Story by Ryohgo Narita, Art by Akiyo Satorigi, Character Design by Suzuhito Yasuda | Published by Yen Press
Here is the sum total of my Durarara!! knowledge prior to reading volume one of the manga:
1. It is based on light novels.
2. There is an anime.
3. People were really excited about the license.
It turns out that those light novels are by the creator of Baccano!, another exclamatory property with an anime that I’ve never seen, but which has been praised by various reputable sources. So, even though I knew nothing about Durarara!! itself, I was definitely curious.
In the space of six pages, three concepts and one narrative conceit are efficiently introduced. Time for another list!
1. Inside a pharmaceutical laboratory, a speaker (presumably male) promises a girl in a tank that he will “get us out of here.”
2. A trio of anonymous hands chat about the Tokyo neighborhood of Ikebukuro and the twenty-year-old urban legend of the Black Rider.
3. Timid fifteen-year-old Mikado Ryuugamine moves to Ikebukuro to reconnect with a childhood friend and attend high school.
Each of these threads will be developed and expanded upon in the volume to come, with some slight overlap but so far not much. Because of that, I’ll address them separately.
1. We learn the least about this subplot in this volume, but it appears to have something to do with Seiji, a boy in Mikado’s class, who lives with his possibly evil sister. Seiji briefly has a stalker who sees something she shouldn’t, and I wonder if that doesn’t tie in with the next item on our list.
2. We see the anonymous chatters a few times throughout the volume and it soon becomes clear that Mikado is one of them and I’m pretty sure the Black Rider is another. Seriously, the Black Rider is the most awesome thing about the volume. A competent fighter with a body seemingly comprised of shadows, the Black Rider takes courier jobs around Ikebukuro, dispatches thugs efficently, and lives with a “shut-in doctor” who would not be averse to a romantic relationship even though the Black Rider has no head.
3. Mikado, alas, is not so interesting, though the fact that he came to town because he wanted something strange and exciting to happen to him is at least somewhat encouraging. He reconnects with his friend, Kida, meets some of Kida’s otaku friends, and is warned against associating with various unsavory people, including someone named Shizuo, who hasn’t really appeared yet but looks kind of awesome, and Izaya, an informant with bleak ideas about the afterlife who extorts money from those who intend to kill themselves.
There are some series that bombard one with so much information that one ends up frustrated. If I were more astute, I might be able to pinpoint how, exactly, the creators of Durarara!! manage to avoid this pitfall, but they do. Granted, there is a lot going on, but the exposition is sure-handed, leaving one with the expectation that all will eventually make sense. Perhaps it’s the light-novel foundation that inspires this confidence, though that is certainly no guarantee of quality.
“Weird but intriguing” is my ultimate verdict for this volume, and I look forward to the second volume very much. It’s a stylish title, one that’s more cool than profound at this stage, and I realize that won’t be everyone’s cup of tea, but it pushed the right buttons for me so I’ll definitely be back for more.
Durarara!! is published in English by Yen Press. The series is complete in Japan with four volumes.
Review copy provided by the publisher.







The goal is to make a stack of dice that’s worth as many points as possible without “busting”, which means getting a “0” score for that round. When creating your stack, each die added to the stack must be the same or higher value than the die below it. This is not a dexterity game, so if the stack falls over there is no penalty; simply rebuild it.
Once per round, a player may take a “mulligan” to attempt to get better results. However, only two dice are rerolled and both of them must be able to be added to the stack.
Smirk & Dagger games are generally known for having a “take that” aspect to them. Sutakku didn’t originally have anything like this in the game, and apparently during pre-release plays the fans and reviewers were disappointed in this oversight. Personally, I don’t understand the mentality that a game company should be required to live up to some sort of reputation for a specific mechanic in all of their games, but regardless the call for player screwage was answered and some bonus cards were added to the game.


The deck consists of 50 cards in five colors (red, orange, blue, black and green). Each color consists of the following cards: 1,1,1,2,2,3,3,4,4,5. At the beginning of the game, the cards are shuffled together and a hand of either 4 (4 or 5 players) or 5 (2 or 3 players) is dealt to everyone. The cards are picked up by each player with the backs facing them so that they cannot see their own hands but may see everyone else’s. The game also includes colored tokens. 8 blue tokens are placed on the table in the box cover and three red tokens are placed next to the box cover on the table.
When discarding a card, you will simply declare that you are discarding a card and then place that card in the discard area. This card is out of play permanently, but it will now be visible to everyone including yourself. You then draw a card from the deck so that you have the same number of cards that you started with. But more importantly, you may return one of the blue tokens to the box cover. This is how you “recycle” the blue tokens so that more clues can be given. Remember, you only start with 8 blue tokens and no one knows anything about his own hand!
Play continues until either the third red token has been used, all 5 fireworks have been completed, or the draw deck runs out. If the draw deck runs out, players continue with the cards remaining in their hands until the person who drew the last card gets one additional turn.
Memory is very important since each player will be getting information about her hand that may or may not be immediately useful. I often find myself thinking things, “Okay, this is a 3, these two cards are blue, and this card is black. Do I know anything about the other cards? Well I guess I know they aren’t 3s, blue, or black, since I haven’t played any of these cards yet” Yes, it’s deliciously tricky!
Conclusion: