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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Features

Don’t Fear the Adaptation: Antique Bakery

May 8, 2011 by Cathy Yan 9 Comments

Antique Bakery | by Fumi Yoshinaga | Manga: Shinshokan/DMP | Anime: Nippon Animation/Nozomi Entertainment

Antique Bakery has already been covered in wonderful reviews by the Manga Bookshelf regulars. It begins with Keiichirou Tachibana, the son of a rich family, quitting his salaryman job in order to open a cake shop. He buys out an antique shop that’s going out of business and hires a former classmate of his, Yusuke Ono, the black sheep of the pâtissier community. Along the way, they pick up ex-pro boxing champion Eiji Kanda, who is determined to become Ono’s apprentice, and also end up employing Tachibana’s childhood friend, Chikage Kobayakawa, as an incompetent waiter. Like last month’s House of Five Leaves, Antique Bakery is a story about forging families and learning to both shoulder and forget your past. Though Ono is technically Eiji’s teacher, they turn out to be more of a parental-child unit than anything else, and any fan of the series will tell you that there’s a funny yet tragic joke about Chikage’s daughter marrying Tachibana in the future, essentially making Chikage Tachibana’s “father”. Add in a tumultuous high school past between Tachibana and Ono, an are-they-or-aren’t-they relationship between Chikage and Ono, and more delicious cakes than you could possibly eat in a life time, and you have Antique Bakery.

Every good fan plays favorites. I’m not afraid to tell you that Fumi Yoshinaga is one of mine. Antique Bakery was one of the first series that I collected from beginning to end, back when DMP was still doing those wonderful large books with the slip covers. The Antique Bakery books came with scratch and sniff covers. I thought they were the bee’s knees. I still do. So it’s only natural that I went into Antique Bakery the anime wanting to like it.

Did the anime deliver? Well, I can’t say there’s really anything actually wrong with it. It follows the source material reasonably closely, it does its best to translate Yoshigana’s characteristic artwork into an animation style, and it’s consistent from beginning to end. Maybe the best thing is the voice acting. Keiji Fujiwara is exactly what Tachibana sounded like in my head when he uses his “badly put upon papa” voice. Eiji Hanawa’s Chikage is flawless from beginning to end, alternatively meek and manly. Mamoru Miyano was an inspired choice for Eiji’s exuberant, cheeky attitude, and Shinichirou Miki as Ono manages to effortlessly straddle all aspects of Ono’s contradictory personality. It’s a real treat to hear scenes where all four voice actors work together, especially in scenes where Ono manages to show off just how much he is the real boss of Antique, not Tachibana.

The real problem comes when you take apart how the anime has restructured the story. I don’t mind that the anime throws together all the employees relatively early (Chikage, for example, shows up in episode one even though he wasn’t introduced until volume two of the manga). But the first episode opens with Tachibana having a nightmare about his kidnapper, which takes away the shock value of learning that competent, put-together Tachibana actually had a traumatic childhood. From the very beginning, the threads of his kidnapping story are scattered everywhere. When Tachibana first discovers Ono’s “gay of demonic charm” in the manga, it was very much tied to his guilt for pushing Ono away and ruining Ono’s life. But in the anime, it somehow came all the way back to Tachibana’s unarticulated homophobia post-kidnapping.

Anime Tachibana is completely reduced down to his childhood trauma. Gone is his fondness for inventing overly dramatic and completely specious explanations for the behavior of the customers in the shop. Gone is the very telling scene where his family visits the shop and you realize the entire Tachibana family has a face reserved for dealing with the public. When we hear about his past girlfriends, it’s limited to the one in high school, so you never realize that Tachibana’s willingness to please is one of his virtues as well as one of his weaknesses.

The other characters suffer from similar abridgment. Eiji’s background as a hypersexual gang member teenager, reformed by a kindhearted boxing coach, has been completely wiped in the anime, so he’s ends up being only an overly enthusiastic sports-type with a heart of gold. While we are introduced to Haruka and Tamiko, the news anchors that come to interview the shop for a cake fair, we aren’t given their history, which like all things Yoshinaga is that wonderful blend of humor and commentary on gender in modern day Japan. Chikage never had much of a story in the first place, but most of the scenes showing his idiosyncratic, yet charming, way of interacting with the Antique customers have also been cut. And one of my favorite lines, where Ono displays his insight into the hearts of men by diffusing an argument between Eiji and Tachibana, never makes it into the anime. Most of Ono’s gay lifestyle, actually, never makes it into the anime.

The characters seem to be shallower reflections of their manga selves. In fact, the story as a whole seems to be a shallower version of the manga. For me, the beauty of Antique Bakery was that it was a slice of life series — iyashi-kei, if you will — which pretended for a while to be a drama about Tachibana’s past. In the end, though, it was all about how these four men, whether or not they mean to, are stuck together forever as a family. Even when Chikage moves out of Tachibana’s apartment, even when it’s only Tachibana and Ono in the store, they’re still a family, bound together by fate and their investment in each other’s lives.

But the anime should probably be renamed “Keiichirou Tachibana and the Never Ending Kidnapping Trauma”. Everything is subsumed into this one overarching theme. This defect is nowhere more obvious than in the ending. In the manga, the kidnapping plot is wrapped up, Eiji and Chikage leave the store, followed by Tachibana and Ono pretending to be a gay couple for some schoolgirl customers, and we end on Tachibana’s realization that, despite evidence to the contrary, he’s still not over his trauma. But the anime, bizarrely enough, starts with Tachibana’s realization that he isn’t okay after all, transition into Chikage’s, then Eiji’s, departure, and finally lets Tachibana face off his kidnapper. The flashback to Tachibana a child, running away from his kidnapper, worked in the manga as a faux-climax to the story, but contradicts anime Tachibana’s assertion that he isn’t cured. The sense of the store continuing on, despite all changes, has disappeared. We end where we began, alone with Tachibana.

Finally, the animation leaves a lot to be desired. Fumi Yoshinaga’s art was never ornate or highly detailed, but when translated into an anime, it looks sadly flat. As if to compensate, the anime overuses CG art for the backgrounds, leaving you with the unsettling sense that you’re watching cutscenes from a late nineties video game. While abrupt transitions into super-deformed faces worked for the characters in the static medium of manga, their appearance in the anime verges on excessive and more than once took me completely out of the story. Like everything else in this anime, the animation isn’t terrible, but it definitely doesn’t do the series any favors, and it certainly didn’t take the story places where only the anime medium can go. I finished the anime with the uncomfortable feeling that it would have been better off with a studio like BONES, Studio Pierrot, or even Sunrise, which understood enough baking to make Yakitate!! Japan memorable. If a series like Genshiken found a way to parody cheesy BL storylines with French subtitles, you’d think a canonical cheesy BL storyline set in Paris would be played for laughs in Antique Bakery. Alas.

For completist fans, the DVD set is worth getting exclusively for the bonus booklet, which contains two enlightening interviews with Fumi Yoshinaga and the voice actors. The DVDs themselves are pretty bare, but the last DVD does include an adorable special where the voice actors are interviewed while wearing the outfits of the characters they play. On the other hand, if this is your first experience with the Antique gang, I have to say that you’re better off reading the manga than watching the anime. It’s not even that the anime is actually bad; it’s plenty enjoyable on a lazy Sunday afternoon, especially if you have a piece of cake on hand. But Fumi Yoshinaga’s work is so good that the anime was doomed to failure from the beginning. That’s the danger of playing favorites.

A million thanks to RightStuf for providing a copy of the DVD set for review.

Filed Under: Don't Fear the Adaptation Tagged With: anime, antique bakery

Happy Hikago Day! Let’s Five!

May 5, 2011 by Aja Romano 100 Comments

Hi, Manga Bookshelf readers and friends! I’m Aja, the person who introduced our dear MJ to Hikaru no Go, and I’m so happy to be a guest here, today of all days.

May 5th is a huge day for Hikaru no Go fans. Not only is the date extremely important in the storyline of the series itself, but the Japanese words for “5” and “Go” are identical. In fact, after he starts getting into the game of Go, the protagonist, Hikaru, is depicted wearing a t-shirt that reads, “Let’s 5!” instead of “Let’s go!”

Four years ago, I accidentally started a tradition on my own livejournal, when I created a meme (really, a game) called “Let’s Five!” The idea is simple: you ask one another for your Top Five lists about the series, the fandom, your favorite characters, fics, pairings, the game, anything you want. The person who answers can then ask you for a Top 5 of your own.

You can read the previous incarnations of this meme here (2007), here (2008), here (2009), and here (2010).

In honor of the final publication of this beloved series, MJinvited me to host my annual May 5th meme here as part of Manga Bookshelf’s Hikago Day celebration.

This is especially exciting for me, because it’s the 5th anniversary of my Top 5 “Let’s 5” 5/5 celebration! (That’s five fives!)

So join me in celebrating today, and Let’s Five!

How to play:
1. Comment to this post!
2. Other commenters will ask you for one of your top-5 Hikago related things! For example: ‘Top 5 favorite characters,’ ‘Top 5 favorite game match-ups,’ ‘Top 5 times Touya and Hikaru were embarrassingly in love,’ and so on and so forth!
3. You answer. There is much flailing. REPEAT STEPS 1-3.

READY?

SET?

LET’S FIVE!

Filed Under: FEATURES Tagged With: hikaru no go

Roundtable: Hikaru no Go

May 5, 2011 by MJ, Michelle Smith, Cathy Yan, Hana Lee and Aja Romano 27 Comments

 


 

MJ: Back in June of 2007, not long after having loudly proclaimed in my blog at the time that I would never get into comics, my friend Aja finally convinced me to take a look at a shounen manga series called Hikaru no Go. It was a revelation for me. The series was thoroughly engrossing, poignant, and sincerely optimistic in a way I hadn’t experienced before in any medium. Furthermore, the storytelling was masterful and elegant to an extent I’d previously only associated with prose and a few favorite television series. How was it possible that I could find so much satisfaction in a comic about boys playing a board game?

After that, I tried every manga I could find, discarding some immediately, but becoming hooked on many, many more. By October, I’d started a separate blog for the subject, which eventually became the center of my online life. It would be fair to say that Manga Bookshelf most likely would not exist had I not been so enthusiastically encouraged into reading Hikaru no Go.

This week on May third, after a publication schedule spanning seven years, the series’ final volume has been officially released in English. To celebrate the occasion, I’ve asked some of my favorite writers to join me here for a roundtable discussion, namely Manga/Manhwa Bookshelf contributors Michelle Smith, Cathy Yan, and Hana Lee, as well as my good friend Aja Romano, who got me into all this in the first place.

Ladies, would you share a bit about how you first became fans of Hikaru no Go?

HANA: I first heard about Hikaru no Go when it was still being released in 2002. One of my best friends from high school—the one who introduced me to anime and manga, in fact—had asked me to get her the 18th volume for her birthday. (Unlike me, she had studied Japanese and could read manga in their original editions without waiting for translations.) I went to the local Japanese bookstore to find it and was surprised to realize that it was by the same artist who drew Ayatsuri Sakon. I was watching the Ayatsuri Sakon anime at the time and loved the series, so it interested me to learn that Hikaru no Go was about a ghost possessing a boy and teaching him how to play go.

As I started reading the manga through the fan scanlations (all that were available at the time), I realized that the series was not the sort of supernatural-tinged episodic mystery that I had expected it to be. Since I also enjoyed the Shounen Jump brand of tournament-style shounen manga, I wasn’t at all disappointed. But what came as a real surprise was how Hikaru no Go completely transcended the genre: not only a story about competition, it was also a story about growing up, about discovery and loss, and most of all, about passion. What really spoke to me in the series was all the characters’ intense passion for go, whether they were amateurs playing in their school go club or professionals who had been playing for a lifetime. And getting to experience that through Hikaru’s eyes as he slowly learns to feel the same passion himself was what hooked me into the series.

MICHELLE: I can’t actually remember how I first learned about Hikaru no Go. At some point after the anime wrapped in Japan, I acquired some fansubs of the entire series and devoured them in short order. Titles like Rurouni Kenshin had already converted me to a fervent love of tournament manga, and though Hikaru was certainly very different from others in that genre, it was similar enough to addict me quite thoroughly. Beyond the satisfaction of watching our protagonist learn and grow, the series is also genuinely moving, and some episodes left me with tear streaming down my cheeks.

Then the manga came out. Amazon informs me that volume one came out on June 16, 2004. Because I am anal-retentive, I’ve been keeping track of what I read for about a decade. Guess when I read that volume? June 16, 2004. I got it home and gobbled it up. This is meaningful when one considers the backlog of other things I bring home and then just admire.

I think it’s safe to say that I’ve ardently loved Hikaru no Go for going on a decade now. It’s bittersweet that the manga is finally coming to an end, but I’ve definitely enjoyed reading the material that was not part of the anime and, as I mentioned in our Pick of the Week column, now I’ll have the luxury of indulging in a series-long marathon reread whenever the craving strikes.

