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Discussion, Resources, Roundtables, & Reviews

VIZ Signature

Gangsta Vols 4 and 5

April 16, 2015 by Anna N

As I embarked on getting caught up on Gangsta, I found myself very grateful for the character bios and plot summaries in front of the volumes. The first couple volumes focused on the slightly more intimate lives of Alex as she meets and is taken in by the Handymen Worick and Nic inter cut with various scenes of violence, but the series is now headed into a full on gang war, and it is useful to be reminded of just who is who in the ever expanding cast of characters.

Gangsta Volume 4 by Kohske

The fourth volume deals with the personal problems of the characters as well as introducing more members of the sprawling underworld in the city of Ergastulum. The handymen are cleaning up after an attack, and Alex is distracted with memories of her younger brother. After shaking the dependency on the drugs she was previously addicted to, more of her normal memories are starting to come back, but she’s not yet able to recall the details of her past life. One of the things I like about this series is the artful way Kohske portrays her action scenes. Alex goes on an errand for the Handymen, and when she happens on a scene where another woman is being attacked, she grabs a stray piece of lumber and rushes in to defend a stranger without thinking of her own safety. Alex is about to get attacked herself, when on the next page a single panel of Nic in motion, mid-leap behind her attacker shows that the problem is being taken care of with almost frightening efficiency.

Alex and the Handymen go to a party thrown by the Cristiano Family, one of the weakest mafia families who is also the most charitable when it comes to taking care of Twilights who would otherwise not have a place to claim sanctuary. The head of the family is a tiny young girl named Loretta, who pragmatically surrounds herself with skilled bodyguards. An equally young twilight hunter shows up at the party and sets off a bloodbath. Another hunter names Erica appears, and while the Handymen and their allies manage to fight off the attack, they sustain huge losses in the process.

Gangsta Volume 5 by Kohske

In this volume it seems clear that the mafia factions in Ergastulum are going to be headed into war. The team of Destroyers becomes more defined, and the situation for regular Twilights not affiliated with an organization is looking worse and worse. Alex has gained even more of her memories, remarking to Nic that she knew him before, only to not get a response. Worick is forced to use his sense for objects to identify corpses, and he and Nic are separated throughout most of this volume, with dangerous consequences. The Destroyers begin to tear through the city, and identify themselves as agents of the Corsica family. Still, even in the middle of a tidal wave of violence, there are quick scenes of normal daily life, when Nic hands Alex a mug as soon as she wakes up from some disturbing dreams of her past. Nic heads off to help out Loretta, and Worick is left to help fend off an attack at the Monroe family house. Things are looking fairly grim for the found family the Handymen have built for themselves. We’re starting to get more caught up with the Japanese release of Gangsta, and I know I’m going to start getting impatient as the wait between volumes grows longer.

While Gangsta does feature plenty of action and grim themes centered around drugs, class issues, and the mafia, the core story circling around Alex and her relationship with the Handymen ensures that the violence in the manga always seems to have a narrative purpose. Koshke’s narrative start small and builds up to a intercut scenes of a sprawling cast headed into some serious confrontations is building more and more suspense and tension as the series progresses. I’m also always impressed with the variety of character designs and defined looks as the manga includes more and more characters. I’m glad that Viz is continuing to give quality seinen some serious attention in the Signature Line with this title.

Filed Under: REVIEWS Tagged With: Gangsta, Seinen, viz media, VIZ Signature

Oishinbo, A la Carte: Vegetables

March 6, 2015 by Ash Brown

Oishinbo, A la Carte: VegetablesAuthor: Tetsu Kariya
Illustrator: Akira Hanasaki

U.S. publisher: Viz Media
ISBN: 9781421521435
Released: September 2009
Original release: 2006
Awards: Shogakukan Manga Award

When it comes to food manga, the long-running and sometimes controversial Oishinbo is one of the most successful series in Japan. Written by Tetsu Kariya and illustrated by Akira Hanasaki, the popular Oishinbo is well over a hundred volumes long and earned its creators a Shogakukan Manga Award in 1987. I don’t expect Oishinbo to ever be released in English in its entirety, but Viz Media did license seven volumes of Oishinbo, A la Carte–thematic collections of stories selected from throughout the series. Oishinbo, A la Carte: Vegetables is technically the nineteenth A la Carte volume, published in Japan in 2006, but in 2009 it became the fifth collection to be released in English under Viz Media’s Signature imprint. If I recall correctly, Oishinbo, A la Carte: Japanese Cuisine was the very first food manga that I ever read. Since then, I have enjoyed slowly making my way through the other A la Carte collections available in English, and so was looking forward to a serving of Vegetables.

While Vegetables collects Oishinbo stories from different points the series, it also includes some of the earliest arcs. One of the primary, ongoing plotlines of the manga is the competition between Yamaoka, a newspaper journalist heading the “Ultimate Menu” project, and his estranged father Kaibara, who is developing the “Supreme Menu” for a rival paper. The three-part “Vegetable Showdown!” that opens the volume is only their second official battle for culinary dominance. Appropriately for a volume about vegetables (since getting kids to eat them is apparently a worldwide struggle), many of the stories feature children discovering that produce like eggplants, bean sprouts, and carrots might not be so bad after all. At least when they’re prepared well. Adults preconceived notions are challenged in the manga as well, not just about how vegetables are prepared and taste but also about how they are grown and produced. The stories in Vegetables often follow produce from the field to the table.

Oishinbo, A la Carte: Vegetables, page 90Oishinbo frequently delves into the politics of food and the series’ characters (and I would assume by extension its creators) have very strong opinions about the matter. Vegetables joins the previous two A la Carte collections in English–Fish, Sushi & Sashimi and Ramen & Gyōza–in particularly stressing the importance of quality ingredients and in arguing very strongly for food that has been safely, responsibly, sustainably, and often locally produced. So far, however, Vegetables seems to be the volume that is most blatant in its activism, villainizing the use of herbicides and pesticides. Opposing viewpoints are briefly entertained, but it is very clear which side of the debate Oishinbo supports. The environmentalist message in Vegetables can be very heavy-handed. Organic produce is often ideal for a number of the reason explained in Vegetables, but the reality is perhaps much more complicated and nuanced than the manga might lead readers to believe.

Overall, I think that Vegetables may actually be one of the weaker A la Carte volumes to have been released in English, but I still enjoyed it. Oishinbo is a series that is educational as well as entertaining and Vegetables is no exception. Although not particularly subtle about its politics, the manga is informative, the individual stories exploring different aspects of produce from how they are grown to what a chef should keep in mind when preparing them. When it comes to vegetables, Oishinbo would seem to argue for simplicity. Produce grown in ideal conditions and in their native environments require very little to enhance their natural goodness and flavor. A dish may be refined, but if the ingredients are of high quality to begin with it does not need to be overly complex. Sometimes only a bit of salt is all that is called for. Food is a major source of the drama in Oishinbo and is often what drives the manga’s plot. And even when it’s not, food–and in this particular volume vegetables–always plays a significant supporting role.

Filed Under: REVIEWS Tagged With: Akira Hanasaki, manga, Oishinbo, Shogakukan Manga Award, Tetsu Kariya, viz media, VIZ Signature

Battle Royale: Angels’ Border

July 6, 2014 by Ash Brown

Battle Royale: Angels' BorderAuthor: Koushun Takami and N-Cake
Illustrator: Mioko Ohnishi and Youhei Oguma

U.S. publisher: Viz Media
ISBN: 9781421571683
Released: June 2014
Original release: 2012

In 1999 Koushun Takami’s controversial cult classic Battle Royale was released upon the world, the novel soon after spawning a fifteen-volume manga adaptation illustrated by Masayuki Taguchi and inspiring two live-action films. I became a fan of the original novel after reading the 2009 English translation, and so was very interested to learn that Takami (with the assistance of N-Cake) had returned to Battle Royale with the manga Angels’ Border. Released in Japan in 2012, the collected volume includes two related episodes about the young women whose efforts to survive a brutal government sponsored death match by grouping together end in tragedy. The first story is illustrated by Mioko Ohnishi while the second is illustrated by Youhei Oguma. I was happy that Viz Media licensed Battle Royale: Angels’ Border, releasing the manga under its Signature imprint in 2014. Angels’ Border makes a nice addition to Viz’s other recent Battle Royale releases: The Battle Royale Slam Book, and a new English translation of Takumi’s original novel.

