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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Archives for December 2011

K-On! Vol. 4

December 17, 2011 by Sean Gaffney

By Kakifly. Released in Japan by Houbunsha, serialized in the magazine Manga Time Kirara. Released in North America by Yen Press.

It’s finally time for time to catch up with the cast of K-On!. Graduation is around the corner, and this volume deals with everything that comes with it: the senior’s school play, deciding on a future, taking exams so that you can achieve that future, and of course their final concert. But is it really the end for our pop band cuties?

Of course not. This is not the sort of manga where you’re going to get a lot of angst and serious business. It’s a silly 4-koma, and we get what Kakifly does best. In fact, one of the main plot points is that the girls *don’t* want this to be the end – they all decide to join Mugi in applying to the prestigious Japan Womnen’s Univ – pardon me, to heavily disguised “N” Women’s University, because they’ve grown so close they can’t let it end like this. Of course, this isn’t just some convenient escalator school – Yui and Ritsu really have to buckle down, and a lot of the humor in this volume comes from the two of them trying to study while being so easily distracted (Yui) or bored (Ritsu).

Then there’s that class play. I’ve said it before, and I will say it again, this is not a yuri series, despite what the fandom would tell you. However, among the situations that aren’t yuri but which fans glom onto anyway, this volume certainly has the most, especially for Mio and Ritsu. The class decides to do Romeo and Juliet, and decide that Mio is perfect for the role of Romeo… which she totally isn’t, but clearly they just want to see her dressed up as a hot Elizabethan boy. Likewise, Ritsu is a horrible choice for Juliet, and was likely chosen because… well, Mio was Romeo, and the two are inseparable. The manga latches onto this dissonance immediately, with some of the best jokes being about Mio’s timidity and Ritsu’s brashness. (Speaking of which, Yen’s translation of Ritsu’s speech patterns is fantastic – in Japanese, aside from ‘watashi’, she always tends to use boyish speech, and that’s conveyed very well here.) The solution to their issues is both funny and very clever, and again relies on them knowing each other inside and out.

And then there’s the chapter where folks think Ritsu has a boyfriend. (Look, Ritsu’s my favorite character, cut me some slack.) This is probably my favorite chapter in the book, as everything is just pitch perfect. Mio’s panic and jealousy, Mugi’s support and joy (Mugi is a yuri fangirl, but really just pushes interaction of any kind – again, it fits with her upbringing), Ritsu of course using this situation as a giant prank, and Yui for once as the voice of reason (great line about how Ritsu being girly makes her feel sick). In the end, of course, Ritsu does NOT have a boyfriend – it was set up so she could watch Mio freak out. Needless to say, Mio’s reaction in general, and particularly the “Ritsu, you can’t do this! Men are barbarians!” line made yuri fans happy. (Half the chapter was leaked online in Japan, and big surprise – otaku who thought Ritsu was ‘impure’ freaked out and made threats to burn merchandise again. And people wonder why so few love stories in Japan resolve anymore.)

And then we get graduation, and more attention is paid to the one band member who isn’t doing so, Azusa. Getting her to admit she’s an emotional bundle of stress, of course, is like pulling teeth – Ui and Jun both note this. However, when the other four have gotten their diplomas and reality is finally sinking in, Azusa just loses it, in what is one of the sweetest scenes in the entire series. Kakifly’s art is usually more what I’d call “satisfactory” than anything else, particularly with his ‘far older than they look’ character designs. But the way Azusa’s expression is drawn when she begs the cast not to graduate is simply excellent.

And so now it’s over… except it’s not. We now have not one, but TWO sequels running in Japan. The first deals with the four graduating girls in college, the second has Azusa, Ui, and Jun trying to keep the light music club going in high school. How this will be collected is unknown at this point, but no doubt we will eventually see more K-On!. Till then, this was a light and fluffy but of fun, and I enjoyed hanging out with these girls.

Filed Under: REVIEWS

The Drops of God, Vols. 1-2

December 16, 2011 by Katherine Dacey

Reading The Drops of God is like drinking a good table wine: the flavor may not be as complex as a finely aged varietal, but it goes down easily, leaving a pleasant aftertaste of melodrama, intrigue, and romance.

Like Oishinbo, the manga it most closely resembles, The Drops of God revolves around a slightly preposterous contest between a father and son. Kanazaki Yutaka, a revered wine critic, dies unexpectedly, leaving behind a will that’s a much a gauntlet as it is a set of instructions for his son: Shizuku will inherit Yutaka’s wine collection, but only if Shizuku can identify the thirteen different wines mentioned in his father’s will.

To complete his task, Shizuku must overcome several serious handicaps, not the least of which is his own lack of experience buying and drinking wine. (At the start of the series, Shizuku is a junior sales executive at a beer distributor, proudly eschewing wine for ale.) Adding special urgency to his quest is a rival, Tomine Issei, a handsome young wine critic who was adopted by Shizuku’s father. If Issei successfully names the “Twelve Apostles” and the “Drops of God” before Shizuku, Issei will inherit the entire collection.

No manga cliche goes unturned in the opening chapters. The brash Shizuku has never so much as drunk a glass of wine, but resolves to do his best to defeat Issei. Shizuku’s ability to win that contest is never really in doubt, however: from the very first pages of the story, Shizuku demonstrates a discerning palate, wowing oenophiles and greenhorns alike with his ability to recognize great wines. In his first showdown with Issei, for example, Shizuku correctly identifies the age, varietal, and origin of a wine even though his only exposure to that particular grape came from eating a handful of them as a child. (Top that, Robert Parker!)

Also disappointing is the portrayal of Shizuku’s partner-in-wine-tasting, Miyabi Shinohara, an aspiring sommelier. Though other characters praise Miyabi for her book knowledge of wine, she rarely has an opportunity to shine in her role as the expert on viniculture; Miyabi’s primary function is to recite each wine’s provenance in detail, allowing Shizuku the more entertaining role of waxing poetic about the wine’s flavor. Throughout volumes one and two, Shizuku frequently upstages Miyabi, even when Miyabi’s professional experience ought to afford her greater insight into an appropriate wine-food pairing, or lead her towards an inexpensive but sophisticated French import.

Yet for all the creaky plot mechanics and broad-brush characterizations, The Drops of God proves surprisingly fun, thanks to the author’s imaginative attempts to describe the flavor of particular wines. Early in volume one, for example, one character likens a a 2001 Chateau Mont-Perac to Freddie Mercury’s singing—an odd but inspired choice, as Mercury’s voice is one of the most distinctive rock-n-roll sounds of the last forty years, a piercing, operatic instrument that’s immediately recognizable, even to the untrained ear. The fact that the artist’s rendering of Mercury looks nothing like him is beside the point; the comparison alone is enough to instill in the reader a sense of how visceral and distinctive the Mont-Perac’s flavor is.

The other thing that prevents The Drops of God from sinking under the weight of hackneyed story elements are the supporting characters. Tadashi Agi (actually a pseudonym for the brother-sister writing team of Shin and Yuko Kibayashi) populates the story with mustache-twirling villains, oddball oenophiles, and opinionated co-workers, each of whom leaves a vivid impression. One of the most appealing is Chosuke Honma, a member of the Wine Division at Taiyo Beer. Though drawn in bold strokes, Chosuke seems like a real person — a wine enthusiast who firmly believes that Italy, not France, produces the world’s best wines, and who frequently bursts into song. (His tune of choice: “O sole mio,” of course!) Chosuke’s passion, temper, and obsession with Italian culture — not to mention his receding hairline — make him a great foil for the ridiculously perfect Shizuku, whose movie-star looks, charming personality, and superior ability to identify great wines make him more a fantasy figure than a real character.

Artistically, The Drops of God is a feast for the eyes. Shu Okimoto’s characters are beautifully rendered, making the numerous scenes of characters discussing wine something to savor, rather than something to be endured. Okimoto also does a terrific job of translating terroir into imagery, transporting the reader from Japan to Europe with crisp, evocative drawings of French vineyards; the reader can practically smell the soil and the ripening fruit. Most importantly, Okimoto finds creative ways to suggest the complexity of a good wine, using vivid imagery —  a field of sunflowers, a masquerade party — to suggest how the “nose” of a wine sparks strong associations with events, places, and people.

Long-time manga readers won’t be surprised to learn that The Drops of God is an entertaining way to learn about wine; as titles such as Oishinbo and Not Love But Delicious Foods Make Me So Happy! demonstrate, a skilled writer can fold a considerable amount of educational detail into a story without reducing it to a textbook. Manga newbies or readers looking for a good introduction to wine terminology will find Drops a revelation, however, as it imparts highly specialized information with the same natural ease that Law & Order illustrates the inner workings of a crime investigation, while at the same time functioning as a fun soap opera; even if the reader isn’t the least bit interested in wine, Shizuku’s quest for the “Drops of God” is an irresistible hook. Highly recommended.

THE DROPS OF GOD, VOLS. 1-2 • WRITTEN BY TADASHI AGI, ILLUSTRATED BY SHU OKIMOTO • VERTICAL, INC.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Seinen, The Drops of God, vertical, wine

The Drops of God, Vols. 1-2

December 16, 2011 by Katherine Dacey 7 Comments

Reading The Drops of God is like drinking a good table wine: the flavor may not be as complex as a finely aged varietal, but it goes down easily, leaving a pleasant aftertaste of melodrama, intrigue, and romance.

Like Oishinbo, the manga it most closely resembles, The Drops of God revolves around a slightly preposterous contest between a father and son. Kanazaki Yutaka, a revered wine critic, dies unexpectedly, leaving behind a will that’s a much a gauntlet as it is a set of instructions for his son: Shizuku will inherit Yutaka’s wine collection, but only if Shizuku can identify the thirteen different wines mentioned in his father’s will.

To complete his task, Shizuku must overcome several serious handicaps, not the least of which is his own lack of experience buying and drinking wine. (At the start of the series, Shizuku is a junior sales executive at a beer distributor, proudly eschewing wine for ale.) Adding special urgency to his quest is a rival, Tomine Issei, a handsome young wine critic who was adopted by Shizuku’s father. If Issei successfully names the “Twelve Apostles” and the “Drops of God” before Shizuku, Issei will inherit the entire collection….

