Kou Matsuzuki | Tokyopop – This is, of course, the final volume of Happy Cafe we’re getting in North America, even though the series ran for a further seven volumes in Japan. Another victim of the Tokyopop closure. It’s a type of manga I’ll miss from Hakusensha, the sort they only seemed to sell to TP and CMX. The plot isn’t that original, the characters are types, and there are far too many of them – here we meet a shy girl with a crush on a boy who has a crush on Uru, as well as Ichiro’s identical twin father – but it’s meat-and-potatoes shoujo that leaves you with a smile on your face and a warm heart. I’ll miss this sort of series. – Sean Gaffney

Ichiroh!, Vol. 5 | By Mikage | Yen Press – I stopped reading newspaper comics a long time ago, and reading the fifth volume of Ichiroh reminds me why I did: the four-panel strip is seldom conducive to good writing. There are plenty of exceptions — Neko Ramen, Peanuts — but more often than not, the format yields tepid jokes, recycled gags, and one-note characters whose personality traits annoy more than they endear. Although Ichiroh! has a more promising set-up than most, focusing on a group of slackers trying to clean up their act and get into college, it’s about as funny as Tank McNamara. Most of the humor depends on the audience’s investment in the characters; if you find Nanako and company cute, their squabbles might bring a smile to your face, but if you don’t, Ichiroh! will grate with the intensity of a Debbie Gibson song, as characters repeat the same behaviors with Sisyphean consistency. – Katherine Dacey

Kekkaishi 3-in-1, Vol. 2 | By Yellow Tanabe | VIZ Media – I’m very glad that Viz is providing an inexpensive entry point for this long-running title. Volumes four through six build a supernatural subculture for the demon-fighting heroes of the series, which yields some entertaining supporting characters, giving the stories additional variety. Chief among Tanabe’s many strengths as a creator is the fact that she has an excellent way with battle sequences. They never run too long, she comes up with great creature designs, the use of her heroes’ powers is imaginative, and the scenes are sprinkled with character-driven humor. You could hardly ask for anything more from battle shônen. The only weakness to this volume is that tough, level-headed Tokine doesn’t get quite as much focus as I’d like. She’s such a great partner for and foil to protagonist Yoshimori that it seems like a waste not to have her in the thick of things. – David Welsh

La Quinta Camera | By Natsume Ono | VIZ Media – The gifted Ono’s professional debut looks like not simple and reads like Gente, which is fine by me. A quartet of men shares an apartment in Italy, and we meet their friends, lovers, and boarders who move in and out of the apartment’s extra room. It’s good-natured slice of life, and I’ve always enjoyed Ono’s work in that category. (I actually enjoy Ono’s work in all categories, so I may not be the most unbiased judge of relative success.) What particularly strikes me about this work is the level of confidence that’s already in evidence. Ono reveals a lot by implication, making the characters’ moods and reactions evident without minute explications of their sources. It’s like the reader is observing their lives without the benefit of an omniscient narrator. You may not know everything there is to know, but you get everything you need to know. – David Welsh

Maid Shokun, Vol. 1 | By Akira Kiduki and Nanki Satou | TOKYOPOP – If you had told me a few weeks ago that I would enjoy a seinen series about pretty young women working in a maid café so much that I would seriously consider buying the rest of the series in Japanese just to see what happens, I would never have believed it. But it’s true! Maid Shokun charms by treating its characters not as objects for fanservice but as employees concerned with the success of their enterprise. Here, the café is a job, not merely an environment where wacky hijinks ensue, and plots revolve around issues like standards of service, interoffice dating, overzealous customers, and whether the establishment should be reclassified as adult entertainment and what that would mean. I’m genuinely bummed that more won’t be available in English, thanks to TOKYOPOP’s untimely demise. – Michelle Smith

Nura: Rise of the Yokai Clan, Vol. 3 | By Hiroshi Shiibashi | VIZ Media – So, remember how in Nura‘s first chapter, protagonist Rikuo (¾ human boy, ¼ yokai) transformed into his yokai self, dealt competently with a rival who challenged his right to inherit leadership of the Nura yokai consortium, and then declared his intent to become Nura’s supreme commander? Well, all of that stuff happens again in volume three. It’s about time—ever since the plot was reset in chapter two (presumably due to the story getting picked up for serialization) it’s been working its way back to this point. I hope Rikuo’s resolution sticks this time and the story can progress, but for now I’m content with the fun cast of supporting characters, the added complication of Rikuo’s friend Kana crushing on his yokai form, and the fact that human Rikuo has started showing some gumption. – Michelle Smith

