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Discussion, Resources, Roundtables, & Reviews

Classic

MMF: An Introduction to Keiko Takemiya’s To Terra

May 23, 2010 by Katherine Dacey

Welcome to the May Manga Movable Feast! On the menu: Keiko Takemiya’s award-winning sci-fi epic To Terra. If you’ve never dined with us before, here’s how the MMF works: every month, the manga blogging community holds a week-long virtual book club in which we discuss a particular series or one-shot. Each day, the host shares links to new blog entries focusing on that work, while building an archive for the entire week’s discussion. At the end of the week, the group then selects a new host and a new “menu” for the following month.

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Filed Under: Manga Critic Tagged With: Classic, Keiko Takemiya, Magnificent 49ers, Sci-Fi, Shonen, vertical

An Introduction to Keiko Takemiya’s To Terra

May 23, 2010 by Katherine Dacey

 

Welcome to the May Manga Movable Feast! On the menu: Keiko Takemiya’s award-winning sci-fi epic To Terra. If you’ve never dined with us before, here’s how the MMF works: every month, the manga blogging community holds a week-long virtual book club in which we discuss a particular series or one-shot. Each day, the host shares links to new blog entries focusing on that work, while building an archive for the entire week’s discussion. At the end of the week, the group then selects a new host and a new “menu” for the following month.

Our “feast” has two goals. The first is to promote intelligent, in-depth analysis of manga we love (or, in some cases, hate). Previous contributions have run the gamut from straightforward reviews to an interview with Sexy Voice and Robo editor Eric Searleman, a guided tour through Kaoru Mori’s “Emmaverse,” and an essay contrasting Urushibara’s Mushishi with Lovecraft’s Cthulhu Mythos. The second goal is to foster a sense of community among avid manga readers. Everyone is invited to take part in the MMF, regardless of whether you’ve participated before. If you have your own blog, simply send me the link to your To Terra-themed post, whether it’s a brand new essay written expressly for the MMF or an older review that you’d like the share with the community, and I’ll include it in my daily round-up. If you don’t have a blog, send me your text and I’ll post your ideas here. (Click here for my email.) Discussion begins today and will run through the week until Sunday, May 30th.

Below, I’ve provided an overview of the series’ publication history, plot, and place in the manga canon. You can follow the discussion by checking the daily blog posts, clicking on the Manga Movable Feast tag, or visiting the MMF archive: http://mangacritic.com/?page_id=4766.

TO TERRA: THE PUBLICATION HISTORY

To Terra debuted in 1977 in Gekkan Manga Shonen. During its three-year run, To Terra nabbed two honors: the Shogakukan Manga Award and the Seiun Award, an annual prize for the best new science fiction published in Japan. (To Terra was the first manga to receive a Seiun Award; later winners would include Appleseed, Domu: A Child’s Dream, Urusei Yatsura, Cardcaptor Sakura, Planetes, and 20th Century Boys.)  The series was originally issued in tankubon format in 1980 by Asahi Sonorama, and reissued again in 2007 by Square Enix, around the same time Vertical, Inc. released the first English-language edition.

To Terra has enjoyed considerable popularity in Japan, thanks, in part, to several adaptations: a 1979 NHK radio drama; a 1980 movie, produced by Toei Animation; and a 2007 animated television series, produced by Aniplex.

TO TERRA: THE STORY

toterra2To Terra unfolds in a distant future characterized by environmental devastation. To salvage their dying planet, humans have evacuated Terra (Earth) and, with the aid of a supercomputer named Mother, formed a new government to restore Terra and its people to health. The most striking feature of this era of Superior Domination (S.D.) is the segregation of children from adults. Born in laboratories, raised by foster parents on Ataraxia, a planet far from Terra, children are groomed from infancy to become model citizens. At the age of 14, Mother subjects each child to a grueling battery of psychological tests euphemistically called Maturity Checks. Those who pass are sorted by intelligence, then dispatched to various corners of the galaxy for further training; those who fail are removed from society.

The real purpose of these checks is to weed out an unwanted by-product of S.D.-era genetic engineering: the Mu, a race of telepathic mutants. After decades of persecution, the Mu fled Terra, seeking refuge beneath the surface of Ataraxia. Under the leadership of Soldier Blue, they escaped detection by humans. But Soldier Blue is frail and dying (though he has chosen to project a youthful, sparkly-eyed appearance), and seeks a successor in Jomy Marcus Shin, a 14-year-old who possesses both the telepathic ability of a Mu and the hardier constitution of a human. As the series unfolds, we watch Jomy develop into a formidable leader, capable of inspiring passion, loyalty, and sacrifice among the Mu as they struggle to return to their homeworld. Running in counterpoint to Jomy’s story is that of Keith Anyan, an elite solider-in-training and future Terran leader. Keith enjoys a privileged position in human society. Yet he is plagued by doubt: why doesn’t he remember his childhood? Or his foster parents? And why does Mother refuse to eradicate the Mu when the state has deemed them a threat to mankind?

What makes this unabashedly Romantic mash-up of Star Trek, Star Wars, and 2001 both entertaining and moving is the richness of Keiko Takemiya’s universe. On the surface, To Terra is a beautifully illustrated soap opera, the kind of manga in which the heroes have terrific hair, wear smart jumpsuits, and keep psychic squirrels as pets. But To Terra can also be read a cautionary tale about mankind’s poor custodianship of the Earth; a scathing critique of eugenics and social engineering; a meditation on the relationship between memory and identity; and, most significantly, a critique of adult hypocrisy. It’s this multivalent quality that elevates To Terra from a mere allegory to an epic space opera as engaging, beautiful, and thought-provoking as Tezuka’s best work. (This review originally appeared at PopCultureShock on July 16, 2007.)

TO TERRA: ITS PLACE IN THE CANON

As anyone with a passing familiarity with the Magnificent 49ers knows, the 1970s were a watershed in the development of shojo manga. Not that shojo manga was an invention of the 1970s, of course; shojo manga traces its roots back to the 1910s, when girls’ magazines began running short, one-page gag strips, and underwent several major stages of development before evolving into the medium we know today. Until the mid-1960s, however, shojo manga was written by men for pre-teen girls; the stories were sweet, sentimental, and chaste, often revolving around family, class, and identity in the manner of a Frances Hodgson Burnett story. In an interview with manga scholar Matt Thorn, Keiko Takemiya’s former roommate Moto Hagio remembers the manga from this period:

In the girls’ comics, you would have stories in which the woman you thought was the mother turns not to be the mother, and the real mother is actually somewhere else. There was a variety of settings. For example, the poor child in the story turns out to actually come from a rich family, or the child of a rich family turns to have been adopted from a poor family. And one of the standard device was amnesia… It appeared so often, it makes me think that what with the war and the harsh social conditions, people had an unconscious desire to forget everything. So the heroine goes off in search of her real mother, but along the way she develops amnesia, and ends up being taken care of by a string of kind strangers.

Another popular motif was ballet. There was quite a boom in girls’ comics about ballet for a while. For example, the heroine would be a girl from a poor family who’s really good at ballet, but she loses the lead to an untalented girl from a rich family. In the standard story, there would be a mean girl and a kind-hearted heroine, and there would be a very clear-cut struggle between good and evil.

maryloubunkoIn the mid-1960s, pioneering female artist Yoshiko Nishitani began writing stories aimed at a slightly older audience. Nishitani’s Mary Lou, which made its debut in Weekly Margaret in 1965, was one of the very first shojo manga to document the romantic longings of a teenage girl. (As Thorn notes in “The Multi-Faceted World of Shoujo Manga,” the heroines of early shojo stories were too young for crushes and dates, so romance was the provenance of older, secondary characters.) Though tame by contemporary standards, Mary Lou’s emphasis on the heroine’s emotional life and relationships proved highly influential, paving the way for other artists to write stories that focused on the everyday concerns of teenagers, rather than the melodramatic travails of poor little rich girls.

