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Reviews

Sherlock Bones, Vol. 1

September 21, 2013 by Ash Brown

Sherlock Bones, Volume 1Author: Yuma Ando
Illustrator: Yuki Sato

U.S. publisher: Kodansha
ISBN: 9781612624440
Released: September 2013
Original release: 2012

Sherlock Bones is currently a seven-volume manga series written by Yuma Ando and illustrated by Yuki Sato. The first volume was originally released in Japan in 2012 while the English-language edition was published by Kodansha Comics in 2013. I didn’t realize it at first, but I was already familiar with Sato and Ando’s previous works in English. Sato is the creator of Yokai Doctor and Ando (one of many pen names used by Shin Kibayashi) worked on Bloody Monday and Drops of God. More thematically relevant, Ando was one of the original creators of The Kindaichi Case Files. Sir Arthur Conan Doyle’s Sherlock Holmes is a well-loved and well-known detective worldwide and this is no exception in Japan. Sherlock Bones is only one Japanese work among many that is directly inspired by Doyle’s stories. I was vaguely curious about the series when it was licensed, but it wasn’t high on my list of manga to acquire. Happily, Kodansha sent me a review copy of Sherlock Bones, Volume 1, so I was able to give the series a try sooner rather than later.

When Takeru Wajima adopted a puppy from the local animal shelter, he had no idea what he was getting into. Most new pet owners have to worry about things like house and obedience training, but Takeru has an entirely different problem to deal with–Sherdog is the reincarnation of none other than the brilliant detective Sherlock Holmes. Oh, and Sherdog can speak (at least to Takeru, that is) and he is certain that his new owner is the reincarnation of his dear friend and faithful assistant Dr. John H. Watson. It’s not as if the two of them go out looking for mysteries to solve, but Sherdog and Takeru seem to be drawn into criminal investigations. When one of Takeru’s classmates is killed, and Sherdog is the only witness to the crime, they must find a way to prove the guilt of the murderer. Sherdog may have the brains to determine a solution, but it will be up to Takeru to do all of the legwork. After all, who else would belive, let alone understand, a dog.

I’ll admit, I was more than a little skeptical going into Sherlock Bones. I thought that the premise–Sherlock Holmes reincarnated as an adorable puppy–would be silly at best. And it is silly, but it also ends up being a good deal of fun. I was honestly surprised by how much I enjoyed the first volume of Sherlock Bones. Its mix of goofiness and seriousness is entertaining even if it is rather ridiculous. So far, though, it seems to work. There’s Sherdog himself–appalled that he’s a canine, though on occasion he will deign to use it to his advantage–and then there’s Takeru, who seems to be a good kid even if he’s understandably a bit befuddled by the whole situation and less than convinced that he’s Watson’s reincarnation. I also like that the entire Wajima family is made up of police officers and investigators–father, mother, and sister–so Takeru’s poking around into various criminal goings-on doesn’t seem too out-of-place.

As for the central case in Sherlock Bones, Volume 1, the mystery doesn’t lie within who killed the unfortunate student. Even why the murder took place can be fairly easily deduced. The trick is in how the culprit establishes an alibi and then carries out the deed. In part this is where Sato’s artwork plays an important role–the major clues that help Sherdog and Takeru crack the cases in Sherlock Bones, Volume 1 can be found right there on the page even before they solve the mysteries, waiting for observant readers to notice. I appreciate this sort of potential for engagement in the mystery fiction that I read, and so was happy to see it included in Sherlock Bones. Granted, not all of the clues are revealed in this way, especially when things like color come into play, but overall I was pleased with how the story and art worked together to form a cohesive whole. Sherlock Bones was a pleasant surprise for me and I look forward to reading more of the series.

Thank you to Kodansha for providing a copy of Sherlock Bones, Volume 1 for review.

Filed Under: REVIEWS Tagged With: kodansha, Kodansha Comics, manga, Sherlock Bones, Yuki Sato, Yuma Ando

Mobile Suit Gundam: Awakening, Escalation, Confrontation

September 20, 2013 by Ash Brown

Mobile Suit GundamAuthor: Yoshiyuki Tomino
Translator: Frederik L. Schodt
U.S. publisher: Stone Bridge
ISBN: 9781611720051
Released: April 2013
Original release: 1979-1981

The first part of the massive Gundam franchise to be officially released in English was a trilogy of novels by Yoshiyuki Tomino that were initially published in Japan between 1979 and 1981. The novels are a reimagining of the original 1979 anime series Mobile Suit Gundam which was directed and primarily developed by Tomino. Based on the trilogy’s 1987 edition, the novels were originally translated by Frederik L. Schodt and published by Del Rey between 1990 and 1991. They subsequently went out of print but were released again by Stone Bridge Press in 2004 in an omnibus edition with a revised translation. The omnibus, too, went out of print only a few years later. It wasn’t until 2012 that the license was able to be re-secured, but Mobile Suit Gundam: Awakening, Escalation, Confrontation is once again available in a newly redesigned omnibus. It also includes some of the concept design sketches form the original anime series as illustrations.

In Universal Century 0079, the colonists of Side 3 rebelled against the Earth Federation, establishing the Principality of Zeon. During the ensuing war, half of the solar system’s human population was annihilated before the two sides of the conflict could reach a temporary ceasefire. In less than a year, the relative peace came to an end. The fighting began again as the Federation and Zeon forces were caught up in an arms race. Each side continued developing more and more advanced and powerful weapon systems and mobile suits. Combined with the emergence of Newtypes–humans with astounding powers of intuition and expanded consciousness–the conflict quickly escalated. No one is entirely sure what the Newtype phenomenon means for the future of the human race or what dangers those with Newtype potential will present, but both militaries are resolved to harness their abilities in order to gain an advantage in the war.

I haven’t seen the original 1979 Mobile Suit Gundam anime series in its entirety, but I do know that the novels are a darker, more mature, and more detailed take on the story. The ending of the trilogy is significantly different from that of the anime, as well. My first real introduction to the Gundam franchise was actually through Yoshikazu Yasuhiko’s manga series Mobile Suit Gundam: The Origin, which is also a retelling of the original anime. If I am to be completely honest, I much greatly prefer the manga over the novels. However, simply by the nature of the medium, the novels allow Tomino to explore the world of Mobile Suit Gundam in greater depth than either the anime or the manga; some of the specifics about the characters and their motivations can be found nowhere else. But this can also be a drawback–at times, Mobile Suit Gundam: Awakening, Escalation, Confrontation reads more like an insider’s guide to the Gundam universe rather than a set of novels.

