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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Katherine Dacey

The Best Manga You’re Not Reading: Shoulder-a-Coffin, Kuro

January 27, 2011 by Katherine Dacey 16 Comments

Don’t be fooled by the kawaii covers: Shoulder-a-Coffin, Kuro is a melancholy little manga. The story focuses on an androgynous young woman on a pilgrimage. Kuro’s goal: to find the witch who inflicted a mysterious curse on her. Everywhere she goes, Kuro cuts a dramatic figure, wearing heavy black clothing, a Pilgrim hat, and a custom-sized coffin, which she straps to her back. Though she begins her journey with only a talking bat for a companion, she soon adds two members to her traveling “family”: Nijuku and Sanju, a pair of genetically engineered nekomimi whose creator was brutally murdered.

Kuro’s story is told primarily through four-panel, black-and-white strips, with full-color pages marking the beginning of each chapter. The format imposes a certain rhythm on the material that occasionally makes Shoulder-a-Coffin, Kuro a little too talky; I found myself wishing that Satoko Kiyuduki had allowed her spiky, expressive artwork to play a more prominent role in the storytelling. But the format also frees her from the constraints of a linear narrative, allowing the story to unfold in a less schematic, more relaxed fashion. The predominant mood is wistful bordering on elegiac; Kuro is always mindful that Nijuku and Sanju are too naive to understand what befell their creator, and worries what will happen to them at the end of their journey. Kuro, too, faces an uncertain future, as her body is slowly consumed by a deadly illness.

The jacket copy promises “all the whimsy of the most memorable fairy tales,” but I think that misses the point — if anything, Shoulder-a-Coffin, Kuro eschews whimsy in favor of dark complexity; anger and fear inform the behavior of many people Kuro meets in her travels, the threat of violence lurking just below the surface of their interactions. To be sure, the somber mood is lightened by plenty of broad comedy as various characters mistake Kuro for a vampire, a demon, a gravedigger, or — quelle horreur! — a boy. But even these comic moments are tinged with sadness: Kuro often finds herself cast out of towns, branded a witch, a weirdo, or worse, even though the residents are happy to profit from her skills.

Ultimately, it’s this mixture of melancholy and humor that makes Shoulder-a-Coffin, Kuro such a compelling read. The story never succumbs to mawkishness or easy sentiment, yet at the same time, it dares to tug a little at the heartstrings. Not everyone will find the series’ odd tone to their liking, especially those in search of a breezy riff on Western fairy tales. But for those looking something more thought-provoking — the kind of story that lingers in your mind after you’ve finished reading it — I highly recommend Kuro.

This is a revised version of a review that originally appeared at PopCultureShock on 4/29/08.

SHOULDER-A-COFFIN, KURO, VOLS. 1-2 • BY SATOKO KIYUDUKI • YEN PRESS • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: 4-koma, yen press

The Best Manga You’re Not Reading: Shoulder-a-Coffin, Kuro

January 27, 2011 by Katherine Dacey

Don’t be fooled by the kawaii covers: Shoulder-a-Coffin, Kuro is a melancholy little manga. The story focuses on an androgynous young woman on a pilgrimage. Kuro’s goal: to find the witch who inflicted a mysterious curse on her. Everywhere she goes, Kuro cuts a dramatic figure, wearing heavy black clothing, a Pilgrim hat, and a custom-sized coffin, which she straps to her back. Though she begins her journey with only a talking bat for a companion, she soon adds two members to her traveling “family”: Nijuku and Sanju, a pair of genetically engineered nekomimi whose creator was brutally murdered.

Kuro’s story is told primarily through four-panel, black-and-white strips, with full-color pages marking the beginning of each chapter. The format imposes a certain rhythm on the material that occasionally makes Shoulder-a-Coffin, Kuro a little too talky; I found myself wishing that Satoko Kiyuduki had allowed her spiky, expressive artwork to play a more prominent role in the storytelling. But the format also frees her from the constraints of a linear narrative, allowing the story to unfold in a less schematic, more relaxed fashion. The predominant mood is wistful bordering on elegiac; Kuro is always mindful that Nijuku and Sanju are too naive to understand what befell their creator, and worries what will happen to them at the end of their journey. Kuro, too, faces an uncertain future, as her body is slowly consumed by a deadly illness.

The jacket copy promises “all the whimsy of the most memorable fairy tales,” but I think that misses the point — if anything, Shoulder-a-Coffin, Kuro eschews whimsy in favor of dark complexity; anger and fear inform the behavior of many people Kuro meets in her travels, the threat of violence lurking just below the surface of their interactions. To be sure, the somber mood is lightened by plenty of broad comedy as various characters mistake Kuro for a vampire, a demon, a gravedigger, or — quelle horreur! — a boy. But even these comic moments are tinged with sadness: Kuro often finds herself cast out of towns, branded a witch, a weirdo, or worse, even though the residents are happy to profit from her skills.

Ultimately, it’s this mixture of melancholy and humor that makes Shoulder-a-Coffin, Kuro such a compelling read. The story never succumbs to mawkishness or easy sentiment, yet at the same time, it dares to tug a little at the heartstrings. Not everyone will find the series’ odd tone to their liking, especially those in search of a breezy riff on Western fairy tales. But for those looking something more thought-provoking — the kind of story that lingers in your mind after you’ve finished reading it — I highly recommend Kuro.

This is a revised version of a review that originally appeared at PopCultureShock on 4/29/08.

SHOULDER-A-COFFIN, KURO, VOLS. 1-2 • BY SATOKO KIYUDUKI • YEN PRESS • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: 4-koma, yen press

PotW: Great reads for a wintery week

January 25, 2011 by Katherine Dacey, Michelle Smith, MJ and David Welsh 2 Comments

It’s a pretty full week for manga, according to Midtown Comics. So bundle up, pour some cocoa, and take a look at this week’s Picks from the Manga Bookshelf bloggers and special guest Michelle Smith!


From Michelle: Wow, there’s quite a lot coming out this week! I’ll be buying several items on the list—I’ve been waiting for the second volume of Close the Last Door for a long time, and hoarding volumes of Gakuen Alice for probably about as long—but the release that most excites me is the second volume of Yuuki Fujimoto’s The Stellar Six of Gingacho. The first volume was surprisingly charming, and actually made me verklempt in its portrayal of six friends who drifted apart in middle school but reunite to help a neighbor in need. Bonus points for its positive depiction of an overweight character! I’ve been eagerly awaiting this second volume, so its purchase is a no-brainer!

