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Pandora Hearts 2-5 by Jun Mochizuki

July 13, 2011 by Michelle Smith

Reading Pandora Hearts is like mentally treading water. There is so much going on that one is constantly churning the plot waters, trying to stay afloat. It’s not that I’m saying this is a bad thing or that I object to thinking—far from it!—but that I never appreciated episodic lulls so much as when they weren’t around to give me a chance to understand and process what just happened.

The first volume introduced readers to fifteen-year-old Oz Vessalius, who is banished to a mysterious dimension known as “the Abyss” during his coming-of-age ceremony. He escapes by entering into a contract with a “chain” (denizen of the Abyss) named Alice, who wants to search for her scattered memories in the real world. When they arrive, ten years have passed and they are welcomed by a strange trio, one of whom (Raven) bears a striking resemblance to Oz’s childhood friend, Gilbert.

The search for Alice’s memories begins in the second volume, with strong hints that the answer Oz seeks—what was the “sin” that led to his banishment?—lies within them. Oz and Alice have agreed to help an organization known as Pandora (which has several goals regarding investigating and gaining control over the Abyss) and have been assigned by one of its employees, the eccentric Xerxes Break, to take down an illegal contractor whose chain is devouring humans.

Now, at this point, I was thinking, “Okay, here’s our episodic gimmick. Oz and Alice deal with the dangerous contractors and collect memories and it’ll be a sort of basic shounen fantasy.” But that’s actually not how it turns out. Any time Xerxes arranges some sort of encounter with a contractor or chain, it always leads to major plot developments. Sometimes this involves answering some questions—the identity of the braided man we keep seeing in Alice’s memories, for example—but just as often generates several more. I considered keeping a scorecard of questions raised and questions answered so that I could keep track of what issues were still outstanding.

Mangaka Jun Mochizuki also skillfully employs flashbacks to flesh out our understanding of Oz, who is far more complex (and clever and resilient) than he initially appears. His affinity for and faith in Alice, for example, persists despite various people advising him not to trust her, and we gradually learn that this is because he sees a lot of himself in her. Both he and Alice have cause to question why they exist, and since he, as a child, was afraid to pursue the truth regarding his father’s animosity towards him, he admires that Alice is fearlessly pursuing the recovery of her memories. Too, Oz displays an almost alarming equanimity about his situation, which can again be traced back to his father’s coldness, when Oz learned to “accept everything as it is.”

The end result is a story that combines a non-stop spooling out of multi-layered plot threads with some genuinely affecting character work. I particularly appreciate that the female leads—Alice and Sharon, a Pandora employee—are not the character types they initially seem to be (tsundere and meek girl, respectively) and just about any scene wherein Alice feels left out at the signs of affection between Oz and others or just vulnerable in general is a big favorite of mine.

Another aspect of Pandora Hearts that I must commend is the artwork, which, as MJ amply illustrated in a Fanservice Friday post on Manga Bookshelf, is definitely fujoshi-friendly. Consider the evidence:

Shallow confession: although I really like Raven for himself, I admit that I also enjoy just looking at him. It’s not all pretty fellows, though, as Mochizuki’s renderings of the Abyss are creepy and imaginative, and the inhabitants even more so. There are a few references to Alice in Wonderland scattered throughout, too, but it’s nothing that even comes close to dominating the story or its landscape.

As of the fifth volume, Pandora officials have vowed to protect Oz, who is destined to play a major role in their conflict with the Baskervilles, remnants of a clan that battled the four great families (who eventually formed Pandora) 100 years ago and sacrificed the capital city as an offering to the entity in control of the Abyss (not to mention being responsible for sending Oz there in the first place). Plus, Sharon has been abducted and someone just may be in league with the enemy. Many other questions—about both past and future—abound, which ensure that I will keep reading (and hoping everything is ultimately resolved) to the very end.

I hope I haven’t given the impression that Pandora Hearts is a slog, because it truly isn’t. It’s engaging, intriguing, and sometimes even funny. What it never is is tranquil or relaxing, so be sure to save it for a time when your brain needs a little exercise.

