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graphic novel

Comic Conversion: The Infernal Devices: Clockwork Angel

December 6, 2012 by Angela Eastman 3 Comments

The Infernal Devices: Clockwork Angel | Novel: Cassandra Clare / Margaret K. McElderry Books | Manga: Hyekyung Baek / Yen Press

Tessa Gray arrives in England to live with her brother, but instead of Nathaniel she finds herself kidnapped. A pair of warlocks keep her locked in a house, forcing her to utilize a power she didn’t know she had—the ability to change into anyone, living or dead, and access their memories simply by holding an object they possessed. Suddenly Tessa is rescued by Will Herondale, a beautiful and dangerous boy who claims to be a Shadowhunter—warriors blessed with angelic power who exist to rid the world of demons. The rest of the Shadowhunters, like the diminutive Charlotte and the kind but sickly Jem, agree to protect Tessa from the mysterious Magister who had her kidnapped, and to help her find her lost brother. But as Tessa, Will, and Jem strive to figure out what is happening, Tessa may uncover some terrible truths.

Cassandra Clare’s first series, The Mortal Instruments, tells the story of Clary and Jace, a pair of superbly star-crossed lovers, which takes place in the present day. When the first three of this soon-to-be six book series was completed, Clare began work on a prequel that takes place over a hundred years before Clary and Jace’s adventures, The Infernal Devices. It’s not necessary to read both series together, but The Infernal Devices does provide some background for the other The Mortal Instruments, giving us a look not only at the ancestors of some of our favorite characters from the first set of books, but also a peek into the earlier lives of some of the immortals that make an appearance in both books. Since I often find myself more delighted with the side characters (in this case, a couple of immortals) than the main pair in The Mortal Instruments, this is a series I couldn’t help but pick up. Yen Press’s release of the manga adaptation was the perfect excuse to give this series a go.

While this novel, and presumably the rest of the trilogy, can stand on its own, there are some times when Clare seems to take for granted that her readers are already familiar with The Mortal Instruments series, as she doesn’t go quite so deeply into the details about Shadowhunters and their history, or spend so much time explaining the problems with Downworlders. The big things are easy to pick up on, though, like the harshness of their lives (most don’t grow very old, as they die in battle, and if they decide to leave they lose all contact with the ones they loved) and the Accords, a deal set with creatures like vampires and werewolves to help keep the peace.

A problem I’ve had with Clare’s writing in the past is the abundance of dead details—in particular, descriptions that have absolutely no bearing on the story. Most things such as dresses and rooms I can let slide, as Clare uses these descriptions to fix her readers in the time period. Other things, however, are entirely useless, like her constant referral to Will’s blue eyes. Bits like this waste time, slowing down the pace of the novel while also leaving little for the reader to imagine herself. Another thing that tends to clunk up the story is the tendency for conversations to veer off course, like when Tessa begins to ask Will to leave her brother alone, then suddenly rants (for pages) about Will’s personality and how he should be looking for Jem’s cure. These conversations just turn into characters saying things the readers already know or that are inconsequential to the story, unnecessarily dragging out the time between plot points.

Even with my gripes, Clockwork Angel is an entertaining young adult book, particularly if you’re already a fan of Clare’s other series. Her story is engaging, with sudden twists and betrayals, which are still exciting even if you can see them coming for ages. The cast is diverse (if predictable), with both the “good” and “bad” boy romantic interests, but even the most seemingly flat characters, like Jessamine, have hidden depths that, even if they don’t reveal themselves completely in this novel, leave the readers to believe that we’ll come to understand these characters as the series progresses.

Now, for the manga. Hyekyung Baek’s adaptation does a good job of keeping us close to Tessa, convincingly converting the narration to her inner thoughts and giving us a shot of her dynamic expressions even in the middle of the excitement. Compared to the novel, the comic’s plot really clips along, with Baek skipping some unneeded scenes and cutting down the rambling conversations. But unfortunately, more often than not this swift pace works against the manga. Characters are moved like props from one place to the next so it’s hard to keep track of their movements, such as in one scene in which Tessa and company shift from the library to an upstairs room seemingly instantaneously. And while I feel readers get a clear understanding of Tessa and her character arc, the too-quick pace is damaging to the development of the other characters: we never get a clear picture of Charlotte’s trouble and insecurities with running the institute, and even snotty, selfish Jessamine comes across more sympathetic in the novel.

