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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Reviews

Oresama Teacher Volume 3

July 12, 2011 by Sean Gaffney

By Izumi Tsubaki. Released in Japan by Hakusensha, serialization ongoing in the magazine Hana to Yume. Released in North America by Viz.

Another volume of Oresama Teacher, the antithesis of a cute and fluffy romance manga. There’s no romance here (beyond the implication that one of Mafuyu’s old classmates had a crush on her), but there’s plenty of laughs and action.

The majority of the third volume is about Mafuyu, who has discovered she has run out of food at her apartment, deciding to return home to mooch off her mother for the weekend. No sooner is she there, however, then she runs into the old turf war that she used to be deep in the middle of, as her old school is about to have a rumble with their rivals of West High. And what’s worse, she gets captured along with the current leaders! What’s a sweet young thing to do?

Good thing Mafuyu is not a sweet young thing. The two-page guide on how to escape as somebody is tying you up is not only genuinely useful, but is also hysterically funny. All of Mafuyu’s interaction with her two lieutenants is also comedy gold, as they manage to be stupider than she is, quite a feat if you’ve read the two previous volumes of this manga. Things are not helped by her being mocked by the bancho in charge of West High… who is, in the end, the only one sympathizing with her as well.

In the end, Mafuyu’s brief trip back home can only be just that, and she’s firmly told by her old crew that she’s not needed there any more. Naturally, she initially gets upset by this, but it’s for the traditional manga reasons of ‘it’s not your fight’ and needing to prove themselves without her… along with a big helping of having a crush, so wanting to protect her. Mafuyu doesn’t really need the protection (her punches can still knock guys out cold), but she’s thankful for this nevertheless.

A quick chapter follows showing her getting locked out of her apartment, and having to spend the night with Takaomi. Unfortunately, Takaomi is a very restless sleeper. If nothing else, this chapter may show us the most blood loss from an open head wound we’ve seen in a shoujo heroine – well, except maybe in Sukeban Deka. It’s a good thing this *is* a broad comedy, as the constant head injuries to Mafuyu, as well as her memory loss of even the most basic past events, might actually be tragic in any other context.

The final chapter seems more of a teaser for the next arc to begin in Volume 4, as we meet the Student Council and their charismatic leader Hanabusa. And when I say charismatic, this time I’m not just being descriptive, as his chief weapon is a charisma that borders on mind control. This chapter does see the welcome return of Hayasaka, who is mostly absent from this volume, and sees the two of them interacting like it’s old times. I look forward to seeing where this is going.

It’s fun seeing Tsubaki’s manga skills continue to improve as we move from the early volumes of The Magic Touch to the early volumes of Oresama Teacher. There’s less messy plotting and a more vibrant, modern Hana to Yume style heroine. But overall, the best reason to read this manga is still that it’s pure fun. Recommended.

Filed Under: REVIEWS

From the stack: Tenjo Tenge vol. 1

July 11, 2011 by David Welsh

From my point of view, there are tons of reasons to dislike Oh!great’s Tenjo Tenge, which is getting a second English-language release, this time from Viz. The first source of complaint, obviously, is its disastrous first English-language release from DC’s lamented CMX imprint. CMX edited the raunchy, violent series for content, which triggered outrage among members of the most likely core audience for the book.

That decision, hardly genius, gave CMX a permanent black eye among a number of particularly enthusiastic manga fans. No matter how many excellent titles they published, they were always the greedy, tone-deaf censors who violated the purity of Tenjo Tenge. (Repeat the last part of that sentence to yourself.) Years later, when DC cynically shuttered its manga imprint, people were still crowing that they got what they deserved for the shoddy way they treated the series. Of course, some of us couldn’t muster that particular brand of schadenfreude.

And, at the time the series first dropped, some of us were too busy being mildly revolted by the content of the series that survived the editing. And, beyond a negative qualitative assessment, we were left to wonder why DC would publish the series at all if they couldn’t adhere to the style and presentation of the original, since it was hard to imagine how it could be that much more tacky and obnoxious. It was still gross and juvenile and occasionally profoundly offensive, even with the softening.

Now, Viz is presenting the series in its shrink-wrapped, Parental-Advisory glory, because Viz can get away with that sort of thing, having built up a respectable catalog of mature and/or adult manga in addition to its vast reservoir of general-audience material. Please note the “and/or” I put between mature and adult, because it’s a continuum rather than a binary.

I would define “mature manga” as dealing with complex themes in thoughtful and imaginative ways. I would define “adult manga” as including explicit sex and graphic violence. A given title can certainly be both – Felipe Smith’s Peepo Choo (Vertical), Osamu Tezuka’s MW (also Vertical), several of Fumi Yoshinaga’s yaoi works. And describing a title as simply “adult” doesn’t automatically imply that it’s no good; a book can pander all it wants as long as it does so with energy and force. Kazuo Koike defines good adult manga for me, because I don’t find his works thematically challenging, but I do find them engrossing for their structure and the ways his storytelling inspires his collaborating illustrators.

From my point of view, Tenjo Tenge is dumb, pandering trash, and the dumbness is the most unforgiveable quality. It’s about stupid boys who like to kick ass. They muck up the needlessly complex ass-kicking caste system at their new school. Neither lead is particularly likeable, nor are any of the members of the school faction that takes the boys under their wings. The structure of the series is basically “violence, violence, crude humor, violence, female nudity, violence, repeat,” with a truly egregious rape scene thrown into the mix to make the boys sad that someone touched their stuff, also serving to show how evil their nemeses are. That may be the surest way to make me hate a piece of fiction, and Oh!great makes the sequence even more distasteful than usual. (I did wonder, back in the days of CMX’s visual amendments, if that scene would be more or less offensive without the superimposed undergarments. It’s exactly as offensive.)

At some point, I should probably try and disclaim that I’m simply not the audience for this kind of things, because I’m generally not. I can’t really bemoan the fact that thug-brawl manga hasn’t hit it big here, simply because I don’t care to read it. But I really think, even factoring in matters of personal taste, this is just lowbrow and lazy and gross. I’m perfectly capable of liking adult manga. I’m just not in the market for bad adult manga.

