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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Shonen

Again!!, Vol. 2

May 29, 2018 by Katherine Dacey

The phenomenal success of Yuri!!! On ICE turned out to be a boon for manga fans, too, as American publishers snapped up two of Mitsurou Kubo’s better-known comics: Moteki: Love Strikes!, a seinen romance about a thirty-something loser who reconnects with women from his past, and Again!!, a time-travel comedy about two teenagers who get a second chance at high school. I won’t lie: Again!! was my hands-down favorite of the two, both for its raw honesty and its sharply observed characters.

Again!! avoids the sophomore slump by briskly advancing the plot without sacrificing the humor or heart that made the first chapters so appealing. Kinichiro and Fujieda both get a turn in the spotlight, with Kinichiro discovering the pleasures of cheering, and Fujieda experiencing loneliness for the first time. Volume two also introduces three new characters, all of whom used to belong to the ouendan: Okuma, the drummer; Masaki, the vice-captain; and Suga, the cheer sergeant. Although the trio’s ostensible role is comic relief, their real function is helping us understand why the ouendan failed, revealing the degree to which their unwanted advances, passivity, and flagrant sexism undermined Usami’s authority as captain and poisoned group morale.

While this information is crucial to the story, it also points to Again!!‘s biggest problem: Usami. Mitsurou Kubo is frank about why Usami resorts to shouting, scolding, and shaming to prove that she’s “man” enough to lead the ouendan — a compassionate insight into a character who often seems more harridan than human. Yet Usami’s actual personality remains a mystery. Everything we learn about her is revealed through other characters, whether they’re discussing her beef with Abe, the head cheerleader, or describing the flurry of media interest in Usami when she first joined the ouendan. We don’t know how Usami feels about her teammates, or why she’s so passionately interested in cheering — two questions that need to be addressed if she’s to become a full-fledged character.

Despite these flaws, Again!! manages to wring fresh laughs from its time-travel premise while depicting high school in all its unpleasantness. Fujieda, for example, vacillates between trying to profit from her knowledge of the future and lamenting her lack of friends. Kinichiro also is caught between past and present: he’s angry that his first kiss didn’t go as planned, and deeply self-conscious after a loud, public declaration of how miserable he feels — an exquisitely awful scene that acknowledges the depth of his pain while recognizing that his brusque behavior directly contributes to his sense of isolation and victimhood. It’s this kind of insight that makes Again!! such a compelling story, reminding us that our memories of being shunned, wronged, or ridiculed can be so one-sided that we’d make the same mistakes if given the opportunity to relive our teenage years. Recommended.

Again!!, Vol. 2
By Mitsurou Kobu
Translated by Rose Padgett
Rated OT, for Older Teens (16+)
Kodansha Comics

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Again!!, Comedy, Kodansha Comics, Mitsurou Kubo, Ouendan, Shonen, Sports Manga

Happiness, Vols. 4-7

May 19, 2018 by Katherine Dacey

 

This review contains a few spoilers for later volumes of Happiness, and discusses one character’s efforts to cope with PTSD after a violent attack. Proceed with caution. 

The first three volumes of Shuzo Oshimi’s Happiness explore familiar terrain, using vampirism as a metaphor for the ravages of puberty, that moment when hormonal urges overwhelm the rational mind and the body morphs into its adult form. And while these early volumes contained some well-rehearsed scenes of bullying and bloodlust, Oshimi’s artwork — at once raw and refined, primitive and expressionist — made these moments feel strange, fresh, and specific to his story. One could feel fourteen-year-old Makoto Okazaki’s palpable anguish over being trapped in a body and a life he could no longer control, and wondered how he might escape his fate.

Volume four was a turning point in the series, culminating in a scene of frenzied violence in which a major character was killed, another forced into hiding, and a third — Gosho — badly wounded. The violence was grotesque in the Romantic sense of the word, a scene so horrific that it filled with reader with a strong sense of revulsion and pity. But a curious thing happened in the next installment: in the aftermath of this bloody cataclysm, Happiness became Gosho’s story. A time jump advanced the plot ten years into the future, showing us Gosho’s efforts to rebuild her life, one temp job at a time.

Though Gosho seems outwardly calm and self-possessed, her carefully constructed facade is shattered in volume six by a sensational newspaper headline: “Vampire Boy: Where Is He Now?” Oshimi captures Gosho’s experience of being triggered in all its nauseous horror; we can see a painful memory well up in Gosho, causing her to double over and fall to her knees as if she were trying to purge her body of all the fear and shame she’d experienced on that fateful night ten years ago. What makes this moment even more powerful is the skill with which Oshimi captures Gosho’s mounting terror through a series of closeups — first her face, then her eye, then the article itself, as her gaze darts across the page, lingering on a striking image or a suggestive snippet of text.

For all the emotional intensity of this moment, however, volume six is largely uneventful, focusing primarily on the tenative relationship between Gosho and Sudo, her co-worker. Much of their courtship unfolds in brief, wordless scenes depicting everyday activities: eating out, walking home from the train station, buying groceries. The normalcy of these vignettes suggests that Gosho has recovered from her anxiety attack — that is, until Gosho glimpses a boy who might be a vampire:

What makes this image so potent is its ambiguity: is it a figment of Gosho’s imagination, a flashback, or an actual vampire? We’re left feeling as unsettled as Gosho, and wonder what this bloody omen might mean.

That brings me to the hardest part of my review.

Despite the consummate skill and sensitivity with which volumes five and six explore Gosho’s psychic wounds, volume seven may be my last, primarily because I’m dismayed by Oshimi’s decision to further brutalize Gosho. In volume five, Gosho nearly died at the hands of a knife-wielding psychopath, an event that left her with an angry scar on her neck. The terror she felt, and the violence of the scene, seemed necessary at that juncture in the story, revealing the extent to which Gosho’s naivete, determination, and caring could be ruthlessly exploited by someone older and more experienced.