AJA: You can thank fandom for piquing my interest in Hikaru no Go; I’d been hearing here and there for about 2 years that if I loved certain slash pairings, I’d like the dynamic between Akira and Hikaru in this anime series. So it was on my radar for some time before a friend finally sat me down and showed me the first half of the anime. I fell completely in love with it. I only had a basic familiarity with most of the iconic shounen manga series out at that time, but I knew enough to recognize that Hikago was unlike anything else that I’d really seen or read to date.

Something that makes Hikaru no Go unique for me, in terms of series and fandoms, is that I actually didn’t finish it for about a year. I balked at the inevitability of Sai’s disappearance, because I am a total wuss when it comes to angst, and I knew it was going to completely break my heart. Instead, I dove into the fandom and read all of the available fanfic I could get my hands on, and I actually didn’t return to finish watching the series or reading the manga until a year later.

Reading the manga, especially the final arc that wasn’t in the anime, for the first time was a complete revelation to me. It was so intense, and it still amazes me that a manga about a board game can carry such fabulous pacing over such a long period of time. And the angst was even more intense than I could have expected—but in that final moment when Akira says, “this isn’t the end—it never ends,” to Hikaru made it all worth it.

CATHY: I too found Hikaru no Go before it was picked up for official release. I was in my sophomore year of high school, I think, and had just started to read shounen manga. I absolutely devoured it. I spent one week reading it nonstop; I remember now pulling an all-nighter during Sai’s disappearance arc, absolutely bawling my eyes out. It’s one of the few mangas I’ve read where the subject material is still so unfathomable to me (if you asked me, I wouldn’t know the first thing about how to play a game of go) but the characters and story of it are enough for me to love it eternally. Even Hotta and Obata’s subsequent works, while good, can never measure up to the sheer emotional power of Hikaru no Go.

Fundamentally, for me, the story is one about the passage of Hikaru from childhood into adulthood. I imagine that’s also a fault of the age at which I read the series, because I felt like at that time, I too was trying to grapple with those issues. Go is so distant to me, as a concept and a real game, but in the series, it perfectly encapsulates so many life experiences for our characters. You can’t help but feel how earnest all of the characters are, even too-cool-for-school Ogata!

MJ: I should mention, too, that it was fanfiction Aja used to lure me in, so ten points for fandom!

We’ve already started talking a bit here about how the series transcends its genre, and what I find so stunning about that is how it manages to do what it does within the shounen sports manga paradigm. All the key elements are there—increasingly difficult competition, a powerful rival, strong messages about sportsmanship—but the result is somehow very different than anything else I’ve personally encountered in the genre. What makes this story so special?

MICHELLE: One of my favorite themes in any kind of story is the tale of someone who finds where they belong. It might be finding people who accept them (like Fruits Basket), but it might also be finding their passion. Hikaru no Go is special because it’s not just about a boy who wants to become stronger, it’s about a boy who realizes that he loves something very much and wants to become stronger.

Slam Dunk is kind of similar in that regard, making it another sports manga favorite for me, but that series lacks some of the homey touches of Hikaru. How often do you see the hero’s mother in the periphery, worrying about him and making him bento boxes? It reminds you that he really is just a kid—and often lamentably inconsiderate to his poor mom—which casts him in an endearing light even while he’s accomplishing all these impressive things.

AJA: I think part of it is that despite the mystical element, it’s a series strongly grounded in reality, so you have kids faced with real life decisions and pressures, and having to deal with normal (and not-so-normal) human events like sickness and death along with all the shounen sports tropes like overcoming failure. And even then, there’s nothing over-the-top about the depiction of failure. You have all these characters in the background who struggle with self-doubt like Waya and Nase, Ochi and Isumi—but it’s very understated and they don’t always get a big triumphal tournament moment in which they overcome their inner struggles. It’s a much more subtle story than that, and I think that allows us to really feel the failures and triumphs of these characters (who are all complex and flawed and dynamic) so much more intensely than we do in a typical sports narrative where there’s never any question which characters will win in the end.

I also think part of creating that type of narrative is what Michelle mentions—all of the background characters and especially the adults and their relationships to the children and the story itself. It’s rare in this type of series to have much of the storyline shown from the POV of the adults, much less entire tournament moments devoted to them, but in Hikaru no Go, the adults are much more than fully-developed static mentors. They’re still growing and learning, and even the ones who aren’t involved in playing Go, like Hikaru’s mom, Touya’s mom, and Ichikawa, still have important connections to the story.

It’s a very humanist story as a whole because it allows so many of these characters to develop and then it explores their connection to each other through the game and throughout time and it gradually develops a conceit in which the game of Go becomes a metaphor for the march of the human race. It’s just so beautifully done, and when you first realize that metaphor is unfolding it’s a really breathtaking moment that really transcends genre tropes and becomes great literature.

Which brings me to Sai, who is a character, with a role, unlike any other in shounen manga. Sai is the supernatural Hobbes to Hikaru’s Calvin, but he’s also so much more because he’s a real person with such a charismatic personality, and he carries not only personal history but cultural history on his shoulders. He’s just remarkable! But I have rambled enough now so I will just say that I think the fact that, as Hotta mentioned, real Go players started leaving a seat for Sai in their tournaments, speaks to the beauty of Sai as a character and the richness of Hikaru no Go as a series.

HANA: I agree with everything said above. I’ll add that Hikaru differs from the typical “underdog” shounen protagonist in one important way: aside from what seems like a latent affinity for the game and being taught by Sai, Hikaru is not portrayed as hiding some inborn talent or special ability that only needs to be unlocked by competition. We see that he has to really learn how to play go, and often in the beginning stages of his journey, he isn’t the best and he doesn’t win. Compare to protagonists like Yoh from Shaman King or even Naruto, who are perhaps dismissed by their peers but are shown to actually stand apart from the rest in some way. Hikaru, by contrast, is really just an ordinary boy. I like that the series emphasizes that his surprising growth and progress in go is because he ends up practicing and watching more games than anyone else. I also like that he does lose more often than you would expect from a shounen series, and we see him progressing as a player even when he loses.

CATHY: I think the thing about Hikaru no Go is that on some level, it more than any of the other shounen sports-like series is about the process of growing up and letting go. I always found Sai before his disappearance to be the most touching adult figure out of all them. You know, there are characters like Sai in other stories; one that’s been on my mind lately is Atem, the pharaoh from Yu-gi-oh! who haunts the main character and guides him along just as Sai does to Hikaru. But the thing is that Yu-gi-oh! is ultimately a quest story. The characters end up trying to return Atem to the afterlife, so they can be laid to rest. But Hikaru no Go isn’t that supernatural quest to “put the ghost to rest.” Sai is really another kind of parent to Hikaru. In many ways I think I read the story right when I was realizing that the adults around me were starting to see me as a fully formed person, in my own right, and that I would need to make my own choices. And that’s, strangely, what the character of Sai is for me. He “cedes” his path to Hikaru and lives on in Hikaru just in the way we romanticize our parents living on in us. The moment that always struck me the most was how after Sai disappears, Hikaru wonders if he should have let Sai play more. Because that’s such a fundamentally pure and child-like way of handling grief, to think that you had just listened to them more or been nicer to them, they would come back from the dead. It’s the moment I always mark as Hikaru transitioning from boy to adult.

MJ: Michelle, I’m so glad you brought up Hikaru’s mom, because she’s one of my favorite characters in the series! And you know, despite the huge number of supporting characters in this series, not one of them is superfluous or wasted. I think one of my favorite moments in the series is in volume 21 when Hikaru, after hearing about the difficult time Yashiro’s parents have given him over going pro, finally realizes on some level just how lucky he is to have the support of his mom. It’s not a big moment. It’s small, and it isn’t lasting. It’s not like Hikaru has this major epiphany that changes the way he thinks about his mom forever. It’s just one tiny moment in a million tiny moments that are part of Hikaru’s slowly growing maturity. Details like this are a big part of what makes this manga so special to me. I think this may be part of what Hana is feeling, too, when she describes Hikaru as an “ordinary boy.” Unlike Akira, who often seems like an adult in a child’s body, Hikaru is always exactly his age, no more, no less.

Also, Aja, I’m happy you’ve pointed out that Hikaru frequently does not win. And really, winning is hardly the point, is it?

HANA: My favorite moment in the series that illustrates that is the game that Hikaru plays with Hong Suyeong. Suyeong is on a losing streak as a kenkyuusei and tries to pretend that he no longer cares about go and doesn’t want to try anymore. But it takes a go game where he loses against Hikaru, where both of them played the best that they could, which finally breaks through Suyeong’s shell and gets him to admit that he does care about go. That scene when through his tears, he asks Hikaru’s name and says that he wants to play him again so he can beat him is really a perfect example of how the series shows that it’s not winning or losing that matters, but the personal growth and human connections that the characters experience through the game. (And reiterating what everyone else has said, it’s how Hotta develops backstories for even minor characters like Suyeong that really rounds out the emotional resonance of this series.)

MICHELLE: That scene in volume 21 really struck me, too, because he’d been kind of snotty to her earlier about some snacks she’d made for him to take to Akira’s house just a few days before. I wonder why he can seem like such a nice kid most of the time, but then he’s utterly dismissive when she attempts to learn more about what he’s doing with his life. Granted, he does change his mind, but his first instinct was to be a little git.

So, yes, totally an ordinary boy.

MJ: Hana, I’ll add Hong Suyeong to my list of favorite characters, too! Also, I appreciate the fact that Hotta takes the time to really flesh out some of the Chinese and Korean players, rather than letting the unavoidable nationalism of the tournaments overwhelm the story.

AJA: Hana, I love your mention of the game against Hong Suyeong. Hikaru no Go is really such an adult story in so many ways because it doesn’t pitch you this idealist fantasy of a boy with special powers—like you and Michelle said he has to work, and struggle, and fail. I love that even Akira, who is a child prodigy by all rights, has to work and challenge himself, and develop the personal strength not to be cowed by superior strength.

And yes, Hikaru is just your average impudent boy through and through, and it’s a lovely thing watching him grow more serious and focused over time and seeing the genki trope sort of fade into something more subdued, self-aware, and adult. <3

CATHY: I have to plug my favorite secondary character, which is Isumi! I loved his time in China, and Yang Hai, and Le Ping, and the process of Isumi’s maturation. I think it speaks a lot to the maturity of Hotta’s storylines, that she devotes this plot to one of the characters caught in between the adults and the kids. You’d think there would be a lot of characters like Isumi in shounen manga, but I think he truly is an individual. He’s strong, but not boastful; an older brother figure, but not overbearing or wacky or a classic show off. He’s just so perfectly normal, and you could see that Hotta and Obata used him to throw context into the world of the insei, just like they occasionally use Akari’s character. Like, the entire story just sort of takes a step back with Isumi, and you watch him evaluate the importance of the game and what he really wants to accomplish with his life and you feel eighteen with him. And that, I think, is an underrated element of the series! Often Hotta and Obata pull back and we sort of laugh at how seriously everyone takes the game, but none of the characters are so far gone that you can’t relate.

MJ: Since we’ve already sort of launched into discussion of individual characters, let’s continue with that thread for a bit.

In addition to everything that’s been said here about Hikaru’s regular-boyishness and how much that influences the whole tone of the series, he’s also the heart of the story for me, and not just because he’s the main character. Hikaru’s journey makes my heart swell with warmth and affection. I rejoice when he rejoices. I ache when he does. The first time I read volume fifteen, when he really begins to understand loss and regret for the first time in his life, I thought I might die from the hurt of it. I think it’s rare when a story’s hero is its most relatable character, but for me, Hikaru is exactly that. Is it just me?

HANA: I agree! For me, I think what makes my affection for Hikaru all the stronger is that Hikaru is not the character I would normally identify with. (Our personalities are too different!) But I am fascinated by Hikaru because of it, and I think Hotta does an amazing job of making Hikaru’s journey resonate universally. The most heartwrenching scene for me in volume 15 was when Hikaru is playing against Shuhei in Hiroshima. After he wins, he looks back over his shoulder to ask Sai, “Wasn’t I good?” I started crying at his moment of realization when he remembers that Sai is no longer there.

Obata does a wonderful job of showing that scene wordlessly through just a simple change in expression. I think that Obata’s art—and how Obata’s art develops over the course of the series as well—plays as much a role as Hotta’s writing in allowing the reader to feel with Hikaru. All the characters show wonderful expressions, but it’s Hikaru’s faces that stick with me the most: he shows his glee and exasperation, his joy and sorrow with his entire being.