Nishitani was a pioneer in another sense as well: she inspired dozens of women to enter what had been an overwhelmingly male profession. Those artists who followed Nishitani into the field in the 1970s — women like Takemiya, Hagio, and Ryoko “Rose of Versailles” Ikeda — built on her legacy, helping complete the transformation of shojo manga from staid stories about good girls to a multi-faceted storytelling medium capable of dramatizing the characters’ inner thoughts as forcefully as their physical actions. The 49ers embraced genres such as science fiction and fantasy, and developed new ones as well: the entire boys’ love industry owes a debt to Hagio and Takemiya for ground-breaking stories such as “The Heart of Thomas” and The Song of the Wind in the Trees. Whatever the subject matter, however, the 49ers used the comics medium to explore fundamental questions about identity — what constitutes family? what does it mean to be female? what distinguishes the child from the adult? — and love in all its manifestations, from maternal to carnal.

To Terra, which addresses many of the themes found in Takemiya’s other works, is significant precisely because it isn’t shojo; Takemiya was one of the first female artists to write for a boys’ magazine, bringing a distinctly shojo sensibility to her portrayal of Keith and Jomy’s emotional lives. The popular success of To Terra created opportunities for other manga-ka to cross over as well, a trend important enough for Frederick Schodt to make note of it in Manga! Manga! The World of Japanese Comics (1983). Contemporary artists such Rumiko Takahashi, CLAMP, Yellow Tanabe, and Hiromu Arakawa owe a debt to Takemiya, as she helped demonstrate what seems patently obvious to us now: that women are just as capable of writing for male audiences as men are. Oh, and we can draw a pretty bitchin’ space ship if the story calls for one.

FOR FURTHER READING

Aoki, Deb. “Interview: Keiko Takemiya, Creator of To Terra and Andromeda Stories.” About.com: Manga. January 22, 2008. (Accessed 5/23/10.)

Thorn, Matt. “The Moto Hagio Interview.” The Comics Journal 269 (July/August 2005). (Accessed 5/23/10.)

Thorn, Matt. “The Multi-Facted Universe of Shoujo Manga.” Conference paper. 2008. (Accessed 5/23/10.)

Filed Under: Classic Manga Critic, Manga, Manga Critic, REVIEWS Tagged With: Classic, Keiko Takemiya, Magnificent 49ers, Sci-Fi, Shonen, vertical

Ode to Kirihito, Vols. 1-2

April 7, 2010 by Katherine Dacey

kirihito1“When he heard his cry for help, it wasn’t human” — so went the tagline for Ken Russell’s Altered States (1980), a bizarre fever-dream of Nietzchean philosophy, horror, and mystical hoo-ha in which a scientist’s experiments result in his spontaneous devolution. That same tagline would work equally well for Osamu Tezuka’s Ode to Kirihito (1970-71), a globe-trotting medical mystery about a doctor who takes a similar step down the evolutionary ladder from man to beast. In less capable hands, Kirihito would be pure, B-movie camp with delusions of grandeur — as Altered States is — but Tezuka synthesizes these disparate elements into a gripping story that explores meaty themes: the porous boundaries between man and animal, sanity and insanity, godliness and godlessness; the arrogance of scientists; and the corruption of the Japanese medical establishment.

At its most basic level, Ode to Kirihito is a beat-the-clock thriller in which a charismatic young doctor named Kirihito Osanai tries to discover the cause of Monmow, a mysterious condition that reduces its victims to hairy, misshapen creatures with dog-like snouts. Kirihito’s superior, the ambitious Dr. Tatsugaura, dispatches Kirihito to Doggodale, a remote mountain village where hundreds of residents have developed suggestive symptoms. Once in Doggodale, Kirihito contracts Monmow himself, thus beginning a hellish odyssey to escape the village, arrest the disease’s progress, and share his findings with the medical community.

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Filed Under: Manga Critic Tagged With: Classic, Medical Thriller, Osamu Tezuka, vertical

Ode to Kirihito, Vols. 1-2

April 7, 2010 by Katherine Dacey

“When he heard his cry for help, it wasn’t human” — so went the tagline for Ken Russell’s Altered States (1980), a bizarre fever-dream of Nietzchean philosophy, horror, and mystical hoo-ha in which a scientist’s experiments result in his spontaneous devolution. That same tagline would work equally well for Osamu Tezuka’s Ode to Kirihito (1970-71), a globe-trotting medical mystery about a doctor who takes a similar step down the evolutionary ladder from man to beast. In less capable hands, Kirihito would be pure, B-movie camp with delusions of grandeur — as Altered States is — but Tezuka synthesizes these disparate elements into a gripping story that explores meaty themes: the porous boundaries between man and animal, sanity and insanity, godliness and godlessness; the arrogance of scientists; and the corruption of the Japanese medical establishment.

At its most basic level, Ode to Kirihito is a beat-the-clock thriller in which a charismatic young doctor named Kirihito Osanai tries to discover the cause of Monmow, a mysterious condition that reduces its victims to hairy, misshapen creatures with dog-like snouts. Kirihito’s superior, the ambitious Dr. Tatsugaura, dispatches Kirihito to Doggodale, a remote mountain village where hundreds of residents have developed suggestive symptoms. Once in Doggodale, Kirihito contracts Monmow himself, thus beginning a hellish odyssey to escape the village, arrest the disease’s progress, and share his findings with the medical community.

kirihito2At a deeper level, however, Ode to Kirihito is an extended meditation on what distinguishes man from animal. Kirihito’s physical transformation forces him to the very margins of society; he terrifies and fascinates the people he encounters, as they alternately shun him and exploit him for his dog-like appearance. (In one of the manga’s most engrossing subplots, an eccentric millionaire kidnaps Kirihito for display in a private freak show.) The discrimination that Kirihito faces — coupled with Monmow’s dramatic symptoms, such as irrational aggression and raw meat cravings — lead him to question whether he is, in fact, still human. Throughout the story, he wrestles with a strong desire to abandon reason and morality for instinct; only his medical training — and the ethics thus inculcated — prevent him from embracing the beast within.

Tezuka explores the boundaries between the rational and the instinctual in other ways as well. Running in tandem with Kirihito’s metamorphosis is another devolution of sorts: Kirihito’s colleague Dr. Urabe, who descends into madness after uncovering a sinister plot within the administration of M University Hospital. When we first meet Urabe, he’s a self-interested cad who lusts after Kirihito’s fiancee Izumi, views Kirihito as more rival than friend, and lacks the will to challenge Tatsugaura, even when data suggests Tatsugaura’s hypothesis about Monmow is flat-out wrong. The slow dawning of Urabe’s conscience, however, precipitates a dramatic change; his psyche splits in two, with one half striving after truth and the other succumbing to base impulse. Even as Urabe begins to redeem himself, collaborating with Izumi to reveal Tatsugaura’s dishonesty, he frequently lapses into savage, sexual aggression.

Other characters’ reactions to these transformations — especially characters in positions of authority or power — provide Tezuka with ample opportunity to engage in one of his favorite activities: exposing institutional hypocrisy. The scandal surrounding Tatsugaura’s Monmow hypothesis, for example, lays bare the corruption within the barely fictional Japanese Medical Association. In his relentless quest to become head of the organization, Tatsugaura seeks to establish an international reputation as an infectious disease expert, even going so far as to suppress evidence that contradicts his thesis. Yet the revelation of Tatsugaura’s deceit does little to jeopardize his position among his peers; only the young doctors find his behavior objectionable, yet they cannot dislodge him from his powerful position.

