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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Kodansha Comics

Saint Young Men, Vol. 1

January 15, 2020 by Katherine Dacey

Saint Young Men sounds like the set-up for a George Carlin routine: Jesus and Buddha spend a “gap year” on Earth, sharing an apartment in present-day Tokyo while wrestling with the temptations and banalities of modern life. The manga’s prevailing tone, however, is more silly than satirical, focusing not on big theological or philosophical questions, but mundane ones: how to stretch a monthly budget, where to find the best souvenirs, how to fend off drunken commuters.

Most of the humor stems from Hikaru Nakamura’s portrayal of Jesus and Buddha as opposites, with Jesus as a cheerful spendthrift with a fondness for t-shirts and tschotkes, and Buddha as a frugal “big brother” who agonizes over every purchase. The two have a kind of Ernie-and-Bert dynamic in which Buddha frequently chastises Jesus for his impulsive behavior, whether Jesus has purchased a “shinsengumi set” or wants to wear a pair of Mickey Mouse ears in public. Though their bickering provides most of the series’ comic fodder, there are also jokes about walking on water and turning water into wine, as well as a few sly pokes at Osamu Tezuka’s Buddha.

Anyone hoping to be outraged by Saint Young Men will be sorely disappointed, since its most blasphemous idea is that even Jesus and Buddha can’t resist the temptations of social media and shopping for melon bread. Anyone hoping for more insight into the human condition will likewise be disappointed, as Nakamura settles for easy laughs in lieu of real insight or religious critique—a missed opportunity, I think, since her premise offers plenty of latitude to reflect on Buddhist and Christian teachings, or the perils of modern-day materialism. A few good sight gags land well, but the manga’s eagerness to please blunts the edge of its best ideas. Your mileage may vary.

SAINT YOUNG MEN, VOL. 1 • STORY AND ART BY HIKARU NAKAMURA • TRANSLATION BY ALTHEA AND ATHENA NIBLEY • KODANSHA COMICS • 152 pp.

 

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Hikaru Nakamura, Kodansha Comics, Saint Young Men

Short Takes: Museum and Phantom Tales of the Night

October 6, 2019 by Katherine Dacey

I have a confession: I am a complete chicken when it comes to horror movies. I watched Alien through my fingers and made it to the end of Fright Night by staring at the ingredient list on a candy wrapper; even the hot vampires of The Lost Boys weren’t soulful or shirtless enough to fully hold my gaze. But horror manga is another story, as I count Mermaid Saga, Gyo, Tomie, The Kurosagi Corpse Delivery Service, and PTSD Radio among my favorites series. I can’t explain why horror manga doesn’t affect me the same way that movies do–no soundtrack, perhaps?–but I’m glad that I’ve found the intestinal fortitude to read Junji Ito and Kazuo Umezu’s work. Alas, I had less patience with the two most recent horror series I read: Museum, a digital-only offering from Kodansha, and Phantom Tales of the Night, a cautionary tale about a mysterious innkeeper.

Museum, Vol. 1
Story and Art by Ryosuke Tomoe
Kodansha Comics
Rated M, for Mature (graphic violence)

Stop me if you’ve heard this one before: a mask-wearing vigilante kidnaps and tortures his victims in grotesque fashion–feeding them to dogs, severing their ears, tying them to toilets–then leaves cryptic notes that characterize each act as a “punishment,” daring the authorities to catch him. The mystery of who the vigilante is and what motivates him is the main driving force behind Museum, but you might not want to soldier through the carnage for answers to those questions since Ryosuke Tomoe can’t decide if his vigilante is a hero or a monster. Tomoe depicts the violence with such fetishistic detail that the reader is invited to admire the killer’s technique rather than meditate on the true horror of what the character has done. The ugly, utilitarian artwork and  relentlessly dour tone are the nails in the proverbial coffin, underscoring just how unpleasantly banal Museum really is. Not recommended.

Phantom Tales of the Night, Vol. 1
Story and Art by Matsuri
Yen Press
Rated OT, for Older Teens (violence and sexual themes)

Phantom Tales of the Night is the kind of bad manga that’s difficult to review: it isn’t offensive or ineptly drawn, but it’s a chore to read thanks to its poor plotting, muddled characterizations, and maddeningly opaque dialogue. Ostensibly, the series focuses on the Murakamo Inn, where the demonic host cajoles his guests into revealing their secrets. The rules governing how the Murakamo Inn operates, however, are in a constant state of flux, making it hard to pin down what, exactly, Phantom Tales is about. In some chapters, characters share their secrets with the inn’s owner in exchange for having a wish fulfilled, while in others, characters learn a terrible secret about themselves. The later chapters hint at a potentially longer, more complex arc that will play out over several volumes, but the set-up is so abrupt and confusing that it robs the final pages of their full impact–a pity, since Matsuri has a flair for drawing genuinely creepy monsters. Perhaps the most damning thing about Phantom Tales of the Night is that the characters talk incessantly about “secrets” but lack a basic understanding of what a secret really is or why it holds such power—a key failing in a series that is predicated on the idea that secrets are a kind of supernatural currency. Not recommended.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Horror/Supernatural, Kodansha Comics, yen press

Heaven’s Design Team, Vol. 1

June 4, 2018 by Katherine Dacey

Do you remember that moment in your manga-reading journey when you discovered that there was a manga about golf? Or pachinko? Or train station bento boxes? I do: I’d just read an entry in Shaenon Garrity’s Overlooked Manga Festival, and was astonished to discover that someone had written manga about Cup Noodle and 7-Eleven. I hadn’t been curious about the origins of either instant ramen or convenience stores, but the possibility of learning about them from manga was so irresistible that I tracked down copies. Neither manga were good, exactly, but I found them oddly compelling, both for their sincerity and their attention to small but interesting details.

I had a similar experience with Heaven’s Design Team, a new edu-manga that explains how different animal species are uniquely adapted to their environments. Its creative team has taken a bolder approach to their subject than Project X‘s, opting for humor over straightforward dramatization. The basic mode of storytelling, however, reminded me of Cup Noodle and 7-Eleven, relying heavily on talking heads to impart information.

Heaven’s Design Team has a faintly blasphemous premise: God is so busy running the world that He’s outsourced the creation of new animal and plant species to a crack team of designers. God still has a hand in deciding whether unicorns go into production or not, but He’s largely an invisible presence in the story, while the motley crew of consultants take center stage. Each designer has a signature animal — a horse, a cow, a snake, a bird — that he or she is trying to improve, and one well-defined personality trait — say, a fondness for lethal predators — that puts him or her into conflict with other team members.