CATHY: I echo Hana’s comments about the art style maturing with the characters! It’s one of the best things about revisiting Hikaru no Go. You can actually see them mature in a way that uncannily echoes the storyline. Sai gets more and more ethereal as Obata settles into drawing him, and Akira in his final form (oh geez, I apologize for talking about him like a pokemon!) is every bit as regal as the son of Touya Meijin should be.

MICHELLE: There are several panels during the Hokuto Cup where it’s literally stunning how grown-up these guys look, especially Akira. I think it’s time for a new haircut, though!

AJA: I love everything you guys have just said about Hikaru, and I completely agree. I love what Hana said about the moment he looks back over his shoulder. That’s the quintessential moment of the series, I think. And this is a series with so many heartbreaking and iconic moments.

But I have to wave my banner for TEAM AKIRA, here. Touya just breaks my heart from day one, with his spirit and his determination to be the best, and his freakouts when he isn’t. He endures hazing, public humiliation, ridicule, alienation, jealousy, and scorn from his peers, bafflement from his parents, and constant confusion about who and what Hikaru is—all in order just to have a partner and a friend to challenge him to grow. Unlike Hikaru, who is outgoing and boistrous and pretty much culturally aware, Akira comes across as a little isolated, a loner who despite his general friendliness is shunned by other kids. I always think about how lonely and uneventful Akira’s life was before Hikaru showed up and gave him something to strive for. And he strives so beautifully!

And best of all, I think because of having grown up isolated and somewhat alone, he’s the ideal person to have around when Hikaru is struggling through the loss of Sai in the latter half of the series. I think the sheer intensity and rawness of Hikaru’s heartbreak (and ours) can sometimes overshadow what a huge leap of faith Akira makes when he decides to trust Hikaru with the secret of Sai’s Go. We don’t actually see that trust rewarded during the series; but we do see Akira warring with his desire to know the truth about Sai, and the decision he’s made to trust Hikaru. That moment in the final arc is such a beautiful testament to how much his character grows over the series, and how he gains patience, calm, and acceptance. He and Hikaru are perfect complements.

MJ: When I think about it, my favorite Akira moments in the series are sort of equal parts arrogance and equal parts humility and desperate honesty, and it’s pretty unusual to find those things so evenly distributed in the same person. As a result, Akira’s confidence manages to be endearing, while another character would probably just seem like an ass.

MICHELLE: Aja, reading what you have to say about Akira and his isolation that eventually gives way to more spirited striving reminds me so much of Yuki Sohma from Fruits Basket that I’m actually getting geekbumps just thinking about it. The refined-seeming boy who is set apart due to that very refinement who really only seeks someone who will not be afraid to connect and engage with him on a vital level, you know? Again, this ties in with my love for the “finding where one belongs” story arc, and thinking about how much Akira really needs someone like Hikaru in his life makes me feel kind of sniffly.

HANA: I’m always a little embarrassed to admit that Akira is actually the character that I identify with the most, but he’s my favorite for that reason. What I associate most with Akira is his sense of direction: he’s always loved go and he’s always known that he’s wanted to become a go player. I think that it’s really refreshing that the series makes it clear that Akira isn’t just following in his father’s footsteps but has a vocation for go in his own right. I like to think that an Akira who wasn’t the son of Touya Kouyou may have ended up being passionate about go anyway, although perhaps it might have been a longer road.

But what is also clear is that Hikaru shakes Akira out of his complacence. For the first time in his life, Hikaru forces Akira to question himself. And I love that the series resists the temptation to make it a simple narrative of a prodigy encountering an obstacle for a first time but instead ends up reaffirming Akira’s commitment to the life of go. The relationship is also reciprocal: just as much as Hikaru challenges Akira, Akira also becomes the channel through which Hikaru first connects to the go world.

MJ: So, okay, Sai. Aja spoke rather beautifully about Sai earlier on, and he really is extraordinary. She mentioned that part of what’s special about him is that he’s a real person, and wholeheartedly agree. He isn’t just some ancient, wise, supernatural being, sent to be Hikaru’s mentor; he’s fully human, even as a ghost, for better or worse. As much as I love him, I also spent a significant chunk of the series feeling absolutely horrified by him and the lengths he was willing to go to in order to play the games he wanted, even if it meant jeopardizing Hikaru’s future. But even in those moments, I can recognize that this is what makes him an exceptional character. He is Hotta’s greatest creation. And even in his worst moments, he’s an inspiration.

MICHELLE: I really, really, really love Sai. Really. As I write, I still haven’t received my copy of volume 23 from Amazon, and I still continue to hold out a tiny shred of hope that we’ll see him again, even if he’s not really there. (How cruel of Hotta and Obata to deny us even a glimpse of Sai while Hikaru’s thinking about him, which he at least continue to do.)

In my review of volume twelve, I likened Sai and Hikaru’s relationship to, well, a relationship. They’re together, they love and support each other, but they’re also jealous of each other and fail to sometimes understand what the other wants and needs. At the same time, they still want to stay together, so they’re trying to work out a compromise that will make both of them happy.

It’s absolutely gutwrenching to me to think of how Hikaru would ignore Sai’s requests to play and how incapacitated by regret he eventually was because of this. But at the same time, it’s true, that this is Hikaru‘s life and he has the right to pursue his goals.

But I still really love Sai.

MJ: I think, MIchelle, I might have never become truly livid with Sai had he not insisted on playing Hikaru’s first game as a pro, when he was set up against Touya Meijin. It was one of the most important moments in Hikaru’s career, and Sai’s insistence on playing not only jeopardized everything Hikaru had worked so hard for, but it also stole the experience from Hikaru. This first game is something Hikaru would never get to do again, and Sai, who had already lived his own life and Shuusaku’s insisted on having it for himself. And though I eventually did forgive him, at the time when I first read the series, I considered this act unforgivably greedy.

Of course, all this just made Hikaru’s desperate feelings of regret later on even more poignant. In volume fifteen, when he tries to bargain with God to get Sai back by promising to let him play all the games… not only did I fully forgive Sai at this point, but I was also deeply moved by Hikaru’s selflessness, which (kind of ironically) I think he might not have ever developed without Sai’s influence in his life. It’s all very complicated and messy and human, and I love this series for it.

MICHELLE: That was definitely a crappy thing to do, but I think Hotta does a good job of showing how Sai just wanted it so much he couldn’t stop to think about how Hikaru would feel and, as you say, that’s a very human failing.

Speaking of Sai and Touya Meijin, is anyone else sort of inexplicably touched that the latter is still biding his time, waiting for Sai to reappear?

CATHY: I really like the way you phrase that as “a very human failing!” I don’t think there’s been another story about being haunted by a ghost where the ghost seems just as alive as any of the other characters, in a very human way. He’s not detached from life at all. He’s just as excited and immersed in Hikaru’s world as Hikaru is, whether it be the technology in the internet cafe or the people Hikaru meets. I’ve always sort of entertained the idea that Sai might never have been able to achieve the Hand of God with Honinbou Shuusaku because he never had to lead and work and bargain and love Shuusaku the way he does Hikaru. Because something about the Hand of God is also about the passage of life. As Sai says at the end of the Touya Meijin battle, “God gave me 1000 years of time to show you this game.”

I have always adored Touya Meijin and his fascination with Sai. During the setup to the internet game, he and Sai really understood each other in a way Hikaru and Sai can’t. Touya Meijin actually tries to bargain with Hikaru for more games with Sai! Probably of all the characters in the book, he’s most like what Sai would have been if Sai were living. Touya Meijin is one of the few people other than Hikaru who from the start sees Sai for who Sai is, and not who Hikaru is. I always felt kind of bad for Akira that in some way he was left out of the Hikaru-Touya Meijin-Sai relationship and only manages to approximate the story that happens between them. Akira spends so much of this time understanding his father from the outside, through his mother, or through interactions with other people who have interacted with his father. It reminds me, actually, a lot of the book The Chosen, by Chaim Potok, which is about a young boy who ends up befriending a brilliant, neurotic boy who was raised to be a messiah among men and his stern, overbearing father.

As a side note, does anyone remember reading Chapter 114, right at the end of the Sai vs Touya Meijin internet match, and Ogata tries to intrude on the game, and the nurse asks him, “Are all go players like this?” Then we flash to all the insei, Akira, and Ogata all hovered around a computer watching the game. All go players are like this!

MJ: We talked about Hikaru’s mom a bit earlier, but I’d also like to take a look at some of the other great female characters in the series. I’m especially fond of Akari, and also Kaneko, one of the girls in the Haze Go Club whom I’ve loved for being one of the few examples I’ve seen in manga of (to quote a review of mine), “non-skinny, non-conventionally attractive young female character who is portrayed as smart, athletic, and generally to be admired.” I know you have favorites, too, so do tell!

HANA: Akari and Kaneko are two of my favorites as well! But I have to put in a word for Nase, whom I really grew to like after reading her sidestory, where she skips the insei class to go skating with friends. She’s introduced to a boy who seems interested in her, and they go on a date, only to make a detour to a go salon. Nase is in her element: she’s unfazed by the old men and the cigarette smoke and sits down to play a game. Her date on the other hand is more than a little intimidated, and as Nase grows absorbed in the game, he leaves quietly. I really like the moment when she wins the game and looks around to see if her date had seen her at her “coolest”. When she sees he’s gone, she shrugs and goes back to playing another game.

I love this sidestory because on the one hand, we do see Nase wanting to be ordinary and fit in with her peers, but we also see that she loves go too much to give it up for the appearance of normalcy. It always makes me smile that she’s so confident in thinking that she’s going to look awesome playing go in front of her date; it doesn’t occur to her that he might find it strange. The series does a beautiful job of showing the conflicts and doubts that the insei face: they’re all young and devoting most of their free time to this game that they love, but not all of them are going to pass the exam and enter the pro world. They have to choose, over and over again, whether to stay committed or to give up. At another point in the manga, during the pro exam, Nase wins a game and says that she can’t give up on her dream because she knows she can play games like that. I really like that while Nase does have her moments of self-doubt, the series ultimately affirms her self-confidence.

MICHELLE: I was going to mention Nase, but honestly, I think Hana has expressed her appeal so beautifully that all I can do is nod in agreement! It seems cruel to wish for more of this series, since it was obviously incredibly labor-intensive to create, but I can’t help pining for stories that might have been. Like, a sequel focusing on a girl’s journey to become pro, for example.

AJA: Hana, I love your point about how well Nase fits in among the boys’ club, because it brings up a point I wanted to make earlier regarding the dynamic between Touya Meijin and Sai. Throughout the series, we’re shown again and again the importance of having a rival, someone to pull you further along the road towards the Hand of God. I know that arguably Sai does some unforgivable things, but I think especially the moment you mentioned earlier, MJ, when Sai insists on playing Touya Meijin, is the perfect example of how desperately that need exists in the main cast of players. We see it between Touya Senior and Sai, between Akira and Hikaru, in Ochi (Ochi!!!!), Waya and Isumi, Ogata and Kuwabara, even Tsutsui and Kaga.

But the interesting thing to me is that we never see anything like that kind of obsessive need for an other half in any of the female players that we see throughout the series. Granted, we only see one female insei, but all three of the female Go players we observe seem completely independent. Not only do they have a life outside Go (how awesome is it that Kaneko plays volleyball?), but we never see them getting fixated on being pulled along by someone else, a rival that they can call their own.

In some ways I feel like that’s almost a gender subversion on the part of the series, because there’s a heavily romanticized emphasis on finding your perfect partner that seems to be delineated to the male cast members in the storyline, while the female characters are almost all kept apart from that aspect of the game by their own interests. It’s a refreshing autonomy.

On the other hand, I wonder if it’s problematic that the female characters aren’t allowed to have more stake in the game. We don’t even know, for example, if Touya’s mother has any experience playing Go herself, or if Ichikawa ever does more than run the cash register and chauffeur Touya around.

But I do think that it’s refreshing that the female players who do play seem to do so entirely for their own sakes. Akari may have started out wanting to play the game so she would have something in common with Hikaru, but she keeps playing for herself, and becomes the leader of the Go club! Kaneko may have had to be coaxed to join, but she still bonds with the Haze team and stays with the club. And Nase, as Hana already said, affirms her self-confidence completely independent of any outside opinion. All of the girls of Go seem confident and independent!

CATHY: Akari is a great supporting character. I love that Hotta and Obata use her as a foil to Hikaru’s progress in go. I’m sure everyone remembers that scene where Hikaru asks her what to do if her piece was surrounded by the opponent’s, and she says, “Run away like this!” Later, right before Sai’s disappearance, Hikaru plays a game with her too, and Sai notes that it wasn’t so long ago that Hikaru was the one being taught, but now he can teach Akari. I love that she cares enough about the game to play with Hikaru, but she knows her life is going another way, the more conventional way. But Hotta and Obata never make that path less important than Hikaru’s — just different.