Read More

Filed Under: Manga Critic Tagged With: Seinen, The Drops of God, vertical, wine

Off the Shelf: Beer, cheese, & a bit of fluff

December 15, 2011 by MJ and Michelle Smith 12 Comments

MJ: Hi! Hi. Um… hi. I had a beer.

MICHELLE: I had string cheese!

MJ: Have you had manga?

MICHELLE: I have had! Relatively “fluffy” manga, comparatively, but manga all the same!

MJ: Tell me more!

MICHELLE: Well, one thing I read was the fourth volume of Kakifly’s moe comedy, K-ON!, which is about as fluffy as it gets.

I’m not sure how it happened, but K-ON! has gradually won me over. When I read the first volume of this four-koma series about a group of girls who form a pop music club at their high school, I was not impressed, finding the fanservice awkward and some of the characters gratingly stupid. Now, true, some of the characters are still gratingly stupid, but I seem to have become more accepting of the less-than-perfect aspects of this manga. Or perhaps I’ve simply lowered my expectations. In any case, I have finally come around.

This volume finds the four original band members studying for college entrance exams in an effort to attend the same school. For two of the girls, this isn’t a challenge—in fact, the wealthy girl is never actually seen studying and there’s a subtle implication that she might have a secret “in” on account of her status—but the other two are not very good students, so there is a lot of focus on their comical failures. Meanwhile, the youngest member of the group, Azusa, drops her stoic demeanor and gets weepy at the thought of being alone but is joined by a couple of new bandmates right at the end of the volume.

Okay, you know what? This isn’t the most original stuff out there. There’s also a high school festival involving a performance of Romeo and Juliet, and another instance of the girls giving a concert that happens entirely off-panel. But I kind of don’t care anymore. I like Azusa and I like “seemingly cool yet easily flustered” Mio and, Heaven help me, I even like the slashy potential in this series. (There must be mad troves of K-ON! fanfic!) Reading it cheered me up, and that’s what a comedy is supposed to do.

I guess what I’m saying is that I’ve done a 180º on this series.

MJ: I’m actually pretty glad to hear you say that! I’ll admit that I haven’t yet gotten into the manga (I missed the first volume, and never caught up after that), but I was pretty well enamored with the anime series, so I come to it all with a pro-K-ON! bias. I’m probably still more in touch with my young teenaged self than a lot of women my age (this is likely not a good thing), so I can still relate to these girls, and I suspect I wasn’t much less stupid, even if I was more school-smart than most of them. In any case, I’m happy this has turned into something enjoyable for you!

MICHELLE: Me, too. I’m still sad that we never actually see them playing anything, but a segment in which various members try their hand at writing song lyrics was pretty amusing. I’m not sure whether there’s more of the series or not—I’d originally thought it was complete in four volumes, but it doesn’t seem like it from how this volume ends.

Anyhoo, what’ve you been reading?

MJ: Well, I suppose you could classify my first read as “fluff” as well, but it’s classic fluff, so it has a very different feel. I’m talking about volume one of Osamu Tezuka’s Princess Knight, finally released in this country by Vertical, much to the delight of us here at Manga Bookshelf. I had a good idea of what to expect from this series, especially after Kate’s Manga Artifacts tribute last year, but my own reaction to it was still a bit of a surprise.

As Kate’s article makes clear, this is a lively, swashbuckling fantasy, and it’s very enjoyable as such. She covered the premise too, in which Princess Sapphire is born as a girl being raised as a boy, thanks to a pre-birth snafu that gave her both a girl’s and boy’s heart. I’ll admit, I wasn’t quite prepared for my own reaction to this.

I’m perfectly capable of viewing this manga in the context of its time, yet I’m still jarred by the notion that Sapphire’s strength and bravery are due only to her accidental ownership of a boy’s heart. I get that this may have been the only way Tezuka (or his readers) could deal with the idea of a swashbuckling heroine, but I wish he didn’t feel the need to keep bringing it up. There’s even a fight scene in this volume where Sapphire’s boy’s heart is momentarily removed, rendering her suddenly weak and afraid. Then her bravery and skill returns as soon as she gets the heart back again. That really bothered me, I have to admit.

Fortunately, the issues I’m having with the manga’s discussion of gender roles are largely overshadowed by the likeableness of its lead character. I really like Sapphire, and though she dislikes having to live as boy while her girl’s heart longs for everything she’s not allowed to have, she doesn’t reject the qualities that make her able to pass as male. She wants to wear dresses and she wishes she could crush on the neighboring prince a little more openly, but it’s hard to imagine her enjoying a life without the adventure her “male” role offers her.

Things take an interesting turn in the last few chapters of this volume, and I expect I might enjoy the second volume more than the first, if those chapters are any indication. But even if the premise continues to bother me, I suspect I’ll continue to enjoy this series. Sapphire is just too much fun to let go of.

MICHELLE: Oh man, that fight scene you speak of seems guaranteed to make steam come out of my ears. But still, this is a title I long wished for, despite not knowing very much about it aside from its premise. (I’ve been waiting for the release of volume two so I could read the whole series at once.) I suppose I will try to overlook this aspect, or at least consider it a sign of the times.

MJ: It really is worth making the attempt, and honestly I’m looking forward to volume two. I hope your experience is the same!

So what else have you been reading this week?

MICHELLE: Well…. it’s something I have to be in the mood for, but when I am, it can really hit the spot!

I am talking about Gosho Aoyama’s long-running shounen mystery, Case Closed. This series is pretty unique because its Shonen Sunday stylings—by which I mean largely episodic but with a story-spanning arc that will only really be resolved at the conclusion of the series—make it an ideal candidate for “popping in to see what’s going on.” The first volume I ever read of Case Closed was volume 25, then I went back and read some of the beginning, and then this week was inspired to check out the current happenings in volume 41.

Immediately, one can drop right in and figure out what’s going on. The basic premise of the series is that hotshot teen detective Jimmy Kudo had a run-in with some mysterious “men in black” and is now trapped in the body of a first grader who goes by the name Conan Edogawa. He’s not as able to help the bumbling local police force in this form, but with the help of some handy gadgets, he makes do.

As the volume begins, Conan’s mom (a famous actress) has been sent by her husband to help solve the case of a wealthy widower who’s been receiving threatening letters under his pillow. The culprit is revealed within a few chapters and, as is usual for Case Closed, used an incredibly elaborate murder method. Next, some dude is stabbed. After that, some dude is garroted in a Porsche. Conan always happens to be nearby and always manages to use an adult as mouthpiece for the solution he devised.

If you’re looking for a gritty, compelling murder mystery, you’re not going to find it here. Go read some Elizabeth George or something. Case Closed consistently treats death like a puzzle, and no one is ever too distraught about what has befallen their loved ones. It’s a game, and usually not one that the reader has any chance of figuring out on their own. But man, I really had fun with this volume! I liked that the cases were short and that the volume was nicely seasoned with some stalking courtesy of the “men in black.” Because the series is up to volume 73 in Japan and still ongoing, I don’t really believe anything big will happen with them soon, but that doesn’t prevent me from being really keen to read volume 42!

MJ: I’m not often a huge fan of truly episodic storytelling, but I admit this does sound kind of fun!

MICHELLE: Like I said, it’s all about being in the right mood for it. Really, it’s another manifestation of the “everything is simple” brain-balm effect that I enjoy from some shounen manga.

Anyhoo! Thus concludes my fluff. What else have you got?

MJ: My second selection can’t rightly be called “fluff,” though it does have a slow, gentle quality to it that is perhaps a completely different kind of brain balm. This week, I read the second volume of Kaoru Mori’s A Bride’s Story, beautifully produced and packaged in hardcover by Yen Press. I know I brought up Yen’s production values when I discussed the series’ first volume, but it just has to be mentioned again. This is a gorgeous book, and that alone gives it an air of gravity. Still, there is a lightheartedness here that makes this a really smooth read.

Things take a dramatic turn in this volume, when Amir’s clan returns again to take her back with them in order to remarry her into another tribe. It’s an ugly scene, and not lacking tragedy, but the real outcome of all of it is that Amir begins to view her very young husband as a man, which, interestingly, is more uncomfortable for her than it is for the reader.

Despite the characters’ jarring age difference, the author is clearly allowing them a romance, and is executing it so deftly, it actually doesn’t feel jarring at all. Amir’s new feelings for her husband are really… sweet. It’s quite lovely to watch their relationship grow, and I found that surprising.

The author also has a real gift for teaching us about the story’s setting without becoming didactic or distracting from the story in any way. There is a lovely section in this volume that is entirely about the importance of cloth and embroidery in the lives of the tribe’s women, and it may even be my favorite part of series so far.

Though we’re not allowed into the mind of any one character, there’s an intimacy with the tribe as a whole that reveals the author’s affection for them and helps to draw us in to their lives. Despite the distance in our POV, this is probably one of the warmest comics I’ve read, and more compelling in its quietness than I would ever expect.

Really, I love this series.

MICHELLE: That sounds so lovely. Maybe over Christmas break I’ll actually have the opportunity to read these two volumes, which have been sitting here beside me for ages now. And I definitely think it’s worth mentioning when a publisher has excellent production values; they should be praised for doing something well that other entities (*cough*Kodansha*cough*) can’t seem to manage.

MJ: It’s nice when a beautiful package like this is just as beautiful inside as well. A Bride’s Story was the perfect choice for this kind of treatment.

MICHELLE: Indeed!

Filed Under: OFF THE SHELF Tagged With: a bride's story, case closed, k-on!, princess knight

Manga the Week of 12/21

December 14, 2011 by Sean Gaffney

Looking for a last-minute gift for that special someone before the holidays? Why not get them some brand-new manga? There’s a number of titles out this coming week for any type of fan.

Remember Del Rey? When Kodansha split off, for contractual reasons the xxxHOLIC books stayed with the parent. And now we get the penultimate volume in the series, which… well, honestly, it’s lost me by this point. But I’m sure other Watanuki fans ill love it to bits!

As for Kodansha itself, there’s always the third volume of Mardock Scramble. Which is unusually resistant to my glib jokemaking, but possibly I’ll think of something by the time the fourth volume comes around.