From MJ: I have to agree with Michelle, there’s a lot worth buying this week! Big draws for me include new volumes of Bride of the Water God (Dark Horse), Pandora Hearts (Yen Press), and Michelle’s Pick, The Stellar Six of Gingacho (TOKYOPOP). I think this week, though, my Pick will have to be one that doesn’t appear on Midtown Comics’ list, but whose arrival was announced by the publisher via Twitter, volume thirteen of Osamu Tezuka’s Black Jack from Vertical, Inc. I got into Black Jack later than most. After receiving a copy of volume ten, I marathoned the series from the beginning to catch up, and I’ve been hooked ever since. Black Jack (like Dororo) is rare among what I’ve read of Tezuka’s work as a series I’d feel comfortable recommending to nearly anyone (teen or older), even as a first comic. It’s immediately compelling, easy to jump into at nearly any point, and though the story and its protagonist can both get quite dark, its episodic structure allows that to be consumed in small doses, to taste.

From David: I’m going to step out of my usual wheelhouse, whatever that is, and pick a yaoi title this week. It’s not that there isn’t a lot of manga in this category that I enjoy; it’s more a case that I tend to have to put titles through a fairly careful vetting process to make sure they eschew some popular plot elements that can sour a yaoi title for me. But based on some Twitter chatter from reliable sources like Kristin Bomba and Danielle Leigh, I’m going to make a point of seeking out Kou Yoneda’s No Touching At All (Digital Manga). According to Danielle, this one can be summarized thusly: “Adults acting like adults fall in love.” And that is pretty much exactly my yaoi wheelhouse. I’m very favorably inclined toward salaryman yaoi.

From Kate: For me, this week’s must-buy title is the eighth volume of Pet Shop of Horrors Tokyo (Tokyopop). The premise is pure comeuppance theater: troubled people seek out the eccentric Count D, who furnishes them with exotic “pets” — usually, a demon or magical creature with shape-shifting abilities — that are always more than the buyer bargained for. What makes these little morality plays work so well is that Matsuri Hino doesn’t just punish her characters for being weak, vain, or foolish; she explores what drove them to seek Count D’s help in the first place. The results are much more nuanced and unpredictable than most stories in the wish-granting-emporium genre, and can be genuinely moving. Best of all, you don’t need any background on Count D to fully appreciate what’s happening; aside from a few perfunctory scenes documenting his run-ins with local authorities, the stories are self-contained.


So readers, what are your picks this week?

Filed Under: PICK OF THE WEEK Tagged With: black jack, pet shop of horrors, the stellar six of gingacho, yaoi/boys' love

LIVES, Vol. 1

January 21, 2011 by Katherine Dacey 7 Comments

Everything you need to know about LIVES is summed up by the following category tags: “big breasts,” “meteor,” “stranded,” “strategically torn clothing,” and “survival.” (Kudos to the Baka-Updates moderator who felt the need to give “strategically torn clothing” its due as a category. But what, no “hungry predators”?)

Plot-wise, LIVES resembles Battle Royale, Gantz, and King of Thorn in using a catastrophic event — in this case, a meteor shower — to deposit normal people into a hostile environment — here, a dense jungle inhabited by carnivorous monsters. It doesn’t take long for the refugees to discover the particularly nasty secret behind these beasties: they were originally human beings as well, and some can still transform back into their bipedal selves, with no memory of terrorizing their fellow survivors.

Art-wise, Taguchi delivers the goods, with scene after scene of expertly staged carnage. His monsters are perhaps a little too neat, lightbox chimaeras that originated in the pages of National Geographic, but they’re agile and vicious enough to be convincing. His humans also offer balm for tired eyes: the hero, Shingo, has abs that would shame The Situation’s, and the harem of doe-eyed, big-bosomed ladies wear just enough clothing to prevent the story from shading into pornography. (In a hilarious touch, all of the women’s shoes are in immaculate condition, even though their tops and skirts have been reduced to scraps. Paging Imelda Marcos!)

What’s missing is subtext. LIVES is the umpteenth manga to suggest when man lives in a “state of nature” — no rulers, no rules of law — that a “war of all against all” prevails, creating an environment where lives are “solitary, poor, nasty, brutish, and short.” While other manga-ka have attempted to explore what happens to the human psyche when all social constraints disappear, Masayuki Taguchi focuses exclusively on those consequences that Thomas Hobbes forget to mention in The Leviathan: costume failures, near-rapes, faintly incestuous relationships, and hyper-violent showdowns between monsters and would-be meals. There’s nothing wrong with carnage and cheesecake; I’m all for brainless fun. But when the narrative falls into an all-too-predictable pattern of grope-chase-chomp-regroup in the very first volume, a little subtext goes a lot farther than a cool monster or a torn shirt in making things interesting.

Review copy provided by Tokyopop. Volume one will be released on February 1, 2011.

LIVES, VOL. 1 • BY MASAYUKI TAGUCHI • TOKYOPOP • 196 pp. • RATING: MATURE (18+)

Filed Under: Manga Critic Tagged With: Seinen, Tokyopop

LIVES, Vol. 1

January 21, 2011 by Katherine Dacey

Everything you need to know about LIVES is summed up by the following category tags: “big breasts,” “meteor,” “stranded,” “strategically torn clothing,” and “survival.” (Kudos to the Baka-Updates moderator who felt the need to give “strategically torn clothing” its due as a category. But what, no “hungry predators”?)

Plot-wise, LIVES resembles Battle Royale, Gantz, and King of Thorn in using a catastrophic event — in this case, a meteor shower — to deposit normal people into a hostile environment — here, a dense jungle inhabited by carnivorous monsters. It doesn’t take long for the refugees to discover the particularly nasty secret behind these beasties: they were originally human beings as well, and some can still transform back into their bipedal selves, with no memory of terrorizing their fellow survivors.

Art-wise, Taguchi delivers the goods, with scene after scene of expertly staged carnage. His monsters are perhaps a little too neat, lightbox chimaeras that originated in the pages of National Geographic, but they’re agile and vicious enough to be convincing. His humans also offer balm for tired eyes: the hero, Shingo, has abs that would shame The Situation’s, and the harem of doe-eyed, big-bosomed ladies wear just enough clothing to prevent the story from shading into pornography. (In a hilarious touch, all of the women’s shoes are in immaculate condition, even though their tops and skirts have been reduced to scraps. Paging Imelda Marcos!)