One of my absolute favorite moments of Hikaru no Go is Akari in chapter 154. That was the chapter where, for the first time in a long time, we check in with Kaze Junior High! Akari is going through a period of self-doubt as well, because she isn’t doing as well in cram school as she would like, and she gets this feeling that everyone around her — Kaneko and Hikaru especially — are leaving her world behind. On the way home, she stops by Hikaru’s house and sees that the light is on in his room, and, cheered up, she runs home shouting, “Fight! Fight!” That chapter still brings tears to my eyes now. I was in high school then, feeling sort of out of my element, convinced that I would go to a crappy college and do crappily forever, and seeing Akari go through the same troubles, that her worries and self-doubt were just as real as Hikaru’s troubles (this was right before the North Cup and Hikaru’s re-match with Kadowaki), moved me inexpressibly. In that scene, I think there’s this great sense of meta, that she’s us reading Hikaru’s story too and taking strength from the hikari of Hikaru. Which is fitting, since both their names mean light!

I’ve been reading a lot of discussion in chess forums, interestingly enough, about the difference between male and female chess players, that I think is directly relevant to Aja’s point. In 2009, some researches looked at titles held by men and women in chess and concluded that crunching the numbers, women hold just as many chess titles are they’re supposed to, given how few women chess players there are. In other words, there are more male players than female players, so there are more male players at the far end of the bell curve, thus giving us the false impression that men are inherently better than women. And it can’t help but remind me that in the world of Hikaru no Go, almost all the role models to go players are males: the teachers, the professionals, the reporters. In fact, during the Meijin games, the only female you see is the one who runs the live board, right? I think it speaks to this false logic we get in real life, that we start with an inherently gender-skewed system which discourages/disincentivizes girls from joining, and then we conclude from it that girls just don’t have the interest, or even worse, the skill, to participate in the game. Isn’t there even an exchange where someone tells Akari that girls can’t learn go?

So, yes, I think there is a problematic representation of women in the series, but it actually reflects the problematic nature of games like go and chess in reality! Hotta and Obata clearly have done their research into the world of go, and it wouldn’t surprise me if they found most of it is male dominated. I don’t think it’s a subversion at all, really. But then again, I don’t think it is because I think when it comes to female characters, Obata, at least, has a very troublesome history. Bakuman, I’m looking at you.

HANA: I remember when I was doing some research on female go professionals in Japan, I found that there are separate women’s tournaments for many of the major titles as well as a separate women’s pro exam. (I should note that women are not limited to competing in women-only tournaments or taking the women-only pro exam.) I think there are two ways to look at it. On the positive side, having these separate arenas for women does address the issue of the extreme gender imbalance and helps increase the visibility of female professionals in the go world. On the negative side, it does seem to reinforce the idea that women can’t directly compete with men.

I think Hikaru is the one who tells Akari that girls can’t learn how to play go, and I do think it was a positive sign that Sai immediately contradicts him and says that many women of his acquaintance in the Heian era were masters of the game.

AJA: There’s also the fact that the manga was overseen by a female Go pro, Yoshihara Yukari, and that not only was she the instructor of the Go-Go-Igo! segment that aired along with each episode of the anime, but she also featured a girl student along with a boy student.

So I think they definitely did go out of their way to show that girls could be involved with and part of the game of Go.

MJ: Since we’ve started inching towards it a bit already, let’s take a moment to discuss the end of the series. I’ve seen some disappointment from other manga bloggers over this, and though I had a mixed reaction the very first time I read the ending, I’ve come to like it very much.

My impression of the ending the first time I read the series was that it felt abrupt and maybe a bit weary. It seemed so clear that Hikaru’s journey was not over, and though I realized that the manga couldn’t last forever, I didn’t understand why the creators decided to stop telling me Hikaru’s story at that particular point. To me, it seemed like his story had just barely gotten started, and I felt almost a little angry that I wasn’t going to get to see him finish growing up. I’d never get to see how he learns to deal with being an adult, winning a title, or even just winning a pro game against Akira, which it seemed he must inevitably do sometime as both their careers continue on. I’d never get to see him move out of his mom’s house. I realize that much of this is unrealistic to expect of a shounen manga series, but he’d grown so much right before my very eyes, I felt like I’d been witness to his entire life up to that point and I didn’t understand why I was suddenly being cut out of it.

My second read-through of the series left me feeling completely different about the ending, which was quite a surprise to me, but because I had that initial reaction, I can understand where other manga bloggers (who are just reaching the ending now) are coming from. They’re feeling like it ends with a whimper instead of a bang, and I get that. It’s unexpected. I’ve come to appreciate that very thing about the ending now, but I’ve been there, so I understand.

I know Aja, at least, has some things to say about this (UNDERSTATEMENT), and I’d love to hear what you all think about the way the series ends.

MICHELLE: I read the ending for the first time yesterday. Though I could use a little more mulling time, I have to say that I like it. I like the parts where Yang Hai (the leader of the Chinese team) and Touya Meijin sit around, discussing the hypothetical possibility that the Sai who briefly appeared on the internet was, in fact, the spirit of Shuusaku. They got it right, but they’ll never know they got it right. Still, Sai’s presence inspired both of them, and seemingly reinvigorated the Meijin’s joy in the game.

I like that Hikaru doesn’t win his game against Ko Yeongha, because it prompts Akira to say those wonderful words to him: “It doesn’t end here, y’know. In fact, it’s barely started.” Geekbump city! Would I have liked more? Sure! Would I have liked Sai to come back? Sure! But sometimes what fans want and what a story needs are mutually exclusive concepts, and I’m not dissatisfied at all by what we get.

The one thing that puzzles me is the quote from Sai at the end. “Can you hear me? Can you hear my voice?” This is hearkening back to his first words to Hikaru in the first chapter (though not exactly the same, I note), and so though this is probably a reinforcement of the idea that the distant past will continue to affect the far future—as further shown by the second bonus story, in with those insei are inspired by Hikaru and Akira—part of me wonders, “Wait, what? Is he back? Is no one noticing?!”

HANA: It came as a complete surprise to me to learn that people disagreed about the ending. Thinking on it further, I see where the complaints may be coming from: on a structural level, it did seem to end a little abruptly, just after several new characters had been introduced. Often, the shounen manga convention is that an ultimate goal is introduced at the beginning of the series, and despite the many plot arcs, the series as a whole is expected to achieve that goal. (E.g. winning the nationals in Prince of Tennis or becoming the titular Shaman King in Shaman King.) However, Hikaru no Go completely subverts this genre convention: the initial “goal” at the beginning of the series, Sai wanting to achieve the Hand of God, is never reached. In fact, the series presents the Hand of God as an unrealizable ideal that humanity approaches like an asymptote. One of the most powerful moments in the series is Sai’s realization that the purpose of his afterlife is not to reach the Hand of God, but to pass on the dream to Hikaru, his student, thus becoming part of a larger human story of striving for perfection. When Sai relinquishes his desire to personally find the Hand of God, he is finally able to be at peace. There’s almost a Buddhist quality to how the story transforms the classic shounen quest to “become stronger” into a story about letting go and transcending one’s individual limitations by connecting to others. The ultimate move or power-up has value not because it is an end in itself but because of the journey it inspires.

I think that the beauty of the ending lies in how it ties together these thematic threads and ends on a powerful message about continuing the journey. As we see so often throughout this series, Hotta does not take the easy route of ending Hikaru’s story with a triumphant victory. He loses to Ko Yeongha in a game that he bitterly wanted to win. But in that loss, he reaffirms his purpose in playing go: to remember the past and to look forward to the future, to be part of the unbroken, collective endeavor to reach the Hand of God. I also interpret that last line, echoing Sai’s first words, “Can you hear my voice?” in the context of this message. I think of it as an invitation to the reader to not merely consume the story but become part of it.

MICHELLE: Ooh, I like your interpretation of Sai’s final line very much. I shall promptly adopt that way of thinking of it. It’s sort of like, “How about you? Do you hear the call?”

CATHY: Hana already said everything and so beautifully that I could have said about the ending. For me, I felt the story had already ended when I read chapters 147 and 148. Those are the chapters covering the lunch break of the Hikaru vs Touya preliminary game to the Meijin tournament, where Touya remarks that there’s another person inside of Hikaru, and that person is Sai. Then, in 148, he tells Hikaru that it doesn’t matter because Hikaru is the go he plays! And the rest of 148 is this wonderful dream Hikaru has of Sai. I think that chapter has a similar feel to the real ending of the series, in that we return to Sai’s voice, how Sai’s love for go became Hikaru’s love for go, and thus an extension out to the world of go that Hikaru becomes a part of. There’s even a similar feeling of how the story is just now beginning, because the Weekly Go office talks about how exciting Akira, Hikaru, Ochi and the rest are, as the new generation of go players! So in many ways I felt like for me everything after that was merely icing on the cake. I was pleasantly surprised that the Meijin games didn’t end the story, and as Aja mentioned, that’s exactly where the anime ends it!

I do understand how the manga could have seemed abrupt, but I think you could feel during the North Cup that the story was wrapping to a close, what with bringing back characters like Yang Hai, Suyeong, and even Tsutsui, Yeongha’s potshot at Shuusaku, and finally Hikaru and Akira switching First and Second board. One thing I found great was that Hotta and Obata ended the story with the young players of Japan, Korea, and China marching forward. It’s Korea versus Japan, and it’s the Chinese team commenting on the side. This is no longer the world of Sai and the Fujiwaras and Heian Japan; it isn’t even just the Hikaru and Akira being the rising stars of Japanese go. It’s this wider feeling, an embracing of the rest of the world, a vastness that’s alluded to throughout the story. And that more than ever echoes the final speech given by Yeongha, translated by Yang Hai, concluded by Akira, and mused over by Hikaru. If there was ever a story about how hope springs eternal from the fountain of seishun, I think it’s the final chapter of Hikaru no Go.

AJA: Everyone else has perfectly articulated the richness and the scope of the ending, and I hardly know what to add.

It’s not just that the story subverts the typical shounen trope: Hotta made Hikaru’s loss at the North Star cup even more unspeakably heartbreaking than it would have been on its own, by tying his matchup with Ko Yeongha explicitly to the loss of Sai: the match takes place on May 5th, the anniversary of Sai’s disappearance; and Ko Yeongha insults the memory of Shuusaku. So for Hikaru, this moment isn’t just about failure, or the attainment of a higher level of skill: it’s about honoring Sai’s memory.

To me, all of the ending’s wonderful elements of international connection, cross-generational connection, and metaphysical connection come together in the image of Hikaru weeping, not only for his loss, but for his lost friend. Akira’s reminder, “this isn’t all there is,” is a fully layered statement, because he’s not only acknowledging that there is more to Hikaru’s Go than this loss, but also stressing that the outcome of the game isn’t what keeps Sai alive: it’s the act of playing. And just as Sai needed courage and maturity to accept that his path isn’t about attaining the perfect hand, Hikaru, in that moment of acknowledging Akira’s words and following him out of the room, is showing us how much courage and maturity he has gained over the series—something he couldn’t have gained without also witnessing and being tied to the struggles and losses of everyone around him who is playing the game with him.

In the wake of that moment, Sai’s words in the final panels always wrap around me like a blanket of comfort and hope. I hear them, just as Hana said, as a request to the reader to acknowledge, along with Hikaru, our ever-present connection to the universe and the world and people around us, the past, present, and future. Sai’s acceptance of his intrinsic connection to the rest of humanity allowed him to find peace; and it is our acceptance of our own shared roles as players in the Game that will allow the spirit of Hikaru no Go to live on in each of us.

MJ: That was beautiful, all of you.

So, I know I had a slew of things I wanted to talk about, and I haven’t gotten nearly to all of it, but before we wind down, let me ask all of you, is there anything you’ve been dying to talk about?

CATHY: I just wanted to add that for those of us who enjoy cardgame based anime or manga, while Hikaru no Go is obviously the best I’ve ever read or watched, there are a few other series I would recommend. Fukumoto Noboyuki does a series of excellent manga about games: Akagi and Ten, both of which are about mahjong, and Kaiji, which is about a number of different games, some of which are more, shall we say, gladitorial than others. Akagi was made into a very enjoyable 26 episode anime with a cliffhanger ending, and it’s actually the series that made me start learning mahjong! Fukumoto’s work is much, much darker than Hikaru no Go, though and, sadly, they’re only available right now for those of us who can read Japanese. But if you ever get a chance to check them out, I highly recommend doing so, or at least making a clamoring for someone, anyone, to license them in the US.

MICHELLE: Actually, something Cathy said back at the beginning reminded me of a question I wanted to pose… has anyone been inspired by the series to take up Go? I have! I used to play every lunch with one of my coworkers, and have since purchased a nifty (and largely unused) magnetic board. The problem is… I’m really bad! If only reading the series could impart strategic knowledge to a person!