That’s an imaginative strategy for teaching readers about the quirks of animal anatomy, but Heaven’s Design Team never quite finds its groove. Part of the problem lies with the authors’ dogged adherence to formula; at the beginning of every story, the design team fields an order from the Big Guy for an “adorably uncute animal” or “an animal that can eat tall plants,” then bickers their way to creating an actual species like the common egg snake, the giraffe, the armadillo, or the narwhal. Their design process yields nuggets of information about the creatures they’re envisioning that, at chapter’s end, turn out to be real attributes of real animals. So many of these factual tidbits are related through talking-head panels, however, that the manga often feels more like a PowerPoint presentation than a story, despite the authors’ attempts to make these info-dump conversations more animated with facial close-ups and dramatic poses.

From time to time, however, Heaven’s Design Team drops a joke that’s so weird or so well executed it earns a real laugh. In one scene, for example, two unicorns accidentally bump into one another, prompting a terse exchange straight out of Goodfellas. In another sight gag, Shimoda, the team’s most straight-laced member, visits the Insect Department, a division populated entirely by young men with identical haircuts and glasses–the ultimate worker bees. These moments last only a panel or two, but they hint at what the series might have been if the authors hadn’t suffered the same repetition compulsion as their characters. Your milage may vary. 

Heaven’s Design Team, Vol. 1
Written by Hebi-Zou and Tsuta Suzuki, Art by Tarako
Translated by
Kodansha Comics, 142 pp.
Rated E, for Everyone

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Kodansha Comics, Seinen

Again!!, Vol. 2

May 29, 2018 by Katherine Dacey

The phenomenal success of Yuri!!! On ICE turned out to be a boon for manga fans, too, as American publishers snapped up two of Mitsurou Kubo’s better-known comics: Moteki: Love Strikes!, a seinen romance about a thirty-something loser who reconnects with women from his past, and Again!!, a time-travel comedy about two teenagers who get a second chance at high school. I won’t lie: Again!! was my hands-down favorite of the two, both for its raw honesty and its sharply observed characters.

Again!! avoids the sophomore slump by briskly advancing the plot without sacrificing the humor or heart that made the first chapters so appealing. Kinichiro and Fujieda both get a turn in the spotlight, with Kinichiro discovering the pleasures of cheering, and Fujieda experiencing loneliness for the first time. Volume two also introduces three new characters, all of whom used to belong to the ouendan: Okuma, the drummer; Masaki, the vice-captain; and Suga, the cheer sergeant. Although the trio’s ostensible role is comic relief, their real function is helping us understand why the ouendan failed, revealing the degree to which their unwanted advances, passivity, and flagrant sexism undermined Usami’s authority as captain and poisoned group morale.

While this information is crucial to the story, it also points to Again!!‘s biggest problem: Usami. Mitsurou Kubo is frank about why Usami resorts to shouting, scolding, and shaming to prove that she’s “man” enough to lead the ouendan — a compassionate insight into a character who often seems more harridan than human. Yet Usami’s actual personality remains a mystery. Everything we learn about her is revealed through other characters, whether they’re discussing her beef with Abe, the head cheerleader, or describing the flurry of media interest in Usami when she first joined the ouendan. We don’t know how Usami feels about her teammates, or why she’s so passionately interested in cheering — two questions that need to be addressed if she’s to become a full-fledged character.

Despite these flaws, Again!! manages to wring fresh laughs from its time-travel premise while depicting high school in all its unpleasantness. Fujieda, for example, vacillates between trying to profit from her knowledge of the future and lamenting her lack of friends. Kinichiro also is caught between past and present: he’s angry that his first kiss didn’t go as planned, and deeply self-conscious after a loud, public declaration of how miserable he feels — an exquisitely awful scene that acknowledges the depth of his pain while recognizing that his brusque behavior directly contributes to his sense of isolation and victimhood. It’s this kind of insight that makes Again!! such a compelling story, reminding us that our memories of being shunned, wronged, or ridiculed can be so one-sided that we’d make the same mistakes if given the opportunity to relive our teenage years. Recommended.

Again!!, Vol. 2
By Mitsurou Kobu
Translated by Rose Padgett
Rated OT, for Older Teens (16+)
Kodansha Comics

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Again!!, Comedy, Kodansha Comics, Mitsurou Kubo, Ouendan, Shonen, Sports Manga

Happiness, Vols. 4-7

May 19, 2018 by Katherine Dacey

 

This review contains a few spoilers for later volumes of Happiness, and discusses one character’s efforts to cope with PTSD after a violent attack. Proceed with caution. 

The first three volumes of Shuzo Oshimi’s Happiness explore familiar terrain, using vampirism as a metaphor for the ravages of puberty, that moment when hormonal urges overwhelm the rational mind and the body morphs into its adult form. And while these early volumes contained some well-rehearsed scenes of bullying and bloodlust, Oshimi’s artwork — at once raw and refined, primitive and expressionist — made these moments feel strange, fresh, and specific to his story. One could feel fourteen-year-old Makoto Okazaki’s palpable anguish over being trapped in a body and a life he could no longer control, and wondered how he might escape his fate.

Volume four was a turning point in the series, culminating in a scene of frenzied violence in which a major character was killed, another forced into hiding, and a third — Gosho — badly wounded. The violence was grotesque in the Romantic sense of the word, a scene so horrific that it filled with reader with a strong sense of revulsion and pity. But a curious thing happened in the next installment: in the aftermath of this bloody cataclysm, Happiness became Gosho’s story. A time jump advanced the plot ten years into the future, showing us Gosho’s efforts to rebuild her life, one temp job at a time.

Though Gosho seems outwardly calm and self-possessed, her carefully constructed facade is shattered in volume six by a sensational newspaper headline: “Vampire Boy: Where Is He Now?” Oshimi captures Gosho’s experience of being triggered in all its nauseous horror; we can see a painful memory well up in Gosho, causing her to double over and fall to her knees as if she were trying to purge her body of all the fear and shame she’d experienced on that fateful night ten years ago. What makes this moment even more powerful is the skill with which Oshimi captures Gosho’s mounting terror through a series of closeups — first her face, then her eye, then the article itself, as her gaze darts across the page, lingering on a striking image or a suggestive snippet of text.