Midtown Comics is apparently running late on its wine manga, as they not only have the second volume of international sensation The Drops of God, but also the first volume as well. Sounds like a gift set to me!

Yes, I want to have this be the image for Dorohedoro 5, which is awesome and highly underrated (stop looking for the plot – just let it wash over you), and you should all be buying that. But I just have to give prime position to the 27th and FINAL volume of Fullmetal Alchemist. The whole series has been building to this volume, an it absolutely does not disappoint – one of the best endings to any shonen series in North America. And if you’ve somehow missed the previous 26 volumes, Viz is kindly selling all 27 in a giant box. In fact, the box came out before this individual volume. Lastly, there’s the 7th and 8th volume (or 4th omnibus) of boobs and fights manga Tenjo Tenge, which if nothing else reminds me I still need to read the 3rd.

So what’s in your stocking?

Filed Under: FEATURES

Game Review: Hanabi

December 13, 2011 by Paul Beasi 7 Comments

Playing with fireworks is fun!
Bits & Blips: Manga Bookshelf Edition

French designer Antoine Bauza made a name for himself with big hits such as Ghost Stories and 7 Wonders, the latter of which netted him the 2011 Kennerspiel des Jahres, the German award presented for the Enthusiast Game of the Year. However, the lesser known but highly praised card game Hanabi originally published by Les XII Singes and later published in a different format by Asmodee and Cocktail Games is every bit as good as its two siblings. The original edition that I’m using for this review also includes a second game called Ikebana playable with the same components, but I will only be covering Hanabi.

Hanabi (花火, flower fire) is the Japanese word for fireworks. In this game, 2 to 5 players will be working together as a team of inattentive pyrotechnics experts who accidentally mixed up the components of a large fireworks display and must help each other try to create a spectacle which will be judged by the International Federation of Pyrotechnics Experts. Succeed and render the crowd speechless. Fail, and you might be booed off of the stage!

Hanabi is a cooperative card game which means everyone will be playing together to try and get the highest score possible for the team. The catch? You can see everyone else’s hands of cards, but you can’t see your own! Players will be holding their cards facing outward and may not look at the cards in their own hands.

Gameplay:

The deck consists of 50 cards in five colors (red, orange, blue, black and green). Each color consists of the following cards: 1,1,1,2,2,3,3,4,4,5. At the beginning of the game, the cards are shuffled together and a hand of either 4 (4 or 5 players) or 5 (2 or 3 players) is dealt to everyone. The cards are picked up by each player with the backs facing them so that they cannot see their own hands but may see everyone else’s. The game also includes colored tokens. 8 blue tokens are placed on the table in the box cover and three red tokens are placed next to the box cover on the table.

The goal of the game is to build five complete fireworks displays. This is accomplished by making five stacks of cards (one in each color) that go from 1 to 5 in sequential order. On your turn, you must take one of only three possible actions:

  1. Give information to one of the other players
  2. Discard a card to discard area
  3. Play a card to the display area

Giving information to another player costs one blue token which will be removed from the box cover. If there are no blue tokens available, then you cannot give information and must perform one of the other two actions; you may not pass. When giving information, you are allowed to tell one player about the quantity and location of all cards that are the same color, all cards that have the same value, or the absence of a card of one color or value in that player’s hand. For example, you could say “You have two green cards; here and here,” or “You have three 2s; here, here, and here,” or “You have no blue cards.” No one else may say anything and you must give information about all of the cards that match. So if you are telling a player about red cards, you must point out all of the cards which are red.

When discarding a card, you will simply declare that you are discarding a card and then place that card in the discard area. This card is out of play permanently, but it will now be visible to everyone including yourself. You then draw a card from the deck so that you have the same number of cards that you started with. But more importantly, you may return one of the blue tokens to the box cover. This is how you “recycle” the blue tokens so that more clues can be given. Remember, you only start with 8 blue tokens and no one knows anything about his own hand!

Finally, you may play a card to the display area. To do this, you need only declare that you are playing a card to the display area. You do not have to state what the card is or on which firework you are playing it. If the card may be legally played as the start of a new firework or on an existing firework, hooray! You place the card in its proper location in the display, draw a replacement and play passes to the next person. If the card was a legally played 5, then as a reward for completing the firework you get to return a blue token to the box cover. But be careful; if the card was not a legal play (e.g. you played a blue 4, but the top card on the blue pile was a 2, or you played a red 1 but there was already a red firework started) then you cause an explosion! You place one of the red tokens in the box cover. If you place the third red token, the game ends immediately. Your display goes up in flames and the team loses the game!

Play continues until either the third red token has been used, all 5 fireworks have been completed, or the draw deck runs out. If the draw deck runs out, players continue with the cards remaining in their hands until the person who drew the last card gets one additional turn.

Those are all of the rules. The rules are easy, but the strategy is the fun part.

Scoring:

At the end of the game, the top cards in each stack will be added together. The higher you score, the more impressed the crowd is and the better your rating.

Strategy:

Players have to work together to figure out which cards they are holding. Information is very limited, so frequently players will need to infer additional information from the information they are given. For example, if the blue firework display is currently at 3, and someone tells you “you have a blue card; here,” did she tell you that because it’s a 4 and you should play it? Probably. Other times it will take information from more than one player to narrow down a card. Remember, you’re not allowed to give advice to the other players.

The card distribution is also important to remember. There are three 1s in each color, so losing one of those will probably not be a big deal. But there are only two of the 2 through 4 value cards and only one of each 5. If someone discards a blue 3, the other blue 3 will suddenly be very important because if it gets discarded, the blue firework display will never be able to reach completion.

Giving other players information about what card or cards they can safely discard will also help the team regain valuable blue tokens. For example, if all of the fireworks have been started, then all further 1s will be useless.

Memory is very important since each player will be getting information about her hand that may or may not be immediately useful. I often find myself thinking things, “Okay, this is a 3, these two cards are blue, and this card is black. Do I know anything about the other cards? Well I guess I know they aren’t 3s, blue, or black, since I haven’t played any of these cards yet” Yes, it’s deliciously tricky!

Drawbacks:

The biggest drawback to this game is in the cards themselves.

In the original edition the art is simple yet attractive, but the colors are very hard to discern even under the best lighting conditions. The blue and black cards especially are very difficult to distinguish. Colorblind players will have an exceptionally hard time playing the game because the card suits are only differentiated by color.

In the second edition, the problems with the colors were fixed and symbols were introduced on the cards making them colorblind friendly. However, the art is somewhat more garish and the cards were made in a large square format. Since this game requires you to be holding a hand of cards up visible to all players for the entire game, anything that makes the cards more cumbersome, like an awkward shape, is just unnecessarily complicating things.

Finally, it’s a card game. Sometimes you get a bad shuffle. But that’s always the case with card games.

Conclusion:

Hanabi is a simple game to play with rules that can be learned in just a few minutes, but that doesn’t mean it’s an easy game by any means. Good strategy and teamwork are required to get high scores. This game has been a big hit with my gaming group as well as non-gamers. A frequent problem with cooperative games is that one person gets bossy and essentially plays the game by himself. That can’t happen in this game by its very nature.

The rules are in French, but translations are available at BoardGameGeek in several languages.

Now for the bad news: this game is pretty hard to find in the US. Your best bets are the Canadian store Le Valet d’Coeur or the French store Ludibay. Shipping from Canada to the US is usually not bad but shipping from France can be quite expensive. It retails for around $15.

If you can find a copy, I highly recommend Hanabi.

Age: 8+
Length: 20-30 mins
# of players: 2 to 5
Designer: Antoine Bauza
Artist: Albertine Ralenti
Pubishers: Les XII Singes (Hanabi & Ikebana); Asmodee, Cocktail Games (Hanabi) (France)

Filed Under: Bits & Blips, Game reviews, REVIEWS Tagged With: board games, card games, games, Hanabi

Princess Knight, Vol. 2

December 13, 2011 by Sean Gaffney

By Osamu Tezuka. Released in Japan as “Ribon no Kishi” by Kodansha, serialized in the magazine Nakayoshi. Released in North America by Vertical.

This second volume of Princess Knight continues right where the previous one left off, with Sapphire going from one threat to another. The threats get worse this time around, however. First her girl heart is successfully stolen, leaving Sapphire as a boy (albeit a very shapely boy). And later on, when that heart is stolen as well, Sapphire falls into a coma. Can Tink manage to sort everything out at last? Can Sapphire ever find true happiness? Well, yes, but not before the end of the book. This is high adventure romance, after all.

(I’m not certain why the online images of this book feature different colors on the cover than the actual volumes themselves. Pretend that the picture you see above is far less blue.)

Much as I love Sapphire, and she gets some great things to do here, she does spend a fair amount of time in this volume reacting to others. So I spent a fair amount of time watching her reactions, and was struck by how well Tezuka can convey emotions with minimal effort. Sapphire’s face on the bottom of page 16, when confronted by Prince Franz, is “why must my love hate me”, “why is this happening to me”, and “oh my god, why does he not GET IT” all in one. Without her honest love, worry and despair throughout these pages, the book would suffer greatly.

It has to be said, there is a certain ‘I am writing from week to week with no real thought in mind’ feel to this book. The main antagonist from Volume One, the witch, is dispatched halfway through this book, which seems early to me, and is promptly replaced by the Goddess Venus, who can also do bad things to Sapphire via supernatural means. Likewise, the witch’s spunky and likeable daughter, Hecate (who also dies, which is a shame) is replaced by the spunky yet likeable Friebe, and for a moment I thought there was some reincarnation thing going on, but no. You aren’t really reading Princess Knight for realism, so you have to accept there is a certain ludicrousness here in terms of throwing obstacles in front of the heroine. (And what was with that sudden repentance and suicide of one of the main villains? Sheesh.)

