By Kumo Kagyu and so-bin. Released in Japan as “Blade & Bastard” by Dre Novels. Released in North America by J-Novel Club. Translated by Sean McCann.
I think this may be the 6th time I’ve said this, but I have never played or delved into Wizardry. And so far this hasn’t really been too much of a problem. There’s the vague annoyance of the parenthetical telling you that someone’s mental well-being is really something you should roll for, i.e. all the “hit points”. There’s the hilarity that sometimes comes when one of the ridiculously named spells is accidentally something familiar – TILTOWAIT in this book just kept making me think of the amusement park ride Tilt-a-Whirl. But in this volume, I really get the sense that the author is talking about backstory the reader should already know. Are these characters – who everyone seems to know except Raraja, who I have never identified with more than I do now – something from the Lore? Are they part of spinoffs, sequels, side-stories? And in the end, do I really need to care? Or can I go back to thinking that Iarumas and Ainikki really need to bone?
We pick up right where we left off. The prince is missing (and sorry, court ladies, I guess you’re all really dead dead after all), and the dungeon is being overrun by essentially possession goop monsters. Iarumas’ group has to go down there, as they’re the main characters. Schumacher’s group is also going down there, as they’re the less good, more realistic ones. And as for the top party in the city… well, they’re missing, whoops. It will come as no surprise to learn that the bulk of this book is spent is a slow, almost lethal, sometimes actually lethal dungeon crawl, with trick doors, hidden doors, hidden chutes, zombie dragons, and everything else a teenage boy could want to roleplay with. And when they finally reach their destination… wow, are we finally getting Iarumas characterization? Yes! Spoiler: he shows multiple emotions in this book!
Generally speaking, Japanese light novels tend to have first person narration, or third person omniscient. This one has the POV spin from character to character from scene to scene, and frequently within the same scene. One could argue this is bad writing, and to a degree it is, but it also helps to get across the desperation and determination this book is meant to ooze. Iarumas’ party have become, mostly thanks to Garbage, something pretty famous, but the party themselves are filled with doubt and fear. Schumacher’s party is filled with even more of that, along with a heaping helping of self-loathing (hell, even the left-behind childhood friend seems to hate herself), despite the fact that they’re really freaking awesome this book. There’s also a lot of trying to get past the thing you hate the most, be it a dragon that killed you before, a demon that enslaved you before, or just an evil boss who has your face but does a lot more than you do. Ah well. In the end, we can always listen to the words of Garbage. “Arf”, she said.
We’re caught up with Japan again, but fortunately this book finishes up the arc. What will happen next? My guess: dungeon crawling.