I enjoyed Baek’s art in the Gossip Girl adaptation, but while her style worked wonders in that glamorous, sexy world, it doesn’t quite click for me in Infernal Devices. Don’t get me wrong, Baek’s character designs are gorgeous, but I feel her style often makes the teenage characters look too old, and backgrounds are bland and boring, even when she includes detail. Baek also seems to go for prettiness over what was actually described in the novel, most notably when it comes to the maid Sophie’s face. When we first meet Sophie, Clare describes her scar: “a thick, silvery ridged scar slashed from the left corner of her mouth to her temple, pulling her face sideways and distorting her features into a twisted mask.” Baek draws the scar merely as a long scratch on the cheek, which could be taken as a stray strand of hair if Tessa didn’t mention it. One thing Baek’s art definitely improved upon were the goofy asides. Bits that came across as a bit awkward in the novel worked more easily in the comic, as exaggerated expressions and super-deformed characters gave the jokes more punch.

Many of my issues with Clare’s prose are stylistic, and while I wasn’t as invested in this novel as I have been in her other series, the problems I had still did not get in the way of my overall enjoyment of the book. The manga adaptation has its good points, but overall it left me feeling frustrated. While Clare’s novel may meander, the manga’s swift pace just barrels through the plot and skims over characterization. Baek’s adaptation is something fans will likely enjoy, but those looking to get a proper introduction to Clare’s universe are better off going with the novel.

Filed Under: Comic Conversion, FEATURES, FEATURES & REVIEWS Tagged With: Cassandra Clare, graphic novel, Hyekyung Baek, manga, Teen Lit, The Infernal Devices, yen press

Comic Conversion: A Wrinkle in Time

October 29, 2012 by Angela Eastman 3 Comments

A Wrinkle in Time | Novel: Madeleine L’Engle / Laurel Leaf | Graphic Novel: Hope Larson / Farrar Strraus Giroux

Meg Murry is the intelligent daughter of two world-renowned scientists, but her world is still falling apart. Unable to cope in school, she’s failing her grade and getting in fights with teachers; meanwhile her four-year-old brother Charles Wallace, the smartest, kindest person in her life, refuses to talk to those outside his family, leaving the whole town thinking he’s a simpleton. Everything would be better with her father around, but Mr. Murry has been missing for years, ever since he went to Washington to work on a top secret project. Then, a mysterious old woman named Mrs. Whatsit appears at their house on a dark and stormy night. She and her friends, Mrs. Who and Mrs. Which, take Meg, Charles, and their friend Calvin on a quest through space and time to save their father and fight a battle against the darkness that threatens to consume the universe.

First published in 1962, A Wrinkle in Time has won a number of awards, including the Newbery medal for children’s literature. Despite that, Madeleine L’Engle had quite a struggle getting it published, being rejected almost 30 times because the story was “too different.” Now, her science fiction novel has been continuously in print for 50 years and continues to make showings on lists of top books for children. In 2010 publishing house Farrar, Strause and Giroux — the original publishers of A Wrinkle in Time — decided to create a graphic novel version of the now classic book, signing on artist Hope Larson to bring the beloved story to life.

I’ve been a long-time fan of Madeleine L’Engle, and though my awe of her really began with A Ring of Endless Light (to this day one of my favorite books) A Wrinkle in Time and all of its companion novels hold their own special place. It’s difficult to think of a contemporary novel, children’s or adult, that you can compare this to. Very basically it is the usual story of good versus evil — the light against the dark — but her characters aren’t as simple as that. Charles Wallace is empathic and smarter than most humans can imagine, but he’s also arrogant, while Meg, the ultimate hero of the story, is emotional, angry, and easily affected by the evil creature IT. When talking about Earth, which is shadowed by a darkness that has taken over many other worlds, their friend Calvin admits, “We make some awful bloopers there.” But, he points out, humankind is fighting the shadow, trying to be better than they have been. That is what A Wrinkle in Time is about, perhaps more than good vs. evil; it’s about knowing and accepting your own faults, and striving to be better than you may have been before.

Right away in the graphic novel we see the famous opening words scrawling across the page: “It was a dark and stormy night.” From that point on, Hope Larson remains faithful to the original book. She did still make the decision to edit down some parts, such as when Meg is momentarily left alone in the darkness after she rescues her father from his prison. These were things that worked very well in the context of the book, increasing the apprehension and Meg’s fear. In the graphic novel, however, this would have resulted in repetitive images and slowed down the pace.

