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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Classic Manga

The Drifting Classroom Signature Edition, Vol. 1

October 13, 2019 by Katherine Dacey

In a 2009 interview with Tokyo Scum Brigade, Kazuo Umezu acknowledged that his debt to Osamu Tezuka went beyond storyboarding and character designs. Tezuka “didn’t pull any punches for children or dumb down his works,” Umezu explained. “He dealt with complicated themes and let the readers work it out on their own.” The 1972 classic The Drifting Classroom reveals just how profoundly Umezu absorbed this lesson. Though it ran in Weekly Shonen Sunday, a magazine aimed at grade schoolers, Umezu’s work was bleak, subversive, and weirdly thrilling, depicting a nightmarish world where kids resorted to violence and deception to survive.

The Drifting Classroom begins with a freak accident in which a rift in the space-time continuum sends the Yamato Elementary School and its occupants into the distant future. Initially, the students and teachers believe that they are the sole survivors of a devastating nuclear attack, and the area immediately surrounding the school supports their hypothesis: it’s a barren wasteland with no water, plants, or signs of human habitation save a pile or two or non-degradable trash. As the school’s occupants realize the severity of the crisis, panic sets in. Teachers and students engage in a brutal competition for dwindling supplies while attempting to solve the mystery of what happened to them. And when I say “brutal,” I mean it: the body count in volume one is astonishing, with murders, mass suicides, fist fights, knife fights, and rampaging monsters culling the herd at a breathtaking rate.

It’s sorely tempting to compare The Drifting Classroom to The Lord of the Flies, as both stories depict school children creating their own societies in the absence of adult authority. But Kazuo Umezu’s series is more sinister than Golding’s novel, as Classroom‘s youthful survivors have been forced to band together to defend themselves against their former teachers, many of whom have become unhinged at the realization that they may never return to the present. Umezu creates an atmosphere of almost unbearable dread that conveys both the hopelessness of the children’s situation and their terror at being abandoned by the grown-ups, a point underscored by one student’s observation that adults “depend on logic and reason to deal with things.” He continues:

When something happens and they can’t use reason or logic to explain it, they can’t handle it. I don’t think they were able to accept that we’ve traveled to the future. You know how adults are always saying that kids are making things up? It’s because they only know things to be one way. Kids can imagine all kinds of possibilities. That’s why we’ve managed to survive here.

That speech is delivered by The Drifting Classroom‘s plucky protagonist Sho, a sixth grader who becomes the children’s de facto leader. When we first meet Sho, he’s behaving petulantly, pouting over his mother’s decision to throw away his marbles. The intensity of his anger is drawn in broad strokes, but it firmly establishes him as an honest-to-goodness ten year old, caught between his desire to play and his parents’ desire to mold him into a responsible teenager. Once transported to the future, Sho’s strategies for scavenging supplies or subduing a rampaging teacher are astute but not adult; there are flourishes of imagination and kid logic guiding his actions that remind us just how young and vulnerable he is. As a result, Sho’s pain at being separated from his parents, and of losing his comrades, is genuinely agonizing.

Umezu’s artwork further emphasizes the precarity of Sho’s situation. Sho and his classmates have doll-like faces and awkwardly proportioned bodies that harken back to Umezu’s work for shojo magazines such as Sho-Comi and Shoujo Friend, yet their somewhat unnatural appearance serves a vital dramatic function, underscoring how small they are when contrasted with their adult guardians. The adults, on the other hand, initially appear normal, but descend into monstrous or feckless caricatures as their plight becomes more desperate. Only Sho’s mother—who is stuck in the present day—escapes such unflattering treatment, a testament to her devotion, courage, and imagination; while her husband and friends have accepted the official story about the school’s fate, Sho’s mother is open to the possibility that Sho may be reaching across time to communicate with her.

