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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Reviews

Two by Natsume Ono

November 8, 2010 by Michelle Smith

For my latest column at Comics Should Be Good, I reviewed the debut volumes of two (relatively) new Natsume Ono series: House of Five Leaves and Gente: The People of Ristorante Paradiso. I really loved House of Five Leaves, with its story of a hapless samurai drawn into the schemes of a fascinating criminal. Gente is more a collection of low-key short stories than a single narrative, which means it’s slightly less awesome but still very entertaining.

You can find those reviews here.

Both House of Five Leaves and Gente are published in English by VIZ. The former is still ongoing in Japan, where it is up to eight volumes, but the latter (a “delightfully whimsical continuation” of Ristorante Paradiso) is complete with three volumes.

Review copy for Gente provided by the publisher.

Filed Under: REVIEWS Tagged With: Natsume Ono, VIZ

The Best Manga You’re Not Reading: Presents

October 29, 2010 by Katherine Dacey

Back in 2007, John Jakala coined the trademark-worthy phrase “comeuppance theater” to describe horror stories in which a mean, violent, or greedy person gets his just desserts: a vain woman becomes visibly grotesque, a murderer dies at the hands of his victim’s ghost. In order for comeuppance theater to be dramatically persuasive, the author needs to do more than just dream up a suitably ironic punishment for the villain; he needs to convince us that the villain is sufficiently deserving of said punishment, that the villain is, in fact, monstrous in his desires or behavior and not simply an average joe exercising bad judgment. We may not be rooting for the villain’s demise — we may even feel a twinge of sympathy for him or self-identification with his plight — but if the author has done his job, the villain’s punishment seems necessary for restoring the social order.

In Presents (CMX), Kananko Inuki puts an interesting spin on the material, using our love of gifts as the jumping-off point for some funny, nasty, and intelligent episodes of comeuppance theater. The series’ host is Kurumi, a strange little girl who doles out presents to bad people and victims alike. Some gifts prove the recipients’ undoing: in “Present of Love,” for example, a manipulative college student goads her suitor into buying expensive jewelry that he can’t afford, even though she loathes him. His last gift to her — a set of earrings that Kurumi promised would “bring them together” — initiates a chain of events that unite the foolish pair in death. Other gifts provide victims a tool for payback: in “The Scary Present,” Kurumi gives a giant, man-eating box to a girl whose big sister gives horrific, mean-spirited gifts, while in “The Return Present,” Kurumi helps a bullied teen find an appropriate present for her tormentor.

Not all the stories follow this exact template; Kurumi becomes less central to the plots in volumes two or three, sometimes functioning as a passive observer, other times not appearing in the story at all. Volume two, for example, opens with a peculiar — and not entirely successful — trio of stories about Christmas gifts’ potential to corrupt little kids. Other stories read more like fairy tales: in “Dream Present,” a young woman endures a series of painful rituals in order to win a prince’s hand in marriage (in homage to Cinderella’s stepsisters, she even dispenses with a few toes), while in “Konotori” (or “stork”), magical cabbages bestow fertility on deserving couples.

The most potent stories shed light on the indignities of childhood, especially playground politics. Many of Presents‘ female characters are preoccupied with their place in the school’s pecking order, selecting uglier or quieter classmates to serve as foils more than friends. Rinko, the mean-girl villain of “The Return Gift,” is a classic example, calmly admitting that her friendship with the shy, slow Suzuko makes her “relax and feel better about herself,” then quietly fuming when Suzuko begins coming into her own socially and academically. The principal characters in “The Keepsake” and “The Most Wanted Present” are similarly opportunistic, demanding extreme fealty from lonely, passive classmates; when these eager-to-please girls die in an effort to honor their promises, their tormentors suffer retribution from beyond the grave.

Frenemies are a staple of young adult literature, of course, but the bald presentation of the issue in Presents conveys the cruelty of the behavior more effectively than a more restrained, realistic depiction could, capturing the intensity of both the bully and the victim’s feelings in an immediate, visceral fashion. Inuki’s imagery in all three stories is cartoonishly grotesque: Rinko, for example, develops monster zits that look more like the handiwork of an alien virus than P. acnes, while Mamiko, the manipulative frenemy in “The Keepsake,” winds up with a grotesque scar on her chest in the shape of her dead friend’s profile. (Mamiko coveted Sakiko’s cameo brooch.) The pimples and the scars make visible Rinko and Mamiko’s true selves; though both are fully aware of what they’re doing (“I was happy to see the look of distress on Sakiko’s face,” Mamiko narrates), it’s not until they see their deformed likenesses that they grasp how hurtful their behavior really is.

The fact that bullies, mean girls, and big sisters factor so prominently into Presents suggests that Inuki was writing for a younger audience, a supposition borne out by her fondness for goosing the story with fleeting but gross images: a box of cockroaches, pus-covered wounds, rotting corpses. It’s a pity, then, that CMX opted for a Mature rating, as I think the series works well for teens, depicting the emotional horrors of childhood in a vivid, gruesomely funny way. The stories are varied enough to sustain an adult’s interest as well; readers with fond memories of Tales from the Crypt or The Twilight Zone will find a lot to like about Inuki’s work, from the efficiently of her storytelling — many of Presents‘ best chapters are less than twenty pages — to the pointedness of her punishments.

PRESENTS, VOLS. 1-3 • BY KANAKO INUKI • CMX • RATING: MATURE (18+)

The Best Manga You’re Not Reading is an occasional feature that highlights titles that aren’t getting the critical attention — or readership — they deserve. Click here for the inaugural column; click here for the series archive.

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: cmx, Horror/Supernatural, Kanako Inuki

Millennium Snow 1-2 by Bisco Hatori: B-

October 29, 2010 by Michelle Smith

Millennium Snow is the first series by Bisco Hatori (of Ouran High School Host Club fame), one of those that began as a stand-alone but eventually achieved serialization. It’s been on hiatus for some time, but now that Ouran has wrapped up, some fans are hoping that Hatori will return to it. I’m not so sure that’s a worthy endeavor.

Chiyuki Matsuoka has had a weak heart since birth, and wasn’t expected to live past the age of fifteen. She’s managed to make it to seventeen, but spends most of her time in the hospital. One day, as she is gazing out the window, she spots a boy fall from a building and dashes out of the hospital to check on him. He is Toya, the very personification of the seemingly gruff hero who actually has a heart of gold. He’s also a vampire, weak from his refusal to drink blood.

Toya is exceedingly abrasive to begin with, but eventually demonstrates he’s not such a bad guy by doing things like accompanying Chiyuki on an afternoon outing (vampires have overcome their aversion to sunlight) and catching a little kid’s loose balloon. Chiyuki falls for him pretty quickly and offers to become his partner. Having a human to feed upon will cure the exhaustion he suffers from abstaining and the arrangement will also allow Chiyuki to share his 1000-year lifespan. Toya refuses, because if his partner should ever despair of their unending life, he would be the one to blame—he’s watched humans he cared for die, and wouldn’t want to wish the same on his partner.

It’s an interesting dynamic, and the first chapter—which I assume constituted the original one-shot—is quite good. Unfortunately, one the story gets serialized, Hatori seems hard-pressed to come up with plots. First, she introduces Satsuki, a werewolf boy whose transformation is limited to fangs and clawed hands and feet in order to best preserve his bishounen appearance. When the story focuses on his desperate attempts to be normal, he’s a fairly compelling character, but he quickly becomes dim-witted and entirely too glomp-happy, existing only to incite Toya’s perturbation. Their incessant squabbling means that on practically every page someone’s yelling or getting kicked in the back of the head.

