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Manga the Week of 12/28

December 21, 2011 by Sean Gaffney

It may be quiet in your office, and everyone’s out having a post-Christmas lull, but there are lots of things coming into your local comic shop. Or at least Midtown’s shop. As always, actual dates may vary.

Dark Horse releases two series that could not be further apart from each other. The tits and violence appeal of Gantz, whose Vol. 20 is out next week, contrasts with the chaste and pure Oh My Goddess (Vol. 40), where even the supposed sexpot Urd isn’t doing anything worth slapping a rating on. That said, Oh My Goddess’s cast is breaking into Hell, so perhaps things will change.

Wandering Son was a very pleasant surprise in 2011, and I am pleased that we will be seeing the second volume before the year is out. Volume 1 was setting up the two leads and their desires, I expect Vol. 2 will throw a few monkey wrenches into things.

And Kodansha has its giant pile of manga which every other bookstore got today. Ah, Diamond… this includes Vol. 3s for Animal Land, Bloody Monday and Cage of Eden; the second Tokyo Mew Mew omnibus; another Phoenix Wright volume; and the 12th in everyone’s favorite footnoted series, Sayonara, Zetsubou-sensei. There is also Vol. 21 of Air Gear, for those who read Tenjo Tenge and felt it just needed more inline skates.

Anything here reaching out to grab you? Throw off 2011 in style… with manga!

Filed Under: FEATURES

Manga Bestsellers: 2011, Week Ending 27 November

December 21, 2011 by Matt Blind Leave a Comment

Comparative Rankings Based on Consolidated Online Sales

last week’s charts
about the charts

##

Manga Bestsellers

1. ↑2 (3) : Sailor Moon 1 – Kodansha Comics, Sep 2011 [461.0] ::
2. ↓-1 (1) : Sailor Moon Codename: Sailor V 2 – Kodansha Comics, Nov 2011 [452.5] ::
3. ↓-1 (2) : Sailor Moon 2 – Kodansha Comics, Nov 2011 [449.3] ::
4. ↑1 (5) : Black Butler 7 – Yen Press, Oct 2011 [388.5] ::
5. ↑4 (9) : Maximum Ride 5 – Yen Press, Dec 2011 [368.3] ::
6. ↑1 (7) : Vampire Knight 13 – Viz Shojo Beat, Oct 2011 [364.6] ::
7. ↓-3 (4) : Yotsuba&! 10 – Yen Press, Oct 2011 [361.6] ::
8. ↔0 (8) : Sailor Moon 3 – Kodansha Comics, Jan 2012 [355.5] ::
9. ↓-3 (6) : Black Bird 11 – Viz Shojo Beat, Nov 2011 [337.0] ::
10. ↑17 (27) : Negima! 32 – Kodansha Comics, Nov 2011 [330.1] ::

[more]

Top Imprints
Number of volumes ranking in the Top 500:

Viz Shonen Jump 85
Yen Press 71
Viz Shojo Beat 69
Kodansha Comics 41
Viz Shonen Jump Advanced 35
Vizkids 29
DMP Juné 21
Tokyopop 21
Viz 17
Del Rey 16

[more]

Series/Property

1. ↔0 (1) : Sailor Moon – Kodansha Comics [1,095.1] ::
2. ↔0 (2) : Black Butler – Yen Press [837.3] ::
3. ↔0 (3) : Maximum Ride – Yen Press [782.7] ::
4. ↑3 (7) : Naruto – Viz Shonen Jump [709.1] ::
5. ↑3 (8) : Warriors – HC/Tokyopop [675.4] ::
6. ↓-1 (5) : Pokemon – Vizkids [660.9] ::
7. ↓-3 (4) : Vampire Knight – Viz Shojo Beat [638.9] ::
8. ↓-2 (6) : Black Bird – Viz Shojo Beat [597.4] ::
9. ↑1 (10) : Negima! – Del Rey/Kodansha Comics [588.9] ::
10. ↓-1 (9) : Highschool of the Dead – Yen Press [477.3] ::

[more]

New Releases
(Titles releasing/released This Month & Last)

2. ↓-1 (1) : Sailor Moon Codename: Sailor V 2 – Kodansha Comics, Nov 2011 [452.5] ::
3. ↓-1 (2) : Sailor Moon 2 – Kodansha Comics, Nov 2011 [449.3] ::
4. ↑1 (5) : Black Butler 7 – Yen Press, Oct 2011 [388.5] ::
6. ↑1 (7) : Vampire Knight 13 – Viz Shojo Beat, Oct 2011 [364.6] ::
7. ↓-3 (4) : Yotsuba&! 10 – Yen Press, Oct 2011 [361.6] ::
9. ↓-3 (6) : Black Bird 11 – Viz Shojo Beat, Nov 2011 [337.0] ::
10. ↑17 (27) : Negima! 32 – Kodansha Comics, Nov 2011 [330.1] ::
17. ↑18 (35) : Warriors SkyClan & The Stranger 2 – HarperCollins, Nov 2011 [300.3] ::
23. ↓-4 (19) : Pokemon Black & White 4 – Vizkids, Nov 2011 [262.5] ::
28. ↑8 (36) : Highschool of the Dead Color Omnibus – Yen Press, Nov 2011 [233.5] ::

