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The Drops of God, Vols. 1-2

December 16, 2011 by Katherine Dacey 7 Comments

Reading The Drops of God is like drinking a good table wine: the flavor may not be as complex as a finely aged varietal, but it goes down easily, leaving a pleasant aftertaste of melodrama, intrigue, and romance.

Like Oishinbo, the manga it most closely resembles, The Drops of God revolves around a slightly preposterous contest between a father and son. Kanazaki Yutaka, a revered wine critic, dies unexpectedly, leaving behind a will that’s a much a gauntlet as it is a set of instructions for his son: Shizuku will inherit Yutaka’s wine collection, but only if Shizuku can identify the thirteen different wines mentioned in his father’s will.

To complete his task, Shizuku must overcome several serious handicaps, not the least of which is his own lack of experience buying and drinking wine. (At the start of the series, Shizuku is a junior sales executive at a beer distributor, proudly eschewing wine for ale.) Adding special urgency to his quest is a rival, Tomine Issei, a handsome young wine critic who was adopted by Shizuku’s father. If Issei successfully names the “Twelve Apostles” and the “Drops of God” before Shizuku, Issei will inherit the entire collection….

Read More

Filed Under: Manga Critic Tagged With: Seinen, The Drops of God, vertical, wine

Off the Shelf: Beer, cheese, & a bit of fluff

December 15, 2011 by MJ and Michelle Smith 12 Comments

MJ: Hi! Hi. Um… hi. I had a beer.

MICHELLE: I had string cheese!

MJ: Have you had manga?

MICHELLE: I have had! Relatively “fluffy” manga, comparatively, but manga all the same!

MJ: Tell me more!

MICHELLE: Well, one thing I read was the fourth volume of Kakifly’s moe comedy, K-ON!, which is about as fluffy as it gets.

I’m not sure how it happened, but K-ON! has gradually won me over. When I read the first volume of this four-koma series about a group of girls who form a pop music club at their high school, I was not impressed, finding the fanservice awkward and some of the characters gratingly stupid. Now, true, some of the characters are still gratingly stupid, but I seem to have become more accepting of the less-than-perfect aspects of this manga. Or perhaps I’ve simply lowered my expectations. In any case, I have finally come around.

This volume finds the four original band members studying for college entrance exams in an effort to attend the same school. For two of the girls, this isn’t a challenge—in fact, the wealthy girl is never actually seen studying and there’s a subtle implication that she might have a secret “in” on account of her status—but the other two are not very good students, so there is a lot of focus on their comical failures. Meanwhile, the youngest member of the group, Azusa, drops her stoic demeanor and gets weepy at the thought of being alone but is joined by a couple of new bandmates right at the end of the volume.

Okay, you know what? This isn’t the most original stuff out there. There’s also a high school festival involving a performance of Romeo and Juliet, and another instance of the girls giving a concert that happens entirely off-panel. But I kind of don’t care anymore. I like Azusa and I like “seemingly cool yet easily flustered” Mio and, Heaven help me, I even like the slashy potential in this series. (There must be mad troves of K-ON! fanfic!) Reading it cheered me up, and that’s what a comedy is supposed to do.

I guess what I’m saying is that I’ve done a 180º on this series.

MJ: I’m actually pretty glad to hear you say that! I’ll admit that I haven’t yet gotten into the manga (I missed the first volume, and never caught up after that), but I was pretty well enamored with the anime series, so I come to it all with a pro-K-ON! bias. I’m probably still more in touch with my young teenaged self than a lot of women my age (this is likely not a good thing), so I can still relate to these girls, and I suspect I wasn’t much less stupid, even if I was more school-smart than most of them. In any case, I’m happy this has turned into something enjoyable for you!

MICHELLE: Me, too. I’m still sad that we never actually see them playing anything, but a segment in which various members try their hand at writing song lyrics was pretty amusing. I’m not sure whether there’s more of the series or not—I’d originally thought it was complete in four volumes, but it doesn’t seem like it from how this volume ends.

Anyhoo, what’ve you been reading?

MJ: Well, I suppose you could classify my first read as “fluff” as well, but it’s classic fluff, so it has a very different feel. I’m talking about volume one of Osamu Tezuka’s Princess Knight, finally released in this country by Vertical, much to the delight of us here at Manga Bookshelf. I had a good idea of what to expect from this series, especially after Kate’s Manga Artifacts tribute last year, but my own reaction to it was still a bit of a surprise.

As Kate’s article makes clear, this is a lively, swashbuckling fantasy, and it’s very enjoyable as such. She covered the premise too, in which Princess Sapphire is born as a girl being raised as a boy, thanks to a pre-birth snafu that gave her both a girl’s and boy’s heart. I’ll admit, I wasn’t quite prepared for my own reaction to this.

I’m perfectly capable of viewing this manga in the context of its time, yet I’m still jarred by the notion that Sapphire’s strength and bravery are due only to her accidental ownership of a boy’s heart. I get that this may have been the only way Tezuka (or his readers) could deal with the idea of a swashbuckling heroine, but I wish he didn’t feel the need to keep bringing it up. There’s even a fight scene in this volume where Sapphire’s boy’s heart is momentarily removed, rendering her suddenly weak and afraid. Then her bravery and skill returns as soon as she gets the heart back again. That really bothered me, I have to admit.

Fortunately, the issues I’m having with the manga’s discussion of gender roles are largely overshadowed by the likeableness of its lead character. I really like Sapphire, and though she dislikes having to live as boy while her girl’s heart longs for everything she’s not allowed to have, she doesn’t reject the qualities that make her able to pass as male. She wants to wear dresses and she wishes she could crush on the neighboring prince a little more openly, but it’s hard to imagine her enjoying a life without the adventure her “male” role offers her.

Things take an interesting turn in the last few chapters of this volume, and I expect I might enjoy the second volume more than the first, if those chapters are any indication. But even if the premise continues to bother me, I suspect I’ll continue to enjoy this series. Sapphire is just too much fun to let go of.

