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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Reviews

Soul Eater Not!, Vol. 4

December 14, 2014 by Sean Gaffney

By Atsushi Ohkubo. Released in Japan by Square Enix, serialized in the magazine Shonen Gangan. Released in North America by Yen Press.

I had thought that this was the final volume of the series, but apparently not, as there’s an unscheduled Vol. 5 that is likely waiting for a sufficient distance from the Japanese release. It’s unclear whether the plot of the manga will follow the anime, which had already finished (with Ohkubo’s advice) before this ended. That said, we have here a manga that still has the same problems which the first volume possessed, but is also adding some new ones, such as whether a typical ‘yuri’ fan is supposed to enjoy the series or be really pissed off about it, and how much serious plot you can have in a moe slice-of-life type manga before it really starts to feel out of place.

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Please note that by yuri fans I mean MALE yuri fans, the sort who would be quite happy to see the pairings end in a threesome, and who aren’t put off by the chapter of Meme running around naked that we see here. That said, fanservice isn’t everything, and I think most modern yuri fans are finding that the traditional tease just isn’t enough. Kim and Jackie are another good example – there’s lots of suggestion here that Jackie is in love with Kim, and some hints that Kim might one day return it… but this takes place before Soul Eater, where Kim and Ox become a couple. There’s no there there, it’s done solely to be ‘cutesy’ in a harmless way. Likewise, anyone who thinks that the ‘who will Tsugumi choose?’ plotline might actually involve genuine love and emotion has to be appalled at the aforementioned scene with the girls trying to sleep on a very hot night, which, fanservice aside, seems to show off the ‘immaturity’ of the girls for those who want a safe out.

That said, the other suggested romance in the series, that of Tsugumi and Akane, also seems to have vanished, and the manga is happily settling into focusing solely on our three heroines. There is also, among the jokes and 4-koma, a suggestion of the deeper ongoing plot. Eternal Feather is still recovering from her brainwashing two volumes ago. More importantly Meme’s memory issues, which have been used for comedy to this point, are getting to be a bigger and bigger issue, one that causes genuine concern. The final scene of the book is heartbreaking, as Tsugumi tears into Meme for what she sees as an annoying quirk (Tsugumi dealing with grief over a dead pet right now), but then stops seeing Meme expressing real sadness that she forgot something important again. It’s been vaguely implied she’s a mole for the villain, and I wonder if this is connected to that.

Soul Eater Not! is doing its best to try to appeal to a broader otaku market here, but it feels too pandering, to be honest, and could use more seriousness and heart. It still has some strengths – Anya has developed into the most sensible character of the bunch, and is a far cry from the tsundere princess she started as – but really, Soul Eater fans are better off with Soul Eater, and moe/yuri fans can find material that will give them better jokes and a better payoff than I expect this to have.

Filed Under: REVIEWS

Attack on Titan: No Regrets, Vol. 2

December 12, 2014 by Ash Brown

Attack on Titan: No Regrets, Volume 2Creator: Hikaru Suruga
Original story: Gun Snark

U.S. publisher: Kodansha
ISBN: 9781612629438
Released: October 2014
Original release: 2014

Attack on Titan: No Regrets, Volume 2 is the final volume of Hikaru Suruga’s manga adaptation of the A Choice with No Regrets visual novel written by Gun Snark. No Regrets is one of the many spinoffs and adaptations of Hajime Isayama’s immensely popular Attack on Titan manga series. It focuses on the backstory of one of Attack on Titan‘s most beloved characters, Levi, and how he became an exceptionally skilled and valued member of the Survey Corps. The second volume of the No Regrets manga was originally released in Japan in 2014, as was Kodansha Comics’ English-language edition. The volume also includes two short, largely comedic, No Regrets side stories as well as a special interview between Isayama and Suruga discussing the story and characters of the Attack on Titan franchise. I rather enjoyed the first volume of No Regrets and so was looking forward to reading the conclusion of the series.

At one point they were considered to be some of the most notorious criminals in the Underground, but now Levi, Isabel, and Furlan have been coerced into joining the Survey Corps, which may very well be a death sentence. Initially they weren’t well-liked by their fellow soldiers, and the three of them weren’t particularly happy with their situation, either. But during their first expedition outside of the walls, Levi and his crew leave quite an impression by handily dispatching an abnormal Titan with seeming ease. Levi and the others still don’t fit in with the rest of the Survey Corps members, but at least their remarkable skills, especially Levi’s, are recognized and admired. The extra attention they receive after defeating the Titan isn’t exactly welcome, though–Furlan is trying to coordinate a covert mission that will either lead to the three criminals’ ultimate freedom or to their deaths. They have been hired by a high-ranking political figure to steal back incriminating documents from Erwin, one of the Survey Corps’ most promising young leaders, and to end his life in the process.

What I particularly liked about the first volume of No Regrets was that it expanded the setting of Attack on Titan in addition to providing valuable background information about Levi, Erwin, and their relationship to each other. Sadly, the second volume doesn’t add much more that is new; I felt like I had already seen many of the scenes play out before and it was very clear how some of the events were going to end. The second volume of No Regrets spends a fair amount of time explaining the long-distance scouting formation, for example. While it’s noteworthy that No Regrets shows the first time that the maneuver is ever attempted, anyone familiar with Attack on Titan should already be quite aware of how the formation functions and its importance. Likewise, as is to be expected, encounters with Titans never tend to go well. Because in many ways No Regrets serves as a prequel to Attack on Titan, the deaths of major characters in the series are not at all surprising and lose some of their impact as a result.