I like the story of Mobile Suit Gundam as well as its setting. Unfortunately, I wasn’t nearly as fond of the novels’ execution. There was an annoying preoccupation with who was or wasn’t, or who could or could not possibly be a Newtype. Though frequently debated, the characters never reach a solid conclusion and constantly change their opinions on the matter. This is somewhat understandable since the Newtype phenomenon is a new step in human evolution that has yet to be strictly identified or defined, but it’s particularly frustrating when the author doesn’t seem to have a firm grasp of the concept, either. I do like the Newtype theory, though, and it is a very important part of Mobile Suit Gundam. I also like that the novels show both sides of the conflict between Zeon and the Federation from multiple perspectives. Mobile Suit Gundam is an ambitious war tale with a fairly large cast of interesting characters. But in the end, I have a feeling that the novels will appeal most to readers who are already fans of the franchise.

Filed Under: REVIEWS Tagged With: Gundam, Novels, Stone Bridge Press, Yoshiyuki Tomino

Attack on Titan, Vol. 7

September 19, 2013 by Sean Gaffney

By Hajime Isayama. Released in Japan by Kodansha, serialization ongoing in the magazine Bessatsu Shonen Magazine. Released in North America by Kodansha Comics.

(please continue to avoid spoilers in comments)

We all knew a volume like this was coming. Despite the mass deaths and danger, things had simply been going too well for our heroes recently. There were heartwarming moments, and points where you marveled at the awesomeness of humanity. That clearly cannot last. And so you have Attack on Titan 7, which, yes, also gives you heartwarming and reaffirming love for humanity, but then brutally stomps all over it and tears it to shreds while laughing in your face.

titan7

So yeah, it really didn’t bode well that Levi’s team, for all their backstory and character building, never had biographies at the front of the book. Much of this book (and indeed the series in general) is about the mindset of a soldier, and how you can commit to actions that seem stupid or that you may not believe in. I’ll give Special Ops this, they were decisive and trying to stop the Female Titan. And, in the end, they weren’t good enough and were brutally murdered. This doesn’t mean it was a bad decision, or that they didn’t die like heroes. It’s just a function of life in this book, and how horrible the situation is with the Titans. Things are really bad, and sometimes you make a firm decision that leads to an ignoble death.

Speaking of the Female Titan, as Armin has already noted, she’s definitely one of a special group of Titans that are intelligent and crafty, and it shows throughout the entire book. Even when Erwin has her cornered, she’s still able to think of a way out. And her fight with Eren and Mikasa is not only epic but gives us some stunning motivation on what the Titans are trying to achieve; when given an opportunity to kill Eren, she doesn’t, but tries to kidnap him instead. Eren, presumably as he’s also a Titan, is useful to them in some way. Chilling, really.

I do sort of wonder what it will take to get Levi to break, or if he ever will. He’s the most popular character in the series in Japan, and rapidly taking that position over here as well, but there’s only so far stoic can take you. Will he continue to suffer nobly and look off into the middle distance? If nothing else, he makes a very good contrast to hotheads Eren and Mikasa.

But it’s all about the final scene, which simply makes you want to cry. Eren waking up to see everyone re-entering the city. The jeers of the adults, and the cheers of the little children. Petra’s dad, running to Levi, asking him to give her something, and Levi’s stoic non-response. And the final narration, noting that they’re all basically under arrest, Eren’s going to be turned over (presumably to be tortured and executed), and Erwin and company may be in a lot of trouble all around. It’s a horrible place to leave a cliffhanger. And so naturally here is where it is.

But hey, from here things can only get better… right?

Filed Under: REVIEWS

No. 6, Vol. 2

September 18, 2013 by Ash Brown

No. 6, Volume 2Creator: Hinoki Kino
Original story: Atsuko Asano

U.S. publisher: Kodansha
ISBN: 9781612623566
Released: August 2013
Original release: 2011

My introduction to Atsuko Asano’s No. 6 was through the anime adaptation of the original novels. I enjoyed the setting and characters, but was disappointed in the anime’s rushed, original ending. Asano’s No. 6 novels are unlikely to be released in English, so I was glad when Kodansha licensed Hinoki Kino’s manga adaptation of the series. The second volume of the No. 6 manga, originally published in Japan in 2011, was released in English in 2013. Although Kino’s character designs are based on the same ones used for the anime and many of the underlying elements are the same (they are both adaptations of the No. 6 novels after all), Kino’s version of the story is different. The first volume of the manga was a little too quickly paced for my taste, but for the most part I still enjoyed it. However, I did have hopes that the second volume would slow down a bit after the first volume‘s rush to establish the characters, story, and setting.

After barely escaping from the holy city of No. 6, Shion is now a fugitive hiding in West Block, a dangerous area outside of the city walls and No. 6’s dumping grounds. Although he is out of immediate danger, he still has a lot to learn about West Block if he hopes to survive there. The violent and bleak conditions outside the city are very different from the peaceful and pampered life that Shion led in No. 6. The only reason he’s made it this far is thanks to the help of Rat, the young man whose life Shion once saved as a boy. The two make an unusual pair. Shion is altruistic and slow to doubt people, characteristics which could get him into big trouble in West Block, while Rat only looks out for himself and is much more wary of others. Saving Shion’s life was a way for Rat to repay his debt, but in the process he has begun to open up to another person. For the time being Rat persists in watching over the other young man, but he is also capable of turning on Shion at any moment.

One of my favorite things about the No. 6 anime was the relationship between Rat and Shion. I’ve happily found this to be the case with the manga as well. Even though it’s only the second volume, there has already been some very nice character development. Both Shion and Rat are beginning to change due to the circumstances surrounding Shion’s escape from No. 6 and their continued association with each other. As Shion is faced with the harsh realities of living in West Block and Rat’s seemingly uncaring attitude, he is learning to stand up for himself and what matters to him. In turn, Shion is also influencing Rat to a much greater extent than either of them at first realize. When it comes to Shion, Rat finds himself acting out of character and letting his guard down. It understandably bothers and worries him, but it’s also rather touching from an outsider’s perspective. I’m really enjoying watching their relationship evolve in No. 6.