To demonstrate the dearth of plot ideas, in volume two the trio is suddenly lost in the Alps in Switzerland, where they stumble upon a deserted mansion. It is incredibly random, and brings home the point that while you may have two likable leads—plus a completely adorable talking bat!—you may find yourself without sufficient material to sustain a longer story.

I’m not sure how it can be salvaged at this point, honestly. I think I’d rather see Hatori embark upon something new and leave this one unfinished. When the romantic tension between Toya and Chiyuki takes center stage, the story’s potential is obvious, but the directionless plotting and constant bickering makes for a frustrating reading experience.

Millennium Snow is published in English by VIZ. The series is currently on hiatus in Japan.

Filed Under: REVIEWS Tagged With: Bisco Hatori, shojo beat, VIZ

Quick Takes: All-Shonen Sunday

October 17, 2010 by MJ 13 Comments

Welcome to a far-overdue installment of Quick Takes! This time, we check in on some favorite shonen series from Yen Press and Viz Media.


Pandora Hearts, Vol. 3 | By Jun Mochizuki | Published by Yen Press | Rated: Older Teen

After the last volume’s big revelation about Oz’s former servant, Gilbert, volume three offers up some insight into what happened to Gil over the years Oz lost in the Abyss, including the introduction of Gil’s twisted younger brother, Vincent. First, though, Oz is forced to remember some of the greatest pain in his short life so far when he meets a young boy looking for his father.

This is a fairly dark volume, overall, though very much within the tone set by the series’ first two volumes. Also, it’s quite a feat that Mochizuki has managed to introduce a character creepier than Xerxes Break, especially in a volume where he’s shown luring a young, heartsick Gilbert into his service as a spy. “You don’t need to trust me,” Break says in response to Gil’s reservations. “Just use me. After all, I’m trying to do the same to you.” Still, Vincent Nightray is indeed creepier, setting up Break to be even more (inexplicably) likable than he already was.

This quality–an inexplicably likable creepiness–is what really carries this series, created by a powerful combination of tragically beautiful characters and idiosyncratically beautiful artwork.

Though Mochizuki’s slow revelation of the mysteries of her universe may be painful for some, she’s got me decidedly hooked with her sad, complex characters and their profoundly oversized shirtsleeves. For the sake of these things, I can wait forever. Recommended.


Hikaru no Go, Vol. 21 | By Yumi Hotta & Takeshi Obata | Published by Viz Media | Rated: All Ages

This volume begins with the conclusion to qualifying matches for the Hokuto cup and into preparations for the tournament itself. Meanwhile, Koyo Toya continues to baffle the world of Go by entering a Korean amateur tournament, and Kuwabara prepares to defend his Hon’inbo title against the ambitious Ogata.

Though this manga is nearing its end, volume 21 has the tense, uneasy feel of a middle volume, with all of its characters teetering on the brink as they await the commencement of their battles. To writer Hotta’s credit, the tension feels as fresh as ever, though the pressure of a long series is beginning to show as she’s forced to contrive a misunderstanding between the Japanese and Korean players in order to keep an increasingly mature Hikaru’s temper on edge.

In the midst of pre-war preparations, however, there is a bit of philosophy as well, as Hikaru and Akira stumble upon the real value of their rivalry in a pursuit that would otherwise have little meaning. “It must be lonely to be the God of Go,” Hikaru muses. “You’d have no equal, no rival.”

Despite the series’ length, this volume still offers the same small moments of pathos and insight that have been its hallmark all along–a late-night glimpse of Koyo Toya waiting silently for an opponent who may never appear, Waya’s quiet agony over his own fears and limitations, a glimmer of appreciation from Hikaru for his mother’s earnest support–it is these moments that continue to demonstrate the kind of writing that has made this series special from the start.

21 volumes in, Hikaru no Go remains warm, subtle, and downright elegant. Highly recommended.


Bakuman, Vol. 2 | By Tsugumi Ohba & Takeshi Obata | Published by Viz Media | Rated: Teen

In volume two, Mashiro and Takagi attend their first meeting with a Jump editor who gives them encouragement, if not quite what they were hoping for. Meanwhile, Mashiro’s strange romantic attachment takes an unexpected turn when he and “girlfriend” Azuki are seated next to each other at school.

Though the story’s primary romance remains somewhat baffling, its presence is not quite enough to derail the increasingly compelling nature of the boys’ introduction to the world of professional manga publishing. This storyline is enhanced greatly by the introduction of young editor Hattori and prodigy Eiji Nizuma, which sets up not only a standard Jump rivalry, but also what may be the real rivalry at the heart of this manga, artistic genius vs. calculated ambition.

“There are two types of manga artist who succeed in this world,” Hattori tells the boys at their first meeting. “One is the type of person who draws what they want to draw … they’re the ‘genius’ types. And the other is the type of manga artist like you, Takagi, who creates a hit through calculation.”

This isn’t a new concept by any means, but what makes it so interesting here is the fact that the story’s protagonists represent the “calculated ambition” side of things, which would normally be cast in the role of antagonist, certain to lose to the pure, undisputed superiority of the “true artist.” Where Ohba and Obata intend to take this is anyone’s guess, but there’s no doubt that this cynical outlook suits their style of storytelling. It’s enough to make one wish that this manga was being published outside the purview of powerful Shueisha, who must certainly have a stake in portraying an idealized version of their business. What might these two say if they really had the chance?

Though the series’ portrayal of its female characters is still sketchy at best, new girlfriend Miyoshi’s violent tendencies make her a surprisingly good foil for arrogant Takagi, whose cocky intellect is no match for a swift kick to the head.

Ultimately, neither sexism nor Big Brother is able to dampen the interest to be found here for manga fans outside Japan, so far removed from the world at the source of our obsession. Whether as a sly stab at the manga industry or a tightly-controlled commercial for it, Bakuman is fascinating, plain and simple.


To read previous reviews and discussion of these series, check out the tags, pandora hearts, hikaru no go, and bakuman or browse our Index of Reviews.

Filed Under: QUICK TAKES Tagged With: bakuman, hikaru no go, pandora hearts

Summer, Fireworks, and My Corpse

October 14, 2010 by Katherine Dacey

At some point in your travels through high school English, a teacher probably made you read Shirley Jackson’s “The Lottery,” a short story about a rural community that routinely sacrifices one its members to ensure a good harvest. I remember writing a paper about “The Lottery” my freshman year. Like many of my classmates, I critiqued the story’s dramatic aspects — the shocking twist, the ethics of the townspeople’s ritual — and neglected to say much about Jackson’s prose. Re-reading “The Lottery” as an adult, it’s obvious what I missed the first time around: Jackson’s singular ability to make the banal sinister through the selective presentation and repetition of seemingly inconsequential details.

Consider “The Summer People,” a short story from 1950. Jackson lavishes considerable attention on the title characters’ day-to-day activities such as buying groceries in town; one might reasonably infer it was a slice-of-life story about New Yorkers experiencing mild culture shock in backwoods New England. By the story’s end, however, it becomes clear why Jackson documented the Allisons’ routine in such detail; the townspeople have been observing the Allisons, viewing every gesture or action as a further violation of the unspoken agreement between residents and summer people that the out-of-towners go home by Labor Day. We don’t know what, exactly, happens to the Allisons for breaking the contract — Jackson leaves that to the readers’ imagination — but we’re left feeling deceived and unsettled, as if we ourselves had been the target of the year-rounders’ wrath.

It seems fitting, then, that Japanese horror novelist Otsu-ichi was nominated for the 2009 Shirley Jackson Award, as he has a similar flair for transforming ordinary situations into extraordinary ones. In “Yuko,” the second entry in Summer, Fireworks, and My Corpse, for example, a young woman takes a job working for a childless couple, one of whom is bedridden. A small but noticeable change in their nightly dinner routine arouses her suspicion that something is amiss between her employers, setting in motion a chain of events that culminate in a scene of comic horror.