MICHELLE: Oh man, that fight scene you speak of seems guaranteed to make steam come out of my ears. But still, this is a title I long wished for, despite not knowing very much about it aside from its premise. (I’ve been waiting for the release of volume two so I could read the whole series at once.) I suppose I will try to overlook this aspect, or at least consider it a sign of the times.

MJ: It really is worth making the attempt, and honestly I’m looking forward to volume two. I hope your experience is the same!

So what else have you been reading this week?

MICHELLE: Well…. it’s something I have to be in the mood for, but when I am, it can really hit the spot!

I am talking about Gosho Aoyama’s long-running shounen mystery, Case Closed. This series is pretty unique because its Shonen Sunday stylings—by which I mean largely episodic but with a story-spanning arc that will only really be resolved at the conclusion of the series—make it an ideal candidate for “popping in to see what’s going on.” The first volume I ever read of Case Closed was volume 25, then I went back and read some of the beginning, and then this week was inspired to check out the current happenings in volume 41.

Immediately, one can drop right in and figure out what’s going on. The basic premise of the series is that hotshot teen detective Jimmy Kudo had a run-in with some mysterious “men in black” and is now trapped in the body of a first grader who goes by the name Conan Edogawa. He’s not as able to help the bumbling local police force in this form, but with the help of some handy gadgets, he makes do.

As the volume begins, Conan’s mom (a famous actress) has been sent by her husband to help solve the case of a wealthy widower who’s been receiving threatening letters under his pillow. The culprit is revealed within a few chapters and, as is usual for Case Closed, used an incredibly elaborate murder method. Next, some dude is stabbed. After that, some dude is garroted in a Porsche. Conan always happens to be nearby and always manages to use an adult as mouthpiece for the solution he devised.

If you’re looking for a gritty, compelling murder mystery, you’re not going to find it here. Go read some Elizabeth George or something. Case Closed consistently treats death like a puzzle, and no one is ever too distraught about what has befallen their loved ones. It’s a game, and usually not one that the reader has any chance of figuring out on their own. But man, I really had fun with this volume! I liked that the cases were short and that the volume was nicely seasoned with some stalking courtesy of the “men in black.” Because the series is up to volume 73 in Japan and still ongoing, I don’t really believe anything big will happen with them soon, but that doesn’t prevent me from being really keen to read volume 42!

MJ: I’m not often a huge fan of truly episodic storytelling, but I admit this does sound kind of fun!

MICHELLE: Like I said, it’s all about being in the right mood for it. Really, it’s another manifestation of the “everything is simple” brain-balm effect that I enjoy from some shounen manga.

Anyhoo! Thus concludes my fluff. What else have you got?

MJ: My second selection can’t rightly be called “fluff,” though it does have a slow, gentle quality to it that is perhaps a completely different kind of brain balm. This week, I read the second volume of Kaoru Mori’s A Bride’s Story, beautifully produced and packaged in hardcover by Yen Press. I know I brought up Yen’s production values when I discussed the series’ first volume, but it just has to be mentioned again. This is a gorgeous book, and that alone gives it an air of gravity. Still, there is a lightheartedness here that makes this a really smooth read.

Things take a dramatic turn in this volume, when Amir’s clan returns again to take her back with them in order to remarry her into another tribe. It’s an ugly scene, and not lacking tragedy, but the real outcome of all of it is that Amir begins to view her very young husband as a man, which, interestingly, is more uncomfortable for her than it is for the reader.

Despite the characters’ jarring age difference, the author is clearly allowing them a romance, and is executing it so deftly, it actually doesn’t feel jarring at all. Amir’s new feelings for her husband are really… sweet. It’s quite lovely to watch their relationship grow, and I found that surprising.

The author also has a real gift for teaching us about the story’s setting without becoming didactic or distracting from the story in any way. There is a lovely section in this volume that is entirely about the importance of cloth and embroidery in the lives of the tribe’s women, and it may even be my favorite part of series so far.

Though we’re not allowed into the mind of any one character, there’s an intimacy with the tribe as a whole that reveals the author’s affection for them and helps to draw us in to their lives. Despite the distance in our POV, this is probably one of the warmest comics I’ve read, and more compelling in its quietness than I would ever expect.

Really, I love this series.

MICHELLE: That sounds so lovely. Maybe over Christmas break I’ll actually have the opportunity to read these two volumes, which have been sitting here beside me for ages now. And I definitely think it’s worth mentioning when a publisher has excellent production values; they should be praised for doing something well that other entities (*cough*Kodansha*cough*) can’t seem to manage.

MJ: It’s nice when a beautiful package like this is just as beautiful inside as well. A Bride’s Story was the perfect choice for this kind of treatment.

MICHELLE: Indeed!

Filed Under: OFF THE SHELF Tagged With: a bride's story, case closed, k-on!, princess knight

Manga the Week of 12/21

December 14, 2011 by Sean Gaffney

Looking for a last-minute gift for that special someone before the holidays? Why not get them some brand-new manga? There’s a number of titles out this coming week for any type of fan.

Remember Del Rey? When Kodansha split off, for contractual reasons the xxxHOLIC books stayed with the parent. And now we get the penultimate volume in the series, which… well, honestly, it’s lost me by this point. But I’m sure other Watanuki fans ill love it to bits!

As for Kodansha itself, there’s always the third volume of Mardock Scramble. Which is unusually resistant to my glib jokemaking, but possibly I’ll think of something by the time the fourth volume comes around.

Midtown Comics is apparently running late on its wine manga, as they not only have the second volume of international sensation The Drops of God, but also the first volume as well. Sounds like a gift set to me!

Yes, I want to have this be the image for Dorohedoro 5, which is awesome and highly underrated (stop looking for the plot – just let it wash over you), and you should all be buying that. But I just have to give prime position to the 27th and FINAL volume of Fullmetal Alchemist. The whole series has been building to this volume, an it absolutely does not disappoint – one of the best endings to any shonen series in North America. And if you’ve somehow missed the previous 26 volumes, Viz is kindly selling all 27 in a giant box. In fact, the box came out before this individual volume. Lastly, there’s the 7th and 8th volume (or 4th omnibus) of boobs and fights manga Tenjo Tenge, which if nothing else reminds me I still need to read the 3rd.

