A few weeks ago, Salon columnist Laura Miller offered a radical suggestion for bookworms: make a New Year’s resolution to read outside your comfort zone. Though I like to think my manga-reading habits are broad and adventurous, I cheerfully acknowledge that there are certain categories that I strenuously avoid. All things mecha, for example: I lost interest in Bokurano Ours when I realized that it would be a grim variation on the standard children-piloting-giant-robots scenario. Underground manga, for another: I know as a manga critic I’m supposed to think Short Cuts and Mr. Arashi’s Amazing Freak Show are brilliant, sophisticated, daring, etc., but their disturbing imagery made me kind of queasy. These are blind spots, I know, so I decided to address my hang-ups head-on by making 2010 The Year of Reading Everything.
The Box Man (Drawn & Quarterly), my first experiment, reminded me why I usually shun books that purport to “push even the limitless boundaries of the comic book medium”: that phrase seems to be a coded way of saying “weird stuff that might strike normal folk as ugly, pointless, or offensive.” And indeed, The Box Man certainly challenges the “boundaries of the medium,” if not the boundaries of good taste: the art has a studied naivete, there’s no real plot to speak of, and there are numerous images that verge on tokusatsu porn. (More on that in a minute.)
The Box Man is a collection of trippy set-pieces connected by a baldly literal conceit: a journey. The book opens with a man in sunglasses and his companion, a cat with a carapace, loading a box onto the back of a scooter. The two then set off into the night, encountering goons, wrestlers, aliens, two-headed pigs, VW-sized protozoa, and lounge singers in the back alleys and sewers of an unnamed city. Though they’re chased and menaced throughout the book, there isn’t an obvious rationale for any of the activity; it’s action for action’s sake. The lack of plot isn’t fatal, but when the goings-on include wrestling matches that pit monsters against humans in grotesquely sexual ways… well, call me a nice Irish Catholic girl, but it seems like those sequences ought to serve some clear purpose. (They don’t.) Even my attempts to contextualize these images within the greater history of shunga print-making only went so far; yes, I can see these images’ relationship to, say, The Dream of the Fisherman’s Wife, but no, I’ve never had the urge to frame something like that and hang it over my sofa, nor do I find the Creature Double Feature angle a playful update on the tradition.
It’s a shame that these images take up so much space in the middle of the book, as it’s obvious that creator Imiri Sakabashira has a fertile imagination. Sakabashira loves to take the familiar and make it strange, grafting a human head onto a crab’s body, for example, or stocking the local fish market with the kind of toothy critters normally found miles below the ocean’s surface. It’s also undeniable that Sakabashira has serious drawing chops; his streetscapes have a vital energy and specificity that’s missing from a lot of manga, filled with meticulously-drawn signs, clothes lines groaning under the weight of laundry, weedy lots, and tangled power lines.
Yet for all the obvious craft that went into The Box Man, I could never quite abandon myself to the artwork. I’ve always found surrealism one of the shallower manifestations of modernism, an overly intellectualized attempt to repackage Romantic interest in dreams, the supernatural, and the occult as a penetrating critique of positivism. I would never deny the artistry of Dali or Ernst, but I would never put their best work on par with, say, Picasso’s, as those melting clocks and fireside angels always seemed more like stunts than meaningful statements about the modern condition. The same problem bedevils The Box Man: it’s vivid and hallucinatory and nightmarish, yet in the end, all that furious activity doesn’t signify very much.
THE BOX MAN • BY IMIRI SAKABASHIRA • DRAWN & QUARTERLY • 124 pp. • NO RATING (BEST SUITED FOR MATURE AUDIENCES)

The scene: a country road in twelfth-century Japan. The players: Yamato, a bandit with a Robin Hood streak; Dr. Dunstan, a Westerner in sunglasses and a flashy yukata; and Yamato’s gang. The robbers surround Dunstan to search his cart for anything of worth, settling on two large crates. Though Dunstan warns them that the consequences of opening the boxes will be dire — “if you wake them, you will die,” he explains — Yamato ignores his advice, prying off the lids to discover what look like two porcelain boys. Both figures spring to life, with Vice — the “ultimate evil one,” in case you didn’t guess from his name — slaughtering six robbers in short order. Though Yamato is badly outclassed — he has a sword, Vice has a variety of lethal powers that would be the envy of the US military — he vows to defend his friends. Yamato’s brave gesture gives the second doll, Ultimo, an opening to jump into the battle and send Vice packing.





