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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Manga Critic

Cutie Honey A Go-Go

May 15, 2018 by Katherine Dacey

Cutie Honey a Go Go! is not a conventionally good manga: the plot is riddled with holes, the story lacks a proper conclusion, and the characters are paper-thin. Yet for all its obvious limitations, Cutie Honey a Go Go! is cheeky fun in the manner of an Austin Powers movie; it’s a cartoon of a cartoon, an irreverent send-up of the source material that simultaneously captures the original manga’s naughty tone while updating the plot and characters for contemporary readers.

Cutie Honey a Go Go! borrows liberally from Hideaki Anno’s 2004 film and Go Nagai’s original 1973 manga, mixing elements of both with a few new flourishes. In Cutie Honey a Go Go!, for example, Aki Natsuko is no longer a blushing school girl with a crush on her android sempai, but a hard-charging special agent who faces down danger with the brash confidence of a Harrison Ford character. Aki and Cutie’s arch nemesis Sister Jill has likewise gotten a makeover, from whip-wielding bad girl to wicked android intent on world domination. The signature elements of Nagai’s original story remain intact, however: Cutie Honey is still an impossibly innocent, cheerful android whose clothing dissolves to tatters every time she powers up, and her main opponents are the Panther Claw ladies, a group of monstrous beauties who work for Sister Jill.

Though manga-ka Shimpei Itoh’s action scenes are clumsy, his character designs are a playful nod to the era that begat Cutie Honey, straddling the fence between retro and modern. The Panther Claw gang look like Betty Paige cosplayers, busty gals in barely-there costumes that feature leopard spots and extra arms, while Cutie Honey rocks her signature pixie cut and a backless jumpsuit that David Lee Roth might have worn in 1984. It’s hard to be offended by the T&A, though, since Cutie Honey a Go Go! resembles a 1962 issue of Playboy more than a volume of Air Gear; there’s a pin-up coyness about Itoh’s cheesecake that renders these images benign. It’s also difficult to be offended by a manga that works so hard to entertain the reader with its anything-for-a-laugh jokes, over-the-top battle sequences, and campy dialogue. I found its unironic goofiness charming — costume failures and all — and think you might, too. Recommended.

Cutie Honey a Go Go!
Original Story by Go Nagai; Story & Art by Shimpei Itoh; Planning Cooperation by Hideaki Anno
Translated by Zack Davisson and Adrienne Beck
Seven Seas, 400 pp.
Rated T, for Teen (Nudity and bloodless violence)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Cutie Honey, Go Nagai, Hideaki Anno, Seven Seas, Shimpei Itoh

The Girl from the Other Side: Siúil, a Rún, Vol. 4

April 24, 2018 by Katherine Dacey

The Girl from the Other Side: Siúil, a Rún was one of 2017’s surprise hits, an emotionally wrenching fantasy manga about a demon who rescues an orphan girl from a plague-ridden world. Nagabe’s art — with its graceful linework and unique character designs — was enough to distinguish Girl from the Other Side from virtually any other series licensed by a major American publisher. But it was the characters and the poignancy of their relationship that truly captivated readers, as the bond between Teacher (the demon) and Shiva (the girl) was tested by Shiva’s ties to the human world, particularly her attachment to the aunt who raised her — and then abandoned her in the woods. Four volumes in, Girl from the Other Side is still casting a powerful spell, even as the story takes another grim turn.

As the volume opens, Teacher, Shiva, and Auntie have formed an uneasy family unit, with Shiva desperate to broker the peace between her adoptive parents. Nagabe does a fine job of dramatizing the conflict between Teacher and Auntie without spoiling the quiet mood of the story, using small gestures to convey how desperately each wants to protect Shiva from the human world. Nagabe also includes a handful of scenes that chart the progress of Auntie’s disease, showing us how quickly the curse erases a victim’s memory and personality — a development that raises the interesting question of who Teacher was before he assumed his demonic form.

Perhaps the most striking aspect of volume four is how much of the characters’ interior lives are revealed through the artwork. In the first chapter, for example, Teacher and Auntie slip into the woods for a nighttime conference about Shiva. Each carries a lantern as they walk and talk — two pinpoints of light against a scrim of trees — their conversation ending when Auntie’s lantern flickers out, leaving her and Teacher side by side in darkness. What makes this sequence so effective is the deliberate placement of the characters on the page and the meticulous attention to lighting; Nagabe has found an elegant — and wordless — way to demonstrate the characters’ shared resolve to protect Shiva, even though they remain suspicious of one another. Such carefully observed moments are a potent reminder that The Girl from the Other Side is an all-too-rare example of a manga whose story engages the heart and mind by suggesting, rather than saying, what the characters are feeling. Recommended.

The Girl From the Other Side: Siúil, a Rún, Vol. 4
Art and Story by Nagabe
Translated by Adrienne Beck
Seven Seas, 180 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Fantasy, Girl from the Other Side, Nagabe, Seven Seas, Shonen

Short Takes: Delicious in Dungeon and Golden Kamuy

April 16, 2018 by Katherine Dacey

Today’s reviews come to you courtesy of Patriot’s Day, my second favorite Massachusetts-only holiday. (The first is Evacuation Day, a thinly-disguised attempt to give Boston’s civil servants permission to skip work on St. Paddy’s.) For your consideration are volume four of D&D cooking extravaganza Delicious in Dungeon, and volumes three and four of everyone’s favorite backwoods culinary adventure Golden Kamuy. Looking back on food manga’s early history in the US, who could have predicted that readers would be feasting on such a wide array of titles in 2018, from Sweetness and Lightning and What Did You Eat Yesterday? to Giant Spider & Me: A Post-Apocalyptic Tale, Food Wars!! Shokugeki no Soma, and Toriko. Maybe the North American market is finally ready for an Iron Wok Jan renaissance…