More than anyone else’s, No Regrets is Levi’s story, but Erwin plays a pivotal role in it as well. Both of the men are exceptionally charismatic leaders, although Erwin is the only one of the two who actually seeks that role. Levi doesn’t want to be responsible for the lives of others while Erwin is willing to shoulder the weight of the sacrifices made in the fight against the Titans. He is extremely intelligent and talented and able to make tough decision. Even at the cost of individual lives, Erwin voluntarily employs dubious methods if he believes that the results will increase the odds of humanity’s survival. His almost fanatical drive and obsession contrasts sharply with Levi’s more reserved and internally focused nature. As is known will happen, eventually Erwin wins Levi over to his cause and gives him a firm direction and purpose, but this foregone conclusion does seem to occur rather abruptly. Still, the exploration of Levi and Erwin’s respective personalities and motivations in No Regrets is probably what the series does best and is what the manga brings to Attack on Titan as a whole.

Filed Under: REVIEWS Tagged With: attack on titan, Gun Snark, Hikaru Suruga, kodansha, Kodansha Comics, manga

Manga! Manga!: The World of Japanese Comics

December 10, 2014 by Ash Brown

Manga! Manga!: The World of Japanese ComicsAuthor: Frederik L. Schodt
Publisher: Kodansha
ISBN: 9781568364766
Released: January 2013
Original release: 1983
Awards: Japan Cartoonists Association Award

Initially released in 1983 and then again in 1986 in a slightly updated and revised edition, Frederik L. Schodt’s groundbreaking Manga! Manga!: The World of Japanese Comics was one of the first, and remains one of the best, surveys of the history of manga and the manga industry available in English. Written and published at a time when manga was virtually unknown to the average comics reader in the West and when only a very few examples of manga had been translated, Schodt was hoping to provide an introduction to the art form, garner interest in manga, and share his love and excitement for the medium. Manga! Manga! was received very well both in Japan where it earned special recognition from the Japan Cartoonists Association as well as in markets focused on English-reading audiences. Although Schodt would follow up Manga! Manga! with his work Dreamland Japan: Writings on Modern Manga in 1996, his initial foray is considered a classic in its subject area and is still well worth reading.

Manga! Manga! opens with a forward by Osamu Tezuka, who Schodt personally knew and worked with. From there Schodt takes over with the first chapter “A Thousand Million Manga,” providing an overview of manga and its readership in Japan. “A Thousand Years of Manga” addresses the history of manga, tracing its origins and development from 12th-century narrative art traditions through its more contemporary influences. “The Spirit of Japan” looks at the portrayal of the bushidō ethic in manga, ranging from historical fiction to the yakuza and sports genres, while “Flowers and Dreams” reveals the significance of comics created for and by girls and women. Other genres, such as salaryman, specialty career-oriented manga, and mahjong manga are explored in the chapter “The Economic Animal at Work and at Play.” Subjects like censorship, violence, and eroticism are the focus of “Regulations versus Fantasy.” Schodt closes his research with a chapters specifically devoted “The Comic Industry” and “The Future.” (Granted, that future is now in many cases the past, but the chapter is still illuminating.)

The editions of Manga! Manga! printed after 1997 also have a short introduction by Schodt but otherwise are nearly identical content-wise to those that were published earlier. In addition to Schodt’s main text, Manga! Manga! also includes an index divided by general subject, creators, and title as well as a bibliography of both English-language and Japanese-language resources. As is appropriate for a work about manga, Schodt incorporates artwork and photographs throughout the volume–rare is the page which isn’t accompanied by some sort of visual component. Particularly noteworthy is the inclusion of translated excerpts selected from four manga: Osamu Tezuka’s Phoenix, Reiji Matsumoto’s Ghost Warrior, Riyoko Ikeda’s The Rose of Versailles, and Keiji Nakazawa’s Barefoot Gen. These examples are among some of the earliest manga in translation readily available to a general English-language audience. Brief biographies of the four mangaka are provided as well.

Manga! Manga! is a fantastic work. Even decades after it was first published it remains an informative and valuable study. And, as I have come to expect, Schodt’s writing is very approachable and easy to read. Manga! Manga! explores the history of manga within the context of Japanese culture and history, ultimately showing that the two cannot be completely separated. Manga and its development reflect, is influenced by, and emphasizes the changing state of Japanese culture, politics, and social mores. It is an art form and a source of entertainment, but it can also be used for educational and informational purposes and even as propaganda. Schodt outlines the importance of manga in Manga! Manga!, both culturally and historically, and what it has to offer to Japan and to the world at large. Manga! Manga! is very highly recommended to anyone interested in learning more about manga, its history, its creators, or the manga industry as a whole.

Filed Under: REVIEWS Tagged With: Frederik L. Schodt, Japan Cartoonists Association Award, kodansha, Kodansha International, manga, Nonfiction

Yukarism, Vol. 1

December 9, 2014 by Sean Gaffney

By Chika Shiomi. Released in Japan by Hakusensha, serialized in the magazine Bessatsu Hana to Yume. Released in North America by Viz.

I wasn’t really sure what to expect of this new shoujo series going in. I was pleased to see it ran in Betsuhana, as Hakusensha licenses have been very slim ever since Tokyopop collapsed. I hadn’t read either Yurara or Rasetsu when Viz put them out, though, and mostly what I knew was ‘does supernatural romances’. And I suspect that’s what this is as well, but at least for the first volume, the romance is very much on the back burner. No, this is a manga that draws you in very simply: the premise is terrific, and you want to see more of the characters. In the end, that’s what makes for an exciting title.

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Our hero is Yukari, a teenaged author who’s already famous for the astounding realism of his Edo-era works. He meets a girl who’s infatuated with his books, but she’s shocked to find that her impression of him is almost 100% wrong. Writing for Yukari isn’t so much writing to please an audience or even himself, but merely being able to conjure up the Edo period. At first we think that this series is going to start the girl, Mahoro, and deal with her goofy attempts to get the quiet, reserved guy to like her. But then Yukari collapses, and when he wakes up he finds himself in his past life – as an Oiran in the Edo period.

