• Skip to primary navigation
  • Skip to content
  • Skip to primary sidebar
  • Home
  • About Us
    • Privacy Policy
    • Comment Policy
    • Disclosures & Disclaimers
  • Resources
    • Links, Essays & Articles
    • Fandomology!
    • CLAMP Directory
    • BlogRoll
  • Features & Columns
    • 3 Things Thursday
    • Adventures in the Key of Shoujo
    • Bit & Blips (game reviews)
    • BL BOOKRACK
    • Bookshelf Briefs
    • Bringing the Drama
    • Comic Conversion
    • Fanservice Friday
    • Going Digital
    • It Came From the Sinosphere
    • License This!
    • Magazine no Mori
    • My Week in Manga
    • OFF THE SHELF
    • Not By Manga Alone
    • PICK OF THE WEEK
    • Subtitles & Sensibility
    • Weekly Shonen Jump Recaps
  • Manga Moveable Feast
    • MMF Full Archive
    • Yun Kouga
    • CLAMP
    • Shojo Beat
    • Osamu Tezuka
    • Sailor Moon
    • Fruits Basket
    • Takehiko Inoue
    • Wild Adapter
    • One Piece
    • After School Nightmare
    • Karakuri Odette
    • Paradise Kiss
    • The Color Trilogy
    • To Terra…
    • Sexy Voice & Robo
  • Browse by Author
    • Sean Gaffney
    • Anna Neatrour
    • Michelle Smith
    • Katherine Dacey
    • MJ
    • Brigid Alverson
    • Travis Anderson
    • Phillip Anthony
    • Derek Bown
    • Jaci Dahlvang
    • Angela Eastman
    • Erica Friedman
    • Sara K.
    • Megan Purdy
    • Emily Snodgrass
    • Nancy Thistlethwaite
    • Eva Volin
    • David Welsh
  • MB Blogs
    • A Case Suitable For Treatment
    • Experiments in Manga
    • MangaBlog
    • The Manga Critic
    • Manga Report
    • Soliloquy in Blue
    • Manga Curmudgeon (archive)

Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Seven Seas

Alice in the Country of Joker: Circus and Liar’s Game, Vol. 1

February 26, 2013 by Anna N

I enjoyed the first series in this franchise, Alice in the Country of Hearts, but didn’t care for Alice in the Country of Clover at all. Fortunately this variation seems much closer to the original series in tone and execution. It is the unstable April season in the Country of Hearts and a circus headed by a new character named Joker has just arrived.

Alice seems to be having issues with both her memory and perception, aided by some mental meddling from Nightmare. Her occasional fugue states and general confusion serve to give this manga a hint of the sinister and mysterious atmosphere that I enjoyed so much in Alice in the Country of Hearts. Plotwise, there isn’t much going on as Alice goes around during April season saying hello to all the handsome male residents of Wonderland. We do get some world building bits when we see that Alice’s desires are creating a situation where there are more people with “roles” for her to interact with and there’s some nice back story filled in where we see glimpses of Alice’s life before Wonderland. There’s even a glimpse of the man from Alice’s past who is strikingly similar to the Mad Hatter but in some ways the flashback to Alice’s real life seems just as surreal as her dream world. Even though this volume is mostly exposition and getting reacquainted with most of the characters, I was curious to see how this version of the story would play out. After reading the first volume of Alice in the Country of Clover, I was wondering if any of the sequel series would appeal to me at all, but I am now wavering. Recommended for people who enjoyed the first series in this franchise.

Filed Under: REVIEWS Tagged With: alice in the country of joker, Seven Seas

A Certain Scientific Railgun, Vol. 1

June 6, 2011 by Katherine Dacey 16 Comments

Question: what do you get when you cross Sunshine Sketch with X-Men? Answer: A Certain Scientific Railgun, a story about a quartet of schoolgirl psychics who fight crime, go shopping, and eat parfaits. If that combination sounds like the manga equivalent of a peanut butter and tunafish sandwich, it is; the story see-saws between sci-fi pomposity and 4-koma cuteness, never combining these two very different flavors into an appetizing dish.