Delicious in Dungeon, Vol. 4
Story and Art by Ryoko Kui
Translated by Taylor Engel
Yen Press, 192 pp.
Rated T, for Teens (13+)

If the first volume of Delicious in Dungeon was about assembling a posse, and the second and third about turning monsters into meals, then the fourth is about friendship — specifically, the strong emotional bond between Laois, Marcille, and Falin — and revenge, as the gang finally comes face-to-face with the Red Dragon. The showdown takes place inside a walled city whose narrow, maze-like streets give them a strategic advantage over their Godzilla-sized foe. And as exciting as the fight is, the real payoff is what follows, as Laois and Marcille discover that bringing Falin back from the dead isn’t a simple proposition. It’s in these moments that Ryoko Kui proves a more deft storyteller than we initially realized, effortlessly shifting gears from comedy to drama without mawkishness or cheap jokes. Instead, we’re allowed to contemplate the real horror of being eaten alive — as Falin was — and the real possibility of a character dying for good.

If I’ve made volume four sound like a bummer, rest assured it isn’t. Seshi gets his turn in the spotlight with a weaponized assortment of kitchen tools, while the rest of the gang endures its share of fumbles and miscommunications on the way to catching their dragon adversary. Though I suspect the next volume of Delicious in Dungeon will revert to a monster-of-the-week formula, that’s OK; Kui has firmly established her dramatic and culinary bonafides in volume four, leaving the door open for more character development in the future. Recommended.

Golden Kamuy, Vols. 3-4
Story and Art by Satoru Noda
Translated by Eiji Yasuda
VIZ Media
Rated M, for Mature (18+)

Midway through volume four of Golden Kamuy, Asirpa builds a fox trap in the woods. “Do foxes taste good?” Sugimoto inquires. “No, not really,” Asirpa replies. “Tanuki have more fat in them and taste a lot better.” With a twinkle in her eye, she then asks, “But Sugimoto, don’t you want to try eating a fox?” A mildly exasperated Sugimoto replies, “You know, I’m not out here to try all the delicacies in Hokkaido.”

There are two ways to read this exchange: as a tacit admission that the cooking elements of Golden Kamuy sometimes occupy more real estate than the battles, or a tacit admission that the series is more compelling as a study of Ainu culture than a bloody frontier adventure. I vote for the second interpretation, as the series’ frequent detours into the food, medicine, and mythology of the Ainu are fascinating, offering a window into a culture that has been largely hidden from Western view. Golden Kamuy is on weaker footing, however, when focusing on its secondary characters and subplots. None of the other gold-seekers are fleshed out as carefully as Asirpa and Sugimoto, despite Satoru Noda’s efforts to give each villain a unique motivation for wanting the treasure. The newest baddie — Kazuo Hemni — exemplifies this problem to a tee: though he’s been given a particularly grisly backstory to explain his murderous proclivities, he’s such a textbook sociopath that he barely rises above the preternaturally-calm-and-savage type.

The art, too, sometimes has a perfunctory quality; in several scenes, Noda’s use of a Photoshopped background doesn’t mesh well with the hand-drawn elements, resulting in an awkward collage. Noda’s use of perspective can also be a distraction. He has difficulty drawing bodies to scale, especially when he’s depicting Asirpa and her family, some of whom look more like Smurfs than people in their head-to-body ratio.

Still, the camaraderie between Asirpa and Sugimoto, and the well-staged action scenes more than compensate for the occasional roughness of the execution or flatness of the characterizations. Golden Kamuy continues to entertain, horrify, and educate in equal measure — something I can’t say for any other manly-man manga that’s currently being published in English. Recommended.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Delicious in Dungeon, Golden Kamuy, Ryoko Kui, Satoru Noda, VIZ Signature, yen press

Kenka Bancho Otome: Love’s Battle Royale, Vol. 1

April 6, 2018 by Katherine Dacey

For a manga based on a dating game, Kenka Bancho Otome is far better than it ought to be. It’s a fast-paced, loose-limbed story that’s both cheerfully stupid and mildly subversive, buoyed by its deliciously queer premise: a girl goes undercover in an all-boys’ high school where her androgynous beauty and lethal karate chops inflame her classmates’ hearts.

The plot is set in motion by an accidental encounter between Hinako Nakayama, an orphan, and her long-lost twin Hikaru, whom she rescues from the path of an oncoming car. In the aftermath of the accident, Hikaru cajoles his sister into impersonating him for a day, lending her his school uniform and dropping her at the campus gates. Hinako soon realizes the folly of her brother’s request, however; Shishiku Academy is more like Rock ’n’ Roll High School than prep school, as its entire curriculum—if one could call it that—centers on fighting. Making matters worse is that everyone wants to fight Hinako because they believe she’s the heir apparent to the Onigumo crime family. She isn’t, of course, but Hikaru is, a detail he conveniently omitted when roping her into his charade. 

If you’ve read more than one shojo comedy, you know what happens next: Hinako befriends and beguiles the best-looking delinquents at the school, from Totomaru, an earnest cutie who’s prone to nosebleeds and blushing, to Kira, a tousle-haired bishonen with a sensitive side. Author Chie Shimada has the good graces to keep the hot guys and fist-fights coming — the better to distract from the thinness of the plot —and the imagination to add small but delightful quirks to her main characters’ personalities. Her best running gag is Hikaru, who seems more at home impersonating his sister than inhabiting his own skin; though his temper suggests he’d be a ruthless crime boss, his obvious joy in looking pretty and flirting with Miraku, Shinsiku Academy’s resident idol, add a fresh dimension to the identity-swapping formula. 

As you might expect, the artwork is more serviceable than memorable. Shimada proves capable of drawing a variety of familiar bishonen types — lanky guys with ponytails, serious guys with glasses — though the pro forma nature of the character designs occasionally makes it difficult to parse the fight scenes. (All those artfully coiffed young men have the same lanky, spike-haired silhouette.) Then, too, there are riotously busy pages where Shimada’s screentone is so thick and smudgy it’s almost palpable; the phrase “applied with a trowel” comes to mind.