The title story, too, pivots on a few carefully chosen details, as two children conspire to hide the corpse of a playmate who fell to her death. Throughout the story, Otsu-ichi describes the children eating ice cream, a simple motif that seems, at first, to be offered as evidence of the children’s struggle to conceal their guilt by engaging in normal activities. In the final pages of the story, however, that seemingly benign habit is cast in an entirely different light, forcing us to reconsider everything we’d believed about one of the story’s secondary characters.

Only the third and final story of the collection, “Black Fairy Tale,” deviates from this pattern, instead offering a mixture of urban legend and B-movie horror in book form. It’s an ambitious story, with several interlaced threads, including a dark fable about a crow who befriends a blind girl, and a teenager who loses her eye and her memory in an accident, only to have them replaced with a murder victim’s. There’s also a subplot involving a serial killer who carries out ghastly experiments on people, transforming them into monsters and holding them captive in his basement. Though Otsu-ichi skillfully maneuvers among the various storylines, maintaining sufficient suspense throughout the story, “Black Fairy Tale” is a less rewarding read than “Summer, Fireworks, and My Corpse” or “Yuko,” both of which rely more on psychological manipulation than cheap shock tactics to scare the reader; Otsu-ichi’s descriptions of the killer’s surgeries elicit a visceral, immediate response, to be sure, but prove less unsettling or memorable than the behavior of “Summer”‘s true villain.

Good horror operates on a deeper level as well, showing us how greed, hypocrisy, and conformity tear at the very fabric of society. I think that’s one of the reasons we continue to read Jackson’s work; stories like “The Lottery” and “The Summer People” offer a window into the conservative, conformist culture of the 1950s, that brief moment before the Civil Rights Movement, feminism, the Pill, and the Vietnam War radically altered the American landscape. Jackson’s characters live in terror of upsetting the status quo; their greatest fear is to be exposed as an outsider or an outlier of any kind.

The pressure to conform to parental and peer expectations — a frequent motif in contemporary Japanese comics, cinema, and literature — plays a similar role in Otsu-ichi’s “Black Fairy Tale.” Nami, its amnesiac heroine, is an obvious example. Before her accident, she was a model student, musician, and daughter, basking in others’ approbation; when a head injury robs her of the the ability to do well in school or play a Chopin ballad, her peers and parents begin to ostracize her, writing her off as a shy, inept loser. Throughout the story, she wrestles with her desire to reconcile her new and old personalities; only by embracing and acting on the memories left behind by her left eye’s previous owner — a loner and a college dropout — does she begin to appreciate the possibility of living the life she chooses, rather than the one her parents had planned for her.

Would Jackson have recognized the parallels between her work and Otsu-ichi’s? Aside from Otsu-ichi’s occasional detour into Clive Barker-esque excess, I’d say yes; Summer, Fireworks, and My Corpse is a solidly crafted collection of psychological horror stories, the best of which prove as spooky and thought-provoking as “The Lottery” and “The Summer People,” not least for the way in which Otsu-ichi finds the uncanny in the everyday.

Review copy provided by VIZ Media, LLC.

SUMMER, FIREWORKS, AND MY CORPSE • BY OTSU-ICHI, TRANSLATED BY NATHAN COLLINS • VIZ (HAIKASORU) • 300 pp.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Haikasoru, Horror/Supernatural, Otsuichi, Short Stories, VIZ

Bakuman。 2 by Tsugumi Ohba and Takeshi Obata: B+

October 11, 2010 by Michelle Smith

From the back cover:
Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?

After Moritaka and Akito collaborate on a manga together, they venture to publishing house Shueisha in hopes of capturing an editor’s interest. As much potential as these two rookies have, will their story impress the pros and actually get printed?

Review:
The second volume of Bakuman。 picks up where the first left off, with artist Moritaka Mashiro and writer Akito Takagi taking the final draft of their one-shot manga to Jump headquarters for consideration. This kicks off a series of fascinating meetings (spanning from summer vacation to the start of the next school year the following spring) in which the boys receive feedback from their editor, Hattori, and try to create a story that will be popular enough to merit serialization.

I loved all the meetings with Hattori, especially how specific he was about story and art requirements for Jump and how, as the boys improved, he went over their storyboards panel-by-panel with useful suggestions. As befits shounen protagonists, Mashiro and Akito are both very talented, but they’re not instantly the best around and go through many ideas and an immense amount of work before they’re able to craft something that is worth publishing.

When they finally do manage to get a story published, it takes third place in the popularity poll for that issue. The winner is Eiji Nizuma, a fifteen-year-old mangaphile who has been drawing since the age of six and practically does nothing else. He’s an exceedingly weird kid, but he fulfills the Akira Toya role here of “genius rival of comparable age.” He’s the first obstacle our leads will have to overcome, and I think it’s pretty fun how this is shaping up to be a sort of tournament manga.

Unfortunately, I’m still bored and fairly annoyed by Mashiro’s relationship with classmate Miho Azuki. They’ve pledged to marry once their dreams come true, but in the meantime aren’t even going to date. To some extent I understand—it’s suggested that Miho’s in favor of this because she wants to be able to focus on her dream without being distracted by Mashiro—but they still hardly know each other. Thankfully, Miho’s friend, Miyoshi, finds this just as bizarre. Also, while the overt, spoken sexism is absent from this volume it’s not exactly absent from the characters’ behavior. At one point Mashiro informs Miho that they’re going to be together when he becomes a manga artist, whether she’s realized her dream (to be a voice actress) or not. Nice, kid.

Though Bakuman。 has some flaws, it’s still an utterly captivating look at the manga-creating experience. I can overlook a banal relationship plotline if it means getting a glimpse inside the editorial process at Jump!

Review copy provided by the publisher.

Filed Under: REVIEWS Tagged With: Shonen Jump, Takeshi Obata, VIZ

The 14th Dalai Lama: A Manga Biography

October 7, 2010 by Katherine Dacey

 

Reading The 14th Dalai Lama: A Manga Biography, I was irresistibly reminded of a quip attributed to Thomas Carlyle: “A well-written life is almost as rare as a well-spent one.” Though the Dalai Lama has lead one of the most exemplary lives in recent memory, demonstrating uncommon wisdom, patience, and pragmatism in his efforts to publicize Tibet’s plight, Tetsu Saiwai’s paint-by-numbers biography reduces the Dalai Lama from a worldly religious leader to a saintly cipher.

Saiwai’s work takes its inspiration from Freedom in Exile, the Dalai Lama’s 1991 autobiography, and Kundun, its subsequent adaptation by Martin Scorsese. Like Kundun, The 14th Dalai Lama focuses on the first twenty-odd years of Tenzin Gyatso’s life, from 1937, when he was pronounced the reincarnation of the previous Dalai Lama, to 1959, when he fled to Dharamsala, India, to escape escalating violence between Tibetan nationals and Chinese military forces. Many of the scenes in Saiwai’s book have analogues in Scorsese’s film: we see Tenzin Gyatso correctly identify objects that belonged to his predecessor, thus revealing himself to be the next Dalai Lama; we watch him spend time with Austrian mountaineer (and former SS officer) Heinrich Harrer, a relationship explored in the film Seven Years in Tibet; and we follow him to Beijing, where Chairman Mao exploits the Tibetan leader’s sincerity and youthful naivete for propaganda. Saiwai also offers numerous — if brief — scenes dramatizing the Chinese invasion of Tibet in 1950, showing us both the internal disagreement within the Dalai Lama’s advisory circle and the growing unrest in the streets of Lhasa.