[more]

Preorders

5. ↑4 (9) : Maximum Ride 5 – Yen Press, Dec 2011 [368.3] ::
8. ↔0 (8) : Sailor Moon 3 – Kodansha Comics, Jan 2012 [355.5] ::
18. ↓-4 (14) : Sailor Moon 5 – Kodansha Comics, Apr 2012 [293.6] ::
20. ↓-7 (13) : Sailor Moon 4 – Kodansha Comics, Mar 2012 [283.1] ::
22. ↑16 (38) : Naruto 53 – Viz Shonen Jump, Dec 2011 [263.3] ::
46. ↑27 (73) : Ouran High School Host Club 17 – Viz Shojo Beat, Dec 2011 [185.2] ::
58. ↑26 (84) : xxxHolic 18 – Kodansha Comics, Dec 2011 [163.8] ::
59. ↑4 (63) : Finder Series 5 Truth in the View Finder – DMP Juné, Dec 2011 [162.7] ::
67. ↑14 (81) : Fullmetal Alchemist 27 – Viz, Dec 2011 [148.8] ::
83. ↓-21 (62) : Sailor Moon 6 – Kodansha Comics, Jun 2012 [128.0] ::

[more]

Manhwa

204. ↑46 (250) : Sarasah 4 – Yen Press, May 2010 [52.3] ::
270. ↓-4 (266) : Bride of the Water God 9 – Dark Horse, Oct 2011 [39.0] ::
282. ↑181 (463) : Legend 3 – Yen Press, Aug 2008 [37.9] ::
369. ↑148 (517) : March Story 2 – Viz Signature, Apr 2011 [28.9] ::
378. ↓-91 (287) : March Story 3 – Viz Signature, Oct 2011 [28.1] ::
461. ↑205 (666) : Legend 4 – Yen Press, Dec 2008 [21.7] ::
493. ↓-221 (272) : JTF-3 Counter Ops (ebook) – RealinterfaceStudios.com, Mar 2011 [20.0] ::
547. ↓-5 (542) : Bride of the Water God 8 – Dark Horse, May 2011 [17.4] ::
695. ↑ (last ranked 9 Oct 11) : Moon Boy 8 – Yen Press, Aug 2010 [10.7] ::
728. ↑102 (830) : Black God 13 – Yen Press, Jul 2011 [9.5] ::

[more]

BL/Yaoi

59. ↑4 (63) : Finder Series 5 Truth in the View Finder – DMP Juné, Dec 2011 [162.7] ::
68. ↔0 (68) : Seven Days Friday-Sunday – DMP Juné, Sep 2011 [148.2] ::
79. ↓-13 (66) : Finder Series 4 Prisoner in the View Finder – DMP Juné, Aug 2011 [134.7] ::
89. ↑7 (96) : Black Sun 2 – 801 Media, Dec 2011 [119.1] ::
122. ↑26 (148) : Secrecy of the Shivering Night – DMP Juné, Dec 2011 [89.6] ::
128. ↑24 (152) : Private Teacher 2 – DMP Juné, Jan 2012 [85.1] ::
134. ↓-2 (132) : The Tyrant Falls in Love 1 – DMP Juné, Aug 2010 [82.1] ::
142. ↑34 (176) : Storm Flower – DMP Juné, Dec 2011 [79.2] ::
150. ↓-44 (106) : Maelstrom (ebook) 1 – Yaoi Press, Jun 2011 [73.7] ::
159. ↑6 (165) : An Even More Beautiful Lie – DMP Juné, Jan 2012 [70.2] ::

[more]

Ebooks

150. ↓-44 (106) : Maelstrom (ebook) 1 – Yaoi Press, Jun 2011 [73.7] ::
158. ↓-18 (140) : Manga Cookbook – Japanime’s Manga University, Aug 2007 [70.4] ::
172. ↑305 (477) : Manga Moods – Japanime’s Manga University, Mar 2006 [63.5] ::
192. ↓-10 (182) : Attacked on a Tiger’s Whim (ebook) – DMP Digital Manga Guild, Oct 2011 [55.8] ::
230. ↓-64 (166) : Vampire Cheerleaders 1 – Seven Seas, Mar 2011 [46.7] ::
254. ↑132 (386) : Kanji de Manga 1 – Japanime’s Manga University, Jan 2005 [43.0] ::
296. ↓-90 (206) : Aphrodisiac Kiss (ebook) – Animate/Libre, Sep 2011 [36.8] ::
353. ↑262 (615) : Maelstrom (ebook) 4 – Yaoi Press, Jul 2011 [30.7] ::
367. ↑28 (395) : Amazing Agent Luna 1 – Seven Seas, Mar 2005 [29.3] ::
392. ↑60 (452) : Maelstrom (ebook) 3 – Yaoi Press, Jul 2011 [26.7] ::