In addition to character development, the second volume of the No. 6 manga also reveals more about No. 6 and West Block. As Shion experiences West Block first hand, nearly getting killed in the process, the readers are also introduced to the world in which he now lives through the people he meets–the children who are starving, the marketplace vendors who are quick to pull guns on thieves, the prostitutes and pimps. Everyone is struggling to get by in any way that they can. It also reveals in part why Rat has the personality that he does. To survive in West Block requires people to place their own needs above those of others. Simply trusting another person means taking a huge risk. It’s a hard lesson for Shion with his innocent nature and privileged upbringing. The second volume of No. 6 does build and improve on the first in its pacing, characterization, and world-building. I can honestly say that I’m looking forward to the next volume of Kino’s adaptation.

Filed Under: REVIEWS Tagged With: Atsuko Asano, Hinoki Kino, kodansha, Kodansha Comics, manga, no. 6

One Piece, Vol. 68

September 17, 2013 by Sean Gaffney

By Eiichiro Oda. Released in Japan by Shueisha, serialization ongoing in the magazine Weekly Shonen Jump. Released in North America by Viz.

It’s worth noting, when reading this volume of One Piece, how much fun Oda is clearly having writing every single chapter. His simple joy in drawing all this crazy stuff comes out from the page and just overflows into your brain. Be it giant slime monsters clearly based off of video games in his youth, the bodyswap continuing to humiliate Nami and Sanji (and ending at just about the right time so it doesn’t get old), or even our heroes happily commenting on how Luffy and Smoker are locked up in another seastone cage again, just like Alabasta! (Bonus points for it being Robin commenting, who was a villain at that point.) This manga is what happy feels like.

onepiece68

Of course, it’s not all fun and games – or rather, the fun and games continues to be contrasted with the atrocities that Caesar Clown is committing. Drug addict giant toddlers, poison gas corpses that look like something out of Edvard Munch, and Luffy getting completely punked in his first fight with Caesar, despite his supposed poison immunity… this is not simply a walk in the park the way other arcs have felt. We even have yet another mole for the bad guy who’s a Vice-Admiral with the Marines (and, Oda-style, has a hamburger affixed to his cheek. As he forgot it was there.)

We also see Kidd and some of the other Supernovas meeting to discuss Caesar Clown’s offer, and it reminds me of something that Oda has been showing us again and again: anyone with power in this world is highly likely to be evil or insane. Luffy and company are one of the few non-evil pirate crews, and, fittingly, Smoker and Tashigi’s group are one of the few non-evil Marine crews. When you live in a world like One Piece’s, with so much raw power out there to abuse, you run into people who will do all they can to hold onto it.

Luckily, our heroes are strong, and can’t be kept down for long. Everyone has their own bodies again, and Kin’emon, the samurai, has his full body back (and is really quite tall now). What’s more, Luffy and Law have formed an alliance! I suspect that Law will rapidly come to regret allying himself with Luffy and company, which to a certain degree involves throwing your self-image out the window and giving in to the goofy. I am amused that once again Luffy says, when being informed of a plan, “Yeah, OK, I got it”, and then merrily go off to punch things again. It’s not something anyone can stop at this point.

If there’s something that feels slightly dissatisfying here, it’s that Caesar Clown doesn’t feel like a big bad. He’s pretty scummy, and I’ll enjoy seeing him defeated, but the revelation that there’s someone behind him who’s the real mastermind makes a lot more sense, and as a reader, I’d really like to leap ahead to that battle. Till then, though, One Piece continues to go where it wants to with unlimited joy.

Filed Under: REVIEWS

Otome Games Review: Destiny Ninja and Pirates in Love

September 15, 2013 by Anna N

destinyninja

So I’ve always been leery of manga adaptations of Otome games, just because I find the plots a bit too formulaic. Even though I do have a strong fondness towards reverse harem scenarios, so far the Alice in the Country of franchise is the only Otome game manga where I’ve felt compelled to read more than a few volumes. I’ve been very busy recently and needing a new distraction, so when I saw that there was a game out called Shall We Date: Destiny Ninja, I decided to give that a try. Falling all the way down the Otome game rabbit hole, I also started playing Pirates in Love as well.


Shall We Date: Destiny Ninja is available for android and iphone.

I decided to start playing this because the name “Destiny Ninja” was hilarious. I was even more amused after sitting through a few minutes of the prologue, where the ninja are identified solely by their personality traits. The choices were Aggressive Pompous Ninja, Wicked Mean Ninja, Mischievous Masked Dark Ninja, Indifferent Merciless Stubborn Ninja, Mean But With an Angel Heart Brother Like Ninja, or Sexy Foreign Ninja. I decided to go with Mischievous Masked Dark Ninja at first.

Dark Ninja is Hyosuke, who seems to spend most of his time alternating between making jokes or indulging in cold and calculating revenge. He’s got a bit of a split personality.

Screenshot_2013-09-15-17-50-28

The heroine of the story wakes up with amnesia near a battlefield, with no clues to her identity other than the expensive clothing and necklace that she wears. She’s taken under the wing of a local lord and his shinobi, and one of the ninjas is assigned to protect her. The heroine slowly uncovers the clues to her identity while falling in love with her chosen ninja.

hyosuke1

Destiny Ninja
is free to play, but it has some cumbersome game elements that are basically designed to frustrate the player into spending actual money. You can only progress forward through each chapter if your ninja has energy. You can revive your ninja by feeding him rice cakes, which you can attain through purchasing or winning them in ninja lotteries, or getting more energy through leveling up. Each energy unit is only worth getting through about a couple dozen lines of text, so it takes a long time to get through several chapters. The energy units also fill up at a very slow pace without using rice cakes. Players can earn points and virtual money through befriending other players. There are stopping points and checkpoints along the way where you have to have extra items like shuriken and passes. You also have to accessorize your chosen ninja’s companion animal by giving it scarves and masks. While I think it would be entirely possible to progress in the game for free, you would have to have a great deal of patience.

kazemasa

The storyline is fairly standard, and when the characters end up going through a lot of ninja history plot exposition it cam be a tiny bit boring, but generally I was entertained. I’m almost at the end of the storyline with the first ninja I picked, and I started trying to play from the beginning again just to see how the story would differ with a different character. This time I picked the Indifferent Merciless Stubborn Ninja, who indeed seems to be both indifferent and merciless as advertized, although as the story progresses, he begins to seem less and less indifferent.

There’s a complicated love meter for the game where depending on the answers you give, you can get one of four endings with each ninja. This means that if you have an obsessive personality and actually want to experience all the endings, you will have to play through the game four times per character. There’s a “sweet happy ending” which is more emotional or a “lovey dovey” ending which is evidently more risque. In terms of general romantic content though, the entire game is about at the level of a slightly risque harlequin romance novel. The English translation for this game is also not very good, but you can still understand everything that’s happening.

