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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Michelle Smith

Pick of the Week: Viz Media Edition

May 9, 2011 by MJ, David Welsh, Katherine Dacey and Michelle Smith 10 Comments

New arrivals are few this week at Midtown Comics, so at Kate’s suggestion, we’re taking a bit of a detour. Inspired by David’s recent Viz 25 post, each of us will pick out a favorite Viz title we view as underrated. See our choices below!


MJ: I’m going to start us off looking ridiculous by naming Hiromu Arakawa’s Fullmetal Alchemist for my pick this week. It may seem crazy to call such a popular series “underrated,” but I actually think its popularity keeps many critics from recognizing its true quality. I blame this at least partly on the anime series, which, though fun and very compelling, barely scrapes the surface of its source material. And no wonder, when you consider how early on that series was made and how deep Arakawa has gone with her storyline since. When I first started reading manga, Arakawa was one of its storytellers I admired most, and that hasn’t changed at all over the past few years. She tells a complex, epic story with humor and a level of clarity I’ve seldom seen in any genre. Fullmetal Alchemist is just damn good.

DAVID: I can’t tell you how glad I am that Kate suggested this theme, because I was feeling horribly guilty about some of my (entirely defensible and necessary) omissions. I’ll begin the redressing by mentioning the prolific Yuu Watase. Now, for my money, the cream of her crop isn’t one of her fantasy-tinged epics. It’s the down-to-earth romantic comedy Imadoki! Nowadays. When a country girl (accompanied by her pet fox) travels to the big city to attend an elite school, she really wants to make friends, though the icy snobs make that a challenge. Tanpopo is a relentless optimist, though, and like the dandelion for which she’s named, she can blossom in the most inhospitable environments. I always enjoy comics about friendship, though there’s plenty of romance on offer as well. Sweet, funny, surprisingly moving, and only five volumes.

KATE: At the risk of sounding like a broken record, my suggestion is Kaze Hikaru, Taeko Watanabe’s gender-bending samurai drama about a young woman who joins the Shinsengumi to avenge her father and brother’s deaths. I’d be the first to admit that the pacing can be stately — think Hara Kiri, not Hana to Yume — and the romantic elements muted, but Kaze Hikaru features one of the smartest, fiercest heroines in shojo manga, a girl so principled she’d rather be respected as a warrior than adored as a woman. (Now that’s bad-ass.) Writing about the series last year, I argued that Watanabe has “created an action-filled drama in the vein of The Rose of Versailles or They Were Eleven but transplanted the setting from the relatively safe, romanticized worlds of the French Revolution and outer space to a period in Japanese history in which the male-identified virtues of courage, discipline, and patriotism dominated public discourse,” in effect giving girls “the freedom to project themselves into Japan’s past without gender constraints.” VIZ has published eighteen of the twenty-nine ongoing volumes, with volume nineteen scheduled for an August 2011 release. Easily my favorite shojo manga.

MICHELLE: I probably should be writing about Basara here. I always write about Basara in response to this sort of question. This time, though, I am going to cast my vote for Akimi Yoshida’s Banana Fish—stay tuned for a roundtable on the final three volumes coming to Manga Bookshelf later this month!—the suspenseful and action-packed story of a beautiful, brilliant badass named Ash Lynx and the warm-hearted Japanese boy with whom he can allow his weaknesses to show. As he works to learn the truth behind the drug that claimed his brother’s sanity, gangleader Ash finds himself up against rival gangs, the mafia, and the U.S. government. This is the series to give anyone who sneeringly derides shoujo manga—it’s exciting and gritty and, okay, the awesomeness of its hero is a little over-the-top, but overall it’s a tremendously fun read.


So, readers, what are your favorite underrated Viz titles?

Filed Under: PICK OF THE WEEK Tagged With: banana fish, fullmetal alchemist, imadoki! nowadays, kaze hikaru

Bookshelf Briefs 5/9/11

May 9, 2011 by MJ, David Welsh, Katherine Dacey and Michelle Smith 8 Comments

This week, Kate, David, MJ, and Michelle take a look at a slew of new releases from Viz Media, Digital Manga Publishing, TOKYOPOP, and Vertical.


Gente: The People of Ristorante Paradiso, Vol. 3 | By Natsume Ono | Viz Media – Comics, Italian Style — that’s how I’d describe Natsume Ono’s Gente, a series exploring the complicated personal lives of the people who work at and patronize Cassetta dell’Orso, the bistro featured in Ristorante Paradiso. Though Gente took a few volumes to find its footing, the third installment is magical: Ono’s men are dapper and virile; her women are bemused and tolerant; and the stories have the ebb and flow of real life, punctuated by moments of absurd humor or sadness that will remind movie buffs of Yesterday, Today, and Tomorrow and Marriage, Italian Style. If you don’t suppress a sniffle reading “Un Amore,” the story of a crumbling marriage, you’ve never experienced true heartbreak. Highly recommended, especially for fans of classic Italian cinema. – Katherine Dacey

Honey-Colored Pancakes | By Keiko Kinoshita | Digital Manga Publishing – This boys’ love anthology features five short stories, the first and last of which chronicle the bumpy relationship between Chiharu, a talented pastry chef, and Tougo, a handsome actor who’s as besotted with Chiharu’s desserts as he is with the hunky baker. The other three stories — “Tomorrow Will Be Rosy,” “A Clever Man at Work,” and “For Love” — also explore the formative stages of courtship, with characters screwing up the courage to confess their feelings or steal a first kiss. Though the book suffers from overly familiar scenarios, Keiko Kinoshita’s handsome character designs and discrete bedroom scenes make Honey-Colored Pancakes a good choice for readers who favor romance over smut. – Katherine Dacey

Kamisama Kiss, Vol. 3 | By Julietta Suzuki | Viz Media – One of the things I like best about this series is how it demonstrates Suzuki’s versatility. Karakuri Odette (Tokyopop) seemed to me to essentially be about talking through things until the characters understood their feelings. Kamisama Kiss is about feelings that sneak up on characters to the point that they don’t necessarily need to express them. In this volume, it’s fox spirit Tomoe’s chance to rescue accidental priestess Nanami from a difficult situation, though she’s hardly passive, and she’s pulled his fur out of the fire in the past. As our evenly matched protagonists grow closer, circumstances intervene to suggest that Nanami may not know her companion as well as she thinks she does. Suzuki seems quite assured at throwing credible, character-driven obstacles in the path of her maybe-lovers, which is a fine skill for a shôjo mangaka. -David Welsh

Kizuna Deluxe Edition, Vol. 2 | By Kazuma Kodaka | Digital Manga Publishing – What a difference a volume makes! The first installment of Kizuna was a bit of a mess, hopping around chronologically as Kadoka tried on a variety of drawing styles. The series finds its footing in the second volume, however, blending episodic stories about long-time couple Ranmaru Samejima and Kei Enjouji—Ranmaru wishes Kei would get a haircut, Kei gets upset when Ranmaru volunteers to step aside should Kei find a nice girl—with glimpses into the yakuza world (Kei and his half-brother, Kai, are the children of a notorious boss). I never expected I’d actually get into the latter, but I really enjoyed the suspenseful final chapter in this volume, in which Kai is hauled in by the cops on suspicion of dealing narcotics. I’m beginning to see why Kizuna is such a classic and now eagerly await volume three! -Michelle Smith

Rasetsu, Vol. 9 | By Chika Shiomi | Viz Media – In this series’ final volume, with Rasetsu’s 20th birthday upon her, she finally faces the demon who claimed her long ago. Though the ending has its twists, what really makes it work is the rich emotional framework that has defined the series all along. After all, Rasetsu’s worst demons are her own fears, and this what she and her quirky, self-made family must battle in the end. There’s nothing shocking here at all—no overwhelming drama to put a big “bang” on the ending—just a few, deeply damaged people who will work things out together the way they always have. It’s lovely, truly, and a perfect ending for this genuinely enjoyable series. Complete in just nine volumes, Rasetsu is a rare, short shoujo gem. Recommended. -MJ

Sakura Hime: The Legend of Princess Sakura, Vol. 1 | By Arina Tanemura | Viz Media – I ordinarily approach a new Tanemura series with some trepidation, since I either loathe them or find that they’re better than expected. Sakura Hime doesn’t give a very good impression at first, as its first chapter is the whirlwind story of a spunky heroine learning that a) she’s the granddaughter of Princess Kaguya and b) that it’s her destiny to fight nasty demonic critters called youko. Everything seems generic, including the fact that she immediately falls in love with the fiancé she had claimed to hate, but when he turns around and tries to kill her… well, that spices things up a bit. I’m still not sure whether Sakura Hime is going to be a series I follow to its conclusion, but it has earned a second look, at least. -Michelle Smith

Silver Diamond, Vol. 9 | By Shiho Sugiura | TOKYOPOP – Rakan and friends continue to make their way toward the Imperial Capital, pausing to calm the spirits in a graveyard and befriend the inhabitants of a village. The pace of the story is as leisurely as always, but Silver Diamond can be counted upon to provide a calming, benevolent, imaginative, comforting, funny, and touching read nonetheless. Unfortunately, this is the final volume that TOKYOPOP produced, and it ends with a cliffhanger—Rakan has been put to sleep in order to prevent him from leaving the village and one of the residents is plotting how best to do away with his companions! Take heart, however! Silver Diamond is available in French, and if you’re not afraid of a little Google Translate action, continuing the story should be pretty easy. That’s what I intend to do, at least! -Michelle Smith

Twin Spica, Vol. 6 | By Kou Yaginumaa | Vertical, Inc. – “Graceful” is the word that most frequently comes to mind when I’m reading this series about students at a school for astronauts. The quintet of leads spends most of this volume learning more about each other, particularly rich, removed Marika. There are lots of comics about a group of young people who have a dream in common but not much else, but few of them are as delicate and understated in approach as this one. Heroine Asumi continues to bring out the best in her classmates, partly due to her kindness, partly due to the example she sets, and partly due to the vulnerability she displays. I think it’s quite an accomplishment to create a heroine who inspires both the desire to protect and the anxiety that already she’s miles ahead. Why wasn’t this series nominated for an Eisner again? -David Welsh

Filed Under: Bookshelf Briefs Tagged With: gente, honey-colored pancakes, kamisama kiss, kizuna, rasetsu, sakura hime, silver diamond, twin spica

Hikaru no Go 21-23 by Yumi Hotta and Takeshi Obata

May 5, 2011 by Michelle Smith

Nearly seven years after it began, the English edition of Hikaru no Go has finally reached the final volume. I was originally both curious and skeptical about the final arc of the series, in which Hikaru and long-time rival Akira Toya represent Japan in the first Hokuto Cup (against China and Korea), but this was mostly because I’d liked where the anime chose to bring the story to a close. Having now finished the manga, though, I find it comes to quite a satisfying conclusion, after all.

Volume 21 wraps up the qualifying rounds, with a few final moments of character insight for Ochi—who, even though he wins his game, can’t stand the thought that he’d be the weak link on the team—and Waya, who realizes he hasn’t got Ochi’s pride, and was relieved not to have to play against tougher opponents. Once the Japanese team is set, consisting of Hikaru and Akira plus Yashiro, a player from the Kansai go Association, they spend the days leading up to the tournament crashing at Akira’s house, staying up all night studying game records and devouring the bento boxes Hikaru’s sweet mother prepared for them. (Hikaru treats his mother somewhat dismissively here, but after learning that Yashiro receives no support from his parents regarding his career, he has a change of heart and sort of, kind of invites her to watch him play.)

Right before the tournament begins, Hikaru learns that one of the Korean players, the handsome Ko Yong Ha, has made disparaging remarks about Shusaku, who was actually, of course, Sai. While Akira wonders why Hikaru takes the insult so personally (he will never actually learn the answer), Hikaru gets all fired up and ends up getting in a tough spot in his first game against China. There’s a nice moment where he realizes he’s going to have to stage his own comeback—“There’s nobody else here to do it”—and though he fails, his performance is impressive enough to convince Kurata, the Japanese team leader, to agree to Hikaru’s request to play in first position against Korea, so he can challenge Ko Yong Ha head-on.