Like his character designs, Umezu’s landscapes are willfully ugly, evoking feelings of disgust, fear, and anxiety that are almost palpable, whether he’s drawing an abandoned building or a garden filled with grotesquely misshapen plants. The area just outside the school gates, for example, resembles the slopes of an active volcano, with sulfurous clouds wafting over a rocky expanse that seems both frozen and molten—an apt metaphor the characters’ state of mind as they first glimpse their new surroundings:

Though The Drifting Classroom‘s imagery still resonates in 2019, its gender politics do not, as an egregious subplot involving a sadistic girl gang demonstrates. When the gang attempts to seize control of the school, a classmate urges Sho to oppose them on the grounds that girls are fundamentally unsuited for leadership roles. (“Women are made to give birth and rear children so they can’t think long term,” Gamo helpfully opines.) Umezu’s goal here, I think, is to suggest that girls are as capable of violence and cruelty as boys, but the dialogue suggests the gang’s behavior is a symptom of innate irrationality instead of a genuine and logical response to a desperate situation. Making matters worse is that the few sympathetic female characters are consigned to stereotypically feminine roles that give them little to do besides scream, run, and comfort the younger children; even Sakiko, the smartest girl in the class, never gets a chance to solve a problem or offer a useful opinion.

Yet for all its obvious shortcomings, The Drifting Classroom is a thoughtful meditation on adult hypocrisy, exposing all the ways that adults manipulate and terrorize children for their own convenience. “Adults are humans, children are animals,” a cafeteria worker tells Sho and his friends. “That’s why adults have the power of life and death over kids.” That Sho and his followers cling to their humanity despite the adults’ selfish behavior reminds us that children are innocent but not naive; Sho and his friends are clear-eyed about their teachers’ failings, yet choose to persevere. Recommended.

This is a greatly expanded–and reconsidered–review of The Drifting Classroom that appeared at PopCultureShock in 2006. VIZ Media provided a review copy. Read a free preview here.

THE DRIFTING CLASSROOM, VOL. 1 • STORY AND ART BY KAZUO UMEZZ • TRANSLATED BY SHELDON DRZKA • ADAPTED BY MOLLY TANZER • RATED T+, FOR OLDER TEENS (VIOLENCE, HORROR, GORE) • 744 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic Manga, Drifting Classroom, Horror/Supernatural, Kazuo Umezu, VIZ, VIZ Signature

Shojo & Tell: Moto Hagio Edition

September 28, 2019 by Katherine Dacey

To celebrate the release of Moto Hagio’s The Poe Clan, Shojo & Tell host Ashley MacDonald invited me to join her for an in-depth conversation about three of my all-time favorite manga: A, A’, They Were Eleven, and A Drunken Dream and Other Stories. We mulled over plot developments, discussed problematic passages, and agreed that “Iguana Girl” may be the biggest tear-jerker in the Hagio canon. (Seriously–I can’t read it without getting the sniffles.) Ashley just posted the episode, which you can check out here:

For more insight into the manga that we discussed, I recommend the following essays and reviews from The Manga Critic vault:

  • The Poe Clan, Vol. 1
  • A Drunken Dream and Other Stories
  • Manga Artifacts: A, A’ and They Were Eleven
  • An Introduction to Keiko Takemiya’s To Terra (essay explores Takemiya’s work in the context of the shojo manga revolution of the 1960s and 1970s)

I want to thank Ashley for the opportunity to chat about Hagio, and for doing such a terrific job of editing our conversation! If you’re not regularly following Shojo & Tell, I encourage you to check out the archive, as Ashley is a thoughtful host with a knack for choosing great manga and great guests. Recent contributors include Aisha Soleil and Rose Bridges discussing Bisco Hatori’s Ouran High School Host Club, Asher Sofman discussing CLAMP’s Tokyo Bablyon, and Manga Bookshelf’s own Anna Neatrour discussing Meca Tanaka’s The Young Master’s Revenge. Go, listen!

 

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic Manga, Magnificent 49ers, moto hagio, Sci-Fi, Shojo & Tell

The Poe Clan, Vol. 1

August 15, 2019 by Katherine Dacey

Since its debut in Bessatsu Shōjo Comic, Moto Hagio’s The Poe Clan has proven almost as enduring as its vampire protagonists, living on in the form of radio plays, CD dramas, a television series, a Takarazuka production, and a sequel that appeared in Flowers forty years after the series finished its initial run. The Poe Clan’s success is even more remarkable considering that Hagio was in the formative stages of her career, having made her professional debut just three years earlier with the short story “Lulu to Mimi.” Yet it’s easy to see why this work captivated female readers in 1972, as Hagio’s fluid layouts, beautiful characters, and feverish pace brought something new to shojo manga: a story that luxuriated in the characters’ interior lives, using a rich mixture of symbolism and facial close-ups to convey their ineffable sorrow.