Every year a class of ninth grade students from the Republic of Greater East Asia is selected to participate in the Program. The students are given a small survival pack, a random weapon, and forced into a situation where they must either kill or be killed. In the end, only one person will survive. This year’s Program pits the forty-two students of Shiroiwa Junior High’s ninth grade, Class B against each other. Under the leadership of Yukie Utsumi, six of the girls band together, taking shelter in the lighthouse on the island serving as the Program’s arena. There they hope to avoid and wait out most of the violence. The group includes her best friend Haruka Tanizawa, who has recently come to the realization that she is in love with Yukie, though she hasn’t been able to confess those feelings. Another girl at the lighthouse, Chisato Matsui, has her own secret–she shares a special connection with Shinji Mimura, a star basketball player with smarts, good looks, and dangerous anti-government tendencies. But because she has joined up with the other young women for safety, it is unlikely that she will ever see him again.

People who have read the original Battle Royale, or who have experienced its adaptations, know very well how the incident at the lighthouse plays out; those who haven’t can probably very easily guess. Most (but not all) of the violence occurs off-page in Angels’ Border, but the characters still have to deal with its aftermath. The atmosphere at the lighthouse is strained but relatively quiet; the tension, fear, and despair is present even as the young women are resigning themselves to their fates. They witness the deaths of their fellow students and try to come up with excuses for the classmates who have resorted to killing one another, partly because they are in denial about what is happening and partly because the entire situation is incomprehensible to them. For a time they are safe, but every decision that they make for their own survival has an impact on the survival of everyone else forced to participate in the Program. The alliance formed by the six young women and their trust in one another are extraordinarily fragile things. None of them want to kill, but none of them want to die either, even though they know it will be impossible for all of them so survive. The result is a highly stressful and volatile scenario.

Generally, Angels’ Border can be read on its own, but it will probably appeal most to those who are at least familiar with Battle Royale. I hadn’t anticipated it when I began reading Angels’ Border, but both of the manga’s episodes are actually love stories. Granted, because they occur within the context of Battle Royale, they are both dramatic romantic tragedies. The first story is told by Haruka as she deals with what she sees as the futility of her feelings for Yukie as well as with the futility of the situation in which they find themselves. She reflects briefly on their past friendship, but generally the episode’s focus is on their unfortunate present and bleak future. The second story is seen from Chisato’s perspective. Much of it is devoted to a single encounter between her and Shinji six months before the start of the Program. Both episodes are more about the characters’ interpersonal relationships than they are about death and violence, although those are certainly a constant concern and bring those relationships into sharper focus. Both stories also talk about “forever,” which is heart-wrenching; “forever” for these young people will be a tragically short period of time.

Filed Under: REVIEWS Tagged With: Battle Royale, Koushun Takami, manga, Mioko Ohnishi, N-Cake, viz media, VIZ Signature, Youhei Oguma

Real, Vol. 5

March 29, 2014 by Ash Brown

Real, Volume 5Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519937
Released: July 2009
Original release: 2005
Awards: Japan Media Arts Award

When I first started reading Takehiko Inoue’s prize-winning manga series Real, I didn’t expect to appreciate it as much as I do. Real has actually become one of my favorite series. I wasn’t particularly interested in wheelchair basketball, one of the main subjects of Real, although that has since changed. Instead, I was initially drawn to the manga because it was created by Inoue, whose artwork I greatly admire. I also am very impressed by his storytelling skills, especially in Real, but also in his other manga available in English, Slam Dunk and Vagabond. As much as I enjoy those two series, in the end it’s Real that I find to be the most compelling. It is a very powerful work. I’ve said it many times before, but it is still true–I honestly believe Real to be one of the best comics that is currently being released in English. The fifth volume of Real was originally collected in Japan in 2005 while the English-language edition, released under Viz Media’s Signature imprint, was published in 2009.

Ever since his motorcycle accident, Nomiya’s life has been falling apart. Although he has tried to earn his drivers’ license, it has taken him quite some time since he is terrified to be on the road. Nomiya is even more terrified of facing Natsumi, the young woman who was in the accident with him. While Nomiya was barely injured, Natsumi has lost the ability to walk and must now use a wheelchair. Nomiya blames himself for the accident and Natsumi’s current condition. The guilt has nearly brought his life to a standstill. He wants to do all that he can to move forward, but this means confronting his fears and confronting Natsumi. Unsurprisingly, she’s not particularly interested in seeing Nomiya, either–she blames him for the accident, too. Her rehabilitation is going well, but Natsumi’s life has been changed forever. Takahashi’s rehabilitation has actually taken a turn for the better, too, after a visit from Nomiya that ends rather badly. It’s been about six months since Takahashi’s own accident which cost him the use of his legs, but he has recently shown enough improvement that he will soon be able to leave the hospital.

Whereas the previous volumes of Real thoroughly introduced the lead characters–Nomiya, Togawa, and Takahashi– and explored their personal, internal struggles, the fifth volume addresses some of the more practical problems and challenges experienced by those who are disabled in an world and environment designed for the able-bodied. This can particularly be seen when Takahashi is considering returning to Nishi High to finish school. Not only is he not yet in a position where he can take of himself, the school itself isn’t at all accessible to someone in a wheelchair and the needed accommodations are prohibitively expensive. These external issues and concerns are inexorably tied to how Takahashi and the others view themselves and and see themselves as people of worth. Takahashi in particular is obsessed with ranking people and assigning them value. He used to consider himself one of the elite, but now his self-worth has been severely compromised. It’s understandable that this is something that he continues to struggle with, especially as he no longer feels that there is a place for him.

Takahashi isn’t the only one suffering from a crisis of self-worth in the series. A major theme in Real deals with what it means to be a good person and a decent human being. Takahashi’s attitude and efforts to be the best in whatever he does comes across as extremely arrogant, but people are beginning to see through his facade of perfection. Nomiya has made, and continues to make, plenty of mistakes in his life, but his honest desire to improve himself and the care and acceptance that he offers others show that he is a much better person than he recognizes. This search for self-worth isn’t limited only to the series’ leads, either. All of their friends and family members are struggling with it as well. In a particularly heart-wrenching development, Togawa’s close friend Yama, who has always been vibrant and maintained an admirably positive outlook, is frightened of who is becoming now that his disease is overtaking his body and mind. Inoue’s characterizations in Real are fantastic. The series is compelling because it is so easy for anyone to identify with the personal struggles being portrayed in the manga even if the characters’ particular situations are unique.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 4

March 23, 2014 by Ash Brown

Real, Volume 4Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519920
Released: April 2009
Original release: 2004
Awards: Japan Media Arts Award

I am a huge fan of Takehiko Inoue’s illustrations and manga. Everything that I have read by him has impressed me; his artistic skills and storytelling, as well as his complex characterizations, are fantastic. When I first began reading Inoue’s manga I fully expected to enjoy his series Vagabond the most. Vagabond is marvelous and I love it, but it was Inoue’s wheelchair basketball series Real that became my favorite. Real also happens to be the first manga by Inoue that I read. Since I don’t follow sports of any sort very closely, I was somewhat taken by surprise by how much I enjoyed Real. But the series is about so much more than basketball. Inoue adeptly portrays hard-hitting challenges and life-changing events in Real; basketball is just one part of the whole. The fourth volume of Real was published in Japan in 2004 while the English-language edition was released under Viz Media’s Signature imprint in 2009. Inoue received a Japan Media Arts Award Excellence Prize for Real in 2001, the same year the manga began serialisation.

After a violent falling-out with the captain of his wheelchair basketball team, Togawa has only recently returned to the game. There is still a fair amount of tension between the members of the Tigers, but with the Sunflower tournament coming up the team has started to pull together in a way that it hasn’t been able to in a long time. Togawa’s hard work and enthusiasm for basketball have served as an inspiration for some of his teammates. Unfortunately, some of the other players aren’t as appreciative of his attitude and the grueling practices that he leads. It is very likely that the Tigers forward momentum is only temporary and that the team will soon fall apart again. For Togawa, playing basketball and playing for the Tigers means everything to him. Having his right leg amputated as a middle school student because of bone cancer brought his dream of becoming a sprinter to an abrupt end. Togawa struggled immensely with this loss and it wasn’t until he discovered wheelchair basketball that he was able to find himself and his passion as an athlete again.

Just as the third volume of Real largely focused on the beginning of Takahashi’s rehabilitation, the fourth volume in the series delves more deeply into Togawa’s past, looking closely at the state of his life immediately following the amputation of his leg. It shows how the young track star, after having his ambitions crushed, came to play wheelchair basketball. The loss of his leg was devastating for Togawa. He became withdrawn, cutting himself off from his classmates and his friends, and his father unintentionally reinforced this isolation. Along with his leg, Togawa lost his sense of purpose, drive, and direction in his life. Even greater is the tremendous loneliness that he experiences. Togawa doesn’t want pity from others, he wants understanding. At the same time he is shunning contact and pushing people away, he is desperate to ease the loneliness that he feels. Togawa is extremely fortunate to meet a man by the name of Tora who helps drag Togawa back out of the shell he created for himself, serving as a much-needed role model–something that Takahashi has yet to find.