One of the key figures in revealing Tatsugaura’s treachery, Sister Helen, also provides Tezuka a chance to tear away the veil of hypocrisy from another institution — in this case, the Catholic Church. Midway through the first volume, a priest attempts to murder Sister Helen after she contracts Monmow disease. When confronted with his act, he acknowledges his intent but denies his purpose was evil; he insists on protecting the Church’s reputation at all costs, fearing that news of Helen’s condition would bring a scandal, as the received wisdom about Monmow disease held that Caucasians were immune to it.

sisterhelen

At the same time, however, Tezuka uses his characters’ metamorphoses to reveal the human capacity for selflessness and spirituality. Sister Helen provides the most obvious example; after entertaining thoughts of suicide, she has an epiphany — literally, as the cross imagery above suggests — and begins emulating Christ’s example, eventually finding her place ministering to the residents of an impoverished industrial town. Other characters demonstrate a similar capacity for selfless behavior: Urabe, for example, devotes himself to finding Kirihito, while Reika, a circus performer, helps Kirihito escape from captivity and reassert his humanity by practicing medicine.

One could certainly view Ode to Kirihito as heavy-handed allegory; there’s nothing subtle about its Christian imagery or Elephant Man storyline. Yet Tezuka’s fondness for Baroque subplots, over-the-top action sequences, and larger-than-life villains demands an equally bold approach for exploring the story’s greater themes. After all, Kirihito features dog men, sideshow freaks, an evil millionaire who hosts his own private circus, a German geneticist sporting a monocle, and an acrobat who risks life and limb to become human tempura; had Tezuka played things straight, or tried to state his man-vs-inner-beast conflict in less obvious terms, the story would seem preposterous and arty, a surreal experiment devoid of genuine human feeling.

As he would do in MW (1976-78), Tezuka pushes the boundaries of the comics medium in Ode to Kirihito, aiming for a cinematic style capable of immersing us not only in the action but in the characters’ own thought processes. Though Kirihito has its share of artfully staged chases, fights, and dramatic confrontations, the most visually arresting sequences depict Urabe’s fragile mental state:

urabe_breakdown2urabe_breakdown

The panel shapes alone are a brilliant stroke; not only do they suggest his fractured and chaotic thought process, they also have a hint of the insect about them, as if we’re viewing Urabe’s consciousness through a fly’s eye. The knife and blood imagery are cliche, to be sure, but the shattered glasses are a novel and unsettling gesture open to multiple interpretations. Even the more conventional sequence on the left, in which Urabe leaves a hospital in a murderous rage, employs its share of neat visual tricks: Tezuka dramatizes Urabe’s personality shift by rotating the character’s image until he appears to be walking through an upside-down hall of mirrors. Amplifying the effect is the ambiguous way in which Tezuka draws Urabe’s legs in the bottom panel; as Matthew Brady observed in his review of Ode to Kirihito, the image simultaneously evokes dripping blood and moving limbs.

Perhaps the best compliment I can pay Ode to Kirihito is to say that Tezuka achieves on paper what John Frankenheimer achieved on film with The Train, Seven Days in May, and The Manchurian Candidate, transforming the humble thriller into a vehicle for telling thought-provoking, challenging stories that enlighten as they entertain. Kirihito may not surpass the narrative sophistication or visual poetry of Phoenix, but it comes awfully close. A must-read for serious manga lovers.

Review copies provided by Vertical, Inc.

ODE TO KIRIHITO, VOLS. 1-2 • BY OSAMU TEZUKA • VERTICAL, INC. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Action/Adventure, Classic, Horror/Supernatural, Osamu Tezuka, Vertical Comics

Osamu Tezuka’s MW

March 1, 2010 by Katherine Dacey

Invoke Tezuka’s name, and most readers immediately think of Astro Boy, Buddha, and Princess Knight. But there’s a darker side to Tezuka’s oeuvre that dates back to 1953, the year in which he brought Dostoevsky’s tormented Raskolnikov to life in a manga-fied version of Crime and Punishment. It’s this side of Tezuka — the side that acknowledges the human capacity for violence, greed, and deception — that’s on display in MW, a twisty thriller about a sociopath and the priest who loves him.

The central event of MW is a military cover-up. “Nation X,” which maintains a base on Okinawa Mafune, has been stockpiling a top-secret chemical weapon known as MW.1 An explosion releases a poisonous cloud, killing everyone on the island except for two visitors, Iwao Garai and Michio Yuki. Though Garai and Yuki are equally traumatized by this holocaust, their lives diverge wildly over the next fifteen years. Garai embraces the light, becoming a Roman Catholic priest, while Yuki embraces the darkness, embarking on a spree of kidnappings, murders, and extortion schemes meant to punish the politicians, businessmen, and military officials who profited from the subsequent cover-up.

Superficially, Yuki’s plans might be understood as an eye for an eye, but Yuki is no righteous avenger. He’s a serial killer who relishes torturing his victims, who exploits the secrecy of the confessional to torment Garai with details of his crimes, who uses his androgynous sex appeal to seduce both men and women, and who impersonates his female victims with the skill of a kabuki actor. (And just in case we haven’t yet grasped the true extent of Yuki’s depravity, Tezuka suggests that Yuki has a rather intimate bond with his dog Tomoe.) Even Yuki’s motivation for exposing the MW scandal is purely selfish: Yuki is dying from its lingering effects, and wishes to take millions of people with him to the grave. Though Father Garai hopes to redeem Yuki, he lacks Yuki’s certitude, instead violating his priestly vows — especially that pesky oath of celibacy — as he tries to prevent Yuki from harming anyone else.

MW can certainly be enjoyed as a potboiler. Tezuka spins an entertaining, slightly preposterous yarn, serving up more plot twists, car chases, and gender-bending costume changes than Dressed to Kill and The Manchurian Candidate combined. But it’s also very talky. Characters frequently describe their plans at length instead of just carrying them out; voice-overs interrupt the action to educate us on the history of chemical warfare; and thought balloons reveal little about the interior lives of the characters that couldn’t be inferred from their actions.

MW can be more profitably understood as a meditation on US-Japanese relations during the Vietnam War. The gas attack takes place around 1960, the year the Japanese Diet ratified the Treaty of Mutual Cooperation and Security2, while most of the action takes place in the 1970s, as left-wing student groups were taking to the streets to protest American military presence in Japan. Though MW does include a few demonstrations, Tezuka doesn’t try to dramatize the left wing’s activities so much as the spirit of the movement: “Debunk false democracy!” The politicians in MW are greedy, foolish, and entirely too cozy with “Nation X” military brass. Yet the student radicals don’t fare so well, either; Tezuka renders them as an ineffectual lot whose agenda is riddled with inconsistencies. Only in the ambivalent Father Garai, who desperately wishes to enlighten the public about MW, does Tezuka present a decent, sympathetic figure, someone struggling mightily against hypocrisy and deceit, even as he succumbs to his own sexual demons.

Of course, there’s another level on which MW can be appreciated as well: the artwork. MW is Tezuka at his most restrained; there are no doe-eyed critters, no slapstick, no characters breaking the fourth wall to crack wise about cartooning conventions. (To be sure, there are moments of playfulness: in one memorable sequence, reminiscent of the grand parade in Cleopatra, Yuki impersonates the great gorgons of Aubrey Beardsley’s work, from Salome to the Lady in the Peacock Skirt.) Most of the pages have a surprisingly direct, clean presentation, a neat and orderly progression of squares and rectangles that run in counterpoint to the orgies, bank robberies, high-speed boat chases, and fist-fights they contain. From time to time, however, Tezuka thinks outside the grid, with dramatic results. When Gari and Yuki find themselves on Okinawa Mafune, for example, Tezuka doesn’t depict the actual gas attack. Instead, Tezuka shows us only what Garai and Yuki see after the cloud has dissipated: a mosaic of faces, each contorted into a grotesque death-mask. It’s a potent, haunting moment that suggests both the survivors’ horror upon discovering the bodies and the victims’ excruciatingly painful deaths.