Speaking of Hecate and Friebe, the book is also quite good at presenting some strong and likeable women. Hecate is tied to her mother by more than just blood, and yet is determined to live her own life, rather than one chosen for her by her mother – even if she does grow to like Prince Franz. Likewise Friebe may be the classic ‘searching for a strong man to marry me’ type knight, but this does not diminish her swordfighting skills in any way, and she ends the book still in armor and with sword (as opposed to Sapphire, it must be said). Then there’s the battle at the castle between the male army and their wives (who have given Sapphire sanctuary). It’s filled with amazingly shallow stereotypes, but its heart is in the right place, and it does mock the classic ‘only men are fit to rule’ idea seen in a number of fairy tales.

The thing that summed up the book in my mind was a line of dialogue said by Friebe’s brother Oolong (who is a wonderful character in his own right – after so many royal idiots, it’s a pleasure to see one who plays the role for all it’s worth). When Friebe cries on his shoulder and admits she can’t marry Sapphire as Sapphire is a woman, he laughs and notes that “you can find women as manly as any man in every country”. He’s gently mocking the fact that she zeroed in on Sapphire as her choice, but it also allows us to be more comfortable in Sapphire’s ending, where she finds the Prince and presumably lives happily ever after. Sapphire may go on to be a feminine queen, but there are strong, capable women like her in every kingdom. She is not a rare and precious snowflake. And that’s a good thing.

I’m not sure that Twin Knight (the sequel to the original Princess Knight that ran in Nakayoshi in the late 1950s) is likely to be licensed anytime soon, so this may be the last we see of Sapphire for a while. I’m very happy we got her story, though, and I hope that in the future Vertical can publish more of Tezuka’s ‘children’s’ works, in addition to his gritty adult titles.

Filed Under: REVIEWS

My Week in Manga: December 5-December 11, 2011

December 12, 2011 by Ash Brown

My News and Reviews

Last week I posted December’s first in-depth manga review: Breathe Deeply by wife and husband creative team Doton Yamaaki. It’s the second manga to be published by One Peace Books. I quite enjoyed it and look forward to future manga releases by the publisher. I also posted the Give Me Some Gin Tama! Winner. The entry also includes a great list of recommended manga titles to make you laugh. And finally, apologies for the exceptionally brief news section this week! I’m still trying to get back into the groove of things after whatever bizarre illness I had.

Quick Takes

The Beautiful Skies of Houou High, Volume 1 by Arata Aki. I’m not as offended by The Beautiful Skies of Houou High as I know some people are, but I can’t say I particularly enjoyed the first volume of the manga, either. Kei Saeba, who literally gets sick in the presence of men, has been enrolled in a prestigious all-boys school by her mother after being dumped by her girlfriend in order to “fix” her daughters preferences. Even worse than that, if anyone discovers that she’s a girl while attending the school, Kei will find herself “disappeared.” I like that Kei likes girls; I like her bifauxnen character design. But that’s most of what I like about the manga. I’m not really enjoying the actual story at this point.

Dragon Girl, Omnibus 1 (equivalent to Volumes 1-3) by Toru Fujieda. Rinna Aizen’s dream is to lead Shoryu Senior High School’s ōendan, or cheering squad (not to be confused with a cheerleading squad). Fortunately for her, the all-boys school has recently gone co-ed. Nothing really stood out for me about Dragon Girl. Rinna and her friends are likeable enough, but the manga uses so many cliches and doesn’t do anything new with them that I actually found it to be rather boring. Long lost childhood love interest? Check. Evil student council? Check. (I could keep going, but I won’t.) However, I would like to thank Fujieda for introducing me to ōendan. That’s some cool stuff right there.

Megatokyo, Volumes 1-3 by Fred Gallagher and Rodney Caston. Megatokyo is a webcomic that began way back in 2000 and is still going. (You can read it here.) Personally, I prefer reading Megatokyo in print. I’ve been following Megatokyo for quite some time, but it’s been a while since I’ve gone back to the beginning. I now realize how many of the Japanese pop culture references went completely over my head the first time I read the comic. I get them now, but even if you don’t, Megatokyo is still great entertainment. Gallagher actually lives in the next town over from me and I’ve even met him on a couple of occasions. I like supporting local creators, which is yet another reason I appreciate Megatokyo.

Saihôshi: The Guardian Omnibus by Kôsen. Saihôshi is probably my favorite publication by Yaoi Press that I’ve read so far. Sure, there is plenty ridiculous about the comic, including odd clothing design choices, gratuitous magic tattoos, and one of the main character’s weapon of choice is basically a giant pair of scissors, but to me that is part of its charm. I’m not sure if it’s intentional or not, though. There are a few brief sex scenes, but Saihôshi‘s focus is on the story. Many of the fantasy elements used are fairly typical, but the plot is actually pretty decent. There was more humor in Saihôshi than I was expecting, too. High art it is not, but I honestly enjoyed Saihôshi. Kôsen is a two-person creative team from Spain made up of Aurora García Tejado and Diana Fernández.

5 Centimeters Per Second directed by Makoto Shinkai. 5 Centimeters Per Second is a gorgeous film. The animation is beautiful and frequently breathtaking—the snow, the rain, the sky, the cherry blossoms, the color and lighting, everything. The film is just over an hour long and consists of three shorts with Takaki Tōno at their heart: “Cherry Blossom,” “Cosmonaut,” and “5 Centimeters Per Second.” 5 Centimeters Per Second is suffused with melancholy and loneliness as its characters deal with intense emotions of love, longing, and loss. Be warned, if you’re looking for resolution and closure, you won’t find it here. 5 Centimeters Per Second left quite an impression on me; I wouldn’t hesitate to recommend it.

Filed Under: My Week in Manga Tagged With: 5 centimeters per second, anime, Arata Aki, Beautiful Skies of Houou High, comics, dragon girl, Fred Gallagher, Kôsen, makoto shinkai, manga, Megatokyo, Rodney Caston, Saihôshi, Toru Fujieda

Welcome new columnists!

December 9, 2011 by MJ 2 Comments

Not long ago, we posted a call for contributors here at Manga Bookshelf. We got a lot of terrific submissions, and a number of new columnists have come on board, including two that debuted this week!

In her new monthly column, Comic Conversion, Angela Eastman will be comparing prose novels to their sequential art adaptations. She began this week with James Patterson and Gabrielle Charbonnet’s Witch & Wizard, adapted by Svetlana Chmakova for Yen Press.

And moving away from (strictly) manga, Paul will be reviewing both Japanese games and non-Japanese games with a Japanese theme in his new column, Bits & Blips: Manga Bookshelf Edition. He launched his column this week with a review of the maid-centric deck building game Tanto Cuore.

Finally, I’d like to thank guest blogger Sara K. for her recent write-up of Sooyeon Won’s Mary Stayed Out All Night. This is Sara’s second contribution to the site, and we’re happy to have her back!

We have more new contributors joining us soon, so stay tuned!

Filed Under: UNSHELVED Tagged With: announcements, site news

Comic Conversion: Witch & Wizard

December 9, 2011 by Angela Eastman 9 Comments

Witch & Wizard | Novel: James Patterson and Gabrielle Charbonnet / Grand Central Publishing | Manga: Svetlana Chmakova / Yen Press

One minute Whit Allgood is falling asleep in front of the TV, the next an army is breaking down his door, brandishing guns and dragging his sister Wisty out of her bed. But the biggest shock for Whit and Wisty comes when they’re accused of being a wizard and a witch by the New Order—the all new government that’s taken over the whole country—and are sentenced to death. As they struggle to survive in their jail cell, the siblings discover that they do have special powers, from telekinesis to bursting into flames. Even after they manage to break out, thanks to the help of a ghostly friend, Whit and Wisty still have to find their parents, and they might have to break back into jail to do it.

Witch & Wizard is one of the latest series to come out of the James Patterson novel mill, this time written in conjunction with Gabrielle Charbonnet. Though there was already a graphic novel adaptation from IDW, Yen Press decided to come out with their own version of the dystopian novel using artist Svetlana Chmakova, creator of Dramacon and Night School, to create Witch & Wizard: The Manga. Both versions of the story have their flaws, but one might be more worth your time than the other.

Let’s start with the novel. One good thing you can immediately say about Witch & Wizard is that it gets right into the action. The story has barely started before the New Order troops are breaking down the Allgoods’ door. It doesn’t slow down much from there, even when the siblings are locked in prison, as they deal with sadistic jailers and have to fight a pack of mad dogs for food and water. The short chapters (most only last 1 or 2 pages) help create the illusion that you are speeding through the book. But even with all the rapid action, the story can get pretty clunky at times. You’ll start the next chapter, and suddenly Whit and Wisty are somewhere else, or there’s someone new in the scene who wasn’t there before. And the short chapters, while helping you feel like the book is a fast read, hurt the overall smoothness of the longer, more dramatic scenes.

Whit and Wisty are certainly fun characters, with their wisecracks, determination, and magical powers. Wisty in particular has an entertaining, sarcastic tone. But unfortunately, it’s all surface. Though the story is in first person for both characters, you never feel like you get truly, deeply in their heads. Even when the story pauses for inner thoughts it’s pretty generic, like how awful or cool or sad something is. Then there is the villain, The One Who Is The One, who should be dark and terrifying… but for some reason, Patterson and Charbonnet have him spouting some of the weirdest lines. They range from awkward – “I can even shut your sister up!” – to just plain goofy – “TRICKS ARE FOR KIDS!” – and really diminish the fear readers should have of this all-powerful villain.

Now we come to Yen Press’s manga adaptation by Svetlana Chmakova. The visual aspect of the comic actually helps with the clunky-ness in the book. New character appearances are less sudden, and we see the transition from one place to another, so there’s no flipping back a page to see how Whit and Wisty suddenly got from point A to point B. Chmakova’s art also helps to brighten up some of the less-than-stellar character personalities. Sure, the villains are just as one-dimensional as in the novel, with their little dark beetle eyes, but other characters seem more human in her hands. Whit wears a blank look of shock when he discovers that Celia is a ghost, and Wisty’s range of expressions, from cartoonish excitement at living in a fancy department store to the dark, narrow-eyed look when she casts her angry spells, make this witch even more fun and exciting than her novel version.

Despite the pace of the original, cuts were needed to fit the whole story into a single graphic novel. We miss out on some interesting shows of magic, like when Wisty floats in her sleep, or Whit speeds himself up to handily defeat some guards. But the comic also does away with some bits I didn’t care for, most obviously The One’s horrible, cheesy lines. The One still isn’t as dark and foreboding as I would like (you can always go creepier) but at least his dialogue doesn’t make me cringe.