For all the emotional intensity of this moment, however, volume six is largely uneventful, focusing primarily on the tenative relationship between Gosho and Sudo, her co-worker. Much of their courtship unfolds in brief, wordless scenes depicting everyday activities: eating out, walking home from the train station, buying groceries. The normalcy of these vignettes suggests that Gosho has recovered from her anxiety attack — that is, until Gosho glimpses a boy who might be a vampire:

What makes this image so potent is its ambiguity: is it a figment of Gosho’s imagination, a flashback, or an actual vampire? We’re left feeling as unsettled as Gosho, and wonder what this bloody omen might mean.

That brings me to the hardest part of my review.

Despite the consummate skill and sensitivity with which volumes five and six explore Gosho’s psychic wounds, volume seven may be my last, primarily because I’m dismayed by Oshimi’s decision to further brutalize Gosho. In volume five, Gosho nearly died at the hands of a knife-wielding psychopath, an event that left her with an angry scar on her neck. The terror she felt, and the violence of the scene, seemed necessary at that juncture in the story, revealing the extent to which Gosho’s naivete, determination, and caring could be ruthlessly exploited by someone older and more experienced.

In volume seven, however, Gosho is captured by a cult leader who tortures her, mutilating her body and smearing it with her own menstrual blood. The violence in this scene is fundamentally sexual and, frankly, disgusting. One might argue that Oshimi is deliberately provoking the reader, making us complicit in Gosho’s exploitation, but nothing in Oshimi’s other work — Drifting Net Cafe, The Flowers of Evil — suggests that level of critical engagement with tropes. Instead, it feels as if Oshimi is using this violence as a shortcut, a way of revealing the cult leader’s depravity while providing Sudo motivation to seek revenge on behalf of his girlfriend. The scene also undermines Gosho’s agency — she broke into the cult’s compound looking for Okazaki — and dehumanizes her, reducing her womanhood to breasts and blood rather than her courage, intelligence, and determination to save a friend she hasn’t seen in a decade.

I don’t know about you, but I’m tired of reading and watching scenes like these, whether they serve a legitimate dramatic purpose or not. Oshimi’s undeniable artistry makes quitting Happiness an even more difficult decision for me, as I found his artwork and storytelling in the first six volumes compelling. (Hell, I’m quoted in the promotional literature for Happiness.) I don’t have the stomach for another scene of Gosho’s degradation, however, so I don’t think I’ll be reading volume eight.

HAPPINESS, VOLS. 3-7 • BY SHUZO OSHIMI • KODANSHA COMICS • RATED OT, FOR OLDER TEENS (VIOLENCE, PARTIAL NUDITY, SEXUALITY)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Happiness, Horror/Supernatural, Kodansha Comics, Shonen, Shuzo Oshimi, Vampires

A First Look at Starving Anonymous

March 27, 2018 by Katherine Dacey

Have you been checking out Kodansha Comics’ digital-only and digital-first releases? I have, and I love this initiative: it lets me sample dozens of series that might otherwise never see the light of day in North America. Rugby manga. Karuta manga. Really weird horror manga. Medical drama. Josei. As you might expect, there’s a good reason why no one was clamoring to bring out print editions of, say, Deathtopia, but lurking among the pedestrian, the awful, and the amateurish are gems such as Dragon Head, PTSD Radio, Shojo FIGHT! and Tokyo Tarareba Girls. This week, I previewed one of Kodansha’s most recent digital offerings, Starving Anonymous, which, according to Kodansha’s editorial staff, is “an intense dystopian horror thriller in the apocalyptic vein of Dragon Head and Attack on Titan, from the team that brought you zombie actioner Fort of Apocalypse.”

That’s not a bad description of Starving Anonymous; if you can imagine an Eli Roth remake of Soylent Green in all its gory, sadistic intensity, you’ll have some idea of what it’s like to read Yuu Kuraishi and Kazu Inabe’s latest effort. Like the 1973 Charlton Heston film, Starving Anonymous takes place in a heat-ravaged future where supplies are scarce, birth rates are plummeting, and people are crowded into fewer and fewer cities. The series’ protagonist is I’e, a normal high school student whose life is violently upended when he’s snatched off a bus and deposited at an enormous industrial facility where the main product is — you guessed it — people.

A concept this potentially repulsive lives or dies by the thoughtfulness of the execution, and it’s here where Kuraishi and Inabe stumble. The writing is efficient but artless, establishing the direness of the world’s condition through news flashes and pointed conversations but revealing little about I’e; he’s more a placeholder than a character, a collection of reaction shots in search of a personality. The artwork, by contrast, varies from slickly generic — Tokyo apparently looks the same 50 years from now — to willfully ugly; once inside the factory, Inabe draws rooms and conveyor belts filled with distended bodies, rendering every roll of fat and bulging eye in fetishistic detail. If Kuraishi and Inabe were trying to make a point about the ethics of factory farming, or the evils of overconsumption, that message is quickly shoved aside in favor of a more conventional escape-from-prison plot in which I’e and a group of young, healthy rebels fight their way to the outside. Nothing in the first chapter suggested that Starving Anonymous has anything on its mind other than characters doing and seeing horrible stuff, so I’ll be passing on this one.

Starving Anonymous, Chapter 1
Story by Yuu Kuraishi, Art by Kazu Inabe, Original Concept by Kengo Mizutani
Kodansha Comics
Rating: OT (Older teen)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Digital Manga, Horror/Supernatural, Kodansha Comics, Sci-Fi, Starving Anonymous

Toppu GP, Vol. 2

March 13, 2018 by Katherine Dacey

For two decades, Kosuke Fujishima’s Oh! My Goddess was a veritable institution in the US. It arrived in comic book stores in 1994 and finished its run in 2015, along the way introducing several generations of manga fans to the fraught relationship between the nebbishy Keiichi Morisato and his otherworldly companion Belldandy. Fujishima’s current project Toppu GP debuted last year with little attention from critics, but this sports manga might just be the better of the two series; as I noted in my review of volume one, the characters are types and the drama predictable, but the motorcycle races are thrilling, funny, and surprisingly educational, helping the novice appreciate the skill necessary to ride at an elite level.