[more]

Filed Under: Manga Bestsellers Tagged With: Manga Bestsellers

Pick of the Week: Old & New

December 19, 2011 by Katherine Dacey, MJ, Sean Gaffney and Michelle Smith 4 Comments

There’s a small but substantial haul coming in to Midtown Comics this week. See what Kate, MJ, Sean, & Michelle are planning to pick up!


KATE: This week’s shipping list is short, but includes one of my favorite new series of 2011: The Drops of God. Drops is, in essence, shonen manga for the over-21 crowd. The plot revolves around a brash, arrogant young beer executive who inherits a rare wine collection from his father, a leading expert on viniculture. The catch? Shizuku can’t claim his inheritance until he correctly identifies and describes thirteen legendary wines that are mentioned in his father’s will. Helping him is a sommelier-in-training, Miyabi, and an assortment of oddball oenophiles, each with a strong opinion about how and when to drink wine. The series is pure edu-tainment, striking the perfect balance between Dynasty-style intrigue and Wine 101 lessons; even more experienced wine tasters will learn something from the characters’ ecstatic conversations about terroir and vintage.

MICHELLE: Yeah, though this list may be short there are definitely some goodies on there. I’m going to cast my vote for volume 27 of Fullmetal Alchemist despite the fact that I, as of this very moment, have not read beyond volume two in this reportedly epic series. The reason for my enthusiasm is that MJand I are planning to devote our final Off the Shelf column of the year to FMA, which means I am going to be eating, sleeping, and breathing the series for the next two weeks. Stay tuned, and don’t miss this long-awaited finale!

SEAN: Christmastime brings the fifth volume of my favorite Ikki license, Dorohedoro. There has been some talk of weak plotting, which may or may not be true, but I don’t really care if it is: this is a series that is less a manga than a WORLD, one you want to immerse yourself in despite the inherent dangers. And Caiman journeying to the Sorceror’s World promises to try to shake things up a bit. Though I hope he’s not separated from Nikaido too long – the banter and friendship between the two, as well as between Shin and Noi, is another highlight. Recommended for those who want an ‘alternative’ manga that makes you want to walk around in its setting, even if you’d die almost immediately.

MJ: It’s unusual for a slow week to present me with such a difficult decision, but I’ll admit I’m squirming over the prospect of having to choose. I think everybody here knows how much I love Fullmetal Alchemist, and it kind of kills me not to choose it. But since Michelle has already taken care of that, I probably should lend my support to the penultimate volume of xxxHolic, out this week from Del Rey. I know some readers have given up this series, but I am emphatically not one of those readers, and I’m very anxious to see where things go now that it’s so close to the end. So, you know I’ll be out there grabbing up the final volume of Fullmetal Alchemist, but I won’t be missing out on xxxHolic!


Readers, what looks good to you this week?

Filed Under: PICK OF THE WEEK Tagged With: dorohedoro, fullmetal alchemist, The Drops of God

Magazine no Mori in the Evening

December 18, 2011 by Erica Friedman 7 Comments

It’s a well-known, unwritten rule of otakudom that one should never write or talk about something that other people know anything about. If one should venture into known territory, there’s a high likelihood that someone will be moved to explain to you how wrong you are.

Many people are familiar with Kodansha’s Morning magazine, and its slightly odd twin brother Morning Two. Likewise, people are relatively familiar with their older sister, Afternoon. But, because it’s out all day at work, and doesn’t get home until late, very few people know about their big brother magazine, Evening.

Evening magazine has a 2010 circulation of 147,980/month. It sells for 330 yen for just slightly over 400 pages an issue. Evening is one of those magazines you see most walking into convenience stores anywhere in Japan.

A few of the Evening series are going to be well-known to western readers. Most well-known are Moyashimon, that comedic series by Masayuki Ishikawa about cute bacteria, which is still ongoing in the magazine, and BLOOD ALONE, Masayuki Takano’s manga that shifted from Dengeki Daioh to Evening. Evening was involved in another another notable shift, when Gunm, Last Order (translated here as Battle Angel Alita, Last Order) was famously picked up and huffed from Ultra Jump to Evening finish its run when the creator, Yukito Kishiro, had issues with management.