The story takes place in Academy City, a metropolis whose entire population consists of psychics and psychics-in-training. After a series of bank robberies and bombings, members of Justification, Academy City’s teen police force, make a disturbing discovery: some psychics — or “espers,” in the series’ parlance — are using an illicit drug called Level Upper to enhance their natural ability. (Level Upper is, in essence, steroids for teleporters and mind-readers.) Though the drug grants them tremendous power, that power comes with a terrible price, causing the user to slip into an irreversible coma. The girls must then track the drug to its source before it can spread through Academy City.

As promising as the plot sounds, it often feels like an afterthought, something that happens in between the principal characters’ trips to the mall, the cafe, and the gym. (There’s an entire scene devoted to one character’s efforts to find the perfect pair of pajamas. No, I’m not kidding.) The lead character, Mikoto, is the strongest and best-defined of the bunch; she’s described as a “level-five esper” capable of channeling up to one billion volts of electricity, a skill she gleefully unleashes on robbers, perverts, and her arch-nemesis, a male psychic named Toma Kamijo. Though Mikoto is an unappealing heroine, she’s the only female character who has a real personality; Mikoto is angry, unpredictable, and stubborn, but she’s also very disciplined, cultivating her skills with practice and study. Kuroko, Ruiko, and Kazari, the remaining members of the quartet, are less developed: each girl has one psychic ability that she uses in combat and one adorable tic that she exhibits while hanging out with friends. (Actually, “adorable” is up for debate; grabbing another girl’s breasts seems more predatory than cute.)

Thin as the characterizations may be, A Certain Scientific Railgun faces an even bigger problem: many important plot elements are poorly explained. Not that the series wants for exposition-dense conversation; the opening ten pages are filled with characters narrating Mikoto’s rise from level-zero nobody to level-five bad-ass. But many other details remain unexplored: who is Toma and why does Mikoto detest him? why do so many characters have supernatural abilities? why has the government created an entire city just for young psychics? Perhaps the most egregious example is Mikoto herself; though we learn a lot about her education, the fact that she’s been cloned is glossed over, as if having six genetic doppelgangers was entirely unremarkable.

Given Railgun‘s origins — it’s a side story within A Certain Magical Index, a long-running light novel series — it’s not surprising that so many of these crucial details remain unexamined; the author might reasonably expect Japanese fans to know the Magical Index universe well enough to jump into Railgun with a minimum of exposition. For a newcomer, however, the experience is frustrating; uninteresting plot points are explored in excruciating detail, while many of the things that seem more fundamental to the story (e.g. the characters’ psychic abilities) are barely addressed at all.

The final chapter suggests that future installments may feature more scenes of crime-solving and fewer scenes of tweenage girls showering, eating desserts, and horsing around. An honest-to-goodness mystery would go a long way towards giving the story some dramatic shape; right now, A Certain Scientific Railgun feels as aimless and airy as a volume of Sunshine Sketch, even if Mikoto and friends have cooler talents than the Sunshine girls.

Review copy provided by Seven Seas. Volume one will be released on June 30, 2011.

A CERTAIN SCIENTIFIC RAILGUN, VOL. 1 • STORY BY KAZUMA KAMACHI, ART BY MOTIO FUYUKAWA • SEVEN SEAS • 192 pp. • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: Certain Magical Index, Seven Seas

A Certain Scientific Railgun, Vol. 1

June 6, 2011 by Katherine Dacey

Question: what do you get when you cross Sunshine Sketch with X-Men? Answer: A Certain Scientific Railgun, a story about a quartet of schoolgirl psychics who fight crime, go shopping, and eat parfaits. If that combination sounds like the manga equivalent of a peanut butter and tunafish sandwich, it is; the story see-saws between sci-fi pomposity and 4-koma cuteness, never combining these two very different flavors into an appetizing dish.