Still, the Shishiku gang’s bonhomie is hard to resist, carrying the reader past the story’s creakier moments. So, too, is Hinako’s sincerity; her journey towards self-actualization is both touching and amusing, as she discovers that she might, in fact, be a more natural bancho than her twin. That she wins her fellow delinquents’ admiration with a mean right hook and a roundhouse kick is less important than the fact they appreciate her for her pluck, kindness, and thirst for justice — a nuance that elevates Kenka Bancho Otome from otome rehash to actual story. Recommended.

KENKA BANCHO OTOME: LOVE’S BATTLE ROYALE, VOL. 1 • STORY AND ART BY CHIE SHIMADA • ORIGINAL CONCEPT BY SPIKE CHUNSOFT • VIZ MEDIA • 194 pp. • RATED T, FOR TEENS (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Otome, shojo, shojo beat, VIZ

CITY, Vol. 1

April 3, 2018 by Katherine Dacey

CITY, Keiichi Arawi’s latest series, charts the misadventures of Midori, a feckless undergrad who’s behind on the rent, in debt to her roommate, and surrounded by “not-quite-ordinary people.” In a last-ditch effort to stay in her apartment, she hatches several get-rich schemes — betting on horses, entering a photography contest — all of which backfire in spectacular fashion. That premise sounded ripe with comic potential, so I decided to pick up a copy of volume one.

I’ll be honest: I had a hard time reviewing CITY, a manga that seems to be tickling everyone else’s funny bone but mine. Though I could appreciate the skill and imagination behind Keiichi Arawi’s work, I found CITY too frantic to be amusing, thought-provoking, or interesting. My frustration boiled down to two basic observations about Arawi’s methods — first, his unwavering belief that repeating gags is a surefire strategy for laughs, and second, his unwavering belief that certain types of jokes subvert convention when, in fact, they’re just as cliche as the conventions they’re spoofing. Nowhere are those two tendencies more pronounced than in his depiction of Midori’s landlady, a feisty old broad who goes to violent lengths to collect the rent. A karate-chopping grandma sounds hilarious in the abstract, but you’ve seen this gag done better elsewhere, most spectacularly in Kung Fu Hustle, where the regal and ridiculous Yuen Qi steals the show from under Stephen Chow’s nose  — something that can’t be said of Midori’s landlady, whose shouting and punching barely distinguishes her from her equally batshit neighbors.

It’s only in the quieter interludes, when the focus shifts from Midori to her neighbors that Arawi’s flair for the absurd manifests itself. In “Officer,” for example, a neighborhood patrolman finds himself under citizen’s arrest for a theft he was asked to investigate. The officer’s placid expression and deadpan delivery contrast sharply with the physical and emotional indignities of his job, his beatific expression unbroken by the ordeal of being hog-tied by an overzealous mob. Another modestly amusing interlude — “Wako Izumi” — focuses on a control freak who’s distraught by the loss of a restaurant point card. Like the officer, Wako proves an unreliable narrator, her impulsive, weird behavior contradicting the Sgt. Friday-esque tone of her internal monologue. These moments of surrealism aren’t funny, exactly, but they at least feel original, something that can’t be said of the tired slapstick jokes and strenuously unpleasant main characters.

Verdict: Your mileage will vary. See my colleague Sean Gaffney’s review for a different perspective on CITY.

CITY, Vol. 1
Art & Story by Keiichi Arawa
Translated by Jenny McKeon
Vertical, Inc., 166 pp.
No rating

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: CITY, Comedy, Keiichi Arawi, Seinen, Vertical Comics

A First Look at Starving Anonymous

March 27, 2018 by Katherine Dacey

Have you been checking out Kodansha Comics’ digital-only and digital-first releases? I have, and I love this initiative: it lets me sample dozens of series that might otherwise never see the light of day in North America. Rugby manga. Karuta manga. Really weird horror manga. Medical drama. Josei. As you might expect, there’s a good reason why no one was clamoring to bring out print editions of, say, Deathtopia, but lurking among the pedestrian, the awful, and the amateurish are gems such as Dragon Head, PTSD Radio, Shojo FIGHT! and Tokyo Tarareba Girls. This week, I previewed one of Kodansha’s most recent digital offerings, Starving Anonymous, which, according to Kodansha’s editorial staff, is “an intense dystopian horror thriller in the apocalyptic vein of Dragon Head and Attack on Titan, from the team that brought you zombie actioner Fort of Apocalypse.”

That’s not a bad description of Starving Anonymous; if you can imagine an Eli Roth remake of Soylent Green in all its gory, sadistic intensity, you’ll have some idea of what it’s like to read Yuu Kuraishi and Kazu Inabe’s latest effort. Like the 1973 Charlton Heston film, Starving Anonymous takes place in a heat-ravaged future where supplies are scarce, birth rates are plummeting, and people are crowded into fewer and fewer cities. The series’ protagonist is I’e, a normal high school student whose life is violently upended when he’s snatched off a bus and deposited at an enormous industrial facility where the main product is — you guessed it — people.

A concept this potentially repulsive lives or dies by the thoughtfulness of the execution, and it’s here where Kuraishi and Inabe stumble. The writing is efficient but artless, establishing the direness of the world’s condition through news flashes and pointed conversations but revealing little about I’e; he’s more a placeholder than a character, a collection of reaction shots in search of a personality. The artwork, by contrast, varies from slickly generic — Tokyo apparently looks the same 50 years from now — to willfully ugly; once inside the factory, Inabe draws rooms and conveyor belts filled with distended bodies, rendering every roll of fat and bulging eye in fetishistic detail. If Kuraishi and Inabe were trying to make a point about the ethics of factory farming, or the evils of overconsumption, that message is quickly shoved aside in favor of a more conventional escape-from-prison plot in which I’e and a group of young, healthy rebels fight their way to the outside. Nothing in the first chapter suggested that Starving Anonymous has anything on its mind other than characters doing and seeing horrible stuff, so I’ll be passing on this one.