Review copies for volumes three through five provided by the publisher.

Filed Under: REVIEWS Tagged With: yen press

The Josei Alphabet: X

July 13, 2011 by David Welsh

“X” is for…

Xenosaga Episode 1, written and illustrated by Atsushi Baba, based on a video game series developed by NAMCO, originally serialized in Ichijinsha’s Comic Zero-Sum, three volumes: No one really expected the letter “X” to be a treasure trove, did they? But it does give us reassurance that josei magazines can be just as much a part of the anime-manga-game-other sausage factory as any other demographic. If asked to identify a josei publisher that seems intent on reaching a wider audience, I would have to point at Ichijinsha, with its Comic Zero-Sum and Zero-Sum Ward. I could fairly be accused of neglecting Ichijinsha properties in this alphabet; I tend to skim over them because so many of their covers look the same to me, and so many of their plots sound the same to me. (I always feel like I’m reading solicitations from an alternate-universe Image Comics from late 1990s.) That said, it’s awesome that there are at least two comic magazines aimed at adult women that focus on fantasy, adventure, and science fiction. I would assume that Xenosaga Episode 1 follows the plot of the game, which involves a bunch of different factions trying to control a mysterious and powerful artifact called the Zohar on a version of Earth called “Lost Jerusalem.”

What starts with “X” in your josei alphabet?

 

Filed Under: FEATURES

Ghostface, Vol. 1

July 12, 2011 by Katherine Dacey

“What doesn’t kill you will try again later” — so goes the tag line for Min-Woo Hyung’s Ghostface, a sci-fi thriller in which a female assassin is sent to recover a top-secret drug from a gang of thieves. If only the story was as snappy as the jacket copy! Alas, Ghostface is the kind of talky, self-serious comic that interrupts a perfectly good action scene so that one of the characters can intone nonsense about destiny, or explain a key plot detail for the reader’s benefit, or remind his arch-enemy about the source of their mutual animosity.

It’s a pity that Hyung saddled Ghostface with such a ponderous script, as he’s a terrific artist, capable of drawing sexy, strong characters, evocative landscapes, and scary-looking monsters. Sodo, the island on which Ghostface takes place, offers ample evidence of his skill; though the island’s abandoned buildings and shattered roadways are something of a sci-fi cliche, Hyung’s expert use of color imbues these wasted cities with a sepulchral beauty. His characters, too, are stylish: his women are tall and curvy butt-kickers — the better to fill out their skin-tight costumes — while the men have leonine faces and impossibly chiseled torsos. (In a nod to equal-opportunity fanservice, many of Hyung’s male characters like to accessorize a chic outfit with a bare pec or two.)

Storytelling, on the other hand, is not Hyung’s forte. The basic plot is clearly delineated, but the script’s slack pacing and macho posturing grow tiresome quickly. If I had to point to the moment at which I officially lost interest in Ghostface, it would be a scene in which a drug-addled supervillain hovers over an unconscious woman and hisses, “Your flesh will sustain me and bear my fruit… You were born to be my chalice.” Not since Baudelaire declared, “Your memory in me glitters like a monstrance!” have I read such an uninviting pick-up line involving a sacred object.

And if the relic pillow-talk wasn’t goofy enough, Hyung then introduces a sexy ninja, complete with butt-floss outfit, mystical powers, and a taste for other beautiful women. She’s the kind of character who might have worked in the context of a Koike-Ikegami raunchfest, but Hyung’s story is so self-important that he won’t allow her be to crazy or evil or interesting; her primary role is to strike provocative poses, whether she’s torturing the heroine or lying comatose in a hallway. Hyung doesn’t even have the good graces to let us savor how tough she is, treating her big moment of bad-assery so casually that I didn’t realize that she had stabbed herself in the heart with an acupuncture needle until I re-read the scene.

The bottom line: Ghostface looks like a million bucks, but takes itself so seriously that it forgets to be fun.