Though L’Engle’s original novel is written in the third person, the story is told entirely from Meg’s point of view. Obviously aware of this, Larson used some effective techniques to keep it that way. Rather than copy-and-pasting narrative passages from the novel, Larson reworded portions so they were Meg’s first-person thoughts, keeping us close to Meg. Larson also does something interesting with her art while Meg is paralyzed — there is none. For five and a half pages there are is nothing but small black squares as Meg struggles to move and listens in on her father and Calvin’s conversation. By keeping the panels small, Larson maintains the steady pace while also creating the feeling of movement more effectively than one black page full of text would have done.

Larson made the interesting choice to color the entire graphic novel in shades of blue. While I would have loved to see the story in full color, the soft monotone grants the images an ethereal quality that fits with the novel’s tone. The character designs, for the most part, were what I’ve been imagining for years: Meg is scruffy and grumpy, and Larson remembered to keep a bruise on her cheek throughout, while Calvin is lanky and adorable. The only one that didn’t quite reconcile with the image I’d had in my head is Charles Wallace. Larson’s attempts to have Charles look far too intelligent and wise for his years made him look a bit strange to my eyes. This works much better later on when Charles is being controlled by IT, but Larson’s design makes him appear a bit creepy long before that’s supposed to be the case.

Really, any problems I have with the graphic novel are just nitpicking. Any changes Larson made were minimal and effective in maintaining the flow and tone of L’Engle’s novel. The biggest issue I had was with some of the character designs, but that’s ultimately a matter of preference rather than quality. Larson’s love and respect for A Wrinkle in Time is apparent in every page, and I couldn’t have ever possibly hoped to experience a more satisfying adaptation of L’Engle’s work. I would always want to urge kids to read L’Engle’s book, it would not be disappointing in the least to see them reading this graphic novel instead.

Filed Under: Comic Conversion, FEATURES & REVIEWS Tagged With: A Wrinkle in Time, graphic novel, Hope Larson, Madeleine L'Engle, Teen Lit

Comic Conversion: The Alchemist

January 5, 2012 by Angela Eastman 1 Comment

The Alchemist | Novel: Paulo Coelho / HarperSanFransisco | Graphic Novel: Derek Ruiz and Daniel Sampere / HarperOne

Santiago, a shepherd from Andalusia, has had the same dream twice, in which an angel brings him to the pyramids of Egypt and tells him that this is where he will find his treasure. Just as Santiago is about to pass on the suggestion he encounters a king, who tells the boy he should listen to the omens and follow his dream, for that is his Personal Legend—the one thing he is meant to do in this world. Thus begins the shepherd’s journey into Africa, where he meets a thief, a merchant, an Englishman, a woman, and an alchemist, and learns how difficult and how rewarding it can be to follow your dreams through to the end.

Originally published in Portuguese in 1988, Paulo Coelho’s novel The Alchemist has sold millions of copies and inspired quite a following. Really, it’s unsurprising that someone would try to make a graphic novel out of it. In his introduction, Paulo Coelho goes on about how the Sea Lion Books adaptation is exactly what he dreamed of, so I went into the graphic novel (adapted by Derek Ruiz with art by Daniel Sampere) with relatively high hopes, but I soon found those hopes petering out.

The Alchemist is a parable for following your dreams, and much of the prose reads like a fable. The narrative voice is one of the star aspects of the novel, moving the story at a steady pace from one thing to the next. It creates an easy flow that carries the reader through the book even where there is minimal action. The graphic novel takes much of that narration out, and that’s probably for the best. Most of the original narration is replaced with first-person introspection from Santiago, keeping the reader in Santiago’s mind and also preventing the art from being covered with blocks of text.

The pacing of the graphic novel still gets clunky. There isn’t always a clear transition between scenes, with some pages literally jumping from day to night without warning. Sampere and Ruiz also don’t always give the proper amount of panel space to things. The image of Santiago becoming a monster and killing his sheep—a passing thought in the novel—is given 3/4 of a page, while his vision of the oasis being attacked isn’t granted a single image.