Starving Anonymous, Chapter 1
Story by Yuu Kuraishi, Art by Kazu Inabe, Original Concept by Kengo Mizutani
Kodansha Comics
Rating: OT (Older teen)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Digital Manga, Horror/Supernatural, Kodansha Comics, Sci-Fi, Starving Anonymous

Silver Spoon, Vol. 1

March 25, 2018 by Katherine Dacey

The title of Hiromu Arakwa’s latest series is a pointed reference to Kansuke Naka’s The Silver Spoon: Memoir of a Japanese Boyhood. First serialized in the pages of the Asahi Shimbun in 1913, The Silver Spoon traced Naka’s journey from childhood to adolescence through a series of vignettes that recalled turn-of-the-century Tokyo in vivid detail, describing both the bustle of its modern neighborhoods and the rustic isolation of its western regions, a contrast underscored by one of the book’s most important events: Naka’s move to rural Tokyo. “For me to be born in the midst of Kanda was as inappropriate as for a kāppa to be hatched in a desert,” he declares, viewing the country as a place of rebirth.

Yuugo Hachiken, the fictional protagonist of Arakawa’s Silver Spoon, undertakes a similar journey, moving from Sapporo to the Hokkaido countryside, where he enrolls at at Ooezo Agricultural High. Though his peers chose the school for its curriculum, Hachiken chose it to escape the college prep grind — cram schools and high-stakes tests — and his parents, who seem indifferent to his misery. His competitive streak remains intact, however; he assumes that he’ll be the top student at Ezo AG, sizing up his classmates’ mastery of English and geometry with all the condescension of a prep school boy in a backwoods schoolhouse.

Hachiken’s path to redemption predictably begins with a rude awakening: there’s no spring break and no sleeping in at Ezo AG, where students rise at 4:00 am to muck stalls and harvest eggs. Adding insult to injury, his cosmopolitan prejudices are challenged by his peers, who are more ambitious, motivated, and knowledgable than he is; in one of the volume’s best scenes, Hachiken’s elation turns to despair when he overhears his classmates discussing the transformative effect of somatic cell cloning on the Japanese beef market. “Are they speaking in tongues!!?” he fumes, rivers of sweat pouring down his ashen face. “Are you guys smart or stupid? Make up your minds!!”

After a series of humiliating trials, Hachiken makes tentative steps towards fitting into the community and finding his purpose. His incentive for trying a little harder is, unsurprisingly, a girl — specifically Aki Mikage, a pragmatic, cheerful soul whose horse-wrangling skills, can-do attitude, and endless patience with dumb questions endear her to Hachiken. Though she’s instrumental in persuading Hachiken to join the equestrian club, her main role in volume one is to help Hachiken overcome his sentimental ideas about farm life, encouraging him to see the farm as a factory or business rather than a collection of cute animals.

This bracing dose of reality is one of the manga’s strengths, preventing the story from devolving into a string of sight gags and super-deformed characters screaming and flapping their arms at the sight of poop. Near the end of volume one, for example, Mikage invites Hachiken and fellow classmate Ichirou Komaba to the Ban’ei Racetrack to watch a draft horse pull, an outing that quickly turns somber when they stumble upon a horse funeral in progress. “Some souls are thrust into a cruel existence where there are only two options, life or death, simply because they happen to be born livestock,” Mikage’s uncle observes — a statement that makes a deep impression on Hachiken, who’s just beginning to realize that many of the piglets and chickens he’s raising will be on someone’s dinner table in a matter of months.

The racetrack episode also highlights Silver Spoon‘s other secret weapon: its terrific supporting cast. Though Hachiken, Komaba and Mikage’s more serious conversations dominate the chapter, one of the series’ most memorable personalities — Nakajima, the equestrian club supervisor — makes a cameo appearance as well. Nakajima exemplifies Arakawa’s gift for creating visually striking characters whose goofy, exaggerated appearances belie their true nature. He looks like a Bodhisattva but acts like a gambler, a tension that plays out almost entirely on his face. When riding a horse or encouraging Hachiken to join the equestrian club, for example, his eyes are half-open, framed by two semi-circular brows that suggest a meditative state, but when he visits the race track, the thrill of betting brings a maniacal gleam to his eyes, pulling his eyebrows into two sharp peaks. He even dresses the part of a Saratoga regular, trading his pristine riding outfit for a trenchcoat — collar popped, of course — and low-slung fedora.

As this comic interludes suggests, the twists and turns of Hachiken’s evolution from sullen teen to happy young man are dictated more by shonen manga convention than fidelity to Naka’s The Silver Spoon — there are 200% more jokes about cow teats and chicken anuses — but the sincerity with which Arakawa captures the emotional highs and lows of adolescence shows affinity with Naka’s writing. Hachiken’s mopey interior monologues and fumbling efforts to connect with his classmates are as authentic as Naka’s own reminiscences; both convey youthful angst without irony, embarrassment, or “the layered remembrances of adulthood” (Kosaka). And for readers more interested in laffs than literary references, there are plenty of those, too; Hachiken spends as much time hanging out with ornery ruminants as he does ruminating, all but ensuring a bumper crop of manure gags in volume two. Highly recommended.

Works Cited:

Arakawa, Hiromu. Silver Spoon, Vol. 1, translated by Amanda Haley, Yen Press, 2018.