As with all of Tezuka’s works, MW is sprinkled with characters and scenes that may make contemporary readers uncomfortable. The women of MW, for example, are either passive victims — one is rendered an emotional and physical invalid after Yuki rapes her — or venal shrews, with only a brief appearance by a sane lesbian newspaper editor to balance the parade of unflattering female stereotypes. Tezuka’s depiction of homosexuality is similarly frustrating. On the one hand, the newspaper editor refuses to embarrass Garai by outing him in the press, telling him that “gay love is accepted outside Japan”; on the other hand, Garai’s relationship with Yuki has a strong whiff of pedophilia — at least in the opening pages — as Garai is an adult and Yuki a boy at the time of their first encounter. Similar issues dog Apollo’s Song and Swallowing the Earth, yet in MW, Tezuka’s decision to focus exclusively on the problems of Japanese society prevents the story from spinning out of control or sinking under the weight of a few ill-informed portrayals.

Fans of Apollo’s Song, Buddha, and Ode to Kirihito won’t be surprised to learn that Vertical has done a fine job of showcasing Tezuka’s work with a crisp translation, quality binding, and signature Chip Kidd dustjacket. MW won’t be everyone’s cup of tea, but if the thought of Tezuka channeling Brian DePalma and John Frankenheimer sounds appealing, you’ll want to add it to your library.

1 MW is pronounced “moo.”
2 The treaty reaffirmed the US military’s commitment to defending Japan against hostile forces, pledged to return captured territories, and extended the US occupation of Okinawa for an additional ten years.

This is a revised version of a review that appeared at PopCultureShock on October 29, 2007. Click here for the original text.

MW • BY OSAMU TEZUKA • VERTICAL, INC. • 582 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Osamu Tezuka, Thriller, Vertical Comics

Itazura Na Kiss, Vol. 1

December 6, 2009 by Katherine Dacey

Seventeen-year-old Kotoko Aihara is a ditz, the kind of girl who gets easily flustered by math problems, blurts whatever she’s thinking, and burns every dish she attempts to make, be it a kettle of boiling water or beef bourguignon. Though Kotoko’s poor academic performance consigns her Class F — the so-called “dropout league” at her high school — she has her eye on Naoki Irie, the star of Class A. Rumored to be an off-the-chart genius — some peg his IQ at 180, others at 200 — Naoki is an outstanding student whose good looks and natural athletic ability make him an object of universal admiration. Kotoko finally screws up the courage to confess her feelings to him, only to be curtly dismissed; Naoki “doesn’t like stupid girls.” Furious, Kotoko resolves to forget Naoki.

This being a shojo manga, however, author Kaoru Tada contrives an only-in-the-pages-of-Margaret scenario to bring her reluctant lovebirds together: an earthquake. When a tremor flattens Kotoko’s house, she and her father don’t go to a shelter or a hotel. No, they take up residence at… the Iries! (Kotoko and Naoki’s fathers are lifelong friends, having attended the same high school thirty years prior.) Though Mr. and Mrs. Irie warmly embrace Kotoko, Naoki balks at her presence, forbidding her to acknowledge him at school or tell her friends where she’s staying. Making matters worse are Naoki’s younger brother Yuuki, a fiercely intelligent third grader who shares Naoki’s contempt for Kotoko, and Naoki’s mother, a cheerful busybody who tries engineering a relationship between Kotoko and her son; their intrusions into Kotoko’s life are a constant reminder of just how awkward her situation really is.

Tada’s set-up is credulity-straining — to say the least! — but she populates her story with so many fabulous supporting players it’s easy to forgive the absurd plot twists. Yuuki is my favorite character, a pint-sized terror who’s equal parts Stewie Griffin and Harriet the Spy, filling a notebook with detailed (and unflattering) descriptions of Kotoko’s daily routine. When Kotoko discovers his “observation diary,” a hilarious battle royale ensues, as she tries to persuade Yuuki that she is, in fact, smart, kind, and attractive. Kotoko’s Class F pals are another welcome source of comic relief. Though her friends are strictly one-note characters — a wiseacre, a wiseguy who carries a torch for Kotoko — they function as a kind of salty Greek chorus, alternately rooting for Kotoko and ruing her impulsive behavior.

Even Tada’s lead couple are more appealing than they initially seem. Kotoko, for example, turns out to be spunkier and smarter than one might have guessed from the opening pages, tapping into a hidden reserve of cunning when she discovers an incriminating photo of Naoki. Naoki, for his part, demonstrates a capacity for chivalrous behavior, even though he remains appalled by Kotoko’s… well, stupidity. (Spoiler alert: She doesn’t become a Nobel laureate overnight.)

Tada’s artwork is serviceable, with simple layouts and minimal attention to background detail, save for the occasional patch of screentone. Though crude, her sketchy character designs prove surprisingly effective, neatly encapsulating each cast member’s personality in just a few simple shapes and lines: Naoki’s hauteur by his sharp nose and rooster-like shock of hair, Kotoko’s naivete by her round, girlish face. The characters’ rough, unfinished look readily lends itself to the kind of facial and bodily deformations so characteristic of the shojo rom-com; I’ll take Tada’s unpolished yet soulful cartooning over the super-slick stylings of Arina Tanemura any day.

Reading Itazura Na Kiss, it’s easy to see why the series proved so influential. Tada makes opposites-attract comedy seem effortless — just throw your leads under the same roof and presto! hilarity and romance ensue. What Tada did better than many of her admirers, however, is make the comedy count for something more than just a few laughs; her characters’ pratfalls and humiliations serve as catalysts for self-reflection and growth, making it seem plausible that Naoki and Kotoko might be right for one another… some day. (I never rule out the possibility of a deus ex-mangaka bringing them together before then, however.) Highly recommended.

ITAZURA NA KISS, VOL. 1 • BY KAORU TADA • DMP • 342 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, DMP, Romance/Romantic Comedy

Itazura Na Kiss, Vol. 1

December 6, 2009 by Katherine Dacey

itazura1Seventeen-year-old Kotoko Aihara is a ditz, the kind of girl who gets easily flustered by math problems, blurts whatever she’s thinking, and burns every dish she attempts to make, be it a kettle of boiling water or beef bourguignon. Though Kotoko’s poor academic performance consigns her Class F — the so-called “dropout league” at her high school — she has her eye on Naoki Irie, the star of Class A. Rumored to be an off-the-chart genius — some peg his IQ at 180, others at 200 — Naoki is an outstanding student whose good looks and natural athletic ability make him an object of universal admiration. Kotoko finally screws up the courage to confess her feelings to him, only to be curtly dismissed; Naoki “doesn’t like stupid girls.” Furious, Kotoko resolves to forget Naoki.

This being a shojo manga, however, author Kaoru Tada contrives an only-in-the-pages-of-Margaret scenario to bring her reluctant lovebirds together: an earthquake. When a tremor flattens Kotoko’s house, she and her father don’t go to a shelter or a hotel. No, they take up residence at… the Iries! (Kotoko and Naoki’s fathers are lifelong friends, having attended the same high school thirty years prior.) Though Mr. and Mrs. Irie warmly embrace Kotoko, Naoki balks at her presence, forbidding her to acknowledge him at school or tell her friends where she’s staying. Making matters worse are Naoki’s younger brother Yuuki, a fiercely intelligent third grader who shares Naoki’s contempt for Kotoko, and Naoki’s mother, a cheerful busybody who tries engineering a relationship between Kotoko and her son; their intrusions into Kotoko’s life are a constant reminder of just how awkward her situation really is.