The game interface for this game is a bit crowded, because there are so many little add-ons and extra tasks needed for you to complete the story. I found the visual clutter a bit endearing, although I did get frustrated at the slow rate of progression for the game, even after spending money on rice cakes to power up my ninja. It was so slow I decided to check out another game, Pirates in Love.

Pirates! In! Love!

Pirates in Love is available for android and iphone

This game requires you to pay for stories after a free introductory chapter. The interface for the game is smooth and easy to navigate, there’s some background music for the game that quickly becomes annoying, and the art looks less like clip art. With each decision point the heroine has three options, and there are no extra mini-games or tasks to complete. Pirates In Love functions pretty much like a classic choose your own adventure novel. It is easy to go through the storyline for a character in about an hour and a half or so.

I figured that when playing a game with pirate characters, one has to go for the guy in the eye patch.

Hello there.

Hello there.

As much as I enjoyed the looks of eye patch guy, whose name was Eduardo, I didn’t care very much for the storyline. He seemed to treat the heroine like a dim-witted mascot most of the time, and while certain aspects of Eduardo’s mysterious past were very interesting, there was a bit of a misogynistic vibe that I didn’t care for too much. By the end of the story he is much less of a creep, and he does get style points for the eye patch. I found the game interesting enough that I decided to play again with a different character, Russell the arrogant fencing pirate.

pirates2

This storyline focuses more on the hero gaining a more mature sense of his place in the world, and it wasn’t as complex as Eduardo’s journey where he deals with his past, eye patch, and various conflicts with other pirates. It was less annoying but also a bit less interesting than the first character I tried. This game does a good job of balancing appearances from all the characters in every story, so it is easy to start wondering about all the different outcomes if you tried to play through the game with yet another character.

For my third time through this game, I picked the womanizing borderline alcoholic pirate captain.

pirates3

Captain Morgan’s story involved ensuring an island’s water supply, mysterious twins, him being chased through a towm by all the woman in port that he wronged before, a hydra, and pirate captain political maneuvering. It was probably the most entertaining of the stories I’d tried so far in Pirates in Love, and of course the heroine cures him of his alcoholism and womanizing by the time the story is done.

Pirates in Love was much less frustrating to play than Destiny Ninja, because once you’ve bought a storyline you can play it until the end, and you can also go back and switch your answers to try to get a different ending without having to pay any extra. I actually played through three full stories in Pirates in Love for less money than I spend on buying rice cakes and other items in Destiny Ninja. Overall, I think Pirates in Love is a better value for what you get from the game, although I do find all the ninja quite amusing. I found my first foray into Otome gaming much more entertaining than I thought it would be. I’m going to continue with both of these games, as there are a couple characters with stories I’m still interested in from Pirates in Love. I might just adjust to the glacial pace of Destiny Ninja and play it more casually, as the lag time in normal game play makes it a bit frustrating to follow the stories closely.

If you do decide to give Destiny Ninja a try, my invite code is:CqWB9YLrSW (we both get bonus rice cakes!)

Who exactly are these pirates in love with?

Who exactly are these pirates in love with?

Filed Under: REVIEWS Tagged With: destiny ninja, otome game, pirates in love

Strobe Edge, Vols 5 and 6

September 15, 2013 by Anna N

One of the reasons why I keep reading manga is that it still has the capacity to surprise me. I found the fifth volume of Strobe Edge exciting to read, because it went in a totally different direction from what I was expecting. I’d always expected that the love triangle between Ren, Mayuka, and Ninako would have to be resolved somehow, but I wasn’t expecting a big change to come from Mayuka this early in the series. Ren is deliberately holding himself back from developing feelings for Ninako due to his sense of duty towards Mayuka. She’s emotional fragile and stressed out with the demands of her modeling career, school, and her parents’ divorce. Ren has a finely honed sense of integrity and wouldn’t do anything to hurt another person, with the expense of actually subverting his own feelings in the process.

I always expect anyone in a shoujo manga with a modeling career to be evil, but Mayuka shows that she’s been slowly picking up on Ren’s distance, coming to terms with her own goals for how she wants to live her life, and she realizes that she’s the one who is going to have to take a big step forward on her own. The change in Ren and Mayuka’s relationship isn’t without pain on both sides, but everything is handled with a degree of emotional maturity and sensitivity that is notable. It is fun to read a shoujo series that explores the shifting relationships between characters with such nuance.

In the meantime Ninako and Ando are in the grips of adorable teenage awkwardness, as she attempts to bury her own feelings for Ren and Ando tries to show her that he’s the better choice for her. Ando’s shifted from the cheerful flirtations personality that he displayed in the first few volumes to showing Ninako just how much he cares about her. There was a fun bonus story in this volume that delved into the past friendship between Ren and Ando, and just where it went wrong. This is the type of bonus story that I really enjoy, as it gives the reader a glimpse of the characters in a slightly different context, and provides more background as the manga moves forward.

There’s emotional turmoil ahead in the sixth volume of Strobe Edge, as Ando’s antagonism towards Ren resurfaces and Ren is dealing with the aftermath of his breakup with Mayuka. The burden of popularity and extreme handsomeness weighs heavily on Ren, as he is girlfriendless for barely a day before the girls at school start circling him. Ninako assumes that Ren is sad, and doesn’t want to do anything to add to his stress. Even with Valentine’s day coming up, she doesn’t want to add to the mountain of chocolate he’s going to be receiving from all the other girls.

There are some fun action scenes as Ren and Ando (mostly Ando) work through some aggression on the basketball court. The antagonistic relationship between them takes a turn towards the hilarious as Ando gets injured and when he wakes up and spots Ren he yells “You’re what I have to wake up to?” If Strobe Edge was only focused on the relationship between Ninako and Ren, it has the potential to get boring fairly fast. But seeing Ren and Ando start to work through their issues feels like an important emotional breakthrough. Ando instructs Ren not to smile, and Ren assumes that it is because his smile is somehow hideous, but really Ando doesn’t like the inadvertent effect a smiling Ren has on all the people in his vicinity. The end of volume six offers the promise of a new beginning at the start of a new school year, with Ren and Ninako being assigned to the same class.

Strobe Edge is a good example of why sometimes it is good to give a manga series a few volumes to develop before giving up on it. I was a bit on the fence about this series after reading only the first volume even though I generally enjoyed it. I wouldn’t have thought from just the first volume that Sakisaka would have built up the interesting relationships between the characters and handled some emotional journeys without relying on some of the standard shoujo plot elements. In some ways Strobe Edge is a less angsty successor to We Were There, as both series explore similar nuanced psychological territory.