Readers familiar with Scorsese’s film will experience deja vu reading Saiwai’s work, as the manga feels like a shot-by-shot remake. It isn’t, of course, but it’s hard to escape the feeling that Saiwai relied too heavily on Scorsese’s movie for guidance on what events to include in the narrative.

The comparison between the film and the manga reveals another drawback to The 14th Dalai Lama: it lacks the visual drama of Kundun. One of the movie’s most arresting aspects was its cinematography; though Scorsese’s crew wasn’t allowed to film in Tibet (most of the movie was shot in Morocco), the art director collaborated with Tibetan cast members to meticulously recreate the costumes, religious ceremonies, and interiors of the Potala Palace. Almost every frame of the movie was saturated in rich color — azure skies, crimson robes, golden objects — an almost painterly affectation that suggested the radiance of a Titian canvas. Saiwai’s unadorned, grayscale artwork, by contrast, seems impoverished; there’s very little detail, even in his depictions of religious rituals, and his efforts to represent Tibet’s rugged terrain barely suggest how dry and unforgiving the landscape can be.

What Kundun and The 14th Dalai Lama share, however, is an uncritical, even devotional, attitude to their subject. In his 1997 review of the film, Roger Ebert contrasted Scorsese’s saintly portrayal of the Dalai Lama in Kundun with his all-too-human depiction of Jesus in The Last Temptation of Christ:

Kundun is like one of the popularized lives of the saints that Scorsese must have studied as a boy in Catholic grade school. I studied the same lives, which reduced the saints to a series of anecdotes. At the end of a typical episode, the saint says something wise, pointing out the lesson, and his listeners fall back in amazement and gratitude. The saint seems to stand above time, already knowing the answers and the outcome, consciously shaping his life as a series of parables.

In Kundun, there is rarely the sense that a living, breathing and (dare I say?) fallible human inhabits the body of the Dalai Lama. Unlike Scorsese’s portrait of Jesus in The Last Temptation of Christ, this is not a man striving for perfection, but perfection in the shape of a man.

The same could be said for Saiwai’s work: in almost every scene, the Dalai Lama displays preternatural wisdom, sagely counseling those around him. We never see the Dalai Lama in exile, when he faced new challenges to his regime’s authority — moments that might reveal him to be a more human, more canny individual than is suggested by the carefully selected episodes from his early life. I say this not to criticize the Dalai Lama, but to recognize him as a spiritual leader with uncommon insight into the modern condition, as someone who regularly engages members of the scientific community, who intelligently uses mass media to disseminate Buddhist teaching, and who views his faith not as a set of practices to be unquestionably preserved and transmitted to future generations, but as a religion capable of evolving; can you imagine the Pope speculating that his successor might be a woman?

Like his portrayal of the Dalai Lama, Saiwai’s characterization of Chinese-Tibetan relations is devoid of nuance. Saiwai characters’ explain in simple, stark terms what Chinese “modernization” efforts meant for Tibet: devastation of natural resources, and systematic efforts to erradicate the indigenous language, agricultural practices, and religion. (In the introduction to Essential Tibetan Buddhism, Robert Thurman notes that fewer than twenty of the country’s 6,267 monasteries remain open.) Yet nowhere does Saiwai address the long and fraught relationship between China and Tibet — a serious omission, as this history helps explain why China viewed Tibet as part of its territory, and why other nations were reluctant to acknowledge Tibetan sovereignty. These historical facts in no way justify Chinese occupation of Tibet, or diminish the horror of what the Tibetan people have endured; as Thurman observes, nearly 1.3 million have perished under Chinese rule, some while performing hard labor, others for opposing the regime. A story as sad and complex as Tibet’s, however, deserves a more thoughtful treatment than it’s given in Saiwai’s book.

Given the limitations of the text, the best audience for The 14th Dalai Lama are young readers. The book’s directness and sincerity make it an engaging read, while its note of moral outrage over Chinese atrocities may prompt teens to learn more about the 1950 invasion. Readers already familiar with the conflict won’t find much here to enrich their understanding of the man or the region, though they may come away from the manga with a renewed sense of the Dalai Lama’s resilience and courage.

Review copy provided by Penguin Books.

THE 14TH DALAI LAMA: A MANGA BIOGRAPHY • BY TETSU SAIWAI • PENGUIN BOOKS • 208 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Biography, Buddhism, Dalai Lama, Kundun, Penguin

Cat-Eyed Boy, Vols. 1-2

October 3, 2010 by Katherine Dacey

Kazuo Umezu’s writing defies easy categorization. His horror stories unfold in an almost haphazard fashion, seldom offering Western readers the kind of inevitable showdown between supernatural menace and righteous avenger that’s de rigeur in grindhouse flicks. In a less charitable mood, I might suggest that Umezu was simply making it up as he went along, adding whatever Grand Guignol flourishes tickled his fancy; in a more critically responsible frame of mind, I’d argue that Umezu uses non-sequitors, heightened realism, and Freudian imagery to create a hallucinatory atmosphere that thumbs its nose at logic or teleology.

In the afterword to Cat-Eyed Boy, artist Mizuho Hiroyama offers a more geneorus assessment of Umezu’s approach to storytelling:

But just what is this unforgettable bizarreness that lies at the core of Umezu’s world? Is it a child’s nightmare? I think that this probably the best way to describe it. It’s simply fear. The escalating fear and imagination of a child who is unable to fall asleep in a pitch-dark room late at night, thinking about the worst-case scenarios and wondering, “What would I do if this happened?”

I think Hiroyama is on to something here: as anyone who’s read The Drifting Classroom knows, that entire series reads like a child’s nightmare, filled with terrifying monsters, barren wastelands, and irresponsible, ineffectual adults whose inability to save the day forces the stranded students to rely on themselves.

These same motifs recur throughout Umezu’s oeuvre. The eleven stories that comprise Cat-Eyed Boy, for example, are chock-full of demons — some grotesque, some comic — vengeful spirits, dead parents, and spiteful adults. Cat-Eyed Boy, a child-like creature who’s half-human, half-demon, finds himself relegated to the margins of both worlds, making him especially vulnerable to predation, in spite of his obvious strength and cunning. Like Sho and his Drifting Classroom peers, Cat-Eyed Boy must frequently outsmart unscrupulous adults (and a few monsters) to save his own skin.

Cat-Eyed Boy’s role varies from story to story: in some, he’s an active participant, a trickster figure who cajoles or deceives, while in others, he’s an observer. The strongest entry of the collection, “The Tsunami Summoners,” is, not coincidentally, the one in which Umezu portrays his odd little hero as a truly grotesque figure, one whose liminal status arouses genuine pity in readers. On one level, “Summoners” is an origin story, explaining where Cat-Eyed Boy came from, how he was exiled from the demon world, and why humans greet him with such suspicion, despite his frequent efforts to intervene on their behalf. On another, it’s a superb example of Umezu-style comeuppance theater, as a small coastal village is punished not only for mistreating one of their own members but for ignoring an ancient warning about a sea-borne menace. Everything about the story works beautifully: the crack pacing, the unforeseen plot twists, and the genuine pathos of Cat-Eyed Boy’s situation as he tries to protect the same villagers who tormented his sole human friend. The summoners are a particularly effective menace, as their initial appearance is relatively benign – they look like brain-shaped rocks, perfect for building walls and houses – allowing them to insinuate themselves into every aspect of the villagers’ lives before anyone is aware of the danger they pose.

Other standouts include “The One-Legged Monster of Ondai,” a cautionary tale about the evils of lepidoptery; “The Thousand-Handed Demon,” a blood bath in which a evil spirit possesses a statue of the Buddhist deity Kwannon; and “The Stairs,” a story about a boy so eager to be see his late mother that he ignores all warnings about the perils of crossing between the lands of the living and the dead.