The latest installment of Toppu GP does all the things you’d expect the second volume of a sports manga to do: it introduces new rivals for the principal characters, expands the supporting cast, and features several lengthier, riskier races. Not all of these gambits work. Toppu’s new fanclub — which includes Billy Izumo, a tow-headed bike enthusiast, and Itsuki Nagoya, a nerdy girl with a crush on Toppu — provides the weakest sort of comic relief by making Nagoya and Myne compete for Toppu’s attention. (“Who is this old lady?” Nagoya sniffs when introduced to Myne.) When the action shifts to the race track, however, the story roars to life, offering Fujishima a unique opportunity to explain the physics and strategy of moto GP through imaginative visual metaphors. In one sequence, for example, Toppu compares the components of his bike to instruments in a rock band — a neat way to suggest the sound and function of each — while in another, Fujishima represents Toppu’s anxiety as a giant, coiled rattlesnake. These metaphors are corny, to be sure, but they enliven the racing sequences, breaking the relentless stream of speedlines, facial close-ups, and banked turns.

Though Toppu gets top billing, Myne also gets a turn in the spotlight in a fiercely competitive race against Daiya Ishibashi, the reigning champ at the Course 2000. Their race is a genuine nail-biter, with Ishibashi and Myne aggressively vying for the lead. By the end of the volume, it’s not clear if Myne will prevail over Ishibashi, but her tenacity and cunning have made that outcome a real possibility. Readers who want to know whether Myne wins have two choices: wait until August for volume three, or purchase chapters 15 and 16 right now. (The digital serialization is up to chapter 23.) Me? I’m going to tough it out until August, since Toppu GP is one of the few series I’m actively collecting. Recommended.

Toppu GP, Vol. 2
By Kosuke Fujishima
Translated by Stephen Paul
Kodansha Comics, 192 pp.
Rated T, for Teen (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Kodansha Comics, Kosuke Fujishima, Moto GP, Sports Manga, Toppu GP

Again!!, Vol. 1

March 10, 2018 by Katherine Dacey

There are no second chances in life, but there are in manga — think A Distant Neighborhood, Erased, and orange. The latest entry in the second-chance sweepstakes is Again!!, a dramedy about Imamura Kinichirou, a loner who tumbles down a flight on stairs at his high school graduation and wakes up on the first day of freshman year. Doomed to repeat the worst three years of his life, Imamura impulsively signs up for the school’s ouendan, but quickly runs afoul of prickly captain Yoshiko Usami, whose dedication to the struggling club proves more deterrent than draw for would-be members.

Imamura isn’t the only time-traveler; joining him on his temporal odyssey is Akira Fujieda, a perky classmate who also tumbles down a flight of stairs at graduation. Unlike Imamura, Akira greets this development with enthusiasm, but her fond memories of high school make her too quick to assume that everything will unfold the same way twice: she propositions her not-yet-boyfriend too boldly (he turns her down) and dismisses a would-be friend’s taste in music. (“It’s too bad Cara Mana broke up so soon,” Akira declares. “It didn’t take me long to get sick of them, though, since all their songs sort of sound the same.”) Crushed by the double rejection, Akira becomes Imamura’s reluctant ally in the quest to restore the ouendan to its former glory.

Whether you cotton to Again!! depends on how you react to the principal characters. I found Usami’s fierce commitment to tradition exhausting; she bellows, belittles, complains, accuses, and sobs, but seems fundamentally unable to have a normal conversation. Her bluster is meant to suggest her sincerity and vulnerability, I think, but has the opposite effect, reducing her to a one-note character. More convincing is Imamura, who decides that a do-over isn’t as terrible as he’d imagined. (I particularly enjoyed his nonchalant turn at the board in his math class; his classmates’ reaction to his display of mathematical acumen is priceless.) Imamura even flirts with the possibility of a social life: when the girls’ cheer squad mobilizes against Usami, for example, Imamura conspires with Akira and Reo, a pretty classmate, to undermine the cheerleaders’ plan.

Akira, too, is a pleasant surprise, a busybody who’s suddenly relegated to the margins of freshman life. Though her sense of the school’s pecking order remains unchanged, she can’t resist the opportunity to advise the once-lowly Imamura on how best to manipulate the cheerleading squad — it’s her chance to demonstrate her expertise, and perhaps to reclaim her former Queen Bee status by engineering a major social coup. As one might expect, Akira gets the sauciest lines, but she also learns the hardest lesson of the three principal characters: serendipity plays as big a role in popularity as personality and looks.

Mitsurou Kubo’s art plays a vital role in helping us understand Imamura and Akira’s predicament. In the first two chapters, Kubo does an excellent job of distinguishing past from present with subtle details: Imamura’s mom, for example, is a little plumper, while Akira is shorter and less physically developed. (Akira realizes something is amiss when she realizes that her breasts are smaller.) Equally impressive is the care with which Kubo reconstructs the same sequence of events that precede the time jump, showing us Imamura’s memories of the day and then Akira’s. Here again, it’s the little details — a snippet of conversation, a minor change in hairstyle — that convey whose perspective is represented, and how that character’s personality influences what we’re seeing and hearing.

Kubo’s facial drawings show the same degree of meticulousness as her handling of the time travel sequences. Her reaction shots do more than just capture a character’s immediate response to a new development; they convey the emotions and experiences that underlie that reaction. Consider this split-screen image of Imamura:

This panel appears at the end of chapter one, as Imamura stands at a temporal and figurative crossroads: he can change his future by joining the ouendan, or recede into the background and be a loner once again. Imamura’s furrowed, sweaty brow and crestfallen expression capture his sense of helplessness; he has the look of someone who’s actively reliving a terrible experience moment by moment, contemplating the real possibility that nothing will change the second time around.

It’s this level of nuance that makes Again!! worth reading, even when the plot mechanics are creaky and the characters too strident. Watching Imamura forge new connections on his own terms is both funny and poignant, a reminder that we always have the potential to change our destiny, even when it seems preordained. I’m curious to see how Imamura and Akira grow and change, and how their behavior influences the future. Count me in for volume two.

AGAIN!!, VOL. 1 • STORY AND ART BY MITSUROU KUBO • TRANSLATED BY ROSE PADGETT • KODANSHA COMICS • 208 pp. • RATED TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Again!!, Comedy, Kodansha Comics, Mitsurou Kubo, Ouendan, Sports Manga

Drifting Dragons, Vols. 1-2

January 10, 2018 by Katherine Dacey

The nineteenth century whaler was a tough character. He’d board a ship in Nantucket or New Bedford, sail around the tip of South America and then into the Pacific hunting grounds in quest of sperm whales. Every aspect of his job was dangerous and unpleasant; as author Eric Jay Dolin notes in Leviathan: The History of Whaling in America, crewmen endured “backbreaking work, tempestuous seas, floggings, pirates, putrid food, and unimaginable cold” during their long stints at sea. At the end of a two- or three-year tour, a whaler might still be in debt from all the equipment he’d purchased at the outset of his journey, especially if the ship’s yield was low. Yet the gruesome work he performed was vital to the Victorian economy: whales’ bodies yielded the fat, bones, and oils that illuminated homes, corseted ladies, and gave shine and staying power to paint (Dolin 12).