The story takes place in Academy City, a metropolis whose entire population consists of psychics and psychics-in-training. After a series of bank robberies and bombings, members of Justification, Academy City’s teen police force, make a disturbing discovery: some psychics — or “espers,” in the series’ parlance — are using an illicit drug called Level Upper to enhance their natural ability. (Level Upper is, in essence, steroids for teleporters and mind-readers.) Though the drug grants them tremendous power, that power comes with a terrible price, causing the user to slip into an irreversible coma. The girls must then track the drug to its source before it can spread through Academy City.

As promising as the plot sounds, it often feels like an afterthought, something that happens in between the principal characters’ trips to the mall, the cafe, and the gym. (There’s an entire scene devoted to one character’s efforts to find the perfect pair of pajamas. No, I’m not kidding.) The lead character, Mikoto, is the strongest and best-defined of the bunch; she’s described as a “level-five esper” capable of channeling up to one billion volts of electricity, a skill she gleefully unleashes on robbers, perverts, and her arch-nemesis, a male psychic named Toma Kamijo. Though Mikoto is an unappealing heroine, she’s the only female character who has a real personality; Mikoto is angry, unpredictable, and stubborn, but she’s also very disciplined, cultivating her skills with practice and study. Kuroko, Ruiko, and Kazari, the remaining members of the quartet, are less developed: each girl has one psychic ability that she uses in combat and one adorable tic that she exhibits while hanging out with friends. (Actually, “adorable” is up for debate; grabbing another girl’s breasts seems more predatory than cute.)

Thin as the characterizations may be, A Certain Scientific Railgun faces an even bigger problem: many important plot elements are poorly explained. Not that the series wants for exposition-dense conversation; the opening ten pages are filled with characters narrating Mikoto’s rise from level-zero nobody to level-five bad-ass. But many other details remain unexplored: who is Toma and why does Mikoto detest him? why do so many characters have supernatural abilities? why has the government created an entire city just for young psychics? Perhaps the most egregious example is Mikoto herself; though we learn a lot about her education, the fact that she’s been cloned is glossed over, as if having six genetic doppelgangers was entirely unremarkable.

Given Railgun‘s origins — it’s a side story within A Certain Magical Index, a long-running light novel series — it’s not surprising that so many of these crucial details remain unexamined; the author might reasonably expect Japanese fans to know the Magical Index universe well enough to jump into Railgun with a minimum of exposition. For a newcomer, however, the experience is frustrating; uninteresting plot points are explored in excruciating detail, while many of the things that seem more fundamental to the story (e.g. the characters’ psychic abilities) are barely addressed at all.

The final chapter suggests that future installments may feature more scenes of crime-solving and fewer scenes of tweenage girls showering, eating desserts, and horsing around. An honest-to-goodness mystery would go a long way towards giving the story some dramatic shape; right now, A Certain Scientific Railgun feels as aimless and airy as a volume of Sunshine Sketch, even if Mikoto and friends have cooler talents than the Sunshine girls.

Review copy provided by Seven Seas. Volume one will be released on June 30, 2011.

A CERTAIN SCIENTIFIC RAILGUN, VOL. 1 • STORY BY KAZUMA KAMACHI, ART BY MOTIO FUYUKAWA • SEVEN SEAS • 192 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Certain Magical Index, Seven Seas

Blood Alone, Vols. 1-3

May 14, 2011 by Katherine Dacey

In his essay Moe: The Cult of the Child, Jason Thompson argues that one of the most pernicious aspects of moe is the way in which the father-daughter relationship is sentimentalized. “Moe is a fantasy of girlhood seen through chauvinistic male eyes,” he explains, “in which adorable girls do adorable things while living in questionable situations with adult men.” The idealized “daughters” found in Kanna, Tsukuyomi: Moon Phase, and Yotsuba&! adore their “fathers” in an uncritical fashion, showering them with affection and trying — often unsuccessfully — to play the role of wife and mother, in the process endearing themselves to both the hero and the reader with their burnt meals, singed shirts, and sincere desire to please.

