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MMF: Ten things I love about Cross Game

May 23, 2011 by David Welsh

I’ve already spilled so much cyber ink on Mitsuru Adachi’s Cross Game (Viz), and I’m sure I’ll continue to do so. Quite simply, it’s one of the finest shônen series I’ve ever read. Heck, it’s of the best comics of any category that I’ve read. Here are ten reasons why I feel that way:

It’s less about baseball than the people who play it. One of the first questions that always arise when a sports manga is published in English is whether or not a reader needs to be interested in the sport in question to appreciate the manga. In the case of Cross Game, fondness for the sport isn’t necessary, and I say that from a place of profound disinterest in our putative national sport. Here’s the thing, as I see it: a creator or creators can tell an interesting story about any subject, no matter how removed from my personal interests, if they approach the material with intelligence and restraint and populate the telling with compelling, complex characters. The cast of Cross Game is undeniably dedicated to baseball, but they’re also invested in their interpersonal relationships with friends and family. Protagonist Ko Kitamura wants to succeed in the sport, but his reasons are specific and deeply personal. Aoba Tsukishima wants to excel in baseball as well, but her efforts are nicely tinged with ambivalence over the limitations a girl faces in that endeavor. They don’t live in a baseball-centric vacuum where nothing else matters. It’s not about baseball; it’s about the ways baseball intersects with characters’ deeper lives.

The pacing is often surprising. One of the first things that struck me about Adachi is the fact that he seems very unconcerned with the kind of traditional, beat-by-beat storytelling that you sometimes find in shônen manga. He can certainly spend chapters examining the progress of a single baseball game, but that progress is layered with so much more than stats and stunts. A good half of the second collection features Ko’s team of second-stringers challenging the coach’s chosen squad. It’s got the kind of narrative weight you’d expect, what with the underdogs stepping up and trying to prove their worth, but there are plenty of unexpected undercurrents. Adachi uses the game to explore the sometimes unsavory politics of team sports. He also uses a perfectly delightful and unexpected narrative device, as Aoba and a mysterious old man watch the game together, immediately establish a rapport, and evaluate the progress with a full and understated grasp of the other’s emotional and personal subtext. The game is fine, but the framing is better, and Adachi entirely skims over what other artists might consider pivotal moments to be documented from every angle and articulated in exhaustive, exhausting detail.

Adachi trusts the intelligence of his readers. Part of the peril of sports manga is that aforementioned exhausting detail, so it’s refreshing to see that Adachi doesn’t fall into that trap. He’s figured out the exact formula for how much exposition his readers will need to understand what’s going on, which means he doesn’t need to resort to the trick of pervasive narration drowning the actual action. He can show instead of tell, which is a disappointingly rare ability in a field that should rely so heavily on showing. Part of it might be confidence, but I think a more significant element is trust in the fact that readers care enough about the characters to remember their motivations and intuit how they drive their behaviors. Clear and persuasive motivations obviate the need for middle-distance monologues about what’s about to or has just happened.

The digressions are as appealing as the primary narrative. Cross Game is one of those titles that fully cohere in spite of seemingly disparate elements. Adachi can wander away from the baseball to pursue side stories and character moments that support the narrative as a whole. Quirky day-in-the-life chapters are charming in their own right and provide a change of pace, but they also give readers a wider view of the characters, which makes them even more likable.

The dialogue is understated. I’d never argue that this is an immovable requirement of good storytelling. I would even concede that the aforementioned middle-distance monologues can make some manga better. Look at the searing, hyper-expressed inner passions of the characters in Kyoko Ariyoshi’s Swan (CMX). All the same, it’s a pleasure to see a more oblique approach. As with Natsuki Takaya’s Fruits Basket (Tokyopop), characters in Cross Game are much more likely to allude to past events than to fully restate them. It’s more in line with the way people actually speak, in fragments and phrases that the people who know them will understand, and those people include readers.

