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Shonen Jump

Short Takes: The Promised Neverland and Silver Spoon

June 20, 2018 by Katherine Dacey

Just a word to the wise: it’s impossible to discuss either Neverland or Spoon without divulging a few plot details, so be mindful if you’re the kind of person who hates–HATES–spoilers. Caveat lector!

The Promised Neverland, Vol. 4
Written by Kaiu Shirai, Illustrated by Posuka Demizu
Translated by Satsuki Yamashita
VIZ Media
Rated T+, for older teens

One of the pleasures of reading The Promised Neverland is its crack pacing: Kaiu Shirai and Posuka Demizu have a knack for the perfectly timed reveal and the pulse-pounding action sequence. Volume three was a rare misstep for the series, saddled with too many contrived plot twists, but volume four is a return to form, briskly setting the kids’ escape in motion. The story occasionally flags when Emma, Ray, and Norman explain the finer details of their plan to one another, but these moments serve an essential dramatic purpose, helping us appreciate how perilous their journey will be. These conversations also remind us how much the principal trio rely on one another for emotional support, a point driven home by the authors’ decision to sacrifice one of the main characters. (And I mean a main character, not a red shirt.)

Perhaps the most surprising thing about The Promised Neverland is its feminist subtext. In the final pages of volume three, Krone reveals that the brightest orphan girls are groomed for house mother positions. The full horror of this arrangement, however, only becomes apparent in volume four. In a few suggestive images, Demizu vividly conveys the grotesque sacrifices that Gracefield Manor’s female residents make in order to survive their twelfth birthday. A brief interlude set in a factory evokes the grim spirit of The Handmaid’s Tale, imagining a world in which young women are cruelly exploited for their fertility, then coerced into perpetuating the very system that oppresses them.

I know — I’m making The Promised Neverland sound like Terribly Serious Reading, but rest assured it isn’t. The story is, at bottom, a juicy prison drama in which the jailers are actual monsters and the prisoners pint-sized MacGuyvers. Though the subtext enriches the narrative, inviting multiple readings, the story never feels like an obvious parable about factory farming or reproductive rights. Recommended.

Silver Spoon, Vol. 2
Written and Illustrated by Hiromu Arakawa
Translated by Amanda Haley
Yen Press
Rated T, for teens

After an introductory volume in which Hachiken (a) fell face-first into poop (b) insulted his classmates repeatedly (c) joined the equestrian club just to impress a girl and (d) realized that the piglet he was raising would soon be bacon, volume two affords him a rare moment of grace. The students’ discovery of an abandoned brick oven prompts them to make pizza — something only Hachiken knows how to do. The act of cooking for so many people forces Hachiken to improvise, rather than plan, forcing him outside his academic and social comfort zone — and making his brief turn in the spotlight even more satisfying.

Lest Hachiken’s triumph seem a little too tidy, the rest of volume two sees him reverting to bumbling city slicker, as he gets lost in the woods looking for cell phone reception, gags at the sight of a newborn calf, and, yes, falls face-first into another pile of manure. Hiromu Arakawa sells these moments with her trademark over-the-top reaction shots; no one can distort or bend a human face with the same verve as Arakawa, who turns every setback, humiliation, and surprise into an opportunity to draw rivers of snot and tears. Though she excels at slapstick, Arakawa tempers the jokes with moments of real drama that make Hachiken realize just how much Komaba and Mikage’s families struggle to keep their modest dairy farms afloat. It’s these quieter moments that remind us just what a capable storyteller Arakawa really is, and make Silver Spoon more than just a gag manga with farm animals. Recommended.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Hiromu Arakawa, Shonen Jump, Silver Spoon, The Promised Neverland

The Promised Neverland, Vol. 2

March 6, 2018 by Katherine Dacey

The first volume of The Promised Neverland was a masterclass in how to launch a series: the plotting was intricate but the brisk pacing and well-timed twists prevented an exposition-heavy story from sagging under the weight of its own ambition. Of necessity, volume two unfurls at a slower clip than the first, as the principal trio of Emma, Ray, and Norman work through the logistics of escaping Gracefield Manor, weighing the pros and cons of each element in their intricate plan. Kaiu Shirai also expands the cast to include other stakeholders, dedicating several chapters to Krone, Mother’s new subordinate, and Don and Gilda, two high-achieving students who haven’t yet learned the true purpose of Gracefield Manor.

These character moments are one of the great strengths of volume two. Krone, for example, turns out to be more resourceful than we might have guessed from her brief introduction in volume one; Shirai and Posuka Demizu use a woodland game of tag to reveal Krone’s formidable strength, speed, and cunning, establishing her as yet another major obstacle to escape. In other passages, Shirai peels away the outer layers of her principal characters, complicating the reader’s understanding of who they are, what motivates them to escape, and with whom their true allegiance lies — a necessary corrective to the first volume, which portrayed Emma, Ray, and Norman as just a little too smart, too capable, and too thoughtful to fully register as twelve-year-olds.

Volume two hits an occasional speed bump when characters discuss the escape plan. One overly deliberate scene, for example, finds Roy and Norman in full Scooby Doo mode, explaining how they figured out there was a mole among the residents. And volume two’s physical depiction of Krone is, frankly, uncomfortable, as some of her facial features have been exaggerated in ways that recall the iconography of blackface minstrelsy. Despite these lapses, The Promised Neverland remains suspenseful thanks, in no small part, to Demizu’s brief but horrific dream sequences; these suggestive images — a swirl of bodies, teeth, and monstrous eyes — provide a potent reminder of what’s at stake if the kids don’t escape Mother’s clutches.

The Promised Neverland, Vol. 2
Story by Kaiu Shirai, Art by Posuka Demizu
Translated by Satsuki Yamashita
VIZ Media; 192 pp.
Rated T, for Teen

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Shonen Jump, The Promised Neverland, VIZ

RWBY

January 17, 2018 by Katherine Dacey

There was a moment in the early 2000s when Tokyopop slapped the “manga” label on just about anything it published, from licensed Japanese comics to comics made by aspiring American artists who were trying to break into the industry. Looking back on the heated debate over the legitimacy of OEL manga, I wonder how today’s readers will view RWBY, a work that meets the basic definition of manga as “comics created in Japan,” but has a more complicated history than other American properties that have been reimagined for Japanese readers.

RWBY’s path to the Shonen Jump imprint began in 2013 when Rooster Teeth, an American production studio, had a viral hit with an original, anime-influenced show about a team of girls who fight monsters. Over the next four years, interest in RWBY was strong enough to inspire a spin-off series, a video game, four soundtrack albums, and a manga illustrated by Shirow Miwa, creator of Dogs and Dogs: Bullets & Carnage. Like Miwa’s other work, RWBY ran in the pages of Ultra Jump alongside JoJo’s Bizarre Adventure and Bastard!! before being licensed by VIZ for American readers.