Pandora Hearts, Vol. 6 | By Jun Mochizuki | Yen Press – Though this volume begins on a serious note, it soon degenerates into utter goofiness as our heroes infiltrate a prestigious high school in order to reintroduce Oz to his younger sister, Ada. Even amidst complete silliness, however, this story finds its way back to the real horror at its core. Pandora Hearts is long on style but not short on substance, and that’s part of what makes it such a great read. That said, this volume’s blushing moe faces (both male and female) become a bit repetitive, and I could do without seeing Oz’s uncle Oscar in a high school uniform ever again. Fortunately, Mochizuki never leaves Dark Creepyville for long, and the volume’s two new characters show a lot of promise. Bring on the drama and gore, Pandora Hearts! – MJ

Filed Under: Bookshelf Briefs Tagged With: Ai Ore!, amnesia labyrinth, daniel x, happy cafe, ichiroh!, kekkaishi, La Quinta Camera, maid shokun, nura: rise of the yokai clan, pandora hearts

The Best Manga You’re Not Reading: Samurai Crusader

July 9, 2011 by Katherine Dacey 19 Comments

Whenever I see Ryoichi Ikegami’s name attached to a project, I know two things: first, that the manga will be beautifully illustrated, and second, that the plot will be completely nuts.

Samurai Crusader, a globe-trotting, name-dropping adventure from the early 1990s, provides an instructive example. The story revolves around a young martial artist who teams up with struggling novelist Ernest Hemingway — yes, that Ernest Hemingway — to prevent an unscrupulous Japanese general from invading Shanghai with Nazi assistance. And if the thought of Hemingway as a butt-kicking action hero isn’t crazy enough, Ikeda and writer Hiroi Oji populate the story with such colorful bit players as a sadistic female military general, a bare-breasted priestess, an axe-wielding Aryan warrior, a demon whisperer, and a ninja with razor-sharp teeth. Ikeda and Oji don’t skimp on the cameos, either; Pablo Picasso, Joseph Goebbels, and Hermann Goering all have brief but memorable walk-on roles, as do Hitler and Emperor Akihito.

This motley assortment of characters are all chasing Kusanagi, a Japanese sword so expertly crafted that it can sever a canon in two. But Kusanagi isn’t just an elegant weapon; it’s a mystical object, capable of bestowing great power on its owner. The Nazis and the Japanese military alike believe that Kusanagi is the key to world domination, and double-cross each other in hopes of stealing it from the Oritsuin clan, a noble Japanese family. Kumomaru, the youngest member of the Oritsuins, is determined to stop both parties from abusing Kusanagi’s power, racing from Paris to Shanghai in a valiant effort to foil Japanese imperial ambitions in China. Along the way Kumomaru befriends Hemingway, beds a sexy French cat burglar, and falls in with a gang of Chinese warriors who disguise themselves as cooks. (As a sign of just how badass these cook-warriors are, each high-ranking solider in the organization has a dragon tattoo… on his tongue.)

As awesomely silly as the plot may be, the real attraction of Samurai Crusader is the art. The period settings provide Ikegami a swell excuse to draw zeppelins and biplanes, Nazi uniforms and samurai formal wear, French ballrooms and Chinese dives. No detail goes overlooked; even the most inconsequential characters’ clothing is meticulously rendered, and the street lamps in every city are drawn with such care as to distinguish a Parisian boulevard from a Shanghai corner.

The character designs, too, are arresting in their specificity; Ikegami’s great strength as an artist is his ability to convey character through odd facial features and posture, whether he’s drawing a crooked industrialist or a street urchin. Though his lead characters are impossibly attractive, Ikegami’s best creation, by far, is Juzo, a stealthy martial artist with the most distinctive set of choppers since James Bond crossed paths with Jaws. Juzo’s shark-like teeth, wild hair, and demonic squint make him an excellent foil for the handsome Kumomaru; Juzo moves with the lethal precision of a cobra, twisting his body into extraordinary positions to better deploy his arsenal of knives, wires, words, and pistols. Oh, and those teeth? They make swell weapons, too.

The only downside to Samurai Crusader is the dialogue. Though the story unfurls at a furious pace, the story grinds to a halt whenever Kumomaru crosses paths with his arch-nemesis, the deluded General Kamishima. Their all-caps exchanges feel more like policy discussions than real arguments, despite Ikegami’s best efforts to stage the scenes as dramatically as possible. Sweat drops bead, veins pulse and pop, but Ikegami can’t disguise the fact that these speeches are kind of a drag. (Sample: “Independence for all of Asia should be the way of Japan! We need national self-determination!”) What redeems these windy passages are the shoot-outs, tank fights, and sword play that proceed and follow them; aside from John Woo and Andrew Lau, few people can make bloodletting look as elegant as Ikegami does.