GHOSTFACE, VOL. 1 • BY MIN-WOO HYUNG • TOKYOPOP • 140 pp. • RATING: MATURE (18+)

Filed Under: Manga Critic Tagged With: Ghostface, Min-Woo Hyung, Tokyopop

Upcoming 7/13/11

July 12, 2011 by David Welsh

I generally like to highlight different titles in the Manga Bookshelf Pick of the Week and in these trawls through the ComicList, but sometimes I just have to repeat myself.

Even if this week didn’t mark the inaugural Pick of the Week contribution of Sean (A Case Suitable for Treatment) Gaffney, I’d still be in lockstep with his choice, the fourth collection (containing the eighth and ninth volumes) of Mitsuru Adachi’s Cross Game from Viz Media. Viz is publishing some other perfectly likeable manga this week, but it’s hard for anything not to pale in comparison to Cross Game. To avoid repeating myself, I’ll simply link to myself: here are my reviews of the first, second, and third collections, and here’s my contribution to the Cross Game Manga Moveable Feast.

Speaking of Manga Moveable Feasts, you all know that I’m hosting the July installment on Natsuki Takaya’s transcendent Fruits Basket (Tokyopop), right? The feast will start on Sunday, July 24, and end on Saturday, July 30. I’d be happy to host pieces here, if that would work better for you. Just drop me a line.

And, speaking of critical examination of manga, there’s a jam-packed edition of Bookshelf Briefs for your perusal. I take an look at Natsume Ono’s La Quinta Camera and a feels-belated look at the second Kekkaishi 3-in-1 collection by Yellow Tanabe. Most importantly, Kate (The Manga Critic) Dacey reads the second volume of Ai Ore! so I don’t have to. EVER.

 

Filed Under: DAILY CHATTER, Link Blogging

Bookshelf Briefs pointer

July 12, 2011 by Sean Gaffney

For those who read my site by looking at the category archives, I have reviews of Happy Cafe 8 and Amnesia Labyrinth 2 on this week’s Bookshelf Briefs. They can be found here: Bookshelf Briefs

Filed Under: REVIEWS

Oresama Teacher Volume 3

July 12, 2011 by Sean Gaffney

By Izumi Tsubaki. Released in Japan by Hakusensha, serialization ongoing in the magazine Hana to Yume. Released in North America by Viz.

Another volume of Oresama Teacher, the antithesis of a cute and fluffy romance manga. There’s no romance here (beyond the implication that one of Mafuyu’s old classmates had a crush on her), but there’s plenty of laughs and action.

The majority of the third volume is about Mafuyu, who has discovered she has run out of food at her apartment, deciding to return home to mooch off her mother for the weekend. No sooner is she there, however, then she runs into the old turf war that she used to be deep in the middle of, as her old school is about to have a rumble with their rivals of West High. And what’s worse, she gets captured along with the current leaders! What’s a sweet young thing to do?

Good thing Mafuyu is not a sweet young thing. The two-page guide on how to escape as somebody is tying you up is not only genuinely useful, but is also hysterically funny. All of Mafuyu’s interaction with her two lieutenants is also comedy gold, as they manage to be stupider than she is, quite a feat if you’ve read the two previous volumes of this manga. Things are not helped by her being mocked by the bancho in charge of West High… who is, in the end, the only one sympathizing with her as well.

In the end, Mafuyu’s brief trip back home can only be just that, and she’s firmly told by her old crew that she’s not needed there any more. Naturally, she initially gets upset by this, but it’s for the traditional manga reasons of ‘it’s not your fight’ and needing to prove themselves without her… along with a big helping of having a crush, so wanting to protect her. Mafuyu doesn’t really need the protection (her punches can still knock guys out cold), but she’s thankful for this nevertheless.

A quick chapter follows showing her getting locked out of her apartment, and having to spend the night with Takaomi. Unfortunately, Takaomi is a very restless sleeper. If nothing else, this chapter may show us the most blood loss from an open head wound we’ve seen in a shoujo heroine – well, except maybe in Sukeban Deka. It’s a good thing this *is* a broad comedy, as the constant head injuries to Mafuyu, as well as her memory loss of even the most basic past events, might actually be tragic in any other context.