So what’s in your stocking?

Filed Under: FEATURES

Game Review: Hanabi

December 13, 2011 by Paul Beasi 7 Comments

Playing with fireworks is fun!
Bits & Blips: Manga Bookshelf Edition

French designer Antoine Bauza made a name for himself with big hits such as Ghost Stories and 7 Wonders, the latter of which netted him the 2011 Kennerspiel des Jahres, the German award presented for the Enthusiast Game of the Year. However, the lesser known but highly praised card game Hanabi originally published by Les XII Singes and later published in a different format by Asmodee and Cocktail Games is every bit as good as its two siblings. The original edition that I’m using for this review also includes a second game called Ikebana playable with the same components, but I will only be covering Hanabi.

Hanabi (花火, flower fire) is the Japanese word for fireworks. In this game, 2 to 5 players will be working together as a team of inattentive pyrotechnics experts who accidentally mixed up the components of a large fireworks display and must help each other try to create a spectacle which will be judged by the International Federation of Pyrotechnics Experts. Succeed and render the crowd speechless. Fail, and you might be booed off of the stage!

Hanabi is a cooperative card game which means everyone will be playing together to try and get the highest score possible for the team. The catch? You can see everyone else’s hands of cards, but you can’t see your own! Players will be holding their cards facing outward and may not look at the cards in their own hands.

Gameplay:

The deck consists of 50 cards in five colors (red, orange, blue, black and green). Each color consists of the following cards: 1,1,1,2,2,3,3,4,4,5. At the beginning of the game, the cards are shuffled together and a hand of either 4 (4 or 5 players) or 5 (2 or 3 players) is dealt to everyone. The cards are picked up by each player with the backs facing them so that they cannot see their own hands but may see everyone else’s. The game also includes colored tokens. 8 blue tokens are placed on the table in the box cover and three red tokens are placed next to the box cover on the table.

The goal of the game is to build five complete fireworks displays. This is accomplished by making five stacks of cards (one in each color) that go from 1 to 5 in sequential order. On your turn, you must take one of only three possible actions:

  1. Give information to one of the other players
  2. Discard a card to discard area
  3. Play a card to the display area

Giving information to another player costs one blue token which will be removed from the box cover. If there are no blue tokens available, then you cannot give information and must perform one of the other two actions; you may not pass. When giving information, you are allowed to tell one player about the quantity and location of all cards that are the same color, all cards that have the same value, or the absence of a card of one color or value in that player’s hand. For example, you could say “You have two green cards; here and here,” or “You have three 2s; here, here, and here,” or “You have no blue cards.” No one else may say anything and you must give information about all of the cards that match. So if you are telling a player about red cards, you must point out all of the cards which are red.

When discarding a card, you will simply declare that you are discarding a card and then place that card in the discard area. This card is out of play permanently, but it will now be visible to everyone including yourself. You then draw a card from the deck so that you have the same number of cards that you started with. But more importantly, you may return one of the blue tokens to the box cover. This is how you “recycle” the blue tokens so that more clues can be given. Remember, you only start with 8 blue tokens and no one knows anything about his own hand!

Finally, you may play a card to the display area. To do this, you need only declare that you are playing a card to the display area. You do not have to state what the card is or on which firework you are playing it. If the card may be legally played as the start of a new firework or on an existing firework, hooray! You place the card in its proper location in the display, draw a replacement and play passes to the next person. If the card was a legally played 5, then as a reward for completing the firework you get to return a blue token to the box cover. But be careful; if the card was not a legal play (e.g. you played a blue 4, but the top card on the blue pile was a 2, or you played a red 1 but there was already a red firework started) then you cause an explosion! You place one of the red tokens in the box cover. If you place the third red token, the game ends immediately. Your display goes up in flames and the team loses the game!

Play continues until either the third red token has been used, all 5 fireworks have been completed, or the draw deck runs out. If the draw deck runs out, players continue with the cards remaining in their hands until the person who drew the last card gets one additional turn.

Those are all of the rules. The rules are easy, but the strategy is the fun part.

Scoring:

At the end of the game, the top cards in each stack will be added together. The higher you score, the more impressed the crowd is and the better your rating.

Strategy:

Players have to work together to figure out which cards they are holding. Information is very limited, so frequently players will need to infer additional information from the information they are given. For example, if the blue firework display is currently at 3, and someone tells you “you have a blue card; here,” did she tell you that because it’s a 4 and you should play it? Probably. Other times it will take information from more than one player to narrow down a card. Remember, you’re not allowed to give advice to the other players.

The card distribution is also important to remember. There are three 1s in each color, so losing one of those will probably not be a big deal. But there are only two of the 2 through 4 value cards and only one of each 5. If someone discards a blue 3, the other blue 3 will suddenly be very important because if it gets discarded, the blue firework display will never be able to reach completion.

Giving other players information about what card or cards they can safely discard will also help the team regain valuable blue tokens. For example, if all of the fireworks have been started, then all further 1s will be useless.

Memory is very important since each player will be getting information about her hand that may or may not be immediately useful. I often find myself thinking things, “Okay, this is a 3, these two cards are blue, and this card is black. Do I know anything about the other cards? Well I guess I know they aren’t 3s, blue, or black, since I haven’t played any of these cards yet” Yes, it’s deliciously tricky!

Drawbacks:

The biggest drawback to this game is in the cards themselves.

In the original edition the art is simple yet attractive, but the colors are very hard to discern even under the best lighting conditions. The blue and black cards especially are very difficult to distinguish. Colorblind players will have an exceptionally hard time playing the game because the card suits are only differentiated by color.

