Critic proof: that’s my two-word assessment of Fluffy, Fluffy Cinnamoroll, a new all-ages manga starring one of Sanrio’s lesser-known characters. The story is a mixture of sincere sentiment and calculated product placement that’s been carefully designed to appeal to the under-ten crowd; an adult can practically hear the cha-ching of the cash register every time a new character or magical object is introduced.
The Cinnamaroll of the title is described in the introduction as a “boy puppy” with a tail like a bun. Unhappy among his litter mates — all of whom are big, puffy clouds — he finds his calling at a terrestrial bakery that specializes in breakfast treats. There he befriends an assortment of other dogs: Mocha, a “stylish chatterbox” who accessorizes with ribbons and flowers; Cappuccino, an easygoing pup who likes to nap and eat; Chiffon, a high-energy dog with ears that faintly resemble a chiffon cake; Espresso, a talented know-it-all who boasts a “distinguished Mozart hairstyle”; and Milk, a baby whose entire vocabulary consists of the all-purpose word “baboo.”
Volume one features a dozen or so stories involving picnics, treasure maps, trips to the beach, and letters to Santa Claus. Though there’s a strong element of fantasy in the gang’s adventures, there’s an even stronger whiff of didacticism: in one chapter, for example, Cinnamoroll must set aside his fear of the dark to rescue his friends, who are being held captive in a haunted house, while in another, Cinnamoroll learns to embrace the fact he’s different from the other “cloud kids.” Every conflict is neatly resolved in a few pages, with Cinnamoroll learning an important lesson about friendship, loyalty, or selflessness; only Cavity, a dark cloud with a devil’s tail, seems impervious to the other characters’ warmth and energy.
As an adult reader, it’s impossible not to feel a little jaded reading Fluffy, Fluffy Cinnamoroll. The stories have predictable scripts that have been carefully designed to stimulate the reader’s awwwww reflex at regular intervals. The artwork, too, lacks personality; though no one would deny its fundamental cuteness, the art looks prefabricated, as if each character had been assembled from interchangeable parts from the Sanrio plant. More puzzling still is that none of the pups look particularly canine; the artist could easily have described all of them as long-eared rabbits without compromising the story.
Yet for all the cynicism a project like Fluffy, Fluffy Cinnamoroll might inspire, I also understand its appeal: it looks like someone took the contents of my childhood sticker album and turned it into a story featuring puppies, unicorns, sweets, and rainbows. The stories, like the character designs, have a definite child logic to them, as the plots touch on a variety of pre-teen fantasies: being rich and famous, eating a diet of sweets, spending all your time playing with friends (no one goes to school), and learning that yes, indeed, you were born into the wrong family. If those stories aren’t executed with the grace or imagination of the best kids’ comics, they’ll still please the under-ten crowd with their whimsical settings and earnest characters. Just don’t be surprised when they ask the inevitable question: where can I get a Cinnamoroll doll?
Review copy provided by VIZ Media, LLC.
FLUFFY, FLUFFY CINNAMOROLL, VOL. 1 • STORY AND ART BY YUMI TSUKIRINO, ORIGINAL CONCEPT BY CHISATO SEKI • VIZ MEDIA • 160 pp. • RATING: ALL AGES






The goal is to make a stack of dice that’s worth as many points as possible without “busting”, which means getting a “0” score for that round. When creating your stack, each die added to the stack must be the same or higher value than the die below it. This is not a dexterity game, so if the stack falls over there is no penalty; simply rebuild it.
Once per round, a player may take a “mulligan” to attempt to get better results. However, only two dice are rerolled and both of them must be able to be added to the stack.
Smirk & Dagger games are generally known for having a “take that” aspect to them. Sutakku didn’t originally have anything like this in the game, and apparently during pre-release plays the fans and reviewers were disappointed in this oversight. Personally, I don’t understand the mentality that a game company should be required to live up to some sort of reputation for a specific mechanic in all of their games, but regardless the call for player screwage was answered and some bonus cards were added to the game.


The deck consists of 50 cards in five colors (red, orange, blue, black and green). Each color consists of the following cards: 1,1,1,2,2,3,3,4,4,5. At the beginning of the game, the cards are shuffled together and a hand of either 4 (4 or 5 players) or 5 (2 or 3 players) is dealt to everyone. The cards are picked up by each player with the backs facing them so that they cannot see their own hands but may see everyone else’s. The game also includes colored tokens. 8 blue tokens are placed on the table in the box cover and three red tokens are placed next to the box cover on the table.
When discarding a card, you will simply declare that you are discarding a card and then place that card in the discard area. This card is out of play permanently, but it will now be visible to everyone including yourself. You then draw a card from the deck so that you have the same number of cards that you started with. But more importantly, you may return one of the blue tokens to the box cover. This is how you “recycle” the blue tokens so that more clues can be given. Remember, you only start with 8 blue tokens and no one knows anything about his own hand!
Play continues until either the third red token has been used, all 5 fireworks have been completed, or the draw deck runs out. If the draw deck runs out, players continue with the cards remaining in their hands until the person who drew the last card gets one additional turn.
Memory is very important since each player will be getting information about her hand that may or may not be immediately useful. I often find myself thinking things, “Okay, this is a 3, these two cards are blue, and this card is black. Do I know anything about the other cards? Well I guess I know they aren’t 3s, blue, or black, since I haven’t played any of these cards yet” Yes, it’s deliciously tricky!
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