Kosaka, Kris. “A misanthropic memoir from Meiji Era Tokyo.” The Japan Times, 26 Sep. 2015, https://www.japantimes.co.jp/culture/2015/09/26/books/misanthropic-memoir-meiji-era-tokyo/#.Wres_5PwY1g. Accessed 24 Mar. 2018.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Agricultural Manga, Comedy, Hiromu Arakawa, Silver Spoon, yen press

Voices of a Distant Star

March 19, 2018 by Katherine Dacey

What would it be like to embark on a deep space voyage, knowing that when you returned, nothing on Earth would be as you remembered it? That’s the question at the heart of Makoto Shinkai and Mizu Sahara’s Voices of a Distant Star, a thoughtful — if sometimes clumsy — rumination on the human toll of interstellar travel.

The story begins in 2046, as sixteen-year-old Noboru Terao anxiously awaits text messages from his childhood friend Mikako Nagamine, who’s enlisted in the military. As we learn through snippets of conversation and text, Nagamine isn’t at a conventional boot camp: she’s been deployed to Mars, where humanity is preparing for a lengthy campaign against an alien race known as the Tharsians. Her early exchanges with Noboru arrive in a matter of days or weeks, but when she’s transferred to the front lines, she realizes that it may be years before Noboru receives her next text; as she ruefully observes, “By the time this message reaches you, everyone will be growing up into people I don’t know.”

The emotional honesty of their epistolary romance is the best reason to read Voices of a Distant Star. Through their brief exchanges, we grasp that Noboru and Nagamine are torn between the desire for a normal relationship and the dawning realization that they may be better off pursuing their own destinies — a realization made more poignant by the sharp contrast between Noboru’s ordinary school life and Nagamine’s extraterrestrial mission. Their dilemma would be more moving, however, if the artwork wasn’t executed in such a desultory fashion. The characters are utterly generic, lacking any semblance of individuality, while the space combat lacks any sense of place; the story could just as easily be unfolding in Phoenix, AZ as on a planet eight light years from Earth. I know — the story is supposed to give me the feels, not the chills — but a little more attention to the dangerous aspects Nagamine’s mission would have raised the emotional temperature of Voices of a Distant Star from mild to muy caliente. In spite of these artistic shortcomings, Noboru and Nagamine’s plight remains powerful, reminding us that our greatest obstacle to space travel isn’t distance — it’s time. Recommended.

Voices of a Distant Star
Story by Makoto Shinkai, Art by Mizu Sahara
Translated by Melissa Tanaka
Vertical Comics, 238 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: makoto shinkai, Sci-Fi, voices of a distant star

Toppu GP, Vol. 2

March 13, 2018 by Katherine Dacey

For two decades, Kosuke Fujishima’s Oh! My Goddess was a veritable institution in the US. It arrived in comic book stores in 1994 and finished its run in 2015, along the way introducing several generations of manga fans to the fraught relationship between the nebbishy Keiichi Morisato and his otherworldly companion Belldandy. Fujishima’s current project Toppu GP debuted last year with little attention from critics, but this sports manga might just be the better of the two series; as I noted in my review of volume one, the characters are types and the drama predictable, but the motorcycle races are thrilling, funny, and surprisingly educational, helping the novice appreciate the skill necessary to ride at an elite level.

The latest installment of Toppu GP does all the things you’d expect the second volume of a sports manga to do: it introduces new rivals for the principal characters, expands the supporting cast, and features several lengthier, riskier races. Not all of these gambits work. Toppu’s new fanclub — which includes Billy Izumo, a tow-headed bike enthusiast, and Itsuki Nagoya, a nerdy girl with a crush on Toppu — provides the weakest sort of comic relief by making Nagoya and Myne compete for Toppu’s attention. (“Who is this old lady?” Nagoya sniffs when introduced to Myne.) When the action shifts to the race track, however, the story roars to life, offering Fujishima a unique opportunity to explain the physics and strategy of moto GP through imaginative visual metaphors. In one sequence, for example, Toppu compares the components of his bike to instruments in a rock band — a neat way to suggest the sound and function of each — while in another, Fujishima represents Toppu’s anxiety as a giant, coiled rattlesnake. These metaphors are corny, to be sure, but they enliven the racing sequences, breaking the relentless stream of speedlines, facial close-ups, and banked turns.

Though Toppu gets top billing, Myne also gets a turn in the spotlight in a fiercely competitive race against Daiya Ishibashi, the reigning champ at the Course 2000. Their race is a genuine nail-biter, with Ishibashi and Myne aggressively vying for the lead. By the end of the volume, it’s not clear if Myne will prevail over Ishibashi, but her tenacity and cunning have made that outcome a real possibility. Readers who want to know whether Myne wins have two choices: wait until August for volume three, or purchase chapters 15 and 16 right now. (The digital serialization is up to chapter 23.) Me? I’m going to tough it out until August, since Toppu GP is one of the few series I’m actively collecting. Recommended.

Toppu GP, Vol. 2
By Kosuke Fujishima
Translated by Stephen Paul
Kodansha Comics, 192 pp.
Rated T, for Teen (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Kodansha Comics, Kosuke Fujishima, Moto GP, Sports Manga, Toppu GP

Again!!, Vol. 1

March 10, 2018 by Katherine Dacey

There are no second chances in life, but there are in manga — think A Distant Neighborhood, Erased, and orange. The latest entry in the second-chance sweepstakes is Again!!, a dramedy about Imamura Kinichirou, a loner who tumbles down a flight on stairs at his high school graduation and wakes up on the first day of freshman year. Doomed to repeat the worst three years of his life, Imamura impulsively signs up for the school’s ouendan, but quickly runs afoul of prickly captain Yoshiko Usami, whose dedication to the struggling club proves more deterrent than draw for would-be members.