The Witch & Wizard novel has a lot of problems that I have a hard time overlooking. While the pacing is nice and quick, the novel persistently trips itself up with awkward breaks and sudden shifts in location. And the plot, while a decently done fight-the-power dystopian, can get repetitive, takes unnecessary turns, and ends so abruptly I’m honestly surprised Patterson and Charbonet didn’t add in a couple more chapters to smooth things out. Chmakova’s adaptation doesn’t escape the plot issues of the original, but in streamlining the plot to fit into a single graphic novel she manages to toss out some of the minor chinks, resulting in an easier flow. When you combine that with art that is much more expressive than Patterson’s prose, overall you get a more enjoyable read. It’s still not perfect, but Witch & Wizard the manga improves enough on the original to be worth your money.

Filed Under: Comic Conversion, FEATURES Tagged With: graphic novel, manga, Novel, Teen Lit, Witch & Wizard, yen press

Wonder!, Vol. 1

December 9, 2011 by Sean Gaffney

By Akira Kawa. Released in Japan by Futabasha, serialization ongoing in the magazine Women’s Comic Jour. Released in the United States by Futabasha on the JManga website.

I got blindsided by this one a bit, I will admit. The blurb and cover made it sound a lot fluffier than it actually is, and also that it would be far more about the dog. Now, rest assured that Wonder (the dog) is a large part of this manga, but it’s not a manga *about* a family getting a new dog. That’s just the starting point. What Wonder! gives us is a manga about what it means to be a family, even if it’s non-traditional, and how bonds with other members of that family can affect how we grow and learn – even if we’re adults.

The author of Wonder! is Akira Kawa, an old-school shoujo and josei artist who’s been doing manga since 1968. In the 1970s she was a mainstay at Shueisha’s Margaret magazine, and now that she’s at the age where she can do whatever she wants, she’s at Futabasha drawing manga for their josei magazine for housewives, Jour. Her wikipedia page says that her manga seem to specialize in family, and it shows; this is a well-thought out work. It’s fairly clear from reading it that it was initially conceived as a one-shot; then another chapter was added later, and finally the last two chapters were put in before it got picked up as a ‘series’. This happens a lot, especially in shoujo manga. Thankfully, unlike other examples, we don’t have to be reintroduced to the characters every single chapter.

Wonder, it must be said, starts awkwardly. Its heroine, Kaori, is not particularly likeable at first. We see her drunk on a park bench, pouring out the plot – I mean, her heart – to a stray dog, who turns out to be the titular Wonder. She’s married to Taiyo, but according to her it’s an ‘open marriage’ where both of them are free to date other people. She may think this is what she wants, but it’s fairly clear watching the two of them that this is not making either of them happy. Things are further complicated by the arrival of the dog, who follows her home, and a 9-year-old boy, who arrives when Taiyo’s sister dies. Dies? Or was she killed? It turns out that the boy, Kota, may have seen something suspicious…

For a while I wondered what genre Wonder! actually was. The first chapter combines family drama with mystery, and sees Kaori slowly warming up to Kota, who she clearly did not want living with them at first. There’s also a bit of a supernatural element to it, but it’s very mild – Wonder has a sixth sense for people that can be similar to Lassie at times, and also seems to have lived long beyond what his natural life is. But ‘family drama’ sounds about right – despite the thriller and mystery aspects, this is at heart a story about a family trying to find its footing and deal with everyday life.

Kota becomes the second protagonist starting in Chapter 2, when the series moves forward six years. He’s now in high school, and has grown up to be the star of your typical high school shoujo manga – except he has no girlfriend. He’s just a nice, pleasant, vaguely aloof sort of fellow, good at sports and good at school, but not really understanding other people. (This runs in his family, of course.) The one girl he seems to have a crush on is one that he knows isn’t going anywhere – Kaori, who by now is pregnant with her first child. (This gets brought up a few times in the volume, but I don’t think it’s meant to be squicky – it’s the typical misplaced love bonding kids get sometime). The last half of the book sees him start to make friends… but not with who we think he will. This was the better written half of the book, with some genuinely surprising twists.

Lastly, there’s an unconnected short story afterwards, which is far more serious. It deals with a family whose teenaged son commits suicide. They are stunned, as they had no idea he was anything other than happy. As the mother searches for answers, she discovers that he had been bullied at school… and that bullying in Japan is as hard to prove as ever, with the school doing its best to absolve itself of guilt and also indicate that she and her husband are to blame. There’s no easy answers in this one, just a family trying to deal with their grief, reach out, and hope that they can avoid the same thing happening to their younger daughter. It’s heavy stuff, but again it’s very well done.

There are a few drawback to this volume, of course. Kaori, as I noted, takes a while to become likeable, and in Chapter 2 seriously considers having an abortion when she finds out that she’s pregnant. (She doesn’t. This also has one of the funnier parts of the book, where she notes at work that she’s pregnant and the entire male office staff tenses up before she notes it’s her husband’s baby.) Her husband Taiyo is one of those guys who’s hard to read, typical of such manga where we’re meant to empathize with the heroine, and doesn’t develop as much as I’d like – we do see he has a silly side to him, and certainly he and Kaori love each other in their own way, but I hope future volumes flesh him out. Lastly, their are two timeskips – six years after the first chapter, and about a year and a half after the second – which can make it a bit hard to connect.

That said, I was surprised how much I really enjoyed and connected with this manga. The characters are well-written, they all have their own voice. Kaori is a fun, imperfect heroine, yet you can clearly see why guys would fall for her. And like adopted mother, like son – Kota is clearly hot high school crush material, but needs to be able to get along with other people rather than holding them at arms length. the series is still running in Japan 8 years later, and has 14 volumes out to date. A few future volumes feature Kota with what appears to be other high school children, so I suspect I will get my wish. Wonder! is a great manga for adult women who grew up reading high-school shoujo, but now want to read manga by the same writers about grown-ups as well. Definitely recommended.

Filed Under: REVIEWS

Off the Shelf: Grown-up grumbling

December 8, 2011 by MJ and Michelle Smith 5 Comments

MICHELLE: This being a grown-up thing is for the birds; I take it back.

MJ: I am so there with you. Revolt against adulthood! Irresponsibility now!

MICHELLE: Clean none of the things!

MJ: Hallelujah!

MICHELLE: Oh, but if we abjure all responsibility, Off the Shelf won’t get done.

MJ: Oh. Crap.

MICHELLE: Maybe we can clean *one* thing.

MJ: *sigh* I guess so.

MICHELLE: You go first. I’ll provide moral support.

MJ: Hmph. Fine. Well, I finally got a chance to read the latest from CLAMP, volume one of Gate 7, out recently from Dark Horse.

CLAMP is, perhaps, an acquired taste. Most people I talk with either love them dearly or roll their eyes heavily at the mention of their name. I’d classify myself in the “love them” category, though I certainly have preferences among their titles. I love Tokyo Babylon more than X. I love xxxHolic more than Tsubasa: Reservoir Chronicle. I love Legal Drug, but I’m lukewarm on Kobato. Most of the series I like best share quite a bit in common, and fortunately for me, Gate 7 falls very much in line with the titles I most enjoy.

Chikahito is a high school student with a keen interest in Japanese history and folklore. On a solo trip to Kyoto—something he’s dreamed of since he was a child—a chance encounter with three supernaturally-talented personages brings him in touch with an aspect of ancient history he definitely wasn’t looking for. There’s a lot of plot here that I won’t get into, but suffice it to say that it’s all very, very…CLAMP.

The Kyoto group features a number of CLAMP staples, including two beautiful young men with an ambiguous relationship and an adorable, androgynous youth who can’t get enough of Chikahito, whom (s)he manipulates into becoming part of their daily lives. Chikahito is eerily similar to xxxHolic‘s Watanuki, in both looks and personality, but with Watanuki’s spastic tendencies drastically dialed down. It’s as though CLAMP was simply not done with Watanuki, and found themselves embracing the opportunity to recreate him in a new and improved form. As always, there is a lot of ominous-sounding language and pretty, pretty artwork.

Frankly, this works really well for me. I’m not inclined to object to being given too much of a good thing, nor am I repelled by familiarity in such a cozy form as this. For me, Gate 7 is the sequential art equivalent of a grilled cheese sandwich with a bowl of tomato soup—unsurprising but deeply comforting and delicious.

There are definitely weaknesses in this series’ first volume. Like most of CLAMP’s supernaturally-enhanced universes, this one requires quite a lot of exposition, and the pace and plot suffer for it, especially early on. But after all this time, CLAMP’s style is undeniably solid, and it’s hard not to feel that the story is in good hands, even in its uneven first chapters. I know my kind of CLAMP when I see it, and Gate 7 is unquestionably my kind of CLAMP.

MICHELLE: I’m happy that you liked it so much! I haven’t closely read other reviews, since I still need to read it myself, but I had the distinct impression that folks were unenthused by it. It’s good to know that’s not a universal reaction.

I must ask… if there’s a Watanuki stand-in, is there someone else who functions as his Doumeki?

MJ: No, at least not yet. Interestingly, Hana (the character who clings to him from the start), latches on to him because of their similarities, not their differences. So he doesn’t yet have someone who serves as his complement in that way. I’ll be interested to see if that remains the case.

I realize I’m an easy target for a series like this, since it caters to some of my particular tastes in CLAMP, but I’m sure I’m not alone!

So what have you been reading?

MICHELLE: A couple of very different things!

First up is the debut volume of Shugo Chara Chan!, a four-koma series starring the guardian characters from Shugo Chara!. I misspoke on a recent Pick of the Week, in which I stated that this manga is by Peach-Pit, because it actually isn’t. It turns out that various other shoujo mangaka at Kodansha have contributed to it, including Ema Toyama, whose I Am Here! has been mentioned in this space before.