Of note to people like myself who like oddball series, is “Yondemasuyo, Azazel-san,” by Yasuhisa Kubo about “funny”  demons in hell (which has recently gotten anime treatment) and “Shoujo Fight!,” a series about women’s volleyball that will never make it over here because, while sports manga in the west sells indifferently, sports manga about girls never even make it here at all. Forget then, ever seeing “O-Gari,” Tachiko Aoki’s action gaming story around women playing Shogi. (Fans of Saki, and Shion no Ou take note of this one.)

On Evening‘s website, one finds the typical features one expects with a manga magazine website – series overviews, interviews with creators, sample comics, features of new series, downloads and, somewhat less usually, a job board and special non-profit collbgoration with Father’s Quarterly (FQ) magazine related to a series “Prochichi,” a story about a stay-at-home father by Mieko Osaka.

Instantly a reader of Evening will realize that they are presumed to be an adult. The focus is on story, character and art, instead of gimmick or service. Where something like “Captain Alice” would, in Ultra Jump be full of T&A, in Evening, it focuses on great reactions shots and a surprisingly detailed  plane interiors. It’s easy to imagine salarymen picking up a copy of Evening on their commute home, and so they do.

Evening magazine from Kodansha: http://kc.kodansha.co.jp/magazine/index.php/02134

 

 

Filed Under: FEATURES, Magazine no Mori Tagged With: Kodansha Comics, Magazine no Mori, Manga Magazine

One Piece, Vol. 59

December 18, 2011 by Sean Gaffney

By Eiichiro Oda. Released in Japan by Shueisha, serialization ongoing in the magazine Weekly Shonen Jump. Released in North America by Viz.

First of all, a warning: this review talks about that spoiler. You know the one. The one One Piece fans have been patiently waiting TWO YEARS to be able to talk about. It’s been out for months via the Shonen Jump magazine, but that’s still not good enough. And so now, Vol. 59 is out, and we can discuss it. I’ll put the spoilers after the image, just so you don’t see them by accident.

And so. The title of this volume, as well as the first chapter, is The Death Of Portgaz D. Ace. And for once – finally, in fact – Oda’s not messing with us. Yes, folks have died before in flashbacks, but for the most part, like Bleach, One Piece was well-known for having characters almost but not quite die. The classic example of this is Pell during the Alabasta arc, who flew into the air carrying a bomb, which then exploded in the air, and still managed to survive. One wondered what a person had to do to get killed in Oda’s universe. Well, here we have a one-two punch of death. First, Ace dies. This was implied at the end of Vol. 58, and it’s heartbreaking, though at least it gives Ace time to bid his brother farewell. Then, two chapters later, Whitebeard falls, having taken so many mortal wounds it boggles the mind. Oda knows how significant these two deaths are, and the weight they get is entirely appropriate.

Unfortunately, their deaths do not end the battle. Akainu is quite happy to keep killing until he runs out of things to kill, and the marines and pirates are almost all filled with bloodlust. (The ones who aren’t are notably the ‘good’ marine characters: Smoker, Tashigi, and Koby.) And for those who’ve been complaining that we’ve only had Luffy from our main cast for the last few volumes… now we don’t even have him. He’s so far gone after his brother’s death that his straw hat falls off and gets left behind. It’s shattering seeing Luffy simply frozen in catatonia. Instead, we get 4-5 chapters of pure chaos, not helped by the arrival of Blackbeard and his crew, who are there to gloat and declare a war of their own.

Honestly a lot of the first half of this book reads almost incoherently at times. I’m not entirely sure if this is deliberate. It’s hard to tell what’s going on, but it certainly gives the feel of being in the midst of a battle like this, where it would indeed be chaotic and incoherent and most soldiers or pirates would be just staring blankly at one event after another while trying not to die. It becomes less of a battle and more of a “rumble”, just with superpowers and a lot more death. To everyone’s surprise, putting a brief stop to it… is Koby! Yes, somehow Koby has found his inner volume control (or is this related to the Haki we saw Luffy use earlier?), and points out how they’ve achieved their objective and are only adding to the pile of bodies. It’s a great moment.

And if you’re going to have one legend go down in defeat, it makes sense to have the fight ended by another legend. Red-Haired Shanks arrives and not only stops a rabid Akainu from killing Koby, but declares the war over, and says anyone who wants to keep going can take on him. Shanks finishes what Koby started – everyone pauses, realizes what they’re doing, and the battle finally stops. As I said in my review of the last volume, it’s a battle that read better in weekly installments than it does in a big volume chunk, but either way it’s hard not to feel relief – this was exhausting.