Perhaps the best way to summarize Samurai Crusader‘s appeal is to say that it has all the virtues of Crying Freeman and Wounded Man — crazy action scenes, sexy leads, mustache-twirling villains — without the copious nudity and sexual violence that can give even the most committed manga fan pause. Readers interested in tracking down copies should note that all three volumes of Samurai Crusader are out of print, though reasonably priced copies are readily available on Amazon and eBay. Highly recommended.

SAMURAI CRUSADER: THE KUMOMARU CHRONICLES, VOLS. 1-3 • STORY BY HIROI OJI, ART BY RYOICHI IKEGAMI • VIZ COMMUNICATIONS, INC. • NO RATING

Filed Under: Manga Critic Tagged With: Hiroi Oji, Ryoichi Ikegami, Shonen, VIZ

The Best Manga You’re Not Reading: Samurai Crusader

July 9, 2011 by Katherine Dacey

Whenever I see Ryoichi Ikegami’s name attached to a project, I know two things: first, that the manga will be beautifully illustrated, and second, that the plot will be completely nuts. Samurai Crusader, a globe-trotting, name-dropping adventure from the early 1990s, provides an instructive example. The story revolves around a young martial artist who teams up with struggling novelist Ernest Hemingway — yes, that Ernest Hemingway — to prevent an unscrupulous Japanese general from invading Shanghai with Nazi assistance. And if the thought of Hemingway as a butt-kicking action hero isn’t crazy enough, Ikeda and writer Hiroi Oji populate the story with such colorful bit players as a sadistic female military general, a bare-breasted priestess, an axe-wielding Aryan warrior, a demon whisperer, and a ninja with razor-sharp teeth. Ikeda and Oji don’t skimp on the cameos, either; Pablo Picasso, Joseph Goebbels, and Hermann Goering all have brief but memorable walk-on roles, as do Hitler and Emperor Akihito.

This motley assortment of characters are all chasing Kusanagi, a Japanese sword so expertly crafted that it can sever a canon in two. But Kusanagi isn’t just an elegant weapon; it’s a mystical object, capable of bestowing great power on its owner. The Nazis and the Japanese military alike believe that Kusanagi is the key to world domination, and double-cross each other in hopes of stealing it from the Oritsuin clan, a noble Japanese family. Kumomaru, the youngest member of the Oritsuins, is determined to stop both parties from abusing Kusanagi’s power, racing from Paris to Shanghai in a valiant effort to foil Japanese imperial ambitions in China. Along the way Kumomaru befriends Hemingway, beds a sexy French cat burglar, and falls in with a gang of Chinese warriors who disguise themselves as cooks. (As a sign of just how badass these cook-warriors are, each high-ranking solider in the organization has a dragon tattoo… on his tongue.)

As awesomely silly as the plot may be, the real attraction of Samurai Crusader is the art. The period settings provide Ikegami a swell excuse to draw zeppelins and biplanes, Nazi uniforms and samurai formal wear, French ballrooms and Chinese dives. No detail goes overlooked; even the most inconsequential characters’ clothing is meticulously rendered, and the street lamps in every city are drawn with such care as to distinguish a Parisian boulevard from a Shanghai corner.

The character designs, too, are arresting in their specificity; Ikegami’s great strength as an artist is his ability to convey character through odd facial features and posture, whether he’s drawing a crooked industrialist or a street urchin. Though his lead characters are impossibly attractive, Ikegami’s best creation, by far, is Juzo, a stealthy martial artist with the most distinctive set of choppers since James Bond crossed paths with Jaws. Juzo’s shark-like teeth, wild hair, and demonic squint make him an excellent foil for the handsome Kumomaru; Juzo moves with the lethal precision of a cobra, twisting his body into extraordinary positions to better deploy his arsenal of knives, wires, words, and pistols. Oh, and those teeth? They make swell weapons, too.

The only downside to Samurai Crusader is the dialogue. Though the story unfurls at a furious pace, the story grinds to a halt whenever Kumomaru crosses paths with his arch-nemesis, the deluded General Kamishima. Their all-caps exchanges feel more like policy discussions than real arguments, despite Ikegami’s best efforts to stage the scenes as dramatically as possible. Sweat drops bead, veins pulse and pop, but Ikegami can’t disguise the fact that these speeches are kind of a drag. (Sample: “Independence for all of Asia should be the way of Japan! We need national self-determination!”) What redeems these windy passages are the shoot-outs, tank fights, and sword play that proceed and follow them; aside from John Woo and Andrew Lau, few people can make bloodletting look as elegant as Ikegami does.