It can be very funny. The humor in Cross Game, like everything else, derives largely from who the characters are. The most aggressively comic character, Senda, is actually funny, which isn’t always a given. This egotistical dork is the type who really can’t accurately assess his own strengths and weaknesses, and Adachi takes at least a little delight in humiliating him. Senda isn’t mocked without at least a degree of fondness, though. Aoba is funny in a subtler way; her set-jaw certainty and pragmatism are amusing in contrast to some of the space cases around her, and Adachi lets her be wrong without scolding her.

It can be very sad. Of course, the thing Aoba is wrong about most often is Ko, but she can hardly be blamed. Early in the series, they share a very specific, very real loss, and it informs their young adulthood in ways that are both mournful and somewhat uplifting. Aoba and Ko have the same pole star, relying on their memories of this person to influence their actions in what they think are positive ways. Of course, those memories also form obstacles between Aoba and Ko, in spite and because of the things they have in common. It isn’t unusual for a shônen tale to have a driving, underlying tragedy, but it’s rare for it to be as grounded and effectively applied as it is here. The notes of sorrow pop up at unexpected but entirely credible moments, and they make the palette of the piece richer.

Adachi brings the mono no aware. It’s that juxtaposition of sorry and comedy blended with wistfulness and self-awareness that categorizes the concept of mono no aware, or “the pity of things,” for me. The characters here are very much invested in the moment, but they’re also cognizant of how fleeting that moment can be. Past, present and future all intersect to influence the characters’ feelings, making them feel truer and more pungent. If there’s a quality that makes me really invest in a story, particularly in a comic from Japan, it’s mono no aware.

It looks great. Adachi’s art has all of the individual elements that combine to form an attractive book – appealing character design, a facility for rendering people and objects in motion, sly comedic styling, and so on. What strikes me most are the page compositions, which often use a series of small, rigid panels to create a more sinuous whole. That style can be applied to the wide spectrum of tones Adachi routinely incorporates into his story. It’s more than good panel-by-panel drawing; it’s effective staging of those panels into something larger.

There’s an adorable cat. Okay, the cat isn’t central to the narrative, and its appearances are more like Easter eggs – little flashes of cuteness that occasionally pop up. But Adachi draws the cat very well, and he’s restrained in his use of the furry little critter. It adds a nice little touch to the Tsukishima household, making it feel slightly more real than it already does. And, let’s face it, the presence of an adorable cat always makes manga better. See also: Shampoo in Kiyoko Arai’s Beauty Pop (Viz).

So there are the ten reasons I love Cross Game. They’re also the reasons I’m so eager to read more of Adachi’s work. I look forward to seeing other people’s reaction to the series as the current Manga Moveable Feast (hosted by The Panelists) progresses.

 

Filed Under: REVIEWS

Bookshelf Briefs 5/22/11

May 23, 2011 by MJ, Katherine Dacey, David Welsh and Michelle Smith 6 Comments

This week, MJ, Kate, David, & Michelle take a look at a slew of manga from Viz Media and one lonely manhwa from Yen Press.


13th Boy, Vol. 7 | By Sangeun Lee | Yen Press – There are few currently-running romance series I find as charming as Sangeun Lee’s 13th Boy, and exactly none can match it in sheer whimsy. Volume seven’s main drama revolves around sometimes-talking-cactus Beatrice who, in the midst of some serious heartache, reverts to his human form off-schedule without any sign of turning back, placing him smack in the middle of Hee-So’s newfound romance without a comfortable pot to retreat to. It’s an absurd situation, obviously, but though the series’ author doesn’t try to deny that fact, the emotional drama created for the story’s main characters is utterly serious. Lee’s sense of humor never sinks to self-concious eye-rolling, even in its most outrageous moments. It doesn’t hurt that I kinda ‘ship the story’s heroine with the cactus. What can I say? Still recommended. -MJ