The art does do an able job of showing other things, filling in settings described in the novel with stalls, buildings and palm trees. There are times, however, when the art is less vivid even than Coelho’s sparse descriptions. When Santiago enters the chieftains’ tent we’re given this description: “The ground was covered with the most beautiful carpets he had ever walked upon, and from the top of the structure hung lamps of handwrought gold.” This doesn’t seem too difficult to recreate, but the graphic novel shows us only an empty, blank room.

Even while it merely matches or falls behind the descriptions in the original book, the graphic novel does take the opportunity to allow for a different view of a situation. When Santiago first shows up in Africa, a tavern owner tries to warn him about a thief, but because they don’t speak the same language Santiago thinks he’s assaulting him. In the graphic novel the tavern owner is given dialogue, so we see before Santiago does that the man is trying to help him, and we understand the trap he’s walking into. The graphic novel also offers its own interpretation of some of the more abstract parts of Coelho’s story, such as when Santiago is talking to the wind. Coelho describes it like any windstorm, but Sampere and Ruiz decide to portray the wind with the form of a woman. It’s a pretty straightforward, unadventurous interpretation of the scene, but it’s also one of the few times that the artist and script writer seem to put their own vision into the comic.

One big issue I had with the graphic novel was its persistent grammar problems. While some were minor and might not be noticed by someone breezing through the story, this isn’t just my inner English major getting riled up. While the grammar mistakes are prevalent throughout (the artist’s introduction in particular is a horror to read) the real problem is that the mistakes are in lines that were copied verbatim from the novel. So, someone got it right once, and still the graphic novel managed to mess it up. That might not be the biggest deal, but it reeks of laziness that exists in other parts of the graphic novel as well, such as inconsistent character art and insufficient time spent on important characters like Fatima, the woman Santiago falls in love with.

There are a number of things The Alchemist: A Graphic Novel does right, at least compared to other comic adaptations. Narration is minimized in favor of character dialogue, and Coelho is more or less correct in saying that “the graphic novel does not lose the essence of the story,” as the original points he tried to make in his novel are still relatively clear. But there are also a number of little things that stack up against the adaptation. The clunkiness and occasional laziness detract from the magical feeling of the story, leaving the adaptation OK at best. The graphic novel won’t win any more readers for Coelho, so if you want to read The Alchemist, or convince a friend to give it a try, I’d suggest sticking with the original novel.

Filed Under: Comic Conversion, FEATURES Tagged With: graphic novel, HarperCollins, Novel, Paulo Coelho, The Alchemist

Comic Conversion: Witch & Wizard

December 9, 2011 by Angela Eastman 9 Comments

Witch & Wizard | Novel: James Patterson and Gabrielle Charbonnet / Grand Central Publishing | Manga: Svetlana Chmakova / Yen Press

One minute Whit Allgood is falling asleep in front of the TV, the next an army is breaking down his door, brandishing guns and dragging his sister Wisty out of her bed. But the biggest shock for Whit and Wisty comes when they’re accused of being a wizard and a witch by the New Order—the all new government that’s taken over the whole country—and are sentenced to death. As they struggle to survive in their jail cell, the siblings discover that they do have special powers, from telekinesis to bursting into flames. Even after they manage to break out, thanks to the help of a ghostly friend, Whit and Wisty still have to find their parents, and they might have to break back into jail to do it.

Witch & Wizard is one of the latest series to come out of the James Patterson novel mill, this time written in conjunction with Gabrielle Charbonnet. Though there was already a graphic novel adaptation from IDW, Yen Press decided to come out with their own version of the dystopian novel using artist Svetlana Chmakova, creator of Dramacon and Night School, to create Witch & Wizard: The Manga. Both versions of the story have their flaws, but one might be more worth your time than the other.

Let’s start with the novel. One good thing you can immediately say about Witch & Wizard is that it gets right into the action. The story has barely started before the New Order troops are breaking down the Allgoods’ door. It doesn’t slow down much from there, even when the siblings are locked in prison, as they deal with sadistic jailers and have to fight a pack of mad dogs for food and water. The short chapters (most only last 1 or 2 pages) help create the illusion that you are speeding through the book. But even with all the rapid action, the story can get pretty clunky at times. You’ll start the next chapter, and suddenly Whit and Wisty are somewhere else, or there’s someone new in the scene who wasn’t there before. And the short chapters, while helping you feel like the book is a fast read, hurt the overall smoothness of the longer, more dramatic scenes.