…

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Filed Under: Manga Critic Tagged With: Classic, DMP, shojo

Manga Artifacts: Domu: A Child’s Dream

October 25, 2009 by Katherine Dacey

Revisiting AKIRA prompted me to re-read Domu: A Child’s Dream, an earlier work that helped cement Katsuhiro Otomo’s reputation as the leading manga-ka of his generation. Though both series include elements of horror and science fiction, the two are utterly different in approach: AKIRA is sweeping, grand, and allegorical, whereas Domu is compact, a taut psychological thriller that unfolds in a mere 230 pages.

Domu begins like a police procedural: an older detective and his hot-headed young partner arrive at a Tokyo apartment complex to investigate a series of deaths. Though the victims’ histories suggest foul play rather than suicide, the detectives are baffled by the crime scenes: all of the victims have jumped off rooftops or slashed their own throats, with no evidence of anyone watching or aiding them. A few tantalizing clues lead investigators to “Old Cho,” a seemingly benign, senile resident who spends most of his time sitting on a bench and muttering. Inspectors Yamagawa and Tamura can’t connect Cho to the crimes, but Etsuko, a stolid little girl who has just moved into the complex, knows how Cho killed them: telekinesis and hypnotic suggestion.

What follows is an intensely creepy cat-and-mouse game between Etsuko and Cho. Though Cho is nominally an adult, his mind is terrifyingly child-like; he kills his neighbors for their “treasures”: a baseball cap with wings, a fake ruby ring, an umbrella, a stuffed toy. Cho initially regards Etsuko as an impediment to his fun, but when he discovers that Etsuko can also move objects with her mind, he begins testing her strength and sense of morality. Their battle begins in the narrow hallways and dim elevator shafts of Etsuko’s building, but quickly consumes the entire complex as Cho attempts to annihilate Etsuko.

domu_page

Though I found the artwork for AKIRA a bit dated, a relic of a particular moment in sci-fi history, Domu seemed less mired in the 1980s. The characters are refreshingly realistic in their appearance; Cho actually looks like an eighty-year-old man, with a stooped frame, a deeply-etched face, and liver-spotted hands, while Etsuko’s plump cheeks and slightly awkward proportions seem appropriate for an eight-year-old. Otomo lavishes similar attention on his bit players, too, giving each apartment dweller a distinctive look that speaks volumes about his economic status, age, and fear of being swept up in Yamagawa and Tamura’s murder investigation. Even the apartment complex functions as a kind of character, a sterile collection of high-rise buildings whose imposing exteriors give way to dark, dingy interiors and cramped apartments. As Otomo guides us through its labyrinthine hallways and stairwells, we feel a palpable sense of dread; the complex is filled with the kind of dead ends and blind spots that feature prominently in our worst nightmares.

Domu would be a solid, if not remarkable, thriller on the strength of its artwork alone, but Etsuko’s predicament gives the story an added jolt of energy and terror. She’s the strongest, most adult character in the story, the only one with a clear sense of what’s happening, and the only one powerful enough to stop Cho. Making her plight more compelling is the fact that Etsuko behaves like an eight-year-old who just happens to have a deadly gift, rather than a god-like creature who just happens to be eight years old; she’s small and vulnerable, eager for the comfort of her mother’s arms, but she’s also fiercely moral and incredibly brave in the face of nightmarish events, a child whose natural desire to set things right is cruelly tested by a childish adult.

N.B. Domu has been out of print for several years, though copies are relatively easy to find through eBay and Amazon’s extended seller network. Dark Horse released Domu in several formats, including three slim TPBs and an omnibus edition.

DOMU: A CHILD’S DREAM • BY KATSUHIRO OTOMO • DARK HORSE • NO RATING (RECOMMENDED FOR OLDER TEENS)

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Classic, Dark Horse, Katsuhiro Otomo, Sci-Fi

Domu: A Child’s Dream

October 25, 2009 by Katherine Dacey

domu1Revisiting AKIRA prompted me to re-read Domu: A Child’s Dream, an earlier work that helped cement Katsuhiro Otomo’s reputation as the leading manga-ka of his generation. Though both series include elements of horror and science fiction, the two are utterly different in approach: AKIRA is sweeping, grand, and allegorical, whereas Domu is compact, a taut psychological thriller that unfolds in a mere 230 pages.

Domu begins like a police procedural: an older detective and his hot-headed young partner arrive at a Tokyo apartment complex to investigate a series of deaths. Though the victims’ histories suggest foul play rather than suicide, the detectives are baffled by the crime scenes: all of the victims have jumped off rooftops or slashed their own throats, with no evidence of anyone watching or aiding them. A few tantalizing clues lead investigators to “Old Cho,” a seemingly benign, senile resident who spends most of his time sitting on a bench and muttering. Inspectors Yamagawa and Tamura can’t connect Cho to the crimes, but Etsuko, a stolid little girl who has just moved into the complex, knows how Cho killed them: telekinesis and hypnotic suggestion.

What follows is an intensely creepy cat-and-mouse game between Etsuko and Cho. Though Cho is nominally an adult, his mind is terrifyingly child-like; he kills his neighbors for their “treasures”: a baseball cap with wings, a fake ruby ring, an umbrella, a stuffed toy. Cho initially regards Etsuko as an impediment to his fun, but when he discovers that Etsuko can also move objects with her mind, he begins testing her strength and sense of morality. Their battle begins in the narrow hallways and dim elevator shafts of Etsuko’s building, but quickly consumes the entire complex as Cho attempts to annihilate Etsuko.

domu_page

Though I found the artwork for AKIRA a bit dated, a relic of a particular moment in sci-fi history, Domu seemed less mired in the 1980s. The characters are refreshingly realistic in their appearance; Cho actually looks like an eighty-year-old man, with a stooped frame, a deeply-etched face, and liver-spotted hands, while Etsuko’s plump cheeks and slightly awkward proportions seem appropriate for an eight-year-old. Otomo lavishes similar attention on his bit players, too, giving each apartment dweller a distinctive look that speaks volumes about his economic status, age, and fear of being swept up in Yamagawa and Tamura’s murder investigation. Even the apartment complex functions as a kind of character, a sterile collection of high-rise buildings whose imposing exteriors give way to dark, dingy interiors and cramped apartments. As Otomo guides us through its labyrinthine hallways and stairwells, we feel a palpable sense of dread; the complex is filled with the kind of dead ends and blind spots that feature prominently in our worst nightmares.

Domu would be a solid, if not remarkable, thriller on the strength of its artwork alone, but Etsuko’s predicament gives the story an added jolt of energy and terror. She’s the strongest, most adult character in the story, the only one with a clear sense of what’s happening, and the only one powerful enough to stop Cho. Making her plight more compelling is the fact that Etsuko behaves like an eight-year-old who just happens to have a deadly gift, rather than a god-like creature who just happens to be eight years old; she’s small and vulnerable, eager for the comfort of her mother’s arms, but she’s also fiercely moral and incredibly brave in the face of nightmarish events, a child whose natural desire to set things right is cruelly tested by a childish adult.

N.B. Domu has been out of print for several years, though copies are relatively easy to find through eBay and Amazon’s extended seller network. Dark Horse released Domu in several formats, including three slim TPBs and an omnibus edition.