Several stories were simply too long or scattershot to leave much of an impression. The chief offender is “The Band of One Hundred Monsters,” a rambling tale in which a group of hideously deformed humans aspire to become demons. I thought it was going to be an extended riff on the creative process, as the story initially focuses on the interaction between the “monsters” and a manga-ka known for his bizarre horror tales. Instead, Umezu quickly dispatches the manga-ka and steers the narrative in a wholly unanticipated direction, with the Band of One Hundred murdering pretty yet soulless people. That narrative u-turn does little to bind the two halves of the story together, nor does it take the story in a particularly interesting direction; the notion that beauty is only skin-deep has been explored in countless horror stories to better effect, as Umezu’s earlier work “The Mirror” attests.

Viz presents Cat-Eyed Boy in two generously sized volumes, totaling almost 1,000 pages of story. Both are beautifully packaged, with French flaps, creamy paper stock, and color pages. I particularly liked the endpapers, which catalog the various demons found in both volumes. And what a rogue’s gallery it is — these monsters are considerably more grotesque than anything Umezu conjured for earlier series, sporting myriad eyes, warty skin, tentacles, and grossly misshapen bodies. Most of the stories aren’t terribly spooky or shocking by contemporary standards, but the sheer oddness of the character designs will get under your skin like images from a particularly vivid nightmare.

This is a revised version of a review that appeared at PopCultureShock on August 12, 2008.

CAT-EYED BOY, VOLS. 1 – 2 • BY KAZUO UMEZU • VIZ • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Horror/Supernatural, Kazuo Umezu, VIZ

Demon Sacred, Vols. 1-2

September 28, 2010 by Katherine Dacey

Demon Sacred is shojo manga’s answer to the everything bagel, substituting hot scientists, dragons, pop idols, twins, secret government research facilities, and time-traveling aliens for garlic chips and sesame seeds. That such an unlikely combination of ingredients proves complimentary is nothing sort of miraculous — it’s hard to imagine how rock stars and rifts in the space-time continuum could co-exist in the same manga without the whole enterprise descending into complete silliness, but Natsumi Itsuki walks the fine line between stupid and clever with the grace of a high-wire acrobat.

Consider the first three chapters of the series: in them, we’re introduced to Rena, the sole survivor of an incident involving unicorns; her fourteen-year-old daughters Rina and Mona, one of whom has developed a disease that causes her to age backwards; and the girls’ guardian Shinobu, a handsome, pony-tailed researcher who is toiling away on a cure for Return Syndrome and — natch — earned a PhD from Harvard before his eighteenth birthday. Those three storylines alone provide ample material for a good shojo fantasy, but Itsuki cranks up the narrative nuttiness to eleven in subsequent chapters, tossing in a handsome “demon” — in fact, a shape-shifting alien from another dimension — who knew the twins’ mother, and a second, more powerful demon who assumes the form of the girls’ favorite pop singer.

A cynic might dismiss these additional characters as pandering to teen girl taste, but Mika and K2 serve an important role in advancing the plot, shedding light on Rina and Mona’s past (Mom disappeared when they were four) and offering a potential cure for Rina’s condition. Ditto for some of the comic-relief episodes, in which K2 impersonates a real-life idol; if Itsuki always played it straight, the story would seem positively ludicrous instead of charmingly overstuffed. Remember, the opening pages of the series involve a stampede of unicorns emerging from the aurora borealis and trampling a group of tourists in the Finnish countryside. Even Madeline L’Engle didn’t have the guts to try that.

I’d be the first to admit that Demon Sacred isn’t as well constructed as Itsuki’s Jyu-Oh-Sei, a tight, logical exercise in hard science fiction; if anything, Demon Sacred feels freer and messier than her earlier work. That impression of spontaneity stems from the casual way in which Itsuki assembles plot elements, like a chef rummaging through the refrigerator and grabbing whatever looks appetizing. There’s no obvious rationale for inter-dimensional, time-traveling aliens to assume the form of mythical Earth-beasts, other than the fact it tickled Itsuki’s authorial fancy. Yet that kitchen-sink quality is a big part of Demon Sacred‘s appeal; I’d be lying if I denied my pleasure in seeing a character quote from the Book of Revelations, or imagining a universe in which griffins, unicorns, and fire-breathing dragons could assume the form of popular singers.

It’s hard to guess how Itsuki will resolve the myriad subplots introduced in the first two volumes, but the story unfolds in such a feverish, urgent fashion that it’s easy to forgive the occasional narrative shortcuts or capitulations to shojo convention. (See “hot young scientist” and “pop idols,” above.) Demon Sacred may not be the best new manga of 2010, but it’s a strong contender for most addictive.

Review copies provided by Tokyopop.

DEMON SACRED, VOLS. 1-2 • BY NATSUMI ITSUKI • TOKYOPOP • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Natsumi Itsuki, Sci-Fi, Tokyopop

Chi’s Sweet Home, Vols. 1-2

September 26, 2010 by MJ 3 Comments

Chi’s Sweet Home, Vols. 1-2 | By Konami Kanata | Published by Vertical, Inc. – Chi’s Sweet Home is the very sweet story of a lost kitten who is rescued by a family whose apartment building does not allow pets. Originally serialized in Kodansha’s seinen magazine, Morning, it is endlessly cute and monumentally charming. What’s immediately striking about the series, however, is how much more it is than just a “very sweet story.”

Even from the very beginning, there is a darker side to this tale. Chi spends nearly half of the first volume trying to get back to her mother, while her tiny kitten memories slip away, bit by bit. Though she eventually settles in happily with her new family, her first days with them are mainly spent in panic, a truth of which they are entirely unaware.

This is a recurring theme throughout the first volume of the series, not Chi missing her mother, per se, but the lack of effective communication between humans and cats. In volume two, this is taken a step further, when Chi meets an older neighborhood cat who warns her not to trust humans too much.

“And what does ‘twust’ mean?” Chi asks.

“To think they’re your kind. Cuz they aren’t your kind,” the cat replies. “I scratch their backs, they scratch mine.”

Not that this cynical tone reflects the author’s intent. It’s made clear throughout that whatever lack of understanding may exist between Chi and her human family, the love is real, and certainly Chi’s innocent acceptance of her humans’ love and care makes her a much happier kitty than her jaded counterpart appears to be. But what’s also clear is just how vulnerable cats are to the whims and choices of their human caretakers, who may not know or care how well they are serving the needs of their feline houseguests.

As a long-time cat owner, mangaka Konami Kanata hits upon one of my greatest worries over the years–that, thanks to the communication barrier, my pet may be unhappy or even ill without my knowledge. Kanata’s message is a reassuring one. Though this may indeed be true, she says, speaking through Chi’s innocent, wide eyes, it’ll all be okay as long as there’s love.

This gentle touch is just what the doctor ordered for overly-anxious adult readers, but it also serves as a real teaching tool for new cat owners, especially the very young. A child reading Chi may even find herself schooling her parents on “what kitty really wants.”

And children will read Chi’s Sweet Home. Published by Vertical “flipped” left-to-right and in full color, Chi’s Sweet Home is the family-friendly manga we’ve all be waiting for. Its tiny feline protagonist is uniquely poised to appeal to readers of all ages, and even very young readers will find its image-heavy narrative easy to follow. Kanata’s simple, expressive art tells her story so clearly, it’s a series most of us could probably follow even if Vertical had printed it in the original Japanese.