Whit and Wisty are certainly fun characters, with their wisecracks, determination, and magical powers. Wisty in particular has an entertaining, sarcastic tone. But unfortunately, it’s all surface. Though the story is in first person for both characters, you never feel like you get truly, deeply in their heads. Even when the story pauses for inner thoughts it’s pretty generic, like how awful or cool or sad something is. Then there is the villain, The One Who Is The One, who should be dark and terrifying… but for some reason, Patterson and Charbonnet have him spouting some of the weirdest lines. They range from awkward – “I can even shut your sister up!” – to just plain goofy – “TRICKS ARE FOR KIDS!” – and really diminish the fear readers should have of this all-powerful villain.

Now we come to Yen Press’s manga adaptation by Svetlana Chmakova. The visual aspect of the comic actually helps with the clunky-ness in the book. New character appearances are less sudden, and we see the transition from one place to another, so there’s no flipping back a page to see how Whit and Wisty suddenly got from point A to point B. Chmakova’s art also helps to brighten up some of the less-than-stellar character personalities. Sure, the villains are just as one-dimensional as in the novel, with their little dark beetle eyes, but other characters seem more human in her hands. Whit wears a blank look of shock when he discovers that Celia is a ghost, and Wisty’s range of expressions, from cartoonish excitement at living in a fancy department store to the dark, narrow-eyed look when she casts her angry spells, make this witch even more fun and exciting than her novel version.

Despite the pace of the original, cuts were needed to fit the whole story into a single graphic novel. We miss out on some interesting shows of magic, like when Wisty floats in her sleep, or Whit speeds himself up to handily defeat some guards. But the comic also does away with some bits I didn’t care for, most obviously The One’s horrible, cheesy lines. The One still isn’t as dark and foreboding as I would like (you can always go creepier) but at least his dialogue doesn’t make me cringe.

The Witch & Wizard novel has a lot of problems that I have a hard time overlooking. While the pacing is nice and quick, the novel persistently trips itself up with awkward breaks and sudden shifts in location. And the plot, while a decently done fight-the-power dystopian, can get repetitive, takes unnecessary turns, and ends so abruptly I’m honestly surprised Patterson and Charbonet didn’t add in a couple more chapters to smooth things out. Chmakova’s adaptation doesn’t escape the plot issues of the original, but in streamlining the plot to fit into a single graphic novel she manages to toss out some of the minor chinks, resulting in an easier flow. When you combine that with art that is much more expressive than Patterson’s prose, overall you get a more enjoyable read. It’s still not perfect, but Witch & Wizard the manga improves enough on the original to be worth your money.

Filed Under: Comic Conversion, FEATURES Tagged With: graphic novel, manga, Novel, Teen Lit, Witch & Wizard, yen press

Small announcement

October 4, 2008 by Melinda Beasi Leave a Comment

A few people have expressed interest in knowing a bit more about my comic-in-progress, and though I think it is really too early to talk about it publicly in detail, I’ve created this short public info page to try to satisfy the curiosity somewhat. I’m afraid it reads a lot like those horrible blurbs on the back of books, and may, in fact, do my comic more harm than good. I guess we’ll see. Please feel free to ask questions, or to tell me that it makes my comic sound awful and that I should kick myself for having put it up, which I strongly suspect to be the case.

In unrelated news, I just read some spoilers for chapter 201 of Tsubasa: Reservoir Chronicle. Wow. More on this when the chapter comes out, but. Wow.

Filed Under: FEATURES Tagged With: graphic novel, manga, writing

Miscellaneous jumble

September 16, 2008 by Melinda Beasi 17 Comments

I don’t ever seem to have time enough for anything lately, so just a few brief items today.

I’m having a lot of frustration while trying to write these days, and I expect it’s a bit of anxiety over the self-imposed deadline I have coming up which I don’t think I’m going to make. For the most part, I’ve made peace with the fact that I’m not always going to make the deadlines I set for myself, and that it is still good to set them, because I’ll still get further along than if I did not, but I think in this case I may have paralyzed myself a little bit with the urgency of it, and how much important I’ve placed on it. I guess we’ll see.

In any case, time to move on to my topics of the day, Bleach, Bakuman, and Princess Tutu!

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Filed Under: FEATURES Tagged With: anime, bakuman, bleach, graphic novel, manga, princess tutu

End of an era

August 5, 2008 by Melinda Beasi 4 Comments

I’m actually going to talk about something other than manga today. Hopefully this does not mean the end is near.