Yes, that’s Yukari on the cover, both as his present-day writer self and his past life. He’s not particularly good at imitating his past self’s attitude and mannerisms – or even getting the walk right – but seems to be picking it up as he goes along. Moreover, many of the people he sees in the past also seem to be reincarnated in the present, though they may not realize it – including the Oiran’s beleaguered bodyguard, who reminds him of the girl he’s just met. Why is he time-skipping? Well, we don’t find out in Volume 1, but given this series is only four volumes long, we should know very soon.

This is very likeable. Yukari is a bit standoffish, but he’s not a jerk like many shoujo heroes start off as. Mahoro’s a bit eccentric, and a bit quick to jealousy, but also comes across as very likeable. It will be interesting seeing whether Yukari can jump-start the past life memories in others – towards the end of the book we see Mahoro immediately despising a new arrival, but having no idea why – the reader has already guessed it’s actually her unconscious recall. The art, as you can imagine given it’s an old pro and this is Betsuhana, is also gorgeous, with just the right amount of superdeformed silliness to add spice.

So I’d actually call this series a mystery more than a shoujo romance. What’s going on with Yukari? Is he doing this in order to solve how “he” died in the past? Will memories of their past lives screw up any relationships in the present? I’m not certain, but I definitely want to know more. A very strong debut here.

Filed Under: REVIEWS

Seraph of the End: Vampire Reign Vol 3

December 8, 2014 by Anna N

Seraph of the End Volume 3 by Takaya Kagami, Yamato Yamamoto, and Daisuke Furuya

One of the reasons why I like this shonen vampire dystopian series so much is that each volume propels the hero forward to a different stage of development and a different setting. In the third volume, brash yet unexpectedly capable hero Yuichiro has his demon possessed weapon, and now he’s about to become an official vampire hunter when he heads out with his squad to aid other soldiers in Shinjuku. Yuichiro’s new squad consists of the sarcastic and subversive Shinoa, earnest Yoichi, and his cranky new friend Shiho. The balance in the group is upset a bit with the arrival of Mitsuba, an abrasive girl who doesn’t understand why she’s been saddled with a rookie unit.

Yuichiro’s habit of rushing into battle causes tension with the group, since he doesn’t respect the standard tactical formations they are supposed to hold in order to make sure that the entire team is protected. They have a few skirmishes with vampires and survive more due to individual luck than coordinated effort. I have to say, I enjoy Shinoa’s leadership style because she makes pronouncements like “Let us be off on another fun-filled, vampire-slaughtering excursion!” While Yuichiro might be reckless, he’s also just as likely to risk himself to save one of his teammates as he is to charge ahead to fulfill his desire for revenge against vampires.

The reader gets a further glimpse into the life of Yuichiro’s adopted brother turned vampire Mikaela, and it seems like he will be meeting Yuichiro very soon. The combination of good world building, dynamic action scenes, and sarcastic quips makes me confident that Seraph of the End will continue to be very entertaining.

Filed Under: REVIEWS Tagged With: Seraph of the End, Shonen, viz media

Showa 1944-1953: A History of Japan

December 7, 2014 by Sean Gaffney

By Shigeru Mizuki. Released in Japan as “Comic Shouwashi” by Kodansha. Released in North America by Drawn & Quarterly.

I was somewhat deceived by the cliffhanger in the last volume, where I felt that I’d gotten to the incident that caused Mizuki to lose his arm. In fact, it’s yet another breathtaking escape from the jaws of death, and the arm is lost much later in the narrative, when he lies delirious from malaria in the camp hospital. It’s fascinating how often he was nearly killed – indeed, it’s especially amazing given how often his squad was sent on suicide marches. He was the only survivor from his original squad, and this is looked upon as extremely shameful by the officers – why didn’t he die nobly? As ever, though, Mizuki seems not to think too hard about all of this, and is mostly concerned with food. At least, the Mizuki we read about here. The author knows very much what he’s saying in this volume, condemning the Japanese higher-ups for needless sacrifice.

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The story continues to shift back and forth between Mizuki’s account of his own experiences during and after the war and the historical narrative being presented by Nezumi Otoko (who is briefly joined by two other yokai from the Kitaro series, possibly as Mizuki wanted to distract from some especially dry history). In the earlier volumes, I was more riveted by the history than I was my Mizuki’s biography, but here my interest began to shift, and I found myself wanting to learn more about this man and his determined survival traits, which again are consistently portrayed as being due to happenstance rather than any cunning or intelligence. Mizuki drifts through life during and after the war, and his creation of Kitaro – then known as Graveyard Kitaro – doesn’t even merit a panel, instead being framed as part of the larger narrative of his inability to succeed – Kamishibai, the style he’s trying, is on its way out, and manga is the brand new thing that may actually work out.

This is not to discount the history, of course, which remains excellent. Mizuki is very good at showing multiple sides of each situation, being sure to mention the heroic moments in the Pacific War along with the atrocities, and pointing out how the occupation post-War did help the economy recover (mostly due to the Korean War) while noting how hypocritical and unrelenting MacArthur and the GHQ could be in their promotion of democracy and search for communists. There’s a scene where the students are reading a book talking about the freedoms of Western capitalism which is heavily censored with black magic marker to remove references to Japanese patriotism. It helps to raise a generation of cynics.

As this volume ends, things are looking a little better for both Shigeru Mizuki and the people of Japan. The last volume, due out in the spring, will take us to 1989, the final year of Showa. I look forward to it greatly, but hope it will be a bit less harrowing than this one, which does not flinch in its portrayal of Japanese commanders sending their troops towards “noble deaths”, and one man’s ability to drift through life allowing him to survive that conflict – though not without sacrifice.