Afterschool Charisma, Vol. 3 | By Kumiko Suekane | Viz Media – After two volumes of build-up and teasing, Kumiko Suekane finally offers readers a reward for their patience: not only does stuff blow up in volume three, but Suekane drops a nasty little surprise in one of her characters’ laps, forcing him to question his very identity as a clone. Good as volume three may be, pacing remains an issue; every time Suekane stages a bit of comic relief, the series’ creepy, unsettling vibe dissipates in a cloud of fanservice and lame historical jokes. Still, Afterschool Charisma gathers enough momentum in these chapters to overcome its narrative weaknesses, ending on a cliffhanger that’s sure to please fans. And really, what’s not to like about a manga that portrays Freud and Mozart as petulant bishies, or Rasputin as the class bad boy? -Katherine Dacey

Detroit Metal City, Vol. 9 | By Kiminori Wakasugi | Viz Media – As I struggle to come up with a summary for this volume that might distinguish it from those before, I think it may be time to admit that I’ve reached my limit with this series. I’ve been a fan since the beginning, but as is the case with so many gag manga, Detroit Metal City has worn out its gag. Yes, Negishi still wants to be a Swedish pop star, and yes, he still reverts to his death metal alter-ego whenever things (inevitably) do not go right in his sweet, cheese-tart-filled life. Though it was once interesting (and certainly hilarious) to ponder on Negishi’s real personality, the question has long outlived its potential for fascination, and even the best jokes are beginning to wear thin. Detroit Metal City, it was good to know you. But all things must pass. -MJ

Gente, Vol. 3 | By Natsume Ono | Viz Media – Is this the best Ono title available in English? Heavens, no. Did I enjoy it a great deal? Certainly. This volume is even more of a collection of casually related shorts than the previous two, but they’re good shorts with a gracious nature and a warm sense of humor. Ono takes closer looks at the lives of the distinguished staff of the Ristorante Casetta Dell’Orso. We see one man’s life before he took up the work of a waiter, and it’s an intriguing surprise. A married couple, regulars at the restaurant, brings their marital strife to the dining room, sparking a lot of gossip and some intriguing revelations. There’s family, friendship, romance, and food, and there are many worse ways to spend a sunny afternoon than in the company of Ono’s cast. Should you also be reading House of Five Leaves? Clearly. -David Welsh

Saturn Apartments, Vol. 3 | By Hisaw Iwaoka | Viz Media – The third volume of Saturn Apartments serves a hearty slice of sometimes disheartening, sometimes uplifting, and sometimes downright mysterious life. It seems that everyone besides the members of the window washers guild themselves think it’s a wretched occupation, and Mitsu refuses several job offers from wealth clients before ultimately being able to prove the importance of his job to a former classmate. Meanwhile, underemployed engineer Sohta begins work designing a craft with the capability to descend to Earth and thinks Mitsu might just be the perfect candidate to test it out someday. I’d say this volume is still about 90% episodic, but a 10% focus on an ongoing plot is a welcome change! -Michelle Smith

Vampire Knight, Vol. 12 | By Matsuri Hino | Viz Media – Volume twelve advances the narrative a full year ahead: Cross Academy is in shambles, Yuki’s uncle Rido is presumed dead, and Yuki is about to make her vampire society debut. The time jump is a wise decision, allowing Matsuri Hino to transition away from school-oriented plot lines while bringing different characters to the fore. As rewarding as it is to see villain Sara Shirabuki get a proper turn in the spotlight, however, Vampire Knight still suffers from a glaring problem: mediocre artwork. Hino lavishes so much attention on hairstyles and accessories that more basic design elements — background detail, panel flow, facial expressions — often feel like an afterthought. Though hardcore fans will be more focused on the relationships than on the art, readers with a more casual investment in the story may find the blandly undifferentiated character designs an impediment to following the story. -Katherine Dacey

Filed Under: Bookshelf Briefs Tagged With: 13th boy, afterschool charisma, detroit metal city, gente, saturn apartments, vampire knight

Random weekend question: sporty

May 22, 2011 by David Welsh

In honor of the just-launched May Manga Moveable Feast discussing Mitsuru Adachi’s excellent Cross Game (Viz), what are your favorite sports manga?