The final chapter seems more of a teaser for the next arc to begin in Volume 4, as we meet the Student Council and their charismatic leader Hanabusa. And when I say charismatic, this time I’m not just being descriptive, as his chief weapon is a charisma that borders on mind control. This chapter does see the welcome return of Hayasaka, who is mostly absent from this volume, and sees the two of them interacting like it’s old times. I look forward to seeing where this is going.

It’s fun seeing Tsubaki’s manga skills continue to improve as we move from the early volumes of The Magic Touch to the early volumes of Oresama Teacher. There’s less messy plotting and a more vibrant, modern Hana to Yume style heroine. But overall, the best reason to read this manga is still that it’s pure fun. Recommended.

Filed Under: REVIEWS

Pick of the Week: Cross Game & Others

July 11, 2011 by Sean Gaffney, MJ, David Welsh, Katherine Dacey and Michelle Smith 1 Comment

It’s another heavy release week at Midtown Comics. Join the Manga Bookshelf gang as they choose their week’s picks with new battle robot limb Sean Gaffney leading the way!


SEAN: My pick of the week is Cross Game Volume 4, which has now reached the halfway mark with this volume. Judging by what few sales numbers we see, Cross Game seems to do ‘OK, not great’. Therefore, we must continue to push it to everyone we know, as it really is a fantastic series, not only making baseball exciting even to non-fans, but also having a completely different mood and flow compared to both the typical shonen plot and the typical shonen lead couple. Plus it’s an omnibus, so you get two here! This will have the Japanese volumes 8 & 9.

MJ: I have a feeling Cross Game could be a popular choice this week, so I’ll take up the cause for one of my favorite shounen series, Jun Mochizuki’s Pandora Hearts. Yen Press releases volume six this week, and while it is probably the goofiest installment in the series so far, it still maintains the beautifully creepy vibe I’ve enjoyed all along. Currently running in Square Enix’s GFantasy, this series brings on the girl-friendly fanservice I’ve come to expect from that magazine, along with healthy portions of supernatural adventure, wry humor, and heart-wrenching human drama. And did I mention that it’s creepy? Throw in some really gorgeous costuming, and you’re pretty much got me hooked.

DAVID: MJ’s intuition is correct, as I’m going to second Sean’s recommendation of the fourth Cross Game collection. In spite of industry contractions, we’re still getting a ton of great new manga, and I would put this series right near the top of the list in terms of quality, inventive storytelling, and overall entertainment value.

KATE: Sean said everything that I would have said in support of Cross Game, so I’m going to recommend volume thirty-nine of Case Closed instead. Don’t be intimated by the sheer number of volumes; readers can jump into Case Closed at almost any point in its run and follow the action without difficulty, as the stories are generally short and self-contained. The latest volume pits kid sleuth Conan Edogawa against a serial arsonist whose likes to leave a small model horse at the scene of his fires. True, the story rehearses some familiar mystery/crime procedural tropes, but the brisk pace, smart-looking artwork, and snappy dialogue prevent the series from devolving into a manga re-hash of the Agatha Christie canon.

MICHELLE: Count me in as another voice in support of Mitsuru Adachi’s Cross Game, but I’m also personally looking forward to revisiting Rumiko Takahashi’s RIN-NE, which is now up to its sixth volume. I don’t love the series as ardently as I do some of Takahashi’s other creations, but I’m feeling in the mood to see what’s happening in the story since I last picked it up in volume four. Plus, with InuYasha wrapping up earlier this year, this is now the only Takahashi series with new releases to look forward to. I would probably continue to follow it just for that reason alone!



Readers, what looks good to you this week?