Filed Under: REVIEWS

Mobile Suit Gundam: The Origin, Vol. 7: Battle of Loum

December 5, 2014 by Ash Brown

Mobile Suit Gundam: The Origin, Volume 7: Battle of LoumCreator: Yoshikazu Yasuhiko
Original story: Yoshiyuki Tomino and Hajime Yatate

U.S. publisher: Vertical
ISBN: 9781939130679
Released: September 2014
Original release: 2011

Battle of Loum is the seventh volume in Yoshikazu Yasuhiko’s manga series Mobile Suit Gundam: The Origin, a reimagining of the original 1979 anime series Mobile Suit Gundam which launched the massive Gundam franchise. The Origin provides an excellent entry point into the rather daunting Gundam universe for those who don’t know where to start with it. I’d even recommend the manga to readers who don’t have a particular interest in Gundam but who are looking for a great military science fiction series or space opera. Generally, I would consider myself a part of that latter group, though after reading The Origin I find that I am more curious about Gundam as a whole than I previously was. I have thoroughly been enjoying Vertical’s deluxe release of the The Origin which is based on the Japanese collectors’ edition. The seventh volume, originally published in Japan in 2011, was released in English in 2014 and includes additional commentary from Mamoru Nagano as well as the extra chapter “On the Eve” as bonus content.

After the Republic of Munzo declared itself the independent Principality of Zeon, political tensions continued to mount between it and the Earth Federation until an all-out war between the two groups ignited. Some of the other space colonies rally under Zeon’s flag, demanding their autonomy and freedom from the Federation’s rule. Others support the Federation and its efforts to keep humanity united. Neither side of the conflict is entirely in the wrong, but as the war continues so do the crimes against innocent civilians and colonists, many of which are manufactured by members of Zeon’s ruling House Zabi who would use the war for their own designs. There are warmongers to be found among the Federation’s ranks as well, though. But then Zeon does something unconscionable. Supposedly in an effort to end the war quickly and decisively, an entire space colony is crashed into the planet and the effects are devastating.

Battle of Loum recounts two of the most pivotal events of the war between the Federation and Zeon. The first chapter or so is devoted to the colony drop of Side 2 and the massacre of the colonists that precede its ultimate destruction. It is an appalling tragedy and the number of casualties is enormous, both of Side 2’s residents and the worldwide population of Earth. Yasuhiko’s stunning portrayal of the colony drop is extraordinarily effective. In addition to the showing astonishing damage inflicted, he explores the motivations behind it, the controversy and doubt surrounding the act, and how individuals respond and react to the plan and its execution. The colony drop is nothing short of an atrocity. It’s chilling to see the propaganda touting the glory of war contrasted with the very grim reality and horror of it all. The images of the colony breaking apart and smashing into Earth and the resulting devastation and loss of life are haunting.

As can be assumed by the title of the seventh volume, the Battle of Loum is the other major incident of the war upon which Yasuhiko turns his attention. Although the Federation has the advantage of numbers and resources, it is outmatched strategically and technologically as Zeon proves just how powerful and versatile the newly developed mobile suits can be. The Battle of Loum is a turning point in the war. Neither side comes out of it unscathed, but the Federation suffers a major defeat. The seventh volume of The Origin is very dramatic, with intense space battles and devious political machinations. There are those who honestly desire peace, but there are also those on both sides of the conflict who seek war. The inclusion of “On the Eve” brings the narrative full circle to the events that begin the series. The Origin is a magnificent piece of science fiction. It’s scope is epic, but Yasuhiko never forgets the very personal human drama that underlies it all.

Filed Under: REVIEWS Tagged With: Gundam, Hajime Yatate, manga, vertical, Yoshikazu Yasuhiko, Yoshiyuki Tomino

Assassination Classroom, Vol. 1

December 4, 2014 by Sean Gaffney

By Yusei Matsui. Released in Japan by Shueisha, serialization ongoing in the magazine Weekly Shonen Jump. Released in North America by Viz.

A few years back, when Weekly Shonen Jump was just getting started in North America, there was a rumor that one of the series brought over would be the quirky, somewhat popular Majin Tantei Nōgami Neuro. Unfortunately, what it ended up being was one of the first examples of those “mid-range” Jump titles that get to 15-25 volumes in Japan but never quite garner enough success to come over here. After a break of a couple of years, however, the author came back with an even larger hit: Assassination Classroom, the story of an alien teacher and the misfit kids who have to kill him to save the Earth. Initially thought unlicensable due to the basic premise, it’s now reached double digit volumes and an anime is on the way, so Viz is releasing it as a Shonen Jump Advanced title.

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There’s another good reason why Viz decided to license this title after all: it’s fantastic. Technically the story is about the kids trying to find ways of murdering their teacher – attempts are made every single chapter, after all – but what this *really* is is another in the genre of ‘oddball teacher comes into class full of misfits and shows them they are all better than they think they are’. Think GTO, Gokusen, or Hell Teacher Nube. The background regarding Koro-sensei’s decision to blow up the Earth at the end of the school year unless he is killed is kept deliberately vague, though various hints suggest he may have been human once. It’s more a plot widget to allow for the killings, which range from deadly serious to hilarious.

Technically the other protagonist of this series is Nagisa, a bishonen-looking young man who’s good at research and analysis but apparently bad enough at school to be in class 3-E. So far he’s mostly there to be the narrative voice, but I sense that there’s more coming in the next few volumes. The series clearly has something to say about bullying and the Japanese educational system, even if it’s filtered through a SF-comedy vein. The regulations against 3-E are designed deliberately so that the children are scapegoats for the rest of the school, and that once there it’s very difficult to climb back out. Indeed, the only person on their side seems to be the alien they have to kill.