Blood Alone provides an instructive example of this phenomenon. The story focuses on Misaki, a young female vampire whose appearance and mental age peg her as an eleven- or twelve-year-old girl. Misaki lives with Kuroe, a twenty-something man who’s been appointed as her guardian — though in Yotsuba-eqsue fashion, the circumstances surrounding their arrangement remain hazy in the early volumes of the manga. When we first meet Kuroe, he seems as easygoing as Yotsuba’s “dad,” a genial, slightly bumbling man who supports himself by writing novels and moonlighting as a private detective. And if that isn’t awww-inducing enough, Kuroe’s first gig is to locate a missing pet, a job that Misaki takes upon herself to complete when Kuroe bumps up against a publisher’s deadline.

As soon as Misaki’s cat-hunting mission goes awry, however, we see another side of Kuroe: he’s handy with his fists, quickly dispatching a rogue vampire who threatens Misaki’s safety. Small wonder, then, that Misaki has a crush on her guardian; not only is he the kind of sensitive guy who writes books and rescues kitties, he’s also the kind of guy who goes to extreme lengths to protect his family.

If that were the extent of their relationship, Blood Alone would provide enough heart-tugging moments to appeal to moe enthusiasts without offending other readers’ sensibilities, but Masayuki Takano plays up the romantic angle to an uncomfortable degree. The most unsettling gambit, by far, is Kuroe and Misaki’s penchant for sleeping in the same bed together. That a grown man would even entertain such behavior is disturbing enough, but what makes it particularly egregious is that Kuroe rationalizes this arrangement because Misaki is afraid of “ghosts and monsters.” I think we’re supposed to find this endearing — a vampire who’s afraid of the dark! — but it serves to infantilize Misaki even more than her little-girl dresses, terrible cooking, and fierce jealousy of Sainome, the one adult woman in Kuroe’s life. If we only saw things from Misaki’s point of view, one could make a solid argument that Masayuki Takanao is deliberately showing us things through a distorted lens, but Takano’s narrative technique simply isn’t that sophisticated; Kuroe’s behavior — his solicitousness, his guilt — suggests that Misaki’s understanding of their relationship isn’t as far off the mark as an adult reader might hope.

This kind of confusion extends to other aspects of the manga as well. About one-third of the stories fall into the category of supernatural suspense. The dialogue favors information dump over organic revelation of fact, while the plot frequently hinges on characters suddenly disclosing a convenient power or revealing their vampire connections. Yet these chapters are more effective than the slice-of-life scenes, blending elements of urban fantasy, police procedural, and Gothic horror into atmospheric stories about vampires who use the anonymity of cities to hide among — and prey on — the living.

The rest of the series, however, is jarringly at odds with the suspenseful mood of these stories; we’re treated to numerous chapters in which very little happens, save a Valentine’s Day exchange of chocolates or a jealous spat. As a result, the series feels aimless; whatever overarching storyline may bind the supernatural element to the domestic is too deeply buried to give the series a sense of narrative urgency.

Art-wise, Blood Alone boasts attractive, cleanly executed character designs and settings, but stiff, unpersuasive action scenes. Backgrounds disappear when fists fly, and the bodies look like awkwardly posed mannequins, their legs and arms held away from the torso at unnatural angles.

The most distinctive element of the artwork is Takano’s willingness to abandon grids altogether, creating fluid, full-page sequences in which the characters’ faces play a similar role to panel boundaries and shapes in directing the eye across the page. In this spread, for example, Sainome gently teases Misaki about her relationship with Kuroe:

The undulating lines and overlapping images give these pages a pleasing, sensual quality, but what’s most striking is the way in which the strongest lines on the page point to Misaki’s eyes and mouth, showing us how difficult it is for Misaki to conceal her feelings for Kuroe. The wordless sequence below — in which Misaki waits for Kuroe to join her on a date — works in a similar fashion, using the direction of Misaki’s gaze to lead us through the proper sequence of events:

Though these two scenes are gracefully executed, they point to the biggest problem with Blood Alone: Misaki and Kuroe aren’t portrayed as ward and guardian, or brother and sister, but as star-crossed lovers whose age and circumstance make it impossible for them to fully express their true feelings for one another. Some readers may find their unconsummated romance heartwarming, the story of a love that can never be, but for other readers, Misaki and Kuroe’s relationship will be a deal-breaker, a sentimental and uncritical portrayal of an inappropriate relationship between a young vampire and her adult protector.