What’s missing is subtext. LIVES is the umpteenth manga to suggest when man lives in a “state of nature” — no rulers, no rules of law — that a “war of all against all” prevails, creating an environment where lives are “solitary, poor, nasty, brutish, and short.” While other manga-ka have attempted to explore what happens to the human psyche when all social constraints disappear, Masayuki Taguchi focuses exclusively on those consequences that Thomas Hobbes forget to mention in The Leviathan: costume failures, near-rapes, faintly incestuous relationships, and hyper-violent showdowns between monsters and would-be meals. There’s nothing wrong with carnage and cheesecake; I’m all for brainless fun. But when the narrative falls into an all-too-predictable pattern of grope-chase-chomp-regroup in the very first volume, a little subtext goes a lot farther than a cool monster or a torn shirt in making things interesting.

Review copy provided by Tokyopop. Volume one will be released on February 1, 2011.

LIVES, VOL. 1 • BY MASAYUKI TAGUCHI • TOKYOPOP • 196 pp. • RATING: MATURE (18+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Horror/Supernatural, Sci-Fi, Tokyopop

PotW: Cyborgs, Monsters, & Alchemists (Oh my!)

January 18, 2011 by Katherine Dacey, MJ and David Welsh 1 Comment

It’s pretty scant on the shipping front this week, but the Manga Bookshelf gang has a few Picks to share!


From Kate: Since I don’t love any of this week’s new manga arrivals — and death is not an option — I’m going to cheat and name Mardock Scramble (VIZ) my pick of the week. I’m not a big sci-fi reader, but I’ve enjoyed all the Haikasoru novels I’ve read so far: Dragon Sword and Wind Child, Harmony, The Ouroboros Wave, Rocket Girls, and Summer, Fireworks, and My Corpse. The licensing team has done an excellent job of cherry-picking the best speculative fiction coming out of Japan, choosing titles that are both thought-provoking and fun to read. I’m particularly curious about Mardock Scramble because Kodansha will be publishing the manga adaptation later this year. From the summary at the Haikasoru website, Mardock sounds like an entertaining mixture of hard-boiled crime fiction and hard sci-fi, with a strong female protagonist to boot.

From MJ: This week is an easy one for me, since it brings us the newest volume of Hiromu Arakawa’s Fullmetal Alchemist, undeniably my favorite shounen fantasy series and one of my favorite manga series, period. With the series gearing up to climax (this is volume 24 of 27 total), we’re undoubtedly in for some pretty intense drama as Arakawa continues to reveal more of the truth behind her epic tale. One of this series’ greatest strengths has been Arakawa’s long-form storytelling, which, even over the course of 23 volumes, has never let go of its primary thread–our heroes’ quest to recover their original bodies. I, for one, am dying to know where she’s taking them.

You can find links to many of my posts about the series here.

From David: Since it’s a slim week, I’m going to take a chance with my pick and go with the third volume of Q Hayashida’s Dorohedoro (Viz). I’ve always thought the art in this series was amazing, but the early going didn’t really grab me the way that other series in the SigIKKI line have. But Sean (A Case Suitable for Treatment) Gaffney has been talking this up on Twitter, and he described it as “the biggest surprise of 2010” and indicated that it gets a lot more layered and interesting as it goes along. So my Pick of the Week is more of a “second chance of the week.”


With so little new manga shipping this week, readers, do you have a Pick?

Filed Under: PICK OF THE WEEK Tagged With: dorohedoro, fullmetal alchemist, mardock scramble

Manga Artifacts: Hotel Harbour View

January 14, 2011 by Katherine Dacey 12 Comments

Back in 1990, before anyone had hit on the magic formula for selling manga to American readers, VIZ tried a bold experiment. They released a handful of titles in a prestige format with fancy covers, high-quality paper, and a large trim size, and called them “Viz Spectrum Editions.” Only three manga got the Viz Spectrum treatment: Yu Kinutani’s Shion: Blade of the Minstrel, Yukinobu Hoshino’s Saber Tiger, and Natsuo Sekikawa and Jiro Taniguchi’s Hotel Harbour View. While neither the imprint nor the format survived, these three titles helped pave the way for VIZ’s later efforts to establish its Signature line.

Hotel Harbour View, by far the strongest of the three, is a stylish foray into hard-boiled crime fiction. In the title story, a man patronizes a once-elegant bar in Hong Kong, telling the bartender that he’s waiting for the person who’s supposed to kill him, while in the second story, “A Brief Encounter,” an assassin returns to Paris, where his former associates — including his protege — lie in wait for him.

As editor Fred Burke observes in his afterword, both stories are as much about style and genre as they are about exploring what motivates people to kill. The characters in both stories are deeply concerned with scripting their own lives, of behaving the way hit men and high-class call girls do in the movies. None of them wear simple street clothes; all of them are in costume, wearing gloves and suits and garter belts. (In one scene, for example, an assassin asks a bystander to hand him his hat, even though he lies dying in a pool of blood. “Just don’t feel right without it,” he explains.) Their words, too, are carefully chosen; every conversation has the kind of pointed quality of a Dashiell Hammett script, with characters trading quips and telling well-rehearsed stories about their past. A brief surveillance operation, for example, yields this tersely wonderful exchange between two female assassins:

“She’s French, isn’t she? Parisienne.”
“How can you tell?”
“She looks arrogant and stubborn. The sort who ruins men.”
“He loves her. That’s why he came back to Paris.”
“And how can you tell?”
“I’m a Parisienne, too.”

[As an aside, I should note that Gerard Jones and Matt Thorn’s excellent translation brings Sekikawa’s script to life in English; each character has a distinctive voice, and the dialogue is thoroughly idiomatic.]

The violence has a cinematic flavor as well; Taniguchi’s balletic gunfights call to mind the kind of technically dazzling shoot-outs that became a staple of John Woo’s filmmaking in the late 1980s and early 1990s. Taniguchi uses many of the same tricks. He follows a bullet’s trajectory from the gun barrel to its point of impact, showing us the victim’s terrified face as the bullet closes in on its target; stages elaborate duels in which passing trains demand split-second timing from the well-armed participants; and shows us a hit gone bad from dozens of different angles. In one the book’s most stylish sequences, we see a gunman’s reflection in a shattered mirror; as the “camera” pulls back from that initial image, we realize that we’re seeing things from the killer’s point of view, not the gunman’s. A dramatic cascade of glass destroys his reflection as he slumps to the floor — a perfect movie ending for a character obsessed with orchestrating his own death.

Like Taniguchi’s other work, there’s a slightly stiff quality to the artwork. His characters are drawn with meticulous attention to detail, yet their faces remain impassive even when bullets fly and old lovers betray them. That detachment can be frustrating in other contexts, but in Hotel Harbour View it registers as sang-froid; the characters’ composure is as essential to their performances as their costumes and studied banter, as each self-consciously fulfills their role in the drama.