For Hikaru, of course, this isn’t about personal glory. It’s about honoring Sai’s legacy. “The whole reason I play Go is…” he starts to say, but he doesn’t complete this thought until later. While he and Ko Yong Ha play a riveting game—and how awesome is it to see a packed crowd raptly following the analysis of the game, including familiar faces like Tsutsui (looking rather foxy, I must add)?—Toya Meijin and Yang Hai, the leader of the Chinese team, talk about Sai, the mysterious player who appeared on the Internet a few years ago, and indulge in some fanciful speculation that he might’ve been the spirit of Shusaku.

It’s kind of neat that they got it right, but will never know it, and it’s wonderful that Sai was responsible for reinvigorating a genius player like the Meijin, and inspiring who knows how many others. Indeed, though Hikaru ends up losing the game by a close margin (I actually love that the Japanese team didn’t cruise to an unlikely victory), his performance is shown to inspire a pair of insei and in this way, Sai’s legacy continues.

As Hikaru explains, he began playing go “so I could link the distant past to the far future.” The conclusion of the series, though open-ended, shows that he is succeeding in this goal, even though his current match ended in defeat. As Akira wisely points out, “It doesn’t end here, y’know. In fact, it’s barely started.” This idea is echoed by the lovely cover to the final volume, on which Hikaru and Akira gaze with clear eyes at the path that lies ahead.

For more discussion of Hikaru no Go, please check out the commemorative roundtable at Manga Bookshelf!

Filed Under: REVIEWS Tagged With: Shonen Jump, Takeshi Obata, VIZ

Roundtable: Hikaru no Go

May 5, 2011 by MJ, Michelle Smith, Cathy Yan, Hana Lee and Aja Romano 27 Comments

 


 

MJ: Back in June of 2007, not long after having loudly proclaimed in my blog at the time that I would never get into comics, my friend Aja finally convinced me to take a look at a shounen manga series called Hikaru no Go. It was a revelation for me. The series was thoroughly engrossing, poignant, and sincerely optimistic in a way I hadn’t experienced before in any medium. Furthermore, the storytelling was masterful and elegant to an extent I’d previously only associated with prose and a few favorite television series. How was it possible that I could find so much satisfaction in a comic about boys playing a board game?

After that, I tried every manga I could find, discarding some immediately, but becoming hooked on many, many more. By October, I’d started a separate blog for the subject, which eventually became the center of my online life. It would be fair to say that Manga Bookshelf most likely would not exist had I not been so enthusiastically encouraged into reading Hikaru no Go.

This week on May third, after a publication schedule spanning seven years, the series’ final volume has been officially released in English. To celebrate the occasion, I’ve asked some of my favorite writers to join me here for a roundtable discussion, namely Manga/Manhwa Bookshelf contributors Michelle Smith, Cathy Yan, and Hana Lee, as well as my good friend Aja Romano, who got me into all this in the first place.

Ladies, would you share a bit about how you first became fans of Hikaru no Go?

HANA: I first heard about Hikaru no Go when it was still being released in 2002. One of my best friends from high school—the one who introduced me to anime and manga, in fact—had asked me to get her the 18th volume for her birthday. (Unlike me, she had studied Japanese and could read manga in their original editions without waiting for translations.) I went to the local Japanese bookstore to find it and was surprised to realize that it was by the same artist who drew Ayatsuri Sakon. I was watching the Ayatsuri Sakon anime at the time and loved the series, so it interested me to learn that Hikaru no Go was about a ghost possessing a boy and teaching him how to play go.

As I started reading the manga through the fan scanlations (all that were available at the time), I realized that the series was not the sort of supernatural-tinged episodic mystery that I had expected it to be. Since I also enjoyed the Shounen Jump brand of tournament-style shounen manga, I wasn’t at all disappointed. But what came as a real surprise was how Hikaru no Go completely transcended the genre: not only a story about competition, it was also a story about growing up, about discovery and loss, and most of all, about passion. What really spoke to me in the series was all the characters’ intense passion for go, whether they were amateurs playing in their school go club or professionals who had been playing for a lifetime. And getting to experience that through Hikaru’s eyes as he slowly learns to feel the same passion himself was what hooked me into the series.

MICHELLE: I can’t actually remember how I first learned about Hikaru no Go. At some point after the anime wrapped in Japan, I acquired some fansubs of the entire series and devoured them in short order. Titles like Rurouni Kenshin had already converted me to a fervent love of tournament manga, and though Hikaru was certainly very different from others in that genre, it was similar enough to addict me quite thoroughly. Beyond the satisfaction of watching our protagonist learn and grow, the series is also genuinely moving, and some episodes left me with tear streaming down my cheeks.

Then the manga came out. Amazon informs me that volume one came out on June 16, 2004. Because I am anal-retentive, I’ve been keeping track of what I read for about a decade. Guess when I read that volume? June 16, 2004. I got it home and gobbled it up. This is meaningful when one considers the backlog of other things I bring home and then just admire.

I think it’s safe to say that I’ve ardently loved Hikaru no Go for going on a decade now. It’s bittersweet that the manga is finally coming to an end, but I’ve definitely enjoyed reading the material that was not part of the anime and, as I mentioned in our Pick of the Week column, now I’ll have the luxury of indulging in a series-long marathon reread whenever the craving strikes.

AJA: You can thank fandom for piquing my interest in Hikaru no Go; I’d been hearing here and there for about 2 years that if I loved certain slash pairings, I’d like the dynamic between Akira and Hikaru in this anime series. So it was on my radar for some time before a friend finally sat me down and showed me the first half of the anime. I fell completely in love with it. I only had a basic familiarity with most of the iconic shounen manga series out at that time, but I knew enough to recognize that Hikago was unlike anything else that I’d really seen or read to date.

Something that makes Hikaru no Go unique for me, in terms of series and fandoms, is that I actually didn’t finish it for about a year. I balked at the inevitability of Sai’s disappearance, because I am a total wuss when it comes to angst, and I knew it was going to completely break my heart. Instead, I dove into the fandom and read all of the available fanfic I could get my hands on, and I actually didn’t return to finish watching the series or reading the manga until a year later.

Reading the manga, especially the final arc that wasn’t in the anime, for the first time was a complete revelation to me. It was so intense, and it still amazes me that a manga about a board game can carry such fabulous pacing over such a long period of time. And the angst was even more intense than I could have expected—but in that final moment when Akira says, “this isn’t the end—it never ends,” to Hikaru made it all worth it.

CATHY: I too found Hikaru no Go before it was picked up for official release. I was in my sophomore year of high school, I think, and had just started to read shounen manga. I absolutely devoured it. I spent one week reading it nonstop; I remember now pulling an all-nighter during Sai’s disappearance arc, absolutely bawling my eyes out. It’s one of the few mangas I’ve read where the subject material is still so unfathomable to me (if you asked me, I wouldn’t know the first thing about how to play a game of go) but the characters and story of it are enough for me to love it eternally. Even Hotta and Obata’s subsequent works, while good, can never measure up to the sheer emotional power of Hikaru no Go.

Fundamentally, for me, the story is one about the passage of Hikaru from childhood into adulthood. I imagine that’s also a fault of the age at which I read the series, because I felt like at that time, I too was trying to grapple with those issues. Go is so distant to me, as a concept and a real game, but in the series, it perfectly encapsulates so many life experiences for our characters. You can’t help but feel how earnest all of the characters are, even too-cool-for-school Ogata!

MJ: I should mention, too, that it was fanfiction Aja used to lure me in, so ten points for fandom!

We’ve already started talking a bit here about how the series transcends its genre, and what I find so stunning about that is how it manages to do what it does within the shounen sports manga paradigm. All the key elements are there—increasingly difficult competition, a powerful rival, strong messages about sportsmanship—but the result is somehow very different than anything else I’ve personally encountered in the genre. What makes this story so special?

MICHELLE: One of my favorite themes in any kind of story is the tale of someone who finds where they belong. It might be finding people who accept them (like Fruits Basket), but it might also be finding their passion. Hikaru no Go is special because it’s not just about a boy who wants to become stronger, it’s about a boy who realizes that he loves something very much and wants to become stronger.

Slam Dunk is kind of similar in that regard, making it another sports manga favorite for me, but that series lacks some of the homey touches of Hikaru. How often do you see the hero’s mother in the periphery, worrying about him and making him bento boxes? It reminds you that he really is just a kid—and often lamentably inconsiderate to his poor mom—which casts him in an endearing light even while he’s accomplishing all these impressive things.

AJA: I think part of it is that despite the mystical element, it’s a series strongly grounded in reality, so you have kids faced with real life decisions and pressures, and having to deal with normal (and not-so-normal) human events like sickness and death along with all the shounen sports tropes like overcoming failure. And even then, there’s nothing over-the-top about the depiction of failure. You have all these characters in the background who struggle with self-doubt like Waya and Nase, Ochi and Isumi—but it’s very understated and they don’t always get a big triumphal tournament moment in which they overcome their inner struggles. It’s a much more subtle story than that, and I think that allows us to really feel the failures and triumphs of these characters (who are all complex and flawed and dynamic) so much more intensely than we do in a typical sports narrative where there’s never any question which characters will win in the end.

I also think part of creating that type of narrative is what Michelle mentions—all of the background characters and especially the adults and their relationships to the children and the story itself. It’s rare in this type of series to have much of the storyline shown from the POV of the adults, much less entire tournament moments devoted to them, but in Hikaru no Go, the adults are much more than fully-developed static mentors. They’re still growing and learning, and even the ones who aren’t involved in playing Go, like Hikaru’s mom, Touya’s mom, and Ichikawa, still have important connections to the story.

It’s a very humanist story as a whole because it allows so many of these characters to develop and then it explores their connection to each other through the game and throughout time and it gradually develops a conceit in which the game of Go becomes a metaphor for the march of the human race. It’s just so beautifully done, and when you first realize that metaphor is unfolding it’s a really breathtaking moment that really transcends genre tropes and becomes great literature.

Which brings me to Sai, who is a character, with a role, unlike any other in shounen manga. Sai is the supernatural Hobbes to Hikaru’s Calvin, but he’s also so much more because he’s a real person with such a charismatic personality, and he carries not only personal history but cultural history on his shoulders. He’s just remarkable! But I have rambled enough now so I will just say that I think the fact that, as Hotta mentioned, real Go players started leaving a seat for Sai in their tournaments, speaks to the beauty of Sai as a character and the richness of Hikaru no Go as a series.

HANA: I agree with everything said above. I’ll add that Hikaru differs from the typical “underdog” shounen protagonist in one important way: aside from what seems like a latent affinity for the game and being taught by Sai, Hikaru is not portrayed as hiding some inborn talent or special ability that only needs to be unlocked by competition. We see that he has to really learn how to play go, and often in the beginning stages of his journey, he isn’t the best and he doesn’t win. Compare to protagonists like Yoh from Shaman King or even Naruto, who are perhaps dismissed by their peers but are shown to actually stand apart from the rest in some way. Hikaru, by contrast, is really just an ordinary boy. I like that the series emphasizes that his surprising growth and progress in go is because he ends up practicing and watching more games than anyone else. I also like that he does lose more often than you would expect from a shounen series, and we see him progressing as a player even when he loses.