MJ: I have! Sort of. I bought a small board and stones, but since I didn’t have anyone to play it with, I tried to learn from a computer game, which was a *big mistake*. The game didn’t teach me; it just slaughtered me over and over until I lost the will to go on. I still haven’t gotten up the nerve to ask a real person to teach me, which I think is the way to go, so my cheap, little board remains unused. It’s very sad.

MICHELLE: Oh, I had the same experience with a computer game! You know, Hotta mentions a supplementary book that has the characters’ game records in it. How awesome would it be to get that and have fun recreating the games ourselves?

Okay, yes, I am a big nerd, but this sounds like much fun. Pizza would have to be involved, as well.

AJA: I’ve gotten as far as playing tutorial games online, but I’m so fuzzy on the concepts that I haven’t gotten very far! It’s still fun, though.

HANA: I had the dubious pleasure of my father attempting to teach me go several times, starting from when I was around eight or so. Unfortunately, these lessons always ended in my father playing an even game without any handicaps with me, and I’d lose by at least 40 moku. (I did get very good at playing omok—gomoku in Japanese—though!) So I did go into Hikaru no Go knowing the very basics of the game, but I had always thought of it as an intimidating game that I could never master. Reading the series encouraged me to try learning how to play again. (If Hikaru could learn, surely I could as well!) My father was thrilled at my renewed interest, and he even agreed to give me a four-stone handicap. (I still lost by 40 moku.) I haven’t played very much though; I practice occasionally against a computer game. I also have a magnetic go board that is gathering dust on my shelf.

CATHY: My inability to play go is frankly laughable. The thing is, early into the series, I decided I was never going to understand go and decided I wasn’t going to try too hard to solve the go problems or understand the game! I didn’t know anyone around me who played it either, and I just have such terrible spatial logic that I was never able to grasp the flow of the game. I did, however, memorize a lot of the terms related to go, so I once surprised a real player by talking about playing tengen as a first hand — let it never be said that reading manga will impair your social skills!

MJ: So, pizza and Go, anyone?

 


 

Never-ending thanks to these fun and brilliant ladies for joining me here to discuss Hikaru no Go. Look for more Hikago-related fun over the next two days, and please join us in comments!

Filed Under: FEATURES Tagged With: hikaru no go, roundtables

The Josei Alphabet: N

May 4, 2011 by David Welsh

“N” is for…

Natsuyuki Rendez-vous, written and illustrated by Haruka Kawachi, currently serialized in Shodensha’s Feel Young. This supernatural romance introduces us to a flower-shop employee who’s competing with a ghost for the love of his boss. I love that cover.

Nejimaki no Niwa, written and illustrated by Shiki Kayase, originally serialized in Ichijinsha’s Comic Zero-Sum and Zero-Sum Ward, two volumes. I’ve gotten kind of picky about titles from Comic Zero-Sum, because a lot of them seem to blur together when described, but this one looks neat. It’s about a bunch of kids who explore the mysterious legends of their secluded school.

Neko no Okorumino, written and illustrated by Naomi Akimoto, originally serialized in Kodansha’s Kiss, one volume. There are several series about cats that start with the letter “N.” This one had my favorite cover of the litter.

Nemureru Mori no Binan, written and illustrated by Wakuni Akisato, originally serialized in Shogakukan’s Petit Flower, one volume. Okay, want. A young Japanese doctor moves to New York City so he can live more freely as a gay man. He meets another gay doctor and falls in love. Their mothers must be so proud!

Nurse Station, written and illustrated by Kyoko Shimazu, originally published by Shueisha, 20 volumes. A look at the working and personal lives of nurses, which is one of the professions I’d really like to see explored in manga.

Licensed josei:

  • Nodame Cantabile, written and illustrated by Tomoko Ninomiya, originally serialized in Kodansha’s Kiss, partially published in English by Del Rey and in French by Pika.

What starts with “N” in your josei alphabet?

Reader recommendations and reminders:

  • NUDE, written and illustrated by Fumiko Nozaki, originally serialized in Shogakukan’s Judy, three volumes.

Filed Under: FEATURES

3 Things Thursday: Please Save My Earth

April 28, 2011 by MJ 10 Comments

Given that I spent the past week pretty much fully immersed in a re-read of all 21 volumes of Saki Hiwatari’s Please Save My Earth (followed by a full three days’ discussion and editing of same), it should be no surprise that I’ve got PSME on the brain.

And so, for this week’s 3 things Thursday, I give you…

3 reasons to re-read Please Save My Earth:

1. Alice Sakaguchi – Considering the way I felt about her the first time I read the series, I can’t believe I’m saying this, but I am. Alice Sakaguchi kicks ass. No, seriously, she does. Is she restless & feisty, making her mark everywhere she goes? No. Does she have a quick temper? No. Does she confront her enemies with anger, telling them where to shove it? Definitely not. But she’s far from passive and definitely not dumb, accusations I might have hastily hurled at her when I first read the series. What she actually is, is thoughtful, compassionate, careful, and mature, and the only one of the kids in the series who will not let herself be controlled by the person she used to be. If you’re like me, and you originally read Alice as passive, I urge you to read the series again. I was stunned by my experience, and perhaps you will be too!

2. Humor – Though it’s easy to remember the series’ most dramatic moments, the biggest surprise waiting for me as I began my re-read was just how damn funny the Hiwatari can be. It’s a rare author who can genuinely pull off occasional remarks made to the audience (even some of the asides in Paradise Kiss make me cringe), and Hiwatari does this beautifully. I laughed out loud numerous times during the first volume, and that’s not even counting my delight over the artwork depicting Rin Kobayashi’s prowess with rhythmic gymnastics. Priceless, truly.

3. Art, art, and more art – Saki Hiwatari is a gorgeous artist, obviously influenced by the 49ers (among others), but very talented in her own right. Every panel in this series is wonderfully crafted, clear and expressive, regardless of tone. Drama, humor, romance, she draws it all, and she draws it well. This isn’t just pretty artwork, it’s powerful visual storytelling that gets better and better with each volume. It was difficult to stop scanning pages for our HU piece, because I found myself wanting to display everything, that’s how well the art in the series works for me. I found this a lot easier to appreciate on a more leisurely second read.


Yeah, I’ve got PSME on the brain, and I’m definitely proselytizing at this point, but that’s kinda what I love about manga, my friends. It makes me want to share.

So, readers… why would you re-read Please Save My Earth? Or why might you read it for the first time?

Filed Under: 3 Things Thursday Tagged With: please save my earth

Please Save My Earth at The Hooded Utilitarian

April 28, 2011 by Michelle Smith

For our second joint venture at The Hooded Utilitarian, MJ and I take a look at the sci-fi shoujo classic, Please Save My Earth.

Summarizing a series this long is a daunting undertaking, but MJdoes an admirable job:

“Please Save My Earth is a 21-volume soft sci-fi epic about seven Japanese children (six teenagers and one elementary school student) who discover that they are the reincarnations of a group of alien scientists who once studied the Earth from a remote base on the Moon. Their discovery is made through a series of shared dreams, in which the children re-experience their past lives, including the destruction of their home planet and their eventual deaths from an unknown illness that spread rapidly through the group during their final days. Now reborn on earth, the children seek each other out, burdened with unfinished business from their past lives while simultaneously struggling with the present.”

To check out the rest of our conversation, which touches upon the series’ themes, characters, humor, and artwork, please visit The Hooded Utilitarian.

Filed Under: FEATURES Tagged With: Saki Hiwatari, VIZ

The Josei Alphabet: M

April 27, 2011 by David Welsh

“M” is for…

Marginal, written and illustrated by Moto Hagio, originally serialized in Shogakukan’s Petit Flower, five volumes. In what sounds like Hagio in her classic speculative-fiction mode, she tells the tale of an Earth that’s faced a cataclysm that left only one woman and an average lifespan of 30 for the men. If Hagio’s name is listed after “By,” I want it.

Mesh, written and illustrated by Moto Hagio, originally serialized in Shogakukan’s Petit Flower, seven volumes. Nobody ever said I couldn’t mention two titles by the same creator in one letter, especially when that creator is Hagio. This story focuses on a teen’s decision to kill his drug-dealer father.

Midnight Secretary, written and illustrated by Tomu Ohmi, originally serialized in Shogakukan’s Petit Comic, seven volumes, published in French by Soleil. In spite of her old-school fashion sense, Kaya proves to be a remarkably adaptable administrative assistant when she learns her boss is a vampire.

Mizu ni Sumi Oni, written and illustrated by Akiko Hatsu, originally serialized in Asahi Sonorama’s Mystery, one volume. This collection of horror shorts was apparently published in English by ComicsOne, though I can find no evidence of this. I include it here mostly for the gorgeous cover.

Momokan, written and illustrated by Kikuno Shirakawa, currently serialized in Kodansha’s Be Love. Cute puppy manga! Cute puppy manga! Cute puppy manga!

Josei magazines:

  • Mystery, published by Asahi Sonorama.

Licensed josei:

  • Maddie’s Love-Child, based on a novel by Miranda Lee, adapted by Yukako Nidori, eManga, one volume.
  • Make Love and Peace, written and illustrated by Takane Yonetani, LuvLuv Press, one volume.
  • Make More Love and Peace, written and illustrated by Takane Yonetani, LuvLuve Press, one volume.
  • The Millionaire’s Revenge, based on a novel by Cathy Williams, adapted by Hiromi Kobayashi, eManga, one volume.
  • Mistress Bought and Paid for, based on a novel by Lynn Graham, adapted by Junko Okada, eManga, one volume.

What starts with “M” in your josei alphabet?

 

 

Filed Under: FEATURES

MMF: Discovering Ranma and Ranma

April 25, 2011 by David Welsh

In every art form, it seems like there are chameleons and specialists. You can appreciate a particular actor for the way he or she vanishes into a role, or you can welcome the presence of a performer who has a narrower range but nails it every time. A novelist may embrace a variety of tones, subjects and styles over the course of their career, or they may choose to excel in a certain type of story told in a certain way.

I admire creative types from both categories, though I’ll admit to a slight preference for specialists, partly for the comforting familiarity they present. I know Meryl Streep is an extraordinary actress, but I feel no particular need to see everything she’s ever done. I also know that I’ll probably never mistake Eve Arden for any other performer or not be completely aware of her specific presence, but I go out of my way to watch any movie she’s ever done to bask in her brilliantly executed if more limited palette. The fun is in seeing the specialists find variations on their distinctive themes.

For my money, Rumiko Takihashi is one of our most treasured specialists. There are certain consistent elements in her work, whether it’s a nuts-and-bolts romantic comedy like Maison Ikkoku or a time-traveling fantasy epic like InuYasha. These recurring elements are always entirely welcome, in my opinion. They make reading a Takahashi title feel like catching up with an old friend whose life may have changed a bit in her absence but who is still comfortingly, reliably, charmingly herself.

To confirm this opinion, I decided to use the occasion of the Rumiko Takahashi Manga Moveable Feast to dive into a series I hadn’t yet read, Ranma 1/2. I know this is the series that not only introduced a lot of her admirers to Takahashi’s work and sometimes to manga itself, but I’d never gotten around to reading it. Part of this is due to the length of the series, which is a little daunting. But, while the selection of graphic novels at my local library isn’t comprehensive, they do have a robust supply of Takahashi’s work, including a full run of Ranma 1/2.

It’s about a highly skilled young martial artist named Ranma Saotome who has a bit of a problem. During rigorous training with his father, he fell into a cursed spring. Now, whenever he’s hit with cold water, he turns into a female version of himself. (Hot water reverses the transformation.) He and his father become guests of the Tendo family and their “School of Indiscriminate Grappling.” Fathers Tendo and Saotome have arranged a marriage between Ranma and one of the three Tendo daughters, Akane. She’s a tough cookie, and she’s not thrilled that this key component of her future has been decided for her. And she doesn’t seem to like Ranma that much.

I say “seem” because one of the most recognizable aspects of Takahashi manga is the ambivalent romantic relationship. Takahashi doesn’t waste any time twigging readers to the fact that Ranma and Akane are ideally suited to one another, but she doesn’t make Ranma and Akane seem stupid for not instantly realizing it themselves. The trick with this kind of drawn-out courtship is to create honest obstacles to the eventual union, and Takahashi is very, very good at that kind of slow burn. Novelist Charles Reade is credited with instructing storytellers to “Make ‘em laugh; make ‘em cry; make ‘em wait,” and Takahashi has successfully embraced this mantra.

In Ranma 1/2, she does this mostly by making us laugh. Few activities seem to give her as much pleasure as humiliating her protagonists, and Ranma’s boy-to-girl transformations give Takahashi plenty of opportunities. When a bucket of cold water can drastically alter the direction of a story arc, your narrative opportunities expand, and Takahashi makes excellent use of this device. It’s solid, secret-identity farce that offers quick sight gags and more complex complications.