Flipping through its pages, there are hints that RWBY is a slightly different animal than Jiro Kuwata’s Bat-Manga or Kia Asamiya’s Star Wars: The Phantom Menace. RWBY reads like a skillful imitation of a battle-heavy shonen manga, a riot of flying fists, kicking legs, swinging scythes, and extreme camera angles. Almost every imaginable visual cliche is on display, from a girl with cat-ears (she’s a Faunus, or a “therianthrope”) to a school uniform that consists of a waist-nipping blazer and impossibly short skirt. And while Miwa’s artistic persona is evident in the story’s best pages, RWBY feels less like a manga adaptation of a popular American show than a compendium of things that American fans like about anime and manga.

The story follows a familiar template: four — or three, or five — special teens attend a special school where they learn how to use their special powers to defend the Earth from demons or aliens. Each teen has one unusual gift — say, teleporting or making killer bento boxes — and one well-defined personality trait that dictates the costume she wears, how much she talks, and whether she plays well with others. Though individually effective, the quartet — or trio, or quintet — is more formidable when they team up against their shared enemy, a lesson that’s reinforced early and often in the series both in the outcome of the battle scenes and in the characters’ on-the-nose conversations about friendship and cooperation. In RWBY, the principal team consists of four girls: Ruby Rose, a weapons expert, Weiss Schnee, a rich girl, Blake Belladonna, a former gang member, and Yang Xiao Long, a cheerful spazz who loves a good brawl. All four attend attend Beacon Academy, where teens train to become Hunters, skillful warriors who wield cool weapons and magical spells against the Grimm, a race of “soulless monsters” that threaten humanity’s existence.

On the screen, such a shopworn premise could still work with the addition of snazzy animation, strong voice acting, great sound design, and judicious pacing. On the page, however, RWBY falls flat. Miwa is hamstrung by the pedestrian source material, cranking out a manga whose principal characters are blandly pretty and prone to explaining things to one another. Just a few pages into chapter one, for example, Ruby blithely asks her teammates about Dust, the magical substance that powers their weapons. Without missing a beat, Schnee responds, “It’s a crystallized energy propellant that helps to power our world.” She then launches into a lengthy rumination on Dust that’s supposed to reveal something about her character — her family’s fortune is tied to Dust — but is such a poorly disguised information dump that it never rises to the level of conversation.

Glimpses of Miwa’s signature style — his sharp-featured characters and spidery linework — emerge most clearly in the battle sequences, when Ruby and friends face off with the Grimm. Miwa frames the action in panels whose bold, diagonal boundaries mimic the combatants’ slashing motions and flying leaps. In one of the manga’s most striking sequences, Miwa traces a bullet from the barrel of Ruby’s gun towards its target. This kind of tracking shot is a hackneyed gesture, but Miwa does something playful and surprising with it: he breaks the frame to create the illusion that the bullet is emerging from the page and whizzing past the reader:

The rest of the sequence, however, is a hot mess. Miwa’s relentless shift in perspective makes the fight as incomprehensible as a badly edited car chase; it’s never clear how many monsters are involved, or what makes the Grimm so lethal, despite the fact that Miwa has tried to mimic the show’s swooping camera work to show the carnage from every possible angle.

Miwa’s indifference to the material also manifests itself in the almost total absence of background detail. Though he introduces the fight sequences with an establishing shot or two — a glimpse of trees, an aerial view of a railroad track — the action unfolds in blank space. Plenty of manga-ka take similar shortcuts, but when a manga is 70% combat and 30% character-building, the effect is like looking at a scene from The Last Jedi or Avatar before the special effects were added; in the absence of any objects, buildings, or landmarks that would contextualize their actions and words, the characters look downright silly.

Part of me wishes RWBY were better, as it’s fascinating to see an American program get the manga treatment, especially one that wears its Bleach and Magic Knight Rayearth influences on its sleeve. Ten years ago, fans would have derided such a program as inauthentic; today, it seems, such trans-Pacific exchanges are unremarkable. Too bad RWBY never escapes the prison of Overused Anime and Manga Tropes to become something more original, compelling, or entertaining.

RWBY • MANGA BY SHIROW MIWA • BASED ON THE ROOSTER TEETH SERIES CREATED BY MONTY OUM • TRANSLATED BY JOE YAMAZAKI, ADAPTED BY JEREMY HAUN & JASON HURLEY • VIZ MEDIA • 260 pp. • RATED T, FOR TEENS (Fantasy violence, mild fanservice)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Rooster Teeth, RWBY, Shirow Miwa, Shonen Jump

The Promised Neverland, Vol 1

December 12, 2017 by Anna N

The Promised Neverland by Kaiu Shirai and Posuka Demizu

This series is one of more intriguing debuts that I’ve read from the Shonen Jump line in a long time. It is also a very difficult series to write about due to a pretty dramatic plot twist that happens around 40 pages into the manga, but I’m going to be deliberately vague and avoid spoilers.
The series opens with a semi-idyllic portrayal of life in an orphanage in what looks like a non-specific European country. Emma, Norman, and Ray are some of the oldest orphans, and each is gifted with some special talents. Emma is a tremendous athlete, Norman is incredibly smart, and Ray is a strategic thinker who is constantly honing his powers of observation. The orphans are cared for by a woman named Mom, who they all love as the only adult in their lives. As the first few pages unfold, small details in the art start to unsettle the reader. Why do all the orphans have numeric sequences tattooed on their necks? Why do they all have to dress in white? Why are they subjected to what looks like insanely detailed IQ tests in the morning, and then given the freedom to roam around the woods that surround the orphanage in the afternoon?

The orphans make a discovery that causes them to question the environment that they’ve been raised in, and their unique personalities and perspectives cause them to band together to start to assess their situation and develop a plan of action. While Emma is smart, one of the greatest things she brings to the team is moral clarity and a sense of urgency. The two boys are more cerebral, with Norman being more book smart, and Ray serving as a mastermind who is initially focused most on what is practical to accomplish. This volume focuses mainly on the orphans testing their assumptions and working together to figure out how The Promised Neverland doesn’t really live up to the fairy-tale aspects of the title. The art in the series features faces that are a but smushy, but very expressive of emotion. Emma’s hairstyle looks like a reference to Duck in Princess Tutu, so I found that amusing. The Promised Neverland is incredibly dark, but seeing how resourceful the orphans are brings an element of hope into play for the reader. The first volume of the series easily draws the reader into the sinister world the orphans are resisting. Extremely entertaining, and I’m already impatient for the next volume.

Filed Under: Manga Reviews, REVIEWS Tagged With: Shonen, Shonen Jump, The Promised Neverland, viz media

A First Look at The Promised Neverland

November 27, 2017 by Katherine Dacey

Crack pacing, crisp artwork, and a shocking plot twist in chapter one — those are just three reasons to pick up The Promised Neverland when it arrives in comic shops on December 5th. The first volume is a masterful exercise in world-building, introducing the principal characters and the main conflict in a few economic strokes, avoiding the trap that ensnares so many fantasy authors: the info-dump introduction. Instead, the writer-artist team of Kaiu Shirai and Posuka Demizu allow the reader to figure out what’s happening by revealing important plot details as the characters uncover them, and letting the artwork establish the setting. That makes the very earliest pages of the story flow more like a rollercoaster than a Star Wars screen crawl, making every page turn feel like an urgent necessity.