CATHY: I think the thing about Hikaru no Go is that on some level, it more than any of the other shounen sports-like series is about the process of growing up and letting go. I always found Sai before his disappearance to be the most touching adult figure out of all them. You know, there are characters like Sai in other stories; one that’s been on my mind lately is Atem, the pharaoh from Yu-gi-oh! who haunts the main character and guides him along just as Sai does to Hikaru. But the thing is that Yu-gi-oh! is ultimately a quest story. The characters end up trying to return Atem to the afterlife, so they can be laid to rest. But Hikaru no Go isn’t that supernatural quest to “put the ghost to rest.” Sai is really another kind of parent to Hikaru. In many ways I think I read the story right when I was realizing that the adults around me were starting to see me as a fully formed person, in my own right, and that I would need to make my own choices. And that’s, strangely, what the character of Sai is for me. He “cedes” his path to Hikaru and lives on in Hikaru just in the way we romanticize our parents living on in us. The moment that always struck me the most was how after Sai disappears, Hikaru wonders if he should have let Sai play more. Because that’s such a fundamentally pure and child-like way of handling grief, to think that you had just listened to them more or been nicer to them, they would come back from the dead. It’s the moment I always mark as Hikaru transitioning from boy to adult.

MJ: Michelle, I’m so glad you brought up Hikaru’s mom, because she’s one of my favorite characters in the series! And you know, despite the huge number of supporting characters in this series, not one of them is superfluous or wasted. I think one of my favorite moments in the series is in volume 21 when Hikaru, after hearing about the difficult time Yashiro’s parents have given him over going pro, finally realizes on some level just how lucky he is to have the support of his mom. It’s not a big moment. It’s small, and it isn’t lasting. It’s not like Hikaru has this major epiphany that changes the way he thinks about his mom forever. It’s just one tiny moment in a million tiny moments that are part of Hikaru’s slowly growing maturity. Details like this are a big part of what makes this manga so special to me. I think this may be part of what Hana is feeling, too, when she describes Hikaru as an “ordinary boy.” Unlike Akira, who often seems like an adult in a child’s body, Hikaru is always exactly his age, no more, no less.

Also, Aja, I’m happy you’ve pointed out that Hikaru frequently does not win. And really, winning is hardly the point, is it?

HANA: My favorite moment in the series that illustrates that is the game that Hikaru plays with Hong Suyeong. Suyeong is on a losing streak as a kenkyuusei and tries to pretend that he no longer cares about go and doesn’t want to try anymore. But it takes a go game where he loses against Hikaru, where both of them played the best that they could, which finally breaks through Suyeong’s shell and gets him to admit that he does care about go. That scene when through his tears, he asks Hikaru’s name and says that he wants to play him again so he can beat him is really a perfect example of how the series shows that it’s not winning or losing that matters, but the personal growth and human connections that the characters experience through the game. (And reiterating what everyone else has said, it’s how Hotta develops backstories for even minor characters like Suyeong that really rounds out the emotional resonance of this series.)

MICHELLE: That scene in volume 21 really struck me, too, because he’d been kind of snotty to her earlier about some snacks she’d made for him to take to Akira’s house just a few days before. I wonder why he can seem like such a nice kid most of the time, but then he’s utterly dismissive when she attempts to learn more about what he’s doing with his life. Granted, he does change his mind, but his first instinct was to be a little git.

So, yes, totally an ordinary boy.

MJ: Hana, I’ll add Hong Suyeong to my list of favorite characters, too! Also, I appreciate the fact that Hotta takes the time to really flesh out some of the Chinese and Korean players, rather than letting the unavoidable nationalism of the tournaments overwhelm the story.

AJA: Hana, I love your mention of the game against Hong Suyeong. Hikaru no Go is really such an adult story in so many ways because it doesn’t pitch you this idealist fantasy of a boy with special powers—like you and Michelle said he has to work, and struggle, and fail. I love that even Akira, who is a child prodigy by all rights, has to work and challenge himself, and develop the personal strength not to be cowed by superior strength.

And yes, Hikaru is just your average impudent boy through and through, and it’s a lovely thing watching him grow more serious and focused over time and seeing the genki trope sort of fade into something more subdued, self-aware, and adult. <3

CATHY: I have to plug my favorite secondary character, which is Isumi! I loved his time in China, and Yang Hai, and Le Ping, and the process of Isumi’s maturation. I think it speaks a lot to the maturity of Hotta’s storylines, that she devotes this plot to one of the characters caught in between the adults and the kids. You’d think there would be a lot of characters like Isumi in shounen manga, but I think he truly is an individual. He’s strong, but not boastful; an older brother figure, but not overbearing or wacky or a classic show off. He’s just so perfectly normal, and you could see that Hotta and Obata used him to throw context into the world of the insei, just like they occasionally use Akari’s character. Like, the entire story just sort of takes a step back with Isumi, and you watch him evaluate the importance of the game and what he really wants to accomplish with his life and you feel eighteen with him. And that, I think, is an underrated element of the series! Often Hotta and Obata pull back and we sort of laugh at how seriously everyone takes the game, but none of the characters are so far gone that you can’t relate.

MJ: Since we’ve already sort of launched into discussion of individual characters, let’s continue with that thread for a bit.

In addition to everything that’s been said here about Hikaru’s regular-boyishness and how much that influences the whole tone of the series, he’s also the heart of the story for me, and not just because he’s the main character. Hikaru’s journey makes my heart swell with warmth and affection. I rejoice when he rejoices. I ache when he does. The first time I read volume fifteen, when he really begins to understand loss and regret for the first time in his life, I thought I might die from the hurt of it. I think it’s rare when a story’s hero is its most relatable character, but for me, Hikaru is exactly that. Is it just me?

HANA: I agree! For me, I think what makes my affection for Hikaru all the stronger is that Hikaru is not the character I would normally identify with. (Our personalities are too different!) But I am fascinated by Hikaru because of it, and I think Hotta does an amazing job of making Hikaru’s journey resonate universally. The most heartwrenching scene for me in volume 15 was when Hikaru is playing against Shuhei in Hiroshima. After he wins, he looks back over his shoulder to ask Sai, “Wasn’t I good?” I started crying at his moment of realization when he remembers that Sai is no longer there.

Obata does a wonderful job of showing that scene wordlessly through just a simple change in expression. I think that Obata’s art—and how Obata’s art develops over the course of the series as well—plays as much a role as Hotta’s writing in allowing the reader to feel with Hikaru. All the characters show wonderful expressions, but it’s Hikaru’s faces that stick with me the most: he shows his glee and exasperation, his joy and sorrow with his entire being.

CATHY: I echo Hana’s comments about the art style maturing with the characters! It’s one of the best things about revisiting Hikaru no Go. You can actually see them mature in a way that uncannily echoes the storyline. Sai gets more and more ethereal as Obata settles into drawing him, and Akira in his final form (oh geez, I apologize for talking about him like a pokemon!) is every bit as regal as the son of Touya Meijin should be.

MICHELLE: There are several panels during the Hokuto Cup where it’s literally stunning how grown-up these guys look, especially Akira. I think it’s time for a new haircut, though!

AJA: I love everything you guys have just said about Hikaru, and I completely agree. I love what Hana said about the moment he looks back over his shoulder. That’s the quintessential moment of the series, I think. And this is a series with so many heartbreaking and iconic moments.

But I have to wave my banner for TEAM AKIRA, here. Touya just breaks my heart from day one, with his spirit and his determination to be the best, and his freakouts when he isn’t. He endures hazing, public humiliation, ridicule, alienation, jealousy, and scorn from his peers, bafflement from his parents, and constant confusion about who and what Hikaru is—all in order just to have a partner and a friend to challenge him to grow. Unlike Hikaru, who is outgoing and boistrous and pretty much culturally aware, Akira comes across as a little isolated, a loner who despite his general friendliness is shunned by other kids. I always think about how lonely and uneventful Akira’s life was before Hikaru showed up and gave him something to strive for. And he strives so beautifully!

And best of all, I think because of having grown up isolated and somewhat alone, he’s the ideal person to have around when Hikaru is struggling through the loss of Sai in the latter half of the series. I think the sheer intensity and rawness of Hikaru’s heartbreak (and ours) can sometimes overshadow what a huge leap of faith Akira makes when he decides to trust Hikaru with the secret of Sai’s Go. We don’t actually see that trust rewarded during the series; but we do see Akira warring with his desire to know the truth about Sai, and the decision he’s made to trust Hikaru. That moment in the final arc is such a beautiful testament to how much his character grows over the series, and how he gains patience, calm, and acceptance. He and Hikaru are perfect complements.

MJ: When I think about it, my favorite Akira moments in the series are sort of equal parts arrogance and equal parts humility and desperate honesty, and it’s pretty unusual to find those things so evenly distributed in the same person. As a result, Akira’s confidence manages to be endearing, while another character would probably just seem like an ass.

MICHELLE: Aja, reading what you have to say about Akira and his isolation that eventually gives way to more spirited striving reminds me so much of Yuki Sohma from Fruits Basket that I’m actually getting geekbumps just thinking about it. The refined-seeming boy who is set apart due to that very refinement who really only seeks someone who will not be afraid to connect and engage with him on a vital level, you know? Again, this ties in with my love for the “finding where one belongs” story arc, and thinking about how much Akira really needs someone like Hikaru in his life makes me feel kind of sniffly.

HANA: I’m always a little embarrassed to admit that Akira is actually the character that I identify with the most, but he’s my favorite for that reason. What I associate most with Akira is his sense of direction: he’s always loved go and he’s always known that he’s wanted to become a go player. I think that it’s really refreshing that the series makes it clear that Akira isn’t just following in his father’s footsteps but has a vocation for go in his own right. I like to think that an Akira who wasn’t the son of Touya Kouyou may have ended up being passionate about go anyway, although perhaps it might have been a longer road.

But what is also clear is that Hikaru shakes Akira out of his complacence. For the first time in his life, Hikaru forces Akira to question himself. And I love that the series resists the temptation to make it a simple narrative of a prodigy encountering an obstacle for a first time but instead ends up reaffirming Akira’s commitment to the life of go. The relationship is also reciprocal: just as much as Hikaru challenges Akira, Akira also becomes the channel through which Hikaru first connects to the go world.

MJ: So, okay, Sai. Aja spoke rather beautifully about Sai earlier on, and he really is extraordinary. She mentioned that part of what’s special about him is that he’s a real person, and wholeheartedly agree. He isn’t just some ancient, wise, supernatural being, sent to be Hikaru’s mentor; he’s fully human, even as a ghost, for better or worse. As much as I love him, I also spent a significant chunk of the series feeling absolutely horrified by him and the lengths he was willing to go to in order to play the games he wanted, even if it meant jeopardizing Hikaru’s future. But even in those moments, I can recognize that this is what makes him an exceptional character. He is Hotta’s greatest creation. And even in his worst moments, he’s an inspiration.

MICHELLE: I really, really, really love Sai. Really. As I write, I still haven’t received my copy of volume 23 from Amazon, and I still continue to hold out a tiny shred of hope that we’ll see him again, even if he’s not really there. (How cruel of Hotta and Obata to deny us even a glimpse of Sai while Hikaru’s thinking about him, which he at least continue to do.)

In my review of volume twelve, I likened Sai and Hikaru’s relationship to, well, a relationship. They’re together, they love and support each other, but they’re also jealous of each other and fail to sometimes understand what the other wants and needs. At the same time, they still want to stay together, so they’re trying to work out a compromise that will make both of them happy.

It’s absolutely gutwrenching to me to think of how Hikaru would ignore Sai’s requests to play and how incapacitated by regret he eventually was because of this. But at the same time, it’s true, that this is Hikaru‘s life and he has the right to pursue his goals.

But I still really love Sai.

MJ: I think, MIchelle, I might have never become truly livid with Sai had he not insisted on playing Hikaru’s first game as a pro, when he was set up against Touya Meijin. It was one of the most important moments in Hikaru’s career, and Sai’s insistence on playing not only jeopardized everything Hikaru had worked so hard for, but it also stole the experience from Hikaru. This first game is something Hikaru would never get to do again, and Sai, who had already lived his own life and Shuusaku’s insisted on having it for himself. And though I eventually did forgive him, at the time when I first read the series, I considered this act unforgivably greedy.