DOMU: A CHILD’S DREAM • BY KATSUHIRO OTOMO • DARK HORSE • NO RATING (RECOMMENDED FOR OLDER TEENS)

Filed Under: Manga Critic Tagged With: Classic, Dark Horse, Katsuhiro Otomo, Seinen

AKIRA, Vol. 1

October 22, 2009 by Katherine Dacey

akira_coverMy first exposure to Katsuhiro Otomo came in 1990, when a boyfriend insisted that we attend a screening of AKIRA at an artsy theater in the Village. I wish I could say that it had been a transforming experience, one that had awakened me to the possibilities of animation in general and Japanese visual storytelling in particular, but, in fact, I found the film tedious, gory, and self-important. Little did I imagine that I’d be reviewing AKIRA nineteen years later, let alone in its original graphic novel format.

I was pleasantly surprised to discover that Otomo’s epic tale works better on the page than it does on the screen, though it’s easy to see why Otomo felt the lengthy motorcycle chases and fight scenes were swell fodder for a movie. Ditto for the setting: what artist wouldn’t want the chance to destroy and rebuild a city as complex and ultra-modern as Tokyo?

The story, however, demands the more intimate medium of print, as those chases and fights seem more urgent and surprising on the page than on the screen. The story’s setting works better in print as well; the city feels feels more claustrophobic when rendered in black and white than in color. The story’s length, too, is a factor; the movie compresses over 2,000 pages of material into two hours, trimming some of the manga’s more interesting subplots and secondary characters in order to accommodate the explosions and high-speed chases. More significantly, the film grossly simplifies the relationship between principal characters Tetsuo and Kaneda, reducing Tetsuo’s transformation from juvenile delinquent to god-like being to a mere plot device. The manga, however, gives each character more room to be, and not just react; as a result, Tetsui and Kaneda seem like real teenage boys, not generic action figures.

Plot-wise, AKIRA is still as topical as ever. Its paranoid vibe seems as resonant in 2009 as it did when the manga was first released in 1982, as does its message about the devastating consequences of weapons of mass destruction. Watching China prepare for the Beijing Olympics in 2008 — leveling shanty towns, silencing protests — suggested parallels with AKIRA‘s own Olympic subplot, both in the secrecy surrounding the facilities’ construction and in the government’s adamant denial of citizen opposition.

The artwork hasn’t aged quite as gracefully as the story; it’s the manga equivalent of a mullet, betraying its early eighties roots. Otomo’s backgrounds and weaponry look liked they’ve been traced from The Star Wars Storybook, exuding the same mixture of sterility and rust that was a hallmark of period science fiction, while his characters have thick bodies and pudgy faces, just like the heroes of Tsukasa Hojo’s manga. Yet it’s hard to deny AKIRA‘s visual appeal. Otomo is one of the few artists who can make a chase or an explosion seem like it’s actually happening on the page, thanks to his ability to convey the “geography” of the scene: how big the space is, how far apart the characters are standing. The sound effects are almost superfluous, as Otomo does such a superb job of showing us how the characters move through the space that one can almost hear the whoosh! and vroom! as they fly past.

If you didn’t finish collecting AKIRA when it was still a Dark Horse property, you can round out your set without compromising its appearance on your shelf; the Kodansha edition is virtually identical, save for the logo on the spine. (No, really: it’s the same translation, same trim size, same cover design, and same price as the 2000 version.) And if you haven’t read it yet? Well, now’s your chance to read one of the medium’s greatest sci-fi epics in a nice, oversized package. Recommended.

Review updated on October 5, 2010.

AKIRA, VOL. 1 • BY KATSUHIRO OTOMO • KODANSHA • RATING: OLDER TEEN (16+) • 368 pp.

Filed Under: Manga Critic Tagged With: Classic, Katsuhiro Otomo, kodansha, Seinen

AKIRA, Vol. 1

October 22, 2009 by Katherine Dacey

My first exposure to Katsuhiro Otomo came in 1990, when a college boyfriend insisted that we attend a screening of AKIRA at an artsy theater in the Village. I wish I could say that it had been a transforming experience, one that had awakened me to the possibilities of animation in general and Japanese visual storytelling in particular, but, in fact, I found the film tedious, gory, and self-important. Little did I imagine that I’d be reviewing AKIRA nineteen years later, let alone in its original graphic novel format.

I was pleasantly surprised to discover that Otomo’s epic tale works better on the page than it does on the screen, though it’s easy to see why Otomo felt the lengthy motorcycle chases and fight scenes were swell fodder for a movie. Ditto for the setting: what artist wouldn’t want the chance to rebuild a city as complex and ultra-modern as Tokyo from the ground up?

The story, however, demands the more intimate medium of print, as those chases and fights seem urgent and kinetic on the page, an essential tool for drawing the reader into the story, rather than an opportunity for the animators to dazzle audiences with their technical prowess. The story’s setting works better in print as well; the city feels feels more claustrophobic when rendered in black and white than in color. And the story’s length, too, is a factor; the movie compresses over 2,000 pages of material into two hours, trimming some of the manga’s more interesting subplots and secondary characters in order to accommodate the explosions and high-speed chases, and grossly simplifying the relationship between Tetsuo and Kaneda. As in the movie, neither personality is firmly established before Tetsuo begins morphing from juvenile delinquent to god-like psychopath, yet the manga gives each character more room to be, and not just react. As a result, both seem human and vulnerable, more teenage boys than action figures.

The basic plot has held up well. Its paranoid, don’t-trust-the-military vibe seems as resonant in 2009 as it did when the manga was first released in 1982, as does its message about the devastating consequences of WMDs. Watching China prepare for the Beijing Olympics in 2008 — leveling shanty towns, silencing protests — suggested parallels with AKIRA‘s own Olympic subplot, both in the secrecy surrounding the facilities’ construction and in the government’s adamant denial of citizen opposition to the projects.

The artwork hasn’t aged quite as gracefully as the story; it’s the manga equivalent of a mullet, betraying its early eighties roots. Otomo’s backgrounds and weaponry look liked they’ve been traced from The Star Wars Storybook, exuding the same mixture of sterility and rust that was a hallmark of period science fiction, while his characters have thick bodies and pudgy faces, just like the heroes of Tsukasa Hojo’s manga. Yet it’s hard to deny AKIRA‘s visual appeal. Otomo is one of the few artists who can make a chase or an explosion seem like it’s actually happening on the page, thanks to his ability to convey what I call the “geography” of the scene: how big the space is, how high off the ground it is, how far apart the characters are standing. The sound effects are almost superfluous, as Otomo does such a superb job of showing us how the characters move through the space that one can almost hear the whoosh! and vroom! as they fly past.

If you didn’t finish collecting AKIRA when it was still a Dark Horse property, you can round out your set without compromising its appearance on your shelf; the Kodansha edition is virtually identical, save for the logo on the spine. (No, really: it’s the same translation, same trim size, same cover design, and same price as the 2000 version.) And if you haven’t read it yet? Well, now’s your chance to read one of the medium’s greatest sci-fi epics in a nice, oversized package. Recommended.

Review updated on October 5, 2010.

AKIRA, VOL. 1 • BY KATSUHIRO OTOMO • KODANSHA • RATING: OLDER TEEN (16+) • 368 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Katsuhiro Otomo, Kodansha Comics, Post-Apocalyptic Sci-Fi

Dororo, Vols. 1-3

July 27, 2009 by Katherine Dacey

dororo1If Phoenix is Tezuka’s Ring Cycle, Wagnerian in scope, form, and seriousness, then Dororo is Tezuka’s Don Giovanni, a playful marriage of supernatural intrigue and lowbrow comedy whose deeper message is cloaked in shout-outs to fellow artists (in this case, Shunji Sonoyama instead of Vicente Martin y Soler), self-referential jokes, pop-culture allusions, fourth-wall humor, and a bestiary of bodacious demons.