The Poe Clan‘s principal characters are Edgar and Marybelle Portsnell, the secret, illegitimate children of a powerful aristocrat. When their father’s new wife discovers their existence, Edgar and Marybelle’s nursemaid leads them into a forest and abandons them. The pair are rescued by Hannah Poe, a seemingly benevolent old woman who plans to induct them into her clan when they come of age. The local villagers’ discovery that the Poes are, in fact, vampirnellas (Hagio’s term for vampires) irrevocably alters Hannah’s plans, however, setting in motion a chain of events that lead to Edgar and Marybelle’s premature transformation into vampirnellas.

Though my plot summary implies a chronological narrative, The Poe Clan is more Moebius strip than straight line, beginning midway through Edgar and Marybelle’s saga, then shuttling back and forth in time to reveal their father’s true identity and introduce a third important character: Alan Twilight, the scion of a wealthy industrialist whose confidence and beauty beguile the Portsnell siblings. In less capable hands, Hagio’s narrative structure might feel self-consciously literary, but the story’s fervid tone and dreamy imagery are better served by a non-linear approach that allows the reader to immerse themselves in Edgar’s memories, experiencing them as he does: a torrent of feelings. Furthermore, Hagio’s time-shifting serves a vital dramatic purpose, helping the reader appreciate just how meaningless time is for The Poe Clan’s immortal characters; they cannot age or bear children, nor can they remain in any school or village for more than a few months since their unchanging appearance might arouse suspicion.

Hagio’s artwork further reinforces the dreamlike atmosphere through inventive use of panel shapes and placement, with characters bursting out of frames and tumbling across the page, freeing them from the sequential logic of the grid. In this scene, for example, Hagio uses these techniques to depict an act of impulsive violence—Alan pushes his uncle down a flight of stairs—as well as the reaction of the servants and relatives who bear witness to it:

While the influence of manga pioneers like Osamu Tezuka and Shotaro Ishinomori is evident in the dynamism of this layout, what Hagio achieves on this page is something arguably more radical: she uses this approach not simply to suggest the speed or force of bodies in motion, or the simultaneous reactions of the bystanders, but to convey the intensity of her characters’ feelings, a point reinforced by the facial closeups and word balloons that frame the uncle’s crumpled body.

Her method for representing memories is likewise artful. Through layering seemingly arbitrary images, she creates a powerful analogue for how we remember events—not as a complete, chronological sequence but a vivid collage of individual moments and details. In this passage, Hagio reveals why one of Edgar’s schoolmates has confessed to a theft he didn’t commit:

The final frame of this passage reveals the source of Killian’s pain: he witnessed another boy’s suicide. But Killian isn’t remembering how the event unfolded; he’s remembering the things that caught his eye—birds and branches, feet dangling from a window—and his own feelings of helplessness as he realized what his classmate was about to do.

As ravishing as the artwork is, what stayed with me after reading The Poe Clan is how effectively it depicts the exquisite awfulness of being thirteen. Alan, Edgar, and Marybelle feel and say things with the utmost sincerity, so caught up in the intensity of their emotions that nothing else matters. Through the metaphor of vampirism, Hagio validates the realness of their tweenage mindset by depicting their existence as an endless cycle of all-consuming crushes, sudden betrayals, and confrontations with hypocritical, dangerous, or bumbling adults. At the same time, however, Hagio invites the reader to see the tragedy in the Portsnells’ dilemma; they are prisoners of their own immaturity, unable to achieve the emotional equilibrium that comes with growing up.

One final note: Fantagraphics deserves special praise for their elegant presentation of this shojo classic. Rachel Thorn’s graceful translation is a perfect match for the imagery, conveying the characters’ fervor in all its adolescent intensity, while the large trim size and substantial paper stock are an ideal canvas for Hagio’s detailed, vivid artwork. Recommended. 

This post was updated on August 23rd with more accurate information about the current status of The Poe Family‘s serialization in Flowers. Special thanks to Eric Henwood-Greer for the correction!