So, I got an e-mail this morning, letting me know that Derek Sivers is selling CD Baby. I knew it had to happen someday. Derek never really intended it to become what it did, and the site was never going to be his life-long passion. He’s selling to Discmakers, and while I’m not exactly sure what to think of that, they are at least a company that depends on independent artists for their business, so they should understand who they’re working with. After all the drama with Livejournal selling to SixApart a few years back, I suppose I should be much more jaded over all this “they’ll do a better job” type of talk, but I can hardly think of any person I’ve known in any business with more integrity and real sincerity than Derek Sivers, so I’ll give him the benefit of the doubt here. Yes, I’m sure that there will be changes at CD Baby, and probably some of them I’ll like, and some I won’t, but that might have happened even with Derek. Now I admit, I don’t have as much at stake as many other artists on the site. My cd is out of print, I’m not marketing it (as if I ever did, heh), and I’m only collecting digital sales from CD Baby at this point anyway. But I really believe in and care about what CD Baby stands for, so I do have some stake in preserving that. I hope Tony Van Veen at Discmakers feels the same way. Also of interest, the birth of CD Baby comes in at #1 on CMJ’s “Ten Moments in Ten Years : a celebration of independent music.”

On a more personal note (because that’s what I do, I personalize everything, and hey, I’m managing to bring in manga after all), Derek also posted today Abraham Maslow’s 8 Ways to Self-Actualize, which really struck a chord with me this morning. …

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Filed Under: DAILY CHATTER Tagged With: graphic novel, manga, music, navel-gazing

SOS. Really.

July 31, 2008 by Melinda Beasi 4 Comments

This post is strange for me to write. It’s about the comic I’m writing a script for, which I’ve talked about here before, even recently, but what’s scary about this for me is that I’m going to have to let my ignorance and inexperience show in a very obvious way. So here goes. I don’t know who is reading this blog these days, if anyone, but I’d very much appreciate any advice offered.

I’m writing the script for a comic, as I’ve said. An OEL manga, really, but that’s not the important bit right now. What’s important is that I need to find an artist who is the right fit for the comic and for me, which I’m pretty terrified about, much of that terror being related to fear of presenting myself as an idiot. A few important facts:

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Filed Under: DAILY CHATTER, FEATURES Tagged With: graphic novel, writing

Manga. Sort of. Which I am able to make all about me.

July 24, 2008 by Melinda Beasi 12 Comments

I’ve been thinking a lot about what draws me to manga over western comics, partly because I’ve started reading Captain America, which I’m enjoying, but wow it is hard for me to get used to reading comics in color. I feel like I should like it *more*, but I mostly find it overwhelming (which is, I think, the main reason I haven’t made it through all of Sandman, despite my deep love for Neil Gaiman). For some reason it is a lot easier for me to follow comics that are in black and white, and there’s no getting around it. I’m also really accustomed to the number of panels found on a page of manga, rather than on a page of a western comic book, and I find manga easier to look at because of that as well. What I’m really getting around to here, though, is why I tend to consider my graphic novel in-progress to be an OEL manga rather than an American comic book, and these things (as well as others) influence that. In the next couple of months I’m going to be searching for an artist to collaborate with me on the project, and I think I need to be clear with myself about what I’m looking for, before I get all tangled up in that.

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Filed Under: DAILY CHATTER, FEATURES Tagged With: graphic novel, manga, navel-gazing

Ichigo’s Melinda’s Resolve

January 9, 2008 by Melinda Beasi 8 Comments

Wow, it’s been a while, I realize. The holidays took over my life for a bit, but now I’m back into the daily grind. I worked a lot on the graphic novel over the past week, and things are really starting to take shape. I won’t have as much time, now that I’m back to work, but I’m trying to set some realistic goals over the next few months to keep myself motivated. I truly have never had an original project of my own that excited me as much as this one does, which helps too. I’m hoping to have a final script for the entire series completed by the end of the year, and possibly even well before then, depending on how demanding the rest of my life is. I’ve never been big on New Year’s resolutions, because I think they tend to set a person up to fail, so I’m not going to make one. But my desire to complete this project is strong, as is my resolve to do so.