In the second edition, the problems with the colors were fixed and symbols were introduced on the cards making them colorblind friendly. However, the art is somewhat more garish and the cards were made in a large square format. Since this game requires you to be holding a hand of cards up visible to all players for the entire game, anything that makes the cards more cumbersome, like an awkward shape, is just unnecessarily complicating things.

Finally, it’s a card game. Sometimes you get a bad shuffle. But that’s always the case with card games.

Conclusion:

Hanabi is a simple game to play with rules that can be learned in just a few minutes, but that doesn’t mean it’s an easy game by any means. Good strategy and teamwork are required to get high scores. This game has been a big hit with my gaming group as well as non-gamers. A frequent problem with cooperative games is that one person gets bossy and essentially plays the game by himself. That can’t happen in this game by its very nature.

The rules are in French, but translations are available at BoardGameGeek in several languages.

Now for the bad news: this game is pretty hard to find in the US. Your best bets are the Canadian store Le Valet d’Coeur or the French store Ludibay. Shipping from Canada to the US is usually not bad but shipping from France can be quite expensive. It retails for around $15.

If you can find a copy, I highly recommend Hanabi.

Age: 8+
Length: 20-30 mins
# of players: 2 to 5
Designer: Antoine Bauza
Artist: Albertine Ralenti
Pubishers: Les XII Singes (Hanabi & Ikebana); Asmodee, Cocktail Games (Hanabi) (France)

Filed Under: Bits & Blips, Game reviews, REVIEWS Tagged With: board games, card games, games, Hanabi

Princess Knight, Vol. 2

December 13, 2011 by Sean Gaffney

By Osamu Tezuka. Released in Japan as “Ribon no Kishi” by Kodansha, serialized in the magazine Nakayoshi. Released in North America by Vertical.

This second volume of Princess Knight continues right where the previous one left off, with Sapphire going from one threat to another. The threats get worse this time around, however. First her girl heart is successfully stolen, leaving Sapphire as a boy (albeit a very shapely boy). And later on, when that heart is stolen as well, Sapphire falls into a coma. Can Tink manage to sort everything out at last? Can Sapphire ever find true happiness? Well, yes, but not before the end of the book. This is high adventure romance, after all.

(I’m not certain why the online images of this book feature different colors on the cover than the actual volumes themselves. Pretend that the picture you see above is far less blue.)

Much as I love Sapphire, and she gets some great things to do here, she does spend a fair amount of time in this volume reacting to others. So I spent a fair amount of time watching her reactions, and was struck by how well Tezuka can convey emotions with minimal effort. Sapphire’s face on the bottom of page 16, when confronted by Prince Franz, is “why must my love hate me”, “why is this happening to me”, and “oh my god, why does he not GET IT” all in one. Without her honest love, worry and despair throughout these pages, the book would suffer greatly.

It has to be said, there is a certain ‘I am writing from week to week with no real thought in mind’ feel to this book. The main antagonist from Volume One, the witch, is dispatched halfway through this book, which seems early to me, and is promptly replaced by the Goddess Venus, who can also do bad things to Sapphire via supernatural means. Likewise, the witch’s spunky and likeable daughter, Hecate (who also dies, which is a shame) is replaced by the spunky yet likeable Friebe, and for a moment I thought there was some reincarnation thing going on, but no. You aren’t really reading Princess Knight for realism, so you have to accept there is a certain ludicrousness here in terms of throwing obstacles in front of the heroine. (And what was with that sudden repentance and suicide of one of the main villains? Sheesh.)

Speaking of Hecate and Friebe, the book is also quite good at presenting some strong and likeable women. Hecate is tied to her mother by more than just blood, and yet is determined to live her own life, rather than one chosen for her by her mother – even if she does grow to like Prince Franz. Likewise Friebe may be the classic ‘searching for a strong man to marry me’ type knight, but this does not diminish her swordfighting skills in any way, and she ends the book still in armor and with sword (as opposed to Sapphire, it must be said). Then there’s the battle at the castle between the male army and their wives (who have given Sapphire sanctuary). It’s filled with amazingly shallow stereotypes, but its heart is in the right place, and it does mock the classic ‘only men are fit to rule’ idea seen in a number of fairy tales.

The thing that summed up the book in my mind was a line of dialogue said by Friebe’s brother Oolong (who is a wonderful character in his own right – after so many royal idiots, it’s a pleasure to see one who plays the role for all it’s worth). When Friebe cries on his shoulder and admits she can’t marry Sapphire as Sapphire is a woman, he laughs and notes that “you can find women as manly as any man in every country”. He’s gently mocking the fact that she zeroed in on Sapphire as her choice, but it also allows us to be more comfortable in Sapphire’s ending, where she finds the Prince and presumably lives happily ever after. Sapphire may go on to be a feminine queen, but there are strong, capable women like her in every kingdom. She is not a rare and precious snowflake. And that’s a good thing.

I’m not sure that Twin Knight (the sequel to the original Princess Knight that ran in Nakayoshi in the late 1950s) is likely to be licensed anytime soon, so this may be the last we see of Sapphire for a while. I’m very happy we got her story, though, and I hope that in the future Vertical can publish more of Tezuka’s ‘children’s’ works, in addition to his gritty adult titles.

Filed Under: REVIEWS

My Week in Manga: December 5-December 11, 2011

December 12, 2011 by Ash Brown

My News and Reviews

Last week I posted December’s first in-depth manga review: Breathe Deeply by wife and husband creative team Doton Yamaaki. It’s the second manga to be published by One Peace Books. I quite enjoyed it and look forward to future manga releases by the publisher. I also posted the Give Me Some Gin Tama! Winner. The entry also includes a great list of recommended manga titles to make you laugh. And finally, apologies for the exceptionally brief news section this week! I’m still trying to get back into the groove of things after whatever bizarre illness I had.