Review copy provided by Seven Seas.

BLOOD ALONE, VOLS. 1-3 • BY MASAYUKI TAKANO • SEVEN SEAS • 600 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Blood Alone, Seven Seas, Vampires

Blood Alone, Vols. 1-3

May 14, 2011 by Katherine Dacey

In his essay Moe: The Cult of the Child, Jason Thompson argues that one of the most pernicious aspects of moe is the way in which the father-daughter relationship is sentimentalized. “Moe is a fantasy of girlhood seen through chauvinistic male eyes,” he explains, “in which adorable girls do adorable things while living in questionable situations with adult men.” The idealized “daughters” found in Kanna, Tsukuyomi: Moon Phase, and Yotsuba&! adore their “fathers” in an uncritical fashion, showering them with affection and trying — often unsuccessfully — to play the role of wife and mother, in the process endearing themselves to both the hero and the reader with their burnt meals, singed shirts, and sincere desire to please.

Blood Alone provides an instructive example of this phenomenon. The story focuses on Misaki, a young female vampire whose appearance and mental age peg her as an eleven- or twelve-year-old girl. Misaki lives with Kuroe, a twenty-something man who’s been appointed as her guardian — though in Yotsuba-eqsue fashion, the circumstances surrounding their arrangement remain hazy in the early volumes of the manga. When we first meet Kuroe, he seems as easygoing as Yotsuba’s “dad,” a genial, slightly bumbling man who supports himself by writing novels and moonlighting as a private detective. And if that isn’t awww-inducing enough, Kuroe’s first gig is to locate a missing pet, a job that Misaki takes upon herself to complete when Kuroe bumps up against a publisher’s deadline.

As soon as Misaki’s cat-hunting mission goes awry, however, we see another side of Kuroe: he’s handy with his fists, quickly dispatching a rogue vampire who threatens Misaki’s safety. Small wonder, then, that Misaki has a crush on her guardian; not only is he the kind of sensitive guy who writes books and rescues kitties, he’s also the kind of guy who goes to extreme lengths to protect his family.

If that were the extent of their relationship, Blood Alone would provide enough heart-tugging moments to appeal to moe enthusiasts without offending other readers’ sensibilities, but Masayuki Takano plays up the romantic angle to an uncomfortable degree. The most unsettling gambit, by far, is Kuroe and Misaki’s penchant for sleeping in the same bed together. That a grown man would even entertain such behavior is disturbing enough, but what makes it particularly egregious is that Kuroe rationalizes this arrangement because Misaki is afraid of “ghosts and monsters.” I think we’re supposed to find this endearing — a vampire who’s afraid of the dark! — but it serves to infantilize Misaki even more than her little-girl dresses, terrible cooking, and fierce jealousy of Sainome, the one adult woman in Kuroe’s life. If we only saw things from Misaki’s point of view, one could make a solid argument that Masayuki Takanao is deliberately showing us things through a distorted lens, but Takano’s narrative technique simply isn’t that sophisticated; Kuroe’s behavior — his solicitousness, his guilt — suggests that Misaki’s understanding of their relationship isn’t as far off the mark as an adult reader might hope.

This kind of confusion extends to other aspects of the manga as well. About one-third of the stories fall into the category of supernatural suspense. The dialogue favors information dump over organic revelation of fact, while the plot frequently hinges on characters suddenly disclosing a convenient power or revealing their vampire connections. Yet these chapters are more effective than the slice-of-life scenes, blending elements of urban fantasy, police procedural, and Gothic horror into atmospheric stories about vampires who use the anonymity of cities to hide among — and prey on — the living.