The characters in Taku Kuwabara’s Drifting Dragons are engaged in a similar enterprise: they trawl the skies in a flying ship looking for dragons. The opening pages of the story make the connection between whaling and “draking” explicit, as we join the crew of the Quin Zaza on an aerial Nantucket sleigh ride. We glimpse a dragon through a parting in the clouds: first its back, then its tail, and finally the entire animal, as enormous and majestic as a blue whale. As the wounded dragon begins to tire, a crew member rappels down the tow line to plunge a harpoon into the animal’s back, delivering the final blow:

This image is a perfect introduction to draking, simultaneously conveying the peril and thrill of hunting such a powerful, swift animal at high altitude. Kuwabata’s thin, graceful lines and sparing use of screen tone capture the speed of the wind, the texture of the dragon’s skin, and the delicate feathering on the dragon’s ears, but also the vast emptiness of the sky. These details allow us to imagine for ourselves what it would be like to stand astride the dragon’s back, gazing at a mountain peak that’s poking above the clouds, or looking back at the ship and realizing the impossibility of rescue if something goes wrong.

As exciting as the dragon hunting sequences are, Drifting Dragons is as much an exercise in careful world-building as action-oriented storytelling. Kuwabara devotes page after page to the crew’s routines, capturing the heat, smell, and physical labor of stripping meat from bones and rendering fat. He also renders the physical environment of the Quin Zaza in precise detail, from the main deck and crow’s nest to the sleeping quarters and the hold, where most of the butchering, smoking, and boiling takes place. Last but not least, Kuwabara shows us how each member of the crew contributes to the functioning of the ship, and explains what first drew them to the skies.

Though the crew is drawn in broader strokes than the ship itself, the characters are distinctive enough to register as people with feelings, desires, motivations, and frustrations. Kuwabara is generous with his supporting cast, giving each a scene or subplot that reveals an unexpected facet of their personalities. Kuwabara lavishes the most attention, however, on the Mutt-and-Jeff duo of Mika and Takita: he’s a bold risk-taker with little regard for his own safety, while she’s a cautious newbie, eager to learn the ropes and prove her worth.

In trying to make Mika a more fully rounded character, however, Kuwabara depicts him as a swaggering gourmet, an Anthony Bourdain of the air. Mika is always dreaming up new strategies for preparing dragon meat, regaling his shipmates with lengthy monologues about a new technique he tried or goading the Quin Zaza’s cook into making his favorite dishes. This culinary concept carries over to the end of each chapter, which concludes with detailed recipes for Dragon Tail Meat Sandwich, Dragonet alla Diavola, and Pressed Dragon Liver Confit. These interludes aren’t very funny or appetizing; if anything, they feel more like a naked attempt to jump on the weird-cooking-manga bandwagon than an organic part of the story Kuwabara’s trying to tell.

If Drifting Dragons’ efforts at comedy fall flat, the manga is nonetheless engrossing. Kurabawa clearly knows the history of whaling, and has found a clever way to integrate those details into his fantasy world. At the same time, however, the vividness of the world he’s created has its own integrity; one could read Drifting Dragons in blissful ignorance of Moby Dick or The Wreck of the Whaleship Essex and still be swept up in the activity of the Quin Zaza’s crew and the thrill of flying alongside dragons in the clouds. Highly recommended.

WORKS CITED

Dolin, Eric Jay. Leviathan: The History of American Whaling. W.W. Norton & Co., 2007.

Kuwabata, Taku. Drifting Dragons, vols. 1-2. Translated by Adam Hirsch. Kodansha Advanced Media, LLC, 2018.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Dragons, Fantasy, Kodansha Comics

Kigurumi Guardians, Vol. 1

December 23, 2017 by Katherine Dacey

The first ten or so pages of Kigurumi Guardians are a gas. Hakka, a cheerful fifteen-year-old, comes home from school to find a kigurumi (animal mascot) in her kitchen. Though Ginger looks like the product of a Holstein/penguin tryst, no one in Hakka’s family is fazed by Ginger’s appearance, treating him like one of Hakka’s classmates. And if the Sasakuras’ warm embrace of Ginger wasn’t strange enough, Ginger’s method of communication puts things over the top: he’s reduced to scrawling short messages on cue cards since he can’t speak. Not until Hakka attends a school council meeting does she learn that Ginger is one of three animal-shaped guardians defending Earth from a race of puppet masters, and she’s his new handler.

So far, so good: the oddball premise, brisk pacing, and tart exchanges between Hakka and Ginger are executed with comic zest. As Hoshino begins laying the groundwork for the magical combat, however, it becomes clear that she’s making it up as she goes along. That tendency is most pronounced in the fight scenes, which are devoid of any tension, surprise, or humor, since it’s a forgone conclusion that Hoshino will think of a new rule or magical power that helps her heroes win the day.

More problematic is the dynamic between Hakka and Ginger. Bickering leads are a staple ingredient of romantic comedies, but the main point of contention between girl and mascot gets hammered into the ground by the end of chapter three. That joke — if one can call it a joke — is that Hakka must kiss Ginger to activate his magical powers; when she does, he immediately transforms into a dashing young warrior. Hakka hates kissing Ginger, but is repeatedly forced to go against her own wishes because, y’know, Earth’s future hangs in the balance. In our current #MeToo moment, this gag is an unpleasant reminder of how many books, movies, television shows, and manga reinforce the idea that women who refuse unwanted hugs and kisses are difficult, confused, or selfish.

It’s a shame that this gag is so central to the story, as Hoshino clearly intends Guardians to be naughty fun for teen girls — why else would all three mascots transform into tousle-haired bishonen?— but gets too caught up in drawing costumes and mascots to pay careful attention to the plot or consider the full implications of Hakka and Ginger’s relationship. By the end of volume one, the story has traded wacky hijinks for messy fight scenes and sappy conversations, losing its screwball zing in the process.

The verdict: File under D, for disappointment, and S, for squandered potential.