Lastly, we finally get a flashback telling us the story of Luffy’s past – the one crewmember who had never had one. Needless to say, it’s not a happy and fun one, especially as his “new brother” Ace is acting like a complete asshole towards him. But Luffy is nothing but not stubborn, and we see him starting to win over Ace and his friend Sabo, who hasn’t been mentioned till this point and who screams “dead meat” to me. Of course, no doubt Oda knows this as well. In any case, the flashback will end in Volume 60, and perhaps we’ll finally see the rest of the crew again? They’re doing another speedup, so you can either find it online now for $4.99, or wait a month and get it in January. Still great stuff no matter what you choose, though.

Filed Under: REVIEWS

Game Review: Sutakku

December 17, 2011 by Paul Beasi Leave a Comment

Your wish is heard; a rich man you shall be!
Bits & Blips: Manga Bookshelf Edition

Once upon a time there lived a stonecutter, who went every day to a great rock in the side of a big mountain and cut out slabs for gravestones or houses. He understood very well the kinds of stones wanted for the different purposes, and as he was a careful workman he had plenty of customers. For a long time he was quite happy and contented, and asked for nothing better than what he had.

But we all know that kind of thinking won’t make you the 1%.

So says the Japanese folklore story, “The Stonecutter” which was the inspiration for this game.

Sutakku (スタック: stack) is a push-your-luck dice rolling game from Smirk & Dagger for one or more players of all ages. The game plays in five rounds, at the end of which the player with the highest score is the winner. It’s a quick game with very simple rules that anyone can learn.

Components:

Sutakku comes with 12 gorgeous 19mm (3/4”) dice, a dice bag, a score pad, a small deck of bonus cards, and a two-piece gameboard which players can use for building their dice stacks. The board also serves as a translator since the dice use Japanese kanji instead of pips which adds to the flavor of the game.

I can’t praise the dice in this game enough. I love both the size and the debossed Japanese numbers. They are quite heavy and hit the table with a satisfying “thunk” when you roll them. For me, this is important stuff for a dice game and Smirk & Dagger doesn’t disappoint here.

The rules also include the complete tale of “The Stonecutter”.

Gameplay:

The goal is to make a stack of dice that’s worth as many points as possible without “busting”, which means getting a “0” score for that round. When creating your stack, each die added to the stack must be the same or higher value than the die below it. This is not a dexterity game, so if the stack falls over there is no penalty; simply rebuild it.

On your turn, you’ll roll three dice. Two dice must then be added to the stack (or start a new stack if this is your first roll). If you cannot add two dice, you’ve busted! If you can add two, you do so and then it’s decision time: do you roll again or do you stop? If you stop, you score your dice (see “Scoring”). If you decide to continue, you’ll again roll three dice and will have to add two of them to the top of stack. As the number on the top of the stack gets higher, it becomes less likely that you’ll roll successfully. But the points…!

Once per round, a player may take a “mulligan” to attempt to get better results. However, only two dice are rerolled and both of them must be able to be added to the stack.

If you roll doubles and the doubles are higher than the third die, you can stack all three dice (assuming the third die is at least as high as the die on the top of the stack). If you roll legal triples, you may stack all three dice. If you roll a triple which can’t be played, you get a free reroll.

Scoring:

If a player stops rolling without busting, their score for the round is calculated. The score is equal to the number of dice in the stack multiplied by the number on top of the stack. So a stack of four dice with a 6 showing on top is worth 6 × 4 = 24 points.

There are bonuses available for living dangerously. If you continue rolling when the top die of your stack is a 5 and you succeed, then you get 50 bonus points. If you do this with a 6 at the top of your stack, you get 100 bonus points.

A real challenge is to try and create a tower of all twelve dice. Doing this successfully will net you 200 points in addition to any other bonuses you earned. There are special rules for what to do when you only have one or two dice left to roll which will help. It’s still a fairly unlikely but magnificent feat if pulled off.

At the end of the fifth round, the scores are totaled and the player with the highest score wins.

But wait, there’s more:

Smirk & Dagger games are generally known for having a “take that” aspect to them. Sutakku didn’t originally have anything like this in the game, and apparently during pre-release plays the fans and reviewers were disappointed in this oversight. Personally, I don’t understand the mentality that a game company should be required to live up to some sort of reputation for a specific mechanic in all of their games, but regardless the call for player screwage was answered and some bonus cards were added to the game.

When playing with the optional cards, the player who wins the right to go first gets one automatically. Subsequently, any player who busts while attempting to build on a stack of only two or three dice will gain a card. The cards are usually meant to be played on another player, but some may be played on yourself if you like. Most of them are pre-roll challenges where the player who gets the card played on her has to meet stricter criteria in order to avoid busting. There are also after-roll challenges and counter action cards. Often there is a risk associated with the cards in the form of a bonus if the roller manages to meet the challenge. Only one card may be played on a player at a time.