(This review is based on a complimentary copy provided by the publisher.)

Filed Under: REVIEWS

The Wallflower Volume 25

July 11, 2011 by Sean Gaffney

By Tomoko Hayakawa. Released in Japan as “Yamato Nadeshiko Shichihenge” by Kodansha, serialization ongoing in the magazine Bessatsu Friend (“Betsufure”). Released in North America by Kodansha Comics.

In a welcome if slightly odd return, the Wallflower manga is back to individual volumes, after a brief omnibus format for the prior three. So we only get one volume of fun here, but it’s a very good one, giving the reader all the humor they need, and even a few romantic bones thrown. Be aware, though: they’re only bones. The series is still running and still not resolving.

The first chapter continues on from the end of 24, where Kyohei kissed Sunako at a party. Despite his insistence that it was merely a ruse to distract people, she’s in full-blown “darkness take this creature of the light” mode and curses him. Strangely enough, the curse seems to WORK – Kyohei feels increasingly ill, and we see (though others cannot) the creepy spirits of young girls attaching themselves to his back. This chapter manages to combine everything good about Wallflower. The spirits are genuinely creepy and unsettling, the explanation for who they really are is hilarious, and Sunako has to admit that she was wrong to curse him and stave off the spirits, in what becomes a very sexy scene. And then they’re both hospitalized. Of course.

In the next chapter it’s Halloween, and Noi has another one of her cunning plans, which somehow always seem to end up about as cunning as Baldrick’s. (This is, I think the 5th Halloween in the manga, showing that the series is very much not running in realistic time.) She shows Sunako this great fake tree with skeletons attached to it, and notes that it’s the prize in a competition. Of course, it’s a modelling competition. Sunako does her best, and seeing her as a goth loli babydoll is so jarring it almost becomes parody, but still lacks confidence in her looks. As always it’s Kyohei to the rescue, even in the hospital, but the resolution is not what Noi wanted at all…

Speaking of Noi, she then gets a focus chapter with the gang all going hunting for Matsutake mushrooms. After approximately 10-11 chapters with Noi feeling unworthy of being Takenaga’s girlfriend, we now have her worried about taking things farther. It’s actually a rather interesting reminder that of the seven main characters, only four are still virgins – clearly this is not a series aimed at otaku guys. :) Of course, the only male in that group is Takenaga, and he still wants to wait, especially after the gang eats some poison mushrooms, and Noi starts trying to seduce him with her sexy. “Not like this,” he says. All ends well, but those frustrated at the lack of romantic progress with Kyohei and Sunako can be equally frustrated that Takenaga and Noi are equally slow.

The last chapter is Christmas (again? wasn’t Christmas in the last volume?), and involves many of our favorite themes. Noi and Tamao (Ranmaru’s fiancee, who is rarely named in the manga itself) are trying to knit handmade gifts, but are thwarted by being a beginner (Noi) or having Ranmaru admit he hates handmade stuff (Tamao). Sunako doesn’t have their issues, but Kyohei is also depressed by all of this talk of handmade gifts, as it reminds him of his past with his mother – one that ended badly. And poor Yuki is just upset that he can’t get a hold of his girlfriend at all. Naturally, all is resolved in the end with Sunako’s help, and the final chapter ends with a big Christmas toast from all four couples (well, OK, Sunako is more surprised than toasting).

If you want another great volume of Wallflower antics, this will give it to you. it’s a lot of fun. If you want character development or resolution of anything, may I recommend a nice cup of tea instead?

Filed Under: REVIEWS

The Best Manga You’re Not Reading: Samurai Crusader

July 9, 2011 by Katherine Dacey

Whenever I see Ryoichi Ikegami’s name attached to a project, I know two things: first, that the manga will be beautifully illustrated, and second, that the plot will be completely nuts. Samurai Crusader, a globe-trotting, name-dropping adventure from the early 1990s, provides an instructive example. The story revolves around a young martial artist who teams up with struggling novelist Ernest Hemingway — yes, that Ernest Hemingway — to prevent an unscrupulous Japanese general from invading Shanghai with Nazi assistance. And if the thought of Hemingway as a butt-kicking action hero isn’t crazy enough, Ikeda and writer Hiroi Oji populate the story with such colorful bit players as a sadistic female military general, a bare-breasted priestess, an axe-wielding Aryan warrior, a demon whisperer, and a ninja with razor-sharp teeth. Ikeda and Oji don’t skimp on the cameos, either; Pablo Picasso, Joseph Goebbels, and Hermann Goering all have brief but memorable walk-on roles, as do Hitler and Emperor Akihito.

This motley assortment of characters are all chasing Kusanagi, a Japanese sword so expertly crafted that it can sever a canon in two. But Kusanagi isn’t just an elegant weapon; it’s a mystical object, capable of bestowing great power on its owner. The Nazis and the Japanese military alike believe that Kusanagi is the key to world domination, and double-cross each other in hopes of stealing it from the Oritsuin clan, a noble Japanese family. Kumomaru, the youngest member of the Oritsuins, is determined to stop both parties from abusing Kusanagi’s power, racing from Paris to Shanghai in a valiant effort to foil Japanese imperial ambitions in China. Along the way Kumomaru befriends Hemingway, beds a sexy French cat burglar, and falls in with a gang of Chinese warriors who disguise themselves as cooks. (As a sign of just how badass these cook-warriors are, each high-ranking solider in the organization has a dragon tattoo… on his tongue.)

As awesomely silly as the plot may be, the real attraction of Samurai Crusader is the art. The period settings provide Ikegami a swell excuse to draw zeppelins and biplanes, Nazi uniforms and samurai formal wear, French ballrooms and Chinese dives. No detail goes overlooked; even the most inconsequential characters’ clothing is meticulously rendered, and the street lamps in every city are drawn with such care as to distinguish a Parisian boulevard from a Shanghai corner.