In volume seven, however, Gosho is captured by a cult leader who tortures her, mutilating her body and smearing it with her own menstrual blood. The violence in this scene is fundamentally sexual and, frankly, disgusting. One might argue that Oshimi is deliberately provoking the reader, making us complicit in Gosho’s exploitation, but nothing in Oshimi’s other work — Drifting Net Cafe, The Flowers of Evil — suggests that level of critical engagement with tropes. Instead, it feels as if Oshimi is using this violence as a shortcut, a way of revealing the cult leader’s depravity while providing Sudo motivation to seek revenge on behalf of his girlfriend. The scene also undermines Gosho’s agency — she broke into the cult’s compound looking for Okazaki — and dehumanizes her, reducing her womanhood to breasts and blood rather than her courage, intelligence, and determination to save a friend she hasn’t seen in a decade.

I don’t know about you, but I’m tired of reading and watching scenes like these, whether they serve a legitimate dramatic purpose or not. Oshimi’s undeniable artistry makes quitting Happiness an even more difficult decision for me, as I found his artwork and storytelling in the first six volumes compelling. (Hell, I’m quoted in the promotional literature for Happiness.) I don’t have the stomach for another scene of Gosho’s degradation, however, so I don’t think I’ll be reading volume eight.

HAPPINESS, VOLS. 3-7 • BY SHUZO OSHIMI • KODANSHA COMICS • RATED OT, FOR OLDER TEENS (VIOLENCE, PARTIAL NUDITY, SEXUALITY)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Happiness, Horror/Supernatural, Kodansha Comics, Shonen, Shuzo Oshimi, Vampires

The Girl from the Other Side: Siúil, a Rún, Vol. 4

April 24, 2018 by Katherine Dacey

The Girl from the Other Side: Siúil, a Rún was one of 2017’s surprise hits, an emotionally wrenching fantasy manga about a demon who rescues an orphan girl from a plague-ridden world. Nagabe’s art — with its graceful linework and unique character designs — was enough to distinguish Girl from the Other Side from virtually any other series licensed by a major American publisher. But it was the characters and the poignancy of their relationship that truly captivated readers, as the bond between Teacher (the demon) and Shiva (the girl) was tested by Shiva’s ties to the human world, particularly her attachment to the aunt who raised her — and then abandoned her in the woods. Four volumes in, Girl from the Other Side is still casting a powerful spell, even as the story takes another grim turn.

As the volume opens, Teacher, Shiva, and Auntie have formed an uneasy family unit, with Shiva desperate to broker the peace between her adoptive parents. Nagabe does a fine job of dramatizing the conflict between Teacher and Auntie without spoiling the quiet mood of the story, using small gestures to convey how desperately each wants to protect Shiva from the human world. Nagabe also includes a handful of scenes that chart the progress of Auntie’s disease, showing us how quickly the curse erases a victim’s memory and personality — a development that raises the interesting question of who Teacher was before he assumed his demonic form.

Perhaps the most striking aspect of volume four is how much of the characters’ interior lives are revealed through the artwork. In the first chapter, for example, Teacher and Auntie slip into the woods for a nighttime conference about Shiva. Each carries a lantern as they walk and talk — two pinpoints of light against a scrim of trees — their conversation ending when Auntie’s lantern flickers out, leaving her and Teacher side by side in darkness. What makes this sequence so effective is the deliberate placement of the characters on the page and the meticulous attention to lighting; Nagabe has found an elegant — and wordless — way to demonstrate the characters’ shared resolve to protect Shiva, even though they remain suspicious of one another. Such carefully observed moments are a potent reminder that The Girl from the Other Side is an all-too-rare example of a manga whose story engages the heart and mind by suggesting, rather than saying, what the characters are feeling. Recommended.

The Girl From the Other Side: Siúil, a Rún, Vol. 4
Art and Story by Nagabe
Translated by Adrienne Beck
Seven Seas, 180 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Fantasy, Girl from the Other Side, Nagabe, Seven Seas, Shonen

The Promised Neverland, Vol 1

December 12, 2017 by Anna N

The Promised Neverland by Kaiu Shirai and Posuka Demizu

This series is one of more intriguing debuts that I’ve read from the Shonen Jump line in a long time. It is also a very difficult series to write about due to a pretty dramatic plot twist that happens around 40 pages into the manga, but I’m going to be deliberately vague and avoid spoilers.
The series opens with a semi-idyllic portrayal of life in an orphanage in what looks like a non-specific European country. Emma, Norman, and Ray are some of the oldest orphans, and each is gifted with some special talents. Emma is a tremendous athlete, Norman is incredibly smart, and Ray is a strategic thinker who is constantly honing his powers of observation. The orphans are cared for by a woman named Mom, who they all love as the only adult in their lives. As the first few pages unfold, small details in the art start to unsettle the reader. Why do all the orphans have numeric sequences tattooed on their necks? Why do they all have to dress in white? Why are they subjected to what looks like insanely detailed IQ tests in the morning, and then given the freedom to roam around the woods that surround the orphanage in the afternoon?

The orphans make a discovery that causes them to question the environment that they’ve been raised in, and their unique personalities and perspectives cause them to band together to start to assess their situation and develop a plan of action. While Emma is smart, one of the greatest things she brings to the team is moral clarity and a sense of urgency. The two boys are more cerebral, with Norman being more book smart, and Ray serving as a mastermind who is initially focused most on what is practical to accomplish. This volume focuses mainly on the orphans testing their assumptions and working together to figure out how The Promised Neverland doesn’t really live up to the fairy-tale aspects of the title. The art in the series features faces that are a but smushy, but very expressive of emotion. Emma’s hairstyle looks like a reference to Duck in Princess Tutu, so I found that amusing. The Promised Neverland is incredibly dark, but seeing how resourceful the orphans are brings an element of hope into play for the reader. The first volume of the series easily draws the reader into the sinister world the orphans are resisting. Extremely entertaining, and I’m already impatient for the next volume.