The rest of the series, however, is jarringly at odds with the suspenseful mood of these stories; we’re treated to numerous chapters in which very little happens, save a Valentine’s Day exchange of chocolates or a jealous spat. As a result, the series feels aimless; whatever overarching storyline may bind the supernatural element to the domestic is too deeply buried to give the series a sense of narrative urgency.

Art-wise, Blood Alone boasts attractive, cleanly executed character designs and settings, but stiff, unpersuasive action scenes. Backgrounds disappear when fists fly, and the bodies look like awkwardly posed mannequins, their legs and arms held away from the torso at unnatural angles.

The most distinctive element of the artwork is Takano’s willingness to abandon grids altogether, creating fluid, full-page sequences in which the characters’ faces play a similar role to panel boundaries and shapes in directing the eye across the page. In this spread, for example, Sainome gently teases Misaki about her relationship with Kuroe:

The undulating lines and overlapping images give these pages a pleasing, sensual quality, but what’s most striking is the way in which the strongest lines on the page point to Misaki’s eyes and mouth, showing us how difficult it is for Misaki to conceal her feelings for Kuroe. The wordless sequence below — in which Misaki waits for Kuroe to join her on a date — works in a similar fashion, using the direction of Misaki’s gaze to lead us through the proper sequence of events:

Though these two scenes are gracefully executed, they point to the biggest problem with Blood Alone: Misaki and Kuroe aren’t portrayed as ward and guardian, or brother and sister, but as star-crossed lovers whose age and circumstance make it impossible for them to fully express their true feelings for one another. Some readers may find their unconsummated romance heartwarming, the story of a love that can never be, but for other readers, Misaki and Kuroe’s relationship will be a deal-breaker, a sentimental and uncritical portrayal of an inappropriate relationship between a young vampire and her adult protector.

Review copy provided by Seven Seas.

BLOOD ALONE, VOLS. 1-3 • BY MASAYUKI TAKANO • SEVEN SEAS • 600 pp. • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: Blood Alone, Seven Seas, Vampires

Amnesia Labyrinth, Vol. 1

February 8, 2011 by Katherine Dacey

In public, Souji Kushiki leads a charmed life: he’s wealthy and handsome, popular with girls, smarter than his classmates, and faster than anyone on the track team. In private, Souji lives under a dark cloud: his older brother disappeared, a possible victim of foul play, while his sisters paw and flirt with him like Aphrodite and Hera competing for Paris’ affections. Souji’s private and public lives collide when a family emergency requires him to return home from boarding school. Souji’s new school turns out to be Murder High: the school’s top student, best athlete, and council president have all been brutally killed, and the evidence suggests that someone in the Kushiki household is responsible.

For a manga that features incest, murder, and at least one character with a split personality, Amnesia Labyrinth is awfully dull, plodding from scene to scene with little sense of urgency. Part of the problem lies with the source material; as writer Nagaru Tanigawa explains in the afterword to volume one, Amnesia Labyrinth was “based on a story that, while it didn’t have enough to become a full-fledged novel, had been kicking around in my head for years.” He admitted that he had to “dismantle” his original idea and “reinvent the characters”; small wonder that the published version was, by his own admission, filled with “lazy, phantom passages,” vestiges of an earlier story idea.

Those “phantom passages” crop up repeatedly throughout the manga, especially when Souji interacts with his sisters. In one excruciatingly pointless scene, Souji watches younger sis Harumi eat a popsicle, a wordless moment that serves no dramatic purpose other than to reinforce the idea that Harumi is more demure than sibling rivals Youko and Saki. Other scenes go on too long; in chapter one, for example, Tanigawa makes one of his female characters recite Souji’s entire CV in comic detail. (“Your grades… they’re among the top in the nation,” Sasai declares. “You put everyone to shame on Sports Day. You weren’t even on the track team, but you still cleaned up in the races.”)