Imamura isn’t the only time-traveler; joining him on his temporal odyssey is Akira Fujieda, a perky classmate who also tumbles down a flight of stairs at graduation. Unlike Imamura, Akira greets this development with enthusiasm, but her fond memories of high school make her too quick to assume that everything will unfold the same way twice: she propositions her not-yet-boyfriend too boldly (he turns her down) and dismisses a would-be friend’s taste in music. (“It’s too bad Cara Mana broke up so soon,” Akira declares. “It didn’t take me long to get sick of them, though, since all their songs sort of sound the same.”) Crushed by the double rejection, Akira becomes Imamura’s reluctant ally in the quest to restore the ouendan to its former glory.

Whether you cotton to Again!! depends on how you react to the principal characters. I found Usami’s fierce commitment to tradition exhausting; she bellows, belittles, complains, accuses, and sobs, but seems fundamentally unable to have a normal conversation. Her bluster is meant to suggest her sincerity and vulnerability, I think, but has the opposite effect, reducing her to a one-note character. More convincing is Imamura, who decides that a do-over isn’t as terrible as he’d imagined. (I particularly enjoyed his nonchalant turn at the board in his math class; his classmates’ reaction to his display of mathematical acumen is priceless.) Imamura even flirts with the possibility of a social life: when the girls’ cheer squad mobilizes against Usami, for example, Imamura conspires with Akira and Reo, a pretty classmate, to undermine the cheerleaders’ plan.

Akira, too, is a pleasant surprise, a busybody who’s suddenly relegated to the margins of freshman life. Though her sense of the school’s pecking order remains unchanged, she can’t resist the opportunity to advise the once-lowly Imamura on how best to manipulate the cheerleading squad — it’s her chance to demonstrate her expertise, and perhaps to reclaim her former Queen Bee status by engineering a major social coup. As one might expect, Akira gets the sauciest lines, but she also learns the hardest lesson of the three principal characters: serendipity plays as big a role in popularity as personality and looks.

Mitsurou Kubo’s art plays a vital role in helping us understand Imamura and Akira’s predicament. In the first two chapters, Kubo does an excellent job of distinguishing past from present with subtle details: Imamura’s mom, for example, is a little plumper, while Akira is shorter and less physically developed. (Akira realizes something is amiss when she realizes that her breasts are smaller.) Equally impressive is the care with which Kubo reconstructs the same sequence of events that precede the time jump, showing us Imamura’s memories of the day and then Akira’s. Here again, it’s the little details — a snippet of conversation, a minor change in hairstyle — that convey whose perspective is represented, and how that character’s personality influences what we’re seeing and hearing.

Kubo’s facial drawings show the same degree of meticulousness as her handling of the time travel sequences. Her reaction shots do more than just capture a character’s immediate response to a new development; they convey the emotions and experiences that underlie that reaction. Consider this split-screen image of Imamura:

This panel appears at the end of chapter one, as Imamura stands at a temporal and figurative crossroads: he can change his future by joining the ouendan, or recede into the background and be a loner once again. Imamura’s furrowed, sweaty brow and crestfallen expression capture his sense of helplessness; he has the look of someone who’s actively reliving a terrible experience moment by moment, contemplating the real possibility that nothing will change the second time around.

It’s this level of nuance that makes Again!! worth reading, even when the plot mechanics are creaky and the characters too strident. Watching Imamura forge new connections on his own terms is both funny and poignant, a reminder that we always have the potential to change our destiny, even when it seems preordained. I’m curious to see how Imamura and Akira grow and change, and how their behavior influences the future. Count me in for volume two.

AGAIN!!, VOL. 1 • STORY AND ART BY MITSUROU KUBO • TRANSLATED BY ROSE PADGETT • KODANSHA COMICS • 208 pp. • RATED TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Again!!, Comedy, Kodansha Comics, Mitsurou Kubo, Ouendan, Sports Manga

The Promised Neverland, Vol. 2

March 6, 2018 by Katherine Dacey

The first volume of The Promised Neverland was a masterclass in how to launch a series: the plotting was intricate but the brisk pacing and well-timed twists prevented an exposition-heavy story from sagging under the weight of its own ambition. Of necessity, volume two unfurls at a slower clip than the first, as the principal trio of Emma, Ray, and Norman work through the logistics of escaping Gracefield Manor, weighing the pros and cons of each element in their intricate plan. Kaiu Shirai also expands the cast to include other stakeholders, dedicating several chapters to Krone, Mother’s new subordinate, and Don and Gilda, two high-achieving students who haven’t yet learned the true purpose of Gracefield Manor.

These character moments are one of the great strengths of volume two. Krone, for example, turns out to be more resourceful than we might have guessed from her brief introduction in volume one; Shirai and Posuka Demizu use a woodland game of tag to reveal Krone’s formidable strength, speed, and cunning, establishing her as yet another major obstacle to escape. In other passages, Shirai peels away the outer layers of her principal characters, complicating the reader’s understanding of who they are, what motivates them to escape, and with whom their true allegiance lies — a necessary corrective to the first volume, which portrayed Emma, Ray, and Norman as just a little too smart, too capable, and too thoughtful to fully register as twelve-year-olds.

Volume two hits an occasional speed bump when characters discuss the escape plan. One overly deliberate scene, for example, finds Roy and Norman in full Scooby Doo mode, explaining how they figured out there was a mole among the residents. And volume two’s physical depiction of Krone is, frankly, uncomfortable, as some of her facial features have been exaggerated in ways that recall the iconography of blackface minstrelsy. Despite these lapses, The Promised Neverland remains suspenseful thanks, in no small part, to Demizu’s brief but horrific dream sequences; these suggestive images — a swirl of bodies, teeth, and monstrous eyes — provide a potent reminder of what’s at stake if the kids don’t escape Mother’s clutches.