Perhaps the best way to summarize Samurai Crusader‘s appeal is to say that it has all the virtues of Crying Freeman and Wounded Man — crazy action scenes, sexy leads, mustache-twirling villains — without the copious nudity and sexual violence that can give even the most committed manga fan pause. Readers interested in tracking down copies should note that all three volumes of Samurai Crusader are out of print, though reasonably priced copies are readily available on Amazon and eBay. Highly recommended.

SAMURAI CRUSADER: THE KUMOMARU CHRONICLES, VOLS. 1-3 • STORY BY HIROI OJI, ART BY RYOICHI IKEGAMI • VIZ COMMUNICATIONS, INC. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Hiroi Oji, Ryoichi Ikegami, Shonen, VIZ

Monster Hunter Orage, Vol. 1

July 4, 2011 by Katherine Dacey 11 Comments

As a critic, few words fill me with more trepidation than “inspired by the popular video game.” I’ve read my share of video game manga, most of which were thin on plot and characterization but heavy on explanation. Every so often, however, I run across a series like Monster Hunter Orage, which manages to stay true to its roots while offering something to readers who’ve never played the game.

What makes Monster Hunter work is Hiro Mashima’s script, which does a solid job of translating game play into genuine plot. In the original game, players answered to a town guild, accepting orders to hunt or capture a variety of monsters. Players could fly solo or team up with one, two, or three other gamers to bring down bigger monsters and boost their skill rating. (The ultimate object of the game was to attain the highest skill level, rather than accumulate the greatest number of points.)

In the manga, Mashima builds a story around Shiki, a hunter on a quest to find Myo Galuna, a.k.a. the Thunder Dragon. Shiki is a Seal Hunter, a special category of monster-slayer who’s free to pursue game without interference from town guilds. Though he’s strong and skilled, his brash behavior and social cluelessness prove serious barriers to finding comrades — that is, until he meets Ailee, a fiercely independent hunter who shares Shiki’s desire to find the Thunder Dragon, and Sakya, a gunner who wants to avenge her father’s death.

Shiki and Ailee’s peppery rapport provides a welcome jolt of comic energy, whether they’re arguing about how to kill a monster or how to catch dinner. Like many of Mashima’s heroines, Ailee has little tolerance for teenage male foolishness, and frequently dismisses Shiki with a withering comment. (When they first meet, for example, Shiki blurts out, “Say, haven’t we met before?”, to which Ailee replies, “It’s been forever since I heard that stale pick-up line. Wait. Don’t respond. Just go somewhere else.”) Other supporting characters play a similar role in keeping the tone breezy: the Prince, a preening, foolish hunter, is font of malapropisms, while Maru, the Prince’s sidekick, provides an energetic stream of patter whenever the two appear together.

The art is as nimble as the script, relying heavily on Mashima’s crisp linework to give definition to his characters, monsters, and landscapes; he’s as sparing with screentone as Arina Tanemura is with white space. Though the characters have marvelous, elastic faces, capable of registering fifteen degrees of surprise and indignation, the monsters are unimpressive; they look a lot like dinosaurs with extra feathers and appendages. Put the men and the monsters together, however, and the results are terrific: the fights are graceful and swift, allowing the main characters to demonstrate their martial arts acumen without dragging out the conflict over three or four chapters.

If I had any complaint about Monster Hunter Orage, it’s that the story quickly falls into a predictable pattern. The outcome of the fights is never in question, nor is Shiki’s role as the hunter who will ultimately be the one to outsmart the monster. Even efforts to introduce subplots only go so far; by the end of volume one, it’s clear that the Prince will do anything to destroy Shiki, but his buffoonish behavior and general incompetence make him a less-than-credible threat to the heroes.

But if Monster Hunter isn’t as deep as it could be, it’s still a lot of fun, propelled by a goofy, anything-for-a-laugh script, appealing characters, and plenty of man-on-monster action. And at four volumes, the series won’t overstay its welcome. A good beach read.

MONSTER HUNTER ORAGE, VOL. 1 • BY HIRO MASHIMA • KODANSHA COMICS USA • 192 pp. • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: Capcom, Hiro Mashima, kodansha, monster hunter orage, Shonen

Monster Hunter Orage, Vol. 1

July 4, 2011 by Katherine Dacey

As a critic, few words fill me with more trepidation than “inspired by the popular video game.” I’ve read my share of video game manga, most of which were thin on plot and characterization but heavy on explanation. Every so often, however, I run across a series like Monster Hunter Orage, which manages to stay true to its roots while offering something to readers who’ve never played the game.