That expository soliloquy points to one of Amnesia Labyrinth‘s other problems: Souji. Though we learn a lot about him from other characters, we never see Souji do anything that warrants their high esteem; it’s hard to imagine why his three sisters are so keen to bed him, as he seems like a rather ordinary teen, passive in attitude and behavior. The only moments in which we get a glimpse of his true personality are when he interacts with Sasai, a pushy classmate from his new school. She teases and flatters Souji, trying to provoke a response, and when that strategy fails, engages him in a semi-philosophical conversation about death. Their conversation might be trivial from an adult point of view, but from a teenage perspective, it feels right, two young people trying to make a terrible abstraction seem less scary.

Souji’s sisters are equally problematic. They’re a harem of types, rather than three distinctive characters: Youko, Souji’s full sister, is crazy and wears a kimono; Harumi, Souji’s stepsister, is the embodiment of moe, blushing and stammering around Souji; and Saki, Souji’s half sister, is a fetish object, cheerfully trading a maid’s outfit for a school uniform. The girls’ sexual aggression isn’t beyond the realm of possibility; one might plausibly infer that their gamesmanship and flirtation are an attempt to establish a pecking order. But the scenes lack emotion or context, registering more as cheap titillation — hey, Souji’s such a stud that even his sisters want him! — than an essential element of the plot.

The one bright spot in this otherwise lackluster affair is the art. Using clean, precise linework, Natsumi Kohane renders each setting in careful detail, drawing a sharp distinction between the Kushiki’s isolated rural home and the school’s bustling urban neighborhood. There’s a lovely — if unnecessary — sequence of panels showing us what kind of flowers grow in the Kushiki’s garden, thus establishing the time of year and suggesting the home’s claustrophobic, hothouse atmosphere. (It’s a bit like finding a tribute to Kazuo Miyagawa’s cinematography embedded in a Vin Diesel flick.) Even the fanservice is handled tastefully; the female characters have plausible, pleasing body shapes that demonstrate a firm grasp of basic anatomy. There’s some brief nudity, but we’re spared the panty shots and boob collisions typical of harem manga.

I’m hesitant to pan Amnesia Labyrinth, as I know I’m not its target audience. Souji is clearly intended to be a surrogate for teenage boys who fantasize about being brilliant, athletic, and irresistible to girls without the slightest effort. For readers outside this demographic, however, the series’ main draw — the mystery — is too underdeveloped to be interesting, and the characterizations too thin to inspire sympathy for or identification with any of the cast.

Review copy provided by Seven Seas. Volume one will be released on February 28, 2011.

AMNESIA LABYRINTH, VOL. 1 • STORY BY NAGARU TANIGAWA, ART BY NATSUMI KOHANE, CHARACTER DESIGNS BY HINATA TAKEDA • SEVEN SEAS • 194 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Mystery/Suspense, Seven Seas, Shonen

Amnesia Labyrinth, Vol. 1

February 8, 2011 by Katherine Dacey 6 Comments

In public, Souji Kushiki leads a charmed life: he’s wealthy and handsome, popular with girls, smarter than his classmates, and faster than anyone on the track team. In private, Souji lives under a dark cloud: his older brother disappeared, a possible victim of foul play, while his sisters paw and flirt with him like Aphrodite and Hera competing for Paris’ affections. Souji’s private and public lives collide when a family emergency requires him to return home from boarding school. Souji’s new school turns out to be Murder High: the school’s top student, best athlete, and council president have all been brutally killed, and the evidence suggests that someone in the Kushiki household is responsible.

For a manga that features incest, murder, and at least one character with a split personality, Amnesia Labyrinth is awfully dull, plodding from scene to scene with little sense of urgency. Part of the problem lies with the source material; as writer Nagaru Tanigawa explains in the afterword to volume one, Amnesia Labyrinth was “based on a story that, while it didn’t have enough to become a full-fledged novel, had been kicking around in my head for years.” He admitted that he had to “dismantle” his original idea and “reinvent the characters”; small wonder that the published version was, by his own admission, filled with “lazy, phantom passages,” vestiges of an earlier story idea.