Filed Under: Manga Reviews, REVIEWS Tagged With: Shonen, Shonen Jump, The Promised Neverland, viz media

A First Look at The Promised Neverland

November 27, 2017 by Katherine Dacey

Crack pacing, crisp artwork, and a shocking plot twist in chapter one — those are just three reasons to pick up The Promised Neverland when it arrives in comic shops on December 5th. The first volume is a masterful exercise in world-building, introducing the principal characters and the main conflict in a few economic strokes, avoiding the trap that ensnares so many fantasy authors: the info-dump introduction. Instead, the writer-artist team of Kaiu Shirai and Posuka Demizu allow the reader to figure out what’s happening by revealing important plot details as the characters uncover them, and letting the artwork establish the setting. That makes the very earliest pages of the story flow more like a rollercoaster than a Star Wars screen crawl, making every page turn feel like an urgent necessity.

The story begins at Grace Field House, an orphanage plucked from a Victorian novel: the main building is a homey Tudor villa that’s surrounded by open meadows and lush forest, perfect for a game of tag. Our first hint that something is amiss comes just six pages into the story, as Emma, the narrator, makes a mental note of all the things she’s grateful for: “a warm bed, delicious food” and “an all-white uniform.” Before we can ponder the significance of the uniform, however, Demizu inserts a panel revealing that every resident of Grace Field House has a number tattooed on her neck, a sure sign that the orphans are more prisoners than temporary wards:

A smattering of other clues — including a series of daily IQ tests and a fence encircling the property — reinforce our perception that Emma and her friends Roy and Norman are in grave danger. And while the earliest chapters occasionally bow to Shonen Jump convention with on-the-nose narration, it’s the artwork, not Emma’s voice-over, that makes each new revelation feel so sinister. Consider the panel that introduces the testing ritual:

In the first ten pages of the story, Demizu uses little to no shading to create volume or contrast, instead depicting the setting and characters through clean, graceful linework. The image above, which appears on pages 12-13, is the first time that we see such a dramatic use of tone; the students at the back of the frame look like they’re being swallowed by a black hole, while the students at the front sit under a klieg light’s glare. Demizu’s subsequent drawings are more restrained than this particular sequence, but her artwork becomes more detailed and complex than what we saw in the story’s first pages — it’s as if the setting is coming into focus for the first time, complicating our initial impressions of Grace Field House as a place of refuge.

I’m reluctant to say more about the plot, since the first chapter’s spell loses some of its potency if you know the Big Terrible Secret beforehand. (If you absolutely, positively must know what happens, Wikipedia has a decent, one-paragraph summary of the premise.) By the time Emma, Roy, and Norman realize the real purpose of their incarceration, however, the basic “rules” of the Promised Neverland universe have been firmly established, and the characters fleshed out enough for us to care whether they succeed in escaping. More importantly, the lead trio are smart and capable without seeming like miniature adults, making their likelihood of success seem uncertain, rather than preordained. That element of suspense may be difficult to sustain for 10 or 20 volumes, but hot damn — volume one is a nail-biter. Count me in for more!

Volume one debuts on December 5th in print and ebook form. Chapters 1-3 are available for free on the VIZ website; the story is currently being serialized in the English edition of Weekly Shonen Jump.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Fantasy, Shonen, Shonen Jump, The Promised Neverland, VIZ

Astra Lost in Space, Vol. 1

November 14, 2017 by Katherine Dacey

While the US manga market has plenty to offer teen readers, there’s a dearth of titles for kids who have aged out of Yokai Watch but aren’t quite ready for Bleach or Soul Eater. Astra Lost in Space, a new addition to the VIZ catalog, is a perfect transitional title for ten, eleven, and twelve-year-olds who want to read “real” manga: its slick illustrations and adventure-driven plot feel just edgy enough for this group, while the content falls safely within the boundaries of what’s appropriate for the middle school crowd.

The plot of Astra Lost in Space may remind older fans of Moto Hagio’s sci-fi classic “They Were Eleven”: nine high school students find themselves stranded aboard a spaceship whose communication system has been disabled. With only a few days’ supply of water and food on board, the group is forced to improvise a plan for making the five-month journey home. Their solution: hopscotching between planets — let’s call them “Class M” for the sake of convenience — where an abundant supply of water, plants, and animals await harvesting.

As you might guess, the planet-of-the-week formula provides artist Kenta Shinohara (Sket Dance) ample opportunity to draw menacing fauna and flora, and stage imaginative action sequences. In the volume’s best scene, for example, team captain Kanata Hoshijima leap-frogs across a field of sky-high lily pads to rescue the group’s youngest member from a flying, six-legged monster. Shinohara lavishes more attention to detail on Kanata’s long jump technique than on the turgon itself, breaking down each of Kanata’s jumps into discrete steps recognizable to any track-and-field fan: the approach, the takeoff, the hang, and the landing. In a further nod to realism, Shinohara shows us the physical toll that each jump exacts from Kanata; we can practically hear Kanata’s heaving breaths as he readies himself for the next one, an effective gambit for casting doubt on Kanata’s ability to reach Funicia.

For all the skill with which this rescue is staged, Shinohara can’t disguise the fact his characters feel like they’re the products of a Shonen Jump reader’s poll, rather than original creations. Kanata, for example, is a walking, talking checklist of shonen hero traits: he’s strong, friendly, over-confident, and burdened with a tragic backstory that gives him the will to persevere in any situation, no matter how dire. He also happens to be a decathlete, a fact that’s revealed as he rescues Funicia from the turgon’s grip. (At least that explains his javelin-throwing skills.) The other characters are less developed than Kanata, but will seem familiar to anyone who’s read three or four Shonen Jump titles: there’s Quittierre, a pretty rich girl whose tantrums conceal a good heart; Aries, a cute spaz who makes Edith Bunker look like a genius; Zack, a calm, smart boy who speaks in complete paragraphs; Charce, a boy who’s so handsome he sparkles; and a handful of less-defined characters who — according to the Third Law of Manga Plot Dynamics — will either be monster fodder or directly responsible for their classmates’ terrible predicament.