Review copy of vol 6 provided by the publisher.

Filed Under: REVIEWS Tagged With: shojo beat, Strobe Edge, viz media

Hayate the Combat Butler, Vol. 22

September 15, 2013 by Sean Gaffney

By Kenjiro Hata. Released in Japan as “Hayate no Gotoku!” by Shogakukan, serialization ongoing in the magazine Shonen Sunday. Released in North America by Viz.

This volume, and the two that follow it, are for me the high point of the entire run of Hayate the Combat Butler. Hata has a tendency to get sidetracked and lost in comedy asides, to the point where he’s started to parody his tendency to do so. Also, it’s becoming quite clear that someone is telling him that he has to keep the series going and can’t wrap things up. But that’s in Japan. Here, we’re finally getting to the good stuff. All the slow character development, glacial plot points, and G*ndam references lead to this confrontation in Greece.

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For all that Hayate is a wacky harem comedy, it has some dark tones at its core. Mostly it’s been about the horrible parents of Hayate, Wataru and Hina, and the absent/dead parents of Nagi and Athena. But there’s also been a sense of aiming for your dream and failing that’s come up several times with Hina’s alcoholic sister Yukiji. She’s in Italy because the teacher (and old high-school friend) who has a crush on her is trying to make grand gestures so that he doesn’t have to actually confess. After a chapter of misunderstandings and beatings, the now drunken teacher wonders out loud how the cool, guitar-playing Yukiji turned into the lazy, shiftless, aimless young woman we all know. And the answer is that life happens. It’s why people make wishes, and dream of fairy stories. And create magical luck stones, for that matter.

Speaking of which, we finally get the confrontation we’ve waited 10 years for… well OK, four volumes. Hayate sees Athena, and calls out to her. Unfortunately, she doesn’t know who he is. Or at least pretends she doesn’t know – as a very cute aftershot tells us, she is quite aware of Hayate but has some longer game, which involves that stone. The last volume gave us a few minor villains trying to get their hands on the stone, but now we move on to the more dangerous players. 16-year-old Athena looks like a dark queen, what with her black dress and princess curls (and healthy bust – clearly larger than any of the other girls in Hayate’s wannabe harem). We can only hope that she sides with her feelings over her need for that stone.

And so, having started the volume with Yukiji noting that sometimes things don’t work out, and dreams don’t come true, we end with the dinner date between Hayate and Hinagiku, who is determined to confess. Of course, Hina is mistakenly thinking that Hayate hates her because of her tsundere antics. And Hayate has worked out that Athena was lying, and is wondering what to do now and why meeting Athena is affecting him so much. So the dinner date is a masterpiece of distraction. Tragically, the two characters have revelations exactly at the WRONG time. Hina finally mans up her courage and starts to confess. And Hayate finally puts two and two together and realizes why he’s so devastated by Athena’s disfavor, and why he wants desperately to apologize: he loves her.

It’s an epic cliffhanger, to be sure. Hata certainly thought so, as Vols. 23 and 24 came out in Japan the same day. Sadly, that won’t happen here, where Hayate simply doesn’t have the sales. So we’ll have to check back in another six months to see how Hayate’s admission affects Hina, and whether it spurs him to return to Athena. The tension only gets higher from here.

Filed Under: REVIEWS

Blade of the Immortal, Volume 25: Snowfall at Dawn

September 13, 2013 by Ash Brown

Blade of the Immortal, Volume 25Creator: Hiroaki Samura
U.S. publisher: Dark Horse
ISBN: 9781595828835
Released: August 2012
Original release: 2009
Awards: Eisner Award, Japan Media Arts Award

Snowfall at Dawn is the twenty-fifth volume in the English-language release of Hiroaki Samura’s award-winning manga series Blade of the Immortal. Published by Dark Horse in 2012, Snowfall at Dawn collects the same chapters as the twenty-fourth volume of the original Japanese edition of Blade of the Immortal released in 2009. Blade of the Immortal first began serialization in 1993 and has covered a lot of ground since then. Starting as a story of revenge with a touch of the supernatural, the series mixes historical reality with the fantastic and later on even a healthy dose of horror. Snowfall at Dawn is part of the fifth and final major story arc of the series. With morally complex characters, dynamic artwork, and an engaging story, Blade of the Immortal continues to be one of my favorite manga series.

After their daring assault on Edō Castle, Baro Sukezane provides the diversion needed to allow his comrades Magatsu Taito and Anotsu Kagehisa, the leader of the Ittō-ryū sword school, to escape. They aim to rejoin the rest of the Ittō-ryū as quickly as possible while avoiding their pursuers. Among those trying to locate Anotsu are Asano Rin and Manji, her bodyguard and companion. Little do the pair know, but they are also being pursued. Shira, a sadistic murderer who holds a particularly intense grudge against Manji, is steadily getting closer to exacting his revenge. Accompanying Shira is Kawakami Renzō, a broken young man with his own reason for hating Manji. It’s only a matter of time before the four of them meet once again. The encounter is one that Shira has been preparing for and fantasizing about, taking great pleasure in anticipating and contemplating the pain and torment his plans will bring Manji and Rin.

The last few volumes have been building up to the confrontation between Shira and Manji. Unsurprisingly, their battle is the focus of Snowfall at Dawn. What did surprise me, however, is how comparatively tame it is physically when considering the perverse and barbaric nature of Shira’s past exploits and misdeeds. The potential for extreme physical violence between Shira and Manji is great. Shira is an unapologetic and twisted sadist while Manji is a man who is extraordinarily difficult to kill, making him an ideal victim and target. But Shira isn’t only interested in Manji’s physical suffering, he also takes great joy in causing mental anguish. Although there is still plenty of bodily harm and pain inflicted during the battle in Snowfall at Dawn, the psychological impact and agony caused by Shira’s attack on Rin and Manji is just as crucial to the fight. Out of all of the characters in Blade of the Immortal, Shira is easily the most unquestionably villanous and terrifying.

