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Discussion, Resources, Roundtables, & Reviews

VIZ

The Way of the Househusband, Vol. 1

September 25, 2019 by Katherine Dacey

If you’ve seen Lillehammer or My Blue Heaven, you’ll immediately recognize the foundation on which The Way of the Househusband is built: a mafia don or hit man renounces his old life and joins the ranks of ordinary civilians working nine-to-five jobs, mowing lawns, and attending school plays. Predictably, the transition from whacking rivals to whacking weeds is a bumpy one, as the former criminal discovers that the skills he acquired in his old line of work haven’t fully equipped him for a more prosaic existence; seemingly benign interactions at the principal’s office or the post office are fraught with peril, as they’re guided by unfamiliar social codes. Then, too, there’s the specter of his old life—the possibility that a former associate might recognize him or seek him out for one last job.

The Way of the Househusband covers all of this well-spaded ground, earning its laughs by putting fresh twists on familiar scenarios. Its protagonist, the stone-faced Tatsu, is a former yakuza boss-cum-househusband who spends his days making elaborate bento boxes for his wife and scouring the grocery store for bargains. As is standard for this particular fish-out-of-water genre, Tatsu’s sangfroid is sorely tested by the minor annoyances of civilian life: a visit from the neighborhood association president, a trip to the mall.

When a knife salesman knocks on Tatsu’s door, for example, author Kousuke Oono teases the idea that his characters’ interactions might end in violence or a harrowing demonstration of Tatsu’s knife-wielding skills. Instead, Tatsu has an opportunity to show off his culinary prowess, winning over the understandably nervous salesman with his “patented hamburger steak plate.” The salesman’s rhapsodic expression and interior monologue put the gag over the top, as the salesman identifies the dish’s secret ingredient—“minced fish paste”—and muses that its flavor “takes me back to my hometown.”

Strong artwork is essential to selling a slapstick premise like Househusband’s, and for the most part, Oono succeeds. Oono’s characters have distinctive appearances that makes it easy to “read” their comic function–the suspicious neighbor, the former crime associate–but Oono never relies on this technique alone, often giving bit players an unexpected moment of steeliness or resourcefulness that nudges the joke in an unexpected direction. The salesman, for example, looks like a soft, middle-aged man, but turns out to be stronger, pushier, and more determined than his initial reaction to Tatsu might suggest, quickly recovering his composure after Tatsu answers the door wearing a bloody apron. (“I was just, uh, doin’ a little butcherin’,” Tatsu explains sheepishly.)

Appearance-wise, Oono does a great job of making Tatsu look utterly incongruous with his surroundings. With his pencil-thin mustache, scarred face, and aviator sunglasses–not to mention his black suit and tattoos–Tatsu cuts a striking figure in the supermarket and on the street. Oono invigorates this obvious sight gag by swathing Tatsu in housewife “drag,” outfitting him in a kerchief and apron emblazoned with a shiba inu to further emphasize just what a fish out of water Tatsu is. That same attention to detail extends to the way that Tatsu moves; Oono draws him like a human cobra whose sinewy, explosive movements strike terror into his enemies’–and his neighbors’–hearts.

Sheldon Drzka and Jennifer LeBlanc’s skillful adaptation of the script is the icing on the cake, giving every character a distinctive voice, and every exchange the pleasant zing of a good Saturday Night Live or Key & Peele sketch–no mean feat, given the cultural specificity of the jokes.

As good as the script and art are, however, I have a sneaking suspicion that Way of the Househusband might run out of gas after three or four volumes unless Oono pivots the storyline in a new direction–say, by introducing a baby into the picture, or revealing that Tatsu’s hard-charging wife has a secret past of her own. But for now, I’m happy to continue reading any series that pits a former yakuza boss against a Roomba and a frisky cat, or depicts a manly man going to extreme lengths to ensure that his wife has a tasty lunch. In the immortal words of Paris Hilton, that’s hawt. Recommended.

VIZ Media provided a review copy. Read a free preview here.

THE WAY OF THE HOUSEHUSBAND, VOL. 1 • STORY AND ART BY KOUSUKE OONO • TRANSLATION BY SHELDON DRZKA, ADAPTATION BY JENNIFER LEBLANC • VIZ MEDIA, LLC • 166 pp. • RATED T+, FOR OLDER TEENS (SUGGESTED VIOLENCE, YAKUZA JOKES)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, VIZ, VIZ Signature, Way of the Househusband, Yakuza

The Right Way to Make Jump

August 23, 2019 by Katherine Dacey

Most books about the manga industry fall into one of two categories: the how-to book, which offers advice on how to draw proportionate characters, plan a storyboard, and buy the right pens; and the how-I-became-an-artist story, which charts the emotional ups and downs of breaking into the manga biz. The Right Way to Make Jump takes a different approach, pulling back the curtain on the production process.

Our guide to the manga-making process is Takeshi Sakurai, a spazzy, anxiety-ridden thirty-year-old who traded his dreams of becoming a professional manga-ka for a more predictable, less demanding life as an onigiri chef. Out of the blue, Sakurai receives a call from his former editor Momiyaxx-san about a once-in-a-lifetime opportunity to “create a non-fiction manga” that explains “how Jump is made.” After much hand-wringing and angst—and a friendly nudge from his cheerful, patient wife—Sakurai accepts the assignment, embarking on a series of factory tours and interviews to learn the nuts-and-bolts of publishing an issue of Weekly Jump. His odyssey takes him to a paper mill at the foot of Mt. Fuji, the editors’ bullpen at Shueisha headquarters, and VIZ’s corporate office in San Francisco, where Sakurai gets a first-hand look at how Jump is localized for different markets.

The book is cheekily divided into ten “arcs,” each of which focuses on a specific production step. The most interesting sections focus on the manufacturing process, explaining why Jump uses colored paper and how the magazines are cut, assembled, and bound. For readers who love the Discovery Channel—and I count myself among them—these early chapters are a blast, as they are studded with weird, wonderful facts about paper and machinery. (Among the most interesting: Jump paper dust plays an important role in Tokyo’s sewage treatment program.) The later chapters, by contrast, are less effective, as the editorial staff’s answers to potentially interesting questions are couched in polite, vague language that offers little insight into what they do; you’d be forgiven for rolling your eyes when a Jump staffer offers an essentialist justification for not hiring female editors, or chalks up the order of each issue to ‘intuition.’

Where The Right Way really shines is in Sakurai’s use of clever visual analogies to help the reader grasp the most  intricate parts of the manufacturing process. In “Platemaking,” for example, Sakurai creates a muscle-bound figure who represents the resin plate, a key element in the printing process:

The figure’s transformation neatly embodies the basic principles of creating a positive from a negative by comparing the process to suntanning—something that readers of all ages can relate to from personal experience.

As informative as such passages are, The Right Way can be a frustrating reading experience. Some chapters are briskly executed, achieving a good balance between education and entertainment, while others focus too much on slapstick humor, unfunny exchanges between Sakurai and Momiyaxx-san, and shameless plugs for Weekly Jump. Sakurai’s sardonic tone—expertly captured by translator Emily Taylor—helps mitigate some of these issues, but can’t always goose the tempo when Sakurai frets and fumes about meeting his deadlines; joking about your own shortcomings can be an effective strategy for ingratiating yourself to the reader, but not when you’re using those jokes to pad your weekly page count.