Despite all of the sweat and tears in Real, Volume 4, it tends to be slightly more ruminative and quiet than the volumes that precede it. One of the major themes that Inoue explores in the series–the meaning and purpose of a person’s life–becomes particularly prominent in the fourth volume. Both Togawa and Takahashi are faced with enormous challenges and changes in their lives which require them to completely reevaluate who they are as people. They are both struggling to rediscover and redefine their identities. Having lost something incredibly important to them, they anguish over the reasons why and what could have been done to prevent it. Ultimately, these are questions that don’t have an easy answer or solution. Over the course of the series, Takahashi frequently lashes out at those around him. In contrast, as seen in Real, Volume 4, Togawa tends to internalize his anger and despair. The similarities and differences in their situations and personalities are striking and an extraordinary effective part of the series. Real is a powerful and emotionally engaging work.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 3

March 15, 2014 by Ash Brown

Real, Volume 3Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519913
Released: January 2009
Original release: 2003
Awards: Japan Media Arts Award

Takehiko Inoue is probably best known for his basketball manga series Slam Dunk. Now, I enjoy Slam Dunk quite a bit. However, it’s another basketball manga by Inoue that is my personal favorite–Real, which specifically features wheelchair basketball. Although Real and Slam Dunk both share some similar themes, Inoue’s approach in Real tends to be much more serious and realistic, which make sense as the series is intended for a more mature audience. Real began serialization in the manga magazine Weekly Young Jump in 2001. Later that year, Inoue would win a Japan Media Arts Award Excellence Prize for the manga. The third volume of Real was released in Japan in 2003. Viz Media published Real under its Signature imprint, releasing the English-language edition of Real, Volume 3 in 2009. Real is a fantastic series that starts strongly and only continues to get stronger with each volume.

Things always came easily for Takahashi and he naturally excelled at both school and sports. But now he is faced with one of the most daunting challenges of his life. The question is whether or not he will be able to meet that challenge. After being hit by a truck, Takahashi has lost all feeling in his legs along with his ability to walk. He is in complete denial about his condition and is convinced that with only a little effort he’ll be back to playing basketball in no time. Takahashi is in for quite a shock when he begins his physical rehabilitation and he doesnt’ take it well. Recovery, both mental and physical, will be a long and excruciating process and in the end Takahashi will never have the mobility he once enjoyed. Coming to terms with that fact and facing reality are the first steps that Takahashi needs to take in order to move on with his life, but they may be some of the most difficult ones to accomplish.

Although Takahashi is largely the focus of the third volume of Real, he is not the only one who is facing a significant crossroads in his life. Moving forward after a traumatic experience is one of the themes addressed in Real, Volume 3. Nomiya still feels incredibly guilty over the accident that he was in which caused Natsumi to lose the use of her legs. She, like Takahashi, has begun her rehabilitation. It’s a painful and exhausting process for the body, the mind, and the spirit. Seeing this, Nomiya desperately wants to change the direction his life is heading and to become a better person. This, too, is not an easy process. At this point in the series, Togawa serves as proof that these sorts of challenges can be overcome. Things certainly aren’t perfect for him and he still harbors intense anger and frustration, but even with a missing leg he leads a full life. However, it took hard work and effort to get to where he is now. Whether or not Takahashi will be able to do the same remains to be seen.

One of the things that impresses me about Real and Inoue’s work in general is his ability to create incredibly flawed characters who are still sympathetic. Takahashi in particular can be extremely harsh and unlikeable, but I still care about him and his situation. His tormented feelings over no longer being able to walk and how he believes that makes him a lesser person are counterproductive. But he is not the only person who shares them; others struggle with those types of feelings as well. Tamura, the captain of Togawa’s basketball team, has repeatedly expressed similar sentiments which either deflates the other players or pisses them off. (Togawa is particularly sensitive to this issue and has hauled off and punched Tamura at least once because of it.) Inoue’s adept handling of these concerns, while specific to the context of Real and its characters, is also more universally applicable. Almost everyone, no matter who they are, has experienced feelings of inadequacy and disappointment at some point in their lives. Real simply shows what can happen when that reality is faced head on.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 2

March 9, 2014 by Ash Brown

Real, Volume 2Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519906
Released: October 2008
Original release: 2002
Awards: Japan Media Arts Award

Although I wouldn’t necessarily consider myself to be a sports fan, I have come to the realization that I really enjoy sports manga. Out of all of the sports manga that I’ve so far read, Takehiko Inoue’s wheelchair basketball series Real is the one that stands out for me the most. (Actually, Real happens to be one of my favorite manga series in general.) But it’s really more than just a sports manga. Yes, basketball is an important part of the series, but to an even greater extent Real is about challenges faced in life and how people deal with them. It’s a mix of human drama, tragedy, and hope that earned Inoue a Japan Media Arts Award Excellence Prize in 2001. The second volume of Real was first published in Japan in 2002 while the English edition was released in 2008 by Viz Media under its Signature imprint. Real, Volume 1 did a fantastic job of introducing the series’ main characters and establishing some of the themes that the manga begins to explore more deeply in the second volume and those that follow.

After his accident, Takahashi no longer has the use of his legs. Confined to a hospital bed and with very few visitors he has had to come to terms with his condition largely on his own. He had good grades and excelled at whatever he applied himself to, becoming the captain of his high school’s basketball team with ease. No longer having the ability to walk is a devastating blow to Takahashi and how he is viewed by others and by himself. It won’t be an easy process to compensate for what he has lost. It’s been five years since Togawa lost one of his legs to bone cancer and that’s something he continues to struggle with. He still has most of his mobility, but having a leg amputated brought his dream of becoming the fastest sprinter in Japan, if not the world, to an abrupt end. An extremely competitive athlete he has redirected his ambitions towards wheelchair basketball, now one of the few things in his life for which he has any enthusiasm. Nomiya has a strong love for basketball as well, but as a high school dropout he currently has no outlet for that passion.

A large portion of Real, Volume 2 is devoted to Togawa and part of his backstory. The series turns to his middle school days as he is discovering his love of running, struggling with his relationship with his father, and developing strong, lasting friendships. Immensely talented, it is crushing to know that Togawa will never achieve his dream even as everything seems to be going his way. Just as Takahashi is now being forced to admit his limitations, Togawa also had to deal with events in his life that were beyond his control. The interplay between their two stories in Real is handled extraordinarily well. The two young men have never met, their only direct connection at this point is that they both know Nomiya, but Inoue draws on the parallels between their experiences to great effect. Takahashi is at the beginning of his recovery while Togawa has made years of progress, but the challenges that they face are very similar. Their personalities and how they handle things are very different, though.

Parallels also exist between Togawa and Nomiya. They are both very focused and intense, taking any and all opportunities that they can to practice and improve their game. Even when Togawa, Nomiya, and Takahashi’s stories don’t directly intersect, they are all still very closely tied together. The second volume of Real is very much about beginnings and endings. After originally leaving his basketball team, Togawa has found new drive and inspiration that brings him back. Nomiya doesn’t have the option of returning to his old team and can only watch from the sidelines as his former teammates play their last game. As for Takahashi, he can’t even do that. His denial is slowly turning into agonizing despair as he comes closer to admitting to himself that his life will never be the same. Inoue captures all three of their struggles in a very realistic way. The story is emotionally intense without being melodramatic and the artwork is fantastic, making Real and incredibly effective series.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 1

March 2, 2014 by Ash Brown

Real, Volume 1Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519890
Released: July 2008
Original release: 2001
Awards: Japan Media Arts Award

When I first began reading Takehiko Inoue’s manga series Real it was simply because it was the only work of his that my local library had at the time. I was already familiar with and loved Inoue’s fantastic artwork but I hadn’t actually yet read any of his manga. The series that I really wanted to read was Vagabond, but it happened to be Real that was more readily available. Little did I know that Real would not only end up being my favorite series by Inoue, it would become one of my favorite manga period. I honestly believe that Real is one of the best comics currently being released in English. The first volume of Real was published in Japan in 2001, the same year that Inoue won a Japan Media Arts Award for the series. Viz Media released the English-language edition of Real, Volume 1 in 2008 under its Signature imprint.