Though Hotel Harbour View is out of print, copies are still widely available through online retailers; I ordered mine directly from Amazon. You’ll also find a robust market for second-hand copies; expect to pay between $4.00 and $20.00 for a copy in good to excellent condition.

Manga Artifacts is a monthly feature exploring older, out-of-print manga published in the 1980s and 1990s. For a fuller description of the series’ purpose, see the inaugural column.

HOTEL HARBOUR VIEW • SCRIPT BY NATSUO SEKIKAWA, ART BY JIRO TANIGUCHI • VIZ MEDIA • 94 pp. • RATING: MATURE (18+)

Filed Under: Manga Critic Tagged With: Jiro Taniguchi, Seinen, VIZ

Manga Artifacts: Hotel Harbour View

January 14, 2011 by Katherine Dacey

Back in 1990, before anyone had hit on the magic formula for selling manga to American readers, VIZ tried a bold experiment. They released a handful of titles in a prestige format with fancy covers, high-quality paper, and a large trim size, and called them “Viz Spectrum Editions.” Only three manga got the Viz Spectrum treatment: Yu Kinutani’s Shion: Blade of the Minstrel, Yukinobu Hoshino’s Saber Tiger, and Natsuo Sekikawa and Jiro Taniguchi’s Hotel Harbour View. While neither the imprint nor the format survived, these three titles helped pave the way for VIZ’s later efforts to establish its Signature line.

Hotel Harbour View, by far the strongest of the three, is a stylish foray into hard-boiled crime fiction. In the title story, a man patronizes a once-elegant bar in Hong Kong, telling the bartender that he’s waiting for the person who’s supposed to kill him, while in the second story, “A Brief Encounter,” an assassin returns to Paris, where his former associates — including his protege — lie in wait for him.

As editor Fred Burke observes in his afterword, both stories are as much about style and genre as they are about exploring what motivates people to kill. The characters in both stories are deeply concerned with scripting their own lives, of behaving the way hit men and high-class call girls do in the movies. None of them wear simple street clothes; all of them are in costume, wearing gloves and suits and garter belts. (In one scene, for example, an assassin asks a bystander to hand him his hat, even though he lies dying in a pool of blood. “Just don’t feel right without it,” he explains.) Their words, too, are carefully chosen; every conversation has the kind of pointed quality of a Dashiell Hammett script, with characters trading quips and telling well-rehearsed stories about their past. A brief surveillance operation, for example, yields this tersely wonderful exchange between two female assassins:

“She’s French, isn’t she? Parisienne.”
“How can you tell?”
“She looks arrogant and stubborn. The sort who ruins men.”
“He loves her. That’s why he came back to Paris.”
“And how can you tell?”
“I’m a Parisienne, too.”

[As an aside, I should note that Gerard Jones and Matt Thorn’s excellent translation brings Sekikawa’s script to life in English; each character has a distinctive voice, and the dialogue is thoroughly idiomatic.]

The violence has a cinematic flavor as well; Taniguchi’s balletic gunfights call to mind the kind of technically dazzling shoot-outs that became a staple of John Woo’s filmmaking in the late 1980s and early 1990s. Taniguchi uses many of the same tricks. He follows a bullet’s trajectory from the gun barrel to its point of impact, showing us the victim’s terrified face as the bullet closes in on its target; stages elaborate duels in which passing trains demand split-second timing from the well-armed participants; and shows us a hit gone bad from dozens of different angles. In one the book’s most stylish sequences, we see a gunman’s reflection in a shattered mirror; as the “camera” pulls back from that initial image, we realize that we’re seeing things from the killer’s point of view, not the gunman’s. A dramatic cascade of glass destroys his reflection as he slumps to the floor — a perfect movie ending for a character obsessed with orchestrating his own death.

Like Taniguchi’s other work, there’s a slightly stiff quality to the artwork. His characters are drawn with meticulous attention to detail, yet their faces remain impassive even when bullets fly and old lovers betray them. That detachment can be frustrating in other contexts, but in Hotel Harbour View it registers as sang-froid; the characters’ composure is as essential to their performances as their costumes and studied banter, as each self-consciously fulfills their role in the drama.

Though Hotel Harbour View is out of print, copies are still widely available through online retailers; I ordered mine directly from Amazon. You’ll also find a robust market for second-hand copies; expect to pay between $4.00 and $20.00 for a copy in good to excellent condition.

Manga Artifacts is a monthly feature exploring older, out-of-print manga published in the 1980s and 1990s. For a fuller description of the series’ purpose, see the inaugural column.

HOTEL HARBOUR VIEW • SCRIPT BY NATSUO SEKIKAWA, ART BY JIRO TANIGUCHI • VIZ MEDIA • 94 pp. • RATING: MATURE (18+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Jiro Taniguchi, Noir, VIZ

PotW Showdown: Cross Game vs. InuYasha

January 11, 2011 by David Welsh, MJ, Katherine Dacey and Michelle Smith 6 Comments

David leads us off this week, in our second group Pick of the Week with the Manga Bookshelf gang & special guest Michelle Smith! This week comes down to a showdown between a new series and a long-running favorite. Who will come out on top?


From David: I’m very happy to go first this week, because I’m fairly sure I won’t be the only person to choose the second volume of Mitsuru Adachi’s Cross Game (Viz), and I don’t want to seem like a copycat. I was so pleasantly surprised by the first multi-volume collection, with its slice-of-life blend of comedy and drama. If the prospect of a story about sports (baseball, in this case) triggers your fight-or-flight instinct, and I would be very much in sympathy if it does, I urge you to try and suppress the response. Adachi is the real deal as a manga-ka: a versatile original who earns laughs and tears with equal facility and surprising subtlety. Come to think of it, I don’t care if I seem like a copycat. The more people who sing this book’s praises, the merrier. Looking at Cross Game‘s inclusion in Deb Aoki’s round-up of the Critics’ Choice: Best Manga of 2010, it seems like the merriment is off to a great start.

From MJ: I expect you’re right, David, though it won’t be me (only because I haven’t read the first volume!), and in fact, it’s a bit of a difficult week for me, with nothing from ComicList piquing my interest, though I did find an exciting item elsewhere. I took a peek at Comicopia’s list where they claim to be expecting the second volume of Yumemakura Baku and Jiro Taniguchi’s Summit of the Gods from Fanfare-Ponent Mon. The series’ first volume was stunningly beautiful, and despite the fact that it sometimes feels like an illustrated novel rather than a comic (I’ll point to Kate’s review for a thoughtful discussion of the series’ strengths and flaws), it’s definitely a must-read. This volume has been due out for quite a while, so I was surprised to see it on the list. I’ll definitely be looking to pick one up!