Manga novitiates, however, will be less troubled by these nods to convention, thanks to the story’s brisk pacing, smart-looking layouts, and game attempts at humor. Though there’s a mild bit of fanservice and “fantasy violence” (VIZ’s term, not mine), parents, teachers, and librarians should feel comfortable allowing middle school students to read Astra.

N.B. The first 45 chapters are currently available through the VIZ website for anyone wishing to screen the story for younger readers. Volume one of Astra is also available in a Kindle edition, and will be available in a print edition that’s slated for a December 5th release.

ASTRA LOST IN SPACE, VOL. 1 • STORY AND ART BY KENTO SHINOHARA • TRANSLATED BY ADRIENNE BECK • VIZ • 204 pp. • RATED T for TEEN

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Kenta Shinohara, Sci-Fi, Shonen, Shonen Jump, VIZ

Art of Pokemon Adventures

September 11, 2017 by Anna N

The Art of Pokemon Adventures by Satoshi Yamato

The young children in my house have firmly moved on to Yu-Gi-Oh from Pokemon, so this book did not immediately get stolen which is sometimes what happens with the manga that arrives in my house like Haikyu! or Kuroko’s Basketball.

However, as an art book I do think this would appeal to Pokemon Adventure fans. It is a solid book with full-color illustrations printed on glossy paper, with plenty of fold-out posters. Along with the finished art, plenty of sketches are included so the reader can get a sense of how the drawings evolved from idea to finished illustration. Line art is also included, as well as a couple sample panel layouts and some color guides for the characters. The librarian in me appreciated that an index was included in the back of the book, so all the illustrations can be matched up with the manga that they originally appeared in. A bonus short manga chapter concludes the volume. I thought the production quality of this volume was solid, it made me think I should check out other Viz art books.

Filed Under: REVIEWS Tagged With: Pokemon, Shonen, viz media

Platinum End, Vol. 2

May 23, 2017 by Anna N

Platinum End Volume 2 by Tsugumi Ohba and Takeshi Obata

This is a series that I want to like a little more than I actually do in practice after reading each volume. I thought that the first volume had a lot of potential, but I was a bit worried about some of the themes being a rehash of Death Note. I had a mixed experience with the second volume, finding the first few chapters more interesting than some of the main action depicted in the latter portion of the manga.

Mirai gets struck by a red arrow by a girl who he already had a crush on! This was the part of the manga that I found the most compelling as a reader, because Mirai has been dealing with manipulating people and the complications that ensue in the first volume, but then the situation is reversed in the second volume. This change of dynamic was interesting, and I thought the emotional aspects of being in thrall to someone were well-portrayed as Mirai is suddenly enthusiastic about protecting Saki at all costs, but he clearly would have been willing to help her without being coerced. Saki meanwhile seems to like him well enough but is still signaling her disinterest in a romantic relationship with Mirai in a diplomatic way.

The bulk of the manga deals with a confrontation with Metropoliman in a stadium, where a variety of coerced god-candidates and audience plants end up in a series of revelations and double-cross maneuverings that play out while Mirai and Saki have to sit in the stands like regular audience members, so they don’t end up being a target for the god candidates too. There wasn’t as much dramatic tension in these scenes because most of the time people were yelling variations of “gotcha!” and played out over multiple pages, it got to be a bit too one-note for me. I didn’t very much care for the way an under-aged girl with the god-power of wings was portrayed, with some of the panels like one showing the way she got struck by a red arrow are uncomfortably sexualized.

The art is always a highlight of any Obata title, and for the most part I’m enjoying that, but I’m hoping that the story ends up being a bit more compelling in future volumes. I’m still not finding this title as compelling as Death Note, but that’s a high bar to measure anything by. Although I’m not enjoying Platinum End as much as I hope to, it is still more interesting than many shonen titles.

Filed Under: Manga Reviews, REVIEWS Tagged With: Platinum End, Shonen, viz media

Toppu GP, Vol. 1

April 17, 2017 by Katherine Dacey

In a week when The Fate of the Furious is roaring into theaters, it seems only fitting that Kodansha is releasing the first volume of Toppu GP, a manga that extols the virtues of “family values and hot rides” almost as doggedly as Vin Diesel and the rest of his car-boosting gang. The similarities don’t end there, either: both series boast cartoonish villains, pretty girls in skimpy outfits, and dialogue so ham-fisted you could serve it for Easter dinner.

I love them both.

The “family” unit in Toppu GP consists of Toppu, the eleven-year-old hero; Myne, the local motorcycle racing champion; and Teppei, Toppu’s father. Toppu is a classic shonen type: he’s sullen, brilliant, and reluctant to try anything outside of his nerdy comfort zone. (He likes to build elaborate Gundam models.) There are hints, however, that Toppu is destined for the track: he accurately gauges Myne’s qualifying times without benefit of a stopwatch, for example, and instinctually rides to victory in his second race by copying Myne’s technique.

Myne, too, is a familiar type, the sexy “big sister” who squeals and fusses over a smart, promising boy a few years her junior. (Toppu even calls her “Big Sis,” emphasizing the degree to which she’s part of his “family.”) She strides around in a tight-fitting tracksuit dispensing advice and hugs to her protege, goading him to victory with bribes. And just in case we find her more competent than adorable, she suffers from one of those only-in-manga ailments: pathological clumsiness so acute it strains credulity.

The third family member is Teppei, a single parent who’s raising Toppu while writing a novel. Though Teppei professes to be working hard on his book, his actions suggest he’d rather hang out at the track than sit at a typewriter; he spends most of volume one playing coach and mechanic to his kids, dispensing wisdom about the art of motorcycle racing. Dad’s editor must be a forgiving guy.