Ever since he quit the Nishi High School basketball team, nothing seems to be going right for Tomomi Nomiya. His life is changed forever when he is involved in a motorcycle accident. Nomiya comes through it relatively unharmed, at least physically, but Natsumi Yamashita, the young woman who was riding with him, is no longer able to walk. While visiting her at the hospital Nomiya meets Kiyoharu Togawa, another young man who, like him, has a passion for basketball. He’s incredibly talented, but with only one leg it’s wheelchair basketball that has become his outlet. Thus begins a somewhat antagonistic friendship between Togawa and Nomiya. And then there is Hisanobu Takahashi, one of Nomiya’s former classmates and the current captain of Nishi High’s basketball team. He may have the skills on the court, but he has an extremely arrogant attitude and delights in making Nomiya and his friends miserable. But soon he’ll have some serious challenges to face in his own life as well.

In general, Inoue’s artwork in tends to be very realistic, with a particular focus on characters and their designs. This is certainly true for Real, and his style suits a story that emphasizes real-life issues as the source of its drama incredibly well. The characters’ personalities and attitudes can easily be determined by their actions and how they are drawn. When Nomiya is first introduced, he seems to be nothing more than a delinquent. And to some extent he is a delinquent, frequently getting into fights and finding ways to scam rich kids out of their money. But he is also exceptionally kindhearted and accepting of others. Nomiya’s facial expressions and body language range from pure anger to utter delight. Togawa, on the other hand, more often than not has a smirk or sneer on his face and barely manages to suppress his extreme irritation. He has absolutely no patience for people who can’t take themselves or what they are doing seriously and it shows. At times Nomiya and Togawa’s respective intensity can be both frightening and exhilarating.

At its heart Real is very much a manga about its characters and how they deal with the challenges and setbacks in their lives. Basketball is simply a part of that because the game is important to the characters as individuals. The first volume of Real does an excellent job of introducing the main players of the series–Nomiya, Togawa, and Takahashi. In one way or another, each one of them is searching for some direction in their lives. It is their passion for basketball that provides some of that needed purpose. Nomiya struggles a great deal with the guilt he feels over the incident that cost Natsumi the use of her legs; his love of basketball is the only thing that really remains from before the accident. Togawa holds onto a tremendous amount of anger that playing basketball helps to keep under control. As for Takahashi, his talent for basketball was one of the few things that secured his popularity. But even considering the important role that basketball plays in Real, it is not at all necessary to be a fan of the game to be able to appreciate the manga.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Oishinbo, A la Carte: Fish, Sushi & Sashimi

January 8, 2014 by Ash Brown

Oishinbo, A la Carte: Fish, Sushi & SashimiAuthor: Tetsu Kariya
Illustrator: Akira Hanasaki

U.S. publisher: Viz Media
ISBN: 9781421521428
Released: July 2009
Original release: 2005
Awards: Shogakukan Manga Award

With over one hundred volumes, it is very unlikely that the award-winning food manga Oishinbo will ever be licensed in its entirety in English, especially considering that the series is still ongoing at this point. However, seven volumes of Oishinbo, A la Carte have been released by Viz Media under its Signature imprint. These volumes are thematic collections which select stories from throughout the series proper. Fish, Sushi & Sashimi was the fourth Oishinbo, A la Carte collection to be published by Viz and was released in 2009. However, in Japan Fish, Sushi & Sashimi was actually the fifth volume in the series and was published in 2005. As a lover of both food and manga, it probably shouldn’t be too surprising that I enjoy Oishinbo immensely. And I’m not the only one. The series, written by Tetsu Kariya and illustrated by Akira Hanasaki, has been in serialization since 1983 and in 1987 the creators received a Shogakukan Manga Award for their work.

Because Oishinbo, A la Carte is a selection of stories from Oishinbo, the overarching story of the original series is obscured. Instead of the ongoing plot, the focus of Oishinbo, A la Carte is very much on the food itself. Fish, Sushi & Sashimi collects eight different stories centered around fish. Sushi rolls are probably one of the first things that come to many people’s minds when considering Japanese fish dishes, but not a single one will be found in Fish, Sushi & Sashimi. Generally, the fare tends to be simpler and fish the primary ingredient. The fish specifically featured in Fish, Sushi & Sashimi include white trevally, chub mackerel, sweetfish, tiger blowfish, freshwater goby, flounder, salmon, and shinko, many of which are considered to be some of the best and most desirable or delectable fish in Japan. There is also a wide variety of preparations shown, everything from raw sashimi to fried tempura.

When dealing with fish as a source of food, freshness is key. This is true for most seafood, too, and is something that most people probably know. However, Fish, Sushi & Sashimi shows that there is much more involved in the freshness of fish than just how long it has been since it has been caught. Fish are very sensitive to changes in the environment in which they live. Simply put, quality fish come from quality waters. The healthier and less polluted those waters, the better the fish. Additionally, the same fish can taste significantly different due to seasonal changes, where it is caught (and how far it has traveled afterwards), or when in its life-cycle it is eaten. As is often the case in the Oishinbo, A la Carte stories that I have so far read, Fish, Sushi & Sashimi emphasizes the importance of locally sourced and sustainable foods, which is particularly true of fish.

One of the highlights of Oishinbo, A la Carte is Hanasaki’s artwork. The people tend to be stylized but the food is always realistically drawn. The catching and cleaning of the fish, the steps in the various dishes’ preparations, and the skilled knife-work employed are all important to Fish, Sushi & Sashimi. Because Fish, Sushi & Sashimi focuses on aquatic life both in and out of its natural environments, Hanasaki also has the opportunity to beautifully illustrate Japan’s oceans, rivers, and other waterways. Another thing that particularly struck me about this volume of Oishinbo, A la Carte was how many young people were included in the stories. Family drama has always been a part of Oishinbo with the intense father-son rivalry between Kaibara Yūzan and Yamaoka Shirō. It’s extremely entertaining to watch them battle it out over and with food, but it’s also nice to see some more wholesome family relationships in the series, too.

Filed Under: REVIEWS Tagged With: Akira Hanasaki, manga, Oishinbo, Shogakukan Manga Award, Tetsu Kariya, viz media, VIZ Signature

Let’s Get Visual: Takehiko Inoue

June 30, 2012 by Michelle Smith and Anna N

MICHELLE: It’s been a while, but Let’s Get Visual has awoken from its hibernation in time to celebrate the Takehiko Inoue Manga Moveable Feast. Joining me for this occasion is special guest host Anna Neatrour, who is also co-hosting the MMF with me! Welcome, Anna!

ANNA: Thank you! I am excited to join in on a Let’s Get Visual post for Takehiko Inoue, because I think he is one of the top contemporary manga artists. He has an incredibly detailed and realistic style that really sets his manga apart from other series.

MICHELLE: I just started reading Vagabond the other day, and there was one close-up picture of Takezo drawn with extreme care and obvious skill, and I thought, “Y’know, this should be the image that all manga fans carry around to immediately dispel the misconceived notion that all manga looks alike and/or involves big, sparkly eyes.”

ANNA: I think that Inoue’s style (particularly in Real and Vagabond) is probably more reader-friendly to Western comics fans who haven’t read much manga before.

MICHELLE: Yeah, probably so. I’ve often thought that Western comic fans would probably like a bunch of seinen manga if they’d give it a chance.

Anyways, I suppose we should proceed to get visual! The images I’ve chosen are the very first pages in the very first volume of Real.

Real, Vol. 1 (VIZ Media)

I chose these images because they demonstrate how well Inoue is able to communicate Togawa’s character here without needing any words at all. Okay, sure, this guy is in a wheelchair, but he’s clearly driven. He’s pushing himself, possibly to the point of pain (if that’s what that one black panel represents). He has bulging muscles, so he’s clearly been at this a while. He’s moving fast. He may have a disability, but it doesn’t mean that he can’t take being an athlete seriously.

And then you turn the page and see that he is all alone. Inoue pulls back to show the entirety of the gym to emphasize Togawa’s solitude, and if that wasn’t enough, we get a glimpse of the empty school campus, as well. This sets the stage for what we later learn (which you mention in your review)—that Togawa’s attitude toward his wheelchair basketball team does not mesh well with his hobbyist teammates. Here’s a guy who is giving it his all, and he is the only one.

There’s just so much we can tell from this elegant introduction that it kind of blows me away.

ANNA: I agree that one of the things I like best about Inoue’s art is how much the images are able to contribute to the storytelling of his manga without overtly telling the audience anything. The themes touched on in the images you showed are addressed again later in the manga. Togawa’s ego and isolation contribute to his central struggle in the manga, and at the same time his willingness to practice all by himself shows just how dedicated he is to his sport.

MICHELLE: I will always, always be a big fan of nonverbal storytelling, so Inoue really wins my heart here by going above and beyond impressive art.

Want to tell us about the images you picked?