From Kate: Cross Game and Summit of the Gods are both on my must-read list, but I’m going with a sentimental favorite this week: InuYasha. The final volume — that’s number 56, for folks who are still keeping track after all these years — arrives in stores on Wednesday. After so many story arcs, villains, and recovered jewel shards, it will be interesting to see how Rumiko Takahashi brings the whole thing to a close. I suspect that many readers have expectations for how and with whom the characters ride off into the sunset, making it a sure bet that someone will be disappointed in the conclusion. (Look for a surge in InuYasha fan-fic in the coming weeks…) I’m confident, however, that Takahashi will deliver a satisfying finale. InuYasha gets kicked around a lot by manga cognescenti– “It’s not as good as Lum or Ranma or Maison Ikkoku,” they insist — but InuYasha represents Takahashi at the top of her game, not least for its terrific cast of characters. There are manga I like more than InuYasha, but there are few fictional characters — in comics, anyway — that have as strong a claim on my loyalty as InuYasha and Sango.

From Michelle: For me it’s a toss-up between Cross Game—the bittersweet first volume of which I truly loved—and the final volume of InuYasha, a series I’ve been following for years. Mitsuru Adachi versus Rumiko Takahashi… who will reign supreme? While I love both equally, I think in the end I’m also going to have to come down on the side of InuYasha. Like Kate, it’s the characters that have earned my loyalty here rather than ingenious plotting—indeed, the series is rather notoriously repetitive—but I am looking forward to the storyline actually coming to a point where the nefarious villain is finally unable to escape. Perhaps the best testament I can make in favor of this series is that, even though it’s 56 volumes long, I can still easily imagine the day when I will undertake a marathon reread and enjoy luxuriating in its comfy goodness.


Readers, what’s your Pick of the Week?

Filed Under: PICK OF THE WEEK Tagged With: cross game, inuyasha, summit of the gods

The Best Manga You’re Not Reading: Blue Spring

January 11, 2011 by Katherine Dacey 5 Comments

As depicted in most shojo and shonen manga, the Japanese high school is the epitome of order, with students in neat, military-style uniforms diligently studying for exams, tidying up classrooms, staging plays, and participating in cultural festivals. Students who don’t fit into the school’s established pecking order — social, athletic, or academic — quickly find themselves ostracized by their peers for lack of purpose.

Taiyo Matsumoto, however, offers a very different image of the Japanese high school in his anthology Blue Spring. His subjects are the kids with “front teeth rotten from huffing thinner,” who “answer to reason with their fists and never question their excessive passions” — in short, the delinquents. Kitano High School, the milieu these kids inhabit, is a crumbling eyesore with graffiti-covered walls, trash-filled stairwells, and indifferent faculty. Students cut class and fill their after-school hours with girlie magazines, petty crime, and smack-talk at the local diner, marking time until they join the world of adult responsibility.

Gangs, bullies, disaffected teens playing at thug life — it’s familiar territory, yet in Matsumoto’s hands, these potentially cliche stories acquire a new and strange quality. Matsumoto eschews linear narrative in favor of digressions and fragments; as a result, we feel more like we’re living in the characters’ heads than reading a tidy account of their actions. Snatches of daydreams sometimes interrupt the narrative, as do jump cuts and surreal imagery: sharks and puffer fish drift past a classroom window where two teens make out, a UFO languishes above the school campus. Even the graffiti plays an integral part of Matsumoto’s storytelling; the walls are a paean to masturbation, booze, and suicide, cheerfully urging “No more political pacts–sex acts!”

One of the most arresting aspects of Blue Spring is Matsumoto’s ability to manipulate time. In one of the book’s most visually stunning sequences, for example, Matsumoto seamlessly blends two events — a baseball game and a mahjong game — into a single sequence:

Matsumoto makes it seem as if the gambler’s action precipitated the slide into second base. It’s an elegant visual trick that establishes the simultaneity of the two games while suggesting the intensity of the mahjong play; the discarding of a tile is portrayed with the same explosive energy as stealing a base.

Some of Matsumoto’s time-bending sequences are more cinematic, evoking the kind of split-screen technique popularized in the 1960s by filmmakers like John Frankenheimer and Richard Fleischer. The prologue, for example, contains a series of short, vertical strips in which we see unnamed teenagers preparing for a day at school. Matsumoto deliberates re-frames the activity in each panel, drawing back to show the full scene in some, and pulling in close to reveal the blankness of a characters’ face in another:


It’s an effective montage, largely for the way it juxtaposes the banal with the violent; the fist-fight is presented in the same, matter-of-fact fashion as the student eating breakfast, suggesting that conflict is as routine for some of Blue Spring‘s characters as catching the train to school. The transitions, too, are handled deftly; the eye can process these little vignettes in a sequence while the brain grasps the entire prologue as a simultaneous collage of events, a representative cross-section of high school students going about their business on a typical day.

Matsumoto’s stark, black-and-white imagery won’t be to every reader’s taste; I’d be the first admit that many of the kids in Blue Spring look older and wearier than Keith Richards, with their sunken eyes and rotten teeth. But the studied ugliness of the character designs and urban settings suits the material perfectly, hinting at the anger and emptiness of the characters’ lives. Matsumoto offers no easy answers for his characters’ behavior, nor any false hope that they will escape the lives of violence and despair that seem to be their destiny. Rather, he offers a frank, funny and often disturbing look at the years in which most of us were unformed lumps of clay — or, in Matsumoto’s memorable formulation, a time when most of us were blue: “No matter how passionate you were, no matter how much your blood boiled, I believe youth is a blue time. Blue — that indistinct blue that paints the town before the sun rises.”

This is an expanded version of a review that appeared at PopCultureShock on 4/30/07.

BLUE SPRING • BY TAIYO MATSUMOTO • VIZ • 216 pp. • RATING: MATURE (18+)

Filed Under: Manga Critic Tagged With: Seinen, Taiyo Matsumoto, VIZ

The Best Manga You’re Not Reading: Blue Spring

January 11, 2011 by Katherine Dacey

As depicted in most shojo and shonen manga, the Japanese high school is the epitome of order, with students in neat, military-style uniforms diligently studying for exams, tidying up classrooms, staging plays, and participating in cultural festivals. Students who don’t fit into the school’s established pecking order — social, athletic, or academic — quickly find themselves ostracized by their peers for lack of purpose.