The character designs, too, are arresting in their specificity; Ikegami’s great strength as an artist is his ability to convey character through odd facial features and posture, whether he’s drawing a crooked industrialist or a street urchin. Though his lead characters are impossibly attractive, Ikegami’s best creation, by far, is Juzo, a stealthy martial artist with the most distinctive set of choppers since James Bond crossed paths with Jaws. Juzo’s shark-like teeth, wild hair, and demonic squint make him an excellent foil for the handsome Kumomaru; Juzo moves with the lethal precision of a cobra, twisting his body into extraordinary positions to better deploy his arsenal of knives, wires, words, and pistols. Oh, and those teeth? They make swell weapons, too.

The only downside to Samurai Crusader is the dialogue. Though the story unfurls at a furious pace, the story grinds to a halt whenever Kumomaru crosses paths with his arch-nemesis, the deluded General Kamishima. Their all-caps exchanges feel more like policy discussions than real arguments, despite Ikegami’s best efforts to stage the scenes as dramatically as possible. Sweat drops bead, veins pulse and pop, but Ikegami can’t disguise the fact that these speeches are kind of a drag. (Sample: “Independence for all of Asia should be the way of Japan! We need national self-determination!”) What redeems these windy passages are the shoot-outs, tank fights, and sword play that proceed and follow them; aside from John Woo and Andrew Lau, few people can make bloodletting look as elegant as Ikegami does.

Perhaps the best way to summarize Samurai Crusader‘s appeal is to say that it has all the virtues of Crying Freeman and Wounded Man — crazy action scenes, sexy leads, mustache-twirling villains — without the copious nudity and sexual violence that can give even the most committed manga fan pause. Readers interested in tracking down copies should note that all three volumes of Samurai Crusader are out of print, though reasonably priced copies are readily available on Amazon and eBay. Highly recommended.

SAMURAI CRUSADER: THE KUMOMARU CHRONICLES, VOLS. 1-3 • STORY BY HIROI OJI, ART BY RYOICHI IKEGAMI • VIZ COMMUNICATIONS, INC. • NO RATING

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Hiroi Oji, Ryoichi Ikegami, Shonen, VIZ

Sayonara, Zetsubou-sensei Volume 9

July 9, 2011 by Sean Gaffney

By Koji Kumeta. Released in Japan by Kodansha, serialization ongoing in the magazine Weekly Shonen Magazine. Released in North America by Kodansha Comics.

Fans of this series may know that the translator/adaptor for the first four volumes was Joyce Aurino. She then left, and as of Volume 5 the translator was David Ury. Well, either Kodansha has a policy of switching up every few volumes, or this series burns translators out faster than most (the latter is more likely), as we now have a third translator, Joshua Weeks. Joshua has translated Pink Innocent, I Am Here!, and Panic x Panic for Del Rey in the past. How will he be able to handle the adaptation nightmare that is Zetsubou-sensei?

Well, for the most part, pretty well. The one piece of bad news is that there are even fewer endnotes than ever. I think Kodansha has realized that most folks don’t care who Mitsui-kun is or why he was hospitalized, and that explaining these would make the book 26 pages longer. For the most part the ‘Despair list’ references are ignored, and we just get footnotes when it’;s an important piece of plot or dialogue, such as Setsubun, or Giri Chocolate. I think I’m fighting a losing battle caring about this, so will try to shut up from now on.

That said, the actual translation is pretty excellent. Nozomu is despairing again, something that makes me happier than words can say. Kiri’s “Don’t Open” is also back to sounding more like what I was used to with earlier volumes. In general, though, it’s an excellent translation because I didn’t really notice it. There weren’t the continuity errors of past volumes that made me angry that Del Rey never credited an editor. (Kodansha does not either, in case you were curious.) So hooray, I am pleased and can now move on to talking about the actual volume.

The volume starts off with three very “Japanese” stories, and they’re possibly the weakest in the collection. That said, I was amused at Rin’s cherry chocolate factory, a giant cynical snarl at the Valentine’s Day industry in Japan. As the chapters go on we begin to discuss issues that are more “universal”, such as overaccessorizing, biased viewpoints, and the concept of “overcharging”. My two favorites were the ones that resonated with me the most, as Nozomu talks about people who try to look down on their betters with condescension, and trying to pretend that major decisions and announcements are really no big deal.

As the series has gone on, we’ve moved from a series driven by the insanity of its cast to one where it’s all about observational humor, so it’s no surprise that there’s not as much to discuss here character-wise. There are no major murder sprees from Chiri; in fact, her scariest moment is in a courtroom scene where she proves that the line between funny and terrifying is microscopically thin. We do see Jinroku-sensei has a huge tattooed back (implying he was once a yakuza, though this isn’t in the notes), and see the dangers of Chie-sensei being the serious type who doesn’t usually joke. My favorite character bit of humor was probably Manami, who’s absent from the overcharging chapter because she’s far too busy with housework, noting “Housewives don’t have time to recharge.”

Oh yes, one other reference I loved that wasn’t spelled out. As this volume was being written, the first anime series was broadcast. This meant that some of the characters were becoming associated with their voice actresses. Particularly Rin, who Kumeta Koji was very amused to see was voiced by Akiko Yajima, best known in Japan as “Crayon Shin-chan”. As a result, at the end of this volume and in subsequent ones, Rin will appear with her ass facing the reader, in tribute to Shin-chan’s tendencies. (Rin also joins the class as a student this volume, but will continue to be a “semi-regular”, only showing up when she needs to.)

I could go on about this series for a while, as you can see. And I’m pleased to see that many of the issues I had with prior volumes in terms of the editing and continuity seem to have been sorted out. Definitely recommended (though if you read Japanese, google for the Kumetan Wiki to find all the references you’re missing).

Filed Under: REVIEWS

Kimi ni Todoke Volume 9

July 9, 2011 by Sean Gaffney

By Karuho Shiina. Released in Japan by Shueisha, serialization ongoing in the magazine Bessatsu Margaret (“Betsuma”). Released in North America by Viz.

I had a lot of questions at the end of Volume 8 that I wanted answered. Luckily, most of them are answered here, as we get a lot of resolution to various plot tentacles and head closer towards our leads becoming a couple. Though, word of warning, we still aren’t there yet.