The Promised Neverland, Vol. 2
Story by Kaiu Shirai, Art by Posuka Demizu
Translated by Satsuki Yamashita
VIZ Media; 192 pp.
Rated T, for Teen

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Shonen Jump, The Promised Neverland, VIZ

The Best Manga You’re Not Reading: Venice

March 2, 2018 by Katherine Dacey

Venice — one of the last projects Jiro Taniguchi completed before his death in 2017 — is perhaps the most beautiful work he produced, a paean not only to the great Italian city, but to his own superb command of light, color, and line. Rendered in watercolor and ink, Venice‘s subtle palette and expansive treatment of the page are reminiscent of Taniguchi’s Guardians of the Louvre, while its premise recalls The Walking Man, Furari, and The Solitary Gourmet, three manga in which an unnamed male character strolls through the thoroughfares and byways of a major city, stopping to admire a blossoming tree or duck into an unassuming noodle shop.

Taniguchi makes an agreeable guide to Venice, frequently pausing to luxuriate in the very places that a visitor would find most charming: an outdoor marketplace filled with fruit and vegetable vendors, a moonlit promenade dotted with strolling couples, a faded but elegant hotel. Though Taniguchi renders these locations with the utmost precision, his most striking images are of canals and harbors. He captures the play of light on water with the same authority as a great maritime painter like Homer Winslow, using a watercolor palette of greens, blues, grays, blacks, and pinks to pinpoint the time of day and weather, as well as the tide — a small but potent reminder of Venice’s precarious relationship with the sea.

Though framed as a travelogue, Venice also explores similar thematic terrain as Taniguchi’s A Distant Neighborhood. Like the protagonist of Neighborhood, the Venetian wanderer is a middle-aged man making sense of his family’s past, a quest triggered by the discovery of a small lacquer box among his late mother’s possessions. A single image — a photo of a dapper Japanese couple feeding pigeons at the San Marco Piazza — leads him to Venice, where he retraces the couple’s steps. Taniguchi handles the mystery in an elegant fashion, eschewing pointed dialogue or voice-overs in favor of evocative imagery: a sepia-toned portrait of a family, a hand-drawn postcard of the Grand Canal. By focusing on these artifacts, Taniguchi provides just enough information for the reader to figure out who this young couple was without baldly explaining what drove them apart; only a brief inscription on the back of a postcard suggests the length and anguish of the couple’s separation.

These temporal shifts in the narrative are echoed in the way Taniguchi draws Venice itself. On several pages, for example, Taniguchi shows us familiar Venetian streetscapes as they looked in the 1930s, when the mystery couple lived there. On other pages, Taniguchi achieves a similar effect through the juxtaposition of the traditional with the modern: kayakers bob alongside gondoliers, floating past Renaissance merchants’ grand homes, while the mouth of the Canal de la Galeazze frames the arrival of a giant cruise ship. (In a nice touch, Taniguchi tracks the ocean liner’s stately progress over several panels, allowing us to appreciate its enormous size and sleek lines.) Even the most prosaic scenes emphasize the degree to which Venetians’ daily routines are shaped by its lengthy history; we see young children in baseball jackets sipping water from a fountain built in the 17th century and dog walkers chatting in the shadow of Venice’s great Campanille, unawed or unaware of these landmarks’ significance.

And while such sensuous images are fundamental to Venice‘s appeal, Taniguchi does more than recreate Venice’s great architecture; he conveys the rhythms and emotions of a journey, the experience of savoring new places while realizing in the moment that the place where you stand will be different the next time you visit. He evokes the curious sensation of déjà vu you experience in an unfamiliar city, as you see small elements of your own life reflected in the way that strangers live theirs. And he conveys the profound sense of discovery that comes from visiting a place that holds significance for a parent, lover, or friend, as you see the landscape through their eyes for the first time. That Taniguchi evokes these emotions primarily through the artful use of color and detail, rather than character development or dialogue, is testament to the depth of his artistry. Highly recommended.

For more insight into Venice, I encourage you to watch this brief video in which Taniguchi discusses the genesis of the story, and how he created some of the book’s most arresting images:

VENICE • BY JIRO TANIGUCHI • FANFARE/PONENT MON • NO RATING • 128 pp. 

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Fanfare/Ponent Mon, Jiro Taniguchi, Louis Vuitton, Venice

Giant Spider & Me, Vol. 1

February 26, 2018 by Katherine Dacey

Giant Spider & Me is a gentle fantasy that’s tinged with whimsy and rue. The story focuses on Nagi, a perky tween who lives by herself in a well-appointed cottage, awaiting the return of her father from a mysterious trip. In his absence, she’s proved remarkably self-sufficient, growing and foraging for her own food and preparing delicious meals for herself. Our first hint that something is amiss occurs early in chapter one, when she stumbles across a mastiff-sized spider in the woods. Their initial encounter doesn’t go well — Nagi is understandably terrified — but her apprehension soon gives way to a unique interspecies friendship when she discovers Asa (her name for the spider) shares her passion for pumpkin dumplings and leisurely picnics.

What inoculates Giant Spider & Me from a terminal case of the cutes is the specificity of Kikori Morino’s vision. On a superficial level, Giant Spider & Me is a culinary manga that walks the reader through the process of making turnip soup and miso ratatouille while conveying the joy of sharing food with others. (And yes, recipes appear at the end of each chapter.) On a deeper level, however, Giant Spider & Me is a thoughtful reflection on what it means to share your home with an intelligent creature, recognizing the pleasures of such an arrangement while acknowledging the communication gap between species. Asa proves a lively and willful guest in Nagi’s house, scaling walls and punching a hole in the roof in its quest for greater freedom — a detail that frustrated cat owners will appreciate.

The other secret to Morino’s success is her artwork, which strikes an elegant balance between clarity and detail. She never explains what caused the apocalypse of the title, but hints at its devastation with small but important clues: a partially submerged city, a vigilante in a gas mask and military-issue poncho. Morino applies that same mixture of restraint and exactitude to her character designs; Asa is both menacing and cute, an eight-eyed, eight-legged creature whose terrible mandibles are balanced by a feather-soft abdomen and a puppy-like demeanor. By emphasizing Asa’s duality as pet and monster, Morino helps us see Asa as Nagi does while also helping us understand why other survivors take a dimmer view of Asa. Something tells me I might need a tissue or two before the series finishes its run. Recommended.