Filed Under: PICK OF THE WEEK

Bookshelf Briefs 7/10/11

July 11, 2011 by Katherine Dacey, MJ, David Welsh and Michelle Smith 18 Comments

This week, Kate, MJ, David, and Michelle are joined by new battle robot member Sean, as they check out new a host of releases from VIZ Media, Yen Press, and Seven Seas, as well as a few final stragglers from recently defunct TOKYOPOP.


Ai Ore!, Vol. 2 | By Mayu Shinjo | VIZ Media – I share David Welsh’s general disdain for romances in which one character tries to persuade the other that it’s “just a matter of time” before they get together, so it’s not a surprise that I found the second volume of Ai Ore! as punishing an ordeal as the first. Author Mayu Shinjo’s greatest misstep is confusing possessive behavior with manliness; Akira unironically calls Mizuki his “woman” so many times I’d swear he’s auditioning to play Stanley Kowalski. Adding insult to injury is Akira’s obsession with getting Mizuki into bed — no matter how many times she refuses him, Akira keeps hounding her to go all the way. Normally in a story this absurd, any nod to realism would be welcome, but here it’s an unpleasant reminder of just how retrograde the story’s sexual politics really are, and no amount of wacky hijinks or cool costumes can conceal that fact. – Katherine Dacey

Ai Ore!, Vol. 2 | By Mayu Shinjo | VIZ Media – Not long after I criticized its first volume, I spotted a conversation in which it was explained that Ai Ore! is intended as a parody. While I generally think that if you have to tell people that something is a parody, it’s not really working, reading through the series’ second volume I can see where that argument is coming from. Unfortunately, making fun of something doesn’t automatically translate into being smarter or better than it is, and this is where Ai Ore! goes horribly wrong for me. Even as it mocks some of shoujo manga’s sillier trends, it reinforces those that offend me most. Most tragically, however, all this parody and pandering is wrapped around what really could be a genuinely revealing look at the relationship between two teens whose bodies don’t conform to accepted gender norms. I would read this story eagerly. Unfortunately, that’s not the story being told. – MJ

Amnesia Labyrinth, Vol. 2 | By Nagaru Tanigawa and Natsumi Kohane | Seven Seas – I gave a mixed review to Volume 1 of this series, but unfortunately the second volume has lost even the slight amount of goodwill I had for the series. An extended dream sequence about 2/3 through just makes things even more muddled, and by separating Souji from Yukako you end up losing any sympathy you may have had for him in the first place. Evil doppelgangers molesting the heroine do add a frisson of discomfort to the proceedings – as does one sister trying to attack/seduce Souji while in a gas mask and military uniform – but this is an unpleasant mess overall. Fans of Tanigawa should stick with the Haruhi Suzumiya novels. – Sean Gaffney

Daniel X: The Manga, Vol. 2 | Story by James Patterson, Art by SeungHui Kye | Yen Press – The James Patterson book-making machine excels at cranking out dystopian teen fantasies in which seemingly ordinary kids possess tremendous, world-changing powers. Small wonder, then, that Yen Press has had such commercial success translating Patterson’s stories into graphic novels. Daniel X, their second Patterson adaptation, focuses on a fifteen-year-old with the ability to create objects with a thought. After his parents are killed by “an intergalactic criminal” — Yen’s words, not mine — Daniel vows to avenge their deaths, using his unique ability to find and destroy extra-terrestrials. The story and dialogue are thoroughly unsurprising — at least from an adult standpoint — but SeungHui Kye’s clean, attractive artwork, gooey aliens, and briskly-paced script will definitely appeal to younger teen readers. A good buy for a school or public library’s YA collection. – Katherine Dacey

Happy Cafe, Vol. 8 | By Kou Matsuzuki | Tokyopop – This is, of course, the final volume of Happy Cafe we’re getting in North America, even though the series ran for a further seven volumes in Japan. Another victim of the Tokyopop closure. It’s a type of manga I’ll miss from Hakusensha, the sort they only seemed to sell to TP and CMX. The plot isn’t that original, the characters are types, and there are far too many of them – here we meet a shy girl with a crush on a boy who has a crush on Uru, as well as Ichiro’s identical twin father – but it’s meat-and-potatoes shoujo that leaves you with a smile on your face and a warm heart. I’ll miss this sort of series. – Sean Gaffney