That said, I’m glad they didn’t, because their adaptation is truly dear. Though Chi’s cartoonish, childlike speech (based by Kanata on Tweety from Looney Toons fame, according to translator Ed Chavez) might have easily come off as cloying or contrived, alongside Kanata’s jubilant artwork, it’s just plain cute. The language is clear and true to its characters, both human and cat. From translation to paper quality, these books were obviously produced with care. Each volume is a delectable treat for the senses. All warm ambers and sweet pastels, Kanata’s artwork dances brightly over crisp, white pages, within a soft, matte cover that is even pleasant to the touch.

At the heart of it all, though, is Chi. She’s feisty, sweet, surprisingly poignant, and possibly the very key we’ve all been looking for to help bring manga into non-otaku western households. On Christmas morning this year, my family’s getting Chi’s Sweet Home. How about yours?

Review copies provided by the publisher

Filed Under: MANGA REVIEWS Tagged With: chi's sweet home

Manga Artifacts: Magical Mates

September 23, 2010 by Katherine Dacey

It’s hard to remember a time when the only translated manga featured explosions, monsters, and naked women, but for most of the 1980s and 1990s, manly-man manga was the norm; American publishers barely acknowledged that female comic fans existed in or outside Japan. There were licensed manga with female protagonists, to be sure, but The Legend of Mother Sarah and Mai The Psychic Girl were clearly written for male audiences, as the reductive tagline on Mai‘s front cover attests: “She is pretty. She is psychic. She is Japanese.” (Read: “She might go out with you.”) That began to change in the mid-1990s, when a few publishers made the then-radical decision to introduce manga for girls. VIZ released Moto Hagio’s They Were Eleven (1995) and A, A’ (1997); Mixx made a hit out of Naoko Takeuchi’s Sailor Moon (1997); and Antarctic Press, home of Ninja High School and Hurricane Girls, dabbled in shojo with Mio Odagi’s Magical Mates (1996).

If VIZ took the high road, introducing readers to one of Japan’s most influential and beloved creators, and Mixx took the middle road, courting female fans of Mighty Morphin’ Power Rangers and the Sailor Moon anime, Antarctic took the cheap road, licensing a self-published work by an obscure artist. The fact that Magical Mates reached American shores at all had more to do with who Odagi knew than the quality of her work. As Jason Thompson explains in a recent House of 1000 Manga column, Odagi was a member of Studio Do-Do, a small group of artists that had an inside connection at Antarctic Press: Ippongi Bang, whose friendship with Antarctic staffers helped open the door for her fellow Studio Do-Do artists.

Flipping through the six issues that comprise Magical Mates, Mio Odagi’s lack of skill is painfully obvious. The stories — which focus on a trio of tarot-reading, spell-casting teens — abound in the kind of poorly drawn panels and non-sequitors that would make a Hana to Yume editor pull out her hair. Odagi lavishes considerable attention on her characters’ eyes, rendering their irises and lashes with a meticulous precision that’s fundamentally at odds with the slapdash way she draws the rest of their bodies. She also struggles with backgrounds; her characters often appear to be floating above the picture plane, unencumbered by gravity.

Each story revolves around a romantic entanglement of one sort or another: in “Love on a Friendship Bracelet,” for example, Rinko, Kana, and Noemi help the manager of the boys’ soccer team express her feelings to the arrogant star player, while in “The Priestesses’ Love Letter,” the girls play matchmaker for the class brain and the rock guitarist she secretly adores. Not much connects the episodes, save for running gags about Rinko’s vanity — she vies with Kana and Noemi to be the “star” of the series — and about Rinko’s long-suffering suitor Eiji, a short, bespectacled nerd with an alter ego: The Student President of Darkness, a malicious teen who carries out Eiji’s darker wishes.

The Student President of Darkness gag embodies what’s good and bad about Magical Mates. Eiji’s frequent transformations are the kind of problem that could easily be fixed by logic or a lanyard; the fact that he’s always absent when the President is sabotaging a soccer match or flooding a water park doesn’t seem to register with Rinko or her friends. Yet for all the suspension of disbelief that Eiji’s Jekyll-and-Hyde persona demands, these transformations serve an important function, adding a badly needed element of emotional authenticity to Magical Mates; Eiji’s jealousy feels more real than anything else in the series, providing a reliable source of comic relief and dramatic conflict.

More striking than the stories themselves is Antarctic Press’ attempt to position Magical Mates as a comedy that older male readers would enjoy. Each issue featured advertisements for comics such as Warrior Nun Areala, Codename: Scorpio, and the NC-17 vampire comic Tabou, which had a tie-in with an adult film. Though the covers seem less deliberately calculated to appeal to male readers than the advertising, issue four is a notable exception: all three girls have been given a sexy makeover with super-long legs, savage tans, and skimpy bathing suits that are completely out of character. The one fan letter that Antarctic published — which appears on the back page of issue four — comes from a male reader who complains that he doesn’t like Magical Mates‘ cover art or title. “It’s got that Sailor Moon stigma,” he notes. “I hope readership picks up, and that people don’t get the wrong idea and think this is some sort of bland children’s comic.”

With the benefit of hindsight, it’s easy to fault Antarctic for treating Magical Mates as something other than a “children’s comic,” as its tone and episodic structure seem best suited for young readers. Yet at the time Mates debuted, there was no obvious market for girls’ manga. The Sailor Moon anime was just beginning to reach female audiences here in the US — it was still two years away from becoming a big hit — and American publishers had been neglecting the female comics market for decades. Antarctic made a logical gamble, presenting Mates as a wacky comedy starring three cute girls rather than a wacky comedy written for girls, never acknowledging that Odagi’s artwork, plotlines, and sensibility owed a significant debt to the magical girl genre.

Had it been marketed differently, Magical Mates still might not have found an audience — Moto Hagio, after all, bombed with readers, despite her impeccable pedigree and formidable talent. Yet Mates is significant because it anticipated the kind of shojo that caught on with American girls in the following decade, with its focus on romance, wacky hijinks, and unabashedly teen pursuits, from telling fortunes and swapping love charms to visiting amusement parks.

Readers curious about Magical Mates can find inexpensive copies of all six issues on eBay; note that Antarctic initially planned a nine-issue series, but canceled the last three.

Manga Artifacts is a monthly feature exploring older, out-of-print manga published in the 1980s and 1990s. For a fuller description of the series’ purpose, see the inaugural column.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Antarctic Press, Mio Odagi, Studio Do-Do

Hetalia: Axis Powers, Vol. 1

September 19, 2010 by Katherine Dacey

To say that Hetalia: Axis Powers has a devoted fanbase is like saying that Cookie Monster is partial to Oreos; it’s the kind of series that inspires fans to write their own Hetalia stories by the truckload (there are over 14,000 posted at FanFiction.net), dress up as their favorite countries, and debate the virtues of various characters with quasi-religious intensity.

Part of Hetalia‘s appeal lies with the artwork: manga-ka Hidekaz Himeyura populates his stories with cute, attractive young men in lavishly detailed military costumes that are tailor-made for cosplay. The other part of Hetalia‘s appeal lies with its cheerfully subversive premise: all the major participants in World War II are represented as petulant bishies whose behavior mimics the way these countries interacted in the 1930s, and whose personalities conform to well-rehearsed national stereotypes. Whether or not you cotton to Hetalia will depend largely on whether you find the underlying concept a stellar example of the Japanese ability to kawaii-ify anything or proof that Japan’s younger generation doesn’t grasp just how terrible World War II really was.

I fall somewhere in the middle of the continuum: I’m not offended by Hetalia, but I’m not amused, either. Himaruya has certainly done his homework, seeding the dialogue with salacious historical tidbits and inserting flashbacks to major European wars of the eighteenth and nineteenth centuries, yet he never challenges the basic stereotypes that guide all the characterizations: Japan is prissy and horrified by European cuisine, England views America as his ill-behaved offspring, America loves hamburgers and talks with his mouth full, Germany is efficient and belligerent, and Northern Italy adores pasta and shirks responsibility. The endless stream of nationality-as-destiny jokes grows tiresome quickly; imagine spending an afternoon with someone who insists on referring to the French as “cheese-eating surrender monkeys” every time you mention a recent trip to Paris, and you have some idea of how stale the better gags become on their third or tenth repetition.