In contrast to the characters, who are painted in broad strokes, the layouts are executed with thrilling precision. Veteran artist Kosuke Fujishima drops us into the action through deft use of perspective and speedlines, capturing the bikes’ velocity and the riders’ positions, as well as the sheer danger of high-speed maneuvers in close proximity. Fujishima complements these images with a handy primer on G-forces, using an invisible hand to show us what Toppu and Myne feel when they accelerate down a straightaway or bank a sharp turn at high speed:

Perhaps the most astonishing aspect of Fujishima’s layouts are their economy. While many shonen artists might be tempted to stretch Toppu’s racing debut over several chapters, Fujishima uses just a handful of panels to show us how Toppu succumbs to the pleasures of competition. This transformation is bookended by two closeups, the first of Toppu’s terrified face as he pulls back on the throttle for the first time, and the second of Toppu’s gleaming eyes as he completes his final lap of the track. We see just enough action between these two panels to grasp the disparity between how quickly the race is unfolding and how slowly time passes for Toppu as he struggles to gain control of the bike, snapping back to “real” time only when Toppu realizes just how much he’s enjoying himself.

In a nod toward gender parity, Fujishima dedicates an entire chapter to showcasing Myne’s tenacity on the track as well. Though Fujishima employs many of the same strategies for immersing us in Myne’s race as he does Toppu’s, Fujishima periodically interrupts the competition with goofy, arresting images of Myne as a tracksuit wearing, sword-wielding avenger and a fiery, Medusa-haired biker. These fleeting visions are a nice bit of comic relief, echoing iconic scenes from Kill Bill and Ghost Rider, but they serve an equally important purpose: showing us how Myne’s rivals see her in competition.

As dazzling as these racing sequences are, I’d be the first to admit that the familial banter between Myne, Toppu, and Teppei feels as perfunctory as the dastardly scheming of the the Niimi brothers, the series’ first villains. (They resent Toppu’s meteoric rise in the standings and want to put him in his place.) The dialogue, too, often veers into the faintly pompous, with characters declaring how much they love “the roar of the exhaust pipe,” “the smell of burning gas and oil,” and “the gaze of the crowd” when they’re at “home.” But when Toppu or Myne jump on their bikes, the series shifts into high gear, offering the same kind of thrills as The Fate of the Furious: fast rides, fierce competition, and the ever-present threat of crashing. Recommended.

A word about buying Toppu GP: Kodansha is simultaneously publishing Toppu GP with the Japanese edition; readers can purchase new installments through Amazon and ComiXology on a weekly basis. Folks who prefer print will find the first volume available in stores now, with volume two to follow in September.

TOPPU GP, VOL. 1 • BY KOSUKE FUJISHIMA • KODANSHA COMICS • RATED T, FOR TEENS (13+)

 

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Kodansha Comics, Kosuke Fujishima, Moto GP, Shonen

Boruto: Naruto Next Generations, Vol. 1

March 28, 2017 by Katherine Dacey

Since its 1999 debut, Masashi Kishimoto’s Naruto has sold more than 220 million volumes in 35 countries and spawned a cottage industry of anime adaptations, costumes, trading cards, video games, figurines, and stage plays. VIZ published the final English-language volume in 2015, but the series’ popularity endures; walk through any American comic-con, and you’ll find small gangs of Narutos and Sasukes roaming the floor alongside Superman, Batman, and Sailor Moon.

In the post-Naruto era, VIZ has supplied hardcore fans with a steady stream of spin-off products, from light novels to coffee-table books. The company’s latest offering is Boruto: Naruto Next Generations, a manga written and illustrated by Ukyo Kodachi and Mikio Ikemoto under Kishimoto’s supervision. The story focuses on three new characters: Boruto (Naruto and Hinata’s son), Sarada (Sasuke and Sakura’s daughter), and Mitsuki (a young ninja of uncertain origins), all of whom enter the Chunin Exam, a tournament for aspiring ninjas. Running in tandem with the trio’s quest for victory are two subplots, the first centering on the return of the Otsutsuki clan and the second on a cloning scheme orchestrated by one of Naruto’s old nemeses.

While it’s obvious that Next Generations is aimed at ride-or-die fans, Kodachi deserves a medal for his efforts to make the story accessible to the uninitiated as well. Some of these expository passages are a little clumsy, but the pacing is brisk enough to smooth over the less graceful exchanges. The artwork, too, is competently executed; Ikemoto’s character designs create a strong visual continuity with the original series, making it easier for readers to grasp who’s related to whom.

On the minus side, Next Generations straddles the fence between remake and sequel, never fully settling on one approach. In an effort to show us that Boruto is just like his dad, for example, Kodachi portrays Boruto as impatient, brash, and… well, that’s about it. Reduced to a third-generation photocopy of his father, Boruto lacks a real identity or purpose of his own, despite Kodachi’s efforts to manufacture father-son drama. The decision to enter Boruto in the Chunin Exam is further evidence of the creators’ unwillingness to take risks. Boruto’s experiences may be a little different than his dad’s, but the tasks and outcomes tack so closely to the original that they, too, register as bad facsimiles, rather than an organic continuation of the Uzumakis’ saga.

The other problem with Next Generations is that the bad guys are cooler than the good guys. To be sure, this is a frequent issue in shonen manga; villains often get the snappiest lines and deadliest weapons while heroes are reduced to blustering about courage, teamwork, and loyalty. This problem nearly sinks the first volume of Next Generations, however, as Orochimaru — one of the most memorable villains in the original series — oozes sinister purpose in his cameo appearance, making a more immediate impression than any of Konoha’s do-gooder teens; he’s compulsively “watchable,” whether he’s browbeating one of his minions or playing at fatherhood.

Whether Orochimaru will be Next Generations’ principal baddie is unclear, as volume one introduces yet another flamboyant villain: Kawaki. If I had to hazard a guess about who Kawaki is, I’d say he was a refugee from JoJo’s Bizarre Adventure, as his two-tone hairdo and dramatic tattoos are just a little too fabulous for the Naruto universe. I’m not sure if he’s a portent of what’s to come in volume two or a hint of what Kodachi and Ikemoto might have created if they’d been given more latitude by Kishimoto; either way, finding out who Kawaki is the only reason I’d continue reading Next Generations.