The story begins at Grace Field House, an orphanage plucked from a Victorian novel: the main building is a homey Tudor villa that’s surrounded by open meadows and lush forest, perfect for a game of tag. Our first hint that something is amiss comes just six pages into the story, as Emma, the narrator, makes a mental note of all the things she’s grateful for: “a warm bed, delicious food” and “an all-white uniform.” Before we can ponder the significance of the uniform, however, Demizu inserts a panel revealing that every resident of Grace Field House has a number tattooed on her neck, a sure sign that the orphans are more prisoners than temporary wards:

A smattering of other clues — including a series of daily IQ tests and a fence encircling the property — reinforce our perception that Emma and her friends Roy and Norman are in grave danger. And while the earliest chapters occasionally bow to Shonen Jump convention with on-the-nose narration, it’s the artwork, not Emma’s voice-over, that makes each new revelation feel so sinister. Consider the panel that introduces the testing ritual:

In the first ten pages of the story, Demizu uses little to no shading to create volume or contrast, instead depicting the setting and characters through clean, graceful linework. The image above, which appears on pages 12-13, is the first time that we see such a dramatic use of tone; the students at the back of the frame look like they’re being swallowed by a black hole, while the students at the front sit under a klieg light’s glare. Demizu’s subsequent drawings are more restrained than this particular sequence, but her artwork becomes more detailed and complex than what we saw in the story’s first pages — it’s as if the setting is coming into focus for the first time, complicating our initial impressions of Grace Field House as a place of refuge.

I’m reluctant to say more about the plot, since the first chapter’s spell loses some of its potency if you know the Big Terrible Secret beforehand. (If you absolutely, positively must know what happens, Wikipedia has a decent, one-paragraph summary of the premise.) By the time Emma, Roy, and Norman realize the real purpose of their incarceration, however, the basic “rules” of the Promised Neverland universe have been firmly established, and the characters fleshed out enough for us to care whether they succeed in escaping. More importantly, the lead trio are smart and capable without seeming like miniature adults, making their likelihood of success seem uncertain, rather than preordained. That element of suspense may be difficult to sustain for 10 or 20 volumes, but hot damn — volume one is a nail-biter. Count me in for more!

Volume one debuts on December 5th in print and ebook form. Chapters 1-3 are available for free on the VIZ website; the story is currently being serialized in the English edition of Weekly Shonen Jump.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Fantasy, Shonen, Shonen Jump, The Promised Neverland, VIZ

Astra Lost in Space, Vol. 1

November 14, 2017 by Katherine Dacey

While the US manga market has plenty to offer teen readers, there’s a dearth of titles for kids who have aged out of Yokai Watch but aren’t quite ready for Bleach or Soul Eater. Astra Lost in Space, a new addition to the VIZ catalog, is a perfect transitional title for ten, eleven, and twelve-year-olds who want to read “real” manga: its slick illustrations and adventure-driven plot feel just edgy enough for this group, while the content falls safely within the boundaries of what’s appropriate for the middle school crowd.

The plot of Astra Lost in Space may remind older fans of Moto Hagio’s sci-fi classic “They Were Eleven”: nine high school students find themselves stranded aboard a spaceship whose communication system has been disabled. With only a few days’ supply of water and food on board, the group is forced to improvise a plan for making the five-month journey home. Their solution: hopscotching between planets — let’s call them “Class M” for the sake of convenience — where an abundant supply of water, plants, and animals await harvesting.

As you might guess, the planet-of-the-week formula provides artist Kenta Shinohara (Sket Dance) ample opportunity to draw menacing fauna and flora, and stage imaginative action sequences. In the volume’s best scene, for example, team captain Kanata Hoshijima leap-frogs across a field of sky-high lily pads to rescue the group’s youngest member from a flying, six-legged monster. Shinohara lavishes more attention to detail on Kanata’s long jump technique than on the turgon itself, breaking down each of Kanata’s jumps into discrete steps recognizable to any track-and-field fan: the approach, the takeoff, the hang, and the landing. In a further nod to realism, Shinohara shows us the physical toll that each jump exacts from Kanata; we can practically hear Kanata’s heaving breaths as he readies himself for the next one, an effective gambit for casting doubt on Kanata’s ability to reach Funicia.

For all the skill with which this rescue is staged, Shinohara can’t disguise the fact his characters feel like they’re the products of a Shonen Jump reader’s poll, rather than original creations. Kanata, for example, is a walking, talking checklist of shonen hero traits: he’s strong, friendly, over-confident, and burdened with a tragic backstory that gives him the will to persevere in any situation, no matter how dire. He also happens to be a decathlete, a fact that’s revealed as he rescues Funicia from the turgon’s grip. (At least that explains his javelin-throwing skills.) The other characters are less developed than Kanata, but will seem familiar to anyone who’s read three or four Shonen Jump titles: there’s Quittierre, a pretty rich girl whose tantrums conceal a good heart; Aries, a cute spaz who makes Edith Bunker look like a genius; Zack, a calm, smart boy who speaks in complete paragraphs; Charce, a boy who’s so handsome he sparkles; and a handful of less-defined characters who — according to the Third Law of Manga Plot Dynamics — will either be monster fodder or directly responsible for their classmates’ terrible predicament.

Manga novitiates, however, will be less troubled by these nods to convention, thanks to the story’s brisk pacing, smart-looking layouts, and game attempts at humor. Though there’s a mild bit of fanservice and “fantasy violence” (VIZ’s term, not mine), parents, teachers, and librarians should feel comfortable allowing middle school students to read Astra.

N.B. The first 45 chapters are currently available through the VIZ website for anyone wishing to screen the story for younger readers. Volume one of Astra is also available in a Kindle edition, and will be available in a print edition that’s slated for a December 5th release.

ASTRA LOST IN SPACE, VOL. 1 • STORY AND ART BY KENTO SHINOHARA • TRANSLATED BY ADRIENNE BECK • VIZ • 204 pp. • RATED T for TEEN

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Kenta Shinohara, Sci-Fi, Shonen, Shonen Jump, VIZ

Boruto: Naruto Next Generations, Vol. 1

March 28, 2017 by Katherine Dacey

Since its 1999 debut, Masashi Kishimoto’s Naruto has sold more than 220 million volumes in 35 countries and spawned a cottage industry of anime adaptations, costumes, trading cards, video games, figurines, and stage plays. VIZ published the final English-language volume in 2015, but the series’ popularity endures; walk through any American comic-con, and you’ll find small gangs of Narutos and Sasukes roaming the floor alongside Superman, Batman, and Sailor Moon.

In the post-Naruto era, VIZ has supplied hardcore fans with a steady stream of spin-off products, from light novels to coffee-table books. The company’s latest offering is Boruto: Naruto Next Generations, a manga written and illustrated by Ukyo Kodachi and Mikio Ikemoto under Kishimoto’s supervision. The story focuses on three new characters: Boruto (Naruto and Hinata’s son), Sarada (Sasuke and Sakura’s daughter), and Mitsuki (a young ninja of uncertain origins), all of whom enter the Chunin Exam, a tournament for aspiring ninjas. Running in tandem with the trio’s quest for victory are two subplots, the first centering on the return of the Otsutsuki clan and the second on a cloning scheme orchestrated by one of Naruto’s old nemeses.