Quick Takes

The Beautiful Skies of Houou High, Volume 1 by Arata Aki. I’m not as offended by The Beautiful Skies of Houou High as I know some people are, but I can’t say I particularly enjoyed the first volume of the manga, either. Kei Saeba, who literally gets sick in the presence of men, has been enrolled in a prestigious all-boys school by her mother after being dumped by her girlfriend in order to “fix” her daughters preferences. Even worse than that, if anyone discovers that she’s a girl while attending the school, Kei will find herself “disappeared.” I like that Kei likes girls; I like her bifauxnen character design. But that’s most of what I like about the manga. I’m not really enjoying the actual story at this point.

Dragon Girl, Omnibus 1 (equivalent to Volumes 1-3) by Toru Fujieda. Rinna Aizen’s dream is to lead Shoryu Senior High School’s ōendan, or cheering squad (not to be confused with a cheerleading squad). Fortunately for her, the all-boys school has recently gone co-ed. Nothing really stood out for me about Dragon Girl. Rinna and her friends are likeable enough, but the manga uses so many cliches and doesn’t do anything new with them that I actually found it to be rather boring. Long lost childhood love interest? Check. Evil student council? Check. (I could keep going, but I won’t.) However, I would like to thank Fujieda for introducing me to ōendan. That’s some cool stuff right there.

Megatokyo, Volumes 1-3 by Fred Gallagher and Rodney Caston. Megatokyo is a webcomic that began way back in 2000 and is still going. (You can read it here.) Personally, I prefer reading Megatokyo in print. I’ve been following Megatokyo for quite some time, but it’s been a while since I’ve gone back to the beginning. I now realize how many of the Japanese pop culture references went completely over my head the first time I read the comic. I get them now, but even if you don’t, Megatokyo is still great entertainment. Gallagher actually lives in the next town over from me and I’ve even met him on a couple of occasions. I like supporting local creators, which is yet another reason I appreciate Megatokyo.

Saihôshi: The Guardian Omnibus by Kôsen. Saihôshi is probably my favorite publication by Yaoi Press that I’ve read so far. Sure, there is plenty ridiculous about the comic, including odd clothing design choices, gratuitous magic tattoos, and one of the main character’s weapon of choice is basically a giant pair of scissors, but to me that is part of its charm. I’m not sure if it’s intentional or not, though. There are a few brief sex scenes, but Saihôshi‘s focus is on the story. Many of the fantasy elements used are fairly typical, but the plot is actually pretty decent. There was more humor in Saihôshi than I was expecting, too. High art it is not, but I honestly enjoyed Saihôshi. Kôsen is a two-person creative team from Spain made up of Aurora García Tejado and Diana Fernández.

5 Centimeters Per Second directed by Makoto Shinkai. 5 Centimeters Per Second is a gorgeous film. The animation is beautiful and frequently breathtaking—the snow, the rain, the sky, the cherry blossoms, the color and lighting, everything. The film is just over an hour long and consists of three shorts with Takaki Tōno at their heart: “Cherry Blossom,” “Cosmonaut,” and “5 Centimeters Per Second.” 5 Centimeters Per Second is suffused with melancholy and loneliness as its characters deal with intense emotions of love, longing, and loss. Be warned, if you’re looking for resolution and closure, you won’t find it here. 5 Centimeters Per Second left quite an impression on me; I wouldn’t hesitate to recommend it.

Filed Under: My Week in Manga Tagged With: 5 centimeters per second, anime, Arata Aki, Beautiful Skies of Houou High, comics, dragon girl, Fred Gallagher, Kôsen, makoto shinkai, manga, Megatokyo, Rodney Caston, Saihôshi, Toru Fujieda

Welcome new columnists!

December 9, 2011 by MJ 2 Comments

Not long ago, we posted a call for contributors here at Manga Bookshelf. We got a lot of terrific submissions, and a number of new columnists have come on board, including two that debuted this week!

In her new monthly column, Comic Conversion, Angela Eastman will be comparing prose novels to their sequential art adaptations. She began this week with James Patterson and Gabrielle Charbonnet’s Witch & Wizard, adapted by Svetlana Chmakova for Yen Press.

And moving away from (strictly) manga, Paul will be reviewing both Japanese games and non-Japanese games with a Japanese theme in his new column, Bits & Blips: Manga Bookshelf Edition. He launched his column this week with a review of the maid-centric deck building game Tanto Cuore.

Finally, I’d like to thank guest blogger Sara K. for her recent write-up of Sooyeon Won’s Mary Stayed Out All Night. This is Sara’s second contribution to the site, and we’re happy to have her back!

We have more new contributors joining us soon, so stay tuned!

Filed Under: UNSHELVED Tagged With: announcements, site news

Comic Conversion: Witch & Wizard

December 9, 2011 by Angela Eastman 9 Comments

Witch & Wizard | Novel: James Patterson and Gabrielle Charbonnet / Grand Central Publishing | Manga: Svetlana Chmakova / Yen Press

One minute Whit Allgood is falling asleep in front of the TV, the next an army is breaking down his door, brandishing guns and dragging his sister Wisty out of her bed. But the biggest shock for Whit and Wisty comes when they’re accused of being a wizard and a witch by the New Order—the all new government that’s taken over the whole country—and are sentenced to death. As they struggle to survive in their jail cell, the siblings discover that they do have special powers, from telekinesis to bursting into flames. Even after they manage to break out, thanks to the help of a ghostly friend, Whit and Wisty still have to find their parents, and they might have to break back into jail to do it.

Witch & Wizard is one of the latest series to come out of the James Patterson novel mill, this time written in conjunction with Gabrielle Charbonnet. Though there was already a graphic novel adaptation from IDW, Yen Press decided to come out with their own version of the dystopian novel using artist Svetlana Chmakova, creator of Dramacon and Night School, to create Witch & Wizard: The Manga. Both versions of the story have their flaws, but one might be more worth your time than the other.