My test group played several games both with and without the cards. We found the game enjoyable either way. If you’re playing with any sensitive players in the group, leave the cards out. They are good, but not good enough to warrant making a player feel targeted if that’s not the kind of game they are into.

Conclusion:

Sutakku is a good addition to the field of push your luck dice rolling games. If you enjoy Farkle, Cosmic Wimpout, or Can’t Stop then this game will probably fit well in your collection. Plus, the dice alone are worth the price of admission.

If you’re looking for strategy, well, there really isn’t any here short of understanding odds and honestly if you’re putting that much thought into this game then you’re probably over-thinking it. This is a quick filler or a “Hey, I think I’m not too drunk to count and stack dice” kind of game.

Sutakku retails for $24.99 but the street price is around $17.00.

Age: All
Length: 15 mins
# of players: 1+
Designer: Curt Covert
Artist: Chiyo Nagahara Romei, Curt Covert
Pubisher: Smirk & Dagger Games

Filed Under: Bits & Blips, Game reviews, REVIEWS Tagged With: board games, dice games, games, sutakku

The Drops of God, Vol. 2

December 17, 2011 by Sean Gaffney

By Tadashi Agi and Shu Okimoto. Released in Japan as “Kami no Shizuku” by Kodansha, serialization ongoing in the magazine Weekly Morning. Released in North America by Vertical.

The second volume of The Drops of God continues our story where we left off, with Shizuku and Miyabi trying to find dazzling yet inexpensive French wines to satisfy a bet with their colleague who boasts that Italian wine is the best. Of course, each bottle they find brings another story, be it a family torn apart by both death and the inability to match wine with food; two brothers who cannot agree on anything about wine; and Tomine’s lover Saionji, who’s intrigued by Shizuku yet also wants to show him up in a wine-tasting competition. And of course there’s the will of Shizuku’s late father, which finally gives us the main plot of this whole series.

Really, there are so many things working against me with this manga, which I should not love nearly as much as I do. I don’t drink wine, which means that I’m usually smiling and nodding at all of the wine backstory and exposition about as much as I would be were I to read a really deep mahjong manga. The broad strokes of the plot rely on cliches that we have seen in a million other Japanese seinen mangas, food or otherwise, and this applies to some of the one-offs as well. (Father and daughter torn apart by an argument over the mother’s death? Two brothers, one a delinquent and one cool and intelligent? Did they get this from the Big Book of Manga Plots, Vol. 3?) And Miyabi, one of the main characters, is still rather undeveloped: she’s there to be the sounding board, provide mild fanservice, and be a cute female who the hero might eventually hook up with, but it’s not happening anytime soon.

All of this is true. So then why is Drops of God so good? Because the writers are fantastic at what they do. This is a manga written by two pepole who know exactly what needs to be done to sell a plot – which includes using tired cliches, which can easily work in your favor when handled correctly. The pacing is phenomenal, with every 4-5 chapters feeling like an episode of a TV drama (which I believe the show was later adapted to). These chapters were written for reading as a serialized weekly manga, and the start of each chapter recaps the cliffhanger from the last, just like old-school Doctor Who. The goal is to get you to be unable to ever put it down or stop – you have to find out what happens next week.

As for all the wine exposition, despite my lack of knowledge, I was never really bored with it. There is a balance between walls of text explaining a particular region of France and the emotional feelings that go with drinking the wines from that region. The descriptions of what it is like to drink a particular wine are not quite as over the top as the first omnibus, but are just as evocative – my favorite was probably the Parisian flea market. Given how hard it is to convey taste and smell to another person, you can easily imagine that wine critics talk like this all the time. I also enjoyed that the manga tries to be even-handed – the competition with Honma is not as easy as you’d suspect, and the Italian wines featured sound just as good as the French ones.

Lastly, I enjoy the art, which can sometimes be an afterthought in manga like these that are meant to be incredibly wordy. Most folks will love the scenes showing what the wine conveys to the drinker – I’d mentioned the flea market earlier, but the masquerade was just as good, and the description of the First “Apostle” looks gorgeous, and makes you want to figure out what wine it captures just as much as Shizuku. I also like the little ‘goofy bits’ that get thrown in – the manga has a certain sense of humor, though it’s not a comedy, and seeing Shizuku and Miyabi’s occasional frazzled or superdeformed expressions is great fun.

A lot of this reads like a giant mystery, which is not surprising given it’s from the creators of The Kindaichi Case Files. It’s a definite must for anyone who drinks wine. But it’s also fun for those who simply enjoy reading a well-crafted work with good dialogue. Albeit one that revels in some cheesy situatoios.

Filed Under: REVIEWS

Hiatus

December 17, 2011 by David Welsh

Hi there.