I know that the focus of this volume is Sawako and Kazehaya, but I have to start off here by talking about Kento. Given that our two leads have so much trouble communicating, it’s somehow incredibly appropriate that everything that goes wrong in this volume (as well as one last thing going right) is the result of Kento simply talking and talking and NEVER SHUTTING UP. He is cheerfully trying to do what he thinks is best for everyone – but he’s wrong, and it takes the entire volume and a giant slap in the face from Kurumi (I hope people cheered) to make him see that. And so, when he realizes that his big mouth and misconceptions have screwed over everyone to date? He immediately goes to Sawako to talk to her some more, and tell her that he was totally wrong and he wished her good luck with Kazehaya. He’s such a contrast to everyone else in this manga my jaw almost drops.

Speaking of Kurumi, I never thought she’d become an audience identification character, but her ran to Sawako halfway through the book could almost have been the reader in many ways. It’s very easy to feel bad for her, even if you did dislike her at first. After all that sneaking around, she confessed straight out – and was rejected straight out. And now seeing the girl that she was rejected for being a giant coward is just too much to bear.

Is she really being cowardly, though? In many ways the entire plot of this series is ‘poor communication kills’, but nowhere is it hammered home more than in this volume, where not a page goes by without Kazehaya or Sawako misinterpreting each other, due to lack of confidence, poor verbal skills, and a whole lot of assumptions. It’s less surprising with Sawako, whose poor interpersonal skills are brought up when it’s noted how far she’s come with everyone EXCEPT Kazehaya. As for him, he gets less sympathy from most of the cast, especially Pin, who rather cruelly tells him to “just give up on her.”

Ayane and Chizu don’t get as much to do here except worry about their friend and constantly try to stop Kento from opening his mouth. Ayane’s reaction to Kento admitting he may have screwed things up is the comedic highlight of the volume. And Ryu too is almost absent, but that’s because he only gets involved when absolutely necessary – his line to Sawako “I don’t know if I should be saying this, but you need to explain yourself better.” is of course the entire book condensed into one remark. It’s also great that he tells her where Kazehaya is at the end.

“Did my words say what I wanted them to?” And so Sawako rushes off to find Kazehaya, and tracks him down to their classroom. And then… the book ends, in what is possibly one of the most frustrating cliffhangers I’ve seen in manga. We *desperately* want to see this resolved, want these two to finally get it, to see what they mean to each other. But now we must wait for Volume 10. In the meantime, what a great series.

Filed Under: REVIEWS

The Prince of Tennis 40-42 by Takeshi Konomi

July 8, 2011 by Michelle Smith

Although the final three volumes of The Prince of Tennis contain many ridiculous things and are, objectively speaking, really not that good, I still think the story wraps up reasonably well.

Volume 40 begins with the tail end of the set between Seishun’s captain, Tezuka, and Sanada of the Rikkai team. Tezuka is dragging things out to buy time for absentee Ryoma to arrive, and ultimately ends up losing. Then Momoshiro and Kaidou lose, but not before we get this sentence that has never been written before at any time in the course of human history: “The tornado snake won’t work against a player with red eyes.” Good to know, that.

Fuji is up next, taking on a player with the ability to mimic anyone’s ability. And who should he emulate but Tezuka, so we get a match that is drawn like the two of these guys playing against each other. Somehow I think this was intended to appeal to the fujoshi, but I’m certainly not complaining. “Maybe we’ve both been avoiding facing off against each other. Because we’re afraid of finding out who’s better,” Fuji thinks at one point. Too bad the promise of a real face-off between them is not realized before the end of the series.

Fuji wins, so we move briskly on to the second doubles round, and somewhere around here Ryoma arrives with, and I am quoting the back cover here, “a wicked case of amnesia.” It’s completely stupid, and while Oishi and Eiji stall for time, various players (including rivals) go reacquaint Ryoma with his tennis memories by playing him off-camera. Why even employ an amnesia plot if it’s going to be cured so simply? It just makes me shake my head.

Anyway, it should be no surprise to anyone at all that Ryoma regains his memory and, though he starts off his match at a disadvantage, he soon summons the ultimate skill—“the pinnacle of perfection”—with which to vanquish his opponent. (Everyone can tell that he has achieved this because white light bursts from his body. As it often does in tennis.) And Ryoma’s dad drops by to tell everyone this is happening because Ryoma is playing simply for the joy of the game, and so that everyone can finally learn that Ryoma is the son of the famous Samurai Nanjirou. So, Seishun wins and there’s a montage while the lyrics of a song penned by Takeshi Konomi scroll by. It’s all very silly. There’s also a brief prose epilogue depicting the third years’ graduation.

I just really don’t know what to say about The Prince of Tennis at this point. In the pursuit of ways to make games even more exciting, Konomi crossed my personal “suspension of disbelief” border with all these physically observable glowy states. Somehow, I was willing to accept Inui making instant probability calculations or Tezuka being able to control his spin so well that all return shots come directly to his location, but make a guy sparkly and have someone in the stands cry, “L-look at that! All his aura’s concentrated around his left arm!!” and it’s suddenly too much for me to take. Still, it’s not like the series was ever so fabulous that I’m actively disappointed. Just resigned.

Anyway, thus concludes The Prince of Tennis. The sequel, Shin Prince of Tennis (“Shin” means “new”), is currently serialized in Jump SQ magazine. The fifth collected volume came out in March of this year. It lamentably remains unlicensed for US release.

Filed Under: REVIEWS Tagged With: Shonen Jump, VIZ

Bamboo Blade Volume 9

July 7, 2011 by Sean Gaffney

By Masahiro Totsuka and Aguri Igarashi. Released in Japan by Square Enix, serialized in the magazine Young Gangan. Released in North America by Yen Press.

I had mentioned in my review of Volume 8 that much of it was a setup for this being a meeting of two mismatched teams, and that I expected our heroes to spend most of the competition kicking asses. And indeed, that’s pretty much what I get here – well, at least until 3/4 of the way through it. But for that 3/4, it’s pretty much fantastic kendo action.