Let’s start with the novel. One good thing you can immediately say about Witch & Wizard is that it gets right into the action. The story has barely started before the New Order troops are breaking down the Allgoods’ door. It doesn’t slow down much from there, even when the siblings are locked in prison, as they deal with sadistic jailers and have to fight a pack of mad dogs for food and water. The short chapters (most only last 1 or 2 pages) help create the illusion that you are speeding through the book. But even with all the rapid action, the story can get pretty clunky at times. You’ll start the next chapter, and suddenly Whit and Wisty are somewhere else, or there’s someone new in the scene who wasn’t there before. And the short chapters, while helping you feel like the book is a fast read, hurt the overall smoothness of the longer, more dramatic scenes.

Whit and Wisty are certainly fun characters, with their wisecracks, determination, and magical powers. Wisty in particular has an entertaining, sarcastic tone. But unfortunately, it’s all surface. Though the story is in first person for both characters, you never feel like you get truly, deeply in their heads. Even when the story pauses for inner thoughts it’s pretty generic, like how awful or cool or sad something is. Then there is the villain, The One Who Is The One, who should be dark and terrifying… but for some reason, Patterson and Charbonnet have him spouting some of the weirdest lines. They range from awkward – “I can even shut your sister up!” – to just plain goofy – “TRICKS ARE FOR KIDS!” – and really diminish the fear readers should have of this all-powerful villain.

Now we come to Yen Press’s manga adaptation by Svetlana Chmakova. The visual aspect of the comic actually helps with the clunky-ness in the book. New character appearances are less sudden, and we see the transition from one place to another, so there’s no flipping back a page to see how Whit and Wisty suddenly got from point A to point B. Chmakova’s art also helps to brighten up some of the less-than-stellar character personalities. Sure, the villains are just as one-dimensional as in the novel, with their little dark beetle eyes, but other characters seem more human in her hands. Whit wears a blank look of shock when he discovers that Celia is a ghost, and Wisty’s range of expressions, from cartoonish excitement at living in a fancy department store to the dark, narrow-eyed look when she casts her angry spells, make this witch even more fun and exciting than her novel version.

Despite the pace of the original, cuts were needed to fit the whole story into a single graphic novel. We miss out on some interesting shows of magic, like when Wisty floats in her sleep, or Whit speeds himself up to handily defeat some guards. But the comic also does away with some bits I didn’t care for, most obviously The One’s horrible, cheesy lines. The One still isn’t as dark and foreboding as I would like (you can always go creepier) but at least his dialogue doesn’t make me cringe.

The Witch & Wizard novel has a lot of problems that I have a hard time overlooking. While the pacing is nice and quick, the novel persistently trips itself up with awkward breaks and sudden shifts in location. And the plot, while a decently done fight-the-power dystopian, can get repetitive, takes unnecessary turns, and ends so abruptly I’m honestly surprised Patterson and Charbonet didn’t add in a couple more chapters to smooth things out. Chmakova’s adaptation doesn’t escape the plot issues of the original, but in streamlining the plot to fit into a single graphic novel she manages to toss out some of the minor chinks, resulting in an easier flow. When you combine that with art that is much more expressive than Patterson’s prose, overall you get a more enjoyable read. It’s still not perfect, but Witch & Wizard the manga improves enough on the original to be worth your money.

Filed Under: Comic Conversion, FEATURES Tagged With: graphic novel, manga, Novel, Teen Lit, Witch & Wizard, yen press

Wonder!, Vol. 1

December 9, 2011 by Sean Gaffney

By Akira Kawa. Released in Japan by Futabasha, serialization ongoing in the magazine Women’s Comic Jour. Released in the United States by Futabasha on the JManga website.

I got blindsided by this one a bit, I will admit. The blurb and cover made it sound a lot fluffier than it actually is, and also that it would be far more about the dog. Now, rest assured that Wonder (the dog) is a large part of this manga, but it’s not a manga *about* a family getting a new dog. That’s just the starting point. What Wonder! gives us is a manga about what it means to be a family, even if it’s non-traditional, and how bonds with other members of that family can affect how we grow and learn – even if we’re adults.

The author of Wonder! is Akira Kawa, an old-school shoujo and josei artist who’s been doing manga since 1968. In the 1970s she was a mainstay at Shueisha’s Margaret magazine, and now that she’s at the age where she can do whatever she wants, she’s at Futabasha drawing manga for their josei magazine for housewives, Jour. Her wikipedia page says that her manga seem to specialize in family, and it shows; this is a well-thought out work. It’s fairly clear from reading it that it was initially conceived as a one-shot; then another chapter was added later, and finally the last two chapters were put in before it got picked up as a ‘series’. This happens a lot, especially in shoujo manga. Thankfully, unlike other examples, we don’t have to be reintroduced to the characters every single chapter.

Wonder, it must be said, starts awkwardly. Its heroine, Kaori, is not particularly likeable at first. We see her drunk on a park bench, pouring out the plot – I mean, her heart – to a stray dog, who turns out to be the titular Wonder. She’s married to Taiyo, but according to her it’s an ‘open marriage’ where both of them are free to date other people. She may think this is what she wants, but it’s fairly clear watching the two of them that this is not making either of them happy. Things are further complicated by the arrival of the dog, who follows her home, and a 9-year-old boy, who arrives when Taiyo’s sister dies. Dies? Or was she killed? It turns out that the boy, Kota, may have seen something suspicious…

For a while I wondered what genre Wonder! actually was. The first chapter combines family drama with mystery, and sees Kaori slowly warming up to Kota, who she clearly did not want living with them at first. There’s also a bit of a supernatural element to it, but it’s very mild – Wonder has a sixth sense for people that can be similar to Lassie at times, and also seems to have lived long beyond what his natural life is. But ‘family drama’ sounds about right – despite the thriller and mystery aspects, this is at heart a story about a family trying to find its footing and deal with everyday life.

Kota becomes the second protagonist starting in Chapter 2, when the series moves forward six years. He’s now in high school, and has grown up to be the star of your typical high school shoujo manga – except he has no girlfriend. He’s just a nice, pleasant, vaguely aloof sort of fellow, good at sports and good at school, but not really understanding other people. (This runs in his family, of course.) The one girl he seems to have a crush on is one that he knows isn’t going anywhere – Kaori, who by now is pregnant with her first child. (This gets brought up a few times in the volume, but I don’t think it’s meant to be squicky – it’s the typical misplaced love bonding kids get sometime). The last half of the book sees him start to make friends… but not with who we think he will. This was the better written half of the book, with some genuinely surprising twists.