Its hero, Hyakkimaru, is born under a black cloud, thanks to a deal his father, Lord Daigo, struck with forty-eight devils: in exchange for political and military power, Daigo allowed each demon to claim one of his unborn child’s body parts. After his son’s birth, Daigo places Hyakkimaru in a basket and, against his wife’s wishes, sets the baby adrift on a river. A kind doctor rescues and raises Hyakkimaru, eventually building him a new body that transformed the legless, armless boy into a fighting machine equipped with an exploding nose and sword prostheses. It doesn’t take long, however, before Daigo’s minions begin attacking Hyakkimaru and menacing Dr. Honma. In an effort to spare his mentor’s life, Hyakkimaru bids farewell to Dr. Honma and embarks on a quest to reclaim his body from the demons who aided Lord Daigo.

…

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Filed Under: Manga Critic Tagged With: Classic, Osamu Tezuka, Shonen, vertical, Yokai

Dororo, Vols. 1-3

July 27, 2009 by Katherine Dacey

If Phoenix is Tezuka’s Ring Cycle, Wagnerian in scope, form, and seriousness, then Dororo is Tezuka’s Don Giovanni, a playful marriage of supernatural intrigue and lowbrow comedy whose deeper message is cloaked in shout-outs to fellow artists (in this case, Shunji Sonoyama instead of Vicente Martin y Soler), self-referential jokes, pop-culture allusions, fourth-wall humor, and a bestiary of bodacious demons.

Its hero, Hyakkimaru, is born under a black cloud, thanks to a deal his father, Lord Daigo, struck with forty-eight devils: in exchange for political and military power, Daigo allowed each demon to claim one of his unborn child’s body parts. After his son’s birth, Daigo places Hyakkimaru in a basket and, against his wife’s wishes, sets the baby adrift on a river. A kind doctor rescues and raises Hyakkimaru, eventually building him a new body that transformed the legless, armless boy into a fighting machine equipped with an exploding nose and sword prostheses. It doesn’t take long, however, before Daigo’s minions begin attacking Hyakkimaru and menacing Dr. Honma. In an effort to spare his mentor’s life, Hyakkimaru bids farewell to Dr. Honma and embarks on a quest to reclaim his body from the demons who aided Lord Daigo.

Hyakkimaru soon acquires a traveling companion: Dororo, a pint-sized pickpocket with a big mouth and a bad attitude. Despite Hyakkimaru’s efforts to rid himself of Dororo, the kid bandit vows not to leave Hyakkimaru’s side until he gets his hands on one of Hyakkimaru’s swords. The two wander a war-torn landscape, stumbling across fire-ravaged temples, starving villages, bandits, profiteers, homeless children… and demons. Lots of them.

dororo2Though much of the devastation that Hyakkimaru and Dororo witness is man-made (Dororo takes placed during the Sengoku, or Warring States, Period), demons exploit the conflict for their own benefit, holding small communities in their thrall, luring desperate travelers to their doom, and feasting on the never-ending supply of human corpses. Some of these demons have obvious antecedents in Japanese folklore — a nine-tailed kitsune — while others seem to have sprung full-blown from Tezuka’s imagination — a shark who paralyzes his victims with sake breath, a demonic toad, a patch of mold possessed by an evil spirit. (As someone who’s lived in prewar buildings, I can vouch for the existence of demonic mold. Lysol is generally more effective than swordplay in eliminating it, however.) Hyakkimaru has a vested interest in killing these demons, as he spontaneously regenerates a lost body part with each monster he slays. But he also feels a strong sense of kinship with many victims — a feeling not shared by those he helps, who cast him out of their village as soon as the local demon has been vanquished.

dororo3For folks who find the cartoonish aspects of Tezuka’s style difficult to reconcile with the serious themes addressed in Buddha, Phoenix, and Ode to Kirihito, Dororo may prove a more satisfying read. The cuteness of Tezuka’s heroes actually works to his advantage; they seem terribly vulnerable when contrasted with the grotesque demons, ruthless samurai, and scheming bandits they encounter. Tezuka’s jokes — which can be intrusive in other stories — also prove essential to Dororo‘s success. He shatters the fourth wall, inserts characters from his stable of “stars,” borrows characters from other manga-kas’ work, and punctuates moments of high drama with low comedy, underscoring the sheer absurdity of his conceits… like sake-breathing shark demons. Put another way, Dororo wears its allegory lightly, focusing primarily on swordfights, monster lairs, and damsels in distress while using its historical setting to make a few modest points about the corrosive influence of greed, power, and fear.

If I had any criticism of Dororo, it’s that the story ends too abruptly. Neither hero has reached the end of his journey, yet neither seems firmly resolved to continue his quest; they simply part ways at Hyakkimaru’s suggestion. I’m guessing that Tezuka was avoiding the obvious, sentimental conclusion suggested by a major revelation in volume three, but even that would have been better than slamming on the brakes at an arbitrary point in the narrative.

Weak ending notwithstanding, Dororo is one of Tezuka’s most accessible series, free of the historical and cultural baggage that can be an obstacle to enjoying his more ambitious, adult stories. If you haven’t yet explored Tezuka’s work, have found titles like Apollo’s Song too fraught for your tastes, or are wondering why this somewhat corny, boy-versus-monster manga beat out critical favorites like Monster and solanin in this year’s Eisner race, Dororo makes a perfect (re)introduction to Tezuka’s unique storytelling style. Highly recommended.

This review is based on complimentary copies provided by Vertical, Inc. for the purposes of a review. I have not received any form of compensation from Vertical, Inc. in exchange for publishing my opinion of this book.

DORORO, VOLS. 1-3 • BY OSAMU TEZUKA • VERTICAL, INC. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Classic, Osamu Tezuka, Shonen, vertical, Yokai

Swallowing the Earth

July 9, 2009 by Katherine Dacey

swallowingearthcoverNineteen sixty-eight was a critical year in Osamu Tezuka’s artistic development. Best known as the creator of Astro Boy, Jungle Emperor Leo, and Princess Knight, the public viewed Tezuka primarily as a children’s author. That assessment of Tezuka wasn’t entirely warranted; he had, in fact, made several forays into serious literature with adaptations of Manon Lescaut (1947), Faust (1950), and Crime and Punishment (1953). None of these works had made a lasting impression, however, so in 1968, as gekiga was gaining more traction with adult readers, Tezuka adopted a different tact, writing a dark, erotic story for Big Comic magazine: Swallowing the Earth.

Like MW (1976-78), which was also serialized in Big Comic, Swallowing the Earth is an overripe, overstuffed period piece that’s both entertaining and frustrating for modern readers. The basic plot is simple: seven beautiful young women seek to avenge the untimely death of their mother by wrecking havoc on the political, social, and economic systems that robbed Zephryus of her money and her home. The only thing standing in their way is Gohonmatsu, a perpetually drunken longshoreman who’s immune to their charms.

Tezuka’s presentation of the story, however, is anything but straightforward, as he employs flashbacks, subplots, and red herrings galore to sustain the reader’s interest. Some of these gambits are so ridiculous and nervy they work. Zephyrus’ daughters, for example, team up with a female scientist to produce Dermoid Z, a synthetic skin that can completely transform a person’s appearance. From a manga-ka’s standpoint, Dermoid Z is a brilliant device, as it allows him to plausibly conceal his characters’ identities from the reader and the other actors in the drama, giving him latitude to do just about anything.