The bottom line: If you’re a self-professed Naruto fan, Next Generations will offer just enough fresh material to affirm your love of all things Kishimoto; if not, you may find Next Generations a tedious slog.

Review copy provided by VIZ Media.

BORUTO: NARUTO NEXT GENERATIONS, VOL. 1 • CREATED BY MASASHI KISHIMOTO, ILLUSTRATED BY MIKIO IKEMOTO, AND WRITTEN BY UKYO KODACHI • VIZ MEDIA • RATED T (FOR TEENS)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Boruto, Masashi Kishimoto, naruto, Ninja, Shonen, Shonen Jump, VIZ

A First Look at We Never Learn

February 22, 2017 by Katherine Dacey

We Never Learn follows a tried-and-true shonen formula: an ordinary joe finds himself at the apex of a love triangle with two pretty girls. The points of this particular triangle are Yuiga, a bright, hard-working student from a poor family; Ogata, a math whiz whose classmates call her “Thumbelina Calculator”; and Furahashi, a budding literary talent whose classmates call her “Sleeping Beauty of the Literary Forest.” (Something tells me those nicknames were funnier in the original Japanese.) In keeping with the dictates of the genre, Ogata and Furahashi are physical and temperamental opposites: Ogata is petite, cold, and disdainful, while Furahashi is lanky, spazzy, and cheerful. Both girls initially appear to be out of Yuiga’s league, as they outperform him in the classroom and outclass him in looks.

The story takes an interesting turn midway through chapter one: Yuiga’s school hires him to tutor Ogata and Furahashi, both of whom are blissfully unaware of their natural strengths. Ogata dreams of enrolling in a prestigious liberal arts school, while Furahashi hopes to attend an engineering college. In trying to help Ogata and Furahashi achieve their goals, Yuiga discovers that his high EQ is a better asset than his book smarts. Yuiga knows how to cope with failure: as we learn in a flashback, he was once a mediocre student who gradually improved through trial and error. Ogata and Furahashi, by contrast, are portrayed as naturally brilliant in their respective fields but lacking the experience or maturity to master their weaker subjects.

Of course, there are plenty of elements you’d expect to see in a shonen rom-com: gratuitous shower and bath scenes, melodramatic proclamations, and a supporting cast of interchangeable classmates, none of whom make much of an impression. The manga’s generous portrayal of its principle characters and its genuine sincerity, however, suggest that We Never Learn has the potential to be sweetly funny without making Yuiga into an insufferable know-it-all or a dweeby doormat.

The bottom line: Try before you buy! The first chapter is available free on the VIZ website; readers wishing to continue the story can do so through the digital version of Shonen Jump. 

WE NEVER LEARN • BY TAISHI TSUTUI • VIZ MEDIA • RATED T, for teen (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Shonen, Shonen Jump, VIZ

Happiness, Vols. 1-2

January 27, 2017 by Katherine Dacey

The first chapter of Happiness reads like a teenage boy’s answer to Are You There, God? It’s Me, Margaret. Makoto, the principle character, is doing his best to cope with the indignities of being fourteen: he’s bullied by the popular kids, pestered by his well-meaning but clueless mother, and embarrassed by his lustful reactions to pretty girls. Though he has one friend — the equally uncool Nunota — Makoto spends most of his time alone.

A nighttime trip to the convenience store, however, jolts Makoto out of his routine. In a dark alley, a female vampire tackles and pins him to the ground, offering the following ultimatum: “Do you want to die like this, or do you want to be like me?” With tears and snot streaming down his face, Makoto whimpers, “I don’t want to die,” thus beginning his transformation from ordinary teen to bloodsucker.

If Makoto thought that wet dreams and wedgies were awful, he soon discovers that they pale in comparison with the first stages of vampirism. He suffers from an unquenchable, almost violent thirst and finds direct sunlight blisteringly painful. Worse still, his sense of smell is now so acute that he swoons and sweats in the presence of bloody noses, cuts, and girls, a symptom that sends him into an even deeper spiral of shame. The only potential upside to his condition is his supernatural strength: though he still looks like a 100-pound weakling, he can leap from great heights and deliver a lethal karate chop when the scent of blood is in the air.

Given Makoto’s age, it’s not surprising that author Shizuno Oshimi treats his hero’s transformation as a metaphor for puberty itself. In the manga’s earliest scenes, Oshimi frankly documents Makoto’s efforts to cope with hormonal surges and maternal helicoptering, capturing Makoto’s discomfort in his own skin. As Makoto begins turning into a vampire, however, his increasingly urgent thirst for blood amplifies the very aspects of puberty that most embarrass him — his keen interest in sex, his inability to conceal his arousal from others — making him feel even more powerless.

To capture Makoto’s turbulent emotions, Oshimi employs a variety of artistic styles. Some panels are rendered in smudgy pastels, suggestive of a foggy evening, while other panels are rendered in swirling, pulsating lines reminiscent of The Scream. These visual interludes last only a page or two, but vividly capture the nausea, pain, and confusion Makoto experiences in the grips of bloodlust.

Perhaps no scene is as evocative as that first encounter between Makoto and the female vampire. Oshimi uses rapid shifts in perspective and a few fleeting images — a shadowy figure plunging through space, a dark smear of blood — to indicate what’s happening. The extreme close-ups and feverish pacing neatly mimic Makoto’s growing sense of panic as he considers the possibility of dying in an alleyway — and not just any death, but a potentially humiliating one. (And really, what could be worse than that from a fourteen-year-old’s perspective?)

The pacing, like the artwork, is expertly handled. Oshimi has a knack for lulling readers into a false sense of security that Makoto will transcend (or master) his vampirism and silence his tormentors. Then — bam! Oshimi inserts a twist or introduces a new character who contradicts our sense of how socially maladroit or invulnerable Makoto really is. The appearance in volume two of a new bloodsucker, for example, reveals the extent to which vampires pose an active threat to one another — something that Makoto in his solipsistic misery never considered when he agreed to become a vampire himself.