In addition to the showdown between Shira and Manji, Snowfall at Dawn also reveals Shira’s whereabouts during the long prison story arc as well as his involvement in the immortality experiments. Shira may be an utter bastard, but he’s had some unspeakable things done to him as well. As part of this, there is also a lengthy discourse in Snowfall at Dawn about the nature and limitations of Manji’s bizarre regenerative abilities. While vaguely interesting, it is largely unnecessary. Anyone who has been reading Blade of the Immortal should be well aware by this point that Manji’s immortality is imperfect; ample evidence can be found throughout the series. However, Samura hasn’t previously gone into such specific detail about it as he does in Snowfall at Dawn. Unfortunately, he has to interrupt the flow of the story in order to do so. Still, Samura soon returns to what really matters in Snowfall at Dawn–Manji and Shira’s battle, which will reach its conclusion in the next volume, Blizzard.

Filed Under: REVIEWS Tagged With: Blade of the Immortal, Dark Horse, Eisner Award, Hiroaki Samura, Japan Media Arts Award, manga

Pretty Guardian Sailor Moon Short Stories, Vol. 1

September 12, 2013 by Sean Gaffney

By Naoko Takeuchi. Released in Japan as “Bishoujo Senshi Sailor Moon” by Kodansha, serialized in the magazine Run Run. Released in North America by Kodansha Comics.

There’s an important thing to keep in mind when reading this first of two collections of short stories that were interspersed throughout the series’ run: they didn’t run in Nakayoshi. They ran in a sister magazine, run Run, which was also home to Sailor V. Run Run no longer exists today, but I seem to recall when it was around that its core audience was girls about 2-3 years younger than the usual Nakayoshi audience. And that’s not even getting into the fact that these are quick side-stories Naoko dashed off in between chapters, so are naturally going to be a bit more comedic and fluffy than the core plotline.

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If all of this sounds a bit defensive, well, let’s just say that ‘light and frothy’ doesn’t begin to describe this volume of Sailor Moon extras, most of which are very silly and not exactly lending themselves to deeper analysis. Four of the stories star Chibi-Usa and her friends (with occasional rescues from Sailors Moon and V), while three others detail the struggles of the Inners to pass high school exams. The first one is around the R continuity (Chibi-Usa has just arrived, and is meeting her very busty friend Momo… Ranma fans will immediately be reminded of Shampoo), but most of the stories take place around the SuperS continuity – indeed, a few of them were adapted into the SuperS anime – with the final one seeming to be around Stars, given it has Hotaru.

This is not to say I did not 100% enjoy these stories, as I did. I like Naoko’s style of blatant humor, and she has a knack for amusing caricature faces. The Chibi-Usa stories at the beginning are pure fun for kids, with the kids getting into danger and having to transform to get themselves out of it. The story at the end is slightly longer and attempts to have more depth, but there’s only so far you can go when you find out that Naru’s sister is not only a kogal but is also named Naruru. It’s good to know that Japan has horrible naming sense as well. (Also, kudos to Mari Morimoto for the translation of this chapter, which was filled with topical Japanese slang that Chibi-Usa and Hotaru pointed out and lampshaded throughout, thus making it virtually unadaptable. A very nice job.)

My favorite part of the book, I will admit, are the three stories focusing on the Inners. Makoto’s is probably the weakest, but we do get some amusing scenes of her procrastination through cooking and housework, and also hear about her late parents for what may be the only time in the manga OR anime canon. (They’re killed in a plane crash when Makoto was a little girl, which is used here as both an amusing gag and to have Mako gain sympathy points from her friends.) Ami’s First Love is probably the best written of the three, and it’s no surprise that the anime adapted this into a short film for theaters. Ami can be very tightly wound, so seeing her coming unglued at finding a student who’s just as perfect in studying as she is is hilarious, particularly when she gets so upset by this she seems to make herself ill.

And then there’s Rei and Minako. I’ve discussed how much I love this chapter before, silly as it is, and that hasn’t changed. The manga version of Rei – cool, collection, a bit ‘ice queen’ – is in such contrast to Minako’s extrovert that it makes sense that she’d want to see what Rei’s life at school is like – and yes, she’d want to ask if Rei farted. I think that Minako regards Rei as a bit too perfect, and this is just her own tactless way of trying to reassure herself that Rei is human after all. Of course, all that her visit to Rei’s perfect Catholic school ends up doing is tweaking Minako’s own insecurities – and that leads to Rei seeming genuinely upset at Minako getting angry, showing she *isn’t* the perfect ice princess. Rei is likely very lonely at that school where she only has admirers, and just can’t express her friendships in the way that Minako wants her to. Still, they manage to bond by… well, Rei being possessed and trying to kiss Minako. And afterwards being crankier than ever. But Minako’s feeling good again, and that’s what’s important. Bless these children.

So if the Sailor Moon series was a full-course meal, then this is dessert. Don’t go into it expecting anything more than delicious sweets that are easy on the eyes but not all that good for you, and you should be fine. Also, Rei has never farted. She is better than all of us.

Filed Under: REVIEWS

The Crimson Labyrinth

September 11, 2013 by Ash Brown

The Crimson LabyrinthAuthor: Yusuke Kishi
Translator: Masami Isetani and Camellia Nieh
U.S. publisher: Vertical
ISBN: 9781932234114
Released: October 2006
Original release: 1999

The Crimson Labyrinth, written by Yusuke Kishi, was first published in Japan in 1999. Prior to the novel’s release, Kishi had won two Japan Horror Association Awards. He continues to be a bestseller and award winner in Japan both for his horror and for his speculative fiction. The Crimson Labyrinth was released in English in 2006 by Vertical with a translation by Masami Isetani and Camellia Nieh. The novel was Kishi’s English debut and so far remains the only work of his that has been translated, although Vertical is scheduled to release Tōru Oikawa’s manga adaptation of Kishi’s novel From the New World in 2013. The Crimson Labyrinth was my introduction to Kishi and his work. I was particularly interested in reading The Crimson Labyrinth after seeing it compared to Koushun Takami’s Battle Royale, a personal favorite of mine. Also, I tend to enjoy just about everything that Vertical publishes.

Forty years old and unemployed, Yoshihiko Fujiki never expected that answering a job advertisement would end up with him being drugged and abandoned in the wild. He wakes up alone with only a small amount of food and water and a Pocket Game Kids handheld game console to keep him company. Soon he encounters Ai Otomo who is also wandering alone and who has been given similar provisions. Following the instructions provided by the game console, together they navigate the labyrinthine corridors and valleys of the bizarre landscape in which they find themselves. When they reach the first checkpoint indicated by the console they discover another group of people waiting there. All together there are nine Japanese men and women and no one seems to be certain of what is going on, where they are, who has stranded them or for what purpose. What they do know is that have become unwilling participants in a perverse game of survival. If they want to stay alive they may very well have to turn on each other.