ANNA: The panels I chose were from Volume 26 of Vagabond, collected in the ninth VIZBIG edition of the series.

Vagabond, Vol. 26 (VIZ Media)

One of the reasons why I love Vagabond so much is that the fight scenes are never merely about two people fighting. There’s always a psychological or philosophical element involved. We see Miyamoto Musashi in a midst of battle against 70 members of the Yoshioka sword school, an ambush he willingly walked into. As he battles, he’s focused on centering himself and living in the moment. The close-up panels of his face show the process of self-reflection even as he is mowing down his opponents.

MICHELLE: That’s a really striking sequence. I like how he seems to be looking off into the horizon as he tells himself to have no aspirations for the future, as if to acknowledge the existence of other paths that he’s not allowing himself to take. Granted, I’ve not read the series that far—I’m barely on volume two—but it almost seems to me like he could walk away from this fight if he wanted to, but he’s not letting himself do it. Is that anywhere near the case?

ANNA: I don’t think Musashi is capable mentally of walking away from a fight like this. There are a lot of things that lead up to this sequence of many chapters where Musashi takes on the entire sword school, but one thing that struck me about the battle as a whole is that while you see Musashi getting beaten down and injured, towards the end Inoue almost has the reader concluding that it was really unfair to the 70 men who were planning on ambushing and attacking Musashi from behind that they had to go up against this one particular single opponent. Vagabond’s
fight scenes are always interesting, even when they stretch on for hundreds of pages, simply because the exquisitely rendered battles are contrasted with the internal struggles of the people who are fighting. Battle is as much of a mental exercise as it is a physical one.

MICHELLE: That’s an interesting point! So far I’ve only seen a few fights, and there hasn’t been much on Takezo’s (as Musashi is known at that point in the story) mental state yet. But I definitely admired the pacing and structure of Inoue’s artistic approach to battle—even watching Takezo just turn around and notice one opponent still standing becomes something frankly terrifying.

ANNA: One the things I enjoy about Vagabond is seeing the way Musashi changes over time. The man fighting the sword school in these panels has a measured sense of self and an inner stillness as he fights opponent after opponent. This is totally different from the way Takezo is portrayed in the earlier volumes, where he is more arrogant and animalistic.

MICHELLE: I definitely look forward to seeing how he gets from point A to point B. I admit, I still prefer Inoue’s sports-related series, but there’s just no denying that Vagabond is a masterpiece.

Thanks to everyone for reading, and we hope we’ve inspired you to check out some Inoue!

Filed Under: Let's Get Visual Tagged With: Takehiko Inoue, VIZ, VIZ Signature

7 Essential VIZ Signature Manga

April 26, 2012 by Katherine Dacey

Are you an adult reader new to manga? Or a librarian who’s looking to add more graphic novels to your adult collection? Then this list is for you! The VIZ Signature imprint is one of the best resources for adults who read — or are curious about — manga. All of the Signature titles originally appeared in Japanese magazines that cater to grown-up tastes. As a result, the Signature line has broader appeal than many of VIZ’s other imprints, offering something for manga lovers who have “aged out” of Naruto as well as general interest readers who are more likely to discover a graphic novel through The New York Times than The Comics Journal.

Below, I’ve compiled a list of seven titles that best represent the VIZ Signature catalog. In choosing manga for this list, I was less concerned about identifying the “best” titles and more concerned with steering readers towards stories that resonate with their taste in movies, television, and comics. I’ve also focused on more recent series, as some of the line’s older titles — Monster, Sexy Voice and Robo, Phoenix — are out of print. Manga fans are strongly encouraged to add their recommendations in the comments section!

All My Darling Daughters
By Fumi Yoshinaga • 1 volume

The five vignettes in All My Darling Daughters depict women negotiating difficult personal relationships: a daughter confronts her mother about mom’s new, much younger husband; a college student seduces her professor, only to dump him when he tries to court her properly; a beautiful young woman contemplates an arranged marriage. Like all of Yoshinaga’s work, the characters in All My Darling Daughters love to talk. That chattiness isn’t always an asset to Yoshinaga’s storytelling, but here the dialogue is perfectly calibrated to reveal just how complex and ambivalent these relationships really are. Yoshinaga’s artwork is understated but effective, as she uses small details — how a character stands or carries her shoulders — to offer a more complete and nuanced portrait of each woman. (One of my picks for Best New Manga of 2010.)

Recommended for: Readers who liked Drinking at the Movies, Dykes to Watch Out For, Make Me a Woman, and other graphic novels exploring the everyday lives of women; readers who are reluctant to commit to a multi-volume series.

Biomega
By Tsutomu Nihei • 6 volumes
In this sci-fi/horror hybrid, an outbreak of a mysterious virus turns all but one resident of an island colony into zombies. Zoichi Kanoe, a corporate bounty hunter, is sent to retrieve that survivor, only to discover that she’s being guarded by a talking, gun-toting bear. Tsutomu Nihei has the artistic chops to pull off some outlandish stuff, including a rooftop chase scene that borrows a few pages from Bullitt and a spooky Martian prologue that would do John Carpenter proud. Nihei also has the good sense to exercise restraint — if one can describe an apocalyptic zombie scenario with pistol-packing grizzlies as “restrained” — revealing key bits of information only as the characters learn them. The result is a lean, fast-paced shoot-em-up that has just enough thought behind it to make it plausible but not so much that it seems ham-fistedly allegorical. (Reviewed at The Manga Critic on 2/14/10.)

Recommended for: Readers who like science fiction with elements of horror (e.g. Alien, John Carpenter’s The Thing); readers who like zombie fiction, comics, and movies.

Detroit Metal City
By Kiminori Wakasuhi • 10 volumes
Satirizing death metal is a bit like shooting fish in a barrel: how hard can it be to parody a style associated with bands named Cannibal Corpse or Necrophagia? Poking fun at death metal while respecting the sincerity of its followers, however, is a much more difficult trick to pull off, yet Kiminori Wakasugi does just that in Detroit Metal City, ridiculing the music — the violent lyrics, the crudely sexual theatrics — while recognizing the depth of DMC fans’ commitment to the metal lifestyle. Though the musical parodies are hilarious, the series’ funniest moments arise from classic fish-out-of-water situations: Negishi driving a tractor on his parent’s farm while dressed as alter ego Lord Krauser (complete with makeup, fright wig, and platform boots), Negishi bringing a fruit basket to a hospitalized DMC fan while dressed as Krauser… you get the idea. The series begins to run out of gas around volume six, but has the decency not to overstay its welcome. (Reviewed at The Manga Critic on 5/28/09.)

Recommended for: Readers who love musical parodies (e.g. This Is Spinal Tap, South Park, Flight of the Conchords); readers who have fond memories of attending KISS or GWAR concerts back in the day.

House of Five Leaves
By Natsume Ono • 8 volumes
Timid ronin Akitsu Masanosuke can’t hold a steady job, despite his formidable swordsmanship. When a businessman approaches him with work, Masanosuke readily accepts, not realizing that his new employer, Yaichi, runs a crime syndicate that specializes in kidnapping. Masanosuke’s unwitting participation in a blackmailing scheme prevents him from severing his ties to Yaichi; Masanosuke must then decide if he will join the House of Five Leaves or bide his time until he can escape. Though Toshiro Mifune and Hiroyuki Sanada have made entire careers out of playing characters like Masanosuke, Natsume Ono makes a persuasive case that you don’t need a flesh-and-blood actor to tell this kind of story with heartbreaking intensity; she can do the slow-burn on the printed page with the same skill as Masaki Kobayashi (Hara Kiri, Samurai Rebellion) and Yoji Yamada (The Twilight Samurai) did on the big screen. (Reviewed at The Manga Critic on 8/20/10.)

Recommended for: Kurosawa junkies; readers who like costume dramas; readers with an interest in Japanese history.

Oishinbo a la Carte
Story by Tetsy Kariya, Art by Hanasaki Akira • 7 volumes
Equal parts Iron Wok Jan, Mostly Martha, and The Manga Cookbook, this educational, entertaining series explores Japanese cuisine at its most refined — sake, seabream sashimi — and its most basic — rice, pub food. The stories fall into two categories: stories celebrating the important role of food in creating community, and stories celebrating the culinary expertise of its principal characters, newspaperman Yamaoka Shiro and his curmudgeonly father Kaibara Yuzan. (Fun fact: Yuzan is such a food snob that he drove Yamaoka’s mother to an early grave, causing an irreparable break between father and son.) Though the competition between Yamaoka and Yuzan yields some elegant, mouth-watering dishes, Oishinbo is at its best when it focuses on everyday food in everyday settings, shedding light on how the Japanese prepare everything from bean sprouts to ramen. Warning: never read on an empty stomach! (Reviewed at The Manga Critic on 6/24/09.)