I’m going with a fairly loose definition, so I’d peg mine as board-game epic Hikaru no Go (Viz), ballet battle Swan (CMX), and (obviously) Cross Game.

 

Filed Under: DAILY CHATTER

Arisa 1 by Natsumi Ando

May 22, 2011 by Michelle Smith

From the back cover:
Tsubasa thinks that her pretty and popular twin sister, Arisa, has the perfect life. Everyone at school loves Arisa—unlike the hot-tempered Tsubasa, whose nickname is “the Demon Princess.” But when Arisa attempts suicide, Tsubasa learns that her seemingly perfect sister has been keeping some dark secrets. Now Tsubasa is going undercover at school—disguised as Arisa—in search of the truth. But will Arisa’s secrets shatter Tsubasa’s life, too?

Review:
So, you’ve read After School Nightmare and are casting about for more creepy and suspenseful school-based shoujo to consume. Have I got the manga for you!

Despite their different surnames, Tsubasa Uehara and Arisa Sonoda are twin sisters who, due to split custody arising from their parents’ divorce, have not seen each other in person for three years. They’ve kept in contact via letters, however, and tomboyish Tsubasa has envied her sister’s seemingly perfect life, as conveyed by her letters. When Arisa proposes they meet, Tsubasa is overjoyed, and she also goes along with her sister’s suggestion to pose as Arisa for the following day at school. Everything seems to go so well—Arisa is popular, respected by classmates and teachers, and has a cute boyfriend—until the end of the day when Tsubasa discovers a cryptic card in her sister’s shoe locker. “Arisa Sonoda is a traitor.”

Arisa is surprised to hear that Tsubasa had fun, and after cryptically remarking, “You don’t know their secrets… or mine,” leans backward out of the open apartment window. Trees break her fall enough that she survives, but the accident leaves her in a coma. Tsubasa, determined to find out what’s going on, returns to Arisa’s school and soon discovers a weekly ritual known as “King Time,” during which the students submit a wish to some mysterious person, who grants one per week. On this particular occasion, a pervy gym teacher is made to disappear quite effectively. When a fellow classmate questions his fate, she too receives the “traitor” notice and is thereafter bullied and ostracized. Did Arisa raise similar objections and receive the same treatment?

Mangaka Natsumi Ando handles Tsubasa’s confusion expertly, as students (particularly Arisa’s best friend, Mariko) go from chipper to menacing in the blink of an eye. Whom can she trust? Manabe, the bad boy who attacked her with a 2×4 but who also expressed a desire to destroy “the King”? Midori, Arisa’s mild-mannered and considerate boyfriend? At least she has an ally in her friend Takeru, who does some investigation on her behalf. I like how the initially friendly mood of the class breaks down into genuine creepiness, and am really looking forward to seeing how the mystery progresses from here.

The first volume of Arisa was published in English by Del Rey, but Kodansha Comics took over beginning with the second volume, which was released last Tuesday. (I’m saving that one for Wednesday’s Off the Shelf column.) The series is still ongoing in Japan, where it is currently up to seven volumes.

Review copy provided by the publisher.

Filed Under: Manga, Shoujo, Suspense Tagged With: del rey, Natsumi Ando

Moon and Blood, Vol. 1

May 22, 2011 by Katherine Dacey

If Rumiko Takahashi and Kaoru Tada collaborated on a manga, the results might look a lot like Nao Yazawa’s Moon and Blood, a cheerful mish-mash of slapstick humor, romance, and light horror.

Sayaka, the protagonist, walks into her kitchen one morning to discover that a handsome, imperious teenager named Kai has taken up residence with her family. “He’s the son of an old friend,” dad explains, though no one seems to remember which friend’s son Kai might be or when Kai’s family arranged the visit. Kai promptly enrolls in Sayaka’s school, where he distinguishes himself primarily by sleeping through every class, stirring only to solve a complex equation or dunk a basketball. Though Sayaka is annoyed by her new house guest, she’s also deeply curious about his nocturnal wanderings, as he slips out of the house every night, returning only at dawn. (Gee, I wonder what he could be up to?)