We begin with Azuma versus Chikamoto, which manages to be one of the few tense matches here, mostly as Chikamoto is the exception to most of the rest of her team. We can see her frustration as she realizes that Azuma is much, much better than she is – to the point where she recalls Azuma winning against someone who had previously beaten her in a competition, but can’t recall who beat her.

We then get what is, for me, the highlight of the volume. I’ve not tried to hide the fact that Miya-Miya is absolutely my favorite character in this series, and her split personality, angry snarling, and blunt honesty have been quite refreshing compared to her honest and forthright kendo leads. In Volume 8 we saw her training, and it was noted that she was shaping up well for a total novice. More to the point, Reimi has a cold, so is sick at home and not there to be a horrible distraction. As we see her fight, she scores a point, and is wise enough to realize that it only just barely landed, so didn’t feel “good enough.”

Counterpointing this is her arrogant opponent, who can tell that she'[s a beginner by her footwork, but can’t actually seem to do anything with that knowledge. And so, after giving up a point to stay even, Miya-Miya strikes, and gets the win. This is, in fact, her first win in the entire series. And she realizes… it’s an incredible feeling. Seeing the look of pure joy on her face, unshrouded by cynicism or anger, is worth the price of the book.

And so it goes through the match, with even Dan and Yuuji getting to play this time – and thrashing their opponents. And so finally we get Tamaki versus Takeshi, the sullen boy whose poor attitude has symbolized the spirit of the entire team. He has the most talent on the team, but lacks any will to fight. But even with that, Tamaki crushes him far too easily. So he notes the cords in his padding were loose, and asks for a rematch. And she does it again. Then the cords are actually too tight. So she beats him AGAIN. Then he stops trying to find excuses, and just starts demanding match after match. And slowly but surely, has a complete nervous breakdown as it becomes apparent just how far he’s fallen.

For the kids on the team it’s a vaguely happy ending – Takeshi is quitting, but he’s going back to a dojo to relearn the passion he had lost. And the rest of the team, now led by Chikamoto, is training much harder than before. I wish I could say that was it for the volume, but of course we have the match between Kojiro and Ishibashi. Which after the fantastic kendo action of the prior chapters, is a complete washout. The writer apologized in the afterword for there being too much focus on guys in this volume, but I had no issue with Takeshi’s plotline. Making Ishibashi into a complete comedic idiot, however, simply doesn’t work, and devoting almost an entire chapter to his and Kojiro’s post-match shenanigans makes it end on a poor note.

Still, it’s 3/4 of a volume of awesome, and you get to see the whole of Kojiro’s kendo team do an excellent job. Which is good timing, because the cliffhanger for Volume 10 suggests television might be in their future…

Filed Under: REVIEWS

Phoenix Wright: Ace Attorney Volume 1

July 6, 2011 by Sean Gaffney

By Kenji Kuroda and Kazuo Maekawa, based on the video game by Capcom. Released in Japan by Kodansha, serialized in the magazine Young Magazine. Released in North America by Kodansha Comics.

Back when Kodansha Comics was still Del Rey, they put out two doujinshi anthologies based on the popular video game series, featuring lots of cute stories and bad puns. In Japan, however, there was actually a genuine ongoing manga based off of the series. It ran for five volumes, and also spawned a sequel based off of Phoenix’s rival Miles Edgeworth which ran an additional four. Rather than a gaming magazine, it appeared in one of their titles aimed at young men, the appropriately named Young Magazine.

I’m not normally a gamer, but I make an exception for Phoenix, whose games were so much fun. For those unfamiliar with the premise, Phoenix Wright is a young up and coming defense attorney who usually finds himself dealing with clients who look incredibly guilty but profess their innocence. He and his partner, the perky teenage spirit medium Maya Fey, investigate the crime, stack up clues, and eventually arrive at the trial, where they cross-examine witnesses and try to get the judge to see what really happened.

The manga based off of it is much the same, and even starts the way most games in this series have, with Phoenix called on to defend his hapless childhood friend Larry Butz, who is accused of murder – again. Once this appetizer is finished, we get the main case of the volume, which actually will be spreading out into Volume 2 as well. Phoenix is called to the house of a somewhat jerkass president of an IT company, who suspects he will soon be arrested for murder and wants Phoenix to represent him before that even happens. What follows is a rather claustrophobic tale of a messed-up family, a building that screams ‘deathtrap’, and spiders. A whole mess of spiders.

The manga follows the general theme of the games quite well. We meet a pile of different characters, all of whom seem to be at odds with each other, leaving Phoenix and Maya to try to figure things out. I was also very pleased to see that they kept the basic humor that makes Phoenix Wright so much fun – Phoenix and Maya snark at each other (and other characters) constantly, and there’s no shortage of goofy characters and evidence, especially in the first case. That said, the murders themselves are treated quite seriously. The first case ends on a melancholy note, and the second one gets very intense – folks who don’t like spiders might want to steer clear of this volume.

The localization of the manga reads fine, sounding much like the games. Occasionally they have to cheat, as the manga can show things like Maya’s ramen obsession – so the translation notes say Maya likes burgers AND ramen! Fans of Miles Edgeworth should be warned, however, that he doesn’t appear here beyond Phoenix briefly thinking of him. Winston Payne is the prosecution in Larry’s case, and we have not gotten to the trial for the second one yet. Heck, even Dick Gumshoe doesn’t show up until the end!

Oh, and the Judge asking Phoenix and Maya to keep their lover’s spats outside the court did my little shipping heart good. :)

There’s nothing groundbreaking about this manga. It gives readers exactly what they want – more adventures of Phoenix Wright – and does it in a way that won’t disappoint fans. People who aren’t fans of the game might find its attitude hard to take at first – it’s very glib for a detective series – but for what it is, it works very well.

Filed Under: REVIEWS

Time and Again 6 by JiUn Yun

July 5, 2011 by Michelle Smith

From the back cover:
As war rips through the Tang Dynasty, leaving chaos and destruction in its wake, Baek-On and Ho-Yeon continue to eke out a living as traveling exorcists. While confronting vengeful grudges and putting to rest the lingering spirits of those long dead, Baek-On reflects on the tragic curse that led him to turn his back on the company of the living and follow in his father’s footsteps. While the world seems to crumble around him, Baek-On strives to keep moving forward, even if he must do so alone.