The overall structure of the book, too, leaves something to be desired. Though the first chapters focus on how the magazine is printed, the later chapters tackle a seemingly random selection of topics—Jump Festa, recycled paper stock, cover design, reader contests—suggesting that no one anticipated how long The Right Way would run in Weekly Jump. A topic-of-the-week approach is fine when readers wait for each new installment, but it makes for a chaotic, sometimes repetitive reading experience when collected in a single volume. The most logical strategy for organizing the tankubon edition would have been to start with the editorial process and end with the printing; not only does sequential presentation have obvious explanatory value, it also lends the material a compelling narrative arc, something that The Right Way to Make Jump sorely lacks.

Despite these shortcomings, I’d still recommend The Right Way to Make Jump, as it offers an all-too-rare glimpse of manga publishing’s less glamorous aspects, highlighting the contributions of professionals whose efficiency, creativity, and diligence have made Weekly Jump into a global phenomenon.

THE RIGHT WAY TO MAKE JUMP • ART AND STORY BY TAKESHI SAKURAI • TRANSLATED BY EMILY TAYLOR • VIZ MEDIA • 208 pp. • RATED T, FOR TEENS

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: How-To, Shonen, Shonen Jump, Takeshi Sakurai, VIZ

Kakuriyo: Bed & Breakfast for Spirits, Vol. 1

January 9, 2019 by Katherine Dacey

One occupational hazard of reviewing manga is the powerful sense of déjà vu that a middle-of-the-road series can induce. I experienced just such a flash while reading Kakuriyo: Bed & Breakfast for Spirits, a pleasant, decently executed shojo series that hit so many familiar beats I was tempted to pull out a bingo card and tick off the stock characters and situations as I plowed through volume one.

As in other supernatural romances — think InuYasha and The Water Dragon’s Bride — the plot is set in motion by the heroine’s abduction to the kakuriyo, or spirit realm. There, Aoi learns that her late grandfather was capable of traveling between the kakuriyo and utsushiyo (human world), a skill that gramps exploited to run up a tab at a supernatural B&B. Gramps pledged Aoi as collateral, promising her hand in marriage to Odanna, the inn’s proprietor. Odanna is — wait for it — a handsome jerk with an attitude so condescending that Aoi can barely stand to be in the same room with him. He’s also an ogre. (A real ogre, not a metaphorical one.)

Indignant at the prospect of marrying a monster, Aoi instead vows to settle her grandfather’s accounts by working at the inn, a vow made more complicated by the other demons’ refusal to hire human staff for even the most menial tasks. The creators have used Aoi’s predicament as an opportunity to graft elements of a cooking manga onto the main plot by furnishing Aoi with culinary skills so impressive that even denizens of the kakuriyo are wowed by her omelet rice and chicken stew. The inclusion of these scenes feels perfunctory, however, as they add little to our understanding of who Aoi is; if anything, these interludes serve mostly to foreshadow the inevitable moment in volume two or five when Aoi finally persuades the inn’s chef to update his menu with Japanese comfort food.

The real pleasure in reading Kakuriyo: Bed & Breakfast for Spirits is the parade of ayakashi (spirits). The supporting cast seem to have stepped out of a Hyakki Yagyō scroll: there are kappas and tengus and oni, no-faced women and nine-tailed foxes, all drawn in a style that explicitly references the work of Utagawa Yoshiiku and Kawanabe Kyosai. When interacting with Aoi, these spirits morph into preternaturally elegant humans swathed in Edo-era couture. It’s an effective gambit, allowing illustrator Waco Ioka to emphasize her strengths — fabrics, textures, masks — while offering a plausible explanation for the demons’ uncanny appearance. (Looking through one of gramps’ photo albums, Aoi notes that the ayakashi‘s “faces look fake, like they’re pasted on.”)

Yet for all the joys of seeing the Night Parade of 100 Demons come to life in such a stylish fashion, I was so aware of the plot mechanics that I could never fully embrace Kakuriyo as a story. Someone less steeped in the conventions and cliches of shojo manga, however, might well find Kakuriyo a charming introduction to one of the medium’s most ubiquitous and appealing genres: the supernatural romance.

The verdict: Librarians working with middle school readers might find Kakuriyo a good addition to their graphic novel collection, as it’s largely free of provocative content (e.g. strong language, sexuality) but will feel more “adult” to readers in grades 6-8 than other T-rated romances.

A review copy was supplied by VIZ Media.

KAKURIYO: BED & BREAKFAST FOR SPIRITS, VOL. 1 • ART BY WACO IOKA, ORIGINAL STORY BY MIDORI YUMA, CHARACTER DESIGN BY LARUHA • TRANSLATED BY TOMO KIMURA • RATED T, FOR TEENS (FANTASY VIOLENCE) • 196 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Ayakashi, shojo, shojo beat, Supernatural Romance, VIZ, Waco Ioka

Dead Dead Demon’s Dededede Destruction, Vols. 1-2

September 20, 2018 by Katherine Dacey

What if the world ended not with a bang or a whimper, but a shrug of the shoulders and a TL;DR? That’s the question at the heart of Inio Asano’s Dead Dead Demon’s Dededede Destruction, a dark comedy about alien invasion.

Asano buries the lede, however, initially framing his story as a coming-of-age drama about Kadode and Oran, two girls on the cusp of adulthood. We learn about the aliens’ arrival in bits and pieces, through a 2-chan thread, a news bulletin, a string of text messages, and a sign tallying the day’s casualties. We also learn that Kadode’s father — a journalist — disappeared in the immediate aftermath of the attack, an event that has pushed Kadode’s mother to the brink of insanity.

The dramatic impact of these revelations is muted by Asano’s attention to the mundane rhythms of Kadode and Oran’s life: they study for tests, shoot the shit with friends, horse around with Oran’s older brother, and play video games until the wee hours of the morning, marking time until they graduate from high school. Like most teenagers, Kadode and Oran are morbidly curious about sex, fixating on a young teacher who does a poor job of establishing professional boundaries with his students. In private conversations, the girls tease each other about seducing Mr. Watarase, but when Kadode finds herself alone with him, she’s awkward and nervous, unable to carry out her plan. It’s to Asano’s credit that nothing happens between teacher and student, as he recognizes that Kadode’s interest is not in having sex with her teacher but in speculating what it would be like — in essence, she’s trying on the idea of an adult relationship, not actively seeking one.

A similar tension between maturity and inexperience plays out in other aspects of Asano’s narrative. Kadode, for example, is deeply invested in Isobeyan, a manga starring a dim-witted girl and a time-traveling Mushroomian with an “interdimensional pouchette” that yields amazing inventions: a brain bulb, a pair of skeleton specs. Though this manga-within-a-manga offers Asano an opportunity to showcase his technical virtuosity — Isobeyan looks like a Fujiko F. Fujio original — Isobeyan also highlights Asano’s knack for creating convincing teen characters, sympathetically portraying Kadode’s interest in kiddie manga as a survival tactic; she clings to Isobeyan because its jokes and stories offer her the consistency that’s otherwise missing from her chaotic home life.