Of course, all this just made Hikaru’s desperate feelings of regret later on even more poignant. In volume fifteen, when he tries to bargain with God to get Sai back by promising to let him play all the games… not only did I fully forgive Sai at this point, but I was also deeply moved by Hikaru’s selflessness, which (kind of ironically) I think he might not have ever developed without Sai’s influence in his life. It’s all very complicated and messy and human, and I love this series for it.

MICHELLE: That was definitely a crappy thing to do, but I think Hotta does a good job of showing how Sai just wanted it so much he couldn’t stop to think about how Hikaru would feel and, as you say, that’s a very human failing.

Speaking of Sai and Touya Meijin, is anyone else sort of inexplicably touched that the latter is still biding his time, waiting for Sai to reappear?

CATHY: I really like the way you phrase that as “a very human failing!” I don’t think there’s been another story about being haunted by a ghost where the ghost seems just as alive as any of the other characters, in a very human way. He’s not detached from life at all. He’s just as excited and immersed in Hikaru’s world as Hikaru is, whether it be the technology in the internet cafe or the people Hikaru meets. I’ve always sort of entertained the idea that Sai might never have been able to achieve the Hand of God with Honinbou Shuusaku because he never had to lead and work and bargain and love Shuusaku the way he does Hikaru. Because something about the Hand of God is also about the passage of life. As Sai says at the end of the Touya Meijin battle, “God gave me 1000 years of time to show you this game.”

I have always adored Touya Meijin and his fascination with Sai. During the setup to the internet game, he and Sai really understood each other in a way Hikaru and Sai can’t. Touya Meijin actually tries to bargain with Hikaru for more games with Sai! Probably of all the characters in the book, he’s most like what Sai would have been if Sai were living. Touya Meijin is one of the few people other than Hikaru who from the start sees Sai for who Sai is, and not who Hikaru is. I always felt kind of bad for Akira that in some way he was left out of the Hikaru-Touya Meijin-Sai relationship and only manages to approximate the story that happens between them. Akira spends so much of this time understanding his father from the outside, through his mother, or through interactions with other people who have interacted with his father. It reminds me, actually, a lot of the book The Chosen, by Chaim Potok, which is about a young boy who ends up befriending a brilliant, neurotic boy who was raised to be a messiah among men and his stern, overbearing father.

As a side note, does anyone remember reading Chapter 114, right at the end of the Sai vs Touya Meijin internet match, and Ogata tries to intrude on the game, and the nurse asks him, “Are all go players like this?” Then we flash to all the insei, Akira, and Ogata all hovered around a computer watching the game. All go players are like this!

MJ: We talked about Hikaru’s mom a bit earlier, but I’d also like to take a look at some of the other great female characters in the series. I’m especially fond of Akari, and also Kaneko, one of the girls in the Haze Go Club whom I’ve loved for being one of the few examples I’ve seen in manga of (to quote a review of mine), “non-skinny, non-conventionally attractive young female character who is portrayed as smart, athletic, and generally to be admired.” I know you have favorites, too, so do tell!

HANA: Akari and Kaneko are two of my favorites as well! But I have to put in a word for Nase, whom I really grew to like after reading her sidestory, where she skips the insei class to go skating with friends. She’s introduced to a boy who seems interested in her, and they go on a date, only to make a detour to a go salon. Nase is in her element: she’s unfazed by the old men and the cigarette smoke and sits down to play a game. Her date on the other hand is more than a little intimidated, and as Nase grows absorbed in the game, he leaves quietly. I really like the moment when she wins the game and looks around to see if her date had seen her at her “coolest”. When she sees he’s gone, she shrugs and goes back to playing another game.

I love this sidestory because on the one hand, we do see Nase wanting to be ordinary and fit in with her peers, but we also see that she loves go too much to give it up for the appearance of normalcy. It always makes me smile that she’s so confident in thinking that she’s going to look awesome playing go in front of her date; it doesn’t occur to her that he might find it strange. The series does a beautiful job of showing the conflicts and doubts that the insei face: they’re all young and devoting most of their free time to this game that they love, but not all of them are going to pass the exam and enter the pro world. They have to choose, over and over again, whether to stay committed or to give up. At another point in the manga, during the pro exam, Nase wins a game and says that she can’t give up on her dream because she knows she can play games like that. I really like that while Nase does have her moments of self-doubt, the series ultimately affirms her self-confidence.

MICHELLE: I was going to mention Nase, but honestly, I think Hana has expressed her appeal so beautifully that all I can do is nod in agreement! It seems cruel to wish for more of this series, since it was obviously incredibly labor-intensive to create, but I can’t help pining for stories that might have been. Like, a sequel focusing on a girl’s journey to become pro, for example.

AJA: Hana, I love your point about how well Nase fits in among the boys’ club, because it brings up a point I wanted to make earlier regarding the dynamic between Touya Meijin and Sai. Throughout the series, we’re shown again and again the importance of having a rival, someone to pull you further along the road towards the Hand of God. I know that arguably Sai does some unforgivable things, but I think especially the moment you mentioned earlier, MJ, when Sai insists on playing Touya Meijin, is the perfect example of how desperately that need exists in the main cast of players. We see it between Touya Senior and Sai, between Akira and Hikaru, in Ochi (Ochi!!!!), Waya and Isumi, Ogata and Kuwabara, even Tsutsui and Kaga.

But the interesting thing to me is that we never see anything like that kind of obsessive need for an other half in any of the female players that we see throughout the series. Granted, we only see one female insei, but all three of the female Go players we observe seem completely independent. Not only do they have a life outside Go (how awesome is it that Kaneko plays volleyball?), but we never see them getting fixated on being pulled along by someone else, a rival that they can call their own.

In some ways I feel like that’s almost a gender subversion on the part of the series, because there’s a heavily romanticized emphasis on finding your perfect partner that seems to be delineated to the male cast members in the storyline, while the female characters are almost all kept apart from that aspect of the game by their own interests. It’s a refreshing autonomy.

On the other hand, I wonder if it’s problematic that the female characters aren’t allowed to have more stake in the game. We don’t even know, for example, if Touya’s mother has any experience playing Go herself, or if Ichikawa ever does more than run the cash register and chauffeur Touya around.

But I do think that it’s refreshing that the female players who do play seem to do so entirely for their own sakes. Akari may have started out wanting to play the game so she would have something in common with Hikaru, but she keeps playing for herself, and becomes the leader of the Go club! Kaneko may have had to be coaxed to join, but she still bonds with the Haze team and stays with the club. And Nase, as Hana already said, affirms her self-confidence completely independent of any outside opinion. All of the girls of Go seem confident and independent!

CATHY: Akari is a great supporting character. I love that Hotta and Obata use her as a foil to Hikaru’s progress in go. I’m sure everyone remembers that scene where Hikaru asks her what to do if her piece was surrounded by the opponent’s, and she says, “Run away like this!” Later, right before Sai’s disappearance, Hikaru plays a game with her too, and Sai notes that it wasn’t so long ago that Hikaru was the one being taught, but now he can teach Akari. I love that she cares enough about the game to play with Hikaru, but she knows her life is going another way, the more conventional way. But Hotta and Obata never make that path less important than Hikaru’s — just different.

One of my absolute favorite moments of Hikaru no Go is Akari in chapter 154. That was the chapter where, for the first time in a long time, we check in with Kaze Junior High! Akari is going through a period of self-doubt as well, because she isn’t doing as well in cram school as she would like, and she gets this feeling that everyone around her — Kaneko and Hikaru especially — are leaving her world behind. On the way home, she stops by Hikaru’s house and sees that the light is on in his room, and, cheered up, she runs home shouting, “Fight! Fight!” That chapter still brings tears to my eyes now. I was in high school then, feeling sort of out of my element, convinced that I would go to a crappy college and do crappily forever, and seeing Akari go through the same troubles, that her worries and self-doubt were just as real as Hikaru’s troubles (this was right before the North Cup and Hikaru’s re-match with Kadowaki), moved me inexpressibly. In that scene, I think there’s this great sense of meta, that she’s us reading Hikaru’s story too and taking strength from the hikari of Hikaru. Which is fitting, since both their names mean light!

I’ve been reading a lot of discussion in chess forums, interestingly enough, about the difference between male and female chess players, that I think is directly relevant to Aja’s point. In 2009, some researches looked at titles held by men and women in chess and concluded that crunching the numbers, women hold just as many chess titles are they’re supposed to, given how few women chess players there are. In other words, there are more male players than female players, so there are more male players at the far end of the bell curve, thus giving us the false impression that men are inherently better than women. And it can’t help but remind me that in the world of Hikaru no Go, almost all the role models to go players are males: the teachers, the professionals, the reporters. In fact, during the Meijin games, the only female you see is the one who runs the live board, right? I think it speaks to this false logic we get in real life, that we start with an inherently gender-skewed system which discourages/disincentivizes girls from joining, and then we conclude from it that girls just don’t have the interest, or even worse, the skill, to participate in the game. Isn’t there even an exchange where someone tells Akari that girls can’t learn go?

So, yes, I think there is a problematic representation of women in the series, but it actually reflects the problematic nature of games like go and chess in reality! Hotta and Obata clearly have done their research into the world of go, and it wouldn’t surprise me if they found most of it is male dominated. I don’t think it’s a subversion at all, really. But then again, I don’t think it is because I think when it comes to female characters, Obata, at least, has a very troublesome history. Bakuman, I’m looking at you.

HANA: I remember when I was doing some research on female go professionals in Japan, I found that there are separate women’s tournaments for many of the major titles as well as a separate women’s pro exam. (I should note that women are not limited to competing in women-only tournaments or taking the women-only pro exam.) I think there are two ways to look at it. On the positive side, having these separate arenas for women does address the issue of the extreme gender imbalance and helps increase the visibility of female professionals in the go world. On the negative side, it does seem to reinforce the idea that women can’t directly compete with men.

I think Hikaru is the one who tells Akari that girls can’t learn how to play go, and I do think it was a positive sign that Sai immediately contradicts him and says that many women of his acquaintance in the Heian era were masters of the game.

AJA: There’s also the fact that the manga was overseen by a female Go pro, Yoshihara Yukari, and that not only was she the instructor of the Go-Go-Igo! segment that aired along with each episode of the anime, but she also featured a girl student along with a boy student.

So I think they definitely did go out of their way to show that girls could be involved with and part of the game of Go.

MJ: Since we’ve started inching towards it a bit already, let’s take a moment to discuss the end of the series. I’ve seen some disappointment from other manga bloggers over this, and though I had a mixed reaction the very first time I read the ending, I’ve come to like it very much.

My impression of the ending the first time I read the series was that it felt abrupt and maybe a bit weary. It seemed so clear that Hikaru’s journey was not over, and though I realized that the manga couldn’t last forever, I didn’t understand why the creators decided to stop telling me Hikaru’s story at that particular point. To me, it seemed like his story had just barely gotten started, and I felt almost a little angry that I wasn’t going to get to see him finish growing up. I’d never get to see how he learns to deal with being an adult, winning a title, or even just winning a pro game against Akira, which it seemed he must inevitably do sometime as both their careers continue on. I’d never get to see him move out of his mom’s house. I realize that much of this is unrealistic to expect of a shounen manga series, but he’d grown so much right before my very eyes, I felt like I’d been witness to his entire life up to that point and I didn’t understand why I was suddenly being cut out of it.

My second read-through of the series left me feeling completely different about the ending, which was quite a surprise to me, but because I had that initial reaction, I can understand where other manga bloggers (who are just reaching the ending now) are coming from. They’re feeling like it ends with a whimper instead of a bang, and I get that. It’s unexpected. I’ve come to appreciate that very thing about the ending now, but I’ve been there, so I understand.