Recommended for: Foodies, gourmets, and other people who like to watch the Food Network (or have daydreamed about becoming a restaurant critic); readers who enjoy The Drops of God.

Real
By Takehiko Inoue • 15 volumes (ongoing)
In lesser hands, REAL might have been an Afterschool Special in manga form, an earnest, uplifting story about disabled teens who find a new sense of purpose on the basketball court. Takehiko Inoue, however, steers clear of easy sentiment; his characters are tough, competitive, and profane, occasionally self-pitying, and fiercely determined to create a space for themselves that’s theirs—and theirs alone. Though the court scenes are brief (at least by shonen sports manga standards, where matches can take several volumes to unfold), Inoue captures the speed and energy of his athletes with consummate skill. A funny, honest, and sometimes rueful series that works equally well for teens and adults. (My choice for Best New Manga of 2008 at PopCultureShock; reviewed at The Manga Critic on 5/3/09.)

Recommended for: Basketball enthusiasts; readers who enjoy sports stories with a human interest angle.

20th Century Boys
By Naoki Urasawa • 24 vols.
Naoki Urasawa’s 20th Century Boys tells a twisty, layered story about ordinary people saving the world from annihilation. Other auteurs have explore similar turf — Tim Kring’s Heroes comes to mind — but Urasawa manages to sustain the reader’s interest without succumbing to cliche or unduly testing our patience. The key to Urasawa’s success is strong script with vivid characters and a clear sense of purpose, reassuring the reader that all the plot strands are just that: strands, not loose threads. Crisp, detailed artwork helps sell the more ludicrous aspects of the story, and distinguish the sprawling cast from one another. (Reviewed at The Manga Critic on 1/9/10.)

Recommended for: Conspiracy theory buffs; readers who enjoy television programs that blend elements of science fiction, suspense, and paranoia (e.g. Alcatraz, Heroes, Lost).

Filed Under: Manga, Manga Critic, Recommended Reading Tagged With: Cooking and Food, Drama, fumi yoshinaga, Horror/Supernatural, Naoki Urasawa, Natsume Ono, Sci-Fi, Sports Manga, Tsutomu Nihei, VIZ, VIZ Signature

7 Essential VIZ Signature Manga

April 26, 2012 by Katherine Dacey 10 Comments

Are you an adult reader new to manga? Or a librarian who’s looking to add more graphic novels to your adult collection? Then this list is for you! The VIZ Signature imprint is one of the best resources for adults who read — or are curious about — manga. All of the Signature titles originally appeared in Japanese magazines that cater to grown-up tastes. As a result, the Signature line has broader appeal than many of VIZ’s other imprints, offering something for manga lovers who have “aged out” of Naruto as well as general interest readers who are more likely to discover a graphic novel through The New York Times than The Comics Journal.

Below, I’ve compiled a list of seven titles that best represent the VIZ Signature catalog. In choosing manga for this list, I was less concerned about identifying the “best” titles and more concerned with steering readers towards stories that resonate with their taste in movies, television, and comics. I’ve also focused on more recent series, as some of the line’s older titles — Monster, Sexy Voice and Robo, Phoenix — are out of print. Manga fans are strongly encouraged to add their recommendations in the comments section!

ALL MY DARLING DAUGHTERS

FUMI YOSHINAGA • 1 VOLUME

The five vignettes in All My Darling Daughters depict women negotiating difficult personal relationships: a daughter confronts her mother about mom’s new, much younger husband; a college student seduces her professor, only to dump him when he tries to court her properly; a beautiful young woman contemplates an arranged marriage. Like all of Yoshinaga’s work, the characters in All My Darling Daughters love to talk. That chattiness isn’t always an asset to Yoshinaga’s storytelling, but here the dialogue is perfectly calibrated to reveal just how complex and ambivalent these relationships really are. Yoshinaga’s artwork is understated but effective, as she uses small details — how a character stands or carries her shoulders — to offer a more complete and nuanced portrait of each woman. (One of my picks for Best New Manga of 2010.)

Recommended for: Readers who liked Drinking at the Movies, Dykes to Watch Out For, Make Me a Woman, and other graphic novels exploring the everyday lives of women; readers who are reluctant to commit to a multi-volume series.

BIOMEGA

TSUTOMU NIHEI • 6 VOLUMES

In this sci-fi/horror hybrid, an outbreak of a mysterious virus turns all but one resident of an island colony into zombies. Zoichi Kanoe, a corporate bounty hunter, is sent to retrieve that survivor, only to discover that she’s being guarded by a talking, gun-toting bear. Tsutomu Nihei has the artistic chops to pull off some outlandish stuff, including a rooftop chase scene that borrows a few pages from Bullitt and a spooky Martian prologue that would do John Carpenter proud. Nihei also has the good sense to exercise restraint — if one can describe an apocalyptic zombie scenario with pistol-packing grizzlies as “restrained” — revealing key bits of information only as the characters learn them. The result is a lean, fast-paced shoot-em-up that has just enough thought behind it to make it plausible but not so much that it seems ham-fistedly allegorical. (Reviewed at The Manga Critic on 2/14/10.)

Recommended for: Readers who like science fiction with elements of horror (e.g. Alien, John Carpenter’s The Thing); readers who like zombie fiction, comics, and movies.

DETROIT METAL CITY

KIMINORI WAKASUHI • 10 VOLUMES

Satirizing death metal is a bit like shooting fish in a barrel: how hard can it be to parody a style associated with bands named Cannibal Corpse or Necrophagia? Poking fun at death metal while respecting the sincerity of its followers, however, is a much more difficult trick to pull off, yet Kiminori Wakasugi does just that in Detroit Metal City, ridiculing the music — the violent lyrics, the crudely sexual theatrics — while recognizing the depth of DMC fans’ commitment to the metal lifestyle. Though the musical parodies are hilarious, the series’ funniest moments arise from classic fish-out-of-water situations: Negishi driving a tractor on his parent’s farm while dressed as alter ego Lord Krauser (complete with makeup, fright wig, and platform boots), Negishi bringing a fruit basket to a hospitalized DMC fan while dressed as Krauser… you get the idea. The series begins to run out of gas around volume six, but has the decency not to overstay its welcome. (Reviewed at The Manga Critic on 5/28/09.)

Recommended for: Readers who love musical parodies (e.g. This Is Spinal Tap, South Park, Flight of the Conchords); readers who have fond memories of attending KISS or GWAR concerts back in the day.

HOUSE OF FIVE LEAVES

NATSUME ONO • 7 VOLUMES, ONGOING (8 TOTAL)

Timid ronin Akitsu Masanosuke can’t hold a steady job, despite his formidable swordsmanship. When a businessman approaches him with work, Masanosuke readily accepts, not realizing that his new employer, Yaichi, runs a crime syndicate that specializes in kidnapping. Masanosuke’s unwitting participation in a blackmailing scheme prevents him from severing his ties to Yaichi; Masanosuke must then decide if he will join the House of Five Leaves or bide his time until he can escape. Though Toshiro Mifune and Hiroyuki Sanada have made entire careers out of playing characters like Masanosuke, Natsume Ono makes a persuasive case that you don’t need a flesh-and-blood actor to tell this kind of story with heartbreaking intensity; she can do the slow-burn on the printed page with the same skill as Masaki Kobayashi (Hara Kiri, Samurai Rebellion) and Yoji Yamada (The Twilight Samurai) did on the big screen. (Reviewed at The Manga Critic on 8/20/10.)

Recommended for: Kurosawa junkies; readers who like costume dramas; readers with an interest in Japanese history.

OISHINBO A LA CARTE

STORY BY TETSY KARIYA, ART BY HANASAKI AKIRA • 7 VOLUMES

Equal parts Iron Wok Jan, Mostly Martha, and The Manga Cookbook, this educational, entertaining series explores Japanese cuisine at its most refined — sake, seabream sashimi — and its most basic — rice, pub food. The stories fall into two categories: stories celebrating the important role of food in creating community, and stories celebrating the culinary expertise of its principal characters, newspaperman Yamaoka Shiro and his curmudgeonly father Kaibara Yuzan. (Fun fact: Yuzan is such a food snob that he drove Yamaoka’s mother to an early grave, causing an irreparable break between father and son.) Though the competition between Yamaoka and Yuzan yields some elegant, mouth-watering dishes, Oishinbo is at its best when it focuses on everyday food in everyday settings, shedding light on how the Japanese prepare everything from bean sprouts to ramen. Warning: never read on an empty stomach! (Reviewed at The Manga Critic on 6/24/09.)