Taiyo Matsumoto, however, offers a very different image of the Japanese high school in his anthology Blue Spring. His subjects are the kids with “front teeth rotten from huffing thinner,” who “answer to reason with their fists and never question their excessive passions” — in short, the delinquents. Kitano High School, the milieu these kids inhabit, is a crumbling eyesore with graffiti-covered walls, trash-filled stairwells, and indifferent faculty. Students cut class and fill their after-school hours with girlie magazines, petty crime, and smack-talk at the local diner, marking time until they join the world of adult responsibility.

Gangs, bullies, disaffected teens playing at thug life — it’s familiar territory, yet in Matsumoto’s hands, these potentially cliche stories acquire a new and strange quality. Matsumoto eschews linear narrative in favor of digressions and fragments; as a result, we feel more like we’re living in the characters’ heads than reading a tidy account of their actions. Snatches of daydreams sometimes interrupt the narrative, as do jump cuts and surreal imagery: sharks and puffer fish drift past a classroom window where two teens make out, a UFO languishes above the school campus. Even the graffiti plays an integral part of Matsumoto’s storytelling; the walls are a paean to masturbation, booze, and suicide, cheerfully urging “No more political pacts—sex acts!”

One of the most arresting aspects of Blue Spring is Matsumoto’s ability to manipulate time. In one of the book’s most visually stunning sequences, for example, Matsumoto seamlessly blends two events — a baseball game and a mahjong game — into a single sequence:

Matsumoto makes it seem as if the gambler’s action precipitated the slide into second base. It’s an elegant visual trick that establishes the simultaneity of the two games while suggesting the intensity of the mahjong play; the discarding of a tile is portrayed with the same explosive energy as stealing a base.

Some of Matsumoto’s time-bending sequences are more cinematic, evoking the kind of split-screen technique popularized in the 1960s by filmmakers like John Frankenheimer and Richard Fleischer. The prologue, for example, contains a series of short, vertical strips in which we see unnamed teenagers preparing for a day at school. Matsumoto deliberates re-frames the activity in each panel, drawing back to show the full scene in some, and pulling in close to reveal the blankness of a characters’ face in another:


It’s an effective montage, largely for the way it juxtaposes the banal with the violent; the fist-fight is presented in the same, matter-of-fact fashion as the student eating breakfast, suggesting that conflict is as routine for some of Blue Spring‘s characters as catching the train to school. The transitions, too, are handled deftly; the eye can process these little vignettes in a sequence while the brain grasps the entire prologue as a simultaneous collage of events, a representative cross-section of high school students going about their business on a typical day.

Matsumoto’s stark, black-and-white imagery won’t be to every reader’s taste; I’d be the first admit that many of the kids in Blue Spring look older and wearier than Keith Richards, with their sunken eyes and rotten teeth. But the studied ugliness of the character designs and urban settings suits the material perfectly, hinting at the anger and emptiness of the characters’ lives. Matsumoto offers no easy answers for his characters’ behavior, nor any false hope that they will escape the lives of violence and despair that seem to be their destiny. Rather, he offers a frank, funny and often disturbing look at the years in which most of us were unformed lumps of clay — or, in Matsumoto’s memorable formulation, a time when most of us were blue: “No matter how passionate you were, no matter how much your blood boiled, I believe youth is a blue time. Blue — that indistinct blue that paints the town before the sun rises.”

This is an expanded version of a review that appeared at PopCultureShock on 4/30/07.

BLUE SPRING • BY TAIYO MATSUMOTO • VIZ • 216 pp. • RATING: MATURE (18+)

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Seinen, Taiyo Matsumoto, VIZ

Natsume, Kurozakuro, Panda, Prince

January 3, 2011 by Katherine Dacey, Michelle Smith, MJ and David Welsh Leave a Comment

With the addition of new authors to the Manga Bookshelf family of blogs, it seemed like the right time to refresh this weekly feature with more diversity of opinion. To that end, both Kate and David will now be joining in offer up their weekly Picks. And as a bonus, we have a Pick from Soliloquy in Blue‘s Michelle Smith. So take your pick of the Picks below or stretch your pocketbook and pick up all four!


From MJ: There isn’t a lot of excitement to be found for me in this week’s batch of incoming manga, though there are a couple of bright spots. A new volume of Sand Chronicles is always welcome, of course, but my eye is especially drawn to volume five of Natsume’s Book of Friends, one of my favorite new shoujo series last year. I got a bit bogged down with it during volume three, but here’s a snippet from my thoughts on volume four: “The volume begins on a strong note, by introducing a troubled yokai who ends up inhabiting the body of a snow bunny (not the kind found on ski slopes, but in children’s back yards) in order to try to reunite with his one-time companion who had been driven to the dark side by the cruelty of humanity. While that concept sounds at once unbearably cutesy and melodramatic, its execution is anything but. It’s subtle and moving, and in that moment, the series won me back completely.”

The emotional content of this series has really refined itself beautifully over the course of its run so far, and I’m really looking forward to picking up the this week’s volume.

From David: I missed the first volume of this series, and I have no idea if it’s particularly good or not, but I was very struck by the style of the covers of Kurozakuro (Viz), written and illustrated by Yoshinori Natsume. I tend not to be a big shounen fan, but I’ve done pretty well with the titles in Viz’s Shonen Sunday imprint. This one is about a boy who finds that he’s turning into an ogre and wants to eat people, which isn’t your standard young-man-with-a-dream problem. The preview on the Shonen Sunday site looks kind of promising, particularly in terms of the style of the illustrations.

From Kate: I’m going to put on my Good Comics for Kids hat and champion Panda Man and the Treasure Hunt, the second installment of a new graphic novel/activity book/chapter book series from VIZ Kids. The first volume of Panda Man was perfect for seven- or eight-year-olds: it had stylish artwork, plenty of slapstick, and enough bathroom humor to satisfy the most discerning fart joke connoisseur. Oh, and mazes, connect-the-dot exercises, and drawing tips, making it a great choice for keeping kids busy on a car ride or a plane trip. The second volume finds Panda Man going mano-a-mano with pirates in search of treasure. I’m guessing the plot may be a little disjointed — the first volume was more a collection of gags than a story — but I can’t imagine it will be anything less than entertaining. Even an adult can appreciate a hero whose primary weapons are smelly feet and an overactive GI tract; as someone who rode the NYC subway for years, I can attest to the awesome, crippling power of stinky toes!