Like Shugo Chara! before it, Shugo Chara Chan! is rated teen (13+), which is even more inexplicable in its case because all of the material in would be fit for—and perhaps best enjoyed by—a seven-year-old. Sample plots include:

* Su discovers a secret box containing photos of Amu’s crush.
* Amu threatens to boil the guardian eggs for oversleeping.
* Ran eats all the bread at the picnic.
* Miki makes an ice statue of Amu for her birthday and then it melts in gross fashion.

Hilarious, no? Lest it seem as if I read all of this with a curmudgeonly grimace plastered on my face, there actually were a couple of things that made me smile, but they’re completely random and may appeal to only me, like, “The guardian characters meet a cute slug.” It’s certainly not brilliant fare, but it was kind of fun and I will probably keep reading it.

One thing I did want to point out is that while the main body of the volume is mostly immune from Kodansha’s questionable editing practices, the notes in the back of the book are oddly messed up. There are loads of missing letters, resulting in sentences like:

“The person in the last panel is AI O STA UST, also known simply as AI O. He is the vocalist for the rock band “B EAK .” Gee, how helpful!

MJ: My. Well. I admit I’ve been iffy on whether to spend my money on this series. I’m a huge fan of Shugo Chara! as you know, but I wasn’t sure that a 4-koma for little girls would resonate with me as well as a series for little girls apparently still does.

MICHELLE: Yeah, if you’ve got a choice between spending your money on this short little volume or, say, picking up the second volume of Princess Knight, I’d say the choice is clear.

What else have you been reading?

MJ: My second read this week was volume one of Rei Toma’s Dawn of the Arcana, the latest from Viz’s Shojo Beat imprint.

As the volume opens, red-headed Princess Nakaba is being introduced to the kingdom of her new husband, Prince Caesar, an arrogant, possessive ass, to whom she’s been married in order to maintain the tense peace between their societies. Always devalued, even amongst her own, for the color of her hair, Nakaba is pretty much resigned to an early death, finding comfort only in the company of her longtime servant, Loki, who was born to a race even more reviled than redheads. Is the devoted Loki her one true love, or can she find happiness with her hard-hearted prince?

Like Gate 7, much of this will sound familiar to even occasional fans of shoujo manga. The setup is so standard, in fact, that there is hardly any question at all that we’ll soon discover the soft side of Nakaba’s husband, who is almost undoubtedly her ultimately destined love interest. And did I mention that she’s got a secret, supernatural power? Seriously. On the surface, this thing reads like paint-by-numbers pseudo-romantic shoujo, along the lines of dubious current titles like Stepping on Roses. Fortunately, there’s some real freshness to the series that isn’t immediately apparent from a snarky plot summary.

Though the first volume’s focus on Nakaba’s “power” is not the author’s strongest choice, there are some nuances to the characterizations (particularly that of asshole prince Caesar) that keep things from sinking into pure cliché. Princess Nakaba is fearless and coldly stoic, without an ounce of typical shoujo optimism. And the political aspects of the story offer the potential for some heroine bad-assery and possibly civil war, which is always welcome in my book.

Despite its surface familiarity, there’s a real spark of life in Dawn of the Arcana. I’m looking forward to more!

MICHELLE: I always love political scheming in a fantasy series, so I look forward to seeing what Toma is able to make of it. Too, I especially look forward to a “coldly stoic” heroine. There aren’t enough of those!

MJ: Agreed! We see both spunky and ditzy in many variations, but “stoic” is rare indeed!

So what else have you got for us?

MICHELLE: An odd yet interesting one shot from One Peace Books! Breathe Deeply, by husband-and-wife manga team Yamaaki Doton, promises on its back cover to “force you to forget what you know about manga.” That’s not exactly true for the widely read manga fan, but the story does have a general-audience appeal and could help dispel the notion that manga is all big eyes and spiky hair.

Yuko Kazama is a very sick girl with two boys in love with her. To one, Sei, she has confided that, when her health fails, she doesn’t want a transplant (believing it would cause suffering to the donor) and would prefer to simply disappear. To the other, Oishi, she has revealed her desire to live and her fear that Sei will think poorly of her if she changes her mind. When Yuko passes away, Sei insures that her wishes are carried out, only to have Oishi blame him for her death.

Fast forward fifteen years, and now both men are scientists with different approaches to curing heart ailments. Sei has developed a synthetic gel that mimics heart functions while Oishi has made stem-cell discoveries. There is much talk about the validity of each approach (ethics versus progress), and quite a few shady hospital administrators who are depicted as fudging the line between “brain dead” and “could recover” in an effort to harvest organs for donation. In addition, both men have their moment as the genius in the spotlight, and we see how quickly such status can be lost due to personal conflicts.

Because of the pace of the story and the obsessive focus of the leads, it’s a bit difficult to get to know the characters and as a result the story is less emotionally affecting than it might otherwise be. Revelations that could be shocking are taken in stride, and readers never really feel the anguish in certain key moments. It’s like the story’s being told from a distance.

I do have to mention an irksome flaw in the script: it’s full of run-on sentences. When a speech bubble contains a complete thought, it’s not really noticeable that it’s lacking a period. But when two sentences collide without warning the results can be jarring. Here’s an example:

True success relies not only on intelligence, but on our humanity as well we can expect great things from you, Takano.

Ultimately, Breathe Deeply is likely to leave an impression, but not liable to leave you sniffling.

MJ: The run-on sentences sound truly irksome, but I admit the story sounds interesting. I enjoyed One Peace Books’ earlier release, Tenken, and it’s nice to see them putting out more manga, even if it’s not quite the game-changing release the back cover promises.

MICHELLE: I’d be curious to see what you’d think of it. I’m sure you could explain its appeal more eloquently than I can. :)

Filed Under: OFF THE SHELF Tagged With: breathe deeply, dawn of the arcana, Gate 7, shugo chara chan

Game Review: Tanto Cuore

December 8, 2011 by Paul Beasi 8 Comments

Do you have what it takes to be crowned “King of Maids”?
Bits & Blips: Manga Bookshelf Edition

Tanto Cuore (Italian for “Much Heart”) is a deck building game originally released in Japan by Arclight Games with the English edition published by Japanime Games in the US. The players play the “masters of the house” and will employ maids and use their services to help them expand their mansion to ultimately win the game and become the “greatest master”, the proclaimed “King of Maids”. While I was admittedly uncertain that the theme was something that I would be interested in, after playing it I discovered that with only one minor exception the fan-service is minimal, the cards are tasteful, and on the surface the theme is rather innocent. But is it a good game? Yes!

Deck building games came into popularity with the creation of a game called “Dominion” by Donald X. Vaccarino in 2008. Since then, the genre has exploded with many other titles using this mechanism. Personally, I was not very fond of Dominion. There is little player interaction (although later expansions addressed this somewhat), the art is not particularly to my tastes, and the game play feels very mechanical and dry with few paths to victory. Tanto Cuore addresses all of these issues.

But first, a primer on the mechanics of a deck building game.

Deck building is something that players of collectible card games (CCG) and trading card games (TCG)—such as Magic, The Gathering and Pokémon—are very familiar with. However in a deck building game, constructing the deck is actually part of the game as opposed to the precursor to the game. Everyone starts out with the same cards in their deck; generally weaker cards that will be used to gain more powerful cards. Each turn you start with a hand of cards drawn from your deck, play some cards from your hand, perform actions based on what you play, and then move the used and unused cards to your discard pile and draw a new hand of cards. Each player then repeats these steps in succession.

I ♥ you!

When you need to draw a card and your deck is depleted, you shuffle the discards. Thus, you know which cards are in your deck but not where they are or what order they will come up in. The strategy is building a deck that contains cards that will help you achieve your goal of getting victory points. If your deck gets too big, it might take you too long to get the cards you need and the chances of getting all of the ones you want in one draw get worse. Therefore, another important goal is getting the weaker cards out of your hand or upgrading them to better cards. The mechanisms for this vary by game, but in the end the idea is usually the same: build an efficient yet powerful deck that will yield you the most Victory Points (VP) at the end of the game.

Gameplay:

In Tanto Cuore, there are three categories of cards available in the “town” (play area): Maid cards, Love cards, and Event cards. The Maid cards include maid chiefs, general maids, and private maids. The Love cards have a value of 1, 2, or 3 “love”. The Event cards include Bad Habit and Illness cards. Every player’s initial hand has 7 “1 love” cards and 3 “Colette” maid chief cards which do little but are worth 1 Victory Point (VP) at the end of the game. A turn is divided into four phases: the Starting phase, the Serving phase, the Employ phase, and the Dismiss phase.

On each turn, a player is allotted one “serving” (which means playing one maid card) and one “employ” (which means buying a new card with “love” cards). Certain cards you purchase may grant you additional bonuses, such as additional servings, additional employs, the ability to draw cards, or extra love. Some cards are also worth victory points simply for having them. It’s beyond the scope of this review to detail what all of the cards do, but learning how they interact with each other is crucial to winning the game. For example, playing a maid card that gives you +1 serving means that you’ll be able to play another maid card on this turn. If you chain several of these together you can do even more. Playing cards in the proper order to maximize their potential is therefore very important.

Sample Maid card

The private maids are special. They each have an ability that occurs during the start phase of your turn and are worth positive or negative VP. The deck has 10 unique private maids, two of which are visible at a given time and only one of which may be employed on your turn even if you have gained extra employment capabilities from other maids. These maids are placed in your “private quarters”. These are cards that are no longer in your deck but still count at the end of the game for scoring purposes. When you employ a private maid, you may place her in your private quarters or in the private quarters of one of your opponents. Each player may only have one active private maid at a time, so employing a new one will replace any previous one, eliminating that maid’s special ability (but not the VP—positive or negative, those will be scored at the end of the game).

The game comes with 16 different types of general maids. 10 of these will be selected for use in the game. There is a recommended starter setup in the manual for beginners, but you can choose the 10 maids to be used randomly, by a draft, or whatever way your group decides. In this way, the game will be different every time you play. You’ll have to adjust your strategy appropriately based on the cards that are (or aren’t) available.