Recommended for: Foodies, gourmets, and other people who like to watch the Food Network (or have daydreamed about becoming a restaurant critic); readers who enjoy The Drops of God.

REAL

TAKEHIKO INOUE • 10 VOLUMES, ONGOING

In lesser hands, REAL might have been an Afterschool Special in manga form, an earnest, uplifting story about disabled teens who find a new sense of purpose on the basketball court. Takehiko Inoue, however, steers clear of easy sentiment; his characters are tough, competitive, and profane, occasionally self-pitying, and fiercely determined to create a space for themselves that’s theirs—and theirs alone. Though the court scenes are brief (at least by shonen sports manga standards, where matches can take several volumes to unfold), Inoue captures the speed and energy of his athletes with consummate skill. A funny, honest, and sometimes rueful series that works equally well for teens and adults. (My choice for Best New Manga of 2008 at PopCultureShock; reviewed at The Manga Critic on 5/3/09.)

Recommended for: Basketball enthusiasts; readers who enjoy sports stories with a human interest angle.

20TH CENTURY BOYS

NAOKI URASAWA • 20 VOLUMES, ONGOING (24 TOTAL)

Naoki Urasawa’s 20th Century Boys tells a twisty, layered story about ordinary people saving the world from annihilation. Other auteurs have explore similar turf — Tim Kring’s Heroes comes to mind — but Urasawa manages to sustain the reader’s interest without succumbing to cliche or unduly testing our patience. The key to Urasawa’s success is strong script with vivid characters and a clear sense of purpose, reassuring the reader that all the plot strands are just that: strands, not loose threads. Crisp, detailed artwork helps sell the more ludicrous aspects of the story, and distinguish the sprawling cast from one another. (Reviewed at The Manga Critic on 1/9/10.)

Recommended for: Conspiracy theory buffs; readers who enjoy television programs that blend elements of science fiction, suspense, and paranoia (e.g. Alcatraz, Heroes, Lost).

Filed Under: Manga Critic Tagged With: Cooking and Food, Drama, fumi yoshinaga, Horror/Supernatural, Naoki Urasawa, Natsume Ono, Sci-Fi, Seinen, Sports Manga, Tsutomu Nihei, VIZ, VIZ Signature

The Best Manga You’re Not Reading: I’ll Give It My All… Tomorrow

April 25, 2012 by Katherine Dacey 2 Comments

I’m not a big fan of squirm-inducing comedies like The Office; it’s hard to root for a loser who makes everyone uncomfortable with his general lack of self-awareness and humility. Yet The Office was undeniably compelling, even if it was sometimes hard to watch. The genius was in Ricky Gervais’ performance: he embodied a type that we’ve all encountered in our working lives, someone who felt small but used his job to make himself seem bigger or more important than he really was. Gervais never tried to make his character appealing in his vulnerability, and in so doing, forced the audience to confront the fundamental falseness of the lovable loser stereotype; we may feel better about ourselves for identifying with a decent underdog, but we probably have more in common with David Brent than we’d care to admit.

I’ll Give It My All… Tomorrow, an unsparing farce about a forty-year-old father who quits his job to become a manga artist, inspires a similar mixture of love and squick. Shunjo Aono makes no effort to endear his protagonist to readers; Shizuo is a loser with big dreams but terrible follow-through. Like many daydreamers, Shizuo failed to realize that his fantasy job would be just as grueling as the one he quit, a revelation that sends him into a tailspin of binge drinking, prostitution, and video gaming. The first volume’s blunt, unsparing tone yields some squirm-inducing moments that are just a little too truthful to be funny, such as when Shizuo bumps into his eighteen-year-old daughter at a love hotel or parties with younger colleagues.

As the story progress, however, Shizuo spends less time pretending to be twenty and more time writing stories. Volume two opens with a scene of Shizuo pitching an ill-advised story Murakami, the one editor at EKKE magazine who can tolerate Shizuo. Following the dictum of “write what you know,” Shizuo has penned “The History of Me,” an autobiographical comic depicting Shizuo’s ongoing struggle to find his true gift, the thing that, in his own words, makes him “different from other people.” It’s an exquisitely uncomfortable scene, as Murakami must endure Shizuo’s pompous editorializing, making it almost inevitable that Shizuo’s work will be rejected swiftly. Worse still, Shizuo’s journey of self-discovery is anything but; he’s failed at everything he’s tried — street tough, folk singer, salary man — yet hasn’t abandoned the delusion that he’s “too big” for the “little” opportunities he’s been given thus far.

In subsequent volumes, Shizuo’s progress remains fitful, impeded by his ego and his inexperience. When he does have an epiphany, it’s usually because he’s failed spectacularly and must rationalize the choices he’s made. In volume four, for example, Shizuo is assigned to a new editor, Aya Unami. After reading his latest excruciatingly autobiographical manuscript, “Live to 300,” she promptly tells him, “I think you need to know when to give up.” Oguro is initially stunned, but soon realizes that Aya might be the only person with the vision and honesty to help him improve. Whether she’s willing to coach him, and whether he can accept her guidance, however, are a different story; it’s hard to imagine Aono treating this moment as a major breakthrough in Shizuo’s journey from amateur to professional, the first meeting between a gifted natural and the coach who will lead him to stardom.

The artwork mirrors Shizuo’s skill level and emotional maturity: the lines are thick and imperfect, the shapes are basic, and the characters’ bodies are awkwardly proportioned. Shizuo has an enormous, round head that seems ill-suited for his body, and tiny eyes that remind us just how myopic he is in every aspect of his life. (See “bumping into teenage daughter at a love motel,” above.) In a particularly skillful touch, Shizuo’s own drawing mirrors that of Aono’s, only executed with less command of line and form — a subtle reminder that the prevailing aesthetic of both stories is meant to reflect how Shizuo sees the world, not an artistic failing on Aono’s part.

I’m probably making I’ll Give It My All… Tomorrow sound like a colossal downer; after all, it’s hard to laugh at a character who seems so pitiful. Yet for all Shizuo’s self-aggrandizement, there’s something honest about his efforts, and that’s what makes this squirm-inducing comedy readable. We may do our best to be responsible — to hold good-paying jobs, pay our mortgages, and raise our children to be good students and citizens — but for many of us, a soft, nagging voice asks, “Is that all there is?” Shizuo’s decision to act on that doubt isn’t wise or noble, but it’s testament to a deeply human need: to create meaning out of our experiences, and to find proof that our lives are intrinsically interesting to other people. Recommended, though you may want a stiff drink afterwards.

This is an expanded version of reviews that previously appeared at The Manga Critic on 8/20/09, 11/08/10, and 11/28/11.

Filed Under: Manga Critic Tagged With: Manga Movable Feast, Shunju Aono, SigIKKI, VIZ, VIZ Signature

The Best Manga You’re Not Reading: I’ll Give It My All… Tomorrow

April 25, 2012 by Katherine Dacey

I’m not a big fan of squirm-inducing comedies like The Office; it’s hard to root for a loser who makes everyone uncomfortable with his general lack of self-awareness and humility. Yet The Office was undeniably compelling, even if it was sometimes hard to watch. The genius was in Ricky Gervais’ performance: he embodied a type that we’ve all encountered in our working lives, someone who felt small but used his job to make himself seem bigger or more important than he really was. Gervais never tried to make his character appealing in his vulnerability, and in so doing, forced the audience to confront the fundamental falseness of the lovable loser stereotype; we may feel better about ourselves for identifying with a decent underdog, but we probably have more in common with David Brent than we’d care to admit.

I’ll Give It My All… Tomorrow, an unsparing farce about a forty-year-old father who quits his job to become a manga artist, inspires a similar mixture of love and squick. Shunjo Aono makes no effort to endear his protagonist to readers; Shizuo is a loser with big dreams but terrible follow-through. Like many daydreamers, Shizuo failed to realize that his fantasy job would be just as grueling as the one he quit, a revelation that sends him into a tailspin of binge drinking, prostitution, and video gaming. The first volume’s blunt, unsparing tone yields some squirm-inducing moments that are just a little too truthful to be funny, such as when Shizuo bumps into his eighteen-year-old daughter at a love hotel or parties with younger colleagues.

As the story progress, however, Shizuo spends less time pretending to be twenty and more time writing stories. Volume two opens with a scene of Shizuo pitching an ill-advised story Murakami, the one editor at EKKE magazine who can tolerate Shizuo. Following the dictum of “write what you know,” Shizuo has penned “The History of Me,” an autobiographical comic depicting Shizuo’s ongoing struggle to find his true gift, the thing that, in his own words, makes him “different from other people.” It’s an exquisitely uncomfortable scene, as Murakami must endure Shizuo’s pompous editorializing, making it almost inevitable that Shizuo’s work will be rejected swiftly. Worse still, Shizuo’s journey of self-discovery is anything but; he’s failed at everything he’s tried — street tough, folk singer, salary man — yet hasn’t abandoned the delusion that he’s “too big” for the “little” opportunities he’s been given thus far.