From time to time, Himaruya inserts the kind of pointed, tasteless joke that suggests at true subversion. In one scene, for example, Germany finds himself at a supermarket check-out, fuming because Korea is holding up the line, demanding reparations and an apology for how he’s been treated. A more skilled writer could have done something with this moment, perhaps using it as a jumping off point for exploring the complicated relationship between Japan and Korea. Instead, Himaruya treats this moment as just another wacky example of a country behaving according to national character, as if Korea’s legitimate protests over Japanese occupation were akin to Italians loving red wine or Russians placing ineffectual curses on their enemies. I’m mildly horrified to contemplate how Himaruya will treat German anti-Semitism — a personal quirk?

Which brings me to my biggest criticism of Hetalia: Axis Powers: there’s a strong whiff of pointlessness about the whole enterprise. Himaruya goes to great pains to get the history right, but it’s never clear what the series’ underlying message really is; why depict one of the ugliest, most brutal periods in human history as a cute, interpersonal drama if you’re not trying to make some greater point about the folly of international alliances, or the dangers of aggressive nationalism? I have no doubt that Trey Parker and Matt Stone could run with the Hetalia premise and turn it into something genuinely funny, rude, and intelligent, but Himaruya just doesn’t have the historical insight or the courage to do much with the material except make all the participants look very pretty.

Review copy provided by Tokyopop. Volume one of Hetalia: Axis Powers will be released on September 21, 2010.

HETALIA: AXIS POWERS, VOL. 1 • BY HIDEKAZ HIMARUYA • TOKYOPOP • 152 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: 4-koma, Comedy, Tokyopop

Toto! The Wonderful Adventure, Vols. 1-5

September 16, 2010 by Katherine Dacey

If you’ve ever been to Canal Street in New York City — the Counterfeit Capital of North America — you know that there are two types of goods for sale there. The first are inept knock-offs: the “Cooch” purse with plastic handles, the “Rollex” with cubic zirconia insets and a flimsy metal band. The second are just as fake as the first, but are executed with enough panache that style-conscious women get a secret thrill in owning them: the plastic “Birkin” bag that looks like the real thing but costs $30, the canvas “Louis Vuitton” wallet that comes in prettier colors than the original.

The same principles apply to manga as well: there are series which shamelessly imitate a best-selling title like Dragonball or InuYasha, rehearsing the same plot without capturing the original’s charm, and there are copycats which bear a strong resemblance to the original but nonetheless work well on their own terms. Toto! The Wonderful Adventure falls into the latter category, a good-natured rip-off of One Piece and Rave Master that accomplishes in five volumes what many shonen series need twenty or thirty to pull off.

As one might guess from the title, Yuko Osada dresses up his swashbuckling treasure hunt with frequent allusions to Frank L. Baum’s The Wonderful Wizard of Oz. The hero, Kakashi (literally, “scarecrow”), is an orphan who dreams of leaving his small island home for grand adventures, but lacks the brains to realize his ambition. When a zeppelin makes an unscheduled stop on the island, he stows away, thus beginning an odyssey that loosely mirrors the plot of Baum’s novel. Kakashi finds a puppy in the ship’s cargo hold, then meets a feisty teen named Dorothy who attends St. Kansas Academy, practices “tornado” senjutsu (a martial art involving spinning kicks), and plans to visit Emerald City. As Kakashi and Dorothy follow the Yellow Brick Road — here played by an old railway line — they acquire traveling companions, each modeled on one of Baum’s iconic characters: Noil, a kind but cowardly soldier who aspires to be a comedian; Dam, a big, blustering army officer with a metal arm; and Paisley, the Northern Investigator for the W.I.T.C.H. organization.

Central to the story is the relationship between Kakashi and Toto, the puppy he rescues in volume one. Though Toto initially appears benign, he has a big secret: his collar grants him the kind of amazing, destructive powers that make him of special interest to the military. It doesn’t take long before Kakashi and Dorothy find the Western army bearing down on them, anxious to reclaim their lost weapon.

Though the story’s Oz jokes add novelty value, Toto! barks like a typical wacky shonen adventure, with lengthy set-pieces that follow the same basic formula: Kakashi et al. arrive in a town, befriend one of the locals, and narrowly evade capture by the army. Some of these story arcs are genuinely delightful; in volumes two and three, for example, Kakashi and Dorothy stumble into the once-glorious Dego City, a former railroad hub that’s been stripped bare by the Imperial Army in its never-ending quest for scrap metal. The heroes’ getaway is executed with a perfect mixture of suspense and humor, culminating in a scene that Miyazaki would be proud to include in one of his films. Other storylines feel more labored. In volumes four and five, for example, Kakashi and friends get swept up in a feud between rival gangs: Alice and the Wonder Family in one camp, the Uchiyaka (literally, “rabbit gun”) in the other. Osada piles on the Lewis Carroll references, double- and triple-crosses, and crazy shoot-outs, but the frenzied pace and frequent jump cuts render these chapters almost incoherent.

At times, Osada’s dogged capitulation to shonen formula invites not-so-flattering comparisons between Toto! and more popular series. He populates his story with a dim but determined hero (with a dead explorer father, no less), a feisty female sidekick, a comic-relief character with an outsized Afro, and a posse of villains-turned-allies — in this case, a group of sky pirates called the Man Chicken Family. Osada even provides a complex mythology to explain Toto’s power — something involving twelve directions and twelve “accessories” — that feels like a complete afterthought, an editor’s attempt to make Toto! behave more like One Piece or Rave Master.

Yet for all Kakashi’s earnest declarations about “family” and “adventure,” and all the wacky villains, epic battles, and amazing artifacts pilfered from One Piece and Rave Master, Toto! has undeniable charm. The characters have great rapport, for one thing; though their interactions follow the standard shonen model of friendly antagonism, their obvious loyalty to and affection for one another is contagious. The girls are on equal footing with the boys, for another; Dorothy and Paisley prove stalwart and resourceful, getting significant butt-kicking turns in the spotlight. The art is terrific, too; Osada’s crisp linework and vivid caricatures evoke Eiichiro Oda and Hiro Mashima’s styles without feeling slavishly derivative of either.

Best of all, Toto! is brief. By the time the series concludes, Kakashi has realized his life’s greatest goal: to see the world with friends. It’s not clear whether volume five was intended to be the final installment, or if the editors at Weekly Shonen Magazine canceled it prematurely; either way, Toto! The Wonderful Adventure is proof that a hero’s journey from ignorance to enlightenment needn’t take fifty volumes to convincingly achieve.

TOTO! THE WONDERFUL ADVENTURE, VOLS. 1-5 • BY YUKO OSADA • DEL REY • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Action/Adventure, del rey

The 9/11 Report: A Graphic Adaptation

September 10, 2010 by Katherine Dacey

Modern governments from the Bolshevik regime to the Bush presidency have sought simple, appealing ways to present complex information to their citizens, from “Red Pinkerton” novels (think politically correct Communist detective stories) to televised public service announcements. Ernie Colon and Sid Jacobson’s The 9/11 Report: A Graphic Adaptation is one such effort, produced with the full cooperation of the National Commission on Terrorist Attacks Upon the United States. The goal: to summarize the Commission’s findings in a concise, visually arresting format that would appeal to readers reluctant to tackle the full 500-page document. Unfortunately, the final product falls well short of the mark, offering a dense, confusing gloss on the Commission’s work that I found harder to read than the actual prose report.