Those “phantom passages” crop up repeatedly throughout the manga, especially when Souji interacts with his sisters. In one excruciatingly pointless scene, Souji watches younger sis Harumi eat a popsicle, a wordless moment that serves no dramatic purpose other than to reinforce the idea that Harumi is more demure than sibling rivals Youko and Saki. Other scenes go on too long; in chapter one, for example, Tanigawa makes one of his female characters recite Souji’s entire CV in comic detail. (“Your grades… they’re among the top in the nation,” Sasai declares. “You put everyone to shame on Sports Day. You weren’t even on the track team, but you still cleaned up in the races.”)

That expository soliloquy points to one of Amnesia Labyrinth‘s other problems: Souji. Though we learn a lot about him from other characters, we never see Souji do anything that warrants their high esteem; it’s hard to imagine why his three sisters are so keen to bed him, as he seems like a rather ordinary teen, passive in attitude and behavior. The only moments in which we get a glimpse of his true personality are when he interacts with Sasai, a pushy classmate from his new school. She teases and flatters Souji, trying to provoke a response, and when that strategy fails, engages him in a semi-philosophical conversation about death. Their conversation might be trivial from an adult point of view, but from a teenage perspective, it feels right, two young people trying to make a terrible abstraction seem less scary.

Souji’s sisters are equally problematic. They’re a harem of types, rather than three distinctive characters: Youko, Souji’s full sister, is crazy and wears a kimono; Harumi, Souji’s stepsister, is the embodiment of moe, blushing and stammering around Souji; and Saki, Souji’s half sister, is a fetish object, cheerfully trading a maid’s outfit for a school uniform. The girls’ sexual aggression isn’t beyond the realm of possibility; one might plausibly infer that their gamesmanship and flirtation are an attempt to establish a pecking order. But the scenes lack emotion or context, registering more as cheap titillation — hey, Souji’s such a stud that even his sisters want him! — than an essential element of the plot.

The one bright spot in this otherwise lackluster affair is the art. Using clean, precise linework, Natsumi Kohane renders each setting in careful detail, drawing a sharp distinction between the Kushiki’s isolated rural home and the school’s bustling urban neighborhood. There’s a lovely — if unnecessary — sequence of panels showing us what kind of flowers grow in the Kushiki’s garden, thus establishing the time of year and suggesting the home’s claustrophobic, hothouse atmosphere. (It’s a bit like finding a tribute to Kazuo Miyagawa’s cinematography embedded in a Vin Diesel flick.) Even the fanservice is handled tastefully; the female characters have plausible, pleasing body shapes that demonstrate a firm grasp of basic anatomy. There’s some brief nudity, but we’re spared the panty shots and boob collisions typical of harem manga.

I’m hesitant to pan Amnesia Labyrinth, as I know I’m not its target audience. Souji is clearly intended to be a surrogate for teenage boys who fantasize about being brilliant, athletic, and irresistible to girls without the slightest effort. For readers outside this demographic, however, the series’ main draw — the mystery — is too underdeveloped to be interesting, and the characterizations too thin to inspire sympathy for or identification with any of the cast.

Review copy provided by Seven Seas. Volume one will be released on February 28, 2011.

AMNESIA LABYRINTH, VOL. 1 • STORY BY NAGARU TANIGAWA, ART BY NATSUMI KOHANE, CHARACTER DESIGNS BY HINATA TAKEDA • SEVEN SEAS • 194 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga Critic Tagged With: Mystery/Suspense, Seven Seas, Shonen

  • « Previous Page
  • Page 1
  • Page 2
  • Page 3
  • Page 4
 | Log in
Copyright © 2010 Manga Bookshelf | Powered by WordPress & the Genesis Framework