It may be quiet in your office, and everyone’s out having a post-Christmas lull, but there are lots of things coming into your local comic shop. Or at least Midtown’s shop. As always, actual dates may vary.
Dark Horse releases two series that could not be further apart from each other. The tits and violence appeal of Gantz, whose Vol. 20 is out next week, contrasts with the chaste and pure Oh My Goddess (Vol. 40), where even the supposed sexpot Urd isn’t doing anything worth slapping a rating on. That said, Oh My Goddess’s cast is breaking into Hell, so perhaps things will change.
Wandering Son was a very pleasant surprise in 2011, and I am pleased that we will be seeing the second volume before the year is out. Volume 1 was setting up the two leads and their desires, I expect Vol. 2 will throw a few monkey wrenches into things.
And Kodansha has its giant pile of manga which every other bookstore got today. Ah, Diamond… this includes Vol. 3s for Animal Land, Bloody Monday and Cage of Eden; the second Tokyo Mew Mew omnibus; another Phoenix Wright volume; and the 12th in everyone’s favorite footnoted series, Sayonara, Zetsubou-sensei. There is also Vol. 21 of Air Gear, for those who read Tenjo Tenge and felt it just needed more inline skates.
Anything here reaching out to grab you? Throw off 2011 in style… with manga!

KATE: This week’s shipping list is short, but includes one of my favorite new series of 2011:
MICHELLE: Yeah, though this list may be short there are definitely some goodies on there. I’m going to cast my vote for volume 27 of
SEAN: Christmastime brings the fifth volume of my favorite Ikki license,
MJ: It’s unusual for a slow week to present me with such a difficult decision, but I’ll admit I’m squirming over the prospect of having to choose. I think everybody here knows how much I love Fullmetal Alchemist, and it kind of kills me not to choose it. But since Michelle has already taken care of that, I probably should lend my support to the penultimate volume of 


The goal is to make a stack of dice that’s worth as many points as possible without “busting”, which means getting a “0” score for that round. When creating your stack, each die added to the stack must be the same or higher value than the die below it. This is not a dexterity game, so if the stack falls over there is no penalty; simply rebuild it.
Once per round, a player may take a “mulligan” to attempt to get better results. However, only two dice are rerolled and both of them must be able to be added to the stack.
Smirk & Dagger games are generally known for having a “take that” aspect to them. Sutakku didn’t originally have anything like this in the game, and apparently during pre-release plays the fans and reviewers were disappointed in this oversight. Personally, I don’t understand the mentality that a game company should be required to live up to some sort of reputation for a specific mechanic in all of their games, but regardless the call for player screwage was answered and some bonus cards were added to the game.