The Crimson Labyrinth is heavily influenced by extreme reality television as well as classic, text-based role-playing games. And just like those RPGs, the decisions made by the characters early on in The Crimson Labyrinth are the most crucial and will determine how the rest of the game will play out. At first the group of nine works together, but their cooperation quickly disintegrates. The group fragments into four smaller teams, each following a different path outlined by the game: survival, self-defense, food, or information. Game theory might suggest how the competition will progress and what will lead to the ideal outcome for all involved, but as Fujiki points out, game theory is nearly useless in their situation. It depends on people making logical and rational decisions after considering all the information available to them. Humans are most certainly not rational creatures, especially when faced with the unknown, consumed by fear, and fighting for their lives.

Most of The Crimson Labyrinth takes place over the course of a few weeks. As events and the game unfold, the novel is seen exclusively from Fujiki’s perspective. For a large part of The Crimson Labyrinth he doesn’t interact much with anyone except Ai. This is a little unfortunate since the utter hell the other teams are going through can only be inferred. But as the novel and the game progress, Ai and Fujiki come across shocking evidence that the other players are having a very hard time of it and that it didn’t take long at all for violence to erupt. The wilderness is filled with its own dangers, but it’s really their fellow humans that they need to be wary of. Terrible things happen in The Crimson Labyrinth. What makes it even worse is the fact that so many of them could have been avoided if only people were able to bring themselves to trust each other and work together. In the end, no one is entirely innocent of the deaths that occur. A quick read, The Crimson Labyrinth is an absorbing novel of horror and survival.

Filed Under: REVIEWS Tagged With: Novels, vertical, Yusuke Kishi

Midnight Secretary, Vol. 1

September 10, 2013 by Sean Gaffney

By Tomu Ohmi. Released in Japan by Shogakukan, serialized in the magazine Petit Comic. Released in North America by Viz.

I often joke when discussing licenses that the thing most companies tend to look for is “does this manga have vampires in it? And are they hot??”. But of course in general there has to be more substance to it than that. We need smart, compelling characters, we need some intriguing backstory, and of course we do need some nice seductive romance. With Midnight Secretary we get two out of the three, and I suspect the intriguing backstory will come in future volumes as this develops more of a plot.

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Kaya is a young woman living with her mother who is highly skilled but has one big problem (at least it’s a problem to her): she has a face that makes her look far too young. So, in order to get the secretarial work that she’s so good at, she does her hair up in a tight bun and wears glasses, looking very much like the cliche of what we think good secretaries should be. Like most Petit Comic heroines I’ve read about, her family has fallen on hard times, and her father has passed away from being incompetent… um, from stress. Luckily, she has a new job as secretary to the company director. Unluckily, he’s a womanizer, arrogant, and unimpressed with her looks. Oh yes, and he’s a vampire.

I am pleased that we get the reveal to this right off the bat, and that, after a bit of soul searching (and some blackmail on Kyohei’s part) she manages to file “vampire” under “things I have to manage in my boss’ day”. Indeed, Kaya takes her job very seriously indeed, and once she accepts what Kyohei is, she’s quick to research everything about vampires (most of which, amusingly, is wrong) and try to deal with the issues. And yes, sometimes that involves his sucking her blood, but only in emergencies. And it’s totally not one of the most erotic experiences she’s ever had, nope.

Kyohei’s brother is the executive director, and Kaya notes he isn’t a vampire, something I was prepared to have be wrong but no, it appears that is the case. It’s amusing to me that most of the drama in this fist volume comes less from Kyohei’s vampiric tendencies and more from the corporate intrigue. Kaya is far more valuable to him for her smarts and her spying ability than as a free meal ticket. Of course, he does eventually get her hair down and glasses off, and we start to see the smoldering passion that will no doubt justify this series’ 7-volume length. Indeed, by the end of Vol. 1 Kyohei is finding that other women’s blood just doesn’t do it for him, and he adds ‘blood for me’ to the endless list of Kaya’s tasks.

This is a fun series, with a more capable heroine than I’m used to seeing in this type of title. I wonder if we’ll get more of Kyohei’s vampire backstory as the series goes on, or if it will stick to corporate intrigue. And of course how these two will fall deeper in love. It’s another spicy romantic josei series from Shojo Beat. Fans of romance and the supernatural will snap it up.

Filed Under: REVIEWS

Eat for Your Life vol. 1

September 9, 2013 by Anna N

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Eat for Your Life Volume 1 by Shigeru Tsuchiyama

This book is available on emanga.com

I do enjoy food manga now and then, and since unfortunately this is a genre that we only get a small sampling of here I’m always interested in a new title. While there are plenty of manga that I’ve read devoted to particular dishes or types of food, eating with friends, or in the case of Toriko eating incredibly weird things, this is the first eating competition manga that I’ve read. I found the combination of sports manga plot structure and endless drawings of bowls of katsudon compelling.

Ohara is a salaryman with a reputation as a gourmet. Perpetually broke due to his habit of going on food tours, he stumbles across an eating competition and decides to try his luck. Ohara fails, but he catches the eye of a professional food competitor named George. I could tell at a glance that George was going to be Ohara’s eccentric mentor because he was wearing a fringed leather jacket, sunglasses, and a ponytail. George appreciates Ohara’s ability to savor what he is eating as well as his rudimentary but sound eating technique.

Ohara begins to be pulled into the world of competative eating, but with some informal coaching from George, he might be ready to take his love of eating to the next level. The situations and characters in Eat For Your Life follow the “try your best” theme of most sports manga, except here one tries to conquer insane serving amounts of food as opposed to facing an opponent on the sports field. Eat For Your Life was amusing. The art was well executed, but not particularly distinctive, and there wwas a decent amount of humor as Ohara reacts with a rookie’s amazement to the world of competitive eating. I recommended this title for foodie manga fans.

Electronic access provided by the publisher.

Filed Under: REVIEWS Tagged With: digital manga publishing, dmg, emanga

Young Miss Holmes, Casebook 5-7

September 8, 2013 by Sean Gaffney

By Kaoru Shintani. Released in Japan as “Christie High Tension” by Media Factory, serialized in the magazine Comic Flapper. Released in North America by Seven Seas.

The Young Miss Holmes series wraps up here with an omnibus of the final three volumes, and also takes a departure from canon, as only the first story, “The Adventure of the Solitary Cyclist”, is a Watson story published by Conan Doyle. That said, some of the titles of the remaining stories here may be familiar with Holmes and Watson, particularly the “Canary Trainer” mentioned in “The Adventure of Black Peter”, and the infamous “Giant Rat of Sumatra”, mentioned in the “Adventure of the Sussex Vampire” story. Shintani makes a decent effort at leaving the Holmes canon, and it allows him to do a bit more with Christie than simple sleuthing, particularly in the finale, which is basically an action movie with very little detecting.