While it’s obvious that Next Generations is aimed at ride-or-die fans, Kodachi deserves a medal for his efforts to make the story accessible to the uninitiated as well. Some of these expository passages are a little clumsy, but the pacing is brisk enough to smooth over the less graceful exchanges. The artwork, too, is competently executed; Ikemoto’s character designs create a strong visual continuity with the original series, making it easier for readers to grasp who’s related to whom.

On the minus side, Next Generations straddles the fence between remake and sequel, never fully settling on one approach. In an effort to show us that Boruto is just like his dad, for example, Kodachi portrays Boruto as impatient, brash, and… well, that’s about it. Reduced to a third-generation photocopy of his father, Boruto lacks a real identity or purpose of his own, despite Kodachi’s efforts to manufacture father-son drama. The decision to enter Boruto in the Chunin Exam is further evidence of the creators’ unwillingness to take risks. Boruto’s experiences may be a little different than his dad’s, but the tasks and outcomes tack so closely to the original that they, too, register as bad facsimiles, rather than an organic continuation of the Uzumakis’ saga.

The other problem with Next Generations is that the bad guys are cooler than the good guys. To be sure, this is a frequent issue in shonen manga; villains often get the snappiest lines and deadliest weapons while heroes are reduced to blustering about courage, teamwork, and loyalty. This problem nearly sinks the first volume of Next Generations, however, as Orochimaru — one of the most memorable villains in the original series — oozes sinister purpose in his cameo appearance, making a more immediate impression than any of Konoha’s do-gooder teens; he’s compulsively “watchable,” whether he’s browbeating one of his minions or playing at fatherhood.

Whether Orochimaru will be Next Generations’ principal baddie is unclear, as volume one introduces yet another flamboyant villain: Kawaki. If I had to hazard a guess about who Kawaki is, I’d say he was a refugee from JoJo’s Bizarre Adventure, as his two-tone hairdo and dramatic tattoos are just a little too fabulous for the Naruto universe. I’m not sure if he’s a portent of what’s to come in volume two or a hint of what Kodachi and Ikemoto might have created if they’d been given more latitude by Kishimoto; either way, finding out who Kawaki is the only reason I’d continue reading Next Generations.

The bottom line: If you’re a self-professed Naruto fan, Next Generations will offer just enough fresh material to affirm your love of all things Kishimoto; if not, you may find Next Generations a tedious slog.

Review copy provided by VIZ Media.

BORUTO: NARUTO NEXT GENERATIONS, VOL. 1 • CREATED BY MASASHI KISHIMOTO, ILLUSTRATED BY MIKIO IKEMOTO, AND WRITTEN BY UKYO KODACHI • VIZ MEDIA • RATED T (FOR TEENS)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Boruto, Masashi Kishimoto, naruto, Ninja, Shonen, Shonen Jump, VIZ

A First Look at We Never Learn

February 22, 2017 by Katherine Dacey

We Never Learn follows a tried-and-true shonen formula: an ordinary joe finds himself at the apex of a love triangle with two pretty girls. The points of this particular triangle are Yuiga, a bright, hard-working student from a poor family; Ogata, a math whiz whose classmates call her “Thumbelina Calculator”; and Furahashi, a budding literary talent whose classmates call her “Sleeping Beauty of the Literary Forest.” (Something tells me those nicknames were funnier in the original Japanese.) In keeping with the dictates of the genre, Ogata and Furahashi are physical and temperamental opposites: Ogata is petite, cold, and disdainful, while Furahashi is lanky, spazzy, and cheerful. Both girls initially appear to be out of Yuiga’s league, as they outperform him in the classroom and outclass him in looks.

The story takes an interesting turn midway through chapter one: Yuiga’s school hires him to tutor Ogata and Furahashi, both of whom are blissfully unaware of their natural strengths. Ogata dreams of enrolling in a prestigious liberal arts school, while Furahashi hopes to attend an engineering college. In trying to help Ogata and Furahashi achieve their goals, Yuiga discovers that his high EQ is a better asset than his book smarts. Yuiga knows how to cope with failure: as we learn in a flashback, he was once a mediocre student who gradually improved through trial and error. Ogata and Furahashi, by contrast, are portrayed as naturally brilliant in their respective fields but lacking the experience or maturity to master their weaker subjects.

Of course, there are plenty of elements you’d expect to see in a shonen rom-com: gratuitous shower and bath scenes, melodramatic proclamations, and a supporting cast of interchangeable classmates, none of whom make much of an impression. The manga’s generous portrayal of its principle characters and its genuine sincerity, however, suggest that We Never Learn has the potential to be sweetly funny without making Yuiga into an insufferable know-it-all or a dweeby doormat.

The bottom line: Try before you buy! The first chapter is available free on the VIZ website; readers wishing to continue the story can do so through the digital version of Shonen Jump. 

WE NEVER LEARN • BY TAISHI TSUTUI • VIZ MEDIA • RATED T, for teen (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Shonen, Shonen Jump, VIZ

Short Takes: Back to School Edition

January 6, 2017 by Katherine Dacey

My inbox is overflowing with emails touting back-to-school deals on everything from sneakers to school supplies–a sure sign that the fall semester is right around the corner, and a nice reminder that Seven Seas, VIZ, and Vertical all have new (well, new-ish) school-themed comedies arriving in stores this month. Today, I take a look at Haven’t You Heard? I’m Sakamoto, a comedy about the World’s Most Fascinating High School Student; My Hero Academia, a shonen adventure about a teen who’s studying to become a superhero; and My Neighbor Seki, a gag series about a slacker who elevates procrastination to an art form.

sakamotoHaven’t You Heard? I’m Sakamoto, Vol. 1
By Miki Sano
Rated Teen
Seven Seas, $12.99

Haven’t You Heard? I’m Sakamoto is “The Aristocrats” of manga, a basic joke that yields endless variations, each more baroque than the last. The premise is simple: transfer student Sakamoto is handsome, brilliant, and athletic, making him a natural target for bullies and lovelorn girls. Any time a challenging situation arises–a bee in a classroom, a classmate injured by a softball–Sakamoto effortlessly meets that challenge, in the process revealing a previously undisclosed talent.

In the hands of a less imaginative storyteller, Sakamoto might be a wish-fulfillment character for every teenager who’s ever been tongue-tied or harassed by other students. Nami Sano puts a distinct spin on the material, however, portraying Sakamoto as so calculating and unflappable that he’s genuinely creepy; Sakamoto never smiles, laughs, or shows any discernible human emotion, even when confronted with other people’s tears or anger. (The real joke seems to be that everyone admires Sakamoto anyway.) I’m not sure that I LMAO, but Sakamoto’s odd persona and equally odd talents are a welcome rebuke to the school council presidents and earnest strivers who populate most teen-oriented manga; I’d much rather spend time with him than a standard-issue shonen prince.

The verdict: You’ll either find Sakamoto’s antics inspired or too weird to be amusing.

academiaMy Hero Academia, Vol. 1
By Kohei Horikoshi
Rated T, for teens
VIZ Media, $9.99

Meet Izuku Midoriya: he’s an ordinary teen living in a world where 80% of humanity possesses a super power. That doesn’t stop Izuku from aspiring to become a professional hero, however; since childhood, he’s dreamed about the day he might gain admission to prestigious U.A. High School, a training ground for future crime-fighters. A chance encounter with All Might, a celebrity superhero, gives Izuku a chance to prove his mettle and get the coaching he needs to pass the U.A. entrance exam.