Matsui got his start as an assistant on Bobobobo-bobobo, and the influence can sometimes be seen in the sheer loopy surrealism of Koro-sensei’s remarks and attitudes. This isn’t a gag manga, though, and the kids have very real problems – a bully hunter who was betrayed by a teacher has lost all faith in the profession; a baseball pitcher who imitates his favorite player finds he can’t move forward; and a girl who’s good at chemistry but poor at speaking finds you can’t simply kill someone by asking them to die nicely. These are good lessons Koro-sensei is teaching, and the kids are beginning to realize what a great teacher he really is. Shame he plans to destroy the Earth.

Speaking of which, not *everything* is left to these kids (who I suspect are meant to be scapegoats to the entire world if their mission fails). A Ministry of Defense employee becomes their gym teacher, and teaches the kids genuine assassination techniques. And there seems to be another assassin being sent to kill Koro-sensei at the cliffhanger to this volume, and she gives quite a first impression. It’s going to be another two months til the next volume, but this is a terrific debut from Jump, and I cannot wait to see what happens next.

Filed Under: REVIEWS

Accel World: The Red Storm Princess

December 2, 2014 by Sean Gaffney

By Reki Kawahara and Hima. Released in Japan by ASCII Mediaworks. Released in North America by Yen Press.

Much as I’m enjoying Sword Art Online, it was very much complete in one novel, and the subsequent second volume ended up being a series of world-building short stories that filled time while the author regrouped (or so it seemed to me, I know this series began as an online web fiction). Accel World seems to be more planned in advance, and so its second light novel can delve right into fallout from the first: Haruyuki hitting a wall in his gaming and feeling pathetic and useless about it; Takumu and Chiyuri not quite broken up but no longer really together; and Kuroyukihime trying to be a guide and mentor for Haruyuki while attempting to convey that she has feelings for him (she succeeds in only one of these things, of course).

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The main thrust of the arc, though, is a new character, Yuniko. She’s only 11, and reminds us how young everyone in this cast is (our hero and heroine are 13 and 14, respectively). That’s by design – the Accelerated technology is designed so that only people below a certain age have the possibility of using it – but you do occasionally wish for some adult supervision in amongst all this gaming, particularly as the effects of the gaming world can seep out psychologically into the real world. The plot involves Yuniko, the “Red King” and a Level 9, teaming up with Kuroyukihime’s team to try to stop an armor that possesses its wearer and drives them insane.

Haruyuki remains the most fascinating character in these books. The bullies have been removed from his school, and he’s dating (well, sort of not really) the school “Princess”, so you’d think he would feel better about himself. But that’s not how minds work, particularly when one was bullied for years as he was. Haruyuki is now desperately afraid of failing Kuroyukihime, and sets up masochistic VR games in order to grow stronger that mostly just serve to beat him up. It’s depressing, and you are relieved that when Kuroyukihime eventually finds out he’s doing this she screams at him. The disconnect between ‘it’s just a game’ and ‘but it’s MORE than a game’ isn’t as obvious here as it is in Sword Art Online, but it’s still a major theme of the books.

The second half of this novel is almost entirely devoted to one big fight, and it’s very well done, filled with action and betrayals and the like. There’s a minor villain, the Yellow King, who’s designed to be hated by the reader, and succeeds very nicely. (He’s reminiscent of the villain from Fairy Dance, only a bit less obvious.) We get a flashback of the scene where Kuroyukihime put in motion the events that led to her being hunted, and it’s both informative and shows us how much succeeding in this game requires strength of will. Which is why, despite all his whining and terror, Haruyuki gets to save the day. (Well, apart from the cliffhanger that suggests he may become possessed and evil in the future…)

For gamers, fans of light novels, and those who like heroes that are a bit out of the ordinary, Accel World is a great read, and a nice contrast with Kawahara’s other series.

Filed Under: REVIEWS

All You Need Is Kill

November 30, 2014 by Ash Brown

All You Need Is KillAuthor: Ryosuke Takeuchi
Illustrator: Takeshi Obata
Original story: Hiroshi Sakurazaka

U.S. publisher: Viz Media
ISBN: 9781421576015
Released: November 2014
Original release: 2014

It’s been a few years since I’ve read Hiroshi Sakurazaka’s novel All You Need Is Kill but I distinctly remember enjoying it, perhaps even more than I initially thought that I would. And so, I was very excited to learn that Takeshi Obata would be working on the manga adaptation not only because I like the original All You Need Is Kill but because I also enjoy Obata’s illustrations. (Hikaru no Go, which he worked on, actually happens to be one of my favorite manga series.) I was even more excited when Viz Media licensed the All You Need Is Kill manga for an English-language release. In Japan, the series was published in 2014 in two volumes. Viz’s digital release was also two volumes, but its 2014 print edition was released as a single-volume omnibus under the Shonen Jump Advanced imprint complete with color pages and a larger trim size. While Obata provided the artwork for the manga adaptation of All You Need Is Kill, it was Ryosuke Takeuchi who outlined the script and storyboards.

Humankind has been at war with the Mimics for years, but it seems like it may be a losing battle. The Mimics, alien creatures that continue to evolve with each confrontation, have begun to close in on Japan, the only country remaining that has the ability to produce the high-tech battle jackets used in the war. If Japan is lost, the rest of the world will soon follow. Keiji Kiriya is a young jacket jockey about to face his first battle. He, like so many others, is killed in action, except that he then revives in his bunk, thirty hours before his death. At first Keji thinks he’s dreaming, but then it happens again. And then again. Time after time, Keiji lives and dies fighting against the Mimics. Doing all that he can to survive just a little bit longer each round, Keiji focuses part of his attention on Rita Vrataski, considered to be the best jacket solider in the world. Following her example, Keiji might actually have a chance to escape the time loop alive.