Ichiroh!, Vol. 5 | By Mikage | Yen Press – I stopped reading newspaper comics a long time ago, and reading the fifth volume of Ichiroh reminds me why I did: the four-panel strip is seldom conducive to good writing. There are plenty of exceptions — Neko Ramen, Peanuts — but more often than not, the format yields tepid jokes, recycled gags, and one-note characters whose personality traits annoy more than they endear. Although Ichiroh! has a more promising set-up than most, focusing on a group of slackers trying to clean up their act and get into college, it’s about as funny as Tank McNamara. Most of the humor depends on the audience’s investment in the characters; if you find Nanako and company cute, their squabbles might bring a smile to your face, but if you don’t, Ichiroh! will grate with the intensity of a Debbie Gibson song, as characters repeat the same behaviors with Sisyphean consistency. – Katherine Dacey

Kekkaishi 3-in-1, Vol. 2 | By Yellow Tanabe | VIZ Media – I’m very glad that Viz is providing an inexpensive entry point for this long-running title. Volumes four through six build a supernatural subculture for the demon-fighting heroes of the series, which yields some entertaining supporting characters, giving the stories additional variety. Chief among Tanabe’s many strengths as a creator is the fact that she has an excellent way with battle sequences. They never run too long, she comes up with great creature designs, the use of her heroes’ powers is imaginative, and the scenes are sprinkled with character-driven humor. You could hardly ask for anything more from battle shônen. The only weakness to this volume is that tough, level-headed Tokine doesn’t get quite as much focus as I’d like. She’s such a great partner for and foil to protagonist Yoshimori that it seems like a waste not to have her in the thick of things. – David Welsh

La Quinta Camera | By Natsume Ono | VIZ Media – The gifted Ono’s professional debut looks like not simple and reads like Gente, which is fine by me. A quartet of men shares an apartment in Italy, and we meet their friends, lovers, and boarders who move in and out of the apartment’s extra room. It’s good-natured slice of life, and I’ve always enjoyed Ono’s work in that category. (I actually enjoy Ono’s work in all categories, so I may not be the most unbiased judge of relative success.) What particularly strikes me about this work is the level of confidence that’s already in evidence. Ono reveals a lot by implication, making the characters’ moods and reactions evident without minute explications of their sources. It’s like the reader is observing their lives without the benefit of an omniscient narrator. You may not know everything there is to know, but you get everything you need to know. – David Welsh

Maid Shokun, Vol. 1 | By Akira Kiduki and Nanki Satou | TOKYOPOP – If you had told me a few weeks ago that I would enjoy a seinen series about pretty young women working in a maid café so much that I would seriously consider buying the rest of the series in Japanese just to see what happens, I would never have believed it. But it’s true! Maid Shokun charms by treating its characters not as objects for fanservice but as employees concerned with the success of their enterprise. Here, the café is a job, not merely an environment where wacky hijinks ensue, and plots revolve around issues like standards of service, interoffice dating, overzealous customers, and whether the establishment should be reclassified as adult entertainment and what that would mean. I’m genuinely bummed that more won’t be available in English, thanks to TOKYOPOP’s untimely demise. – Michelle Smith

Nura: Rise of the Yokai Clan, Vol. 3 | By Hiroshi Shiibashi | VIZ Media – So, remember how in Nura‘s first chapter, protagonist Rikuo (¾ human boy, ¼ yokai) transformed into his yokai self, dealt competently with a rival who challenged his right to inherit leadership of the Nura yokai consortium, and then declared his intent to become Nura’s supreme commander? Well, all of that stuff happens again in volume three. It’s about time—ever since the plot was reset in chapter two (presumably due to the story getting picked up for serialization) it’s been working its way back to this point. I hope Rikuo’s resolution sticks this time and the story can progress, but for now I’m content with the fun cast of supporting characters, the added complication of Rikuo’s friend Kana crushing on his yokai form, and the fact that human Rikuo has started showing some gumption. – Michelle Smith