What makes Monster Hunter work is Hiro Mashima’s script, which does a solid job of translating game play into genuine plot. In the original game, players answered to a town guild, accepting orders to hunt or capture a variety of monsters. Players could fly solo or team up with one, two, or three other gamers to bring down bigger monsters and boost their skill rating. (The ultimate object of the game was to attain the highest skill level, rather than accumulate the greatest number of points.)

In the manga, Mashima builds a story around Shiki, a hunter on a quest to find Myo Galuna, a.k.a. the Thunder Dragon. Shiki is a Seal Hunter, a special category of monster-slayer who’s free to pursue game without interference from town guilds. Though he’s strong and skilled, his brash behavior and social cluelessness prove serious barriers to finding comrades — that is, until he meets Ailee, a fiercely independent hunter who shares Shiki’s desire to find the Thunder Dragon, and Sakya, a gunner who wants to avenge her father’s death.

Shiki and Ailee’s peppery rapport provides a welcome jolt of comic energy, whether they’re arguing about how to kill a monster or how to catch dinner. Like many of Mashima’s heroines, Ailee has little tolerance for teenage male foolishness, and frequently dismisses Shiki with a withering comment. (When they first meet, for example, Shiki blurts out, “Say, haven’t we met before?”, to which Ailee replies, “It’s been forever since I heard that stale pick-up line. Wait. Don’t respond. Just go somewhere else.”) Other supporting characters play a similar role in keeping the tone breezy: the Prince, a preening, foolish hunter, is font of malapropisms, while Maru, the Prince’s sidekick, provides an energetic stream of patter whenever the two appear together.

The art is as nimble as the script, relying heavily on Mashima’s crisp linework to give definition to his characters, monsters, and landscapes; he’s as sparing with screentone as Arina Tanemura is with white space. Though the characters have marvelous, elastic faces, capable of registering fifteen degrees of surprise and indignation, the monsters are unimpressive; they look a lot like dinosaurs with extra feathers and appendages. Put the men and the monsters together, however, and the results are terrific: the fights are graceful and swift, allowing the main characters to demonstrate their martial arts acumen without dragging out the conflict over three or four chapters.

If I had any complaint about Monster Hunter Orage, it’s that the story quickly falls into a predictable pattern. The outcome of the fights is never in question, nor is Shiki’s role as the hunter who will ultimately be the one to outsmart the monster. Even efforts to introduce subplots only go so far; by the end of volume one, it’s clear that the Prince will do anything to destroy Shiki, but his buffoonish behavior and general incompetence make him a less-than-credible threat to the heroes.

But if Monster Hunter isn’t as deep as it could be, it’s still a lot of fun, propelled by a goofy, anything-for-a-laugh script, appealing characters, and plenty of man-on-monster action. And at four volumes, the series won’t overstay its welcome. A good beach read.

MONSTER HUNTER ORAGE, VOL. 1 • BY HIRO MASHIMA • KODANSHA COMICS USA • 192 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Capcom, Hiro Mashima, kodansha, monster hunter orage, Shonen

Pick of the Week: Wandering Son

July 4, 2011 by Michelle Smith, MJ, David Welsh and Katherine Dacey 5 Comments

It’s a fairly spectacular week at Midtown Comics, and though the Manga Bookshelf bloggers go nearly unanimously for a single title, there’s plenty to choose from for all. Check out our picks below!


MICHELLE: After last week’s slim pickings, this week’s list is positively bountiful. I am tempted to pick the 42nd and final volume of The Prince of Tennis, because even though I complain about its many flaws, I still love it and hope the sequel gets licensed soon. But the mantle of manga blogger comes with the responsibility of directing readers’ attention to the best manga has to offer, and this week I award that distinction to the first volume of Wandering Son from Fantagraphics. Simply put, it’s the story of a transgender girl who meets a transgender boy. More, it’s about childhood innocence and the significance of things. It’s also lovely, subtle, and poignant. How long ’til volume two?

MJ: Normally, this is where I’d pick one of the many other great offerings on the list, like the new omnibus of Magic Knight Rayearth or the latest volume of Chi’s Sweet Home, but in this case I simply have to agree with Michelle. Wandering Son was one of my most-anticipated releases this year, and I’m absolutely thrilled to see it finally hit the shelves. This title should be on everyone’s must-buy lists this week.