Running in tandem with these domestic interludes are scenes of the media, government, and big business co-opting the invasion through incessant television coverage, carefully orchestrated public memorials, and merchandise, all promoting the idea that Tokyo should “never forget” about the tragedy while simultaneously encouraging residents to move on with their lives. Both volumes of Dead Dead Demon thrum with the activity of radio and television newscasts; through voice-overs and field reports, we learn the official version of events, but not what really happened on the ground. That same element of hollow reassurance informs a rally celebrating the successful demonstration of a new weapon. As people begin gathering, a chant of “Nippon!” ripples through the crowd. “Why are they all yelling ‘Nippon’?” one girl asked. “I dunno,” her friend replies, “But this is fun, so who cares?”

Asano’s art plays a vital role in suggesting the way in which the ordinary and extraordinary can coexist side-by-side. In this particular image, for example, Asano draws the undercarriage of the mother ship — its cannons, landing gear, and exhaust ports — with the same shapes and lines as he uses for the city below; it’s as if we’re viewing Tokyo on the surface of a pond, upside down and slightly murky:

Then, too, there’s a tension between the hard, industrial precision of such imagery and the soft vulnerability of the principal characters, as is conveyed by this panel in which Kadode and Oran’s view of the sky is completely blocked by the mother ship:

Though Asano’s character designs are naturalistic, capturing that liminal state between adolescence and adulthood with physical accuracy, Kadode and Oran’s faces are preternatually elastic, registering the full gamut of teenage emotions with outsized intensity. Many of the adults, by contrast, resemble Noh characters with impassive, mask-like faces that make them look… well, cartoonish, emphasizing the degree to which deception and denial have robbed them of their ability to express the fear, uncertainty, and hopelessness that the invasion has undoubtedly stirred in them. It’s a technique that Asano has used in other series — most notably Goodnight, Pun-Pun — and it works beautifully here, underscoring the absurdity of the characters’ situation.

What makes Dead Dead Demon more than just a stylish exercise in nihilism is the way in which Asano recognizes the lengths to which people will go to preserve their routines and personal comforts. Asano doesn’t frame that act as heroic resistance or conscious choice, but an atavistic need for order, especially in the aftermath of a catastrophe. For Kadode and her friends, though, that quest for normalcy takes a slightly different form, as they’re not yet old enough to have their own homes, jobs, and families; the things they cling to — like pop music and video games — offer only temporary comfort, pushing them to seek deeper answers about the alien invasion.

Lest Dead Dead Demon sound like a Terribly Serious Manga, it’s worth noting that Asano never falls into the misery porn trap that made Goodnight, Punpun such a punishing experience. Dead Dead Demon is nimble, funny, and sad, buoyed by a vivid cast of characters and a densely layered plot that allows Asano to explore weighty questions without casting a pall over the reader. For my money, it’s his best work to date, the ideal showcase for his phenomenal artistry and mordant wit. Highly recommended.

DEAD DEAD DEMON’S DEDEDEDE DESTRUCTION, VOLS. 1-2 • STORY & ART BY INIO ASANO • TRANSLATION BY JOHN WERRY • VIZ MEDIA • RATED M, FOR MATURE AUDIENCES (VIOLENCE AND SEXUALITY)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Dead Dead Demon's Dededede Destruction, Inio Asano, Sci-Fi, VIZ, VIZ Signature

Sleepy Princess in the Demon Castle, Vol. 1

August 10, 2018 by Katherine Dacey

Since one in four Americans suffer from insomnia, it seems like there’s a natural market for Sleepy Princess in the Demon Castle, a manga about a character so determined to get a good night’s sleep that she’d risk death or dismemberment for forty winks. Sleepy Princess plays the title character’s insomnia for laughs, however, turning the heroine’s quest for the perfect mattress into a light-hearted romp, rather than an expensive ordeal involving black-out curtains, melatonin, and meditation videos. That the story is fun and breezy is nothing short of a miracle, though older readers may experience a twinge of jealously at Princess Syalis’ ability to fall asleep anywhere, anytime once she has the right gear.

Author Kagiji Kumanomata handles the set-up with great economy: in just two pages, we learn the Demon King has kidnapped Syalis in a bid to conquer the human world. Though the Demon King stashes Syalis in a dungeon populated by fearsome beasts, Syalis quickly sizes up the situation and makes it work to her advantage. “Since I’m hostage, the Demon King has no intention of harming me,” she notes. “I have no duties to take care of here… And the food’s pretty tasty!” The one drawback to her new digs? “I haven’t been able to get a good night’s rest since I was brought here!” she exclaims.

A chance encounter with teddy demons leads to her first epiphany: her captors’ fur is the ideal stuffing for a comfy pillow. Before long, Syalis is roaming the castle in search of softer sheets, mosquito netting, and a more natural light source, the better to regulate her body’s circadian rhythms. Her dogged efforts to sleep longer or more soundly confound her jailers, who are astonished at how brazenly she takes what she needs; Syalis dies at least three times in her quest for the perfect sleep accessories. (Don’t worry; a handsome demon cleric is on hand to resurrect her mangled body.)

As with other one-joke manga, Sleepy Princess occasionally strains for laughs; an episode involving poison mushrooms falls flat, as does a spoof of Princess Knight. The chapters’ brevity helps keep the story from bogging down in bad jokes, as does Kumanomata’s consummate attention to detail; there’s always something funny happening, even if the gags are buried in the background or lurking on the edges of the page. An artful adaptation by Annette Roman helps bridge the translation divide, as do Susan Daigle-Leach’s marvelous sound effects. (If you’ve ever wondered what a posse of demon teddy bears might sound like, she’s got you covered.) Best of all, Kumanomata has barely scratched the surface when it comes to insomnia, leaving the door open for future quests, from finding the right bedtime snack to finding the right temperature for sleeping. Recommended.

SLEEPY PRINCESS IN THE DEMON CASTLE, VOL. 1 • BY KAGIJI KUMANOMATA • TRANSLATION BY TETSUICHIRO MITAYKI • ADAPTATION BY ANNETTE ROMAN • TOUCH-UP ART AND LETTERING BY SUSAN DAIGLE-LEACH • VIZ MEDIA • 174 pp. • RATED TEEN (13+) FOR FANTASY VIOLENCE

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Shonen, shonen sunday, VIZ

Kenka Bancho Otome: Love’s Battle Royale, Vol. 1

April 6, 2018 by Katherine Dacey

For a manga based on a dating game, Kenka Bancho Otome is far better than it ought to be. It’s a fast-paced, loose-limbed story that’s both cheerfully stupid and mildly subversive, buoyed by its deliciously queer premise: a girl goes undercover in an all-boys’ high school where her androgynous beauty and lethal karate chops inflame her classmates’ hearts.