Because I haven’t recently read Sakurazaka’s original All You Need Is Kill it is difficult for me to make a detailed comparison between it and the manga adaptation. Generally though, I feel that the novel is the stronger work of the two, but the manga has quite a bit going for it as well. Most of the resigned humor and social commentary found in the novel and even Keiji’s internal development have been downplayed in the manga in favor of the story’s external spectacle, action, and battles. As manga is a visual medium it makes sense to have this slight change of focus, but as a result All You Need Is Kill does lose some of its emotional impact. As for the artwork itself, Obata does an excellent job conveying the drama of the plot. The jackets and heavy action sequences look great, too. The Mimics’ design does leave something to be desired though–they aren’t as terrifying as they should be–and some readers may find the occasional fanservice more distracting than anything else.

Although it may not have the same substantive weight of the original, All You Need Is Kill makes for an entertaining and exciting, action-packed manga that reads quickly. Though not without flaws, it succeeds well as an adaptation and as its own work. Particularly effective is how Obata emphasizes the time loop by utilizing very similar panels but with slightly different page layouts with each rewind, keeping the manga from becoming too repetitive. The way Obata draws Keiji changes as well. The young soldier becomes stronger and harder with each loop, but also more haunted and battle-weary. An explanation for the time abnormality is eventually given that at least makes sense superficially and sets up a nice plot twist, but it starts to fall apart if given too much critical thought. Still, the All You Need Is Kill is a great read for anyone interested in military science fiction and action. For the most part I was pleased with the adaptation; I’d still recommend that readers give the original novel a try, too, though.

Filed Under: REVIEWS Tagged With: All You Need Is Kill, Hiroshi Sakurazaka, manga, Ryosuke Takeuchi, Shonen Jump, Takeshi Obata, viz media

Neon Genesis Evangelion, Vol. 14

November 30, 2014 by Sean Gaffney

By Yoshiyuki Sadamoto and GAINAX. Released in Japan by Kadokawa Shoten, serialized in the magazine Young Ace. Released in North America by Viz Media.

(This review contains spoilers.)

A journey that began in Japan back in 1995, and in North America approximately 2004 I think (it’s been so long), has finally come to an end with this final volume of Neon Genesis Evangelion. It’s only out digitally for the moment, as the volume was only released last week in Japan. Print volumes should be arriving in February, but I can’t wait that long, so let’s swipe at our tablets and find out what happens. I think we all have the same question: we know the manga is following the same beats as the anime did, but is it also going to end with Shinji strangling Asuka on some godforsaken (literally) beach?

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Thankfully, the answer turns out to be no. Now don’t get me wrong – everyone still ends up in orange goo here. Makoto gets to see Misato before he dissolves, and Maya gets Ritsuko. Sadly, Aoba isn’t heavily crushing on anyone special, so he just gets dogpiled by a bunch of Rei clones. We see Gendo finally die, and it’s notable that he does NOT dissolve like everyone else – but wait till later. In the end, all is nothingness, and Rei presents this nothingness to Shinji as what Gendo has been shooting for – and what Shinji has wanted as well. To run away, to give in, to be accepted in the same nothingness as everyone else. No war, no hatred, no love, no peace – it’s all one. (There is a fantastic two-page spread showing Shinji seeing dialogue bubbles of the entirety of human experience – acceptance and rejection all in one.)

Shinji in the manga has gone through a lot of stuff, but in the end he rejects this world – and tells Rei why, in no uncertain terms. Rei describes it as a happy world, but Shinji points out that in a world that is nothing, happiness can’t exist. This too is familiar from the anime, but these scenes in the manga end up being pretty heartwarming. He recalls Yui telling him that he has to protect the happiness of everyone in the world – which means the sadness as well. After essentially saying goodbye to Rei (who I think makes it clear that if he rejects Third Impact she is not going to be around), we get one of the more iconic shots of Evangelion, which is Unit 01 emerging from Lilith’s giant eyeball.

The apocalypse gets to take up a good chunk of space, but when it’s over, and Shinji sees both Yui and Gendo in what looks like the afterlife telling him to stand on his own two feet (dammit, why a happy ending for Gendo? Grump), we see that Rei essentially rebooted the world, as things pick up with an older Shinji about to take a train into Tokyo for high school exams. This is, thank GOD, nothing whatsoever like the wacky romantic comedy universe of Episode 26, or even The Shinji Ikari Raising Project. Yes, he meets Asuka in a cute way, but it’s fairly reserved and there is no falling into anyone’s chest. It’s a new beginning, and is combined with his seeing Kensuke to show that this is what Rei and Shinji wanted. Here he can make new connections and form new bonds. Helpfully, there are also no duels in giant robots (we see the remains of the Evas describes as mysterious remnants), so it’s entirely possible that this will come to pass.

And that’s that. (There is a final chapter, which introduces Mari Illustrious Makinami as a high school classmate of Yui’s with a crush, but it’s pretty slight, and feels like an attempt to shoehorn the very popular Mari into the main manga series.) I’ve always read the manga wanting a somewhat less hopeless take on the human race. And that’s what we get here. It’s not Shinji and Asuka as Adam and Eve, it’s a chance to start anew, given by a girl who learned how to reach out and care for others thanks to Shinji’s empathy. Evangelion is a good story, well told, and I am happy that it ends like this. Well done.

Filed Under: REVIEWS

Quantum Devil Saga: Avatar Tuner, Vol. 1

November 28, 2014 by Ash Brown

Quantum Devil Saga: Avatar Tuner, Volume 1Author: Yu Godai
Translator: Kevin Frane
U.S. publisher: Bento Books
ISBN: 9781939326003
Released: July 2014
Original release: 2011

Quantum Devil Saga: Avatar Tuner, Volume 1, a novel written by Yu Godai, was originally published in Japan in 2011. The English-language edition of the volume, translated by Kevin Frane, was released in 2014 by Bento Books. It is the first book in a five-volume series which is further divided into three parts. (The first volume consists of the first half of the first part.) Those familiar with the video game series Digital Devil Saga: Avatar Tuner, a spinoff of the Shin Megami Tensei games, will find Quantum Devil Saga to be familiar as well. The series isn’t a novelization of the video games, but it is based on the same original story created by Godai which became the underlying framework for Digital Devil Saga. Although I was aware of Shin Megami Tensei, which has quite a following, and Digital Devil Saga specifically,  I’ve never actually played any of the games myself. Even so, I was still very interested in reading Quantum Devil Saga, Godai’s first written work to appear in English.