KIGURUMI GUARDIANS, VOL. 1 • STORY AND ART BY LILY HOSHINO • KODANSHA COMICS • RATED: TEEN (13+) • 160 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Kigurumi, Kodansha Comics, Lily Hoshino, Magical Girl Manga

Until Your Bones Rot, Vol. 1

October 20, 2017 by Katherine Dacey

When Lois Duncan passed away in 2016, fans and critics alike fondly remembered her as the author of I Know What You Did Last Summer, the first great psychological thriller for teens. Duncan’s story took a tried-and-true plot and retooled it for younger readers, focusing on a quartet of teens who commit and conceal a crime, only to be stalked by an anonymous avenger. While the plot was pure potboiler, Duncan’s characterizations were remarkably realistic, convincingly depicting the confusion, uncertainty, and rashness of the teenage mind under extreme duress.

Until Your Bones Rot explores similar terrain as I Know What You Did Last Summer. Bones’ teen protagonists — Shintaro, Akira, Haruko, Ryu, and Tsubaki — are bound by a gruesome crime they committed when they were eleven years old. Artist Yae Utsumi doesn’t immediately reveal what, exactly, they did, though he plants tantalizing clues throughout volume one: a fleeting glimpse of a nighttime ritual, a nightmarish vision of a bloodied face. The plot is set in motion by an anonymous phone call threatening to expose the group unless they meet the caller’s demands. Though the five initially work together to protect their secret, fault lines soon develop within the group, particularly between Akira — the group’s alpha male — and Shintaro, the odd man out.

Utsumi handles the set-up with finesse, but his tone is less assured. Some passages feel like they’ve been ripped from Love Hina, with bikini-clad girls fawning over the nebbishy Shintaro; other passages read more like MPD Psycho, with characters doing disgusting things to dead bodies; and still other passages play out like a Very Special Episode of The OC in which one character silently copes with an abusive boyfriend. None of these scenes feel like they belong to the same story; about the only common thread that binds them is Utsumi’s fanservice, which gratuitously eroticizes a scene of sexual assault.

It’s a pity that the first volume is so uneven, as Utsumi makes a game attempt to create believable characters. Tsubaki and Shintaro, in particular, behave like real teenagers whose emotional and sexual attraction to one another is so overwhelming that they don’t know how to have a normal conversation or behave like friends; their one-on-one interactions suggest that both were deeply scarred by their participation in the murder, but lack the words — or the maturity — to say how it effected them, instead turning to each other for physical comfort. That’s a level of psychological nuance that Lois Duncan herself might have appreciated, even if Utsumi takes a few narrative shortcuts to establish the dynamic between Tsubaki and Shintaro.

And that, in a nutshell, is what makes Until Your Bones Rot so frustrating: Utsumi clearly understands the teenage mind, but can’t decide if he’s writing a finely observed psychological thriller or a junior-league Saw. The push-pull of these two different storytelling modes robs the most gory scenes of their horror and the most dramatic scenes of their poignancy, yielding a muddled stew of blood, boobs, and tears. Someone should make him read I Know What You Did Last Summer for a few pointers on how to walk the line between Grand Guignol and Afterschool Special more convincingly.

UNTIL YOUR BONES ROT, VOL. 1 • STORY AND ART BY YAE UTSUMI • TRANSLATION BY URSULA KU • KODANSHA COMICS • RATED 16+ (SEX, PARTIAL NUDITY, GRAPHIC VIOLENCE)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Horror/Supernatural, Kodansha Comics

A First Look at Shojo FIGHT!

September 26, 2017 by Katherine Dacey

We’re in the middle of a sports-manga renaissance in the US, with publishers offering an unprecedented range of titles from Kurokuro’s Basketball and Haikyu!! to Yowamushi Pedal and Welcome to the Ballroom. Leading the pack is Kodansha Comics, which is making an astonishing range of titles available through their digital-only and digital-first initiatives. And astonishing it is: alongside obvious choices like the baseball-centric Ace of the Diamond, you’ll also find soccer manga (Days, Giant Killing, Sayanora, Football), rugby manga (All Out!!), mixed-martial arts manga (All-Rounder Meguru), and card game manga (Chihayafuru). Kodansha’s latest acquisition is Shojo FIGHT!, a volleyball series that reads like Dynasty with knee pads.

I mean that as a compliment.

The first chapter briskly introduces us to the three principle members of the Hakuumzan Private Academy Middle School volleyball team: Neri, a talented but difficult personality who has trouble playing well with others (literally and figuratively); Koyuki, a telegenic setter who moonlights on the Junior National team; and Chiyo, a jealous teammate who slots into the Joan Collins role of Queen Bitch. As we learn in the opening pages, Neri’s temper frequently relegates her to the bench, even though her teammates firmly believe that she’s in a league of her own as both a setter and a hitter — a point that Chiyo lords over the emotionally vulnerable Koyuki. Koyuki, for her part, feels isolated from her teammates who say nice things to her face but trash her playing when she’s not around. Though Chiyo bluntly dismisses Neri as “a wolf in sheep’s clothing,” Koyuki makes a concerted effort to befriend Neri, whom she views as a peer on the court.

The dynamic between these three players would be enough for an entire series, but Yoko Nihonbashi surrounds them with a boisterous cast of supporting characters who run the gamut from Odagiri, a shy Neri fangirl, to the Shikisama brothers, two gifted volleyball players who are, of course, handsome, sharp-witted, and fiercely loyal to their childhood friend… well, I’ll let you figure out that particular triangle on your own, though it’s not hard to guess who she is. While these figures are sketched more hastily than the principle trio, Nihonbashi offers tantalizing clues about how they will figure into the conflict between Neri and her teammates.

What will make or break this series for most readers is the art. As numerous folks have observed, Nihonbashi’s thick lines, wide-eyed characters, and computer-generated fills more closely conform to Americans’ perception of what OEL manga looks like — think Peach Fuzz or Van Von Hunter — than a licensed seinen or shojo title. I think that’s a valid observation, though it’s worth noting that Nihonbashi is a Japanese artist writing for Evening magazine, not a Tokyopop Rising Star of Manga. The boldness of Nihonbashi’s linework, and her dense but well structured layouts, aren’t the least bit amateurish or unpolished. If anything, they demonstrate a good understanding of game mechanics and a flair for drawing expressive, animated faces that telegraph the characters’ emotional states; the malicious twinkle in Chiyo’s eye speaks more loudly than her poisonous words — and that’s saying something.

My suggestion: try before you buy! The first 50 pages of Shojo FIGHT! can be viewed for free at the Kodansha Comics website. There’s enough drama packed into that opening chapter to hook any soap opera fan or sports enthusiast, and if the sudsy plotting isn’t enough to pique your interest, Neri will be: she’s prickly and complicated but appealing, not least because she seems like a real teenage athlete struggling to reconcile her desire to dominate the court with her desire to be part of the team.