The plot is set in motion by an accidental encounter between Hinako Nakayama, an orphan, and her long-lost twin Hikaru, whom she rescues from the path of an oncoming car. In the aftermath of the accident, Hikaru cajoles his sister into impersonating him for a day, lending her his school uniform and dropping her at the campus gates. Hinako soon realizes the folly of her brother’s request, however; Shishiku Academy is more like Rock ’n’ Roll High School than prep school, as its entire curriculum—if one could call it that—centers on fighting. Making matters worse is that everyone wants to fight Hinako because they believe she’s the heir apparent to the Onigumo crime family. She isn’t, of course, but Hikaru is, a detail he conveniently omitted when roping her into his charade. 

If you’ve read more than one shojo comedy, you know what happens next: Hinako befriends and beguiles the best-looking delinquents at the school, from Totomaru, an earnest cutie who’s prone to nosebleeds and blushing, to Kira, a tousle-haired bishonen with a sensitive side. Author Chie Shimada has the good graces to keep the hot guys and fist-fights coming — the better to distract from the thinness of the plot —and the imagination to add small but delightful quirks to her main characters’ personalities. Her best running gag is Hikaru, who seems more at home impersonating his sister than inhabiting his own skin; though his temper suggests he’d be a ruthless crime boss, his obvious joy in looking pretty and flirting with Miraku, Shinsiku Academy’s resident idol, add a fresh dimension to the identity-swapping formula. 

As you might expect, the artwork is more serviceable than memorable. Shimada proves capable of drawing a variety of familiar bishonen types — lanky guys with ponytails, serious guys with glasses — though the pro forma nature of the character designs occasionally makes it difficult to parse the fight scenes. (All those artfully coiffed young men have the same lanky, spike-haired silhouette.) Then, too, there are riotously busy pages where Shimada’s screentone is so thick and smudgy it’s almost palpable; the phrase “applied with a trowel” comes to mind.

Still, the Shishiku gang’s bonhomie is hard to resist, carrying the reader past the story’s creakier moments. So, too, is Hinako’s sincerity; her journey towards self-actualization is both touching and amusing, as she discovers that she might, in fact, be a more natural bancho than her twin. That she wins her fellow delinquents’ admiration with a mean right hook and a roundhouse kick is less important than the fact they appreciate her for her pluck, kindness, and thirst for justice — a nuance that elevates Kenka Bancho Otome from otome rehash to actual story. Recommended.

KENKA BANCHO OTOME: LOVE’S BATTLE ROYALE, VOL. 1 • STORY AND ART BY CHIE SHIMADA • ORIGINAL CONCEPT BY SPIKE CHUNSOFT • VIZ MEDIA • 194 pp. • RATED T, FOR TEENS (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Otome, shojo, shojo beat, VIZ

The Promised Neverland, Vol. 2

March 6, 2018 by Katherine Dacey

The first volume of The Promised Neverland was a masterclass in how to launch a series: the plotting was intricate but the brisk pacing and well-timed twists prevented an exposition-heavy story from sagging under the weight of its own ambition. Of necessity, volume two unfurls at a slower clip than the first, as the principal trio of Emma, Ray, and Norman work through the logistics of escaping Gracefield Manor, weighing the pros and cons of each element in their intricate plan. Kaiu Shirai also expands the cast to include other stakeholders, dedicating several chapters to Krone, Mother’s new subordinate, and Don and Gilda, two high-achieving students who haven’t yet learned the true purpose of Gracefield Manor.

These character moments are one of the great strengths of volume two. Krone, for example, turns out to be more resourceful than we might have guessed from her brief introduction in volume one; Shirai and Posuka Demizu use a woodland game of tag to reveal Krone’s formidable strength, speed, and cunning, establishing her as yet another major obstacle to escape. In other passages, Shirai peels away the outer layers of her principal characters, complicating the reader’s understanding of who they are, what motivates them to escape, and with whom their true allegiance lies — a necessary corrective to the first volume, which portrayed Emma, Ray, and Norman as just a little too smart, too capable, and too thoughtful to fully register as twelve-year-olds.

Volume two hits an occasional speed bump when characters discuss the escape plan. One overly deliberate scene, for example, finds Roy and Norman in full Scooby Doo mode, explaining how they figured out there was a mole among the residents. And volume two’s physical depiction of Krone is, frankly, uncomfortable, as some of her facial features have been exaggerated in ways that recall the iconography of blackface minstrelsy. Despite these lapses, The Promised Neverland remains suspenseful thanks, in no small part, to Demizu’s brief but horrific dream sequences; these suggestive images — a swirl of bodies, teeth, and monstrous eyes — provide a potent reminder of what’s at stake if the kids don’t escape Mother’s clutches.

The Promised Neverland, Vol. 2
Story by Kaiu Shirai, Art by Posuka Demizu
Translated by Satsuki Yamashita
VIZ Media; 192 pp.
Rated T, for Teen

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Shonen Jump, The Promised Neverland, VIZ

Takane & Hana, Vol. 1

February 19, 2018 by Katherine Dacey

The opening pages of Takane & Hana offer a uniquely Japanese twist on the meet cute: the couple in question are set up by a marriage broker who thinks she’s introducing a twenty-three year old beauty to a twenty-six-year-old bachelor. The bride-to-be, however, is a sixteen-year-old high school student who’s posing as her older sister — don’t ask — while the potential groom is an impossibly handsome jerk who’s angry that his family is pressuring him to settle down. Guess what happens next? If you said, “Opposites attract!”, you wouldn’t be wrong, though the course of true love hits a few potholes along the way.

I’m of two minds about Takane & Hana. My fifteen-year-old self adores Hana for being so smart and sassy, the kind of girl who says devastatingly true things and still manages to stay in other people’s good graces. My forty-five-year-old self, however, feels uncomfortable with the ten-year age gap between its lead characters. While Yuki Shiwasu cheerfully acknowledges the troubling power dynamic between Takane and Hana, she wants to eat her cake and have it, too: Hana’s incisive comments are supposed to level the playing field with the older, more experienced Takane, making it OK for the two to flirt, date, and kiss. At the end of the day, however, the economic and educational gulf between Hana and Takane still seems vast, making Takane seem like a predatory creep for preferring the company of a mature sixteen-year-old over a woman his age.

I know, I know: I’m humorless. A killjoy. A big ol’ capital-F feminist. But in a moment when we’re having serious conversations about power and consent, I’m having difficulty getting caught up in Takane and Hana’s romantic shenanigans, however much Hana sounds like a teenaged Rosalind Russell, or how wonderfully elastic Takane and Hana’s faces may be. Takane & Hana is unquestionably someone’s guilty pleasure — just not mine.

Takane & Hana, Vol. 1
Story and Art by Yuki Shiwasu
Adaptation by Ysabet Reinhardt MacFarlane
VIZ Media, 200 pp.
Rated T, for Teens

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Romance/Romantic Comedy, shojo, shojo beat, takane & hana, VIZ

A First Look at The Promised Neverland

November 27, 2017 by Katherine Dacey

Crack pacing, crisp artwork, and a shocking plot twist in chapter one — those are just three reasons to pick up The Promised Neverland when it arrives in comic shops on December 5th. The first volume is a masterful exercise in world-building, introducing the principal characters and the main conflict in a few economic strokes, avoiding the trap that ensnares so many fantasy authors: the info-dump introduction. Instead, the writer-artist team of Kaiu Shirai and Posuka Demizu allow the reader to figure out what’s happening by revealing important plot details as the characters uncover them, and letting the artwork establish the setting. That makes the very earliest pages of the story flow more like a rollercoaster than a Star Wars screen crawl, making every page turn feel like an urgent necessity.