And speaking of volume two, Oshimi does an excellent job of expanding and developing the cast of characters. By volume’s end, there’s more at stake than Makoto’s desire to escape humiliation; Makoto must decide whether to become a full-fledged vampire or fight for his humanity, a decision complicated by his budding friendship with a female classmate. How Makoto resolves this dilemma remains to be seen, though his struggle should provide plenty of dramatic grist for volume 3 (available February 14th).

The bottom line: Happiness is a rare vampire manga with bite: it’s smart, stylish, and unsettling, drawing readers into Makoto’s world with an honest look at the horrors of being fourteen. And what could be scarier than that?

HAPPINESS, VOLS. 1-2 • BY SHIZUNO OSHIMI • KODANSHA COMICS • RATING: OT, for OLDER TEENS (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Happiness, Horror/Supernatural, Kodansha Comics, Shizuno Oshimi, Shonen, Vampires

Short Takes: Food Wars, Manga Dogs, and Yukarism

January 6, 2017 by Katherine Dacey

Did you receive an Amazon or RightStuf gift certificate this holiday? If so, this post is for you! Below, I’ve reviewed the first volumes of three series that debuted in 2014, offering a quick-and-dirty assessment of each. Already read Food Wars? Fear not—I’ve also tackled Manga Dogs, a comedy about a teen manga artist, and Yukarism, a time-traveling, gender-bendering manga from Chika Shiomi (Canon, Yurara).

thumb-10857-FDW_01_webFood Wars, Vol. 1
Story by Yuto Tsukada, Art by Shun Saeki
Rated T+, for Older Teens
VIZ Manga, $9.99

Food Wars begins with an only-in-manga scenario: Soma Yukihira’s dad shutters the family’s greasy spoon restaurant and lights out for America, leaving his son behind. With no place to go, Soma enrolls at Totsuki Culinary Academy, a hoity-toity cooking school that prides itself on its wealthy alumnae, rigorous curriculum, and high attrition rate. Soma’s working-class background is a major handicap in this environment, but his can-do attitude and culinary instincts allow him to triumph in difficult situations, whether he’s salvaging an over-salted pot roast or wowing an unscrupulous developer with a simple potato dish.

In theory, I ought to hate Food Wars for its cartoonish characters and abundant cheesecake, two qualities I generally despise in a manga. But here’s the thing: it’s fun. Soma repeatedly shows up bullies and snobs with his ability to transform everyday dishes into haute cuisine, proving that good food doesn’t need to be fancy. Though Soma’s foes are stock types—the Busty Bitch, the Rich Mean Boy, the Teacher With Impossibly High Standards—Shun Sakei’s crisp caricatures make them seem like fresh creations. I wish I could say the same for Sakei’s abundant fanservice, which quickly wears out its welcome with porny images of women enjoying Soma’s cooking. These pin-up moments are supposed to be funny, I guess, but the heavy emphasis on heaving cleavage and bare skin seems more like a concession to teenage male taste than an organic part of the story.

The verdict: I can’t decide if Food Wars is a guilty pleasure or a hate read, but I’ve just purchased volumes 2-4.

Manga Dogs 1Manga Dogs, Vol. 1
By Ema Toyama
Rated T, for Teens
Kodansha Comics, $10.99

Manga Dogs has a terrific premise: a teenage artist decides to enroll in her school’s manga program, only to discover that her teacher is inept, and her classmates are pretty-boy otakus with no skill or work ethic. When Kanna’s classmates discover that she’s actually a published artist, Fumio, Fujio, and Shota glom onto her in hopes of breaking into the business—even though her debut series is on the verge of being cancelled.

With such a ripe set-up, it’s a pity that Manga Dogs is DOA. Part of the problem is that the script panders to the reader at every turn, whether it’s poking fun at reverse-harem tropes or saddling the characters with pun-tastic names inspired by famous manga creators. The author spends too much time patting the reader on the back for “getting” the jokes and not enough time writing genuinely funny scenarios or imbuing her characters with more than one personality trait each. The other issue is pacing: the story and artwork are both frenetic, with characters screaming, jumping, and flapping their arms on almost every page. By the end of the third chapter, I felt as if someone had beaten me up for my lunch money while asking me, “Do you think I’m funny? No? Now do you think I’m funny?”

The verdict: Just say no.

1421575906Yukarism, Vol. 1
By Chika Shiomi
Rated T, for Teen
VIZ Media, $9.99

Yukarism combines the supernatural elements of Rasetsu with the historical drama of Sakuran, then adds a dash of gender-bending weirdness for good measure. The story revolves around Yukari, a best-selling author whose novels explore the history of Edo’s red-light district. Though fans attribute the abundant details in his writing to research, Yukari has an even better strategy for learning about the past: he visits it! When he returns to the 1800s, however, Yukari becomes Yumurasaki, a top-earning oiran (or courtesan) enmeshed in a web of political intrigue, lust, and violence.

Given the complexity of the plot, it’s not surprising that the first volume of Yukarism is a bumpy ride. The tone see-saws between broad physical comedy and brooding melodrama, making it difficult to know if Yukari’s plight is being played for laughs or sniffles. The script, on the other hand, is too pointed; manga-ka Chika Shiomi is so intent on telling us what Yukari is thinking and seeing that she forgets the old dictum about showing, not telling. The same kind of editorial interventions result in at least one character waxing profusely about how handsome and cool Yukari is, just in case we haven’t realized that he’s supposed to be handsome and cool. Now that the basic parameters of the story have been established, however, Shiomi can dispense with the heavy-handed dialogue and do what she does best: write sudsy supernatural romances with beautiful characters in beautiful costumes.

The verdict: Volume two should be a pure guilty pleasure.

These reviews originally appeared at MangaBlog on January 2, 2015.