The entire first volume goes on sale today (September 26th) via Amazon, B&N, ComiXology, and other digital book platforms.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Kodansha Comics, Seinen, Shojo Fight!, Sports Manga, Volleyball, Yoko Nihonbashi

Vinland Saga, Vol. 9

September 24, 2017 by Ash Brown

Vinland Saga, Omnibus 9Creator: Makoto Yukimura
Translator: Stephen Paul
U.S. publisher: Kodansha
ISBN: 9781632364456
Released: June 2017
Original release: 2016
Awards: Japan Media Arts Award, Kodansha Manga Award

Having read and greatly enjoyed Makoto Yukimura’s near-future science fiction series Planetes, I was very curious to see how he would apply his character-driven approach to Vinland Saga, a manga with a historical setting. The resulting work is phenomenal–in addition to earning multiple awards, including a Japan Media Arts Award and a Kodansha Manga Award, Vinland Saga quickly became and remains one of my favorite manga series currently being released in English. The ninth hardcover omnibus of Vinland Saga was published in 2017 by Kodansha Comics with a translation by Stephen Paul. It collects the seventeenth and eighteenth volumes of the original Japanese series, both of which were released in 2016, in addition to the continuation of “Ask Yukimura,” a section of questions and answers providing further insight into the series and its creation which is exclusive to the English-language edition of Vinland Saga. “Ask Yukimura” was absent from the eighth omnibus, so I was very happy to see its return.

Hild, a skilled hunter, may have saved Thorfinn’s life as he and his companions were accosted by a man-eating bear, but now that she knows exactly who he is, she is determined to take that life from him. Thorfinn has killed countless people during his time employed as a mercenary in pursuit of his own revenge, drastically altering the lives of the victims’ surviving family members and loved ones. It’s a past that continues to haunt him and Hild isn’t the only person to have come to harm due to his actions or who he will have to confront once again. Thorfinn hopes to atone for the death, violence, and destruction he has helped to bring down upon others by establishing a new nation of peace away from the wars, conflict, and struggles for power that plague Europe. But it is a very difficult thing to try to put a stop to a cycle of systemic retribution condoned by society. Thorfinn has convinced others of the worthiness of his cause, but now he must convince Hild who has every right to want him dead.

Vinland Saga, Omnibus 9, page 191All-consuming revenge is one of the major themes of Vinland Saga. Yukimura explores how such a single-minded pursuit can dramatically change a person, impacting them on a deep, psychological level, and examines how that internalized violence is reflected in and perpetuated by the world at large. Much of Vinland Saga up until this point has been devoted to Thorfinn’s private struggles and growth as he has tried to come to terms with the irrevocable damage that he has wrought not only upon others but upon himself. With the introduction of Hild, Vinalnd Saga turns its focus outward, delving into the long-lasting and increasingly far-reaching effects of Thorfinn’s past misdeeds. Although this isn’t the first time that the series has shown this sort of tragedy, never before has it been made so cuttingly personal in the manga. Hild isn’t some nameless character met passing; Yukimura shows the entirety of Hild’s story–her life before her family was killed in front of her eyes and how she grew to become the fierce opponent who Thorfinn has no option but to face.

The parallels between Hild and Thorfinn’s individual quests for revenge are numerous although there are still significant differences and Thorfinn is much further along on his personal journey–while he’s chosen a path of peace, it remains to be seen what choices Hild will ultimately make fore herself. But even though Thorfinn is pursuing pacifism, he continues to be drawn into violent confrontations. A large part of why I find Vinland Saga such a tremendous series is due to the compelling character development that it exhibits, but another reason the manga is so incredibly engaging is the result of Yukimura’s spectacular action and fight sequences. They are exciting as well as meaningful, serving not only to move the plot along but frequently to provide an external expression of the characters’ internal struggles. How they fight and what they are willing to risk goes far to reveal who they truly are and what they value most. Vinland Saga continues to greatly impress me; I’m so glad that it’s being translated and look forward to future volumes with immense anticipation.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, kodansha, Kodansha Comics, Kodansha Manga Award, Makoto Yukimura, manga, Vinland Saga

Elegant Yokai Apartment Life, Vol. 1

September 18, 2017 by Katherine Dacey

Elegant Yokai Apartment Life suffers from multiple personality disorder, lurching awkwardly from one situation to the next without comfortably settling into one storytelling mode long enough for the reader to decide if it’s a sitcom, a soap opera, or a horror show.

In fairness to creators Hinowa Kouzuki and Waka Miyama, few stories purely embody a single genre; the labels that the publishing and entertainment industries have coined — rom-com, dramedy — give ample proof that hybridization is a common strategy for enlivening familar plots. For such hybrid forms to work, however, the tonal shifts must be intrinsic to the story, arising naturally from the interactions between the characters and their environment. Elegant Yokai‘s narrative swerves, however, feel more like a desperate attempt to appeal to as many different constituencies as possible: there’s fanservice for guys (a female ghost who wears only panties and a well-placed towel) and girls (a hot onmyoji with a ponytail and a silver fox with an eye patch), yokai drawn from folklore and urban myth, a potential love interest for the hero, a raft of comic-relief characters who get brief turns in the spotlight, a subplot borrowed from a 1983 Afterschool Special, and tragic backstories for several characters just in case the idea of a “ghostly boarding house” doesn’t tickle your funny bone.

The most frustrating part of this narrative abundance is that so much of it feels… extra. Any one of these elements could be excised from the story without fundamentally changing the premise, making room for more character development. That point is crucial: Elegant Yokai‘s lead is less a person than a reader surrogate, walking from one situation to another in a state of mild befuddlement about his supernatural neighbors. Author Hinowa Kouzuki has saddled Inaba with motivations that explain how he ended up rooming with yokai, but hasn’t actually given him any discernible personality traits. Kouzuki and Miyama’s few attempts to flesh out Inaba’s character are clumsy and, frankly, illogical: what well-adjusted person marks his middle school graduation by fighting his BFF in an abandoned lot because he’s “always wanted to do that”? (Shouldn’t Inaba quote one of the rules of Fight Club or something?)

The artwork suffers from a similarly overdetermined quality. The human characters are less drawn than assembled from bits and pieces of other artists’ work — a dash of CLAMP here, a bit of Yuu Watase there — while the yokai have been shamelessly copied from Rumiko Takahashi and Hayao Miyazaki’s oeuvre. Making deliberate allusions to other artists’ work is, of course, a time-honored tradition, but here, these nods feel less like tribute and more like theft; readers tempted to compare Miyama’s art with Miyazaki’s are bound to find hers a poor substitute.