This brings us to another Takahashi specialty, the idiot rival. In the three volumes I’ve read so far, there has been a delightful variety of this type of character, and Ranma’s dual nature makes their attentions even more potentially awkward. There’s school kendo star Kuno, who wants Akane for himself and detests male Ranma as a result. But he’s instantly smitten with scrappy, adorable female Ranma. His smug, conniving sister shows up, as does an old rival of Ranma’s with his own humiliating curse.

While all of these romantic complications force Ranma and Akane’s relationship to shift and evolve, they also result in yet another Takahashi motif, the ridiculous battle sequence. In her universe, nothing seems to say “I love you” quite as much as a completely over-the-top combat challenge. That neither Akane nor Ranma seem in the least inclined to accept the romantic terms of defeat in these tourneys matters very little; they like to kick ass. Cementing or protecting their relationship is generally just gravy, and they keep whatever savor they derive from that to themselves.

So they combine martial arts with rhythm gymnastics in one memorable sequence. As I read this, the possibilities offered by Takahashi’s shamelessness immediately sprang to mind. “They could fight people on ice skates!” A few chapters later, my theory was realized. If it sounds formulaic, it’s not, because Takahashi is a versatile specialist. As comfortable as she is with her style, she doesn’t seem inclined to repeat herself. Good comedy comes partly from the ability of the storyteller to surprise, to find new corners in a familiar, heightened universe. It’s why television sitcoms can run for a decade on the same premise and still be welcome.

This is helped by Takahashi’s ability to build sprawling, likable casts. Ranma an Akane’s fathers don’t play huge roles in the story, but they’re fun examples of the kind of parental figures that are both smarter and more experienced than the heroes but still goofy and quirky. Akane’s sisters get a few good bits, as does the family doctor whose romantic inclinations tend to overcome his professional detachment. I mentioned the rivals earlier, and I certainly look forward to meeting more of these clueless, narcissistic fools, because Takahashi tends to knock that character type out of the park.

But what about the “make ‘em cry” edict? Nobody’s ever going to mistake Ranma 1/2 for a three-hanky drama, but it is invested with genuine feeling. (Great farce always is.) This is almost entirely confined to Ranma and Akane’s underlying feelings for each other and the obstacles they face, but Takahashi does sprinkle a number of honest, moving moments here and there. The series wouldn’t work as well without them; it’s the difference between liking characters and just being amused by them.

Ranma 1/2 has all of the expected qualities of a Takahashi manga: the charm, the slapstick, the warmth, the durability. It also has that last alchemical property, Takahashi’s ability to surprise even when she’s traveling familiar territory. It’s that last quality that makes her the best kind of specialist in the world of comics.

Filed Under: FEATURES

BL Bookrack: April

April 20, 2011 by MJ 9 Comments

Welcome to the April installment of BL Bookrack, a monthly feature co-written with Soliloquy in Blue‘s Michelle Smith.

This month, we take a look at two offerings from Digital Manga Publishing’s Juné imprint, Love Syndrome and Right Here, Right Now, as well as BLU Manga’s Crimson Snow.


Crimson Snow | By Hori Tomoki | Published by BLU Manga | Rated Mature (18+) | Buy at Amazon – “Crimson Snow,” the three-part title story in this collection, is a compelling character piece, focusing on the surprising bond that grows between two very dissimilar people. When Kazuma, a yakuza gangster, is shot in the act of exacting revenge for the killing of his beloved boss, he has nowhere to go. Pausing for a moment’s rest in the snow, which he stains red with his blood, he is discovered by Yukihiro Shibata, the rich bastard son of a renowned tea ceremony master. Without a moment’s hesitation, Yukihiro takes Kazuma in and begins to nurse him back to health.

This reaction utterly baffles Kazuma. “Don’t you know what kind of person I am?” he inquires. His background makes no difference to Yukihiro or his servants, however, and as Kazuma comes to know his caregivers, he begins to understand why they’re willing to help him. For one thing, one of the servants is himself a reformed gangster, and for another, Yukihiro is so used to accepting only what he is given—a holdover from many disappointments in his relationship with his absentee father—that when he is actually adamant about something, the servants will do anything to make sure he gets it.

Despite the yakuza connection, “Crimson Snow” is actually a quiet kind of story, largely because Kazuma, for the first time in his life, has the opportunity to simply be still and spend time reflecting on his life. He loved his former boss, and loved being by his side, but it did lead him into a life of violence. Life by Yukihiro’s side is different, peaceful, and in time, Kazuma realizes that he must leave in order to avoid bringing ruin upon his friend. (“I don’t know how to protect things I care about. My hands only ever break things and take things away.”)

Awesomely, however, Kazuma makes his decision with a minimum of angst, and with the clear-eyed intent of paying for his crimes. I would have been perfectly happy if the tale had ended here, but the brief and satisfying “Galance” provides some closure to Kazuma and Yukihiro’s story. There are two other stories in the collection, as well. “At First Sight” is a simple and happy love story between two students who follow up on mutual staring with some highly consensual intimacy. “Cry for the Sun” is a little odd—being the story of a young man who falls in love with his father’s former lover—but the premise is interesting.

On the whole, I enjoyed Crimson Snow quite a lot. Hori writes that this was her first foray into BL, and she shows great promise both in storytelling and in art. (Kazuma, in particular, often looks disconcertingly realistic.) I’d love to read more by her someday.

-Review by Michelle Smith


Love Syndrome | By Yura Miyazawa | Published by Juné | Rated Mature (18+) | Buy at Akadot – As a regular reader of boys’ love manga, I’ve developed my share of pet peeves. Romanticization of rape, the excessively tortured uke, demonization of female characters–all are common elements of the genre that invariably make me cringe. The greatest sin of all, however–the one most hurtful and difficult to forgive–is that of the advertised single-volume story that turns out to be an anthology. This is the sin of the publisher, not the title, of course. Yet when reading for review, it’s the poor manga at which I’ll usually direct my wrath. Fortunately, in this case, that wrath is a bit subdued.

Most BL anthologies share a few tragic failings, and Love Syndrome is no exception. Though typically revolving around a common theme (in this case, friends-turned-lovers), the stories are rushed and underdeveloped, forced to a romantic climax (pun intended) by whatever means necessary, with little attention given to minor issues like characterization and basic believability.

Take a look at this volume’s first story, for instance. An unexpected water leak in his apartment building compels college student Serizawa to seek shelter with his old friend, Shinoda. Shinoda agrees, but inexplicably dictates that his guest agree to kiss him every morning. As Serizawa quickly discovers that he enjoys Shinoda’s kisses, he also finds out that Shinoda has been in love with him for years! Now Serizawa’s in love too! Hurray! The end. While the specific circumstances of the volume’s subsequent pairings differ slightly, the general trajectory remains the same throughout. Yura Miyazawa’s characters fall fast, overcome obstacles immediately, and declare their love (with a few panels left over for the suggestion of sex), all in the span of about 30 pages.

With all that in mind, though it would be an overstatement to suggest that Love Syndrome really *succeeds* at anything, it doesn’t completely fail either, thanks in great part to its author’s relentless good cheer. If these stories are obviously spun from the thinnest wish-fulfillment fantasies, they’re also crafted with a genuine delight for those fantasies. Miyazawa’s characters beam with love, creating a sense of real warmth within their hopelessly clichéd world. And in the cold, murky depths of the BL anthology market, a little warmth goes a long way.

-Review by MJ


Right Here, Right Now!, Vols. 1-2 | By Souya Himawari | Published by Juné | Rated Mature (18+) | Buy at Akadot – If I were to describe this two-volume series as a time travel historical romance, probably you’d imagine something a lot more fluffy than what Right Here, Right Now! actually has to offer. Oh, sure, it’s not particularly deep or dramatic, but it also doesn’t gloss over some of the problems with falling in love with a guy who lived over 500 years ago.

On his way home from school one day, Mizuo Yanase decides to shirk his tea ceremony lesson and loiter at the run-down local temple instead. While sitting in the spot where the Buddha altar should be, he is suddenly tranported back in time to the Warring States period, where he is hailed as the living incarnation of Buddha. He is promptly introduced to Takakage, a boy about his age, who wastes no time glomping Mizuo and requesting that he become his “page,” which seems to be a euphemism for “bedmate.”

Mizuo demurs, and spends most of the first volume learning about Yamako, the land in which he finds himself, and taking combat lessons as a way to fend off his own feelings of insecurity because Takakage is so much more manly and mature than he is. After a brief visit home, he turns to find that Takakage has aged six years and become a hardened military general. Too, Takakage’s mother is pressuring him to produce an heir, and when a proposed marriage to an enemy princess seems like the path to peace for the people of Yamako, Mizuo thinks it best to remove himself from the picture, lest he be the cause of Takakage’s refusal and, therefore, the citizens’ suffering.

Mizuo is a bit of a milquetoast protagonist, but I still enjoyed his growth as he becomes more interested in trying his best, thinks of others before himself in a way that isn’t actually annoying, and ultimately resolves that he needs to find a way to contribute if he’s ever going to feel truly at home in the past. His dilemma over whether to stay with Takakage or return to his family is also a nice touch—many such stories give the characters an easy out in this regard, but not this one. The situation with the proposed marriage is also resolved more rationally than I expected, and with a minimum of melodrama.

As a time travel fantasy, therefore, Right Here, Right Now! is pretty decent. It’s in the romance department that things didn’t work for me. Right off the bat, Takakage is eager to get physical with Mizuo, which makes him look more like a horndog than someone actually in love. Mizuo protests for a while, then eventually submits without much enthusiasm. I can totally buy that Mizuo admires Takakage and wants to be by his side, but have a hard time seeing them as a couple.

In the end, Right Here, Right Now! isn’t perfect, but it’s certainly better than expected.

-Review by Michelle Smith


Review copies provided by the publisher.

Filed Under: BL BOOKRACK Tagged With: crimson snow, love syndrome, right here right now, yaoi/boys' love

The Josei Alphabet: L

April 20, 2011 by David Welsh

“L” is for…

Well, it’s for “Love.” Duh.

Love Blog!!, written and illustrated by Akira Fujiwara, originally serialized in Shogakukan’s Petit Comic, three volumes, published in German by Tokyopop. Frustrated with her love life, office lady Eriko takes to the web to blog about her search for romantic fulfillment. There’s a sequel, Love Blog!! Next, and Fujiwara has another “L” josei series, Lost Girl wa Koi o Suru, currently running in Petit Comic.

Love Cruise, written and illustrated by Tomu Ohmi, originally serialized in Shogakukan’s Petit Comic, one volume. This collection of smutty short stories is noteworthy mostly because it’s by the creator of the awesome-or-horrible-sounding Midnight Secretary, which I’ll almost certainly mention again next week.

Love My Life, written and illustrated by Ebine Yamaji, originally serialized in Shodensha’s Feel Young, one volume, published in French by Asuka. Won’t someone please, please, please publish this by-all-accounts gorgeous and moving yuri romance? Please?


Love Vibes, written and illustrated by Erica Sakurazawa, originally serialized in Shueisha’s Young You, one volume. Mako is stuck in a love triangle with her unreliable ex-boyfriend, Shoji, and an alluring bisexual woman named Mika. Another Sakurazawa title in this corner of the alphabet is Lovely!, originally published by Shodensha.

Lovers’ Kiss, written and illustrated by Akimi Yoshida, originally serialized in Shogakukan’s Flowers, two volumes. Everyone’s kissing everyone at this public high school, which promises both shônen- and shôjo-ai.

Licensed josei:

  • Loveless, written and illustrated by Yun Kouga, originally serialized in Ichijinsha’s Comic Zero-Sum, published in English by Tokyopop.

What starts with “L” in your josei alphabet?

Reader reminders and recommendations:

  • Love for Dessert, written and illustrated by Hana Aoi, originally published by Ohzora Shuppan, published in English by LuvLuv, published in French by Asuka.
  • Lady Rin!, written and illustrated by Youko Hanabusa, serialized in Shodensha’s Roma x Puri.

Filed Under: FEATURES

Manga Bookshelf 2011 Eisner Roundtable

April 14, 2011 by Katherine Dacey 18 Comments

KATE: The 2011 Eisner nominees were announced last week, and the results were genuinely surprising. Not only did Eisner mainstays like Naoki Urasawa and Osamu Tezuka get nods, but the judges also recognized an unusual number of female artists, including pioneering shoujo manga-ka Moto Hagio. The diversity of styles and subject-matters was noteworthy as well; this is the first time in several years that the judges have nominated shojo and josei titles, which often get less critical respect than seinen manga.

So my question to everyone participating in the roundtable is this: which titles are you most excited about seeing on the list? And do you think they have a shot at winning? Why or why not?