I know Aja, at least, has some things to say about this (UNDERSTATEMENT), and I’d love to hear what you all think about the way the series ends.

MICHELLE: I read the ending for the first time yesterday. Though I could use a little more mulling time, I have to say that I like it. I like the parts where Yang Hai (the leader of the Chinese team) and Touya Meijin sit around, discussing the hypothetical possibility that the Sai who briefly appeared on the internet was, in fact, the spirit of Shuusaku. They got it right, but they’ll never know they got it right. Still, Sai’s presence inspired both of them, and seemingly reinvigorated the Meijin’s joy in the game.

I like that Hikaru doesn’t win his game against Ko Yeongha, because it prompts Akira to say those wonderful words to him: “It doesn’t end here, y’know. In fact, it’s barely started.” Geekbump city! Would I have liked more? Sure! Would I have liked Sai to come back? Sure! But sometimes what fans want and what a story needs are mutually exclusive concepts, and I’m not dissatisfied at all by what we get.

The one thing that puzzles me is the quote from Sai at the end. “Can you hear me? Can you hear my voice?” This is hearkening back to his first words to Hikaru in the first chapter (though not exactly the same, I note), and so though this is probably a reinforcement of the idea that the distant past will continue to affect the far future—as further shown by the second bonus story, in with those insei are inspired by Hikaru and Akira—part of me wonders, “Wait, what? Is he back? Is no one noticing?!”

HANA: It came as a complete surprise to me to learn that people disagreed about the ending. Thinking on it further, I see where the complaints may be coming from: on a structural level, it did seem to end a little abruptly, just after several new characters had been introduced. Often, the shounen manga convention is that an ultimate goal is introduced at the beginning of the series, and despite the many plot arcs, the series as a whole is expected to achieve that goal. (E.g. winning the nationals in Prince of Tennis or becoming the titular Shaman King in Shaman King.) However, Hikaru no Go completely subverts this genre convention: the initial “goal” at the beginning of the series, Sai wanting to achieve the Hand of God, is never reached. In fact, the series presents the Hand of God as an unrealizable ideal that humanity approaches like an asymptote. One of the most powerful moments in the series is Sai’s realization that the purpose of his afterlife is not to reach the Hand of God, but to pass on the dream to Hikaru, his student, thus becoming part of a larger human story of striving for perfection. When Sai relinquishes his desire to personally find the Hand of God, he is finally able to be at peace. There’s almost a Buddhist quality to how the story transforms the classic shounen quest to “become stronger” into a story about letting go and transcending one’s individual limitations by connecting to others. The ultimate move or power-up has value not because it is an end in itself but because of the journey it inspires.

I think that the beauty of the ending lies in how it ties together these thematic threads and ends on a powerful message about continuing the journey. As we see so often throughout this series, Hotta does not take the easy route of ending Hikaru’s story with a triumphant victory. He loses to Ko Yeongha in a game that he bitterly wanted to win. But in that loss, he reaffirms his purpose in playing go: to remember the past and to look forward to the future, to be part of the unbroken, collective endeavor to reach the Hand of God. I also interpret that last line, echoing Sai’s first words, “Can you hear my voice?” in the context of this message. I think of it as an invitation to the reader to not merely consume the story but become part of it.

MICHELLE: Ooh, I like your interpretation of Sai’s final line very much. I shall promptly adopt that way of thinking of it. It’s sort of like, “How about you? Do you hear the call?”

CATHY: Hana already said everything and so beautifully that I could have said about the ending. For me, I felt the story had already ended when I read chapters 147 and 148. Those are the chapters covering the lunch break of the Hikaru vs Touya preliminary game to the Meijin tournament, where Touya remarks that there’s another person inside of Hikaru, and that person is Sai. Then, in 148, he tells Hikaru that it doesn’t matter because Hikaru is the go he plays! And the rest of 148 is this wonderful dream Hikaru has of Sai. I think that chapter has a similar feel to the real ending of the series, in that we return to Sai’s voice, how Sai’s love for go became Hikaru’s love for go, and thus an extension out to the world of go that Hikaru becomes a part of. There’s even a similar feeling of how the story is just now beginning, because the Weekly Go office talks about how exciting Akira, Hikaru, Ochi and the rest are, as the new generation of go players! So in many ways I felt like for me everything after that was merely icing on the cake. I was pleasantly surprised that the Meijin games didn’t end the story, and as Aja mentioned, that’s exactly where the anime ends it!

I do understand how the manga could have seemed abrupt, but I think you could feel during the North Cup that the story was wrapping to a close, what with bringing back characters like Yang Hai, Suyeong, and even Tsutsui, Yeongha’s potshot at Shuusaku, and finally Hikaru and Akira switching First and Second board. One thing I found great was that Hotta and Obata ended the story with the young players of Japan, Korea, and China marching forward. It’s Korea versus Japan, and it’s the Chinese team commenting on the side. This is no longer the world of Sai and the Fujiwaras and Heian Japan; it isn’t even just the Hikaru and Akira being the rising stars of Japanese go. It’s this wider feeling, an embracing of the rest of the world, a vastness that’s alluded to throughout the story. And that more than ever echoes the final speech given by Yeongha, translated by Yang Hai, concluded by Akira, and mused over by Hikaru. If there was ever a story about how hope springs eternal from the fountain of seishun, I think it’s the final chapter of Hikaru no Go.

AJA: Everyone else has perfectly articulated the richness and the scope of the ending, and I hardly know what to add.

It’s not just that the story subverts the typical shounen trope: Hotta made Hikaru’s loss at the North Star cup even more unspeakably heartbreaking than it would have been on its own, by tying his matchup with Ko Yeongha explicitly to the loss of Sai: the match takes place on May 5th, the anniversary of Sai’s disappearance; and Ko Yeongha insults the memory of Shuusaku. So for Hikaru, this moment isn’t just about failure, or the attainment of a higher level of skill: it’s about honoring Sai’s memory.

To me, all of the ending’s wonderful elements of international connection, cross-generational connection, and metaphysical connection come together in the image of Hikaru weeping, not only for his loss, but for his lost friend. Akira’s reminder, “this isn’t all there is,” is a fully layered statement, because he’s not only acknowledging that there is more to Hikaru’s Go than this loss, but also stressing that the outcome of the game isn’t what keeps Sai alive: it’s the act of playing. And just as Sai needed courage and maturity to accept that his path isn’t about attaining the perfect hand, Hikaru, in that moment of acknowledging Akira’s words and following him out of the room, is showing us how much courage and maturity he has gained over the series—something he couldn’t have gained without also witnessing and being tied to the struggles and losses of everyone around him who is playing the game with him.

In the wake of that moment, Sai’s words in the final panels always wrap around me like a blanket of comfort and hope. I hear them, just as Hana said, as a request to the reader to acknowledge, along with Hikaru, our ever-present connection to the universe and the world and people around us, the past, present, and future. Sai’s acceptance of his intrinsic connection to the rest of humanity allowed him to find peace; and it is our acceptance of our own shared roles as players in the Game that will allow the spirit of Hikaru no Go to live on in each of us.

MJ: That was beautiful, all of you.

So, I know I had a slew of things I wanted to talk about, and I haven’t gotten nearly to all of it, but before we wind down, let me ask all of you, is there anything you’ve been dying to talk about?

CATHY: I just wanted to add that for those of us who enjoy cardgame based anime or manga, while Hikaru no Go is obviously the best I’ve ever read or watched, there are a few other series I would recommend. Fukumoto Noboyuki does a series of excellent manga about games: Akagi and Ten, both of which are about mahjong, and Kaiji, which is about a number of different games, some of which are more, shall we say, gladitorial than others. Akagi was made into a very enjoyable 26 episode anime with a cliffhanger ending, and it’s actually the series that made me start learning mahjong! Fukumoto’s work is much, much darker than Hikaru no Go, though and, sadly, they’re only available right now for those of us who can read Japanese. But if you ever get a chance to check them out, I highly recommend doing so, or at least making a clamoring for someone, anyone, to license them in the US.

MICHELLE: Actually, something Cathy said back at the beginning reminded me of a question I wanted to pose… has anyone been inspired by the series to take up Go? I have! I used to play every lunch with one of my coworkers, and have since purchased a nifty (and largely unused) magnetic board. The problem is… I’m really bad! If only reading the series could impart strategic knowledge to a person!

MJ: I have! Sort of. I bought a small board and stones, but since I didn’t have anyone to play it with, I tried to learn from a computer game, which was a *big mistake*. The game didn’t teach me; it just slaughtered me over and over until I lost the will to go on. I still haven’t gotten up the nerve to ask a real person to teach me, which I think is the way to go, so my cheap, little board remains unused. It’s very sad.

MICHELLE: Oh, I had the same experience with a computer game! You know, Hotta mentions a supplementary book that has the characters’ game records in it. How awesome would it be to get that and have fun recreating the games ourselves?

Okay, yes, I am a big nerd, but this sounds like much fun. Pizza would have to be involved, as well.

AJA: I’ve gotten as far as playing tutorial games online, but I’m so fuzzy on the concepts that I haven’t gotten very far! It’s still fun, though.

HANA: I had the dubious pleasure of my father attempting to teach me go several times, starting from when I was around eight or so. Unfortunately, these lessons always ended in my father playing an even game without any handicaps with me, and I’d lose by at least 40 moku. (I did get very good at playing omok—gomoku in Japanese—though!) So I did go into Hikaru no Go knowing the very basics of the game, but I had always thought of it as an intimidating game that I could never master. Reading the series encouraged me to try learning how to play again. (If Hikaru could learn, surely I could as well!) My father was thrilled at my renewed interest, and he even agreed to give me a four-stone handicap. (I still lost by 40 moku.) I haven’t played very much though; I practice occasionally against a computer game. I also have a magnetic go board that is gathering dust on my shelf.

CATHY: My inability to play go is frankly laughable. The thing is, early into the series, I decided I was never going to understand go and decided I wasn’t going to try too hard to solve the go problems or understand the game! I didn’t know anyone around me who played it either, and I just have such terrible spatial logic that I was never able to grasp the flow of the game. I did, however, memorize a lot of the terms related to go, so I once surprised a real player by talking about playing tengen as a first hand — let it never be said that reading manga will impair your social skills!

MJ: So, pizza and Go, anyone?

 


 

Never-ending thanks to these fun and brilliant ladies for joining me here to discuss Hikaru no Go. Look for more Hikago-related fun over the next two days, and please join us in comments!

Filed Under: FEATURES Tagged With: hikaru no go, roundtables

PotW: Hikaru no go, Lychee Light Club, Kekkaishi

May 2, 2011 by Michelle Smith, MJ, David Welsh and Katherine Dacey 8 Comments

It’s a banner week for manga arrivals at Midtown Comics. See below for recommendations from the Manga Bookshelf bloggers and special guest Michelle Smith!


MICHELLE: There’s a lot of good stuff hitting Midtown Comics this week, including new volumes of several of my Shojo Beat favorites. But I simply must award my pick of the week to the 23rd and final volume of Hikaru no Go. I have loved this series for a long time—I read the first volume in June 2004, and that was after I’d seen the anime—and the fact that it’s finally ending is pretty bittersweet. I’ll miss following much-beloved characters as they, in the grand tradition of sports manga, try their best to get stronger, but at the same time, it’s hard to feel too bummed out knowing that I’ll now have the luxury of binging on the entire series at once. Not only is Hikaru no Go a keeper, it’s a treasure.

MJ: Well, wow, it’s incredibly tempting to second Michelle’s choice. I have a deep, deep love for Hikaru no Go, something you’ll all be hearing more about as the week goes on. In the interest of diversity, however, I’ll take up the torch for Usamaru Furuya’s Lychee Light Club, a highly-anticipated new title from Vertical, featuring a secret society of middle-school boys who are developing a lychee-fueled “thinking machine.” Billed by Vertical as “Lord of the Flies for our new century,” the book is reportedly dark and pretty graphic in terms of sexuality and gore. It’s also reportedly awesome. Given Vertical’s recent track record with me, I say, “sign me up!”