DAVID: Given how much I enjoyed the first Kekkaishi 3-in-1 volume, I could easily pick that, but there’s just no arguing with the prospect of finally having Wandering Son in my greedy grasp. Unanimity of opinion may be dull, but it’s unavoidable this week.

KATE: I’d be irresponsible if I didn’t also join the chorus of folks urging you to buy Wandering Son. So, go buy it!

That said, it’s also a shockingly good week for manga, with stuff for every demographic. VIZ is releasing its first two Mameshiba books for young readers — and really, what’s not to like about talking legumes? — as well as several omnibus editions of popular shonen titles like Naruto and latest volume of Skip Beat!. Vertical is releasing the sixth volume of Chi’s Sweet Home, one of the few all-ages titles that speaks to readers as young as five and as old as fifty. And Kodansha Comics is releasing its first new series, Monster Hunter Orage. I’m normally immune to the charms of manga based on video games, but I was pleasantly surprised by just how fun Monster Hunter turned out to be. Of course, it doesn’t hurt that Hiro Mashima is the author, or that the story features lots of tough, smart female characters who find the hero’s brash stupidity endlessly annoying, but the manga’s video-game origins prove a fertile wellspring for interesting storylines. So my pick this week is volume one of Monster Hunter Orage.



Readers, what looks good to you this week?

Filed Under: PICK OF THE WEEK Tagged With: monster hunter orage, Wandering Son

Bookshelf Briefs 7/4/11

July 4, 2011 by Katherine Dacey, Michelle Smith and David Welsh 4 Comments

This week, Michelle, Kate, & David take a look at new releases from Viz Media, Yen Press, Vertical, and Seven Seas.


Black Butler, Vol. 6 | By Yana Taboso | Yen Press -After several mediocre, talky volumes, Black Butler returns to form with a deliciously spooky plotline involving a traveling circus. Sebastian and Ciel once again go undercover, this time as a knife-throwing, high-wire act. Though the gothic costumes and campy dialogue may remind readers of Kaori Yuki’s Godchild, Yana Taboso is a more disciplined storyteller than Yuki, focusing less on atmosphere and more on narrative. As a result, volume six unfurls at a brisk clip, offering readers just the right amount of action, humor, and horror; anyone who’s ever wondered what really goes on beneath the big tent will have their worst suspicions confirmed by Sebastian and Ciel’s discovery. – Katherine Dacey

Blue Exorcist, Vol. 2 | By Kazue Kato | Viz Media – I know Michelle just reviewed this last week, but I have to reinforce the interesting spectacle of Kato trying to do interesting, specific things with this story and with her attempts to insert some of the shônen-y-est things that were ever shônen-y. Among the students at the school for exorcists is a young man named Suguro who seems to have sprung fully formed from the pages of the chapter about shônen rivals in Even a Monkey Can Draw Manga. His temperament and design are fresh from the factory. Fortunately, the rest of the class consists of interesting or amusing types that show a lot more promise for future storytelling. On the whole, this tale of budding demon fighters is building on the strengths of the first volume and largely avoiding its weaknesses. I’ll be sticking around to see how these kids grow into their roles. – David Welsh

Chi’s Sweet Home, Vol. 6 | By Kanata Konami | Vertical, Inc. – For me, a lot of the fun of this series is the way that Konami keeps generating new material without cheating by making her kitten protagonist too human in her thinking. She’s getting into Chi’s head instead of inserting unlikely or implausible thoughts there. As cute as the series is, there’s an impressive level of narrative fidelity in evidence. Konami respects pets and the ways humans care for and react to them. Of course, it’s also very entertaining, especially for animal lovers like myself who enjoy trying to figure out just what that furry critter is thinking as it undertakes evidently complex adventures that I can never fully understand. I do sometimes wonder about the learning curve of Chi’s human family. Everybody knows you don’t leave a cake on a low table with a kitten in the house. – David Welsh

Cross Game, Vol. 4 | By Mitsuru Adachi | VIZ Media – When it comes to Cross Game, I simply love it too much to linger over any areas for possible improvement. I’ve come to accept the frequent fourth-wall breakage, for example, and even some unfortunate potty humor can’t dim my enthusiasm as Ko and the Seishun team begin competing in the regional tournament. In addition to the riveting baseball action, which is a phrase I never thought I’d be uttering, Adachi shows, through a series of small moments, how in sync Ko and Aoba really are. It’s impressive enough that they share the ability to tell when the other is nursing a hidden injury, but when Ko senses Aoba’s unspoken melancholy at being left out of a post-victory celebration, it leads to one of the nicest moments in the volume. Even if you don’t think you like sports manga, you ought to give Cross Game a try. – Michelle Smith