Other gambits flat fall, as they rely on outdated notions of gender and race for their dramatic impact. When Dermoid Z arrives in the United States, for example, African-Americans begin buying white “skins” in vast quantities, donning them to commit crimes, enjoy privileges that had been denied them, and exact retribution on their oppressors. White retaliation is swift and brutal, plunging American cities into a race war that destroys the very fabric of society. Lacking a deep understanding of American history, or the underlying causes of the 1968 riots that erupted after Martin Luther King, Jr. was assassinated, Tezuka’s subplot feels like a crude attempt to be topical. He’s grasped the basic injustice of segregation, yet he never humanizes his black characters; they remain a violent, faceless mob throughout this unfortunate episode.

Tezuka’s treatment of women is likewise muddled. He clearly recognizes that men have treated women as property throughout human history, a point he illustrates both through Zephryus’ story (which unfolds in Nazi-occupied France) and through an interlude in the South Seas, where a tribal chief barters with Gohonmatsu for a downed airplane, offering his two daughters in exchange for the machine. Yet Tezuka’s own notions of female sexuality frequently undermine his critique of male privilege. He depicts Gohonmatsu’s South Seas brides as sexual grotesques, with bodies as roundly deformed as the Venus of Willendorf’s and libidos that verge on nymphomania. Women from the developed world don’t fare much better, as Tezuka neatly divides them into two camps: man-hating hysterics (e.g. Zephyrus’ daughters) and tormented victims (e.g. a beautiful aphasiac who lost her ability to speak after she was raped).

However dated Swallowing the Earth‘s racial and sexual politics may be, it’s hard to deny the sheer exuberance of Tezuka’s artwork. His imagination yields some stunning — and stunningly weird — images. Zephyrus’ palace, in particular, is a marvelous creation, an Art Deco ziggeraut filled with enormous cat statues that look like they were swiped from Cleopatra’s tomb. Tezuka frequently experiments with the layout, varying the shape of the panels to suit the pace and intensity of the action, or to suggest the simultaneity of two events. One of the best examples occurs early in the story, when Gohonmatsu duels a handsome Spanish count on the deck of a tugboat:

fightscene

Tezuka uses diagonal panels to mimic the rocking motion of a ship anchored in choppy water. The shape of the panels also demonstrate just how difficult it is for both characters to find their footing on the slippery deck — a small but tricky detail that isn’t easy to capture in a static image.

In an excellent companion essay to the English-language edition, manga scholar Frederick Schodt acknowledges Swallowing the Earth‘s myriad flaws — its surfeit of plotlines, its racial caricatures — while celebrating the almost anarchic way in which the story unfolds. He encourages readers to enjoy Earth as a “wild ride” and a window into a critical period in Tezuka’s development, showing us “how he began to make the transition from a children’s artist to someone who could push the manga medium in every genre, even for adult readers.” It’s in this spirit that I recommend Swallowing the Earth, as testament to Tezuka’s fertile imagination, and his ability to grow as an artist and a storyteller.

SWALLOWING THE EARTH • BY OSAMU TEZUKA • DMP • 516 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga Critic Tagged With: Classic, DMP, Osamu Tezuka

Swallowing the Earth

July 9, 2009 by Katherine Dacey

Nineteen sixty-eight was a critical year in Osamu Tezuka’s artistic development. Best known as the creator of Astro Boy, Jungle Emperor Leo, and Princess Knight, the public viewed Tezuka primarily as a children’s author. That assessment of Tezuka wasn’t entirely warranted; he had, in fact, made several forays into serious literature with adaptations of Manon Lescaut (1947), Faust (1950), and Crime and Punishment (1953). None of these works had made a lasting impression, however, so in 1968, as gekiga was gaining more traction with adult readers, Tezuka adopted a different tact, writing a dark, erotic story for Big Comic magazine: Swallowing the Earth.

Like MW (1976-78), which was also serialized in Big Comic, Swallowing the Earth is an overripe, overstuffed period piece that’s both entertaining and frustrating for modern readers. The basic plot is simple: seven beautiful young women seek to avenge the untimely death of their mother by wrecking havoc on the political, social, and economic systems that robbed Zephryus of her money and her home. The only thing standing in their way is Gohonmatsu, a perpetually drunken longshoreman who’s immune to their charms.

Tezuka’s presentation of the story, however, is anything but straightforward, as he employs flashbacks, subplots, and red herrings galore to sustain the reader’s interest. Some of these gambits are so ridiculous and nervy they work. Zephyrus’ daughters, for example, team up with a female scientist to produce Dermoid Z, a synthetic skin that can completely transform a person’s appearance. From a manga-ka’s standpoint, Dermoid Z is a brilliant device, as it allows him to plausibly conceal his characters’ identities from the reader and the other actors in the drama, giving him latitude to do just about anything.

Other gambits flat fall, as they rely on outdated notions of gender and race for their dramatic impact. When Dermoid Z arrives in the United States, for example, African-Americans begin buying white “skins” in vast quantities, donning them to commit crimes, enjoy privileges that had been denied them, and exact retribution on their oppressors. White retaliation is swift and brutal, plunging American cities into a race war that destroys the very fabric of society. Lacking a deep understanding of American history, or the underlying causes of the 1968 riots that erupted after Martin Luther King, Jr. was assassinated, Tezuka’s subplot feels like a crude attempt to be topical. He’s grasped the basic injustice of segregation, yet he never humanizes his black characters; they remain a violent, faceless mob throughout this unfortunate episode.

Tezuka’s treatment of women is likewise muddled. He clearly recognizes that men have treated women as property throughout human history, a point he illustrates both through Zephryus’ story (which unfolds in Nazi-occupied France) and through an interlude in the South Seas, where a tribal chief barters with Gohonmatsu for a downed airplane, offering his two daughters in exchange for the machine. Yet Tezuka’s own notions of female sexuality frequently undermine his critique of male privilege. He depicts Gohonmatsu’s South Seas brides as sexual grotesques, with bodies as roundly deformed as the Venus of Willendorf’s and libidos that verge on nymphomania. Women from the developed world don’t fare much better, as Tezuka neatly divides them into two camps: man-hating hysterics (e.g. Zephyrus’ daughters) and tormented victims (e.g. a beautiful aphasiac who lost her ability to speak after she was raped).

However dated Swallowing the Earth‘s racial and sexual politics may be, it’s hard to deny the sheer exuberance of Tezuka’s artwork. His imagination yields some stunning — and stunningly weird — images. Zephyrus’ palace, in particular, is a marvelous creation, an Art Deco ziggeraut filled with enormous cat statues that look like they were swiped from Cleopatra’s tomb. Tezuka frequently experiments with the layout, varying the shape of the panels to suit the pace and intensity of the action, or to suggest the simultaneity of two events. One of the best examples occurs early in the story, when Gohonmatsu duels a handsome Spanish count on the deck of a tugboat:

fightscene

Tezuka uses diagonal panels to mimic the rocking motion of a ship anchored in choppy water. The shape of the panels also demonstrate just how difficult it is for both characters to find their footing on the slippery deck — a small but tricky detail that isn’t easy to capture in a static image.

In an excellent companion essay to the English-language edition, manga scholar Frederick Schodt acknowledges Swallowing the Earth‘s myriad flaws — its surfeit of plotlines, its racial caricatures — while celebrating the almost anarchic way in which the story unfolds. He encourages readers to enjoy Earth as a “wild ride” and a window into a critical period in Tezuka’s development, showing us “how he began to make the transition from a children’s artist to someone who could push the manga medium in every genre, even for adult readers.” It’s in this spirit that I recommend Swallowing the Earth, as testament to Tezuka’s fertile imagination, and his ability to grow as an artist and a storyteller.

SWALLOWING THE EARTH • BY OSAMU TEZUKA • DMP • 516 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Action/Adventure, Classic, DMP, Osamu Tezuka

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