The story begins at Grace Field House, an orphanage plucked from a Victorian novel: the main building is a homey Tudor villa that’s surrounded by open meadows and lush forest, perfect for a game of tag. Our first hint that something is amiss comes just six pages into the story, as Emma, the narrator, makes a mental note of all the things she’s grateful for: “a warm bed, delicious food” and “an all-white uniform.” Before we can ponder the significance of the uniform, however, Demizu inserts a panel revealing that every resident of Grace Field House has a number tattooed on her neck, a sure sign that the orphans are more prisoners than temporary wards:

A smattering of other clues — including a series of daily IQ tests and a fence encircling the property — reinforce our perception that Emma and her friends Roy and Norman are in grave danger. And while the earliest chapters occasionally bow to Shonen Jump convention with on-the-nose narration, it’s the artwork, not Emma’s voice-over, that makes each new revelation feel so sinister. Consider the panel that introduces the testing ritual:

In the first ten pages of the story, Demizu uses little to no shading to create volume or contrast, instead depicting the setting and characters through clean, graceful linework. The image above, which appears on pages 12-13, is the first time that we see such a dramatic use of tone; the students at the back of the frame look like they’re being swallowed by a black hole, while the students at the front sit under a klieg light’s glare. Demizu’s subsequent drawings are more restrained than this particular sequence, but her artwork becomes more detailed and complex than what we saw in the story’s first pages — it’s as if the setting is coming into focus for the first time, complicating our initial impressions of Grace Field House as a place of refuge.

I’m reluctant to say more about the plot, since the first chapter’s spell loses some of its potency if you know the Big Terrible Secret beforehand. (If you absolutely, positively must know what happens, Wikipedia has a decent, one-paragraph summary of the premise.) By the time Emma, Roy, and Norman realize the real purpose of their incarceration, however, the basic “rules” of the Promised Neverland universe have been firmly established, and the characters fleshed out enough for us to care whether they succeed in escaping. More importantly, the lead trio are smart and capable without seeming like miniature adults, making their likelihood of success seem uncertain, rather than preordained. That element of suspense may be difficult to sustain for 10 or 20 volumes, but hot damn — volume one is a nail-biter. Count me in for more!

Volume one debuts on December 5th in print and ebook form. Chapters 1-3 are available for free on the VIZ website; the story is currently being serialized in the English edition of Weekly Shonen Jump.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Fantasy, Shonen, Shonen Jump, The Promised Neverland, VIZ

Manga in Theory and Practice: The Craft of Creating Manga

November 19, 2017 by Katherine Dacey

Part manifesto, part how-to manual, Hirohiko Araki’s Manga in Theory and Practice: The Craft of Creating Manga is as idiosyncratic as the series that made him a household name in Japan. Araki characterizes his book as both a map, guiding the aspiring artist along the “golden way” of manga, and a tool kit for developing one’s storytelling chops. “If you were to go hiking on an unfamiliar mountain, you’d bring a map, right?” he states. “If you also have with you a foundation of mountaineering skill, you could wander onto side paths and discover unexpected scenery, and if you were to come across any dangers, you could find your way around them and still reach the summit” (12-13).

Araki’s own map to the summit was Hitchcock/Truffaut. First published in 1967, the book traced Hitchcock’s journey from title boy at Paramount’s Famous Players to director of Rear Window, analyzed Hitchcock’s signature techniques, and considered Hitchcock’s contributions to the development of film. It’s not hard to imagine why Truffaut and Hitchcock’s words beguiled Araki; they provided Araki practical tips for creating memorable characters and surprising plot twists while reassuring him that a popular medium like film or comics could, in fact, be a high art form.

That fancy pedigree helps explain what differentiates Manga in Theory and Practice from hundreds of other books aimed at the manga novice. Instead of tutorials on choosing pen nibs or drawing “manga” eyes, Araki offers a chatty, first-person treatise on writing a hit series, explaining the techniques he uses to sustain to a long-form story with examples from his favorite movies, manga, and novels. Araki also uses his own manga to illustrate how his ideas work in practice, narrating scenes from JoJo’s Bizarre Adventure, Poker Under Arms, and Cool Shock B.T. By choosing material from every stage of his career, he allows the reader to appreciate just how much his own style has evolved through years of study, practice, and editorial critique — a valuable example for any aspiring manga artist.

The book’s core chapters — “Designing Characters,” “How to Write a Story,” “Art Expresses Everything,” “What Setting Is to Manga,” and “All Elements Connect to the Theme” — outline Araki’s process for creating characters and settings, offering sound advice about which genres are best suited to serialization. Though Araki’s techniques are highly individual, the thoroughness with which he approaches world building is a useful model for less experienced writers. Araki even includes a detailed chart for capturing “sixty facts for fleshing out your characters,” from the obvious — age, gender, size — to the mundane — handedness, favorite brands.

Another recurring theme of Manga in Theory and Practice is that art is a means to an end, not an end in itself. “What your readers will see is the artwork,” Araki observes, “but behind those drawings exist the interconnected elements of character, story, setting, and theme” (41). To illustrate this point, Araki devotes several pages to explaining the difference between signification and realism, suggesting when one technique is more effective than the other. Using Jiro Taniguchi’s Solitary Gourmet (Kodoku no Gourmet) as an example, Araki notes that the hero “is drawn as an everyday salaryman, but the food is drawn with complete realism.” By drawing Goro in less detail than the food, Araki argues, Taniguchi directs the reader’s eye to the presentation, texture, and ingredients of every dish, rather than Goro’s reaction to the meal — a subtle but effective way to highlight the uniqueness of each restaurant Goro visits (45).

Araki returns to this idea later in the book, noting that the artist’s credibility lies, in part, with his ability to convince the reader that the story is taking place in a real world where characters walk, drive, text, cook, shop, and go to school. Under the provocative heading “How to Draw Guns,” Araki explains that hands-on experience with “machinery and tools” is essential to creating a realistic setting. “If you are drawing a motorcycle or bicycle, and you don’t understand how the wheels are attached or where the handlebars are placed, the result will be unsuitable for riding upon, and your setting will become incoherent,” he notes (131-32).

As pragmatic as Araki’s advice is, the book sometimes sags under the weight of Araki’s pedantic tone; it’s a little like reading a how-to book written by Polonius or your pompous Uncle Frank. In a section titled “The Difference Between Drawing Men and Women,” for example, Araki counsels the aspiring manga-ka that “nowadays, both men and women can become heroes.” And if that advice seems self-evident, what follows is even less useful. “If anything sets apart male and female characters, it’s only visual,” he elaborates. The decision to include female characters “is purely a matter of your own taste,” he continues, “as long as your characters are appealing, you could get away with a world of all men” (58-59). Small wonder so many male comic artists have no idea how to write female characters.