Kobato, Vol. 4 | By CLAMP | Yen Press – Kobato may be CLAMP’s strangest manga to date. On one level, it’s a saccharine story about a clumsy but sweet girl on a quest to heal broken hearts. But on another level, it’s a bizarre fantasy in which exiled angels have been condemned to walk the Earth in the form of bears, stuffed animals, and one-eyed jack-rabbits. (At least, that’s what I think Ginsei is meant to be.) The two plots don’t mesh as seamlessly as they should, thanks to a confusing script; the angels’ conversations teeter on the brink of pompous nonsense, and it’s never entirely clear if CLAMP is being serious, or is subverting the angels-among-us genre. The artwork, however, is lovely to look at, filled with sensual lines, playful images, and gracefully executed character designs that make it easy to overlook Kobato‘s more serious flaws. – Katherine Dacey

Natsume’s Book of Friends, Vol. 7 | By Yuki Midorikawa | Viz Media – I think this series lost something when it shifted from more episodic storytelling to longer-form arcs, but I still enjoy it a great deal. In this volume, Natsume tries to figure out who or what is conducting a series of vicious attacks on yôkai and crosses paths with a ruthless exorcist with mysterious motives. It’s a solid mystery, but it lacks the delicacy and emotional resonance that this story displays at its best. It does add a few more shades to Natsume’s expanding world view and the occasional disillusionment that comes with it. There is an excellent side story that features a game of tag between Natsume and his yôkai companions that’s both raucous and wistful. And there’s an unrelated bonus tale that’s almost purely wistful in the best sense of the word. The meat of the volume may not be perfect, but the sides are choice. – David Welsh

Sakura Hime: The Legend of Princess Sakura, Vol. 2 | By Arina Tanemura | VIZ Media – The first volume of Sakura Hime: Legend of Princess Sakura earned the series a second look by introducing a murderous love interest. Though volume two curtails this conflict pretty quickly by having the Emperor propose a youko-hunting mission by which Sakura (part youko herself) can prove her loyalty to humanity and thereby achieve his protection, the story is still much darker than one might expect from Arina Tanemura. Oh, sure, there are bishounen aplenty and loads of romantic angst, but Tanemura seems to be making a real effort to stretch the boundaries of what kind of story fits in Ribon, and is even reining in her use of screentone! Sakura Hime isn’t perfect—it’s still pretty shallow and generic—but I think Tanemura deserves some kind of “most improved” sticker in recognition of her efforts. – Michelle Smith

Toradora!, Vol. 2 | Story by Yuyuko Takemiya, Art by Zekkyo | Seven Seas – If you remember how awkward boy-girl friendships were back in high school, you’ll appreciate Toradora!, a slapstick comedy about two teens who agree to help each other improve their romantic prospects. The twist? Taiga and Ryuuji spend so much time together that their classmates conclude that they’re dating, defeating the very purpose of their alliance. Volume two has its share of overly familiar moments, but it also boasts some genuinely funny scenes of Taiga and Ryuuji venting their frustrations and sharing embarrassing secrets. The only thing that prevents Toradora! from being a slam dunk are the supporting characters; Ryuuji’s helpless, dumb-as-toast mother is one of the least appealing second bananas in recent memory. Still, that’s a minor criticism of a series that captures the exquisite awfulness of teenage courtship with humor, warmth, and energy. – Katherine Dacey

Filed Under: Bookshelf Briefs Tagged With: black butler, blue exorcist, chi's sweet home, cross game, kobato, natsume's book of friends, sakura hime, toradora!

The Betrayal Knows My Name, Vol. 1

June 29, 2011 by Katherine Dacey 27 Comments

For years, Tokyopop specialized in a particular genre — call it “forbidden bromance,” for want of a better term — in which two handsome, impeccably groomed young men teetered on the brink of a relationship. That relationship usually faced a serious obstacle: one might be a demon and the other a human, for example, or one may have killed the other in a previous life. Most of the story was devoted to uncovering the reason that fate united them, providing the heroes ample time for impassioned conversations and meaningful looks.

At their best, titles like Tokyo Bablyon, Silver Diamond, and X-Kai were silly but engrossing, with plot twists as gloriously melodramatic as an episode of Passions; at their worst, they read like bad slash fic, with purple dialogue and an abundance of poorly explained plot details. Yen Press’ latest offering, The Betrayal Knows My Name, has all the requisite elements to be a gas — pretty-boy leads, past-life tragedy, perfectly moussed locks — but never quite rises to the level of a great guilty pleasure.