Though the plot twists are unsurprising, and Izuku’s classmates familiar types (e.g. the Bully, the Spazzy Enthusiast), the breezy script propels My Hero Academia past its most hackneyed moments. The clean linework, playful superhero costumes, and artfully staged combat further enhance the series’ appeal; Kohei Horikoshi could give a master class on the reaction shot, especially when a supervillain is wrecking havoc on a downtown skyline. Most importantly, Horikoshi respects the sincerity of Izuku’s ambitions without letting the character’s earnest intensity cast a pall over the fun–in essence, it’s a Silver Age comic in modern shonen drag, with all the corny humor and fist-pumping action of Stan Lee and Steve Ditko’s best work on Spider-Man.

The verdict: My Hero Academia is as predictable as death and taxes, but a smart script and crisp artwork help distinguish it from other titles in the Shonen Jump catalog.

sekiMy Neighbor Seki, Vols. 1-3
By Takuma Morishige
Unrated
Vertical Comics, $10.95

Like Haven’t You Heard? I’m Sakamoto, My Neighbor Seki is a one-joke series: middle-school student Seki goofs off during class, much to the consternation of his seat mate Rumi. Seki isn’t just doodling in his notepad, however. He pets kittens, builds elaborate sculptures from shoji pieces, runs an intraschool mail service, and hosts a tea ceremony. To vary the rhythm of the joke-telling, artist Takuma Morishige occasionally transplants the action from the schoolroom to the playground, though the set-up remains the same; Seki does something outrageous and Rumi reacts, prompting the teacher to scold Rumi for not paying attention.

Given Seki‘s slender premise, it’s not surprising that each volume is a hit-and-miss affair. In volume one, for example, Seki knits a cactus plushie using a double-ended afghan hook. Rumi initially scoffs at his choice of tool; as she observes, “The hallmark of afghan knitting is its unique thickness and softness. It’s a texture best utilized when making sweaters,” not stuffed animals. When she sees the final results, however, she concedes that Seki has chosen the perfect technique and materials for his cactus, sending her into a rapturously funny meditation on yarn. Not all the gags are as successful: Seki’s penchant for staging elaborate scenes with action figures is moderately amusing at first, but grows more tiresome with each new and less imaginative iteration. Still, it’s impossible to deny the energy, creativity, and specificity with which Morishige brings Seki’s exploits to life, making this series more “win” than “fail.”

The verdict: My Neighbor Seki is best enjoyed in one or two chapter installments; when read in large bursts, some scenarios read like 4-koma strips stretched to epic and unfunny proportions.

These reviews originally appeared at MangaBlog on August 7, 2015.

Filed Under: Classic Manga Critic, Manga, Manga Critic, REVIEWS Tagged With: Comedy, My Hero Academia, Seven Seas, Shonen Jump, vertical, VIZ

One-Punch Man, Vols. 1-2

January 6, 2017 by Katherine Dacey

In a scene that would surely please Jack Kirby, One-Punch Man opens with a pow! splat! and boom!, as Saitama, the eponymous hero, goes mano-a-mano with the powerful Vaccine Man, a three-story menace with razor-sharp claws. Though Vaccine Man is formidable, he has a pronounced Achilles’ heel: chattiness. “I exist because of humankind’s constant pollution of the environment!” he tells Saitama. “The Earth is a single living organism! And you humans are the disease-causing germs killing it! The will of the earth gave birth to me so that I may destroy humanity and their insidious civilization!” Vaccine Man is so stunned that Saitama lacks an equally dramatic origin story that he lets down his guard, allowing Saitama to land a deadly right hook.

And so it goes with the other villains in One-Punch Man: Saitama’s unassuming appearance and matter-of-fact demeanor give him a strategic advantage over the preening scientists, cyborg gorillas, were-lions, and giant crabmen who terrorize City Z. Saitama’s sangfroid comes at a cost, however: the media never credit his alter ego with saving the day, instead attributing these victories to more improbable heroes such as Mumen Rider, a timid, helmet-wearing cyclist. Even the acquisition of a sidekick, Genos, does little to boost Saitama’s visibility in a city crawling with would-be heroes and monsters.

If it sounds as if One-Punch Man is shooting fish in a barrel, it is; supermen and shonen heroes, by definition, are a self-parodying lot. (See: capes, spandex, “Wind Scar.”) What inoculates One-Punch Man against snarky superiority is its ability to toe the line between straightforward action and affectionate spoof. It’s jokey and sincere, a combination that proves infectious.

Saitama is key to ONE’s strategy for bridging the action/satire divide: the character dutifully acknowledges tokusatsu cliches while refusing to capitulate to the ones he deems most ridiculous. (In one scene, Saitama counters an opponent’s “Lion Slash: Meteor Power Shower” attack with a burst of “Consecutive Normal Punches.”) ONE’s script is complemented by bold, polished artwork; even if the outcome of a battle is never in question, artist Yusuke Murata dreams up imaginative obstacles to prevent Saitama from defeating his opponents too quickly, or rehashing an earlier confrontation.

Is One-Punch Man worthy of its Eisner nomination? Based on what I’ve read so far, I’d say yes: it’s brisk, breezy, and executed with consummate skill. It may not be the “best” title in the bunch–I’d give the honor to Moyocco Anno’s In Clothes Called Fat–but it’s a lot more fun than either volume of Showa: A History of Japan… Scout’s honor.

The verdict:  Highly recommended.

One-Punch Man, Vols. 1-2
Story by ONE, Art by Yusuke Murata
Rated T, for teens
VIZ Media, $6.99 (digital)

This review originally appeared at MangaBlog on June 12, 2015.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, one punch man, Shonen Jump, VIZ

School Judgement, Vol. 1

February 1, 2016 by Anna N

School Judgement Volume 1 by by Nobuaki Enoki and Takeshi Obata

This was a series that I expected to be wildly enthusiastic about, just for the Takeshi Obata art factor alone, so I was surprised to have a more measured reaction once I read the first volume. There were aspects of the setting and execution that didn’t sit well with me, but as always Obata’s art is beyond excellent.

School Judgement is set in an elementary school where conflicts are resolved by formal classroom arbitration, along with child prosecutors and defense attorneys. Two transfer students are introduced at the start of the volume. Abaku Inugami is a defense specialist whose hobby is arguing. He establishes his skills in an epic cross examination of his new teacher that results in her lifting the ban on video games at school. Pine Hanzuki is a prosecuting attorney who enjoys dressing up in magical girl outfits and is accompanied everywhere she goes by a rotund sidekick.