More amusing is a passage in which Araki castigates Francis Ford Coppola for extending the storyline of The Godfather beyond Michael Corleone’s promotion to family don. As Araki sees it, the plot developments that follow Michael’s ascent — Fredo’s betrayal, his divorce from Kay — violate Araki’s dictum that “protagonists are always rising.” “In the sequels,” Araki opines, “Michael is beset by troubles and family betrayals in a series of realistic scenes that are brilliantly rendered, but from the point of view of the audience, are unwanted and depressing” (100). Araki does praise Coppola’s commitment to this dreary vision of mob life, but it’s hard to escape the idea that Araki is dissing Coppola for the The Godfather II‘s downbeat ending.

And while I’m tickled by Araki’s assessment of The Godfather II, these odd digressions are part of Manga in Theory and Practice‘s charm. It’s one of the few how-to manuals that seems to have been written by a flesh-and-blood person working in the industry, rather than a manga illustration bot. More importantly, Manga in Theory and Practice is a valuable reference work, filling a niche that most manga manuals ignore: how to unify images and words into a dynamic story. Recommended.

VIZ Media provided a review copy.

Works Cited

Araki, Hirohito. Manga in Theory and Practice: The Craft of Creating Manga, translated by Nathan A. Collins, VIZ Media, 2017.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Hirohiko Araki, How-To, JoJo's Bizarre Adventure, VIZ

Astra Lost in Space, Vol. 1

November 14, 2017 by Katherine Dacey

While the US manga market has plenty to offer teen readers, there’s a dearth of titles for kids who have aged out of Yokai Watch but aren’t quite ready for Bleach or Soul Eater. Astra Lost in Space, a new addition to the VIZ catalog, is a perfect transitional title for ten, eleven, and twelve-year-olds who want to read “real” manga: its slick illustrations and adventure-driven plot feel just edgy enough for this group, while the content falls safely within the boundaries of what’s appropriate for the middle school crowd.

The plot of Astra Lost in Space may remind older fans of Moto Hagio’s sci-fi classic “They Were Eleven”: nine high school students find themselves stranded aboard a spaceship whose communication system has been disabled. With only a few days’ supply of water and food on board, the group is forced to improvise a plan for making the five-month journey home. Their solution: hopscotching between planets — let’s call them “Class M” for the sake of convenience — where an abundant supply of water, plants, and animals await harvesting.

As you might guess, the planet-of-the-week formula provides artist Kenta Shinohara (Sket Dance) ample opportunity to draw menacing fauna and flora, and stage imaginative action sequences. In the volume’s best scene, for example, team captain Kanata Hoshijima leap-frogs across a field of sky-high lily pads to rescue the group’s youngest member from a flying, six-legged monster. Shinohara lavishes more attention to detail on Kanata’s long jump technique than on the turgon itself, breaking down each of Kanata’s jumps into discrete steps recognizable to any track-and-field fan: the approach, the takeoff, the hang, and the landing. In a further nod to realism, Shinohara shows us the physical toll that each jump exacts from Kanata; we can practically hear Kanata’s heaving breaths as he readies himself for the next one, an effective gambit for casting doubt on Kanata’s ability to reach Funicia.

For all the skill with which this rescue is staged, Shinohara can’t disguise the fact his characters feel like they’re the products of a Shonen Jump reader’s poll, rather than original creations. Kanata, for example, is a walking, talking checklist of shonen hero traits: he’s strong, friendly, over-confident, and burdened with a tragic backstory that gives him the will to persevere in any situation, no matter how dire. He also happens to be a decathlete, a fact that’s revealed as he rescues Funicia from the turgon’s grip. (At least that explains his javelin-throwing skills.) The other characters are less developed than Kanata, but will seem familiar to anyone who’s read three or four Shonen Jump titles: there’s Quittierre, a pretty rich girl whose tantrums conceal a good heart; Aries, a cute spaz who makes Edith Bunker look like a genius; Zack, a calm, smart boy who speaks in complete paragraphs; Charce, a boy who’s so handsome he sparkles; and a handful of less-defined characters who — according to the Third Law of Manga Plot Dynamics — will either be monster fodder or directly responsible for their classmates’ terrible predicament.

Manga novitiates, however, will be less troubled by these nods to convention, thanks to the story’s brisk pacing, smart-looking layouts, and game attempts at humor. Though there’s a mild bit of fanservice and “fantasy violence” (VIZ’s term, not mine), parents, teachers, and librarians should feel comfortable allowing middle school students to read Astra.

N.B. The first 45 chapters are currently available through the VIZ website for anyone wishing to screen the story for younger readers. Volume one of Astra is also available in a Kindle edition, and will be available in a print edition that’s slated for a December 5th release.

ASTRA LOST IN SPACE, VOL. 1 • STORY AND ART BY KENTO SHINOHARA • TRANSLATED BY ADRIENNE BECK • VIZ • 204 pp. • RATED T for TEEN

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Kenta Shinohara, Sci-Fi, Shonen, Shonen Jump, VIZ

After Hours and My Lesbian Experience with Loneliness

September 22, 2017 by Katherine Dacey

After Hours and My Lesbian Experience with Loneliness epitomize a small but growing trend in yuri manga licensing: both focus on women in their twenties exploring their sexuality, rather than depicting middle- or high-school aged girls crushing on each other.

After Hours is the more upbeat of the two, a sympathetic portrait of twenty-three-year-old Emi, a recent college graduate who’s just quit her job and is struggling to figure out what comes next. A chance encounter with Kei, a twenty-nine-year-old deejay, is a turning point in Emi’s young adult life: not only is she drawn to Kei’s confidence, she’s also intrigued by Kei’s passion for spinning records. As their connection deepens, Emi takes a more active role in supporting Kei’s career, joining Kei’s circle of friends and trying her hand at “veejaying,” selecting videos to complement Kei’s set lists.

One of the most striking aspects of After Hours is Yuhta Nishio’s sensitive depiction of Emi and Kei’s sexual encounters. He uses a handful of discrete signifiers — a pile of clothing on the floor, a tender embrace, a flirtatious post-coital chat — rather than explicit or provocative imagery. That’s a wise choice, I think, as it allows Nishio to portray Emi and Kei as grown women with healthy sexual urges without reducing them to sexualized objects. Nishio’s restrained approach also emphasizes the aspects of Emi and Kei’s bodily intimacy that foster a mutual sense of trust, familiarity, and affection — a dimension of sexual experience that’s often missing from straight romance manga.

Though the first chapters are largely uneventful, future volumes promise dramatic complications. Emi has yet to disclose her relationship to her friends or her not-quite-ex-boyfriend, with whom she’s still sharing an apartment. More interestingly, Emi hasn’t really thought about what it means to be in a relationship with another woman; she’s initially surprised by her attraction to Kei, but resists labeling those feelings as lesbian, bisexual, or queer, choosing instead to savor the sense of purpose and joy that being with Kei brings to her life. The ease with which Emi embraces her new love is a refreshing development, a quiet rebuttal of the idea that sexual orientation is absolute or easily defined.