Tanto Cuore offers alternate paths to victory which is one of the things I really like about the game. Purchasing the high end Chief Maid will earn you 6 VP and is a significant way to gain points. However, the private maids are worth varying amounts of VP and some of the general maids are as well. Also, some of the maids are “chamber maids”. These maids can moved to your private quarters by using one or two servings, depending on the maid. Doing this not only gets them out of your deck—which as you’ll remember from above can be quite useful—but there is also a “set collection” mechanic introduced in this game where having either a certain quantity or a certain variety of maids in your quarters will earn you extra points at the end of the game. This, however, leads me to the other method of player interaction in the game: Events.

Bad habits involve frogs?

Illness cards may be played by your opponents on any of the maids in your private chamber. If a maid is still ill at the end of the game, she will be removed from play and her VPs will be lost. Also, she will not count in any of the sets she may have been a part of. Finally, if your private maid becomes ill, her special ability will not occur during your start phase. There are several ways to remove illness cards from your maids depending on the cards that are in play. Also, you can always choose to discard a “3 love” card to cure a maid, but this is a very painful choice since “3 love” cards cost 7 love to employ. Still, it might be worth it. Interestingly, you may also play an illness card on one of your own private maids if you don’t want the negative victory points or effects this maid has.

Finally, your maids may acquire “Bad Habits” from your opponents. Bad habits are worth -1 VP each at the end of the game unless you have four or more of them, in which case they are worth -2 VP each. Like illnesses, there are various ways to remove the Bad Habits from your private quarters.

The games ends when two of the maid piles have been depleted. Once this happens, the player who caused the game ending condition will finish her turn and the game is over. Sick maids are removed from the game and then victory points and bonuses are added up. Finally, the negative points for Bad Habits are applied. Whoever has the highest VP total is the “King of Maids”!

Artwork:

The cards in this game have extremely lovely artwork by 25 Japanese illustrators. Therefore, each card has a very unique look and style. While normally I would find this jarring in a game, I think it works very well here. In a way, it showcases the many different styles of drawing used in Japanese media. Who knew there were so many ways to draw a French maid?

My biggest concern was that the artwork was going to be too ecchi for me. While I don’t always have issues with ecchi, it’s not what I would be looking for in a game and it would make it difficult for me to introduce the game to my generally non-Otaku gaming group. Thankfully, most of the cards tend to be moe rather than ecchi. The maids all feel like real characters, even the more unusual ones like the “napping maid”. The love cards are a little suggestive and one of the private maids has a panty shot with a little more, ah, personal detail than I’d like, but I’ll give that a pass because the Esquine Forét card’s awesomeness totally makes up for it.

The recommended age on the box says 12 and up. I would say, like with anything, check it out first and then decide what’s best for your children.

Was that really necessary?

Tiny moe maid with extremely large weaponry! Yeah!

Drawbacks:

Like all deck building games, if you randomly select your cards you could end up with a combination that doesn’t work very well together. Conceivably, everyone’s final score could be negative. Generally this is not going to happen but it is something to consider.

Also, illnesses and bad habits are relatively cheap to inflict on other players, but very expensive (or impossible) to remove if the right cards are not in play. I don’t see this being a big problem, but it could frustrate some players. This wasn’t an issue in any of the games I played, but I could envision scenarios where it would be.

The only downside to the artwork is that the text is extremely small. You’ll definitely need to get your reading glasses out for this game.

Finally, the price. At $50 MSRP, it’s fairly expensive for what amounts to a large deck of cards. However, the street price at online shops is around $40 and when you consider that unlike CCGs and TCGs there are no booster packs and “rares” to be chasing after and thus no secondary market price inflation, it’s still a pretty good deal. Everything you need to play is in the box.

Conclusions:

Should you get this game? Yes! If you are fan of manga or anime (or a maid fetishist) and have not played games like this before, you might have a slightly steeper learning curve than your average hobby gamer but once you play through it a couple of times you should pick it up fairly easily. If you are a gamer and aren’t put off by the theme then I strongly suggest giving this game a try even if, like me, you aren’t a fan of Dominion. Tanto Cuore improves upon the core mechanics of a deck building game by adding alternate paths to victory and player interaction. The art is fantastic and the theme surprisingly works well even outside of Japan.

There are two expansions for the game which can be played alone or in addition to the cards in this game, but currently they are only available in Japan. The first expansion, Expanding the House, will be available from Japanime Games in early 2012.

Age: 12+
Length: 30-60 mins
# of players: 2 to 4

Designer: Masayuki Kudou
Pubisher: Arclight Games (Japan), Japanime Games (US)
Artists:

Tohru Adumi
CARNELIAN
COMTA
Takahito Ekuchi
Takuya Fujima
Takehito Harada
Akira Hayase
Kira Inugami
Ishigaa
kawaku
KEI
Souji Kusaka
Misa Matoki
Rin Minase
Miki Miyashita
Misoka Nagatsuki
Nana
Aoi Nanase
Hiroki Ozaki
Poyoyon Rock
Ruchie
Satoru Satou
Mushimaro Tachikawa
Yuiko Tokui
Ofuu Yamadori

Filed Under: Bits & Blips, Game reviews, REVIEWS Tagged With: board games, card games, games, tanto cuore

Manga Bestsellers: 2011, Week Ending 20 November

December 8, 2011 by Matt Blind 1 Comment

Comparative Rankings Based on Consolidated Online Sales

last week’s charts
about the charts

##

Manga Bestsellers

1. ↑3 (4) : Sailor Moon Codename: Sailor V 2 – Kodansha Comics, Nov 2011 [464.5] ::
2. ↓-1 (1) : Sailor Moon 2 – Kodansha Comics, Nov 2011 [461.5] ::
3. ↓-1 (2) : Sailor Moon 1 – Kodansha Comics, Sep 2011 [451.0] ::
4. ↓-1 (3) : Yotsuba&! 10 – Yen Press, Oct 2011 [403.3] ::
5. ↔0 (5) : Black Butler 7 – Yen Press, Oct 2011 [399.0] ::
6. ↑2 (8) : Black Bird 11 – Viz Shojo Beat, Nov 2011 [380.0] ::
7. ↓-1 (6) : Vampire Knight 13 – Viz Shojo Beat, Oct 2011 [376.5] ::
8. ↑6 (14) : Sailor Moon 3 – Kodansha Comics, Jan 2012 [343.5] ::
9. ↑11 (20) : Maximum Ride 5 – Yen Press, Dec 2011 [337.1] ::
10. ↔0 (10) : Maximum Ride 1 – Yen Press, Jan 2009 [330.4] ::

[more]

Top Imprints
Number of volumes ranking in the Top 500:

Viz Shonen Jump 76
Yen Press 75
Viz Shojo Beat 69
Kodansha Comics 43
Viz Shonen Jump Advanced 37
Vizkids 32
DMP Juné 20
Tokyopop 20
HC/Tokyopop 17
Dark Horse 16

[more]

Series/Property

1. ↔0 (1) : Sailor Moon – Kodansha Comics [1,111.9] ::
2. ↔0 (2) : Black Butler – Yen Press [815.5] ::
3. ↑1 (4) : Maximum Ride – Yen Press [750.7] ::
4. ↓-1 (3) : Vampire Knight – Viz Shojo Beat [674.7] ::
5. ↑2 (7) : Pokemon – Vizkids [651.8] ::
6. ↔0 (6) : Black Bird – Viz Shojo Beat [648.6] ::
7. ↓-2 (5) : Naruto – Viz Shonen Jump [600.3] ::
8. ↑5 (13) : Warriors – HC/Tokyopop [538.5] ::
9. ↓-1 (8) : Highschool of the Dead – Yen Press [522.0] ::
10. ↔0 (10) : Negima! – Del Rey/Kodansha Comics [505.8] ::

[more]

New Releases
(Titles releasing/released This Month & Last)

1. ↑3 (4) : Sailor Moon Codename: Sailor V 2 – Kodansha Comics, Nov 2011 [464.5] ::
2. ↓-1 (1) : Sailor Moon 2 – Kodansha Comics, Nov 2011 [461.5] ::
4. ↓-1 (3) : Yotsuba&! 10 – Yen Press, Oct 2011 [403.3] ::
5. ↔0 (5) : Black Butler 7 – Yen Press, Oct 2011 [399.0] ::
6. ↑2 (8) : Black Bird 11 – Viz Shojo Beat, Nov 2011 [380.0] ::
7. ↓-1 (6) : Vampire Knight 13 – Viz Shojo Beat, Oct 2011 [376.5] ::
12. ↓-1 (11) : Dengeki Daisy 7 – Viz Shojo Beat, Nov 2011 [304.1] ::
17. ↓-5 (12) : Highschool of the Dead 4 – Yen Press, Oct 2011 [281.4] ::
19. ↑15 (34) : Pokemon Black & White 4 – Vizkids, Nov 2011 [278.5] ::
26. ↓-13 (13) : Pandora Hearts 7 – Yen Press, Oct 2011 [241.6] ::

[more]

Preorders

8. ↑6 (14) : Sailor Moon 3 – Kodansha Comics, Jan 2012 [343.5] ::
9. ↑11 (20) : Maximum Ride 5 – Yen Press, Dec 2011 [337.1] ::
13. ↑15 (28) : Sailor Moon 4 – Kodansha Comics, Mar 2012 [299.4] ::
14. ↑12 (26) : Sailor Moon 5 – Kodansha Comics, Apr 2012 [297.2] ::
38. ↑8 (46) : Naruto 53 – Viz Shonen Jump, Dec 2011 [202.1] ::
62. ↑3 (65) : Sailor Moon 6 – Kodansha Comics, Jun 2012 [158.3] ::
63. ↑42 (105) : Finder Series 5 Truth in the View Finder – DMP Juné, Dec 2011 [158.1] ::
73. ↑11 (84) : Ouran High School Host Club 17 – Viz Shojo Beat, Dec 2011 [141.5] ::
81. ↑12 (93) : Fullmetal Alchemist 27 – Viz, Dec 2011 [129.8] ::
84. ↓-3 (81) : xxxHolic 18 – Kodansha Comics, Dec 2011 [123.9] ::

[more]