Follow Ho-Yeon and Baek-On as they journey on in the final volume of Time and Again.

Review:
I’m always a little wary of the final volume of a series I have really enjoyed. Will it disappoint? Or will it be exactly what I had hoped? Happily, volume six of Time and Again caps the series in a perfect way, which is to say “in a way that is simultaneously melancholy and hopeful.”

Baek-On has yet to recover from his crisis of self-doubt in the previous volume, in which his decision to force a man to see the truth about his inhuman wife had tragic consequences. He’s been holed up in his mother’s house for months, refusing all customers, but when a young woman arrives with a case that seems both simple and desperate, Ho-Yeon ushers her into Baek-On’s presence. Baek-On is rude at first, and it takes a threat of eviction before he actually begins to listen attentively to the girl, but he eventually goes to her home and deals compassionately with the ghost of a jilted girl who has been appearing there.

It’s clear that the words he uses when appeasing the spirit are what he would say himself to the girl in his own past—“I didn’t leave you. I’ve never left you.”—which leads to a gloriously long chapter that reveals the whole story of what happened with the girl (Wan) and why, and how it led to Baek-On being the person he is today. JiUn Yun handles this in a lovely way, because she doesn’t dwell on the pain of it all. Oh, it’s exceedingly painful for Baek-On, and awful and sad and all of those things that make for a great backstory, but it isn’t milked for melodrama. I shan’t spoil the details, but it’s this experience that motivates Baek-On to become an exorcist and to live and die alone.

The final chapter takes place after further time has elapsed. Baek-On and Ho-Yeon continue to travel together after a war has ravaged the country. Big things have happened, and yet they must continue on as usual, driving evil spirits out of children and chickens (really) and confronting the truth that animal spirits don’t seem to be all that innocent of the ways of humans. Baek-On realizes that his famous father was likely as uncertain as he is, which brings some peace, though he still intends to live his life alone and leave no descendants upon whom a spirit might inflict a grude. Ho-Yeon is also alone, having lost the last person he loved to the war, and the series ends with them pledging to carry on as they have been. Alone. And together.

Okay, yes, I totally spoiled that part, but it’s so absolutely perfect a conclusion for the series that I just had to wax rhapsodic about it. Time and Again has become one of my favorite manhwa series and, now that I know for what Baek-On has been seeking atonement all this time, I look forward to rereading it someday with the benefit of new insight.

Review copy provided by the publisher.

Filed Under: REVIEWS Tagged With: yen press

Soul Eater Volume 6

July 5, 2011 by Sean Gaffney

By Atsushi Ohkubo. Released in Japan by Square Enix, serialization ongoing in the magazine Shonen Gangan. Released in North America by Yen Press.

I somehow missed reviewing Volume 5 of this series, but no worries. This new volume sees the series doing a lot of things right, and the result is that I feel I can finally wholeheartedly recommend it in ways that go beyond the art style.

The plot here continues from the last volume: our heroes are trying to stop Medusa and her cronies from resurrecting the Kishin, a Very Big Bad who has been sealed up in a subbasement in a bag made of his own skin. Maka has found herself confronted by the series’ most disturbing character (and that’s saying a lot!), Crona, who definitely seems to have the upper hand. Maka can get it back, but only to abandoning herself to madness, and trusting that Soul will be able to bring her back.

This series runs in a magazine called ‘Shonen Gangan’, but the age bracket it seems to market itself to is noticeably higher than the big 3’s shonen titles – more of a 10-15-year-old market. I’d say that’s definitely a good thing, as some of the events in this volume can be downright unnerving and almost terrifying. In fact, at times the unnatural and abstract art style helps – at one point, Maka grabs Crona’s face and runs it along the blade of her scythe, something that would make you scream in horror if it weren’t so cartoonlike. The distancing works very well.

As for Crona (who Yen seem to have dubbed ‘male’ simply because avoiding pronouns is very awkward in English – Crona generally is sexless), in trying to open up, Maka discovers that Crona lacks a very good sense of self, and in many ways almost seems to have a split personality. Maka breaks through using the power of friendship, of course, but it’s very uneasy – Crona’s weapon rebels against this, and there’s a sense that everything is still hanging on a knife-edge.

The rest of the volume sees Black*Star and Death the Kid try to get to the basement to stop the Kishin’s resurrection. This is more shonen battle oriented, with lots of killer hidden moves and self-doubt – hallucinatory images play a big role here, and at one point even the villains almost commit suicide because they’re being tricked by the sheer insanity of the Kishin’s thoughts. However, they finally make it down there, and…

…well, they fail. The Kishin ends up being resurrected after all, though at least Medusa is killed (or is she?). This is the first really big plot line that our three groups have worked together on, and though they all get to strut their stuff and do cool things, it’s rather noticeable that it ends in failure. It has to be said that Soul Eater is, at heart, a world that seems to live off of fear and madness. As a result, things like this happening are far more the norm. Hopefully as they get stronger Maka and company will be able to help prevent this, but for the moment the bad guys have won.

This is not your typical shonen series. It has a high body count and a lot of blood, as well as facial expressions which can cause you to whimper in horror. And as always there is the art, giving you a comforting disconnect from reality to help with the worst gory bits, but also being nowhere near reality in terms of its everyday setting. I’m enjoying it more with every volume, and now that it’s settled down into a plot-oriented groove, it’s become one of Yen Press’s better acquisitions. Recommended, especially for those who want something a little different.

Oh yes, and Patty’s ‘Voice of Authority’ was hilarious. :D

Filed Under: REVIEWS

Tenjo Tenge Volume 1

July 4, 2011 by Sean Gaffney

By Oh!Great. Released in Japan by Shueisha, serialized in the magazine Ultra Jump. Released in North America by Viz.