THE POE CLAN, VOL. 1 • ART AND STORY BY MOTO HAGIO • TRANSLATED BY RACHEL THORN • FANTAGRAPHICS • 512 pp. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic Manga, fantagraphics, moto hagio, The Poe Clan, Vampires

Melody of Iron

August 11, 2017 by Katherine Dacey

Osamu Teuka hit rock bottom in 1973. Mushi Production, the animation studio he’d launched to great fanfare in 1961, had just declared bankruptcy. Although Tezuka had parted ways with Mushi in 1968, he was still linked to his old company in the public imagination — Mushi was, after all, the studio that had introduced Tetsuwan Atom to television viewers around the globe, and made Kimba the White Lion a household figure in Japan. Tezuka also faced a creative crisis: his work was out of step with emerging trends in what he called “young adult manga,” a point he plaintively addressed in the afterword to the 1974 short story collection Melody of Iron:

The media was whispering that I’d hit my wall… With a broken heart, but also rebellious determination, I blindly tackled magazine jobs …These are examples of my Young Adult Manga write during times when I was mentally hungry. There were many more. Ranging from pieces that were too dark and hopeless, to really harsh pieces that, in today’s day and age, would immediately receive protest from all sorts of organizations. All of my pieces then had really emotionless themes and I don’t remember enjoying writing most of them.

Manga publishers agreed with Tezuka’s glum self-assessment. In 1973, Weekly Shonen Champion offered Tezuka an opportunity to write a limited five-week series with the implicit assumption that Tezuka was publishing his final work. That series turned out to be the opening salvo in a new stage of Tezuka’s career, however, as Black Jack became one of Tezuka’s best-known, best-loved titles, a mixture of bold, expressive cartooning, crazy plot lines, and gut-punch endings all held together by one of the most memorable characters Tezuka ever created.

Not all of Tezuka’s work from the 1970s walks this melodramatic tightrope as effectively as Black Jack, a point underscored by Melody of Iron. The title story, for example, is a three-act mish-mash of gangster movie cliches and seventies pseudo-science. In the first act, a young man runs afoul of the mafia, ratting out one their assassins in court; as punishment, the Albanis cut off his arms and leave him to die. In the second act, Dan holes up in a mad scientist’s laboratory where he learns to use a set of psychokinetic prosthetic arms. And in the final act, Dan’s ability to harness PK proves a mixed blessing when the arms exact revenge against the Albanis… without him.

The finale exemplifies what’s good and bad about Tezuka’s crank-it-to-eleven approach. On the one hand, Tezuka has the cartooning chops to make the arms look sufficiently animated, a necessary condition for selling us on his Stephen King-meets-Mario Puzo concept. On the other hand, Tezuka’s own distinctive style works against the potential horror of the killer limbs; the arms aren’t menacing enough to be a convincing embodiment of Dan’s fierce anger, looking more like the Tin Man’s costume than instruments of death. The arms’ efficacy is further neutered by the staging of their grand murder spree, a string of over-the-top deaths that re-enact Dan’s initial humiliation in the most baldly literal fashion: look, Ma, no arms!

The story also stumbles in its efforts to depict American racial dynamics. Shortly after Dan’s bloody encounter with the Albani’s goons, for example, a mob of African American teenagers harasses Dan, pelting him with stones and mocking him for his missing arms. The way these characters are rendered — with thick lips and maliciously gleeful expressions — creates a profoundly uncomfortable moment for the modern Western reader, resurrecting the visual iconography of minstrel shows to dehumanize these unnamed teens. Dan is rescued by Birdie, a black Vietnam vet who counsels Dan to abandon his murderous plans. Birdie looks more recognizably human than the rock-throwing teens, but he’s more a construct than a character, a noble voice of reason whose primary purpose is to advance the plot by introducing Dan to the mad Dr. Macintosh.