From Michelle: For me, the automatic purchase this week is volume 40 of Takeshi Konomi’s The Prince of Tennis. I recently completed a marathon read to get current on the series, and though many ridiculous elements offer themselves up as reasons for mockery—chief among them Konomi’s decision to depict the pinnacle of tennis achievement with glowing auras and sparkles (both visible to spectators)—I would never for a moment dream of giving up on it before its completion, even though the product description warns me to expect “a wicked case of amnesia” in this latest volume. That’s my Prince of Tennis: incredibly silly and yet so irresistible.


So, readers, what’s your Pick this week?

Filed Under: PICK OF THE WEEK

The Best Manga You’re Not Reading: Gun Blaze West

December 31, 2010 by Katherine Dacey 6 Comments

Let me begin this review with a disclaimer: Ken Burns would not approve of the historical liberties taken by Gun Blaze West creator Nobuhiro Watsuki. The dialogue, for example: the characters speak in a distinctly modern patois, filled with phrases never uttered by Sitting Bull or General Custer. The scenery, for another: verdant Eastern forests abut rugged desert canyons, even though the story begins in Illinois. (I particularly liked Watsuki’s rendering of Saint Louis as a kind of Budapest on the Mississippi, complete with majestic buildings.) Even the saloon names feel a little off-kilter, as one group of outlaws patronize a joint called Bella Donna. Such incongruities may offend Mr. Burns, but they’re just part of this boisterous series’ charm. (Did I mention the knife-throwing samurai girl? Oh, Mr. Burns, the horror!)

Gun Blaze West focuses on Viu Bannes, a ten-year-old boy who dreams of visiting Gun Blaze West, a mythical city populated by the world’s greatest gunslingers. (On the map, it appears to be located in Seattle, making me wonder if Gun Blaze West is, in fact, populated by the West’s most caffeinated gunslingers.) When a down-on-his-luck cowboy wanders into town, Viu pesters him for shooting lessons. Marcus reluctantly agrees to show Viu the gunslinging ropes, but before Viu can complete his training, the notorious Kenbrown gang arrives in Winston Town, terrorizing the citizens and threatening Viu’s older sister. Viu and Marcus’s standoff with the Kenbrown gang ends with an unexpected turn of events — one that sets the stage for Viu’s subsequent cross-country odyssey.

As in many shonen adventure series, the hero is the least interesting member of the cast. Viu seems to have been ordered straight from the SJ catalog: he’s fast, strong, and so single-minded in pursuit of his dreams that he often comes across as stupid. He also spends a lot of time declaring that he’ll “do his best” and extolling the value of friendship — two other perennial Shonen Jump themes.

In spite of the numerous capitulations to formula, however, Gun Blaze West is one of the most enjoyable shonen titles that VIZ has published. The Western setting proves a welcome change of pace from feudal Japan, modern-day Tokyo, and fantasy realms where teens go mano-a-mano with demons and undead souls. Though the characters possess exaggerated skill and strength, there’s nothing supernatural about Viu and his friends; they come by their talents honestly, through practice, hard work, and mistakes. The story, too, proves surprisingly adult at times, exploring the consequences of violence and rash behavior more realistically than many titles in the Shonen Jump canon.

What really makes Gun Blaze West tick, however, is its playful intermingling of shonen and Western tropes. Gun Blaze West actually feels like a Western, minus some of the obvious anachronisms and geographical gaffes. Marcus is a classic oater type, the gunslinger who’s developed a strong distaste for violence; he’s reluctant to participate in a shoot-out of any kind, adopting a foolish persona to camouflage his skill. When the bullets start flying — and there several lengthy gun battles sprinkled throughout the series — the tone shifts dramatically to underscore Marcus’ abhorrence of fighting. The supporting cast, too, is filled with familiar Wild West archetypes: salty saloon keepers, feisty young women, straight-arrow lawmen, sadistic villains, and traveling circus performers. Even the plots stick closely to the John Ford playbook, whether a small town is under siege from criminals or a local business owner is being harassed by a rival’s private army of thugs.

If you’re a fan of Buso Renkin or Rurouni Kenshin, you know what to expect from Watsuki’s art: dynamic fight scenes, villains with memorable mugs, and nonstop sight gags. The art’s relentless, antic quality wears a little thin towards the end of the series; I found myself wishing that Watsuki would pause to savor the landscape or linger at the sight of a lonely gunslinger’s tombstone instead of uncorking another fart joke or chase scene. Yet for all the artwork’s implied dynamism, the images themselves are never too busy; like Eiichiro Oda and Akira Toriyama, Watsuki relies primarily on lines and evocative shapes to convey the physicality of the people and objects in his stories, rather than heavy patches of screentone. Watsuki isn’t quite Oda or Toriyama’s peer when it comes to backgrounds and peripheral characters — his repertory of towns and bit players is more limited — but his pages exude the same boisterous energy as theirs do.

Best of all, Gun Blaze West is short, clocking in at just three volumes. Given how many shonen titles overstay their welcome with repetitive, drawn-out story arcs, that kind of brevity is admirable; that Gun Blaze West finishes on a high note makes its brevity seem like a stroke of creative genius.

This is an expanded version of a review that originally appeared at PopCultureShock on 3/31/08.

GUN BLAZE WEST, VOLS. 1-3 • BY NOBUHIRO WATSUKI • VIZ • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: Shonen, Shonen Jump, VIZ, Western

Highschool of the Dead, Vol. 1

December 27, 2010 by Katherine Dacey

A poor man’s Dawn of the Dead — that’s how I’d describe Highschool of the Dead, a slick, violent zombie story that borrows shamelessly from the George Romero canon. Whether that’s a good thing depends a lot on your relationship with Romero. If you thought Dawn of the Dead was a sly poke at American society — its consumerism, class divisions, and latent racism — Daisuke Sato and Shouji Sato’s manga will seem awfully thin, as the authors are more concerned with dishing out panty shots than revealing how threadbare the social fabric really is. If you found Romero’s film unnecessarily burdened with subtext, however, you might just cotton to the Satos’ ultra-violent update.

As the title implies, the story begins at an ordinary high school in Tokyo. When the staff contract a mysterious disease that transforms them into zombies, they wreak havoc, infecting hundreds of other people as they chomp, rend, and tear their way through campus. A small band of students take refuge on the roof, hoping for a helicopter rescue. What they discover, however, is that the entire city has descended into chaos, leaving them little choice than to find a safer place to wait out the crisis.