DAVID: It’s certainly an embarrassment of riches this week, and I certainly second both Michelle and MJ’s choices, and there are new volumes of some utterly winning shôjo series (Kimi ni Todoke and The Story of Saiunkoku leap to mind), but I’m going to cast my vote for the Kekkaishi 3-in-1 Edition by Yellow Tanabe. I’ve read some of this series and enjoyed it a great deal, and I’ve always meant to go start it from the beginning at some point, so I’m very pleased to have an easy and inexpensive entry point. Any book that Kate describes as “The Best Manga You’re Not Reading” is worth some serious attention, I think.

KATE: I’ve always been puzzled that Kekkaishi wasn’t a bigger hit here in the US, as it has so many things going for it: great characters, cool-looking monsters, and artfully choreographed fight scenes that are exciting and unpredictable. With the series coming to an end in Japan, VIZ seems to be re-doubling its efforts to make Kekkaishi a success, promoting the anime through its website and re-issuing the series in a wallet-friendly omnibus edition. I’d strongly encourage InuYasha fans to give it a try, as I think they’ll find a lot of positive similarities between the two series, from the authors’ imaginative use of folklore to the authors’ penchant for feisty, smart female characters who pull their own weight in battles.



Readers, what are your Picks this week?

Filed Under: PICK OF THE WEEK Tagged With: hikaru no go, kekkaishi, lychee light club

Bookshelf Briefs 5/2/11

May 2, 2011 by Katherine Dacey, David Welsh, MJ and Michelle Smith 5 Comments

This week, Kate, David, MJ, and Michelle check out a batch of new releases from Viz Media, TOKYOPOP, and Vertical, Inc.


7 Billion Needles, Vol. 4 | By Nobuaki Tadano | Vertical, Inc. – The final volume of 7 Billion Needles epitomizes what’s good — and bad — about Nobuaki Tadano’s adaptation of Needle, Hal Clement’s 1950 novel. On the plus side, Tadano’s protagonist is a genuine improvement on Clement’s; with her quicksilver moods and impulsive behavior, Hikaru is a more intriguing, sympathetic character than the super-wholesome Bob. On the minus side, Tadano deviates from Clement’s novel in volumes three and four, introducing a confusing storyline about a planet-wide evolutionary crisis sparked by Horizon and Maelstrom’s arrival on Earth. Though Tadano’s apocalyptic imagery is suitably nightmarish, these later scenes aren’t as tense or clearly staged as the early cat-and-mouse game between Hikaru and Maelstrom; Tadano relies too heavily on a god-like character to explain what’s going on, sapping the story of its narrative urgency. On the whole, however, 7 Billion Needles is an ambitious, entertaining riff on Clement’s original story. – Katherine Dacey

Dengeki Daisy Vol. 4 | By Kyousuke Motomi | Viz Media – Warning: Reading this book while drowsy may seriously impair your ability to stay awake. In the previous volume, Teru found out that the mysterious DAISY with whom she’s been corresponding is really Kurosaki, the snarky custodian of her school and object of her affection. Now, uncertainty about how to act around him ensues. Once some equilibrium in that regard is restored, the plot bounces around disjointedly, from Teru considering attending a group date to hone her feminine wiles, to DAISY revealing regrets about his past, to a cell phone virus designed by a fake DAISY spreading around campus. There are a few decent moments to be found, but on the whole, this volume is a total yawn banquet. -Michelle Smith

Hikaru no Go, Vol. 23 | By Yumi Hotta and Takeshi Obata | Viz Media – After seven years and 23 volumes, this long-running shounen series finally comes to a close as Hikaru faces young Korean Go star Ko Yong Ha in the final round of the Hokuto Cup. While one might expect these chapters to focus on the competition itself, Yumi Hotta looks further, into the reasons these young men play the game at all. Though a quiet ending may not be typical for the genre, this series concludes with the same thoughtful elegance that has characterized it from the start, emphasizing the the long history and limitless future of game and those who choose to play it. While it’s sad to reach the end of a series that has so long been a favorite, it’s gratifying when that ends is so graceful and thought-provoking. Extras in this volume include character sketches from artist Takeshi Obata and two bonus chapters. Highly recommended.-MJ

The Secret Notes of Lady Kanoko, Vol. 2 | By Ririko Tsujita | TOKYOPOP – Among the many sad results of the closing of Tokyopop is that readers have one less shôjo heroine who casually quotes Nietzsche. Kanoko, our sharply observant protagonist, continues to chronicle junior-high foolishness and allows herself to be drawn into the woes of her ever-changing roster of classmates. Aside from the fact that these stories are bracingly sarcastic and funny, they also feature nicely crafted messages – be yourself, know your limitations and strengths, say what’s on your mind, and so on. Tsujita makes the most of what could be a repetitive premise, crafting interesting characters and scenarios that allow Kanoko to do what she does best: spy and meddle. While it’s unfortunate that we probably won’t be getting the third and final volume of this series any time soon, it’s episodic in nature, and I don’t have any qualms about recommending you enjoy what we have. -David Welsh

The Story of Saiunkoku, Vol. 3 | By Kairi Yura and Sai Yukino | Viz Media – This is my favorite shôjo series currently in release. It’s got complex, sympathetic characters living in a well-developed, beautifully appointed world. This volume begins a new arc where the heat of summer is leaving the royal offices woefully understaffed. Our hardworking heroine Shurei dresses up as a boy so she can temp in the treasury. The experience is rewarding, but it leads her to wonder if her dream of becoming a civil servant (a profession that’s only for men in this culture) is worth pursuing, or if she should settle for traditionally female pursuits. The fact that the creators can thoughtfully address these kinds of issues and still pack the pages with comedy, romance, and courtly intrigue is a marvelous accomplishment. Like Shurei, the book is generous, smart, sincere, and ambitious. -David Welsh

Filed Under: Bookshelf Briefs Tagged With: 7 billion needles, Dengeki Daisy, hikaru no go, The Secret Notes of Lady Kanoko, the story of saiunkoku

Alanna: The First Adventure by Tamora Pierce

April 29, 2011 by Michelle Smith

From the back cover:
“From now on I’m Alan of Trebond, the younger twin. I’ll be a knight.”

And so young Alanna of Trebond begins the journey to knighthood. Though a girl, Alanna has always craved the adventure and daring allowed only for boys; her twin brother, Thom, yearns to learn the art of magic. So one day they decide to switch places: disguised as a girl, Thom heads for the convent to learn magic; Alanna, pretending to be a boy, is on her way to the castle of King Roald to begin her training as a page.

But the road to knighthood is not an easy one. As Alanna masters the skills necessary for battle, she must also learn to control her heart and to discern her enemies from her allies.

Filled with swords and sorcery, adventure and intrigue, good and evil, Alanna’s first adventure begins—one that will lead to the fulfillment of her dreams and the magical destiny that will make her a legend in her land.

Review:
For a period of several years, I was an administrator on an online roleplaying game based on a popular series of children’s fantasy books starring a protagonist with a peculiarly shaped scar. New players to this game would frequently submit applications for characters that read very similar to this:

“Ten-year-old Alanna has red hair, purple eyes, and a twin brother. She is very smart, determined, and brave. Plus, she has a great magical gift, so great that she will one day be able to succeed in curing a deadly sickness where all other healers have failed. She also excels at becoming the best at unarmed combat and swordsmanship (albeit with quite a lot of practice), distrusting bad guys instantly, and conveniently finding ancient, powerful swords with sparkly crystals on them.”

Okay, perhaps that’s a bit better than your average newbie attempt, but there are still some striking similarities. This resulted in me snickering out loud the first time Alanna’s looks—for, yes, that paragraph is describing the protagonist of this book—were mentioned, and in rolling my eyes every time her awesomeness was further established. The action in the book covers several years, and Alanna’s plan is to divulge her secret on her eighteenth birthday, after she is made a knight. It’s certainly welcome to see a female proving herself in that environment so adeptly. I don’t mean to suggest that awesome women cannot exist, but after a while I started asking myself, “What next?”

Perhaps such a heroine appeals more to young adults, the intended audience for this book. There are some good messages here about applying oneself when the things you want to do prove challenging and not letting anyone’s idea of your limitations get in your way. It’s just that everything kind of happens too easily. Even though we know Alanna is spending hours and hours practicing, her evolution from fumbling beginner to “a matchless swordsman” doesn’t seem to take very long. The climactic battle at the end against an immortal race of evil beings living in “the black city” also seems too simple.

In the end, I liked Alanna: The First Adventure enough to continue with the rest of the quartet. It appears to be the first book Pierce published, so it’s no wonder it doesn’t match up to my favorites amongst her works.

Filed Under: Books Tagged With: Tamora Pierce

Please Save My Earth at The Hooded Utilitarian

April 28, 2011 by Michelle Smith

For our second joint venture at The Hooded Utilitarian, MJ and I take a look at the sci-fi shoujo classic, Please Save My Earth.

Summarizing a series this long is a daunting undertaking, but MJdoes an admirable job:

“Please Save My Earth is a 21-volume soft sci-fi epic about seven Japanese children (six teenagers and one elementary school student) who discover that they are the reincarnations of a group of alien scientists who once studied the Earth from a remote base on the Moon. Their discovery is made through a series of shared dreams, in which the children re-experience their past lives, including the destruction of their home planet and their eventual deaths from an unknown illness that spread rapidly through the group during their final days. Now reborn on earth, the children seek each other out, burdened with unfinished business from their past lives while simultaneously struggling with the present.”

To check out the rest of our conversation, which touches upon the series’ themes, characters, humor, and artwork, please visit The Hooded Utilitarian.

Filed Under: FEATURES Tagged With: Saki Hiwatari, VIZ

Pick of the Week: Takahashi Edition

April 25, 2011 by Katherine Dacey, Michelle Smith, David Welsh and MJ 5 Comments

With this month’s Rumiko Takahashi-centered Manga Moveable Feast now underway, the Manga Bookshelf crew discusses their recommendations for some Takahashi first reads.


KATE: If someone asked me, “Which Rumiko Takahashi title should I read first?”, I’d direct them to Mermaid Saga, one of Takahashi’s shortest — and best — series. Mermaid Saga focuses on Yuta, a four-hundred-year-old fisherman on a quest to restore his mortality. Yuta crisscrosses Japan in search of a mermaid who can grant his wish, along the way encountering thieves, murderers, and immortal beings, all of whom seek mermaid flesh for their own purposes. As I noted back in October, Mermaid Saga is one of Takahashi’s most accessible works. “Takahashi’s writing is brisk and assured, propelled by snappy dialogue and genuinely creepy scenarios,” I explained. “[Though] the imagery is tame by horror standards, Takahashi doesn’t shy away from the occasional grotesque or gory image, using them to underscore the ugly consequences of seeking immortality.” Best of all, Mermaid Saga stands up to multiple readings; I revisited the series last year, and was just as engrossed on my third pass through the material as I had been on my first.

MICHELLE: If someone asked me the same question, I think my answer would be InuYasha. Despite its sprawl (56 volumes!) and its penchant for repetition, InuYasha is deservedly a shounen classic. When I reviewed volumes 36 and 37 for Manga Recon two years ago, I attempted to explain why the series remains so endearing to me despite its flaws.

“The answer lies in the series’ characters. Like any good sitcom, InuYasha boasts a cast of likable leads. Everyone has their own subplot—Miroku is cursed with a “wind tunnel” in his hand that is slowly killing him, Sango’s late brother has been reanimated by a Shikon shard and forced to serve Naraku—and genuinely cares for the others. For every storyline that pans out exactly as one expects, there are nice scenes like the one near the end of volume 36, where Kagome and Inuyasha share a quiet, peaceful moment in a tree, musing upon how happy they are to have the other by their side.”