Filed Under: Classic Manga Critic, Manga, Manga Critic, REVIEWS Tagged With: Cooking and Food, kodansha, shojo, Shonen, VIZ

Haikyu!! Vol 5 and Kuroko’s Basketball 3 and 4

December 13, 2016 by Anna N

Haikyu!! Volume 5 by Haruichi Furudate

I still feel like pinching myself a little bit to remind myself that it is actually real that so much great sports manga is coming out now! I’m trying to get caught up with my manga reading after a very hectic few months at work, and there’s something very relaxing about retreating to a world where everyone’s biggest concern is sports tournaments.

One of the reasons why I like Haikyu!! so much is that the focus shifts around with every volume, so while the odd rookie couple Hinata and Kageyama are certainly progressing with each volume, the emotional core of the story changes to focus on different team members. As Karasuno heads towards a tournament with the weight of their past reputation still following them around, it becomes an opportunity for redemption. Karasuno can be recognized as a legitimate opponent again. One important theme stressed in tournament play is the need to focus on one game at a time. While the bracket facing the team is challenging, they take on their first opponent with a serious sense of purpose. The experience of the boys’ team is contrasted with the girls volleyball team, who falls to their first opponent. Furudate takes a beat to acknowledge how athletes feel when they are knocked out of a season unexpectedly early, without the opportunity to play their sport anymore.

Karasuno faces the “Iron Wall” of Date Technical High school, and here we see how Hinata’s jumping abilities and athleticism have turned him into a great decoy on the court. With the opposing team distracted by his unexpected athletic brilliance, it slowly builds into an opening for Asahi. Some of the more striking panels in the manga show Hinata in the spotlight with Asahi in the background growing more and more intense, until he’s able to prove his abilities as an ace again. Karasuno has shown all the pieces of their team though, and they won’t be able to take advantage of the element of surprise again. Haikyu!! continues to be incredibly gripping and fun.

Kuroko’s Basketball Volumes 3 and 4 by Tadatoshi Fujimaki

In contrast, while Kuroko’s Basketball sometimes feels more like a traditional shonen battle manga transported to the basketball court, with a little less focus on the emotional story associated with sports and a bit more emphasis on defeating opponents who have honed their skills at basketball in order to develop sports superpowers.

Kuroko’s invisibility continues to be an asset to Seiren High, and no surprise they are in a tournament too! They have the tough draw of having to fight two opponents in the same day. First up is Seiho, who have an intimidating center, and a brash player who starts running off his mouth about Kagami being the only good player on the Seiren team. Seiho’s team is difficult to read and defend against, because all their movements are informed by martial arts practices instead of ordinary basketball. Gradually Seiren comes up with unexpected plays that wear the other team down.

The next team contains the best shooter of Kuroko’s old team, “the Miracle Generation”. Midorima’s superstitions are funny, but his insane ability to never miss with a basketball makes him seem more like an overpowered fighting manga villain than a high school basketball player. The shots he makes are so improbable, I was worried about Seiren’s ability to come up with a strategy to defeat him. Along the way Kuroko and Kagami have some interpersonal conflict yet again as Kagami decides that he has to win the game all by himself, which is in direct opposition to Kuroko’s team-driven approach. While there’s a little bit of character development, most of these two volumes was devoted to non-stop dynamic basketball action. I appreciate the omnibus release for this manga, since the story isn’t quite as gripping as Haikyu!! for me, I’d rather read it in larger chunks. This is still an enjoyable manga, even though I don’t think it will reach the iconic status of Slam Dunk.

Filed Under: REVIEWS Tagged With: Haikyu!!, Kuroko's Basketball, Shonen, viz media

Platinum End Vol. 1

November 20, 2016 by Anna N

Platinum End Volume 1 by Tsugumi Ohba and Takeshi Obata

I approached reading Platinum End with mixed feelings, I was interested because this series is another work from the team that brought the world Death Note, and I greatly enjoyed Death Note. On the other hand, I wasn’t looking forward Death Note 2: Electric Boogaloo. I ended up putting down the first volume feeling like I was cautiously interested in seeing where Platinum End was going.

The volume opens with Mirai Kagehashi, a high school student who has decided to kill himself. He’s foiled in his attempt by the sudden appearance of an angel who rescues him. Mirai is stuck in despair because he was orphaned when he was young, and taken in by relatives who abused him. His new angel announces that she’s going to make him happy and gives him some new abilities – he can choose between having wings to fly anywhere or mystical red arrows that will cause anyone to fall in love with him. Mirai responds that he’ll ponder what he wants if he’s given both gifts and the angel agrees.

Mirai’s angel Nasse functions more like the devil on his shoulder than a good conscience, as she encourages him to use his powers for the most selfish of reasons. Mirai gets a sense of how deadly the ability to make anyone fall in love with him can be, when he returns to his aunt and uncle and learns the truth behind the death of his parents. In true shonen fashion it turns out that Mirai is caught up in a cosmic game, where God has decided that he’s going to elevate a human to become the next God. 13 angels have been assigned to 13 chosen humans, and the last one left gets to be in charge of the universe.

Mirai says that he would be just content with normal happiness, but Nasse keeps pushing him to use his angel-given superpowers to manipulate and murder his way to having money and happiness. In a way, Platinum End seems more like a horror title than anything else, as Mirai wakes up from nightmares with horrific visions. The other contestants for godhood aren’t using their powers for good either, as one of them decides to disguise himself as a superhero and pick off his opponents one by one, killing a comedian who decides to use the love arrows to assault a group of women.

Platinum End is rated mature and aside from that, one could develop a drinking game centered on the number of panels where Nasse’s disembodied butt is hanging in the air randomly in many panels. The art from Obata is good as always. Overall, this was an interesting manga to read, but not very pleasant. It seems like Platinum End is going to be even darker in tone than Death Note, and that series was pretty dark. At the same time, seeing if Mirai’s inherent sense of morality is going to hold up to the temptation of godlike power is an interesting story to explore, even though it is thematically a bit too close to Death Note. I put this volume down feeling a bit cautious about this series. I’ll be curious to see if in the next couple volumes Platinum End develops into a manga that I’m looking forward to reading. If not, there’s always Death Note!

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Filed Under: REVIEWS Tagged With: Platinum End, Shonen, viz media

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