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The canonical Holmes story, Solitary Cyclist, does a decent job of having Christie and Sherlock join forces. Violet Smith is an old friend of Grace, Christie’s governess. Christie herself is chomping at the bit to become more independent, while still retaining a childlike air (particularly in the Circus chapters). That said, she’s not only more mature than most girls her age but far more modern, discussing how she has no desire to be a young lady the way the Victorians see them, and is already taking her savings and starting a pension plan to allow her servants to retire happily. It’s a good way to try to drag Holmes into the 21st century a bit, while still maintaining the charm of the original. (That said, I could have done without the appearance of Queen Victoria herself, in the weakest part of the book.)

The book is not faultless, of course. There is less nudity and gore than the first two omnibuses, but there’s still lots of corpses for an All-Ages rating, and Comic Flapper and Shintani still seem to sexualize Christie more than is necessary on a few title pages. The use of ‘moneylenders’ once or twice comes with some Victorian stereotypes, although it’s not really bad unless you’re looking for it. (Indeed, most of the villains here suffer from “I am ugly and therefore a villain” disease, which is quite common in comics and manga alike.) “The Dying Message” and “The Flying Dancer” aren’t too bad, but are weaker than the other stories we see here.

The Canary Trainer story is easily the creepiest of the book, featuring murder, suicide, child slavery, hypnotic suggestion, and child prostitution. It also merges Christie and Holmes the best of the five stories seen here, as they start out pursuing two totally different cases that only turn out to be the same thing right near the end. However, in a shocking display of canon ignorance, Shintani may have drawn Mycroft Holmes as slim. Luckily, there’s an out: everyone who says “that must have been Mycroft” didn’t actually see him. Perhaps it was Sherringford. Let’s go with that.

Things come to a head with the 7th volume/last third of the book, The Giant Rat of Sumatra. This helps to avoid the stereotype of “foreign villains” by sending a troup of good guys from India to help protect Christie from the thuggee bad guys. They are, of course, led by a young woman who is basically the Indian version of Christie, complete with tomboy mannerisms and snarky retainers. She’s good in a fight, however, which is a bonus, as Christie decides to simply go to ground in her mansion and let the villains come to her. Which they do, in one big final conflagration.

The series ends with the return of Christie’s parents, which marks a good stopping point – I’m sure they won’t totally stop her getting into adventures, but no doubt she will have to slow down a little. Shintani is currently writing a sequel, Christie London Massive, featuring a 17-year-old Christie, a whole new cadre of battle maids (led by Nora, no fear, she’s still there), and perhaps a familiar adversary of Sherlock Holmes thrown into the mix. Of course, that’s Japan. Whether it comes out here or not depends on how well the print and E-Book versions do. I had a ball reading them, particularly as a Holmes fan, and definitely recommend picking up the whole series.

Also, there is a dodo. For some reason.

Filed Under: REVIEWS

Manga: Introduction, Challenges, and Best Practices

September 8, 2013 by Ash Brown

Manga: Introduction, Challenges, and Best PracticesEditor: MJ
Publisher: Dark Horse
ISBN: 9781616552787
Released: December 2013

The Comic Book Legal Defense Fund (CBLDF) is an organization based in the United States devoted to the protection of the freedoms to read, create, and provide access to comics. Manga: Introduction, Challenges, and Best Practices is a part of its education initiative funded by the Gaiman Foundation and was published by Dark Horse in 2013. Manga was edited by MJ and includes contributions from Katherine Dacey, Shaenon Garrity, Sean Gaffney, Ed Chavez, Erica Friedman, and Robin Brenner. It’s an excellent lineup of manga critics, scholars, and those who have worked in the manga industry in both Japan and North America. Being familiar with their work, in addition to being a card-carrying member of the CBLDF, I was very excited when I learned about the upcoming release of Manga. And because I also happen to be a librarian, I was able to snag an early copy of the guide.

Manga consists of nine chapters and a list of recommended resources. The first chapter, “What Is Manga?” provides a brief history of manga both in Japan and in the West, distinguishes manga from comparable comics traditions such as manhua, manhwa, OEL manga and other manga-influenced comics, and provides suggested resources for further reading. The following chapters survey the four major demographics of manga–shōnen, shōjo, seinen, and josei–as well as two additional categories–yuri and boys’ love. These chapters cover history, commonly found genres, special issues, and (except for the chapter devoted to yuri) notable artists. Another chapter, “Untranslated and Fan Translated,” addresses dōjinshi and scanlations. The final and longest chapter, “Challenges,” focuses on the collection and defense of manga by libraries and summarizes a few major North American court cases dealing with manga.

As is always the danger when writing about popular culture, some of the information in Manga–specifically some of the references to what has or hasn’t been licensed in English–is already out of date. That doesn’t make Manga any less valuable as a resource, though. It is, however, something to keep in mind while reading the guide. Manga is a fantastic introduction to and overview of manga and manga history, especially as it applies to the North American market. The book seems to be particularly geared towards libraries and schools which may be developing or maintaining a manga collection, but Manga should also be interesting and useful to already established fans of manga as a whole as well to as people who are unfamiliar with the form but who would like to learn more about it. Manga packs a lot of information into a slim volume but remains very accessible throughout.

The only thing missing that may have made Manga even more useful for the uninitiated would be a glossary of terms. More information about the contributors themselves would have also been beneficial. I knew who they were but someone less familiar with the subject area wouldn’t necessarily recognize them. Overall, Manga is short and to the point and is an excellent resource. The guide eases readers into the subject and avoids overwhelming them with too much information. There were a couple of generalizations that gave me pause and may have been overly broad, but Manga is meant as an introduction and so shouldn’t (and doesn’t) get bogged down in technicalities and exceptions. Manga is consistently accurate and informative for the audience it’s intended. The book may not be incredibly in-depth, but it is a great place to start learning about manga, its history, and its challenges. Manga is very easy to recommend not only to library professionals, but to general manga enthusiasts as well.

Disclosure: Experiments in Manga is a member blog of Manga Bookshelf; many of those who worked on Manga are also associated with Manga Bookshelf.

Filed Under: REVIEWS Tagged With: Dark Horse, manga, Melinda Beasi, Nonfiction

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