One can’t fault Colon and Jacobson for their fidelity to the original material. Their book follows the report closely, down to the chapters and subheadings, and uses the Commission’s own words to explain the events that precipitated the 9/11 attacks. In their efforts to mimic the structure of the original document, however, Colon and Jacobson seldom find the right balance between text and image; most of the artwork feels more like an afterthought than a clarification of the prose. More frustrating is the book’s choppy visual flow; Colon and Jacobson’s panel placement often seems poorly chosen, making it difficult to read the images and text boxes in the correct sequence.

The artwork, too, is a disappointment, an eclectic assortment of traced elements, computer-generated graphics, maps, photo-realistic drawings, and Silver Age character designs that never mesh into a seamless whole. (It’s particularly odd to see some real-life figures get the cartoon treatment, while others are rendered in a naturalistic fashion; as depicted in The 9/11 Report, Condolezza Rice bears a striking resemblance to Lucy van Pelt.) Though Colon and Jacobson generally avoid visual stereotyping, there are a few unfortunate images sprinkled throughout the book. On page 115, for example, there’s a chart outlining strategies for combating Muslim extremism in the Middle East and Southeast Asia. The chart is embellished with several images of hook-nosed, squinty-eyed, turban-wearing terrorists, one of whom grins menacingly at the reader, rocket launcher perched on his shoulder; surely the problem of global terrorism deserves a more sophisticated treatment than cartoonish, racist typecasting.

The most effective section of The 9/11 Report is the very beginning, in which Colon and Jacobson meticulously recreate the morning of September 11, 2001. They present the sequence of events twice, first depicting what happened aboard the four hijacked airplanes, then reconstructing the official response to these same events, documenting the jurisdictional confusion and poor communication that prevented the government from taking more decisive action. Both passages consist of four horizontal timelines that allow the reader to see, at a glance, what was happening aboard all four planes on a minute-to-minute basis. (In the hardbound edition, these timelines are printed on a single piece of paper which readers can unfold to view the entire sequence of events.) Here, the comics medium seems uniquely suited to showing these events simultaneously, giving the reader a much better appreciation of just how quickly the day’s events unfolded, and how difficult it was for anyone — military commanders, aviation authorities, police and fire officials — to know how to proceed.

It’s a shame that the rest of The 9/11 Report doesn’t utilize the format as effectively as these early pages, where image and text function as co-equal partners. Whatever the flaws of the original report — and, depending on your political inclinations, those flaws are either minor factual errors or egregious omissions of evidence implicating the CIA in bringing down the World Trade Center — it is a more effective, compelling narrative than the one Colon and Jacobson fashioned from it.

THE 9/11 REPORT: A GRAPHIC ADAPTATION • BY SID JACOBSON AND ERNIE COLON, BASED UPON THE FINAL REPORT OF THE NATIONAL COMMISSION ON TERRORIST ATTACKS UPON THE UNITED STATES • HILL & WANG • 134 pp.

Filed Under: Comics, Manga Critic, REVIEWS Tagged With: Hill & Wang, Non-Fiction

Black Blizzard

September 9, 2010 by Katherine Dacey

First published in 1956, Black Blizzard is a juicy pulp thriller that will irresistibly remind Western readers of The 39 Steps, The Defiant Ones, and The Fugitive. The hero is twenty-five-year-old Susumu Yamaji, a down-on-his-luck pianist who stands accused of murdering the ringmaster of a traveling circus. The circumstantial evidence against him is so compelling that even Susumu — who was in a drunken stupor at the time — believes he did it. After surrendering to authorities, Susumu is handcuffed to hardened criminal Shinpei Konta, a middle-aged man who’s spent most of his adult life drifting in and out of jail. (When Susumu admits to his crime, Shinpei sniffs, “Just one? Tch! That’s nothing! I’ve been convicted five times. Twice for murder.”) An avalanche provides the shackled pair an opportunity to escape into a raging snowstorm, police hot on their trail.

Written in just twenty days, Black Blizzard unfolds at a furious clip, pausing only to allow Susumu a chance to tell Shinpei about his involvement with the circus. The two principals are more archetypes than characters, drawn in bold strokes, but the interaction between them crackles with antagonistic energy — they’re as much enemies as partners, roles that they constantly renegotiate during their time on the lam. Only in the final, rushed pages does manga-ka Yoshihiro Tatsumi falter, tidily resolving the story through an all-too-convenient plot twist that hinges on coincidence.

The plot may be pilfered from Manhunt — Tatsumi claims Mickey Spillane as an influence — but the art leaves a fresh impression. Tatsumi already had a substantial amount of work under his belt at the time he wrote Blizzard — seventeen novel-length stories, as well as several volumes’ worth of short ones — but was moving in the direction of what he called “manga that isn’t manga,” stories that exploited the medium’s capacity for representing action in a more dynamic, cinematic fashion. Black Blizzard is filled with slashing diagonal lines, dramatic camera angles, and images of speeding trains; it’s as if Giacomo Balla decided to try his hand at sequential art, filling the pages with as many signifiers of motion as he could muster without lapsing into abstraction:

This kineticism extends to even the smallest gestures; in the very first panels, for example, we see a pair of hands banging out notes on a keyboard:

The composition couldn’t be simpler — just a few speedlines and sound effects convey the action — but these details, when coupled with the claw-like position of the hands, suggest the pianist’s extreme agitation, an impression confirmed just a few panels later when we first see Susumu’s sweat-drenched face.

Tatsumi’s regard for anatomy is, at times, careless; Susumu has Rachmaninoff-sized mitts, to judge from the awkward way in which his hands are drawn, while other cast members look stumpy, with grossly foreshortened legs. Yet for all the obvious flaws in his draftmanship, Tatsumi’s gestural approach to characterization proves well-suited to the material’s relentless pace, efficiently communicating each cast member’s personality, age, and plot function with a few artfully rendered lines and shapes. Shinpei, in particular, is a terrific creation, with a broad, sagging jaw and two thick, diagonal lines for eyebrows, making him a dead ringer for a jack-o-lantern.

Drawn & Quarterly has done a fine job of adapting Black Blizzard for Western readers, thanks, in large part, to a crisp translation by Akemi Wegmuller that captures the unique cadences of mid-century noir; one can almost imagine Shinpei referring to an attractive woman as a “tomato.” The volume also includes an interview with Tatsumi; read in tandem with “The Joy of Creation,” one of the later chapters in A Drifting Life, the interview sheds light on Tatsumi’s creative process as well as the work’s initial reception. Editor and designer Adrian Tomine has given Black Blizzard a retro-chic makeover, dying the trim yellow and boldly announcing the book’s price in the manner of a dime-store novel. It’s an attractive design (see above), but I can’t help wishing that Drawn and Quarterly had used Masami Kuroda’s original painting:

It’s a minor complaint, to be sure, but the original cover — to my mind, at least — is a closer expression of the story’s pulpy roots and futurism-tinged artwork.

That said, Black Blizzard is a welcome addition to the growing body of mid-century manga now available in English, providing an all-too-rare glimpse into the early stages of the gekiga movement. And while it lacks the visual and narrative polish of Tatsumi’s mature work, I’ll take the sweaty hyperbole of Black Blizzard over the dour verismo of The Push Man any day; Black Blizzard has a vital, improvisatory energy missing from Tatsumi’s later period, even though his command of the medium was clearly more assured in the 1960s and 1970s.

BLACK BLIZZARD • BY YOSHIHIRO TATSUMI • DRAWN & QUARTERLY • 132 pp. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Drawn & Quarterly, Thriller, Yoshihiro Tatsumi

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