Pandora Hearts, Vol. 6 | By Jun Mochizuki | Yen Press – Though this volume begins on a serious note, it soon degenerates into utter goofiness as our heroes infiltrate a prestigious high school in order to reintroduce Oz to his younger sister, Ada. Even amidst complete silliness, however, this story finds its way back to the real horror at its core. Pandora Hearts is long on style but not short on substance, and that’s part of what makes it such a great read. That said, this volume’s blushing moe faces (both male and female) become a bit repetitive, and I could do without seeing Oz’s uncle Oscar in a high school uniform ever again. Fortunately, Mochizuki never leaves Dark Creepyville for long, and the volume’s two new characters show a lot of promise. Bring on the drama and gore, Pandora Hearts! – MJ

Filed Under: Bookshelf Briefs Tagged With: Ai Ore!, amnesia labyrinth, daniel x, happy cafe, ichiroh!, kekkaishi, La Quinta Camera, maid shokun, nura: rise of the yokai clan, pandora hearts

From the stack: Tenjo Tenge vol. 1

July 11, 2011 by David Welsh

From my point of view, there are tons of reasons to dislike Oh!great’s Tenjo Tenge, which is getting a second English-language release, this time from Viz. The first source of complaint, obviously, is its disastrous first English-language release from DC’s lamented CMX imprint. CMX edited the raunchy, violent series for content, which triggered outrage among members of the most likely core audience for the book.

That decision, hardly genius, gave CMX a permanent black eye among a number of particularly enthusiastic manga fans. No matter how many excellent titles they published, they were always the greedy, tone-deaf censors who violated the purity of Tenjo Tenge. (Repeat the last part of that sentence to yourself.) Years later, when DC cynically shuttered its manga imprint, people were still crowing that they got what they deserved for the shoddy way they treated the series. Of course, some of us couldn’t muster that particular brand of schadenfreude.

And, at the time the series first dropped, some of us were too busy being mildly revolted by the content of the series that survived the editing. And, beyond a negative qualitative assessment, we were left to wonder why DC would publish the series at all if they couldn’t adhere to the style and presentation of the original, since it was hard to imagine how it could be that much more tacky and obnoxious. It was still gross and juvenile and occasionally profoundly offensive, even with the softening.

Now, Viz is presenting the series in its shrink-wrapped, Parental-Advisory glory, because Viz can get away with that sort of thing, having built up a respectable catalog of mature and/or adult manga in addition to its vast reservoir of general-audience material. Please note the “and/or” I put between mature and adult, because it’s a continuum rather than a binary.

I would define “mature manga” as dealing with complex themes in thoughtful and imaginative ways. I would define “adult manga” as including explicit sex and graphic violence. A given title can certainly be both – Felipe Smith’s Peepo Choo (Vertical), Osamu Tezuka’s MW (also Vertical), several of Fumi Yoshinaga’s yaoi works. And describing a title as simply “adult” doesn’t automatically imply that it’s no good; a book can pander all it wants as long as it does so with energy and force. Kazuo Koike defines good adult manga for me, because I don’t find his works thematically challenging, but I do find them engrossing for their structure and the ways his storytelling inspires his collaborating illustrators.

From my point of view, Tenjo Tenge is dumb, pandering trash, and the dumbness is the most unforgiveable quality. It’s about stupid boys who like to kick ass. They muck up the needlessly complex ass-kicking caste system at their new school. Neither lead is particularly likeable, nor are any of the members of the school faction that takes the boys under their wings. The structure of the series is basically “violence, violence, crude humor, violence, female nudity, violence, repeat,” with a truly egregious rape scene thrown into the mix to make the boys sad that someone touched their stuff, also serving to show how evil their nemeses are. That may be the surest way to make me hate a piece of fiction, and Oh!great makes the sequence even more distasteful than usual. (I did wonder, back in the days of CMX’s visual amendments, if that scene would be more or less offensive without the superimposed undergarments. It’s exactly as offensive.)