The new students are put to work promptly in “The Suzuki Dismemberment and Murder Case” where the Suzuki in question is a classroom fish. Tento Nanahoshi is the hapless student accused of fish murder, and when he is acquitted, he sticks around to provide a normal sidekick counterpoint to Inugami’s intensity. School Judgement is very entertaining when it sticks to power courtroom poses and mystery unraveling. I thought it was hilarious that the judges of the cases are babies who have prematurely aged due to their judicial duties, looking like wizened old men. Obata made Go dynamic and filled with suspense, so I was fully expecting dynamic courtroom scenes. There were some unexpected artistic choices too – when an adult is unmasked as evil, she’s suddenly rendered with a greater level of detail and rictus-like facial expressions that wouldn’t be out of place in a horror manga.

sj1

It could be that I didn’t like many of the characters due to their single-minded obsession with arguing, but both Inugami and Hanzuki aren’t particularly sympathetic. Hanzuki’s a spoiled rich girl, and while it seems that Inugami’s obsession with the law is due to a tragic event in his past, he’s too abrasive to root for. Nanahoshi is around to be a counterpoint to all the lawyering, but for the most part he’s also bland and forgettable.

The aspects of School Judgment that I didn’t care for were the contrast of the lower school setting and the art, which looked more like Hikaru no Go Obata in style with some of the darker or more mature themes. In a shonen manga set in a high school, I’d not really care about random bath scenes for example, but in School Judgement when the character is 12, that creeps me out a bit. Also, another story line is an extended drug metaphor, which also seems to be a bit much with the current setting. I think I would have enjoyed this manga much more if it had either aged down and just been an all ages title with cases to solve that invoked lighter themes, or if was aged up and set in a high school with the same type of stories. As it was, I found the manga entertaining in spots, a bit unsettling here or there, and I didn’t really care about what happens to the characters at all. My quibbles are mostly with the writing, because I think any manga by Obata ends up being a master class in illustration. So I’d recommend this for the art alone, even though I didn’t enjoy the story.

Filed Under: REVIEWS Tagged With: school judgement, Shonen Jump, viz media

JoJo’s Bizarre Adventure, Part 1: Phantom Blood, Vol. 3

January 8, 2016 by Ash Brown

JoJo's Bizarre Adventure, Part 1: Phantom Blood, Volume 3Creator: Hirohiko Araki
U.S. publisher: Viz Media
ISBN: 9781421578804
Released: August 2015
Original release: 1988

Although I had been previously aware of the manga series for some time, my real introduction to Hirohiko Araki’s multi-generational shounen epic JoJo’s Bizarre Adventure was in 2012 through the standalone spinoff Rohan at the Louvre. I then proceeded to read the third story arc Stardust Crusaders, at the time the only other part of JoJo’s Bizarre Adventure to have been released English. It wasn’t until 2015 that Phantom Blood, the very beginning of JoJo’s Bizarre Adventure was translated, published in a beautiful hardcover edition under Viz Media’s Shonen Jump imprint. When Phantom Blood was originally collected in Japan it was released in five volumes between 1987 and 1988. However, in 2002 it was re-released in three volumes which is what Viz Media’s edition is based on. Phantom Blood, Volume 3, published in English in 2015, is largely equivalent to the fourth and fifth volumes of the original Japanese release.

Having arrived in Wind Knights Lot in pursuit of his adoptive brother Dio, Jonathan Joestar must first successfully defeat two of Dio’s strongest undead minions and then traverse a town with a population that is steadily being turned into a hoard of zombies before he even has the chance to confront his brother. The Dark Knight Blueford, who is filled with hatred for the world and loyalty to Dio, is determined to take JoJo’s life. The other knight, Tarukus, is also exceptionally skilled when it comes to dealing out death and takes great delight in it. Should JoJo and his allies manage to survive their encounter with these two undead foe, they face an even more formidable adversary in Dio. Having used an ancient stone mask to turn himself into a vampire, Dio has gained untold strength and powers. Fortunately, JoJo is a quick and talented study—under the tutelage of Baron Zeppeli he has been able to begin to master Hamon energy, the only thing other than the sun itself that can harm to Dio.

JoJo's Bizarre Adventure, Part 1: Phantom Blood, Volume 3, page 147JoJo’s Bizarre Adventure truly is a bizarre series; Phantom Blood makes this very clear from the very start. From the characters’ weird anatomy and disproportionate musculature to the story’s strange mix of melodrama, horror, and fantastic martial arts, Phantom Blood doesn’t just strain readers’ suspension of disbelief, the manga completely shatters it. Entire backstories are revealed in the time it takes for characters to tumble down cliff sides; combatants continue to live on after suffering injures that even the undead couldn’t survive; fights quickly escalate to unbelievable extremes, opponents continuously outdoing and outmaneuvering one another. Although the “why” of what’s going on is sometimes questionable, even considering Araki’s pseudo-scientific explanations, most everything is blatantly narrated by the participants and observers, so it’s fairly easy to at least follow the “what” of all of the strangeness. JoJo’s Bizarre Adventure is admittedly ridiculous and absurd, but that’s part of what makes the series so entertaining.

Phantom Blood is a relatively short series, especially when compared to the later story arcs of JoJo’s Bizarre Adventure. While Phantom Blood is a complete story in its own right, if often feels even more like a prologue to the rest of the series, laying the groundwork for all of the weirdness and machismo to come. Phantom Blood introduces the noble Joestar family—Jonathan in particular being especially gallant and large-hearted, even towards his enemies—but even more important is the introduction of Dio, an extraordinary villain. As Araki points out in the volume’s author notes, what make Dio so terrifying isn’t his impressive powers or brute strength, it’s his stunning ability to control others. Dio is arrogant but extremely charismatic, gaining many willing followers and easily manipulating those who aren’t. Phantom Blood is frequently gruesome and grotesque, with over-the-top violence, outrageous story developments, and audacious, larger-than-life characters. JoJo’s Bizarre Adventure is a peculiar work, but I’m definitely looking forward to reading the next arc, Battle Tendency.

Filed Under: REVIEWS Tagged With: Hirohiko Araki, JoJo's Bizarre Adventure, manga, Shonen Jump, viz media

JoJo’s Bizarre Adventure, Part 1: Phantom Blood, Volume 2

September 11, 2015 by Ash Brown

JoJo's Bizarre Adventure, Part 1: Phantom Blood, Volume 2Creator: Hirohiko Araki
U.S. publisher: Viz Media
ISBN: 9781421578804
Released: May 2015
Original release: 1988

For years the only part of Hirohiko Araki’s epic and fashionably strange shōnen manga series JoJo’s Bizarre Adventure that was available in English was the third story arc, Stardust Crusaders. A standalone side story, Rohan at the Louvre was released as well, but it wasn’t until 2015 that the very beginning of the series, Phantom Blood, was translated and released in print, and in a lovely hardcover edition, too. (I have a feeling that the popularity of the recent JoJo’s Bizarre Adventure anime adaptation probably had something to do with that.) Phantom Blood was originally published in five volumes in Japan between 1987 and 1988, but in 2002 the first story arc was re-released in three volumes. Viz Media’s English-language edition is based on that 2002 release. JoJo’s Bizarre Adventure, Part 1: Phantom Blood, Volume 2, published in 2015, collects part of the second volume, all of the third volume, and part of the fourth volume of the original Japanese release.