Not that volume one wants for activity; every chapter is packed with action sequences, murderous demons, dramatic confrontations, and shocking revelations. What Betrayal lacks is the kind of tightly constructed narrative that made the best bromances such a treat to read. The characters barely rise above type, while script flirts with incoherence at every turn, introducing new characters and subplots at such a furious pace that the central love story is often in danger of being overshadowed. Even the dialogue sags; when the characters aren’t explaining things to one another, they’re so wrapped up in their own thoughts that their monologues become tedious. (Sample: “We can’t survive on principles alone. And everyone would like to live without getting tainted at all. But that’s not how things are.”)

That’s a pity, because The Betrayal Knows My Name looks a lot like my favorite bromances. The character designs owe an obvious debt to CLAMP’s high Baroque period, when characters wore trench coats and dog collars and always had windswept hair. And Hotaru Odagiri certainly knows how to draw brooding men; her heroes, Yuki and Zess, spend a great deal of time staring into space while wearing soulful expressions. (They also know how to pop a pose for readers, allowing us to savor the sheer ridiculousness of their outfits, and the artful way in which they leave their shirts unbuttoned to the waist.)

Yet the prettiness of the character designs can’t camouflage the fact that Betrayal is straining too hard for effect; what should be a great, emo-porn pleasure is something of a chore to read, thanks to its relentless pace, clumsy dialogue, and chemistry-free leads. Readers who can’t get enough of the forbidden bromance genre may find Betrayal an adequate fix; others are encouraged to hold out for Tokyo Babylon‘s return this fall.

Review copy provided by Yen Press.

THE BETRAYAL KNOWS MY NAME, VOL. 1 • BY HOTARO ODAGIRI • YEN PRESS • 368 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga Critic Tagged With: Betrayal Knows My Name, yen press

The Betrayal Knows My Name, Vol. 1

June 29, 2011 by Katherine Dacey

For years, Tokyopop specialized in a particular genre — call it “forbidden bromance,” for want of a better term — in which two handsome, impeccably groomed young men teetered on the brink of a relationship. That relationship usually faced a serious obstacle: one might be a demon and the other a human, for example, or one may have killed the other in a previous life. Most of the story was devoted to uncovering the reason that fate united them, providing the heroes ample time for impassioned conversations and meaningful looks.

At their best, titles like Tokyo Bablyon, Silver Diamond, and X-Kai were silly but engrossing, with plot twists as gloriously melodramatic as an episode of Passions; at their worst, they read like bad slash fic, with purple dialogue and an abundance of poorly explained plot details. Yen Press’ latest offering, The Betrayal Knows My Name, has all the requisite elements to be a gas — pretty-boy leads, past-life tragedy, perfectly moussed locks — but never quite rises to the level of a great guilty pleasure.

Not that volume one wants for activity; every chapter is packed with action sequences, murderous demons, dramatic confrontations, and shocking revelations. What Betrayal lacks is the kind of tightly constructed narrative that made the best bromances such a treat to read. The characters barely rise above type, while script flirts with incoherence at every turn, introducing new characters and subplots at such a furious pace that the central love story is often in danger of being overshadowed. Even the dialogue sags; when the characters aren’t explaining things to one another, they’re so wrapped up in their own thoughts that their monologues become tedious. (Sample: “We can’t survive on principles alone. And everyone would like to live without getting tainted at all. But that’s not how things are.”)

That’s a pity, because The Betrayal Knows My Name looks a lot like my favorite bromances. The character designs owe an obvious debt to CLAMP’s high Baroque period, when characters wore trench coats and dog collars and always had windswept hair. And Hotaru Odagiri certainly knows how to draw brooding men; her heroes, Yuki and Zess, spend a great deal of time staring into space while wearing soulful expressions. (They also know how to pop a pose for readers, allowing us to savor the sheer ridiculousness of their outfits, and the artful way in which they leave their shirts unbuttoned to the waist.)

Yet the prettiness of the character designs can’t camouflage the fact that Betrayal is straining too hard for effect; what should be a great, emo-porn pleasure is something of a chore to read, thanks to its relentless pace, clumsy dialogue, and chemistry-free leads. Readers who can’t get enough of the forbidden bromance genre may find Betrayal an adequate fix; others are encouraged to hold out for Tokyo Babylon‘s return this fall.

Review copy provided by Yen Press.

THE BETRAYAL KNOWS MY NAME, VOL. 1 • BY HOTARO ODAGIRI • YEN PRESS • 368 pp. • RATING: OLDER TEEN (16+)

Filed Under: Classic Manga Critic, Manga, Manga Critic, REVIEWS Tagged With: Betrayal Knows My Name, yen press

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