Giant Spider & Me: A Post-Apocalyptic Tale, Vol. 1
Story & Art by Kikori Morino
Translation by Adrienne Beck; Adaptation by Ysabet Reinhardt MacFarlane
Seven Seas, 180 pp.
Rating: Teen

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Cooking and Food, Fantasy, Giant Spider & Me, Seven Seas

Takane & Hana, Vol. 1

February 19, 2018 by Katherine Dacey

The opening pages of Takane & Hana offer a uniquely Japanese twist on the meet cute: the couple in question are set up by a marriage broker who thinks she’s introducing a twenty-three year old beauty to a twenty-six-year-old bachelor. The bride-to-be, however, is a sixteen-year-old high school student who’s posing as her older sister — don’t ask — while the potential groom is an impossibly handsome jerk who’s angry that his family is pressuring him to settle down. Guess what happens next? If you said, “Opposites attract!”, you wouldn’t be wrong, though the course of true love hits a few potholes along the way.

I’m of two minds about Takane & Hana. My fifteen-year-old self adores Hana for being so smart and sassy, the kind of girl who says devastatingly true things and still manages to stay in other people’s good graces. My forty-five-year-old self, however, feels uncomfortable with the ten-year age gap between its lead characters. While Yuki Shiwasu cheerfully acknowledges the troubling power dynamic between Takane and Hana, she wants to eat her cake and have it, too: Hana’s incisive comments are supposed to level the playing field with the older, more experienced Takane, making it OK for the two to flirt, date, and kiss. At the end of the day, however, the economic and educational gulf between Hana and Takane still seems vast, making Takane seem like a predatory creep for preferring the company of a mature sixteen-year-old over a woman his age.

I know, I know: I’m humorless. A killjoy. A big ol’ capital-F feminist. But in a moment when we’re having serious conversations about power and consent, I’m having difficulty getting caught up in Takane and Hana’s romantic shenanigans, however much Hana sounds like a teenaged Rosalind Russell, or how wonderfully elastic Takane and Hana’s faces may be. Takane & Hana is unquestionably someone’s guilty pleasure — just not mine.

Takane & Hana, Vol. 1
Story and Art by Yuki Shiwasu
Adaptation by Ysabet Reinhardt MacFarlane
VIZ Media, 200 pp.
Rated T, for Teens

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Romance/Romantic Comedy, shojo, shojo beat, takane & hana, VIZ

Baccano!, Vol. 1

February 15, 2018 by Katherine Dacey

There are two things you need to know before you read this review. First, I’m a ride-or-die Godfather II fan, the kind of person who’s obsessively watched Robert DeNiro’s performance as the young Don Corleone more times than I can count. Second, I am not a Light Novel Person, despite my repeated efforts to embrace the format.

I disclose this information because Baccano! is a manga adaptation of a light novel series set in Prohibition-era New York, where rival families — one from Sicily, one from Naples — run guns, booze, and card games. That meant there was a 50% chance I’d love this series, since the premise screams “Manga Godfather!”, and a 50% chance I’d hate Baccano!, since the manga was conceived as a tie-in product for the novels’ hardcore fans. What I didn’t expect, however, was just how inept the adaptation would be; I assumed that my objections would be to content or characterization, not a sloppy, hole-filled (holy?) narrative. Shinta Fujimoto’s storytelling, however, is serviceable at best and amateurish at worst, cramming too many events and characters into volume one. The result is a jumbled mess of introductions, reunions, and exposition masquerading as conversation; I spent as much time backtracking two or three pages as I did moving forward, relying on the Wikipedia to demystify poorly explained plot twists, not the least of which is that some characters are immortal. 

Superficially, the artwork seems more polished than the narrative, but a close examination reveals just how perfunctory Fujimoto and Katsumi Enami’s character designs really are. The Martillos and Gandors are so blandly drawn that nothing about them reveals about the characters’ ethnicity, social standing, or profession, let alone the time period in which the story unfolds. The same is true for the physical environment. A few establishing shots depict fire escapes and brick buildings, but Fujimoto seldom provides much in the way of period detail, nor does he convey just how densely settled Little Italy was in the 1920s.

His lazy world-building is most evident in chapters two and three, when Firo Prochainezo, a foot soldier in the Martillo Camorra, tracks an assassin through the tumult of the San Gennaro Festival in much the same fashion as Don Corleone pursues Don Fanucci in The Godfather II. In Coppola’s hands, these scenes are bursting with the activity of brass bands and puppeteers re-enacting San Gennaro’s martyrdom, a vibrant pageant of Sicilian Catholic tradition. In Fujimoto’s version, however, the festival looks about as exciting as a high school pep band rehearsal, with a few token shots of musicians and festival goers. Worse still, Fujimoto has difficulty making these scenes an organic part of the story, inserting them into a potentially suspenseful cat-and-mouse game that unfolds in the alleyways of … well, it’s supposed to be Little Italy, but honestly, it looks as much like Sesame Street as any real city.

About the best I can say for Baccano! is that it clocks in at a mere 160 pages; anything longer would seem as eternal as the characters themselves. I know I’m not the intended audience for this manga, but the series’ die-hard fans — those who read the novels and watched the anime — surely deserve a more artful tie-in than this disastro totale.

BACCANO!, VOL. 1 • ORIGINAL STORY BY RYOHGO NARITA, ART BY SHINTA FUJIMOTO, CHARACTER DESIGN BY KATSUMI ENAMI • TRANSLATION BY TAYLOR ENGEL • YEN PRESS • 160 pp. • RATED T, FOR TEEN (LANGUAGE, VIOLENCE)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Baccano, Gangster Manga, yen press

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