At some point, I should probably try and disclaim that I’m simply not the audience for this kind of things, because I’m generally not. I can’t really bemoan the fact that thug-brawl manga hasn’t hit it big here, simply because I don’t care to read it. But I really think, even factoring in matters of personal taste, this is just lowbrow and lazy and gross. I’m perfectly capable of liking adult manga. I’m just not in the market for bad adult manga.

(This review is based on a complimentary copy provided by the publisher.)

Filed Under: REVIEWS

The Wallflower Volume 25

July 11, 2011 by Sean Gaffney

By Tomoko Hayakawa. Released in Japan as “Yamato Nadeshiko Shichihenge” by Kodansha, serialization ongoing in the magazine Bessatsu Friend (“Betsufure”). Released in North America by Kodansha Comics.

In a welcome if slightly odd return, the Wallflower manga is back to individual volumes, after a brief omnibus format for the prior three. So we only get one volume of fun here, but it’s a very good one, giving the reader all the humor they need, and even a few romantic bones thrown. Be aware, though: they’re only bones. The series is still running and still not resolving.

The first chapter continues on from the end of 24, where Kyohei kissed Sunako at a party. Despite his insistence that it was merely a ruse to distract people, she’s in full-blown “darkness take this creature of the light” mode and curses him. Strangely enough, the curse seems to WORK – Kyohei feels increasingly ill, and we see (though others cannot) the creepy spirits of young girls attaching themselves to his back. This chapter manages to combine everything good about Wallflower. The spirits are genuinely creepy and unsettling, the explanation for who they really are is hilarious, and Sunako has to admit that she was wrong to curse him and stave off the spirits, in what becomes a very sexy scene. And then they’re both hospitalized. Of course.

In the next chapter it’s Halloween, and Noi has another one of her cunning plans, which somehow always seem to end up about as cunning as Baldrick’s. (This is, I think the 5th Halloween in the manga, showing that the series is very much not running in realistic time.) She shows Sunako this great fake tree with skeletons attached to it, and notes that it’s the prize in a competition. Of course, it’s a modelling competition. Sunako does her best, and seeing her as a goth loli babydoll is so jarring it almost becomes parody, but still lacks confidence in her looks. As always it’s Kyohei to the rescue, even in the hospital, but the resolution is not what Noi wanted at all…

Speaking of Noi, she then gets a focus chapter with the gang all going hunting for Matsutake mushrooms. After approximately 10-11 chapters with Noi feeling unworthy of being Takenaga’s girlfriend, we now have her worried about taking things farther. It’s actually a rather interesting reminder that of the seven main characters, only four are still virgins – clearly this is not a series aimed at otaku guys. :) Of course, the only male in that group is Takenaga, and he still wants to wait, especially after the gang eats some poison mushrooms, and Noi starts trying to seduce him with her sexy. “Not like this,” he says. All ends well, but those frustrated at the lack of romantic progress with Kyohei and Sunako can be equally frustrated that Takenaga and Noi are equally slow.

The last chapter is Christmas (again? wasn’t Christmas in the last volume?), and involves many of our favorite themes. Noi and Tamao (Ranmaru’s fiancee, who is rarely named in the manga itself) are trying to knit handmade gifts, but are thwarted by being a beginner (Noi) or having Ranmaru admit he hates handmade stuff (Tamao). Sunako doesn’t have their issues, but Kyohei is also depressed by all of this talk of handmade gifts, as it reminds him of his past with his mother – one that ended badly. And poor Yuki is just upset that he can’t get a hold of his girlfriend at all. Naturally, all is resolved in the end with Sunako’s help, and the final chapter ends with a big Christmas toast from all four couples (well, OK, Sunako is more surprised than toasting).

If you want another great volume of Wallflower antics, this will give it to you. it’s a lot of fun. If you want character development or resolution of anything, may I recommend a nice cup of tea instead?

Filed Under: REVIEWS

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