In subsequent volumes, Shizuo’s progress remains fitful, impeded by his ego and his inexperience. When he does have an epiphany, it’s usually because he’s failed spectacularly and must rationalize the choices he’s made. In volume four, for example, Shizuo is assigned to a new editor, Aya Unami. After reading his latest excruciatingly autobiographical manuscript, “Live to 300,” she promptly tells him, “I think you need to know when to give up.” Oguro is initially stunned, but soon realizes that Aya might be the only person with the vision and honesty to help him improve. Whether she’s willing to coach him, and whether he can accept her guidance, however, are a different story; it’s hard to imagine Aono treating this moment as a major breakthrough in Shizuo’s journey from amateur to professional, the first meeting between a gifted natural and the coach who will lead him to stardom.

The artwork mirrors Shizuo’s skill level and emotional maturity: the lines are thick and imperfect, the shapes are basic, and the characters’ bodies are awkwardly proportioned. Shizuo has an enormous, round head that seems ill-suited for his body, and tiny eyes that remind us just how myopic he is in every aspect of his life. (See “bumping into teenage daughter at a love motel,” above.) In a particularly skillful touch, Shizuo’s own drawing mirrors that of Aono’s, only executed with less command of line and form — a subtle reminder that the prevailing aesthetic of both stories is meant to reflect how Shizuo sees the world, not an artistic failing on Aono’s part.

I’m probably making I’ll Give It My All… Tomorrow sound like a colossal downer; after all, it’s hard to laugh at a character who seems so pitiful. Yet for all Shizuo’s self-aggrandizement, there’s something honest about his efforts, and that’s what makes this squirm-inducing comedy readable. We may do our best to be responsible — to hold good-paying jobs, pay our mortgages, and raise our children to be good students and citizens — but for many of us, a soft, nagging voice asks, “Is that all there is?” Shizuo’s decision to act on that doubt isn’t wise or noble, but it’s testament to a deeply human need: to create meaning out of our experiences, and to find proof that our lives are intrinsically interesting to other people. Recommended, though you may want a stiff drink afterwards.

This is an expanded version of reviews that previously appeared at The Manga Critic on 8/20/09, 11/08/10, and 11/28/11.

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Manga Movable Feast, Shunju Aono, SigIKKI, VIZ, VIZ Signature

MMF: An Introduction to the VIZ Signature Imprint

April 22, 2012 by Katherine Dacey 15 Comments

If TOKYOPOP was the company that first embraced the teen market, licensing Sailor Moon and bringing manga to big chain stores, then VIZ was the company that first wooed adult readers, using distinctive packaging and punchy trade names to help older manga fans distinguish stories about boy ninjas from stories about disillusioned samurai. VIZ wasn’t the only company courting older fans, of course; Dark Horse has been synonymous with manly-man manga for most of its licensing history, while TOKYOPOP made several unsuccessful forays into ladies’ comics. VIZ, however, has done more than any major American publisher to create a market for titles like Oishinbo and 20th Century Boys, seinen works that appeal equally to male and female readers in their twenties, thirties, and beyond.

One of VIZ’s first branding experiments was its short-lived Spectrum Editions line (1990-91). VIZ published three seinen titles in a prestige format with vinyl dust jackets, high-quality paper, and a large trim size. Those titles — Natsuo Sekikawa and Jiro Taniguchi’s Hotel Harbour View, Yukinobu Hoshino’s Saber Tiger, and Yu Kinutani’s Shion: Blade of the Minstrel — didn’t make much of a splash in the market, but they anticipated some of the design choices that VIZ would make with its Editor’s Choice and Signature imprints a decade later.

Another important precedent for the VIZ Signature line was PULP: The Manga Magazine. First launched in 1997, VIZ billed its monthly anthology as “manga for grownups,” and featured edgier stories than its companion magazines Animerica and Manga Vizion. Titles such as Banana Fish, Bakune Young, Dance Til Tomorrow, Even a Monkey Can Draw Manga, Short Cuts, Strain, and Uzumaki debuted in PULP before they were collected into graphic novels that bore the magazine’s name.

After struggling to find an audience, PULP was canceled in 2002. The significance of PULP wasn’t lost on its editors, however; when the magazine ceased production, they issued the following statement, summarizing their achievement:

PULP was the first English-language magazine to run the kind of manga that make comics a mass medium for ordinary adults in Japan, from dynamic action narratives to avant-garde ventures, when it debuted in December 1997… PULP offered readers a Japanese comics contrast to both the superhero genre that typifies American comics and the stereotypical “anime-esque” manga often offered to U.S. readers.

After VIZ phased out the magazine, several PULP titles — Dance Til Tomorrow, No. 5 — found a home at the newly created Editor’s Choice imprint. Like PULP, the Editor’s Choice line was designed to appeal to older readers, featuring titles such as Maison Ikkoku, Nausicaa of the Valley of the Wind, Phoenix, and Saikano. The Editor’s Choice imprint had something else in common with PULP: it was short-lived. By 2006, VIZ had rebranded the catalog with the VIZ Signature name, using it to help adult readers distinguish Naoki Urasawa’s Monster from Naruto.

In its six years of existence, the VIZ Signature line has been steadily diversifying to serve a wider audience. Speaking to Publisher’s Weekly in 2009, VIZ Managing Editor Leyla Ayker explained that one of the goals of the line was “to create a balance between the more ‘literary’ works that would appeal to readers of Western graphic novels like Fun Home or Asterios Polyp and the more ‘action’ works that would appeal to readers of American superhero comics and genre fiction.” To that end, VIZ has been licensing a mixture of highbrow titles — All My Darling Daughters, Oishinbo A La Carte, Pluto: Urasawa x Tezuka — and pulp fiction for mature readers — Black Lagoon, Biomega, Dogs: Bullets and Carnage.

The Signature line was never tied to a print magazine, but in 2009, VIZ launched an ambitious collaboration with the Japanese anthology IKKI: select IKKI titles would be serialized online, allowing North American readers to read free monthly updates of series such as I’ll Give It My All… Tomorrow and Saturn Apartments. VIZ would then publish those series as part of its Signature line, with a special logo to distinguish the IKKI titles from other Signature manga. For a year and a half, the site flourished, offering readers a mixture of new comics and feature articles: an interview with Q Hayashida (Dorohedoro), a comic drawn by one of the VIZ designers. By the end of 2011, however, regular updates to the site had ceased, prompting speculation about the future of the project.

Whatever the future of SigIKKI, the project epitomizes what the VIZ Signature line does best: publishing high-quality manga that appeal to a wide spectrum of adult readers As Leyla Aker explained to Publisher’s Weekly:

The reason why IKKI and Signature are such a good fit is because their objectives are the same: to publish series that offer a diverse range of content but that are all marked by creative excellence. Another factor is that both lines are gender-neutral, so to speak; their content is aimed at both adult men and women, which is fairly unusual for manga.

And that, in a nutshell, is the VIZ Signature imprint: 43 titles that run the gamut from kitchen-sink drama (All My Darling Daughtes, Gente: The People of Ristorante Paradiso) to horror stories (Cat-Eyed Boy, Uzumaki), sword-and-sandal epics (Vagabond), science fiction (Bokurano: Ours, Saturn Apartments), thrillers (Black Lagoon, Monster), romances (Ristorante Paradiso), mysteries (not simple, Sexy Voice and Robo), and fantasies (Dorohedoro, GoGo Monster).

N.B. VIZ began designing a new Signature website which remains unfinished as of 4/22/12. In the comments below, reader Eric Rupe notes that VIZ doesn’t seem to have made much progress on the site; links redirect the reader to an empty product page at viz.com.

* * * * *

The goal of this month’s Manga Movable Feast is to create a place where grown-ups can discuss their favorite — or least favorite — VIZ Signature manga. Anyone can contribute: all you need to do is send me a link to an essay, podcast, or review about a VIZ Signature title, and I’ll feature it in one of my daily round-ups. (Email or Twitter are the best way to submit links; Twitter submissions should be directed to @manga_critic.) Note that the feast runs from today (Sunday, April 22nd) through Saturday (April 28th). For more information, please visit the VIZ Signature MMF archive.

Filed Under: Manga Critic Tagged With: Manga Movable Feast, Seinen, SigIKKI, VIZ, VIZ Signature

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