For a manga that covers such familiar territory, Moon and Blood proves surprisingly nimble and charming, poking gentle fun at many of shojo mangadom’s hoariest tropes. The first chapter reads like an affectionate parody of Itazura na Kiss, as Sayaka struggles to adjust to living under the same roof as Kai — he’s as smart and smug as Itazura‘s Naoki — and tries to fend off Takeshi, her big, goofy neighbor who’s adored her since childhood. Moon and Blood also scores points for allowing the reader to figure out what’s happening, rather than relying on an omniscient narrator to explain who Kai is, and why he’s insinuated himself into Sayaka’s home. Better still, Yazawa doesn’t artificially prolong that mystery by insisting the other characters behave like willful idiots; by the end of volume one, Sayaka and her brother are both on the verge of uncovering Kai’s true identity.

Art-wise, the characters boast the same upturned noses and rubbery faces of the Itazura na Kiss gang. The notable exception is Ai, a shape-shifting vampire who looks more like one of Takahashi’s sinister child minions, with her feline eyes, doll-like clothes, and blank, bored expression. (Her cat-form, too, has a Takahashian flair; Ai wouldn’t be out of place in Rin-ne, perhaps as Rokumon’s arch-nemesis.) Though Yazawa’s linework is clean, and her use of tone sparing, Yazawa isn’t quite Tada or Takahashi’s artistic peer; her character designs aren’t as refined as either Tada or Takahashi’s, and her reaction shots distort the characters’ faces and bodies to near-abstractions.

On the whole, however, Moon and Blood is a light, entertaining read that feels like something Tada or Takahashi might have produced in the late 1980s or early 1990s. That’s not a knock on Yazawa; if anything, the story’s character-driven plotlines, bickering antagonists, and horror-lite subplot are a welcome departure from the kind of intense, sexually fraught supernatural romances that are posting big numbers on the New York Times Manga Bestseller List in 2011. Recommended.

Review copy provided by Digital Manga Publishing, Inc.

MOON AND BLOOD, VOL. 1 • BY NAO YAZAWA • DMP • 70 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: DMP, Nao Yazawa, shojo, Vampires

Moon and Blood, Vol. 1

May 22, 2011 by Katherine Dacey 11 Comments

If Rumiko Takahashi and Kaoru Tada collaborated on a manga, the results might look a lot like Nao Yazawa’s Moon and Blood, a cheerful mish-mash of slapstick humor, romance, and light horror.

Sayaka, the protagonist, walks into her kitchen one morning to discover that a handsome, imperious teenager named Kai has taken up residence with her family. “He’s the son of an old friend,” dad explains, though no one seems to remember which friend’s son Kai might be or when Kai’s family arranged the visit. Kai promptly enrolls in Sayaka’s school, where he distinguishes himself primarily by sleeping through every class, stirring only to solve a complex equation or dunk a basketball. Though Sayaka is annoyed by her new house guest, she’s also deeply curious about his nocturnal wanderings, as he slips out of the house every night, returning only at dawn. (Gee, I wonder what he could be up to?)

For a manga that covers such familiar territory, Moon and Blood proves surprisingly nimble and charming, poking gentle fun at many of shojo mangadom’s hoariest tropes. The first chapter reads like an affectionate parody of Itazura na Kiss, as Sayaka struggles to adjust to living under the same roof as Kai — he’s as smart and smug as Itazura‘s Naoki — and tries to fend off Takeshi, her big, goofy neighbor who’s adored her since childhood. Moon and Blood also scores points for allowing the reader to figure out what’s happening, rather than relying on an omniscient narrator to explain who Kai is, and why he’s insinuated himself into Sayaka’s home. Better still, Yazawa doesn’t artificially prolong that mystery by insisting the other characters behave like willful idiots; by the end of volume one, Sayaka and her brother are both on the verge of uncovering Kai’s true identity.