Well, I must admit, I feel I brought this on myself. I kept bringing up the fact that Japan was filled with delinquent manga, featuring entire schools filled with young bruisers of both sexes who are there to kick ass, take names, and fight increasingly stronger other guys. And I noted how we rarely saw these over here, and that when we did (Digital Manga Publishing’s three released volumes of Worst come to mind), they tend not to do so well.

So now we have a re-release of the classic boobs ‘n martial arts extravaganza Tenjo Tenge, this time with all of the sex that original publisher CMX covered up or simply cut out. This volume actually contains the first two volumes of the original series (and confusingly, has the cover for Volume 2 on its cover and the original cover for Volume 1 before the second volume), and is unedited as far as I can tell. I don’t have the original Japanese to compare it to, but certainly looking at several of the sequences, if Viz *is* editing anything I can’t imagine what it is. It also has lots of nice color pages, and is slightly larger in size than the typical manga volume – it’s a really nice reproduction.

As for the content, it’s exactly what a young reader of Ultra Jump would want. Really, Oh!Great knows his audience and delivers exactly what they’re after without fail. There’s lots of nudity and suggestion of sex (and one rape scene that gets fairly graphic), lots of fists flying and kicks connecting, and a school full of people who like to pose and sneer. It is, in other words, the PERFECT manga for fourteen-year-old boys. There seems to be a bit of a plot regarding the past of the school’s club and the heroine’s dead brother, and some vague supernatural powers at work, but none of that detracts from what the manga is there to deliver. You need SOME plot to hang your sex and violence on.

Soichiro and Bob (half-black, half-Japanese) are two best friends who are used to dominating their old school by being the top fighters around. They arrive at Todo Academy ready to put it under their thumb, only to find that the students here are even better fighters, who can kick their ass without breaking much of a sweat. This delights them, as they’re itching to find anyone who can drive them to be even better. Of course, as Bob knows and Soichiro starts to learn here, you need a reason to be strong besides ‘strong is cool’.

The characters here are all types, but they’re decent enough types – for characters where you know their whole arc in advance, they don’t put a foot wrong. Aya is the classic overenthusiastic girl who has already declared the hero her husband (shades of Lum/Shampoo/etc.) but is plagued by inner doubts. Her sister Maya is a mentor figure so far, but shows signs that she has a troubling past that drives her. Soichiro seems to be the idiot hero who will get better and faster based on pure instinct. Heck, even Chiaki, Bob’s girlfriend whose sole role in the story seems to be to have sex with her boyfriend and get threatened, is handled pretty well – after the aforementioned rape scene (she was the victim), her laughter and bravado at saying that he didn’t go all the way and that she fought him off is both heartbreaking and realistic, especially contrasted with the three broken heroes she’s trying to pass it off to. (The rape itself is incredibly exploitative, of course, a classic example of Oh!Great trying to have his cake and eat it too.)

And then there’s Isuzu. A heh. Well, I know that sort of fetish is out there, and for those who love it, here she is.

I don’t want to give the impression that this is anything more than a pandering school delinquent manga with fantasy overtones, as that’s just what it is. There’s an incredibly bad onsen scene that is there to give faux yuri fanservice and nothing more. And though I did note that there are semblances of a plot here, I do not expect this to remotely overtake the manga’s primary goals: to excite and titillate. And yes, the girls look like plastic fantastic lovers.

That said, if a manga succeeds entirely at giving its target audience exactly what they want, can one call it a failure because it doesn’t deliver at all outside that target? Tenjo Tenge is what it is, a boobs ‘n martial arts manga. And with ten more omnibus volumes to go, there’s a lot of both of those still to come. I wouldn’t recommend it to anyone who doesn’t enjoy people hitting each other with grins on their faces while girls with unrealistic bodies lose their clothing a lot. If you don’t mind that? I think this is quite decent, and even entertaining.

Filed Under: REVIEWS

Monster Hunter Orage, Vol. 1

July 4, 2011 by Katherine Dacey

As a critic, few words fill me with more trepidation than “inspired by the popular video game.” I’ve read my share of video game manga, most of which were thin on plot and characterization but heavy on explanation. Every so often, however, I run across a series like Monster Hunter Orage, which manages to stay true to its roots while offering something to readers who’ve never played the game.

What makes Monster Hunter work is Hiro Mashima’s script, which does a solid job of translating game play into genuine plot. In the original game, players answered to a town guild, accepting orders to hunt or capture a variety of monsters. Players could fly solo or team up with one, two, or three other gamers to bring down bigger monsters and boost their skill rating. (The ultimate object of the game was to attain the highest skill level, rather than accumulate the greatest number of points.)

In the manga, Mashima builds a story around Shiki, a hunter on a quest to find Myo Galuna, a.k.a. the Thunder Dragon. Shiki is a Seal Hunter, a special category of monster-slayer who’s free to pursue game without interference from town guilds. Though he’s strong and skilled, his brash behavior and social cluelessness prove serious barriers to finding comrades — that is, until he meets Ailee, a fiercely independent hunter who shares Shiki’s desire to find the Thunder Dragon, and Sakya, a gunner who wants to avenge her father’s death.

Shiki and Ailee’s peppery rapport provides a welcome jolt of comic energy, whether they’re arguing about how to kill a monster or how to catch dinner. Like many of Mashima’s heroines, Ailee has little tolerance for teenage male foolishness, and frequently dismisses Shiki with a withering comment. (When they first meet, for example, Shiki blurts out, “Say, haven’t we met before?”, to which Ailee replies, “It’s been forever since I heard that stale pick-up line. Wait. Don’t respond. Just go somewhere else.”) Other supporting characters play a similar role in keeping the tone breezy: the Prince, a preening, foolish hunter, is font of malapropisms, while Maru, the Prince’s sidekick, provides an energetic stream of patter whenever the two appear together.

The art is as nimble as the script, relying heavily on Mashima’s crisp linework to give definition to his characters, monsters, and landscapes; he’s as sparing with screentone as Arina Tanemura is with white space. Though the characters have marvelous, elastic faces, capable of registering fifteen degrees of surprise and indignation, the monsters are unimpressive; they look a lot like dinosaurs with extra feathers and appendages. Put the men and the monsters together, however, and the results are terrific: the fights are graceful and swift, allowing the main characters to demonstrate their martial arts acumen without dragging out the conflict over three or four chapters.