The third strike against “Melody” — and, by extension, the entire anthology — is that the edgier content feels like a self-conscious effort to dress up the material in adult themes, rather than a vehicle for exploring the darker corners of the human psyche. This problem is most pronounced in “Revolution,” a short story about Yasue, a housewife who wakes up from a coma convinced that she’s a young radical named Minako Hotta. In an effort to prove to her husband that she is, in fact, Minako, Yasue describes Minako’s sexual encounters with a wounded revolutionary, explaining how Minako’s tender ministrations brought him back from death’s door. We’re clearly supposed to sympathize with Yasue’s husband — he’s disgusted by Yasue’s “memory” — but his boorish, violent behavior in previous scenes makes it hard for the reader to sympathize with his predicament. Worse still, Minako’s sacrifices are presented as a sign of her dedication to the cause, a notion so risible it seems more like a lame joke from Woody Allen’s Bananas than a credible character motivation.

As with Tezuka’s other work from the period, the principal characters in Melody of Iron are generically attractive types whose personalities emerge primarily through what they say, while the supporting cast members are vividly drawn caricatures whose personalities are established through how they look. Such visual shortcuts are a standard manga technique, of course, but in Tezuka’s hands these aesthetic decisions are effective since they’re rendered with flair and specificity; you know exactly what kind of person Dr. Macintosh is from the shape of his nose, the tousle of his hair, and the hunch of his shoulders. Tezuka also scatters a few Easter eggs through the collection, including a sequence modeled on The Godfather‘s iconic wedding scene, and a panel depicting Broadway’s signature jumble of lights and signs; look closely and you’ll see the names of several Tezuka titles gracing the marquees.

For all the flashes of imagination in Melody of Iron, however, Tezuka was onto something when he characterized his “young adult” stories as “less approachable” than his other work from the early 1970s. Even the most over-the-top scenes feel a little labored and dour, lacking the visual exuberance or emotional oomph that makes “Dingoes” and “Teratoid Cystoma” such memorable entries in the Black Jack canon. Readers looking for an introduction to Tezuka’s late work may find Melody of Iron a good point of entry, but anyone with dog-eared copies of Black Jack or Ode to Kirihito may be underwhelmed by this more workmanlike collection.

THE MELODY OF IRON • BY OSAMU TEZUKA • TRANSLATED BY ADAM SECORD • DIGITAL MANGA, INC. • RATED YOUNG ADULT (16+) FOR VIOLENCE AND SEXUAL CONTENT • 214 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic Manga, DMP, Horror/Supernatural, Osamu Tezuka, Seinen

The Manga Revue: Brave Dan and FukuFuku: Kitten Tales

March 5, 2016 by Katherine Dacey

Do you own a cat tea cosy? Is there an enormous feline jungle gym in your living room? Have you lost entire afternoons to watching YouTube videos of cats opening doors, playing pianos, and riding Roombas? If you answered “yes” to at least one of the following questions, this week’s column is for you, as I’ll be reviewing two cat-centric comics: Osamu Tezuka’s Brave Dan–a boy-and-his-tiger story–and Kanata Konami’s FukuFuku: Kitten Tales–a manga about cats doing normal cat things.

brave_danBrave Dan
By Osamu Tezuka
Rated Teen, for readers 13 and up
Digital Manga Publishers, Inc., $15.95

Brave Dan begins as a rollicking adventure: Kotan, an orphaned Ainu boy, befriends Dan, a “man-eating” tiger, and embarks on a quest with him to find a valuable treasure. The pair dodges bullets, escapes from a helicopter, and tangles with guardian spirits in their search for the tomb of an ancient Ainu warrior. As the story enters its final act, however, a darker subplot emerges, one in which Dan is forced to confront the wisdom of associating with humans.

Though Tezuka makes frequent reference to Kotan’s Ainu heritage, this plot strand is more window dressing than serious thematic element; Kamuiroji’s tomb looks more like a set from a Flash Gordon or Tarzan serial than an authentic expression of Ainu culture. (Granted, it’s a pretty nifty tomb; Indiana Jones would have had a field day exploring it.) Tezuka is on firmer ground when staging a chase or a fight. In one memorable scene, for example, Dan plunges into a lake to save Kotan from an enormous spider-demon. Tezuka captures the fluidity and speed of Dan’s attacks with a few carefully chosen “snapshots” of him tumbling and twisting in the water, struggling to crush the monster with his paws. Small details–such as the trail of bubbles from each of Dan’s legs–remind us that in this underwater setting, Dan has a fleeting window of opportunity to save his friend. By the time that he and Kotan burst to the lake’s surface, we’re gasping for air, too–a testament to Tezuka’s ability to transport the reader to the scene of the action.