The denizens of the Junkyard exist to die in battle only to be born again in a never-ending struggle to reach the promised paradise of Nirvana. The Junkyard is divided into seven territories, one held by the Church of the Arbiters of Karma while the other six are the domain of rival tribes of skilled fighters. Only when one group is able to obtain complete control of the entire Junkyard will the gates to Nirvana be opened. Serph is the leader of the Embryon, a small tribe that has quickly gained strength, numbers, and territory. During the Embryon’s confrontation with the Vanguards tribe, an unidentifiable device appears on the battlefield which dramatically changes the balance of power in the Junkyard, unleashing the combatants’ darker selves and transforming them into demons. Suddenly, the very laws that governed the world in which they live have changed. Established systems have begun to fracture, the cycle of reincarnation is interrupted, and the quest for Nirvana has become deadlier than ever.

Quantum Devil Saga isn’t a video game novelization, nor does it read like one. However, it is quite easy to see how the story and scenario could be suited for or smoothly adapted as a game. The narrative is fairly linear, generally following Serph’s point of view as he and his comrades strive to understand everything that has happened. The way that the transformations are handled and how skills and knowledge are gained in the novel could sometimes be reminiscent of game play or mechanics. The characters fight in a series of battles with increasingly high stakes and difficulty levels, ultimately ending with what cold be considered a boss battle. It’s clearly not the final boss, though, seeing as the first volume concludes with something of a cliffhanger. But none of these similarities are actually bad things and despite them Quantum Devil Saga doesn’t feel overly game-like. It is entirely its own work and exceptionally engaging one at that. The action is exciting and clear, the characters’ philosophical and psychological development is fascinating, and the translation is great, too. Once I started reading Quantum Devil Saga, I didn’t want to put it down.

What made Quantum Devil Saga particularly interesting and intriguing for me was its setting and atmosphere. The world-building of the series is heavily informed by Hindu and Buddhist cosmology and symbolism. (There is also at least one example of Mayan influence, but I found its inclusion to be rather strange given the context of the rest of the novel.) At first it seems as though these concepts are mostly used as a source of aesthetic inspiration, but they actually run fairly deep. However, readers don’t necessarily need to be acquainted with Hinduism or Buddhism to enjoy the story, although those who are will probably get even more out of an already great novel. The overall tone of Quantum Devil Saga is fairly dark. The demonic transformations that the characters are subject to have horrific and unsettling implications. Some of them wholeheartedly embrace their new powers and forms while others are desperate to hold on to the shreds of their humanity. They are forced to face their true selves and struggle with what they see. I enjoyed the first volume of Quantum Devil Saga immensely and can’t wait for the second volume to be released.

Filed Under: REVIEWS Tagged With: Bento Books, Novels, Quantum Devil Saga, Shin Megami Tensei, Yu Godai

A Certain Magical Index, Vol. 1

November 27, 2014 by Sean Gaffney

By Kazumi Kamachi and Kiyotaka Haimura. Released in Japan as “To Aru Majutsu no Index” by ASCII Mediaworks. Released in North America by Yen Press.

I’ll be honest with you, I’ve read this one in fan translation. Twice. This was before it was licensed, and there was a very good reason for that: I never, ever thought this would be licensed. The main series is 22 volumes + two short story volumes, and the ‘sequel’ is 11 volumes and counting. And while I knew Yen On was starting, I hadn’t suspected this. But here we are, with certainly one of the most demanded light novel series of all, now out in the West to supplement the already popular Railgun series that spun off from it. What’s it like to read, particularly for a fan who’s already possibly seen the anime it’s based on?

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First off, I want to try an amusing experiment, based on the fact that this has one of the casts from Hell.

Introduced in this volume: Touma Kamijou, Index Librorum Prohibitorum, Mikoto Misaka, Stiyl Magnus, Kaori Kanzaki, Komoe Tsukiyomi, “blue-haired guy”, “frog-faced doctor” (the latter two have no official names). For Railgun readers, this takes place during the “Level Upper” arc.

There’s no question that this volume is absolutely tailor-fit to be a franchise. This volume wastes no time in stripping Index naked, there’s a typical “everyman” hero who’s actually super amazing but has fairly low self-worth (though compared to Hiroyuki from Accel World, Touma is an egotist). There’s a grumpy tsundere who shouts at the hero, though due to his nature she doesn’t hit him; instead the job of physical abuse goes to Index. Oh, and there’s a 35-year-old teacher who looks 12, chain smokes, and wears bunny footy pajamas. If you can get past the cliches, what you have here is a novel that examines the different “rules” of magic and science, and what would happen if they crossed paths. If your answer was “lots of cool fights and near-death experiences”, step to the top of the class.

It’s worth noting that when I first read the fan translation, I felt the style was overly complex and verbose, but put it down to translation issues. No, as the Yen Press version makes clear, Kamachi’s style is overly complex and verbose. Certain phrases are bolded, which appears to not signify anyone is shouting, but merely to note that something important has just been said or revealed. There’s also some expletives, which surprised me, but fit the emotions of the speaker. As you’d expect for a first novel, some of the characterization is still forming. Index is quite snarky in her first scene, and doesn’t really become the Index we know till she is healed after her injuries (specifically, as they walk to the baths, she seems to spontaneously become Index in front of our eyes). Even for someone who is “pretending to be a villain for her sake”, Stiyl is over the top in his attempts to kill Touma. And given how insanely popular she became, it’s surprising how little Mikoto appears in this first book, serving merely as a plot device to show off Touma’s abilities.