DAVID: In terms of being genuinely surprised, I’d have to pick Yumi Unita’s Bunny Drop (Yen Press) as the most pleasantly eye-opening inclusion. It’s a wonderful, wonderful series that doesn’t have any of those particular gravitas selling points, like a legendary creator or an out-there concept. Unita just tells a warm story about recognizable characters, and she tells it very, very well. It’s like the crowd-pleasing indie film that nobody expects to get a best picture nomination.

MJ: I’ll have to agree with David on the candidate for “most surprising,” for exactly the reasons he stated. In terms of pure excitement, though, I have to mention Natsume Ono’s House of Five Leaves. This thoughtful, languorous manga is one of my current favorites. And though its period setting and unique art style probably contribute to its Eisner-likeliness, I was still surprised to see it nominated.

KATE: Though I’d agree that Bunny Drop was the most surprising nomination, I’m most excited about A Drunken Dream and Other Stories. I’ve been a big Moto Hagio fan since I first read “They Were Eleven” four years ago, and have been frustrated by American publishers’ reluctance to license her work. (I know, I know: old-school shojo doesn’t sell very well, as Swan and From Eroica With Love‘s poor sales records attest.) Hagio’s Eisner nomination fills me with hope that Fantagraphics will take a chance on one of her longer stories — say, The Poe Family or Otherworld Barbara — allowing American readers to really get to know her work.

There’s another reason I want Drunken Dream to win: stories written by and for female audiences don’t often win major awards. Looking over the complete list of Eisner nominees, for example, I see only a sprinkling of female artists and writers singled out for recognition. The titles that did make the cut — Julia Wertz’s Drinking at the Movies, Raina Telgemeier’s Smile — are excellent, but I can’t help but wonder why female creators weren’t nominated in more categories, given how many smart, talented, and imaginative women are working in the field today. A win in the Best U.S. Edition of International Material–Asia category is a small but important step towards correcting that kind of oversight.

So what about you: which titles are you hoping will win? Which title would you bet on, if you were the gambling sort?

DAVID: Before I start odds-making, I definitely wanted to concur with your enthusiasm for the inclusion of women creators in the manga category. It’s been a while since they’ve been represented, I think since the 2007 and 2008 slates. And these women creators — Unita, Ono, Hagio — are extraordinary. I’m delighted to see all of them recognized.

Of course, I’m cynic enough to doubt that any of them will win. I think Eisner voters have an understandable fondness and admiration for Osamu Tezuka, so I would probably put my money on Ayako, even though I don’t think it’s his best work by any means. In fact, I’d rather have seen just about any of Vertical’s other books fill that fifth slot — Twin Spica or Peepo Choo in particular. But Ayako is a big, serious drama by a (male) legend, and that’s some serious voter bait right there.

MJ: I’m thrilled about the nomination of Drunken Dream, and out of the female-created manga on the list, I think it has the best chance to win. It’s “classic” and comes to us from a publisher that is better-respected in the western comics world than most of those that primarily (or exclusively) publish manga. I’ll join David in his cynicism, however, and agree that I think a classic from a beloved male creator (and Tezuka in particular) is much more likely to win. And while I’m not especially keen on an Ayako win (I, too, would have preferred to see nearly any of Vertical’s other recent releases nominated instead), in my heart of hearts, I admit I’d most like to see a longer series take the prize, above Ayako *or* Drunken Dream.

This will probably be an unpopular opinion, but long-form storytelling is one of the things I most highly value in comics from Japan, and though I’d like to see Hagio get the attention she deserves, I’d rather see her get it for one of her longer series. Like Kate, I hope the nomination inspires Fantagraphics to consider publishing some of those here. I’d be very excited to see one of them on the Eisner list in a couple of years.

All that said, I’d quite possibly die of joy if any of this year’s nominated female mangaka actually did win, Hagio included.

KATE: That’s a great point, MJ: multi-volume series have certainly won Eisners — Buddha and Old Boy are past winners — but it’s very difficult to compare a complete story such as Ayako with an ongoing one such as Bunny Drop or House of Five Leaves. Sustaining a complicated narrative over many volumes is a very different skill than telling a story in a single volume; it seems patently unfair to compare something which is still in an early stage of development with something where one can actually judge the effectiveness of the ending.

And speaking of long-form stories, do you think 2011 will be the year that Naoki Urasawa finally wins an award, or is he doomed to be the Susan Lucci of the Eisners?

DAVID: I think the best way I can answer this is to suggest that Urasawa is an excellent Eisner nominee but not necessarily an ideal Eisner winner. And, speaking as someone who watched All My Children for many of the years that Lucci was nominated for her performance and lost, I think the comparison is apt beyond the nominations-to-losses ratio.

The thing about Lucci, and I say this as an admirer of her work, is that she rarely had those moments of transcendence that could be found in the performances of the actresses who actually won. She’s adept at both comedy and drama, and she certainly has charisma in the role, but I think her great failing was that she made her work look effortless. She was reliably entertaining rather than transporting, and I think you can say something similar about Urasawa.

He makes terrific genre comics that are among the most reliably entertaining you’re likely to find on the shelf. But when I compare his work to that of Tezuka, Hagio, or even Ono to a lesser extent, I see Urasawa possessing great skill as an entertainer rather than singular vision as an artist, and I think that puts him at a disadvantage in the best manga category.

When you compare him to the competition in the best writer/artist category, I think he could theoretically enjoy better odds, but then you have to factor in the tastes of the general population of voters. What percentage of that pool reads comics from Japan? And what percentage of that percentage reads Urasawa’s work?

MJ: David, thank you for clarifying your point so beautifully. That makes a lot of sense to me, and I think it’s helped me understand my own feelings about Urasawa as well. I like 20th Century Boys and all the other work of his I’ve read, and I’d describe them as wonderful comics and great reads. Yet when someone asks me for a list of my favorite mangaka, his name never even comes to mind. Because even though I thoroughly enjoy his work, my “favorites” will be writers who really speak to me in some specific way that is unique to them, and aside from traumatizing me forever with the death of a robotic dog, that’s never been Urasawa.

KATE: Your comments about Urasawa, David, make me wonder if Nabuaki Tadano’s 7 Billion Needles has a chance at winning its category (Best Adaptation from Another Work). Tadano’s work is solid but not showy; unless the judges have read Hal Clement’s original novel, it would be hard for them to appreciate what Tadano did to make the storyline more appropriate for a sequential art treatment. (Clement’s book, for readers unfamiliar with it, takes place largely inside the human host’s body, and consists of many lengthy conversations between host and alien. It’s a good read, but not something that would translate directly into a graphic novel.)

DAVID: That’s hard for me to answer, since I haven’t read Clement’s book. I do think the outcome of that category will depend on whether or not voters are considering how the source material was adapted or the stand-alone quality of the work. I’ve really enjoyed the first three volumes of 7 Billion Needles, so I was just happy to see it get a nomination and, hopefully, more readers from that.

MJ: I was actually surprised to see it nominated there, not because it isn’t a great series (it is), but because from what I understood, it wasn’t a direct adaptation they way we tend to think of them. I do think 7 Billion Needles is the kind of manga that appeals easily to non-manga readers, so at least that might work in its favor. I’m always pleased to see manga nominated outside of the Asian-specific category, so this nomination was one of my special favorites this year.

KATE: I’m hoping that the judges understand that Needle would have been difficult to adapt as is; Tadano did a great job of taking Clement’s ideas and making them work in a visual format, which required some pretty fundamental changes to the script.

And since we’re on the subject of Asian comics nominated for categories besides Best U.S. Edition of International Material–Asia, what did you think of Korea As Viewed By 12 Creators: did it deserve a nomination?

DAVID: I think it did, yes. It’s not the stunner that Japan as Viewed by 17 Creators was, but it does what an anthology is supposed to do: present a variety of styles and introduce the reader to some talented creators while featuring a very respectable percentage of good stories and some great contributions.

I have to say that I was kind of surprised not to see Top Shelf’s Ax anthology nominated. I’m not saying I liked it better than Korea, but when you consider the ambition and breadth of the project, it seemed like such obvious Eisner bait.

MJ: I was a little disappointed in Korea As Viewed By 12 Creators, but I’ll admit that my expectations may have been inappropriately high. I am certainly happy to see it nominated, if only for the visibility it might bring to its Korean creators. Anything that might help to bring a greater variety of Korean comics our way is a win in my book.

I would have liked to see something like Twin Spica break into the non-Asian-specific categories, but I can’t be surprised that it didn’t.

KATE: I’d have been more inclined to nominate Herve Tanquerelle’s “A Rat in the Country of Yong” for Best Short Story than to nominate the entire Korea anthology. “Rat” is a perfect example of how to do wordless comics: it’s got a clear, simple narrative that anyone can follow, but all of the fine details — the character’s mode of transport, the view from his hotel window — add nuance to the “stranger in a strange land” concept. Furthermore, by using animals as stand-ins for people, Tanquerelle avoided one of the problems that plagued other stories in the collection: cultural condescension. I know I’m in the minority for disliking Catel’s contribution, but I found a lot of her observations patronizing and superficial; it’s as if someone based their entire impression of New York City on one trip to Barney’s, you know?

As for titles that I feel were neglected, I have to agree with both of you: Twin Spica would have been a natural choice for the Best Publication for Teens, as would Cross Game. Both series have the rhythm and feeling of a good YA novel — more so, I’d argue, than some of the nominated titles in the teen category, which seem a little young for real adolescents.

Are there any other titles that you feel were unjustly neglected?

DAVID: I do generally find myself wondering why there’s no room for manga in the Best Publication for Teens category, especially for the titles you mentioned, but that might be more of a function of me not having read enough of the nominees that are there. And given that he has three excellent series currently in publication, I would love to see Takehiko Inoue nominated in the Best Writer/Artist category at some point.

MJ: I could definitely get behind that. I’d also love to see Real in the Best Continuing Series category.


See The Manga Critic for a full rundown of 2011’s nominated manga and manhwa titles. A complete listing of this year’s nominees in all categories can be found at Comic-Con.org.

Filed Under: FEATURES Tagged With: 2011 Eisner, 20th century boys, 7 billion needles, a drunken dream and other stories, bunny drop, Eisner Awards, house of five leaves, korea as viewed by 12 creators

The Josei Alphabet: K

April 13, 2011 by David Welsh

“K” is for…

Kuragihime, obviously, but that’s one of those “just a matter of time” titles, so I’ll save the five major slots for series that I haven’t really highlighted yet. Kiko-chan’s Smile might be less likely for licensing, but, again, I’ve already covered it to the best of my ability.

Kami no Kodomo, written and illustrated by Kyoudai Nishioka, originally serialized in Ohta Shuppan’s Horror M, one volume. This is described as a “twisted and deeply disturbing tale of a sociopathic serial killer.” The brother-and-sister team that goes by Kyoudai Nishioka was responsible for one of the stories in Top Shelf’s Ax anthology, and one of their other titles, Child’s Play, was published by Last Gasp, though it seems to be out of print.

Kanon, written and illustrated by Chiho (Revolutionary Girl Utena) Saito, originally serialized in Shogakukan’s Flowers, six volumes. This one promises seriously crazy melodrama about a gifted but emotionally damaged young violinist.

Kawa Yori mo Nagaku Yuruyaka ni, written and illustrated by Akimi (Banana Fish) Yoshida, originally serialized in Shogakukan’s Petit Flower, two volumes. The summary of this title has to be read to be believed, but it sounds just awesomely insane. A snippet: “Toshi is your regular senior high student, except in the evenings when he’s a bartender at a joint frequented by American servicemen, where he deals drugs, pimps, and even cross-dresses a little on the side.”

Kaze to Ki no Uta, written and illustrated by Keiko (Andromeda Stories, To Terra…) Takemiya, variously serialized in Shogakukan’s Sho-Comi and Petit Flower, 17 volumes. Yes, this is the legendary The Song of the Wind in the Trees.

Kiss and Never Cry, written and illustrated by Yayoi (Tramps Like Us) Ogawa, originally serialized in Kodansha’s Kiss, 10 volumes. This emotional drama focuses on a star-crossed pair of ice dancers.

Magazines:

  • Kiss, published by Kodansha

Licensed josei:

  • Kaze Hikaru, written and illustrated by Taeko Watanabe, currently serialized in Shogakukan’s Flowers, 28 29 volumes to date, published in English by Viz.

What starts with “K” in your josei alphabet?

Reader recommendations and reminders:

  • Karneval, written and illustrated by Touya Mikinagi, currently serialized in Ichijinsha’s Comic Zero-Sum, published in English in Singapore by Chuang Yi.
  • Kajimaya, written by Eiichi Ikegami, illustrated by Mamoru Kurihara, originally serialized in Kodansha’s Kiss, five volumes.