Tezuka’s artwork also plays an important role in garnering sympathy for Dan, establishing the tiger’s bravery, intelligence, and unwavering loyalty to Kotan. Though Tezuka can’t resist some ham-fisted touches–Dan actually shakes his paw at the sky in one scene–Dan’s essential tigerness is never compromised. The emphasis on Dan’s animal nature reminds us that his friendship with Kotan can only exist apart from human society; kind and smart as Dan may be, adults perceive him as a threat, to be killed or contained in a zoo.

The bottom line: If you still bear scars from reading The Yearling and Old Yeller, be warned: Dan is as doomed as those other noble animal protagonists. Less sensitive souls, however, can enjoy Brave Dan as both a gonzo adventure story and a meditation on the perils of interspecies friendships. Recommended for readers ten and up.

Fuku Fuku Kitten TalesFukuFuku: Kitten Tales, Vol. 1
By Kanata Konami
All Ages
Vertical Comics, $10.95

FukuFuku: Kitten Tales is perfectly calibrated to elicit an “awwww” and a chuckle on every page. The title character–a spunky calico–does predictably cute things: she falls asleep in odd places, escapes from a sudsy bath, plays with her food, and snatches a fish from the table. Unlike Chi, star of Konami’s other hit manga, FukuFuku doesn’t voice her thoughts about her new owner, or the strangeness of her new surroundings; she simply does what she pleases. Konami’s minimalist artwork captures the nuances of FukuFuku’s moods surprisingly well, however, as Konami bends and stretches the kitten’s moon-shaped face into an astonishing range of smiles, scowls, and grimaces. Absent a plot or a deeper sense of how FukuFuku sees her world, the story hits fewer emotional notes than Chi’s Sweet Home, focusing almost exclusively on the kind of ordinary cat behavior that’s been documented copiously on YouTube. You may find that the vignettes–charming as they are–have a sameness about them that prevents them from being genuinely funny or surprising.

The bottom line: As with Chi’s Sweet Home, Konami demonstrates a talent for drawing winsome kitties doing winsome things. She’s also cornered the market on disdainful feline reaction shots.

Reviews: ANN columnist Rebecca Silverman posts an early review of Inio Asano’s critically lauded drama Goodnight Pun-Pun, while Seth Hahne, host of Good OK Bad, tackles another Asano work: A Girl on the Shore.

Mark Pelligrini on vol. 3 of AKIRA (AiPT!)
Sean Gaffney on vol. 7 of Blood Lad (A Case Suitable for Treatment)
Adrienne on vol. 1 of Bloody Mary (Heart of Manga)
Sean Gaffney on The Boy and the Beast (A Case Suitable for Treatment)
Julie on The Cinderella Solution (Manga Maniac Cafe)
Julie on Crowns and a Cradle (Manga Maniac Cafe)
ebooksgirl on vol. 1 of FukuFuku: Kitten Tales (Geek Lit Etc.)
Karen Maeda on vol. 1 of JoJo’s Bizarre Adventure, Part 2: Battle Tendency (Sequential Tart)
Wolfen Moondaughter on vol. 23 of Kimi ni Todoke: From Me to You (Sequential Tart)
Nick Creamer on vol. 3 of My Hero Academia (Anime News Network)
David Brooke on vol. 5 of One-Punch Man (AiPT!)
Ash Brown on vol. 1 of Persona 4 (Experiments in Manga)
Jordan Richards on vol. 1 of Pokemon Adventures (AiPT!)
Sheena McNeil on vol. 2 of QQ Sweeper (Sequential Tart)
Wolfen Moondaughter on vol. 1 of Gakyuu Hotei: School Judgment (Sequential Tart)
Rebecca Silverman on vol. 3 of Umineko When They Cry Episode 5: End of the Golden Witch (Anime News Network)
Austin Lanari on issue no. 13 of Weekly Shonen Jump (Comic Bastards)

Filed Under: MANGABLOG, REVIEWS Tagged With: Brave Dan, Classic Manga, DMP, FukuFuku, Kanata Konami, Manga Review, Osamu Tezuka, Vertical Comics

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