A difficult year has ended on a low note with the not unexpected but still very difficult passing of my father.

I’m going to give myself some time off, and I’ll see you all in 2012, which I’m hoping will be an improvement on 2011.

Thanks.

 

Filed Under: UNSHELVED

K-On! Vol. 4

December 17, 2011 by Sean Gaffney

By Kakifly. Released in Japan by Houbunsha, serialized in the magazine Manga Time Kirara. Released in North America by Yen Press.

It’s finally time for time to catch up with the cast of K-On!. Graduation is around the corner, and this volume deals with everything that comes with it: the senior’s school play, deciding on a future, taking exams so that you can achieve that future, and of course their final concert. But is it really the end for our pop band cuties?

Of course not. This is not the sort of manga where you’re going to get a lot of angst and serious business. It’s a silly 4-koma, and we get what Kakifly does best. In fact, one of the main plot points is that the girls *don’t* want this to be the end – they all decide to join Mugi in applying to the prestigious Japan Womnen’s Univ – pardon me, to heavily disguised “N” Women’s University, because they’ve grown so close they can’t let it end like this. Of course, this isn’t just some convenient escalator school – Yui and Ritsu really have to buckle down, and a lot of the humor in this volume comes from the two of them trying to study while being so easily distracted (Yui) or bored (Ritsu).

Then there’s that class play. I’ve said it before, and I will say it again, this is not a yuri series, despite what the fandom would tell you. However, among the situations that aren’t yuri but which fans glom onto anyway, this volume certainly has the most, especially for Mio and Ritsu. The class decides to do Romeo and Juliet, and decide that Mio is perfect for the role of Romeo… which she totally isn’t, but clearly they just want to see her dressed up as a hot Elizabethan boy. Likewise, Ritsu is a horrible choice for Juliet, and was likely chosen because… well, Mio was Romeo, and the two are inseparable. The manga latches onto this dissonance immediately, with some of the best jokes being about Mio’s timidity and Ritsu’s brashness. (Speaking of which, Yen’s translation of Ritsu’s speech patterns is fantastic – in Japanese, aside from ‘watashi’, she always tends to use boyish speech, and that’s conveyed very well here.) The solution to their issues is both funny and very clever, and again relies on them knowing each other inside and out.

And then there’s the chapter where folks think Ritsu has a boyfriend. (Look, Ritsu’s my favorite character, cut me some slack.) This is probably my favorite chapter in the book, as everything is just pitch perfect. Mio’s panic and jealousy, Mugi’s support and joy (Mugi is a yuri fangirl, but really just pushes interaction of any kind – again, it fits with her upbringing), Ritsu of course using this situation as a giant prank, and Yui for once as the voice of reason (great line about how Ritsu being girly makes her feel sick). In the end, of course, Ritsu does NOT have a boyfriend – it was set up so she could watch Mio freak out. Needless to say, Mio’s reaction in general, and particularly the “Ritsu, you can’t do this! Men are barbarians!” line made yuri fans happy. (Half the chapter was leaked online in Japan, and big surprise – otaku who thought Ritsu was ‘impure’ freaked out and made threats to burn merchandise again. And people wonder why so few love stories in Japan resolve anymore.)

And then we get graduation, and more attention is paid to the one band member who isn’t doing so, Azusa. Getting her to admit she’s an emotional bundle of stress, of course, is like pulling teeth – Ui and Jun both note this. However, when the other four have gotten their diplomas and reality is finally sinking in, Azusa just loses it, in what is one of the sweetest scenes in the entire series. Kakifly’s art is usually more what I’d call “satisfactory” than anything else, particularly with his ‘far older than they look’ character designs. But the way Azusa’s expression is drawn when she begs the cast not to graduate is simply excellent.

And so now it’s over… except it’s not. We now have not one, but TWO sequels running in Japan. The first deals with the four graduating girls in college, the second has Azusa, Ui, and Jun trying to keep the light music club going in high school. How this will be collected is unknown at this point, but no doubt we will eventually see more K-On!. Till then, this was a light and fluffy but of fun, and I enjoyed hanging out with these girls.

Filed Under: REVIEWS

The Drops of God, Vols. 1-2

December 16, 2011 by Katherine Dacey

Reading The Drops of God is like drinking a good table wine: the flavor may not be as complex as a finely aged varietal, but it goes down easily, leaving a pleasant aftertaste of melodrama, intrigue, and romance.

Like Oishinbo, the manga it most closely resembles, The Drops of God revolves around a slightly preposterous contest between a father and son. Kanazaki Yutaka, a revered wine critic, dies unexpectedly, leaving behind a will that’s a much a gauntlet as it is a set of instructions for his son: Shizuku will inherit Yutaka’s wine collection, but only if Shizuku can identify the thirteen different wines mentioned in his father’s will.