It’s hard for me to judge how well this would read to a new reader, since I’m so familiar with it. I think the translation reads as smoothly as it can given the author, and that fans of anime will certainly enjoy it. That said, it’s a slow start, despite all the battles, and you really need to be prepared for a lot of talking and explaining – yes, even more than the average. If you’re interested in seeing why the series really took off, I’d wait till the third volume, but this is certainly a solid beginning.

Filed Under: REVIEWS

Gou-dere Sora Nagihara, Vol. 1

November 25, 2014 by Sean Gaffney

By Suu Minazuki. Released in Japan as “Gou-dere Bishoujo Sora Nagihara” by Hakusensha, serialized in various Young Animal spinoffs. Released in North America by Yen Press.

I tend to try to read a lot of Volume 1s that are released by manga companies, even if the premise makes me sort of rear back a bit. Sometimes I find I’m pleasantly surprised, such as, say, Haganai. Sometimes I can’t quite make it through the volume, as happened with Monster Musume. And then there’s this title, where I made it through the volume out of sheer morbid fascination at how appalling it was going to get, and whether it could keep up its pace of sexual assault jokes with no breathing space. Unfortunately, the answer is “not really”, but it made a valiant effort, at least.

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The creator is better known over here for a series called Sora no Otoshimono, and I’ve no doubt fans would rather be seeing that series, but it’s 20 volumes, while this is four. This particular series revolves around a young nebbish man who spends most of his life being sexually attracted to the girls in his bishoujo magazines, particularly the star of Tama x Kiss (a thinly veiled parody of Kimi x Kiss and all those other ecchi visual novels), Sora Nagihara. Then suddenly, for reasons that are still not particularly clear, Sora comes out of the magazine and appears in his lap. Only this is not the cute, shy, soon to die heroine he’s familiar with. She’s a Gou-dere, which I think is a tsundere-esque word that means she’s crude and appalling (with a hidden depressive side, which we see towards the end of this volume). She desires to have her new “master” rule the world by sleeping with every girl around him.

And here’s where the part of this book that’s an over the top parody and satire comes in, as she proceeds to kidnap, strip, and sexually assault young women for her so-called master (who then gets the blame, arrested, and beaten half to death by the police officers in town). The assault *is* the point of the manga – the heroine is constantly carrying around little packages of milk in order to allow her to create “facial’ shots as she finds a new victim. There is a childhood friend of the hero’s, naturally, who is appalled at what’s happening but mostly just yells and screams at the hero to stop Sora. The other girl on the cover is the president of the boxing club, who is assigned to destroy our hero (he has a name, but makes so little an impression I feel reluctant to use it), and who Sora ends up magically giving huge breasts, because of course she does.

As I said, the key here is over the top. This is not particularly meant to be titillating, it’s meant to make your jaw drop. When it’s at its most appalling, I admit I had to admire its sheer effort. Unfortunately, it also tries to have a typical harem plot while also parodying it, and that’s a high wire act it can’t quite achieve. I don’t buy that all these girls are in love with this guy for any reason other than “the plot says so.” There’s also a hint towards the end that even Sora herself may have a more serious storyline in her, and I don’t really want serious stories in this series. It makes the service harder to take.

If you’re a young man, and want to see what a parody of the typical “ecchi Japanese harem” series is like (and most North American examples we’ve seen over here are far less explicit than this), then you may want to pick this up. For people who really like fanservice no matter what, definitely pick this up. For everyone else… I don’t think the parody is good enough to justify buying it.

Filed Under: REVIEWS

Black Rose Alice Vol 2

November 24, 2014 by Anna N

Black Rose Alice Volume 2 by Setona Mizushiro

If you had asked me where Black Rose Alice was headed after reading the first volume, I would not have replied “slice of life reverse harem story about vampires running a cafe” and yet that was what ended up happening in the second volume. I thought that after establishing Dimitri’s past and the troubled present lives of the teacher Azusa and her doomed relationship with her student Koya, I was expecting a bit more fallout after Azusa agreed to trade her soul to Dimitri in exchange for Koya’s life. There are a few hints of Azusa’s past feelings in the second volume, but the bulk of the story is spent establishing her new existence inhabiting Agnieszka’s body and what exactly happens when she wakes up as the object of affection for four vampires that all want to continue their species. Azusa takes on the name Alice in her new incarnation.

Dimitri has surrounded himself with vampire companions. There’s the twins Reiji and Kai, who are a bit young (for vampires) and naive. Leo, who is more sophisticated dedicates himself to waging a calculated campaign for Alice’s affections. In an interesting twist on the reverse harem scenario, Alice is going to be the only way for the young vampires to extend the life of their line, but it is up to her to make a choice about who she wants to end up with. Dimitri is determined to hold himself aloof from the new soul inhabiting Agnieeszka’s body, but he finds himself drawn to Alice despite himself.

While the first volume had more of a tumult of emotions, this second volume was much more even in tone and had some vampire-centric slice of life moments as Alice slowly gets used to her new identity. Alice has an imperious streak that comes out from her former habits of managing a classroom. There are still a few moments of the surreal body horror that made the first volume more distinctive, but not nearly as many random tarantulas spewing from a given vampire’s mouth. It isn’t often that I put down the second volume of manga feeling genuinely surprised about the direction and tone, but I finished up this volume feeling more intrigued than I did after reading the first. This series seems to be shaping up to be quite quirky and unique, which is just the type of thing that I’m currently most interested in reading.

Filed Under: REVIEWS Tagged With: Black Rose Alice, shojo beat, shoujo, VIZ

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