By contrast, Nagata Kabi’s My Lesbian Experience with Loneliness is a more complex story, a confessional comic documenting the author’s sexual awakening in her late twenties. Nagata narrates her odyssey with candor, acknowledging the degree to which mental illness dictated her adult life. She describes the bodily ravages of disordered eating — she vacillated between anoxeria and bulimia — and the emotional toll of disordered thinking, noting the degree to which both depression and body dysmorphia prevented her from holding down a job, maintaining friendships, or thinking about herself as a sexual person. She also ruminates on her chilly relationship with her parents, and her profound sense of shame in disappointing them by not becoming a “real” adult with a conventional office job.

After hitting rock bottom, Nagata realizes the degree to which she’s suppressed her sexuality. In an effort to reassert control over her life, Nagata decides to hire a female escort for her first sexual experience. Nagata documents this encounter in an almost clinical fashion, contrasting her feverish anticipation with her stiff, detached response to being touched. For all of her progress towards mental health and self-acceptance, she realizes that she cannot yet surrender to the bodily sensations of desire — a tension that remains unresolved at the end of her narrative, even though Nagata’s final panels suggest her sense of relief and pride for taking such a bold step.

That Nagata’s journey is more inspiring than depressing is a testament to her writing skills (and, I might add, Jocelyne Allen’s artfully wry translation). Though Nagata never shies away from describing uncomfortable thoughts or self-destructive behavior, she finds moments of grace and humor in even the darkest situations, especially as she begins to contemplate what it means to be a sexual person. In three sharp, economical panels, for example, she explores her profound discomfort with binary gender labels, even as she begins to recognize her sexual attraction to women:

It feels churlish to criticize such a personal work, and yet I found myself wishing that Nagata’s art felt more essential to the story she was telling. Writing for The Comics Journal, critic Katie Skelly voiced similar concerns, arguing that Nagata’s tendency to mix big blocks of text with cute drawings keeps the reader at arm’s length when Nagata discloses intimate, sometimes disturbing, details of her eating disorders and self-mutilation. “Nagata can’t find a suitable bridge to mend the gap between the story of her experience and aesthetic,” Skelly notes. “[H]er style can read as generic and her tone never quite finds its mark.” I admit to feeling the same way about Nagata’s work: I admired her raw honesty, but felt that My Lesbian Experience with Loneliness could have been a book, a movie, or a Moth Radio Hour segment just as easily as a comic; nothing about the way Nagata related her experiences felt like it was uniquely suited to manga, as her drawings were more illustrative of what she felt than genuinely revelatory about why she felt such profound self-loathing.

For all the things that go unsaid in My Lesbian Experience with Loneliness, however, there’s much wisdom in Nagata’s story, especially for people struggling with what it means to be healthy, whole, and sexual. Nagata’s recovery is a testament to the human capacity for resilience, and her willingness to share her most vulnerable moments with strangers an act of genuine courage. Here’s hoping that she continues to document her journey of self-discovery.

VIZ Media provided a complimentary review copy of After Hours.

AFTER HOURS • STORY AND ART BY YUHTA NISHIO • TRANSLATION BY ABBY LEHRKE • 160 pp. • RATED TEEN+ (for older teens)

MY LESBIAN EXPERIENCE WITH LONELINESS • STORY AND ART BY NAGATA KABI • TRANSLATED BY JOCELYNE ALLEN • SEVEN SEAS • 152 pp. • RATED OT (for older teens)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: LGBTQ, My Lesbian Experience With Loneliness, Nagata Kabi, Seven Seas, VIZ, yuri

The Legend of Zelda: Twilight Princess, Vols. 1-2

September 6, 2017 by Katherine Dacey

Can someone who’s never played a Legend of Zelda video game still enjoy the manga adaptations? That’s the question I set out to answer by reading the first two volumes of the Twilight Princess saga.

The short answer to the question is a qualified yes — if by “enjoy” you mean, “get a handle on what’s happening.” Akira Himekawa, a pseudonym for the two-woman team of A. Honda and S. Nagano, pack a considerable amount of exposition into the first two chapters, making it easy for the uninitiated to grasp the premise. Honda and Nagano also use these introductory pages to introduce us to the residents of Ordon Village — the hero’s home — treating us to idyllic scenes of farmers tending their crops, shepherds minding their flocks, and barefoot children cavorting. Though these tableaux are as cornpone as anything John Ford ever committed to screen, they’re rendered in a crisp, readable style that helps the reader understand what’s at stake if Link fails in his quest to restore the balance between light and darkness.

But if you equate “enjoyment” with “feeling a spark of pleasure or surprise while reading,” then the answer to my initial question is a resounding no. There’s a labored quality to the storytelling that prevents Twilight Princess from coming alive on the page; Honda and Nagano try too hard to nail down every narrative detail, producing a story that often reads more like an overly scripted PowerPoint presentation on Twilight Princess than an organic work of fiction. In the first volume, for example, we’re introduced to the obviously pregnant wife of an important supporting character. Just a few pages later, however, another villager helpfully mentions that Uli’s wife is… pregnant. A similar round of no-shit statements accompany Link’s volume two transformation into a wolf, a development that prompts Link — and other characters — to repeatedly observe that he’s no longer human; you could play a decent drinking game by taking a swig of whiskey whenever someone registered surprise at Link’s lupine form. At least he looks cool.

The plot developments are equally obvious. As soon as Honda and Nagano introduced a tremulous teenage girl and her snot-faced little brother, for example, I knew it was only a matter of 30-40 pages before they’d be snatched, giving Link a compelling reason to enter the Twilight Realm. This predictable turn of events wouldn’t be frustrating if we cared about Ilia and Colin’s fate, but they’re such generic characters that they never transcend their function as plot devices. Even the combat feels more like a sprinkling of “adult spice” than a real attempt to tell a darker or more complex story; Twilight Princess is so devoid of ambiguity or suspense that even the most intense, violent sequences seem largely inconsequential.

The blandness of the manga’s execution prompts me to ask a second question: who is Twilight Princess for? Book sales indicate that there’s a large audience of Zelda fanatics who are enjoying this series, so my guess is that the manga appeals to players’ nostalgia for the original games. For the rest of us, however, Twilight Princess is neither interesting nor imaginative enough to compete with One Piece, Naruto, Fairy Tail, or Fullmetal Alchemist on its own terms, nor does it offer any clues why the Zelda games have been a global, thirty-year phenomenon that’s captivated two generations of gamers.

VIZ provided a review copy of volume two.

THE LEGEND OF ZELDA: TWILIGHT PRINCESS, VOLS. 1-2 • BY AKIRA HIMEKAWA • TRANSLATED BY JOHN WERRY • RATED T, FOR TEEN

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Akira Himekawa, Legend of Zelda, Twilight Princess, Video Game Manga, VIZ

Master Keaton, Vol. 11

June 22, 2017 by Katherine Dacey

If you’re a connoisseur of British crime procedurals, you’ve undoubtedly watched Midsomer Murders, England’s answer to Murder, She Wrote. It isn’t the edgiest or smartest mystery series on television, but it is among the most consistently enjoyable, delivering a satisfying answer to the question, “Whodunnit?” at the end of every episode. Much of the series’ appeal lies with its formula: someone commits a ghastly murder, prompting DCI Barnaby to scrutinize the crime scene, interrogate reluctant witnesses, and suss out hidden clues before assembling the suspects to reveal the killer’s identity and motives. This formula is flexible enough to offer a new murder scenario every week, yet predictable enough to reassure viewers that there’s a payoff for keeping track of the subplots and false leads that frustrate Barnaby’s efforts to solve the mystery.