MJ: As the least Takahashi-literate of the lot, I’m not sure my recommendation is really the best for a first read, though it’s certainly my favorite. Though I’ve finally begun to catch up on her lengthy catalogue, my heart still belongs to Maison Ikkoku, my own first Takahashi series. I’m a real sucker for grown-up romantic comedy and Maison Ikkoku hits the spot just as perfectly as can be. Warm, funny, and just over-the-top enough to make its rare, quiet moments really ring true, Maison Ikkoku is a veritable buffet of raw humanity, presented with true affection by its immensely skillful author.

Though I have never written coherently on the subject, I’ll point you to some who have, particularly Johanna Draper Carlson and our own Cathy Yan.

DAVID: Would it be perverse of me to pick an out-of-print title as an introduction to Takahashi? Probably, but I hope I can be excused, because Rumic Theater should be in print at all times, possibly in hardcover with informative biographical pieces added. As I noted in my very old review, the short stories are “vintage Takahashi… The shorts are a great showcase for her trademark wit and warmth. As always, her characters are stylized but look real and human, even in the extremities of comic distress.” If you can’t find a copy, you’re certainly welcome to wag your finger in my direction, but you could also write a cordial but forceful email to Viz to get this back on the shelves. Since some of her series are dauntingly long, it would be a great snack pack to hand to the wary.

Filed Under: PICK OF THE WEEK Tagged With: Rumiko Takahashi

Right Here, Right Now! 1-2 by Souya Himawari

April 20, 2011 by Michelle Smith

This time travel historical romance is actually a lot more rational than one would expect. Unfortunately, the romance is the least successful element of the story.

You can find my review for BL Bookrack here.

Review copies provided by the publisher.

Filed Under: Boys' Love, Historical Fiction, Manga Tagged With: digital manga publishing, Juné, Souya Himawari

Crimson Snow by Hori Tomoki

April 20, 2011 by Michelle Smith

I reviewed Crimson Snow, a BL short story collection from BLU Manga, for this month’s BL Bookrack column. Despite the yakuza connection, the three-part title story is quiet and compelling and well worth the price of admission all on its own.

You can find that review here.

Filed Under: Boys' Love, Manga, Short Stories Tagged With: BLU Manga, Hori Tomoki

PotW: House of Five Leaves & other stories

April 18, 2011 by David Welsh, Katherine Dacey, Michelle Smith and MJ 4 Comments

It’s another big week for manga arrivals at Midtown Comics. See below for recommendations from the Manga Bookshelf bloggers and special guest Michelle Smith!


DAVID: My pick for this week is the third volume of Natsume Ono’s Eisner-nominated House of Five Leaves from Viz, and I’m really happy to be able to add that adjectival phrase in front of the title. The series is about an out-of-work samurai who falls in with a gang of kidnappers under the seductive influence of the gang’s charismatic ringleader. Don’t let the warrior protagonist and criminal endeavors fool you: this is a very introspective, character-driven series that looks at the consequences of individual choices. Ono has a wonderfully distinctive style that’s graceful and understated but still forceful. Ono will be a featured guest at the Toronto Comic Art Festival May 7 and 8, and if you want to familiarize yourself with her work before then or just be a fully informed Eisner voter, you should really give this series a try.

KATE: Well, nuts, I was going to name House of Five Leaves my pick of the week as well before David said everything I might have said, only more eloquently. So I’m going to choose the sixth and final volume of AKIRA instead. I’d be the first to admit that Kodansha could have done so much more with the latest edition of this iconic series — unflipped artwork, fancy paper, essays and artist interviews, hardcovers — but I’m glad to see Katsuhiro Otomo’s work readily available again in stores; every other Otomo series that’s been licensed for the US market (Domu: A Child’s Dream, The Legend of Mother Sarah, Memories) is out of print, making it difficult for newer manga readers to discover this seminal artist for themselves. Otomo’s influence on popular culture can’t be understated; his postapocalyptic vision of Tokyo, which has been aped by countless comic artists and film directors, is simply one of the most original, beautiful, and iconic renderings of a city that’s ever been committed to paper.

MICHELLE: I’m certainly happy to see the fourth volume of Udon’s Silent Mobius: Complete Edition appearing on the list of new arrivals at last, but I am going to have to cast my vote instead for the fifth volume of Kaoru Tada’s classic shoujo romantic comedy, Itazura Na Kiss. Tada’s work is extremely different from that of Katsuhiro Otomo, and yet it was perhaps just as influential in its own way. Quite a few shoujo scenarios that we regard today as cliché started with Itazura Na Kiss, but it doesn’t read as dated in any way. In this particular volume, genius male love interest Naoki discovers and abandons his goal in life while ditzy protagonist Kotoko begins to realize that she has no dreams of her own, since she’s been wrapped up in thoughts of Naoki for the last five years. I suppose that might not sound like much, but in the context of this slice-of-life series, it counts as real and important progress. Highly recommended.

MJ: First, let me echo Kate’s sentiment, in that I was fully prepared to name House of Five Leaves, even if it was a repeat on the list, but given how beautifully David recommended it, my vote feels quite unnecessary. With that in mind, I’ll give a shout-out to Jun Mochizuki’s Pandora Hearts. I reviewed the series’ fifth volume in today’s Bookshelf Briefs, and though Mochizuki’s work is not without flaw, it’s also full to overflowing with beauty and real feeling. From the pretty, pretty pages of G Fantasy, the virtues of Pandora Hearts extend far deeper than its attractive surface. If you can only buy one volume of manga this week, buy House of Five Leaves. If you can afford more, take a good look at Pandora Hearts.



So readers, what are your Picks this week?

Filed Under: PICK OF THE WEEK Tagged With: akira, house of five leaves, itazura na kiss, pandora hearts

Bookshelf Briefs 4/18/11

April 18, 2011 by David Welsh, MJ, Katherine Dacey and Michelle Smith 6 Comments

This week, MJ, Kate, David, & Michelle take a look at slew of comics (and one light novel) from Viz Media, Oni Press, Yen Press, and TOKYOPOP.


Book Girl and the Suicidal Mime | By Mizuki Nomura | Yen Press – “Warmly despondent – that’s the kind of story I hope it will be,” Nomura says in this light novel’s afterword. Her hope is fulfilled, and she manages to add healthy doses of humor and suspense along the way. It’s about a high-school literature club that consists of a fetching goblin who literally eats prose and a boy who keeps her in snacks in the form of handwritten stories. They’re drawn into the romantic woes of a classmate, and their efforts to help her take some darkly unexpected turns that force the boy to confront painful events from his own past. It’s a quirky, thoughtful celebration of the power of stories, and it features interesting, well-developed characters with complex problems. I haven’t read many light novels, but I’m looking forward to reading more installments in this series. – David Welsh

Karakuri Odette, Vol. 6 | By Julietta Suzuki | TOKYOPOP – After the introduction of Travis, an advanced robot who wants Odette for his bride, in volume five, I was a little worried about this, the final volume of the series. Happily, I needn’t have been. Manga-ka Julietta Suzuki avoids any semblance of hijinks, framing her story instead around Grace, an earlier model of robot made by Travis’s creator, and the pain she feels over no longer being considered Papa’s precious masterpiece, and the relationship between Odette and her protector and friend, Asao. This leads to many poignant and bittersweet moments, as Odette realizes for the first time that nothing stays the same forever. It’s a lovely end to a lovely series. -Michelle Smith

Nura: Rise of the Yokai Clan, Vol. 2 | By Hiroshi Shiibashi | Viz Media – Until someone licenses GeGeGe no Kitaro for the US market, yokai lovers will have to make do with this solid, if uninspired, story about a teenage boy who’s caught between the demon and human worlds. The second volume finds Rikuo tapping more readily into his yokai powers in order to save his friends — a marked improvement over the first volume, in which Rikuo spent more time trying to deny his abilities than make use of them. Rikuo’s yokai pals also get more screen time in volume two, giving the story a much-needed jolt of humor and weirdness. Much as I like the artwork and the concept, however, I’m still not taken with Nura; the stories follow all-too-predictable predictable patterns, and the main characters — the human ones, at least — aren’t well-rounded enough to be genuinely memorable. -Katherine Dacey

Pandora Hearts, Vol. 5 | By Jun Mochizuki | Yen Press – Everyone knows by now that I think Pandora Hearts is stylish, and to some extent that’s its greatest weakness. Though Jun Mochizuki uses her obvious Carroll/Tennial influence to create much beauty on the page, it is exactly that influence that encourages her least effective impulses. While the story she’s created is wonderfully compelling, she risks losing the thread, time and again, by tangling it up in useless references that don’t serve the series at all. The Cheshire Cat? The Mad Hatter? These names are not only meaningless in the context of her story, but actually harmful to it, making it appear as if she doesn’t trust it to stand up on its own. Fortunately, in volume five, Mochizuki steps back from the Wonderland-heavy muddle and remembers to tell her story, in all its beautifully twisted, heart-rending glory. Still recommended. – MJ

Salt Water Taffy: The Seaside Adventures of Jack and Benny: Caldera’s Revenge Part 1 | By Matthew Loux | Oni Press – If you haven’t treated yourself to any of the previous installments of Loux’s series, I’d recommend you correct that at your earliest convenience. Young brothers Jack and Benny are spending the summer at the deceptively peaceful seaside town of Chowder Bay. A potentially dull family vacation is saved by the fact that Chowder Bay is weirder than Key West and Provincetown combined, with totally true tall tales of giant lobsters, ghosts, and hat-stealing eagles lurking around every corner. This time around, the boys try and help a giant squid reunite with his parents, complicated by the interference of a determined sperm whale and an ominous ghost ship. Loux’s style is a joy, lanky, witty, and evocative, and this chapter is a real treat for anyone who’s having a hard time waiting for their own summer vacation to start. -David Welsh

Stepping on Roses, Vol. 5 | By Rinko Ueda | Viz Media – “I really enjoy drawing Stepping on Roses as it continues to have this stereotypical, melodramatic storyline,” says mangaka Rinko Ueda in her author’s notes for volume four. And, sure, I get where she’s coming from. There’s something cozy and comforting about by-the-book romance that I’m certainly not immune to. There’s a reason why that structure works, and it only takes a single spark of real personality to ignite the fire of heart-pounding romance. Trouble is, there’s no spark here to be found. Ueda has perfected the structure and she draws very prettily indeed, but she fails to make it personal, leaving our hearts to beat quietly on. Volume five has a few interesting moments thanks to a sub-plot involving the Ashidas’ devoted butler, but the series’ primary romance remains as empty as ever. Not recommended. – MJ

Time and Again, Vol. 5 | By JiUn Yun | Yen Press – Exorcist Baek-On is full of haughty scorn when he encounters a farmer who believes that his beautiful new wife is really an angel. When he forces the man to see the truth, it results in the husband killing his wife then belatedly realizing she did truly love him. This outcome leaves Baek-On reeling—was he wrong to interfere? has he been living his life the wrong way?—and sends him to a family friend for some advice. Although the volume is a little light on our main characters and doesn’t provide the same kind of character development as the previous volume, it still fleshes out the world well, filling in bits of Baek-On’s family history while offering twisty takes on traditional Asian folk tales. I’m looking forward to the sixth and final volume very much. -Michelle Smith

Filed Under: Bookshelf Briefs Tagged With: book girl and the suicidal mime, karakuri odette, nura: rise of the yokai clan, pandora hearts, salt water taffy, stepping on roses, time and again

TOKYOPOP Is Shutting Down

April 15, 2011 by Michelle Smith

It’s with a heavy heart that I direct you to this piece at The Beat, which reports that TOKYOPOP is shutting down at the end of May. I have a feeling the worst of the sadness is yet to come, as I start to fully process which beloved series will be left in limbo.