From a narrative point of view, Highschool of the Dead follows the zombie playbook to the letter. The zombies are slow and shambling; the the story takes place in a closed environment where the zombies’ sheer numbers give them a decided advantage; and the characters can barely stand each other, setting aside their mutual contempt only for the zombie-fighting cause. But while Romero made the most of his film’s shopping mall setting, the Satos treat their high school’s corridors and classrooms as just another indoor space filled with convenient weapons. (Call me crazy, but I don’t remember nail guns lying around the Newton North science labs.) The fight scenes are choppy and poorly staged, giving little indication of how the characters are moving through the space or where, exactly, they are in relation to the school’s main entrance. Even the violence-porn flourishes lack imagination: zombies die by baseball bat, power drill, broom handle, sword, and fire hose, but none of the characters improvises an interesting weapon out of something unique to the school.

The script is as predictable and clumsy as the fight scenes; the characters speak in exposition-heavy soundbites that bear little resemble to real conversation. (Sample: “Rumor has it that your childhood girlfriend ended up in your class when she stayed back and is going out with Igou now, right?”) Daisuke Sato assigns each character a few defining personality traits, raising the possibility that the characters’ economic and social disparities might inform the way they interact. The characterizations are so meager and inconsistent, however, that it’s tough to remember who’s who; I learned more from reading the Wikipedia article on Highschool of the Dead than from the manga itself, never a good sign when the characters, in fact, do have important backstories that shape their opinions of one another.

The biggest problem with Highschool of the Dead is its relentless commitment to cheesecake. The Satos work fanservice into as many scenes as possible, taking full advantage of every stairwell, fight, fall, and female death to flash derrieres and panties; only an episode of Strike Witches has more up-skirt imagery. Adding insult to injury is Shouji Sato’s willful disregard for basic female anatomy. Several of the female characters’ bust lines are so monstrously distended that it would be impossible for the characters to actually stand up and walk in real life, let alone fight zombies. (Hint to aspiring manga artists: large breasts do not look like grossly misshapen lemons or balloon animals.) I realize that costume failures and nubile girls are a staple of horror movies, but when the cheesecake is so poorly done, it’s hard to imagine who would find it arousing; the Satos could take a few tips from Robert Rodriguez on how to incorporate plausible, sexy women into a monster flick.

And when the scariest thing about a zombie story is the way the female characters’ breasts are drawn, well… I’d say the creators have fallen down on the job. The bottom line: unless you’re a die-hard zombie fan or panty-shot connoisseur, you’re better off seeking undead thrills elsewhere.

Review copy provided by Yen Press. Volume one of Highschool of the Dead will go on sale January 25, 2011.

HIGHSCHOOL OF THE DEAD, VOL. 1 • STORY BY DAISUKE SATO, ART BY SHOUJI SATO • YEN PRESS • 160 pp. • RATING: MATURE (18+)

Filed Under: Manga Critic Tagged With: yen press, Zombies

Highschool of the Dead, Vol. 1

December 27, 2010 by Katherine Dacey

A poor man’s Dawn of the Dead — that’s how I’d describe Highschool of the Dead, a slick, violent zombie story that borrows shamelessly from the George Romero canon. Whether that’s a good thing depends a lot on your relationship with Romero. If you thought Dawn of the Dead was a sly poke at American society — its consumerism, class divisions, and latent racism — Daisuke Sato and Shouji Sato’s manga will seem awfully thin, as the authors are more concerned with dishing out panty shots than revealing how threadbare the social fabric really is. If you found Romero’s film unnecessarily burdened with subtext, however, you might just cotton to the Satos’ ultra-violent update.

As the title implies, the story begins at an ordinary high school in Tokyo. When the staff contract a mysterious disease that transforms them into zombies, they wreak havoc, infecting hundreds of other people as they chomp, rend, and tear their way through campus. A small band of students take refuge on the roof, hoping for a helicopter rescue. What they discover, however, is that the entire city has descended into chaos, leaving them little choice than to find a safer place to wait out the crisis.

From a narrative point of view, Highschool of the Dead follows the zombie playbook to the letter. The zombies are slow and shambling; the the story takes place in a closed environment where the zombies’ sheer numbers give them a decided advantage; and the characters can barely stand each other, setting aside their mutual contempt only for the zombie-fighting cause. But while Romero made the most of his film’s shopping mall setting, the Satos treat their high school’s corridors and classrooms as just another indoor space filled with convenient weapons. (Call me crazy, but I don’t remember nail guns lying around the Newton North science labs.) The fight scenes are choppy and poorly staged, giving little indication of how the characters are moving through the space or where, exactly, they are in relation to the school’s main entrance. Even the violence-porn flourishes lack imagination: zombies die by baseball bat, power drill, broom handle, sword, and fire hose, but none of the characters improvises an interesting weapon out of something unique to the school.

The script is as predictable and clumsy as the fight scenes; the characters speak in exposition-heavy soundbites that bear little resemble to real conversation. (Sample: “Rumor has it that your childhood girlfriend ended up in your class when she stayed back and is going out with Igou now, right?”) Daisuke Sato assigns each character a few defining personality traits, raising the possibility that the characters’ economic and social disparities might inform the way they interact. The characterizations are so meager and inconsistent, however, that it’s tough to remember who’s who; I learned more from reading the Wikipedia article on Highschool of the Dead than from the manga itself, never a good sign when the characters, in fact, do have important backstories that shape their opinions of one another.

The biggest problem with Highschool of the Dead is its relentless commitment to cheesecake. The Satos work fanservice into as many scenes as possible, taking full advantage of every stairwell, fight, fall, and female death to flash derrieres and panties; only an episode of Strike Witches has more up-skirt imagery. Adding insult to injury is Shouji Sato’s willful disregard for basic female anatomy. Several of the female characters’ bust lines are so monstrously distended that it would be impossible for the characters to actually stand up and walk in real life, let alone fight zombies. (Hint to aspiring manga artists: large breasts do not look like grossly misshapen lemons or balloon animals.) I realize that costume failures and nubile girls are a staple of horror movies, but when the cheesecake is so poorly done, it’s hard to imagine who would find it arousing; the Satos could take a few tips from Robert Rodriguez on how to incorporate plausible, sexy women into a monster flick.

And when the scariest thing about a zombie story is the way the female characters’ breasts are drawn, well… I’d say the creators have fallen down on the job. The bottom line: unless you’re a die-hard zombie fan or panty-shot connoisseur, you’re better off seeking undead thrills elsewhere.

Review copy provided by Yen Press. Volume one of Highschool of the Dead will go on sale January 25, 2011.

HIGHSCHOOL OF THE DEAD, VOL. 1 • STORY BY DAISUKE SATO, ART BY SHOUJI SATO • YEN PRESS • 160 pp. • RATING: MATURE (18+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Horror/Supernatural, yen press, Zombies

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