Lastly, there’s an unconnected short story afterwards, which is far more serious. It deals with a family whose teenaged son commits suicide. They are stunned, as they had no idea he was anything other than happy. As the mother searches for answers, she discovers that he had been bullied at school… and that bullying in Japan is as hard to prove as ever, with the school doing its best to absolve itself of guilt and also indicate that she and her husband are to blame. There’s no easy answers in this one, just a family trying to deal with their grief, reach out, and hope that they can avoid the same thing happening to their younger daughter. It’s heavy stuff, but again it’s very well done.

There are a few drawback to this volume, of course. Kaori, as I noted, takes a while to become likeable, and in Chapter 2 seriously considers having an abortion when she finds out that she’s pregnant. (She doesn’t. This also has one of the funnier parts of the book, where she notes at work that she’s pregnant and the entire male office staff tenses up before she notes it’s her husband’s baby.) Her husband Taiyo is one of those guys who’s hard to read, typical of such manga where we’re meant to empathize with the heroine, and doesn’t develop as much as I’d like – we do see he has a silly side to him, and certainly he and Kaori love each other in their own way, but I hope future volumes flesh him out. Lastly, their are two timeskips – six years after the first chapter, and about a year and a half after the second – which can make it a bit hard to connect.

That said, I was surprised how much I really enjoyed and connected with this manga. The characters are well-written, they all have their own voice. Kaori is a fun, imperfect heroine, yet you can clearly see why guys would fall for her. And like adopted mother, like son – Kota is clearly hot high school crush material, but needs to be able to get along with other people rather than holding them at arms length. the series is still running in Japan 8 years later, and has 14 volumes out to date. A few future volumes feature Kota with what appears to be other high school children, so I suspect I will get my wish. Wonder! is a great manga for adult women who grew up reading high-school shoujo, but now want to read manga by the same writers about grown-ups as well. Definitely recommended.

Filed Under: REVIEWS

Off the Shelf: Grown-up grumbling

December 8, 2011 by MJ and Michelle Smith 5 Comments

MICHELLE: This being a grown-up thing is for the birds; I take it back.

MJ: I am so there with you. Revolt against adulthood! Irresponsibility now!

MICHELLE: Clean none of the things!

MJ: Hallelujah!

MICHELLE: Oh, but if we abjure all responsibility, Off the Shelf won’t get done.

MJ: Oh. Crap.

MICHELLE: Maybe we can clean *one* thing.

MJ: *sigh* I guess so.

MICHELLE: You go first. I’ll provide moral support.

MJ: Hmph. Fine. Well, I finally got a chance to read the latest from CLAMP, volume one of Gate 7, out recently from Dark Horse.

CLAMP is, perhaps, an acquired taste. Most people I talk with either love them dearly or roll their eyes heavily at the mention of their name. I’d classify myself in the “love them” category, though I certainly have preferences among their titles. I love Tokyo Babylon more than X. I love xxxHolic more than Tsubasa: Reservoir Chronicle. I love Legal Drug, but I’m lukewarm on Kobato. Most of the series I like best share quite a bit in common, and fortunately for me, Gate 7 falls very much in line with the titles I most enjoy.

Chikahito is a high school student with a keen interest in Japanese history and folklore. On a solo trip to Kyoto—something he’s dreamed of since he was a child—a chance encounter with three supernaturally-talented personages brings him in touch with an aspect of ancient history he definitely wasn’t looking for. There’s a lot of plot here that I won’t get into, but suffice it to say that it’s all very, very…CLAMP.

The Kyoto group features a number of CLAMP staples, including two beautiful young men with an ambiguous relationship and an adorable, androgynous youth who can’t get enough of Chikahito, whom (s)he manipulates into becoming part of their daily lives. Chikahito is eerily similar to xxxHolic‘s Watanuki, in both looks and personality, but with Watanuki’s spastic tendencies drastically dialed down. It’s as though CLAMP was simply not done with Watanuki, and found themselves embracing the opportunity to recreate him in a new and improved form. As always, there is a lot of ominous-sounding language and pretty, pretty artwork.

Frankly, this works really well for me. I’m not inclined to object to being given too much of a good thing, nor am I repelled by familiarity in such a cozy form as this. For me, Gate 7 is the sequential art equivalent of a grilled cheese sandwich with a bowl of tomato soup—unsurprising but deeply comforting and delicious.

There are definitely weaknesses in this series’ first volume. Like most of CLAMP’s supernaturally-enhanced universes, this one requires quite a lot of exposition, and the pace and plot suffer for it, especially early on. But after all this time, CLAMP’s style is undeniably solid, and it’s hard not to feel that the story is in good hands, even in its uneven first chapters. I know my kind of CLAMP when I see it, and Gate 7 is unquestionably my kind of CLAMP.

MICHELLE: I’m happy that you liked it so much! I haven’t closely read other reviews, since I still need to read it myself, but I had the distinct impression that folks were unenthused by it. It’s good to know that’s not a universal reaction.

I must ask… if there’s a Watanuki stand-in, is there someone else who functions as his Doumeki?

MJ: No, at least not yet. Interestingly, Hana (the character who clings to him from the start), latches on to him because of their similarities, not their differences. So he doesn’t yet have someone who serves as his complement in that way. I’ll be interested to see if that remains the case.

I realize I’m an easy target for a series like this, since it caters to some of my particular tastes in CLAMP, but I’m sure I’m not alone!

So what have you been reading?

MICHELLE: A couple of very different things!

First up is the debut volume of Shugo Chara Chan!, a four-koma series starring the guardian characters from Shugo Chara!. I misspoke on a recent Pick of the Week, in which I stated that this manga is by Peach-Pit, because it actually isn’t. It turns out that various other shoujo mangaka at Kodansha have contributed to it, including Ema Toyama, whose I Am Here! has been mentioned in this space before.