Art-wise, the characters boast the same upturned noses and rubbery faces of the Itazura na Kiss gang. The notable exception is Ai, a shape-shifting vampire who looks more like one of Takahashi’s sinister child minions, with her feline eyes, doll-like clothes, and blank, bored expression. (Her cat-form, too, has a Takahashian flair; Ai wouldn’t be out of place in Rin-ne, perhaps as Rokumon’s arch-nemesis.) Though Yazawa’s linework is clean, and her use of tone sparing, Yazawa isn’t quite Tada or Takahashi’s artistic peer; her character designs aren’t as refined as either Tada or Takahashi’s, and her reaction shots distort the characters’ faces and bodies to near-abstractions.

On the whole, however, Moon and Blood is a light, entertaining read that feels like something Tada or Takahashi might have produced in the late 1980s or early 1990s. That’s not a knock on Yazawa; if anything, the story’s character-driven plotlines, bickering antagonists, and horror-lite subplot are a welcome departure from the kind of intense, sexually fraught supernatural romances that are posting big numbers on the New York Times Manga Bestseller List in 2011. Recommended.

Review copy provided by Digital Manga Publishing, Inc.

MOON AND BLOOD, VOL. 1 • BY NAO YAZAWA • DMP • 70 pp. • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: DMP, Nao Yazawa, shojo, Vampires

Shugo Chara! 1-9 by Peach-Pit

May 21, 2011 by Michelle Smith

Shugo Chara! has all the basic requirements for a magical girl series: costume changes, loads of sparkles and hearts, and a focus on dreams, believing in one another, and protecting the people one cares about. And yet somehow, it doesn’t feel generic at all!

The main character is Amu Hinamori, a shy fourth grader who, because of her awkward communication skills, comes off as tough and cool. As a result, her classmates admire her but keep their distance. One day, Amu wishes for the courage to “be reborn as the person I want to be,” and the next morning, she wakes up with three brightly colored eggs in her bed. One by one, the eggs hatch into Guardian Characters. There’s perky Ran, who is good at sports; level-headed Miki, who is good at artistic endeavors; and sweet Su, who is good at domestic tasks, especially cooking. Each one represents something that Amu would like to be, and can lend these traits to her as needed.

Eventually, Amu is invited to join a group at her elementary school known as the Guardians. Each of the other students has a Guardian Character of their own, and soon they become involved in fending off the efforts of an evil corporation known as Easter, who is extracting heart’s eggs from children (these represent their dreams for the future) and casually destroying them in their search for a particular wish-granting egg known as the Embryo. This aspect of the story reminds me of Sailor Moon, specifically the S season, where the villains are targeting victims with pure hearts and extracting their “pure heart crystals,” which are then examined to see whether they happen to be a “talisman.”

So far, the action in Shugo Chara! has spanned nearly two years (it’s the winter break of Amu’s sixth-grade year in volume nine) and is paced very well. The Guardians go up against Easter time and time again, but actually make progress—usually by reforming its operatives by reminding them of their own dreams—instead of being stuck in a “monster of the week” loop. New characters come and go, characters harbor and hint at their secrets, and everyone powers up at a believable rate of speed. Of course, Amu is the awesomest, eventually hatching a fourth Guardian Egg, and has the most power and tranformation potential, but this is somehow never irritating, nor is the fact that several boys fall for her over the course of the series.

The interpersonal relationships between the kids are also important. Amu has long had a crush on Tadase, the “king” figure of the Guardians, and though he initially rejects her, then goes through a period where he’s infatuated by one of her transformations, he eventually comes to return her feelings. Complicating matters is Ikuto, the tortured high school senior who’s being manipulated by Easter into doing their bidding. Amu can’t help but be interested in him, and he’s certainly flirty enough in his own right, but this brings about conflict with Tadase, who hates Ikuto due to an incident that occurred before the beginning of the series.