Filed Under: FEATURES

3 Things Thursday: tl;dr

April 7, 2011 by MJ 28 Comments

It happens to everyone at some point or another, for some reason or another. Sooner or later, every manga fan will drop a series they previously liked–maybe even loved–out of boredom, disappointment, or just plain oversight. And though a significant part of what draws me particularly to manga is its tendency towards long-form storytelling, it’s happened to me too.

Though as Kate Dacey recently stated, breaking up is hard to do, sometimes making up is even harder. Once you’ve let a few volumes pass for this reason or that, even if your intention is to pick a series back up, the catch-up can be daunting. So on this 3 Things Thursday, I’ve decided to take a look at 3 series I’ve dropped, intentionally or not, why I dropped them, and what my chances are of returning to the fold.

3 series MJhas failed to continue:

1. Bleach | Tite Kubo | Viz Media – At this point, I suppose I know more fans who have stopped reading Tite Kubo’s shounen battle epic than those who have kept on, but for my part, I’m actually a little surprised. While it’s absolutely true that I tend to find its long battle sequences tragically uninteresting, the point at which I dropped the series (after volume 28) feels a bit sad. Yes, the series was headed into a (likely) long stretch of battles, none of which I was keen on sitting through, but it had also just produced two of my favorite volumes of the entire series. With such riches so recently offered up, why did I stop reading?

I think it’s possible that $9.99 a volume just felt like too much to spend to wade through another swath of battles, waiting for the next bit of juicy characterization to finally materialize. Now I’m more than five volumes behind. Return? Unlikely.

2. Otomen | Aya Kanno | Viz Media – Otomen is a series that has left me tormented. On one hand, it’s absolutely brilliant. I mean really, truly, a gorgeous piece of work. But much like one of Kate’s drop-ees, Detroit Metal City, a person could die waiting for something to actually happen. These series are like old-school television sitcoms. Though at any moment it might seem like something significant could happen, changing its characters’ lives in truly dramatic ways, everything is back to normal by the end of the episode, with everyone safely returned to exactly where they started. As brilliant as the series’ premise is, it’s failed for me as long-form storytelling, and unless there’s going to be some genuine forward motion in plot or characterization, I’m loathe to give it more of my time.

I stopped reading this series after volume five, though on some level, it broke my heart to do so. It’s such a smart, funny series. But what’s an epic-loving girl to do?

3. Pluto | Naoki Urasawa/Osamu Tezuka | Viz Media – This dropped series is the saddest of them all, because I had no intention of dropping it at all. And though I understand how it happened, I’m not sure how to get back on track. Back in July of 2009, I wrote an entry called Tears and Manga, inspired by my experience with volume four of Pluto, which had so affected me with the death of a mechanical dog in its first chapter, that I was unable to continue reading at the time. Now, any regular reader of this blog will know that I love to be hurt by fiction. Really I do. I love to feel deeply about what I’m reading, even if those feelings are difficult to handle. I fully expected to jump right back into Pluto, one of my very favorite series at the time, once I’d recovered from the hurt, and I expected to read it eagerly to the end. But the truth is, I haven’t. In fact, I don’t even own past volume five.

How do I return, now that I’ve failed to buy the rest of the series? Can my heart or my pocketbook ever manage it? I sincerely hope so.


Readers, what beloved series have you dropped and why?

Filed Under: 3 Things Thursday Tagged With: bleach, otomen, pluto

The Josei Alphabet: J

April 6, 2011 by David Welsh

“J” is for…

Jazz-Tango, written and illustrated by Wakuni Akisato, originally serialized in Shogakukan’s Petit Flower, one volume. This yaoi-themed tale features a surfer whose life takes a dark turn when a virtual double shows up in his world.

Jinsei Jojo na no da, written and illustrated by Ai Ueno, originally published by Shueisha, one volume. A young couple elopes and plans to live on love, until the harsh realities of life smack them around a bit. Will their relationship endure?


Jotei Ecatherina, written and illustrated by Riyoko (The Rose of Versailles) Ikeda, five volumes. This series uses the life story of Russian-born author and historian Henri Troyat to examine the biography of Catherine the Great. The notion of Ikeda examining czarist Russia makes me drool, as do the page samples on Amazon.

Jounetsu no Game, based on a novel by Helen Brooks, written and illustrated by Keiko Ishimoto, originally published by Ohzora Shuppan, one volume. This one sounds like Two Weeks Notice, featuring a hard-working young woman slaving away for a selfish jerk. Of course, this jerk’s name is “Matt de Capistrano,” so it certainly gets points for that.

Juunji no Kane ga Naru made, based on a novel by Elizabeth Harbison, written and illustrated by Junko Sasaki, originally published by Harlequinsha, one volume. The most striking thing about this book, aside from the heroine’s apparently disastrous home perm, is her career: she’s a hotel concierge, which would make a great subject for an episodic seinen or josei series. Career concerns aside, our concierge must deal with the advances of the Prince of Beloria. Ah, Beloria… how I tread your soil someday.

What starts with “J” in you josei alphabet?

 

 

Filed Under: FEATURES

BL Bookrack: March

March 31, 2011 by MJ 12 Comments

Welcome to the March installment of BL Bookrack, a monthly feature co-written with Soliloquy in Blue‘s Michelle Smith.

This month, we take a look at four offerings from Digital Manga Publishing’s Juné imprint, Honey Chocolate Pancakes, Intense Rain, My Bad!, and Then Comes Love.


Honey Chocolate Pancakes | By Keiko Kinoshita | Published by Juné | Rated Mature (18+) | Buy at Akadot – The two-part title story in this collection by Keiko Kinoshita (Kiss Blue) is alone worth the price of admission. When famous actor Tougo Kijima takes a sudden sabbatical from his job and claims to be unemployed and homeless, he’s taken in by pasty chef Chiharu Abe, whose creations Tougo adores. They soon begin fooling around, with prickly Chiharu gradually lowering his defenses towards his uncouth houseguest.

Of course, when he finds out Tougo’s secret and realizes he’s been lied to, Chiharu feels like a fool. Tougo claims that it wasn’t his intention to trick Chiharu, but the damage has been done. Kinoshita handles this scene extremely well, especially in the way she allows silence to hang between them when there’s nothing more to be said. The second part of their story is a little less polished, since we don’t learn exactly why Chiharu allows Tougo back into his life, only that he does and that Tougo is a pretty jealous guy.

Subsequent stories are less successful. The best of the remainder is “For Love,” in which a businessman named Miyasaka, who has nurtured an unrequited love for his friend Minami for ten years, believes the time has come to wish Minami happiness as he embarks on a relationship with a woman. Miyasaka’s pain and Minami’s confusion are nicely conveyed, though the abrupt ending is somewhat of a disappointment.

Neither of the other stories in the collection impressed me much. “Tomorrow Will Be Rosy” is about the efforts of a teenaged couple to consummate their relationship while “A Clever Man at Work” features a very manipulative character who purposefully acts incompetent on the job in order to frustrate his mentor into making cute expressions. He also lies about his background to elicit sympathy and is just overall very unappealing.

In the end, it’s a fairly uneven collection, but not a bad read by any means.

-Review by Michelle Smith


Intense Rain | By Shinri Fuwa | Published by Juné | Rated Mature (18+) | Buy at Akadot – It’s been five years since smooth operator Takaaki lost his college boyfriend, Ryuji, as a consequence of his own chronic infidelity. But when Ryuji turns up as a substitute at the high school where Takaaki teaches, old feelings rush back on both sides. Though Ryuji resists falling back into a relationship that was once so painful, confusing signals from Takaaki beg the question, can people really change?

If there’s one thing about this manga that deserves high praise, it would be the cover. The book’s cover image describes and contextualizes its contents more accurately than any review ever could. The tall, masculine aggressor, his tiny, disheveled prey, the melodramatic pose struck between their rain-soaked bodies, framed by flowers and dark desire–all these things together provide a pretty succinct overview of Shinri Fuwa’s Intense Rain. Perhaps the only the book’s inner cover could go one better.

If this sounds a bit snide, well, maybe it is, but there’s an element of reluctant praise that I simply can’t deny. For a book to be so forthright about what it hopes to accomplish (and so utterly successful in accomplishing it!) is something rare indeed. Intense Rain is, in execution, exactly as advertised, no more, no less. And if I might have hoped for more, can I really complain?

From the very beginning, Intense Rain exemplifies BL in its most surface terms. Seme Takaaki is dark, mysterious, vaguely brutal, and a predator of men and women alike. Uke Ryuji is delicate, emotionally frazzled, perpetually blushing, and helpless in his man’s arms. As maddening as these baseline characterizations may be, however, it’s the characters’ “growth” that is the story’s primary weakness. Takaaki’s transformation from classic rake to caring lover is left too much offscreen to be believed, while Ryuji’s acceptance of his lover’s sudden reformation is enough to send one’s book flying across the room. A secondary story involving the romance between a 30-something salaryman and a high school student fares a little bit better, though it is no less shackled by standard BL tropes.

What Intense Rain does offer is a strong dose of romantic melodrama and some pretty, pretty pictures, for those who have the craving. Then again, you could just stick with the cover.

-Review by MJ


My Bad! | By Rize Shinba | Published by Juné | Rated YA (16+) | Buy at Akadot – I’m generally not one for BL comedies, much less those that center on underwear thievery, so I initially did not think I’d be reading My Bad!. That changed after I checked out Intriguing Secrets, another title by the same creator which was favorably reviewed by MJin a Bookrack of yore. I liked it very much, which prompted me to give My Bad! a shot.

It turns out that My Bad! is a quirky and amusing collection of short stories that share some common themes and flaws. I appreciate how often the younger, smaller men are actually the driving force in the relationship. They haven’t merely been sought out by some horny seme whose advances they initially resist, but are shown to have their own drives and desires.

In “Lovely Beast,” for example, it’s teenage Hiroki who is obsessed by Izumi, a tenant in the building Hiroki’s grandparents oversee. He goes so far as to let himself into Izumi’s place and make off with a pair of his boxers. Smutty discovery ensues. “Won’t You Be My Wife?” and “Miracle Voice,” in turn feature younger men falling in love with a housekeeper and the guy who makes the announcements on the subway, respectively.

My favorite in this line is “Stamp Please!” in which a huge, genial postal worker named Yuji Kikkawa delivers a letter to Ayato Mashiba. Ayato is instantly smitten, and sends a letter to himself just so he can see Kikkawa again. Throughout the story, he puts himself in Kikkawa’s path while simultaneously avoiding the desperate pleas of a stalkery ex-lover. The plot takes a dark turn, but I ended up liking it a lot. Shinba writes in her notes that she regards this as a serious story, even though others perceived it as comedy, and I quite agree.

Where some of the stories fail is in making the reciprocation scenes believable. I’m not sure if blame should be laid at the feet of the short-story format or if Shinba just couldn’t communicate the characters’ true emotions clearly, but there are a few stories in which I found the happy moment extremely abrupt. Probably the biggest culprit here is “Won’t You Be My Wife?” where a surly character is suddenly revealed to care about his housekeeper far more than was ever previously suggested.

On the whole, I enjoyed the collection and feel pretty certain now that I’ll like anything Shinba produces.

-Review by Michelle Smith


Then Comes Love | By Riyu Yamakami | Published by Juné | Rated Mature (18+) | Buy at Akadot – When happy-go-lucky college student Takahiro approaches aloof loner Midori to try to gain an introduction for a smitten female friend, it’s surprising to both of them that this would eventually lead to close friendship. But things get complicated fast when an encounter with another student forces Midori to admit to himself and his friend that he’s gay. Though Takahiro claims not to be bothered by this new information, he’s also clearly angry about Midori’s new relationship, calling his own feelings for Midori into question.

While this type of love triangle is a pretty standard setup in the “best friends turned lovers” BL sub-genre, Riyu Yamakami makes better use of it than most. Though there’s never any question about where the story’s primary relationship is headed, its journey is surprisingly believable and comparatively un-rushed. Even the characters’ “popular guy” and “aloof guy” stereotypes work in the story’s favor here, allowing Yamakami to thoroughly explore the way two contrasting personalities process all the various difficulties and emotions common to falling in love.

Yamakimi’s only real misstep is in her use of the love triangle’s third party, a smooth talker named Soejima who alternates between promiscuous playboy and sneaky matchmaker. Though technically no less a BL cliché than the story’s two leads, Soejima unfortunately crosses over into uglier real-life stereotypes, spouting lines like, “Gay men are always looking for the chance to have sex with tons of other guys,” as he works on seducing a desperate Takahiro during the book’s single descent into truly absurd fantasy.

Yakamimi’s artwork, though awkward in some of the characters’ more physical encounters, is generally a highlight, providing much of the contrast and emotional nuance that make her characters so compelling.

Though not without its minor stumbles, Then Comes Love is a genuinely refreshing addition to Juné’s BL one-shot catalogue.

-Review by MJ


Review copies provided by the publisher.

Filed Under: BL BOOKRACK Tagged With: yaoi/boys' love

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