Like Shugo Chara! before it, Shugo Chara Chan! is rated teen (13+), which is even more inexplicable in its case because all of the material in would be fit for—and perhaps best enjoyed by—a seven-year-old. Sample plots include:

* Su discovers a secret box containing photos of Amu’s crush.
* Amu threatens to boil the guardian eggs for oversleeping.
* Ran eats all the bread at the picnic.
* Miki makes an ice statue of Amu for her birthday and then it melts in gross fashion.

Hilarious, no? Lest it seem as if I read all of this with a curmudgeonly grimace plastered on my face, there actually were a couple of things that made me smile, but they’re completely random and may appeal to only me, like, “The guardian characters meet a cute slug.” It’s certainly not brilliant fare, but it was kind of fun and I will probably keep reading it.

One thing I did want to point out is that while the main body of the volume is mostly immune from Kodansha’s questionable editing practices, the notes in the back of the book are oddly messed up. There are loads of missing letters, resulting in sentences like:

“The person in the last panel is AI O STA UST, also known simply as AI O. He is the vocalist for the rock band “B EAK .” Gee, how helpful!

MJ: My. Well. I admit I’ve been iffy on whether to spend my money on this series. I’m a huge fan of Shugo Chara! as you know, but I wasn’t sure that a 4-koma for little girls would resonate with me as well as a series for little girls apparently still does.

MICHELLE: Yeah, if you’ve got a choice between spending your money on this short little volume or, say, picking up the second volume of Princess Knight, I’d say the choice is clear.

What else have you been reading?

MJ: My second read this week was volume one of Rei Toma’s Dawn of the Arcana, the latest from Viz’s Shojo Beat imprint.

As the volume opens, red-headed Princess Nakaba is being introduced to the kingdom of her new husband, Prince Caesar, an arrogant, possessive ass, to whom she’s been married in order to maintain the tense peace between their societies. Always devalued, even amongst her own, for the color of her hair, Nakaba is pretty much resigned to an early death, finding comfort only in the company of her longtime servant, Loki, who was born to a race even more reviled than redheads. Is the devoted Loki her one true love, or can she find happiness with her hard-hearted prince?

Like Gate 7, much of this will sound familiar to even occasional fans of shoujo manga. The setup is so standard, in fact, that there is hardly any question at all that we’ll soon discover the soft side of Nakaba’s husband, who is almost undoubtedly her ultimately destined love interest. And did I mention that she’s got a secret, supernatural power? Seriously. On the surface, this thing reads like paint-by-numbers pseudo-romantic shoujo, along the lines of dubious current titles like Stepping on Roses. Fortunately, there’s some real freshness to the series that isn’t immediately apparent from a snarky plot summary.

Though the first volume’s focus on Nakaba’s “power” is not the author’s strongest choice, there are some nuances to the characterizations (particularly that of asshole prince Caesar) that keep things from sinking into pure cliché. Princess Nakaba is fearless and coldly stoic, without an ounce of typical shoujo optimism. And the political aspects of the story offer the potential for some heroine bad-assery and possibly civil war, which is always welcome in my book.

Despite its surface familiarity, there’s a real spark of life in Dawn of the Arcana. I’m looking forward to more!

MICHELLE: I always love political scheming in a fantasy series, so I look forward to seeing what Toma is able to make of it. Too, I especially look forward to a “coldly stoic” heroine. There aren’t enough of those!

MJ: Agreed! We see both spunky and ditzy in many variations, but “stoic” is rare indeed!

So what else have you got for us?

MICHELLE: An odd yet interesting one shot from One Peace Books! Breathe Deeply, by husband-and-wife manga team Yamaaki Doton, promises on its back cover to “force you to forget what you know about manga.” That’s not exactly true for the widely read manga fan, but the story does have a general-audience appeal and could help dispel the notion that manga is all big eyes and spiky hair.

Yuko Kazama is a very sick girl with two boys in love with her. To one, Sei, she has confided that, when her health fails, she doesn’t want a transplant (believing it would cause suffering to the donor) and would prefer to simply disappear. To the other, Oishi, she has revealed her desire to live and her fear that Sei will think poorly of her if she changes her mind. When Yuko passes away, Sei insures that her wishes are carried out, only to have Oishi blame him for her death.

Fast forward fifteen years, and now both men are scientists with different approaches to curing heart ailments. Sei has developed a synthetic gel that mimics heart functions while Oishi has made stem-cell discoveries. There is much talk about the validity of each approach (ethics versus progress), and quite a few shady hospital administrators who are depicted as fudging the line between “brain dead” and “could recover” in an effort to harvest organs for donation. In addition, both men have their moment as the genius in the spotlight, and we see how quickly such status can be lost due to personal conflicts.

Because of the pace of the story and the obsessive focus of the leads, it’s a bit difficult to get to know the characters and as a result the story is less emotionally affecting than it might otherwise be. Revelations that could be shocking are taken in stride, and readers never really feel the anguish in certain key moments. It’s like the story’s being told from a distance.

I do have to mention an irksome flaw in the script: it’s full of run-on sentences. When a speech bubble contains a complete thought, it’s not really noticeable that it’s lacking a period. But when two sentences collide without warning the results can be jarring. Here’s an example:

True success relies not only on intelligence, but on our humanity as well we can expect great things from you, Takano.

Ultimately, Breathe Deeply is likely to leave an impression, but not liable to leave you sniffling.

MJ: The run-on sentences sound truly irksome, but I admit the story sounds interesting. I enjoyed One Peace Books’ earlier release, Tenken, and it’s nice to see them putting out more manga, even if it’s not quite the game-changing release the back cover promises.

MICHELLE: I’d be curious to see what you’d think of it. I’m sure you could explain its appeal more eloquently than I can. :)

Filed Under: OFF THE SHELF Tagged With: breathe deeply, dawn of the arcana, Gate 7, shugo chara chan

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