Manhwa

250. ↑455 (705) : Sarasah 4 – Yen Press, May 2010 [42.4] ::
266. ↓-130 (136) : Bride of the Water God 9 – Dark Horse, Oct 2011 [40.4] ::
272. ↑47 (319) : JTF-3 Counter Ops (ebook) – RealinterfaceStudios.com, Mar 2011 [39.9] ::
287. ↓-96 (191) : March Story 3 – Viz Signature, Oct 2011 [37.8] ::
463. ↑ (last ranked 9 Oct 11) : Legend 3 – Yen Press, Aug 2008 [21.8] ::
517. ↑128 (645) : March Story 2 – Viz Signature, Apr 2011 [18.2] ::
542. ↑71 (613) : Bride of the Water God 8 – Dark Horse, May 2011 [17.1] ::
601. ↓-245 (356) : Bride of the Water God 1 – Dark Horse, Oct 2007 [14.8] ::
647. ↑129 (776) : Laon 2 – Yen Press, May 2010 [13.2] ::
666. ↑ (last ranked 25 Sep 11) : Legend 4 – Yen Press, Dec 2008 [12.4] ::

[more]

BL/Yaoi

63. ↑42 (105) : Finder Series 5 Truth in the View Finder – DMP Juné, Dec 2011 [158.1] ::
66. ↓-19 (47) : Finder Series 4 Prisoner in the View Finder – DMP Juné, Aug 2011 [154.9] ::
68. ↑2 (70) : Seven Days Friday-Sunday – DMP Juné, Sep 2011 [150.9] ::
96. ↑41 (137) : Black Sun 2 – 801 Media, Dec 2011 [112.9] ::
106. ↓-2 (104) : Maelstrom (ebook) 1 – Yaoi Press, Jun 2011 [101.9] ::
132. ↑85 (217) : The Tyrant Falls in Love 1 – DMP Juné, Aug 2010 [83.3] ::
146. ↓-22 (124) : Private Teacher 1 – DMP Juné, Jan 2012 [76.7] ::
148. ↑21 (169) : Secrecy of the Shivering Night – DMP Juné, Dec 2011 [75.5] ::
152. ↑13 (165) : Private Teacher 2 – DMP Juné, Jan 2012 [74.3] ::
153. ↓-22 (131) : The Tyrant Falls in Love 4 – DMP Juné, Sep 2011 [74.0] ::

[more]

Ebooks

106. ↓-2 (104) : Maelstrom (ebook) 1 – Yaoi Press, Jun 2011 [101.9] ::
140. ↑41 (181) : Manga Cookbook – Japanime’s Manga University, Aug 2007 [80.3] ::
166. ↑78 (244) : Vampire Cheerleaders 1 – Seven Seas, Mar 2011 [65.7] ::
182. ↑81 (263) : Attacked on a Tiger’s Whim (ebook) – DMP Digital Manga Guild, Oct 2011 [57.4] ::
206. ↓-9 (197) : Aphrodisiac Kiss (ebook) – Animate/Libre, Sep 2011 [50.8] ::
272. ↑47 (319) : JTF-3 Counter Ops (ebook) – RealinterfaceStudios.com, Mar 2011 [39.9] ::
294. ↓-47 (247) : The Outcast 1 – Seven Seas, Sep 2007 [37.3] ::
386. ↓-50 (336) : Kanji de Manga 1 – Japanime’s Manga University, Jan 2005 [27.7] ::
395. ↑ (last ranked 4 Sep 11) : Amazing Agent Luna 1 – Seven Seas, Mar 2005 [26.8] ::
452. ↑34 (486) : Maelstrom (ebook) 3 – Yaoi Press, Jul 2011 [22.3] ::

[more]

Filed Under: Manga Bestsellers Tagged With: Manga Bestsellers

Tales of the Gilbreth Family

December 8, 2011 by Michelle Smith

Mention the title Cheaper by the Dozen and most folks know it refers to a story about a family with twelve children. Before there were completely unrelated movies starring Steve Martin, however, there was the original book about the unique Gilbreth family, written by two of the children. This was followed by Belles on Their Toes, set after the death of the family patriarch, and later by several others, including Time Out for Happiness, a more serious family biography, and Rings Around Us, in which Ernestine writes about her own married life. Three out of the four are quite charming, and those aren’t bad odds!

Cheaper by the Dozen by Frank B. Gilbreth, Jr. and Ernestine Gilbreth Carey
When I embarked upon reading Cheaper by the Dozen, I figured I was in for a warm-hearted memoir about the clever antics of twelve mischievous kids living in the early 20th century. And I did get that. There are stories here about playing pranks on the psychologist evaluating their intelligence and about young boys saying impertinent things to guests at dinner, about rousting a peeping tom from a tree and manipulating the family council system in order to get a dog.

What I didn’t anticipate, however, was that the real purpose of the book is to lovingly depict the Gilbreth parents, Frank and Lillian. I am a sucker for awesome dads, and have loved quite a few, but Mr. Gilbreth might just take the cake. He’s voluble, loud, and charming, with a zest for life and learning that leads him to devote his career to developing time-saving measures for various industries. He teaches his kids all manner of things, from languages to Morse code to nifty multiplication tricks, and at first it seems like he’s doing this just to satisfy his own curiosity—and, yes, that’s part of it—but in reality, it’s so that they’ll be able to get along without him and not be a burden to their mother when he is gone. For, you see, he hasn’t told them that he’s got a bad heart.

There is much to smile and laugh at in this book, but the end had me sobbing. In a good way. In the way that makes you want to read the book again so that you can love it even more intensely. I feel like fans of this book could meet each other and exchange a single word—mumblety-peg—and understand each other perfectly.

Belles on Their Toes by Frank B. Gilbreth, Jr. and Ernestine Gilbreth Carey
Where Cheaper by the Dozen serves as loving tribute to Frank B. Gilbreth, Sr., Belles on Their Toes is “primarily the story of Mother.” Overshadowed somewhat by her charismatic husband in the previous book, Lillian shines here as a strong and capable mother defying social conventions and attitudes by taking up the reins of her husband’s business in order to secure sufficient income to not only keep the family together but send each child to college, as Frank wanted. There’s a marvelous passage early on that explains how Lillian overcame her timidity that left me sniffling.

There was a time when Mother wept easily, when she was afraid of walking alone at night, when a lightning storm would send her shuddering into a dark closet.

All that ended the day Dad died. It ended because it had to end. It ended because of the realization that what she really feared was that something would separate them.

Well, what she feared had happened, and tears would not wash out a word of it. So she gave his speech in London and presided for him in Prague. And she was not afraid any more.

I get a bit verklempt now, just typing that.

Belles on Their Toes also focuses a lot on the oldest daughters, as they develop into women and eventually bring beaus home to meet the family. I’m particularly fond of sensible Martha, who has no idea she’s become shapely and sought-after and devotes herself to principles of frugality. That’s not to say that pranks and mischief are entirely absent, however! Near the end, the pace of the story picks up a great deal, skipping over some of the middle children to cover the high school graduation of the youngest (Jane), followed by a family reunion in which three of Lillian’s grandchildren are christened in the same church as their parents.

It’s a very satisfying conclusion and most people would probably feel content to stop here. With a little research and a couple of interlibrary loans, however, I’ve unearthed a couple of other books about the family that are less well known.

Time Out for Happiness by Frank B. Gilbreth, Jr.
Whereas the first two books “stressed the comical aspects of raising a big family by Motion Study methods,” Time Out for Happiness puts the emphasis on Frank and Lillian’s work in the field of “scientific management.” You might think this sounds dull, but actually there are enough amusing anecdotes and big personalities (like “plump and boisterous” Frank) to make for quite an absorbing read.

Time Out for Happiness also dwells more on the family backgrounds for Frank and Lillian, as well as the early days of their courtship and marriage. Some of the material is familiar, but most of it is new. (Interestingly, a few small details are different here, like which child made what remark or what handyman Tom named his cats. Were those embellished the first time around?) I welcomed the insight into what Frank and Lillian were hoping to accomplish with Motion Study, especially the fact that Lillian was very much an equal partner.

Indeed, while gregarious Frank initially captures one’s heart, by the end one realizes how truly remarkable Lillie was. For a woman to get a Master’s degree in 1902 (followed by a PhD in 1914) was no small feat, and she was the first woman to receive honorary membership in several influential engineering societies. After Frank’s death in 1924, Lillie continued to espouse the Gilbreth method for over 40 years, eventually earning the public recognition of their endeavors that she’d long been seeking.

The one drawback to reading this book is that it makes one feel a serious underachiever. There were so many opportunities to think and do new things in the early 20th century that I don’t know now whether such chances simply don’t exist anymore or if I am just not personally bright enough to see them.

At any rate, this may be a more factual account of the family history, but it’s no less entertaining.

Rings Around Us by Ernestine Gilbreth Carey
Out of the four books on the Gilbreth family that I read, I liked Rings Around Us—the story of Ernestine’s married life—the least. I found it to be lacking the warmth of the earlier books, and I’m not sure whether to attribute that to the lack of Lillian or to the lack of Frank, Jr. as writing partner. Probably it’s a combination of both.

In September 1929, when she is a 21-year-old working girl in New York City, Ernestine Gilbreth meets Charles Carey. They hit it off immediately and are married in 1930. The book recounts their many apartments in the city, the many nurses they hire to take care of their daughter while Ernestine works, and the eventual decision to move to Long Island, where the kids have plenty of friends and room to roam and where the Carey parents experience the joy of tending a garden and the sorrows of home maintenance.

The problem is… Charles (called “Chick” by Ernestine) is a product of his time, in that he is a sexist git. He frequently makes comments about women and though he occasionally condescends to help Ernestine with meals and dishes, his attitudes eventually begin to wear off on his son. Ernestine chafes at his notions, but doesn’t get her dander up as much as I would’ve liked. But no matter, because she herself is sizeist. Many, many times she describes a person by their weight, be it the nurse whose bosoms she compares to watermelons or the dance teacher her daughter adores, “all two hundred pounds of her.” This attitude, too, wears off on the kids, as a later chapter dwells upon a game they invent wherein you score points for spotting fat people on the beach. The game is called “Whale.”

Nice. Really nice. Thanks for leaving me with a sour taste in my mouth, Ernestine.

Filed Under: Books Tagged With: Ernestine Gilbreth Carey, Frank B. Gilbreth Jr.

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