JoJo’s life isn’t exactly turning out the way that he would have hoped or expected. His father lays dying in his arms after having taken a fatal blow that was intended for him. Behind the knife that will end his father’s life is Dio, a man who was raised as his brother but who has turned against the Joestar family as was always his plan and intention. Not only that, Dio has gained untold powers from a mysterious and ancient stone mask. Now a vampire, Dio is nearly immortal and possesses great strength. Even he doesn’t know the full extent of his astonishing abilities, but he has already begun gathering followers who are drawn to his charisma and promises of power. With the help of a curious man named Baron Zeppeli, JoJo becomes one of the only people who might have a chance of defeating Dio. Zeppeli unlocks JoJo’s own latent talents, training him in Sendo and its use of Hamon energy, an impressive martial technique which when mastered may make it possible for JoJo to destroy Dio and save the world.

PhantomBlood2-72JoJo’s Bizarre Adventure is a very aptly named series. It is an exceedingly strange manga with nonstop, over-the-top action and drama. Nearly every phrase of narration and dialogue in Phantom Blood, Volume 2 is an exclamation. Even the few relatively quiet moments are fervently intense and the calm never lasts for very long. Most of the second volume of Phantom Blood consists of extended fight scenes and training sequences. Araki keeps Phantom Blood moving along at a breakneck pace which sometimes includes the actual breaking of necks. Blood, gore, dismembered body parts, splattered guts, eyeballs, and brain matter are all fairly common in the series. There is definitely a strong element of horror in the early part of JoJo’s Bizarre Adventure. While Araki’s artwork in Phantom Blood understandably doesn’t show the same refinement found in his later illustrations, it still has a sense of visceral dynamism and the occasional panel can actually be quite beautiful or striking.

JoJo’s Bizarre Adventure is a very odd manga. The story, artwork, and characters are all memorable if for no other reason than they are so over-the-top and strange. Additionally, Araki freely mixes historical events with historical fantasy in Phantom Blood. For example, Jack the Ripper becomes one of Dio’s earliest followers and England’s bloody dynastic struggles of the sixteenth century form a dramatic backstory for some of the other warriors that JoJo must face as he pursues his adoptive brother. Plenty of Phantom Blood is completely Araki’s own creation, though. And lest there be any confusion about all the weirdness, JoJo’s faithful and at times even useful companion Speedwagon is there to explain everything that’s going on, as well as to narrate the obvious. Speedwagon’s help isn’t needed to realize how much of a villain Dio is, though. Even before becoming a vampire Dio delighted in his own evil and the evil of others, but with his newfound powers he is in a better position than ever to make his malevolent schemes a reality. How successful he will actually be remains to be seen, but so far the results are marvelously terrifying and outrageous.

Filed Under: REVIEWS Tagged With: Hirohiko Araki, JoJo's Bizarre Adventure, manga, Shonen Jump, viz media

The Manga Revue: Back to School Special

August 7, 2015 by Katherine Dacey

My inbox is overflowing with emails touting back-to-school deals on everything from sneakers to school supplies–a sure sign that the fall semester is right around the corner, and a nice reminder that Seven Seas, VIZ, and Vertical all have new (well, new-ish) school-themed comedies arriving in stores this month. Today, I take a look at Haven’t You Heard? I’m Sakamoto, a comedy about the World’s Most Fascinating High School Student; My Hero Academia, a shonen adventure about a teen who’s studying to become a superhero; and My Neighbor Seki, a gag series about a slacker who elevates procrastination to an art form.

sakamotoHaven’t You Heard? I’m Sakamoto, Vol. 1
By Miki Sano
Rated Teen
Seven Seas, $12.99

Haven’t You Heard? I’m Sakamoto is “The Aristocrats” of manga, a basic joke that yields endless variations, each more baroque than the last. The premise is simple: transfer student Sakamoto is handsome, brilliant, and athletic, making him a natural target for bullies and lovelorn girls. Any time a challenging situation arises–a bee in a classroom, a classmate injured by a softball–Sakamoto effortlessly meets that challenge, in the process revealing a previously undisclosed talent.

In the hands of a less imaginative storyteller, Sakamoto might be a wish-fulfillment character for every teenager who’s ever been tongue-tied or harassed by other students. Nami Sano puts a distinct spin on the material, however, portraying Sakamoto as so calculating and unflappable that he’s genuinely creepy; Sakamoto never smiles, laughs, or shows any discernible human emotion, even when confronted with other people’s tears or anger. (The real joke seems to be that everyone admires Sakamoto anyway.) I’m not sure that I LMAO, but Sakamoto’s odd persona and equally odd talents are a welcome rebuke to the school council presidents and earnest strivers who populate most teen-oriented manga; I’d much rather spend time with him than a standard-issue shonen prince.

The verdict: You’ll either find Sakamoto’s antics inspired or too weird to be amusing.

academiaMy Hero Academia, Vol. 1
By Kohei Horikoshi
Rated T, for teens
VIZ Media, $9.99

Meet Izuku Midoriya: he’s an ordinary teen living in a world where 80% of humanity possesses a super power. That doesn’t stop Izuku from aspiring to become a professional hero, however; since childhood, he’s dreamed about the day he might gain admission to prestigious U.A. High School, a training ground for future crime-fighters. A chance encounter with All Might, a celebrity superhero, gives Izuku a chance to prove his mettle and get the coaching he needs to pass the U.A. entrance exam.

Though the plot twists are unsurprising, and Izuku’s classmates familiar types (e.g. the Bully, the Spazzy Enthusiast), the breezy script propels My Hero Academia past its most hackneyed moments. The clean linework, playful superhero costumes, and artfully staged combat further enhance the series’ appeal; Kohei Horikoshi could give a master class on the reaction shot, especially when a supervillain is wrecking havoc on a downtown skyline. Most importantly, Horikoshi respects the sincerity of Izuku’s ambitions without letting the character’s earnest intensity cast a pall over the fun–in essence, it’s a Silver Age comic in modern shonen drag, with all the corny humor and fist-pumping action of Stan Lee and Steve Ditko’s best work on Spider-Man.

The verdict: My Hero Academia is as predictable as death and taxes, but a smart script and crisp artwork help distinguish it from other titles in the Shonen Jump catalog.

sekiMy Neighbor Seki, Vols. 1-3
By Takuma Morishige
Unrated
Vertical Comics, $10.95

Like Haven’t You Heard? I’m Sakamoto, My Neighbor Seki is a one-joke series: middle-school student Seki goofs off during class, much to the consternation of his seat mate Rumi. Seki isn’t just doodling in his notepad, however. He pets kittens, builds elaborate sculptures from shoji pieces, runs an intraschool mail service, and hosts a tea ceremony. To vary the rhythm of the joke-telling, artist Takuma Morishige occasionally transplants the action from the schoolroom to the playground, though the set-up remains the same; Seki does something outrageous and Rumi reacts, prompting the teacher to scold Rumi for not paying attention.

Given Seki‘s slender premise, it’s not surprising that each volume is a hit-and-miss affair. In volume one, for example, Seki knits a cactus plushie using a double-ended afghan hook. Rumi initially scoffs at his choice of tool; as she observes, “The hallmark of afghan knitting is its unique thickness and softness. It’s a texture best utilized when making sweaters,” not stuffed animals. When she sees the final results, however, she concedes that Seki has chosen the perfect technique and materials for his cactus, sending her into a rapturously funny meditation on yarn. Not all the gags are as successful: Seki’s penchant for staging elaborate scenes with action figures is moderately amusing at first, but grows more tiresome with each new and less imaginative iteration. Still, it’s impossible to deny the energy, creativity, and specificity with which Morishige brings Seki’s exploits to life, making this series more “win” than “fail.”