I also did some reading over the holidays! …

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Filed Under: DAILY CHATTER, FEATURES, REVIEWS Tagged With: anime, banana fish, basara, bleach, death note, graphic novel, maison ikkoku, manga, mushishi, navel-gazing, tactics, xxxholic

random items on a sleepy evening

November 29, 2007 by Melinda Beasi 1 Comment

The weekend can’t possibly come too soon. I’m exhausted in every way, and my creativity is seriously waning.

In better news, my subscription to Shonen Jump has finally kicked in, though they started me with the January issue, so I need to fill in December on my own. (I hear that Paul has picked it up for me this very evening, yay!) Also, I have become mesmerized by Shaenon Garrity’s Overlooked Manga Festival, which includes many series I have been planning to look into anyway, like Please Save My Earth and Sugar Sugar Rune, as well as a delightful write-up of Banana Fish, which I have already started and *love*. The thing you really must look at, though, is her recent entry about Moon Child, which is one of the funniest things I have seen lately. Wow. There is something sublime about that special kind of crack.

Also, I got some really helpful feedback on the most recent summary of the beginning of my graphic novel from the friend whose name I stole for the main character. It was really great to hear what she had to say, and it also left me feeling very positive about the whole thing. I have less than a month to reach my December 23rd goal, and I need all the encouragement I can get right now.

This weekend, we’re hoping to get our Christmas tree, which is honestly one of my favorite moments of the year. For an atheist, I’m bizarrely attached to Christmas. I think the Christmas story is one of the first pieces of fiction that I fell in love with, which may be an offensive concept to some, but I’m fairly certain that my feelings about fiction are not terribly different from many people’s feelings about God, so please understand the gravity of that statement. I very truly, deeply love Christmas, and all the sights, smells, sounds, and feelings that go along with it. My fascination with Christmas trees has been much mocked by my loved ones, and for good reason. Once I’ve decorated one, I have difficulty taking my eyes off of it. Expect photographs in a few days.

Now I shall attempt some script work, and try not to fall asleep.

Filed Under: DAILY CHATTER, FEATURES, REVIEWS Tagged With: atheism, banana fish, christmas, family, fiction, graphic novel, manga, shaenon garrity

I walked ten thousand miles, ten thousand miles to see you.

November 27, 2007 by Melinda Beasi 1 Comment

The past few days have been a mix of wonder and difficulty. On one hand, I came from the long weekend having accomplished more on my graphic novel than I had in weeks, which felt really good. On the other, I’ve been thrown back into the daily grind, and it is not sitting well at all. I’ve never been good at balancing my creative life with my gainful employment, at least not since they stopped being the same thing, and I suppose that problem is simply more pronounced coming out of a long, creative weekend. Someday perhaps I’ll be able to manage this balance (or perhaps the two things will be one again), but that day is probably pretty far off.

To distract myself, I will talk about anime. Surprised? As predicted, we did finish the entire series of the Mushishi anime, and I have also now read the first volume of the manga.

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Filed Under: FEATURES, REVIEWS Tagged With: anime, graphic novel, manga, mushishi

timelock

October 18, 2007 by Melinda Beasi 1 Comment

I am existing in that state that Elizabeth Ann has always referred to as “timelock.” This is a bad thing. It means that I have too much to do and too little time, and as a result, I’m feeling paralyzed to do any of it efficiently. I feel this everywhere: life, work, my inner world.

My “graphic novel” has been coming along wonderfully, or at least was until a couple of days ago, when the timelock kicked in. I have chucked stick figure drawings in favor of just writing a very clear script with descriptions, which I think ultimately will be more useful for anyone who might be trying to understand it. I am kind of in love with it, which is a great feeling, and something that has not been easy for me to come by in my own work.

Oh, timelock, please leave me. You are not welcome here.

Filed Under: REVIEWS Tagged With: graphic novel, whining, writing

creative morning

October 7, 2007 by Melinda Beasi 1 Comment

I’ve been working all morning on my graphic novel (I have to laugh a little every time I say that, because of course it is never actually going to be a graphic novel unless some artist comes along to save me). It is a great feeling, though I feel like I have little to show for hours of thought and plotting. The big news is that my main character has, at long last, acquired a name. Also, some bits of the story that have been troublesome and vague up to this point are finally starting to take shape. Maybe this will actually turn into something someday. This is the most positive feeling I’ve had about it up to this point. It’s encouraging.

I hope to have scans of my sad little drawings of the main characters soon. Perhaps I can bring myself to share. We shall see.

Filed Under: Uncategorized Tagged With: creativity, graphic novel

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