To complete his task, Shizuku must overcome several serious handicaps, not the least of which is his own lack of experience buying and drinking wine. (At the start of the series, Shizuku is a junior sales executive at a beer distributor, proudly eschewing wine for ale.) Adding special urgency to his quest is a rival, Tomine Issei, a handsome young wine critic who was adopted by Shizuku’s father. If Issei successfully names the “Twelve Apostles” and the “Drops of God” before Shizuku, Issei will inherit the entire collection.

No manga cliche goes unturned in the opening chapters. The brash Shizuku has never so much as drunk a glass of wine, but resolves to do his best to defeat Issei. Shizuku’s ability to win that contest is never really in doubt, however: from the very first pages of the story, Shizuku demonstrates a discerning palate, wowing oenophiles and greenhorns alike with his ability to recognize great wines. In his first showdown with Issei, for example, Shizuku correctly identifies the age, varietal, and origin of a wine even though his only exposure to that particular grape came from eating a handful of them as a child. (Top that, Robert Parker!)

Also disappointing is the portrayal of Shizuku’s partner-in-wine-tasting, Miyabi Shinohara, an aspiring sommelier. Though other characters praise Miyabi for her book knowledge of wine, she rarely has an opportunity to shine in her role as the expert on viniculture; Miyabi’s primary function is to recite each wine’s provenance in detail, allowing Shizuku the more entertaining role of waxing poetic about the wine’s flavor. Throughout volumes one and two, Shizuku frequently upstages Miyabi, even when Miyabi’s professional experience ought to afford her greater insight into an appropriate wine-food pairing, or lead her towards an inexpensive but sophisticated French import.

Yet for all the creaky plot mechanics and broad-brush characterizations, The Drops of God proves surprisingly fun, thanks to the author’s imaginative attempts to describe the flavor of particular wines. Early in volume one, for example, one character likens a a 2001 Chateau Mont-Perac to Freddie Mercury’s singing—an odd but inspired choice, as Mercury’s voice is one of the most distinctive rock-n-roll sounds of the last forty years, a piercing, operatic instrument that’s immediately recognizable, even to the untrained ear. The fact that the artist’s rendering of Mercury looks nothing like him is beside the point; the comparison alone is enough to instill in the reader a sense of how visceral and distinctive the Mont-Perac’s flavor is.

The other thing that prevents The Drops of God from sinking under the weight of hackneyed story elements are the supporting characters. Tadashi Agi (actually a pseudonym for the brother-sister writing team of Shin and Yuko Kibayashi) populates the story with mustache-twirling villains, oddball oenophiles, and opinionated co-workers, each of whom leaves a vivid impression. One of the most appealing is Chosuke Honma, a member of the Wine Division at Taiyo Beer. Though drawn in bold strokes, Chosuke seems like a real person — a wine enthusiast who firmly believes that Italy, not France, produces the world’s best wines, and who frequently bursts into song. (His tune of choice: “O sole mio,” of course!) Chosuke’s passion, temper, and obsession with Italian culture — not to mention his receding hairline — make him a great foil for the ridiculously perfect Shizuku, whose movie-star looks, charming personality, and superior ability to identify great wines make him more a fantasy figure than a real character.

Artistically, The Drops of God is a feast for the eyes. Shu Okimoto’s characters are beautifully rendered, making the numerous scenes of characters discussing wine something to savor, rather than something to be endured. Okimoto also does a terrific job of translating terroir into imagery, transporting the reader from Japan to Europe with crisp, evocative drawings of French vineyards; the reader can practically smell the soil and the ripening fruit. Most importantly, Okimoto finds creative ways to suggest the complexity of a good wine, using vivid imagery —  a field of sunflowers, a masquerade party — to suggest how the “nose” of a wine sparks strong associations with events, places, and people.

Long-time manga readers won’t be surprised to learn that The Drops of God is an entertaining way to learn about wine; as titles such as Oishinbo and Not Love But Delicious Foods Make Me So Happy! demonstrate, a skilled writer can fold a considerable amount of educational detail into a story without reducing it to a textbook. Manga newbies or readers looking for a good introduction to wine terminology will find Drops a revelation, however, as it imparts highly specialized information with the same natural ease that Law & Order illustrates the inner workings of a crime investigation, while at the same time functioning as a fun soap opera; even if the reader isn’t the least bit interested in wine, Shizuku’s quest for the “Drops of God” is an irresistible hook. Highly recommended.

THE DROPS OF GOD, VOLS. 1-2 • WRITTEN BY TADASHI AGI, ILLUSTRATED BY SHU OKIMOTO • VERTICAL, INC.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Seinen, The Drops of God, vertical, wine

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