The verdict: My Neighbor Seki is best enjoyed in one or two chapter installments; when read in large bursts, some scenarios read like 4-koma strips stretched to epic and unfunny proportions.

Reviews: Over at Manga Connection, manjiorin reviews the first four volumes of Princess Jellyfish, which are currently available on Crunchyroll. TCJ columnist Joe McCulloch jumps in the WABAC machine for a nostalgic look at Even a Monkey Can Draw Manga. In honor of 801 Day, Megan R. reviews a title from the Tokyopop/BLU Manga catalog, Shout Out Loud.

Matthew Alexander on vol. 1 of Aoi House (The Fandom Post)
Michael Burns on vol. 5 of Assassination Classroom (AniTAY)
Nick Creamer on vol. 4 of A Bride’s Story (Anime News Network)
Rebecca Silverman on vol. 1 of First Love Monster (Anime News Network)
Michael Burns on vol. 7 of Food Wars! Shokugeki no Soma (AniTAY)
SKJAM! on Fragments of Horror (SKJAM! Reviews)
Connie on vol. 1 of Junjo Romantica (Slightly Biased Manga)
Sean Gaffney on vols. 1-2 of Maid-Sama! (A Case Suitable for Treatment)
Wolfen Moondaughter on vols. 1-2 of Maid-Sama! (Sequential Tart)
Lesley Aeschliman on vol. 1 of My Hero Academia (WatchPlayRead)
Adam Capps on vol. 3 of My Neighbor Seki (Bento Byte)
Connie on No Touching At All (Slightly Biased Manga)
Adam Capps on vol. 75 of One Piece (Bento Byte)
Ken H. on vols. 9-11 of Sankarea: Undying Love (Sequential Ink)
Matthew Warner on vol. 7 of Say I Love You (The Fandom Post)
ebooks girl on vol. 1 of Shiba Inuko-san (Geek Lit Etc.)
confusedmuse and Helen on Shugo Chara (Organization Anti-Social Geniuses)
Marissa Lieberman on vol. 1 of Spell of Desire (No Flying No Tights)
manjiorin on vol. 1 of Tokyo Ghoul (Manga Connection)
Ian Wolf on vol. 1 of Twin Star Exorcists (Anime UK News)
Connie on vol. 1 of Twittering Birds Never Fly (Slightly Biased Manga)
Connie on vol. 2 of Twittering Birds Never Fly (Slightly Biased Manga)
Lori Henderson on vols. 3-4 of Until Death Do Us Part (Manga Xanadu)
Sarah on vol. 9 of What Did You Eat Yesterday? (Anime UK News)
Connie on vol. 1 of World’s Greatest First Love (Slightly Biased Manga)
Alice Vernon on xxxHolic (Girls Like Comics)
SKJAM! on vol. 1 of Yamada-Kun and the Seven Witches (SKJAM! Reviews)
Ash Brown on vol. 2 of Your Lie in April (Experiments in Manga)

Filed Under: MANGABLOG, REVIEWS Tagged With: I'm Sakamoto, Manga Review, My Hero Academia, My Neighbor Seki, Seven Seas, Shonen Jump, Vertical Comics, viz media

Dark Horse Reveals 2016 Publishing Plans

July 9, 2015 by Katherine Dacey

I_am_a_HeroDark Horse announced it will publish four new manga in 2016–Danganronpa: The Animation, I Am a Hero, Fate/Zero, and Giganto Maxia-–and reissue RG Veda, formerly a Tokyopop property. Dark Horse also revealed plans for spiffy omnibus editions of Astro Boy and Oh! My Goddess.*

At VIZ’s Shonen Jump panel, editors confirmed that Gakkyu Hotel: School Judgment will make the leap to print in February 2016, while Best Blue, a brand-new shonen sports manga, will appear simultaneously in the Japanese and American editions of Weekly Shonen Jump.

Jennifer de Guzman talks to creators Rikki Simmons, Tavisha Wolfgarth-Simons, and Sophie Campbell about their experiences publishing OEL manga with Tokyopop in the mid-2000s.

Do you love writing about shojo? Laura at Heart of Manga wants to hear from you; she’s currently looking for contributors.

News from Japan: After three years of sporadic updates, Kentaro Miura’s Beserk will resume regular serialization in Young Animal magazine on July 24th. The Attack on Titan: Lost Girls light novel is being adapted into a manga for Bessatsu Shonen Magazine; look for the first chapter in August. Fans of My Love Story!! should mark their calendars: the live-action film opens on October 31st.

Reviews: Michelle Smith, Anna N., and Sean Gaffney post short reviews of Assassination Classroom, Love at Fourteen, Say I Love You, and other recent releases. Over at The Comics Journal, Joe McCulloch tackles Junji Ito’s new anthology Fragments of Horror.

Joseph Luster on vol. 5 of Ajin: Demi-Human (Otaku USA)
Sean Gaffney on vol. 1 of Alice in Murderland (A Case Suitable for Treatment)
Carrie Hildebrand on vol. 64 of Bleach (Three If By Space)
Rebecca Silverman on vol. 1 of Chaika: The Coffin Princess (Anime News Network)
Joseph Luster on Dream Fossil: The Complete Stories of Satoshi Kon (Otaku USA)
Amanda Vail on Dream Fossil: The Complete Stories of Satoshi Kon (Women Write About Comics)
Alice Vernon on vol. 1 of Emma (Girls Like Comics)
Leroy Douresseaux on Fragments of Horror (Comic Book Bin)
Joseph Luster on Fragments of Horror (Otaku USA)
confused muse on Fruits Basket (Organization Anti-Social Geniuses)
Ash Brown on Gyo: The Death Stench Seeps (Experiments in Manga)
Matthew Warner on vol. 4 of High School DxD (The Fandom Post)
Lesley Aeschliman on vol. 5 of Kiss of the Rose Princess (WatchPlayRead)
Matthew Warner on vol. 5 of Little Battlers Experience (The Fandom Post)
Naru on vol. 1 of Love Stage!! (Organization Anti-Social Geniuses)
Joseph Luster on vol. 1 of My Hero Academia (Otaku USA)
Sakura Eries on vol. 8 of My Little Monster (The Fandom Post)
Sakura Eries on vol. 4 of My Love Story!! (The Fandom Post)
Lesley Aeschliman on vol. 10 of Nisekoi: False Love (WatchPlayRead)
Matthew Warner on Puella Magi Oriko Magica: Extra Story (The Fandom Post)

* Editorial note: As my colleague Brigid Alverson reported in May, Dark Horse originally announced many of these licenses at an unscheduled Anime Central panel. The title of the post has been updated to reflect the error.

Filed Under: MANGABLOG Tagged With: Dark Horse, Licensing News, SDCC, Shonen Jump, Tokyopop, viz media, Weekly Shonen Jump

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