Friendship is equally important. Amu quickly becomes close with Nadeshiko, the “queen” of the Guardians, but Nadeshiko has a secret that she still hasn’t shared with Amu, and which might damage their friendship. Rima, who replaces Nadeshiko as queen after the latter departs to study dance abroad, is rather obnoxious at first, but once Amu understands where she’s coming from, a friendship begins to develop between them that allows Rima to enjoy her life more. A similar thing occurs with Utau, Ikuto’s little sister, who worked with Easter for a time in an effort to save her brother.

Even while expertly managing a long-term plot and evolving character relationships, Shugo Chara! doesn’t forget that a magical girl series needs a lot of cute. As mentioned, sparkles and hearts abound, as do feathers and twinkly crystals, like the Humpty Lock Amu carries, which matches the Dumpty Key in Ikuto’s possession. Sometimes things are carried to a silly extreme, though, particularly in the realm of the Character Transformations, which occur when a child merges with one of their Guardian Characters. Yaya, the youngest and most immature of the Guardians, wishes to forever remain a pampered baby, so her character transformation is suitably ridiculous, with a bib and a mysteriously large posterior. Her attack moves involve rubber duckies and mobiles. Tadase, meanwhile, transforms into a frilly and ruffled princely personage known as Platinum Royale. Hands up if you think that sounds like a stripper name!

Ultimately, Shugo Chara! is a lot of fun to read. It’s the perfect shoujo blend of feelings and fighting, and emphasizes the importance of figuring out one’s own goals and desires. Though the series is rated for ages 13+ (presumably because of the slightly steamy interaction between Amu and Ikuto), it would probably be suitable for kids the same age as its protagonists.

Shugo Chara! was originally published in English by Del Rey, who put out the first nine volumes. Kodansha Comics then took over releasing the series, the tenth volume of which just came out on May 10th. (I’m saving that one for an Off the Shelf column on Wednesday.) The series is complete in Japan with twelve volumes, and will wrap up in the US in September. Kodansha has also licensed Shugo Chara Chan!, a spin-off four-panel manga, which will debut in November.

Review copies for volumes seven and nine provided by Del Rey.

Filed Under: Fantasy, Manga, Shoujo Tagged With: del rey, Peach-Pit

License Request: Crazy for You

May 20, 2011 by Michelle Smith

I contributed a guest license request to David Welsh’s weekly feature at his blog, Manga Curmudgeon. My pick was Crazy for You, a six-volume shoujo series by Karuho Shiina, creator of Kimi ni Todoke: From Me to You, a series which I adore.

I don’t expect to love Crazy for You to the same extent, but it certainly sounds interesting! Check out the post for more details. In the meantime, I’ve got the German editions (published by TOKYOPOP!) on their way here, and will be getting my Google Translate on something fierce.

Filed Under: FEATURES Tagged With: Karuho Shiina

The Color of Love by Kiyo Ueda

May 20, 2011 by Michelle Smith

For this month’s BL Bookrack, I decided to check out The Color of Love, which was among the BL titles Amazon recently removed from its store for (theoretically) violating its content requirements.

Did it deserve this fate? Not in my opinion! Check out my review for the details.

Filed Under: Boys' Love, Manga Tagged With: digital manga publishing, Juné, Kiyo Ueda

Your Story I’ve Known by Tsuta Suzuki

May 20, 2011 by Michelle Smith

While I’d stop short of calling myself an actual fan of A Strange and Mystifying Story, it was at least interesting and I found Tsuta Suzuki’s distinct art style very appealing. When the opportunity to read another work from her arose, therefore, I was eager to seize it.

You can find my review for Manga Bookshelf’s BL Bookrack column here.

Review copy provided by the publisher.

Filed Under: Boys' Love, Manga Tagged With: digital manga publishing, Juné, Tsuta Suzuki

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