Master Keaton — a joint effort by Hokusai Katsushika and Naoki Urasawa — offers the same kind of experience in manga form. Every volume features an assortment of mysteries, all solved by the brilliant investigator Taichi Hiraga Keaton. (In an original touch, Keaton works for an insurance agency, though he frequently moonlights as a private eye.) Though the stories’ denouements occasionally veer into Scooby Doo territory — more on that later — Katsushika and Urasawa have a knack for spinning a good yarn, whether the story involves lost Nazi gold or a conscience-stricken assassin.

One key to Katsushika and Urasawa’s success is that they carefully adhere to the same basic rules as Midsomer Murders, setting each mystery in a community where resentments fester, secrets abound, and strong personalities clash. Katsushika and Urasawa put a fresh spin on this storytelling technique by choosing a new locale for each story, rather than limiting the action to a fictional English county, a la Midsomer. In volume eleven, for example, Keaton flits from East Germany to the Scottish highlands to a haunted London mansion. As disparate as these settings may be, each is as much “a cauldron” or “microcosm” as a country village — to borrow a phrase from Midsomer creator Anthony Horowitz — thus creating the right setting “for something unpleasant — a murder, for example — to take place.”

Consider “The Lost Genius Director,” one of the shortest, most tightly plotted stories in volume 11. In just two pages, Katsushika and Urasawa create a virtual “village” populated with vivid characters: a perfectionist director, his devoted wife, a vain leading man, and a nervous producer who’s caught between the director’s vision and the bottom line. All of these characters are living and working in close proximity on the set, clashing over the director’s insistence that the cast re-shoot several key scenes. When the director is found dangling from a noose, Keaton discovers a video of the victim’s final moments, a video that first implicates, then exonerates, the most obvious suspect. This narrative feint makes the actual “reveal” more satisfying, as we come away from the story feeling as if we were just a step or two behind Keaton in solving the crime.

The few stories that falter do so because Katsushika and Urasawa violate this second unspoken rule of whodunnits. In “Love from the Otherworld” and “Lost Beyond the Wall,” the endings feel arbitrary; there simply aren’t enough clues to justify the outcome of the story. The problem is especially acute in “Otherworld,” a supernatural mystery that plays out like a classic Scooby Doo episode: a book publisher hires Keaton to investigate a ghost who’s been roaming the halls of his mansion. Though it doesn’t take a great leap of imagination to realize that one of the household members is, in fact, “the ghost,” the story is so compressed that we don’t learn enough about the characters to independently arrive at the same conclusion as Keaton. More frustrating still, the denouement is handled in such a bald, clumsy fashion that the culprit all but declares, “And I would have gotten away with it, too, if it hadn’t been for you meddling kids and that darn dog!”

It’s easy to overlook the few clunkers, however, as Katsushika and Urasawa clearly have a deep love for the mystery genre. Nowhere is that more evident in “Return of the Super Sleuth?!” and “Pact on Ben-Tan Mountain,” two stories that knowingly borrow elements from Rear Window and Strangers on a Train. Both stories honor the spirit of the source material, preserving the most important details while finding new and surprising ways to resolve these famous plotlines. Equally important, Katsushika and Urasawa don’t take any narrative shortcuts on the way to revealing whodunnit, granting the reader the same delicious sense of closure characteristic of Midsomer Murders — or, I might add, Alfred Hitchcock Presents. Recommended.

A review copy was provided by VIZ Media.

MASTER KEATON, VOL. 11 • STORY BY HOKUSAI KATSUSHIKA AND NAOKI URASAWA, ART BY NAOKI URASAWA • TRANSLATED BY JOHN WERRY • VIZ MEDIA • RATING: TEEN+ (OLDER TEENS) • 318 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Hokusai Katsushika, Master Keaton, Mystery/Suspense, Naoki Urasawa, VIZ

The Emperor and I

May 10, 2017 by Katherine Dacey

The Emperor and I reads like a Sunday comic strip: it has a faintly absurd premise that’s easy to grasp, a small cast of characters, and a well-honed repertoire of jokes that it trots out with clockwork precision.

The story begins with Kaho, an ordinary teenage girl, discovering an extraordinary thing in the refrigerator: a penguin. Without a second thought, she coaxes him out of the crisper drawer, feeds him a snack, and persuades her mom to let him stay. Emperor turns out to be less a pet than a weird houseguest, however, doggedly pursuing penguin behaviors — carrying eggs on his feet, sliding across the floor on his belly — while assiduously ignoring his human companions.

What gives the series its odd comic energy is the artist’s fierce commitment to depicting Emperor as a wild animal. Emperor doesn’t talk or have a winsome face with big, soulful eyes; he’s a silent, hulking presence who molts and sleeps standing up. The gulf between Emperor and his human hosts is further underscored by the full-color artwork. As Mato draws him, Emperor looks like an illustration from a biology textbook, with every patch of orange and feather rendered in meticulous detail. By contrast, Kaho and her family look like stock characters from a Shonen Sunday manga; you’d be forgiven for thinking they were part of Kagome Higurashi’s extended clan. Color also enables Mato to conceal Emperor in plain sight so that he’s visible to the reader but plausibly hidden from the characters, a gimmick that proves essential to one of the series’ better running gags: Emperor’s talent for disappearing inside Kaho’s very small house. (That’s no small feat, considering he stands four feet tall and reeks of mackerel.)

Perhaps the best thing about The Emperor and I is that it wears its conceit lightly. We learn a lot about penguin behavior and anatomy over the course of the series, but other critical details are left to the readers’ imagination. Although Kaho and her family acknowledge the bizarreness of their situation — remember, they found a penguin in the crisper drawer — none of them seem particularly bothered by it, or curious to discover how Emperor arrived there. By keeping the focus on Emperor’s natural avian behaviors, Mato mines a richer comic vein of material, highlighting the incongruity between the setting and Emperor’s attempts to carry on as if he were still living in Antarctica.

Like any Sunday strip, The Emperor and I is best in small doses, as the “Where’s Emperor?” jokes grow tiresome when read in rapid succession. Consumed in weekly doses of three to nine pages, however, The Emperor and I works well; the routine jokes have a pleasantly familiar ring that brings the genuinely novel gags into sharper relief. You won’t forget the silent encounter between Emperor and a neighborhood cat, or Kaho’s frantic efforts to turn her bathtub into a salt-water pool, even if the comic bits that surround these sequences are pat.

How to read The Emperor and I: VIZ is serializing this manga on its website, making a new chapter available every week. Access is free, though expect to see at least one or two pop-up ads for VIZ’s digital edition of Weekly Shonen Jump.

THE EMPEROR AND I • BY MATO • VIZ MEDIA • RATING: ALL AGES

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, mato, Penguin, VIZ

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