Rather than dwell on that depressing thought, I figured I’d outline what is left on TOKYOPOP’s production calendar through the end of May, according to Amazon. Hopefully we will still get all these books. Maybe we won’t.

APRIL RELEASES:
(already in stock)
V.B. Rose 12
Silver Diamond 9
Gakuen Alice 16
Ratman 4
The Secret Notes of Lady Kanoko 2
Future Diary 10
Karakuri Odette 6 (at least this one got an ending!)
NG Life 9
Shinobi Life 7
Neko Ramen 4
Priest Purgatory (Volume one? There’s another one in May…)

(forthcoming)
Saving Life 1
Foxy Lady 4 (still says pre-order though its release date has passed)

MAY RELEASES:
Hetalia: Axis Powers 3
Maid Sama! 9
.hack//G.U. 4 (novel)
Priest: Purgatory
Happy Cafe 8
Fate/Stay Night 11
Sgt. Frog 21
Maid Shokun 1
Sakura’s Finest 1
Samurai Harem 8
Deadman Wonderland 5
AiON 3
Hanako and the Terror of Allegory 4 (an ending!)
Butterfly 2
Ghostface 1
The Stellar Six of Gingacho 3
Clean Freak, Fully Equipped 2 (another ending!)
The Qwaser of Stigmata 2 (see comments)

Series finales that had been scheduled but will now not materialize include V. B. Rose, Portrait of M & N, Alice in the Country of Hearts, and The Secret Notes of Lady Kanoko.

UPDATE: Sean Gaffney of A Case Suitable for Treatment has compiled a similar list, but also rounded up releases that will now never come to pass. You can find his post here.

UPDATE 2: A look at the (extremely depressing) list of removed items at RightStuf suggests that those May titles are not going to be released after all. This means that Karakuri Odette and NG Life were the last series TOKYOPOP actually managed to complete.

UPDATE 3: Several of the releases originally scheduled for early May have begun to appear in comic shops. No Hetalia or Maid Sama!, unfortunately, but we’ll at least get the final volume to Hanako and the Terror of Allegory.

Filed Under: NEWS Tagged With: Tokyopop

Off the Shelf: It’s all uphill…

April 13, 2011 by MJ and Michelle Smith 14 Comments

MJ: Hi, I’m hungry. Gimme food.

MICHELLE: You can have one of the chicken thingies I’m fixin’ to eat.

MJ: Can I, really???

MICHELLE: Sure. I will put it in the mail tomorrow.

MJ: Hm. I foresee several issues here. Maybe we should just talk about manga. Got any?

MICHELLE: Indeed I do! This week I decided to check out two new series from Digital Manga Publishing, neither of which happens to be boys’ love. The results were mixed.

I’ll start with the weaker of the two, Arata Aki’s The Beautiful Skies of Houou High. Now, we’ve been doing this column for almost a year now, so I hope you (and the readers) will appreciate the rarity of the statement I am about to make.

This manga is bad.

I don’t mean bad in a trashy, fun way. I mean bad in a thoroughly muddled and possibly even offensive way. About the only words of praise I can summon are “some of the characters look cool… until they open their mouths.”

The basic premise is this: boyish lesbian Kei Saeba spends all her time chasing girls. Her mother would rather see her married off to some rich dude, so she contrives to send Kei off to an all-male boarding school. Kei is so dense she doesn’t notice anything amiss, even when the school has a different name than the one she thought she was going to. Once there, she spends a lot of time puking (guys gross her out) and trying to keep her gender under wraps, since the school director has essentially threatened her life if her secret gets out. What? Why? Later, he hires his precocious eleven-year-old nephews, who happen to be scientific geniuses, to attack her with poison needles. To “pressure” her. What? Why? This makes absolutely no sense!

When not dealing with this thoroughly mishandled attempt at a mysterious subplot, the story focuses on Kei’s exceedingly unfunny interactions with her classmates, who include a bully, an Otomen, and a masochist.

I’m just so disappointed. I mean, it’s not like I was excited for another story about a girl disguising her gender or anything, but the cover doesn’t look so bad, and the boyish protagonist looked kind of appealing. Too bad she’s dumber than a box of rocks.

MJ: I hardly know what to say. That sounds… just awful. First of all, what the hell, boys make her sick? What an offensive way to portray a lesbian teen. And on top of that, she’s basically being tortured? You know, a manga about the mistreatment of gay teens in school could be a really great manga, but when these kinds of things are tossed into a story that’s not taking them seriously, it’s just gross.

It took me almost twenty minutes to type that, I was so distressed. Argh. Carry on.

MICHELLE: She isn’t being mistreated by the boys because she’s gay—I don’t think anyone actually knows that besides her mother—but the director is supposed to have some sinister agenda or something and the bully just enjoys making people uncomfortable (his words). The series totally seems poised to head into irredeemably offensive. territory, but it’s not quite there yet. Still, I would not be at all surprised if, once guys lose their emetic effect, she ends up deciding she likes them after all. I think flames would literally shoot out of my eyeballs if that should happen. Not that I intend to keep reading.

Anyway, let’s speak of more pleasant things. What did you read this week?

MJ: Well, I guess I’ll start on a low note as well, and whaddaya know, it also involves gender-disguised teens! Yes, I’m talking about Mayu Shinjo’s Ai Ore!, from Viz’s Shojo Beat imprint.

Mizuki is a student at an all-girls’ high school, where her boyish good looks have worked their way into every girl’s heart. She’s also the guitarist in a girl-band that’s about to lose its lead singer. When cutie Akira wants to audition for the spot, Mizuki is shocked and horrified to find herself smitten. And she soon discovers why–Akira’s a boy!

While I’m not prepared to denounce this manga quite as completely as you did The Beautiful Skies of Houou High, I can’t really praise it either. There could be a great story in the romance between two teens who defy their society’s gender expectations, but this manga is really, really not it.

“Romance is difficult when everyone keeps mistaking Mizuki for a boy an Akira for a girl!,” claims the back cover copy. Romance is difficult how, exactly? Aside from making constant note of how cute Akira is and how handsome Mizuki is, and the way their classmates dote over them as though they were members of the opposite sex, the whole gender thing seems completely superfluous, to the point of being offensive.

Mizuki is emotionally flustered and afraid of Akira because he makes her feel all fluttery inside. Akira is super-protective of Mizuki and anxious to get her naked. There is no challenging of traditional gender roles anywhere in sight. If anything, this manga reinforces them, and not in a positive way at all. And if I never had to read another discussion of breast size in manga again, I’d be the happiest girl on earth.

On top of it all, the romance isn’t particularly enjoyable, with or without the gender stuff. Their attraction seems to be completely physical (without any real acknowledgement of that by the author, who paints it all as sweet, sweet love). Akira’s cute, but kind of a jerk, and Mizuki is so helpless and fragile, it was enough to send this reader screaming into the night.

This is a nice, chunky release–a double-volume at least–but unfortunately the substance is paper-thin. It’s a real disappointment.

MICHELLE: Oh, that’s too bad. I was hoping Ai Ore! would be fun. But smut is Mayu Shinjo’s gig (she’s the creator of Sensual Phrase, after all) so it seems like we’re in for more of the same. Although I haven’t read W Juliet, a VIZ release under the Shojo imprint, this story strikes me as being kind of similar. Probably W Juliet is the story you wish this one was!

MJ: Well, I’ve yet to see a lot of smut here. It’s mostly just tedious mooning around, though there are some pretty unbelievable sexcapades near the end of the volume. Still, that’s definitely not what’s offensive about the series. And yes, I do wish I was reading W Juliet! It sounds much more promising.

MICHELLE: Somewhat better, yes! The second new series from DMP that I checked out is Countdown 7 Days. This manga is by Karakara Kemuri, whose Takeru: Opera Susanoh Sword of the Devil (TOKYOPOP) was ever so much better than that cumbersome title would suggest, so I had fairly high hopes.

The story so far is intriguing, but a bit unpolished. Mitamura, an instructor at an afterlife school that teaches the dead what they need to know in order to be reincarnated, has chaperoned a model student’s day trip to our world and promptly lost sight of her. While he tries ineffectually to track her down, he runs into—literally, on a moped—the recently dead Hanasuke Onigawara. Mitamura promises Hanasuke that he will reveal a way for him to come back to life if Hanasuke agrees to help him track down the missing student. Hanasuke agrees, but there’s just one problem: no such method exists.

Eventually, the rebellious student is captured and all three of them go back to the afterlife, with Hanasuke enrolling in the school himself. But that’s not really the point. Actually, the whole story seems to be about reforming Mitamura, who is cold and callous and doesn’t seem to realize when he has hurt people. Hanasuke’s devastated reaction when he learns the truth honestly shocks Mitamura, but he is moved by his student’s fervent efforts to get him to value life more. (It appears he reminds her of her first love.) In the final chapter, there are hints of darker doings between the spirit and human world, which could be interesting, but I hope the series doesn’t forget about making its hero a little more human.

As a final note, Kemuri’s art is really lovely. I’m especially fond of Mitamura’s character design. Even if the story itself hasn’t quite found its footing, the aesthetics alone are worth a look.

MJ: This sounds like one of those stories that might be really flawed, but I’d still love them. I could be wrong, of course, but I admit I’m intrigued. Messy human beings (living or dead) are fascinating to me.

MICHELLE: When I was reading it, I seriously thought, “MJwould like this.” Mitamura’s fun to look at and a character type one doesn’t see too often, so I’m looking forward to volume two to see how things develop.

What else have ya got?

MJ: Well, with the Eisner nominations out just last week, I thought this would be a great time to take a look at volume three of Nobuaki Tadano’s 7 Billion Needles, nominated this year for “Best Adaptation From Another Work.” This series was one of my picks for the 2010 Manga Bookshelf Gift Guide, and was a key player on the impressively strong roster of new series Vertical debuted last year.

In volume three, much of the focus shifts from Hikaru to the two warring aliens inside her who become aware of a growing number of mutations manifesting on earth. At one point this sort of god-like creature turns up, interested in the upcoming “macro-evolution” and wondering what the planet will ultimately look like, which is less fascinating than it sounds. To be honest, Tadano seems to be leading us down one of the series’ less compelling roads, at least for the moment. But even with all this, there’s so much good here.

And by “good” I mean “Hikaru.” Even on the sidelines, she’s still the heart of this series, worrying about an isolated classmate and willing to put herself on the line to try to save someone like her from going where she once did. And it’s Hikaru who provides hope that humanity might prevail in the upcoming evolutionary war. She’s the best of us, and I love the fact that she is, without having to be super-cheerful or always “doing her best.”

Tadano’s artwork is really a highlight in this volume, from expressive human faces to sci-fi gore. The art pulls us through, even in the story’s weakest moments, and with just one volume left, I’m on the edge of my seat.

MICHELLE: Vertical really has been releasing some awesome stuff this year! I didn’t manage a timely read of the first couple of volumes, so ended up deciding that I’d read the whole thing when the fourth and final volume comes out later this month.

I love what you said about Hikaru being kind of heroic despite not being perfect. It makes me much more interested to read about her story.

MJ: She’s definitely my favorite thing in the series, and there’s a lot to like overall. I should mention that the two aliens provide some winning moments in this volume as well, as they try to share Hikaru’s consciousness.

So, this column has shifted dramatically uphill since the first volume on the docket. Not a bad way to go!

MICHELLE: Ending on a high note is always good. But the real question is… did you find some food?

MJ: YES. And furthermore, my husband went out for donuts. I WIN.

MICHELLE: Wow. My repast was sadly lacking in donuts.

MJ: I’d send you one, but there’s that whole mail problem again. So…

MICHELLE: Yeah. Sigh.

Filed Under: OFF THE SHELF Tagged With: 7 billion needles, Ai Ore!, countdown 7 days, The Beautiful Skies of Houou High

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