It’s only in the final chapter of volume one that we get a glimpse of what Elegant Yokai might have been. The story trains the spotlight on Inaba’s fellow apartment dwellers Kuga and Shiro, a boy and his dog who were murdered by Kuga’s mother. Once a month, Kuga’s mother — also a ghost — shows up at the apartment building to reclaim her son. Over time, however, her human form has deteriorated and memories have faded, reducing her to a pitiful demonic state, more scribble monster than angry wraith. The frankness with which Kouzuki and Miyama depict her crime prevents these scenes from descending into bathos; these moments are the only ones that elicit an authentic emotional response from the reader, not least because Kuga and Shiro’s predicament has a demonstrable effect on the other characters. Too bad the rest of volume one is such a frantic, disjointed mess.

ELEGANT YOKAI APARTMENT LIFE, VOL. 1 • STORY BY HINOWA KOUZUKI, ART BY WAKA MIYAMA • TRANSLATED BY ADAM HIRSCH • 206 pp. • RATED T (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Horror/Supernatural, Kodansha Comics, Yokai

That Time I Got Reincarnated As a Slime, Vol. 1

August 28, 2017 by Katherine Dacey

I’m a sucker for a great title, a tendency that’s yielded a bumper crop of disappointments through the years; I still haven’t purged the memory of a Screaming Broccoli album I purchased in 1988, or the 90 minutes I spent watching So I Married an Axe Murderer. I’m pleased to report That Time I Got Reincarnated As a Slime proved a better gamble than punk-rock vegetables, offering enough solid jokes and weird plot developments to sustain this reader’s interest. What surprised me the most about Reincarnated, however, wasn’t the premise — that’s clearly advertised in the title — nor the hero’s appearance — again, see title — but the story’s fundamentally optimistic message: there are always second chances in life.

The first chapter introduces us to Mikami, a 37-year-old virgin trapped in a lousy job. On a fateful afternoon, he impulsively saves a junior colleague from a knife-wielding attacker, an act of heroism that costs Mikami his life — as a human being, at least — and leads to his reincarnation in a fantasy realm that looks remarkably like World of Warcraft, Game of Thrones, and a hundred MMORPGs. Guided by an unseen dungeon master, Mikami reinvents himself as Rimuru, a slime monster who absorbs his enemies’ powers by eating them — a trick that quickly enables Rimuru to do remarkable things from healing the wounded to spinning thread.

What’s more remarkable about Rimuru is that he immediately puts his powers to work — for other people. (Well, monsters, really.) In chapter two, for example, he teaches a community of goblins how to defend themselves against a numerically superior opponent, helping them build sophisticated fortifications that repel a snarling pack of direwolves. (Paging George R.R. Martin!) Rimuru also bestows names on each member of the tribe, an act that transforms the once small and homely goblins into strapping specimens. That would be a good joke in and of itself, but it lands with greater impact because Rimuru’s act of generosity is consistent with what we saw of his human self, both in the prologue and in a brief flashback to his interactions with colleagues.

And speaking of jokes, Stephen Paul’s crisp translation plays an instrumental role in bridging the gap between the original novels and their manga adaptation by creating a distinctive, sardonic voice for Rimuru that situates him somewhere between audience surrogate and hero. The tone of Rimuru’s monologues captures the mixture of enthusiasm, wonder, and bewilderment with which he approaches new situations, great and small. After bestowing the names Gobta, Gobchi, Gobstu, Gobte, and Gobto on a family of goblins, for example, Rimuru heads off criticism from the reader by declaring, “I didn’t claim I was some kind of naming virtuoso!”, while a fortune teller’s romantic predictions prompt him to ask the same questions we’re thinking: “Do slimes even have genders? How do they multiply? Cell division?”

What Paul’s translation can’t do is goose the pacing. Manga-kaTaiki Kawakami makes a game effort to handle the first volume’s exposition as efficiently as possible, which results in many static panels of Rimuru learning the rules of play from the unseen dungeon master. Though the dialogue is punchy, the story unfolds in fits and starts, seesawing between short, intense bursts of action and leisurely scenes of Rimuru chatting with other characters, pondering one of his new-found abilities, or describing something that happened off camera. These info-dump passages are all the more tedious because Rimuru lacks the limbs, eyes, or mouth to adequately register surprise or awe at what he learns; what features he has — two pencil-line eyebrows — are frozen in a perma-scowl.

The other disappointing element of the manga adaptation is the paucity of female characters in volume one, a problem that series creator Fuse cheerfully acknowledges. “It’s quite possible not to have a heroine in a traditional sense,” he opines in the manga’s epilogue, “but not having any female characters whatsoever is a problem. There’s no beauty in the manga.” Kawakami’s strategy for addressing this issue is not to introduce an important character a little sooner than she appeared in the novels, or expand one of the minor female characters into a more essential figure, but to pile on the fan service by turning any gathering of female characters into a harem scene; I’m still scrubbing my eyeballs after reading a chapter in which an attractive elfling uses Rimuru as a boob shelf. (Worse still: someone cracks wise about E.I.L.F.s, a quip that wouldn’t have been funny in 2003, let alone 2017.)

For all its flaws, however, Reincarnated has its heart in the right place, using Rimuru’s adventures to demonstrate that it’s possible to make the most of any situation, no matter how improbable or unpromising it may seem at the outset. Better still, Reincarnated imparts its moral with tongue firmly in cheek, never lapsing into sappy earnestness about doing one’s best, or sacrificing yourself for the greater good. Of course, we haven’t seen what will happen if and when Rimuru stumbles into a second chance at romance, though volume one offers a few tantalizing clues about a future love interest. Here’s hoping that Rimuru begins his second — and potentially more terrifying — journey of romantic self-discovery without losing his wit or his wits.

THAT TIME I GOT REINCARNATED AS A SLIME, VOL. 1 • CREATED BY FUSE • MANGA BY TAIKI KAWAKAMI • CHARACTER DESIGNS BY MITZ VAH • TRANSLATED BY STEPHEN PAUL • KODANSHA COMICS • RATED: TEEN (13+) • 240 pp.

Filed Under: Manga, Manga Critic Tagged With: Fantasy, Gaming Manga, Kodansha Comics, That Time I Got Reincarnated As a Slime

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