If I had any complaint about Monster Hunter Orage, it’s that the story quickly falls into a predictable pattern. The outcome of the fights is never in question, nor is Shiki’s role as the hunter who will ultimately be the one to outsmart the monster. Even efforts to introduce subplots only go so far; by the end of volume one, it’s clear that the Prince will do anything to destroy Shiki, but his buffoonish behavior and general incompetence make him a less-than-credible threat to the heroes.

But if Monster Hunter isn’t as deep as it could be, it’s still a lot of fun, propelled by a goofy, anything-for-a-laugh script, appealing characters, and plenty of man-on-monster action. And at four volumes, the series won’t overstay its welcome. A good beach read.

MONSTER HUNTER ORAGE, VOL. 1 • BY HIRO MASHIMA • KODANSHA COMICS USA • 192 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Capcom, Hiro Mashima, kodansha, monster hunter orage, Shonen

A Pair of TOKYOPOP Stragglers

July 4, 2011 by Michelle Smith

Just when it seemed like none of those May TOKYOPOP titles was going to materialize, Diamond Distributors revealed that it still had a few surprises up its figurative sleeve. Stragglers, originally scheduled for an early May release, began to trickle into comic shops. I managed to acquire several, including two books—volume eight of Happy Cafe and volume three of The Stellar Six of Gingacho—that I had lost all hope of ever seeing. Although I’m still incredibly sad about TOKYOPOP’s demise, I can’t help looking upon these last releases as an unexpected gift.

Happy Cafe 8 by Kou Matsuzuki
The eighth volume of Happy Cafe offers more cheerful yet insubstantial slice-of-life episodes revolving around the staff of Cafe Bonheur. We check back in with sixth-grader Kenji, Uru’s cousin, and meet the girl who likes him. We see Shindo apologize for making Uru cry, meet Ichiro’s doppelganger/father, and watch as two different guys try and fail to express their feelings for the oblivious Uru.

There are actually four guys now who fancy Uru, mostly because of her bright smile and talent at offering sunny advice as necessary. It’s a little much, but at least doesn’t feel as implausible as with series in which the heroine has no redeeming qualities whatsoever and yet seems to attract a bevy of hunky admirers. It also seems like Matsuzuki draws Uru in a regular style more often this volume—because she’s so childlike and spazzy, she’s usually in some state of super deformity but here we get a few, albeit fleeting, moments in which she looks genuinely pretty.

As a warning, however, readers of this volume are at risk of contracting the dreaded festitis (extreme irritability brought on by manga depictions of school festivals of any sort, including athletic). On the heels of Uru’s school festival in volume seven we first have Kenji’s athletic meet and then the school festival of Sou Abekawa, one of Uru’s suitors. I would seriously be happy if I never had to read about another school festival ever again.

So, how does this fare as the final volume (most likely) of Happy Cafe to be produced in English? Pretty well, actually. The episodic nature of the story precludes any sort of cliffhanger ending, and though Uru continues to be utterly clueless about the feelings she’s inspiring in the guys around her, it’s easy to imagine that, after several more volumes of cheerful yet insubstantial happenings, she will realize her feelings for someone (Shindo seems the most likely candidate) and a happy ending will ensue.

The Stellar Six of Gingacho 3 by Yuuki Fujimoto
Like Happy Cafe, The Stellar Six of Gingacho has so far been comprised of warm and fuzzy episodic stories featuring a childlike heroine who is “very dense when it comes to romance.” The third volume is no different, but takes the first tentative steps at fleshing out the other members of the group—while continuing to focus on Mike (Mee-kay) and her pal/partner Kuro, whose love for Mike is a secret to no one but her—and hinting a little at complications to come.

Chapters in this volume feature plots like “Mike and Kuro rescue a stray puppy,” “Mike insists that her friends go dig up a treasure they buried when they were five,” and “a photo of the boys appears in a teen magazine and fangirls descend.” But boiling them down in this way does them a disservice, because each chapter usually has at least one really nice moment, like Mike realizing that Kuro has always been there for her or the boys defending the honor of the girls when some punk insults them. In fact, the theme of the series could be summed up as “friends are precious and special.” If you don’t want to read stories in which this idea gets established over and over again, then The Stellar Six of Gingacho probably isn’t for you.

Although the volume doesn’t end on a cliffhanger, some glimpses of where the story might go make the lack of future releases particularly disappointing. Who is the object of ladies’ man Ikkyu’s (aka “Q”) unrequited love? (I hope it’s ultra-sensible Iba-chan.) Should I be expecting the six friends to form up into three tidy couples for a happy ending, or will messiness ensue when Sato’s feelings for Kuro come to light?

Sato provides the parting thought as we get a glimpse of an older Kuro. “To me you were special. But back then none of us truly understood what that “special” feeling really was. Not yet.” If you really want to get me hooked to a series, pepper it with retrospective narration like that. Jeez. Talk about bad timing.

Filed Under: REVIEWS Tagged With: Tokyopop

From the stack: Maid Shokun vol. 1

July 4, 2011 by David Welsh

As I was fulfilling my obligation to read Maid Shokun (Tokyopop), a question kept crossing my mind: is this what postmodern fan-service looks like? The cover promises to serve up a hearty tray full of pandering, and the concept – what is it like to work at a maid café? – invites the reader to impose all kinds of parenthetical phrases and subtext. But the series is really just about what it’s like to work at a maid café. Seriously, who does that?

In this case, Akira Kiduki and Nanki Satou are the ones who do that, and they did it for Comic Gum published by Wani Books. I don’t know much about Comic Gum, but it seems like the kind of magazine where fans of the up-skirt will feel right at home. This leads me to wonder what its target audience must have thought of a series that goes so far as to squarely consider the inner lives of women whose job it is to cater to one of their fetishes.

Kiduki and Satou are clearly and consciously creating tension between the services that the café provides – pretty girls in uniform cheerfully greeting guests as “Master” – and the fact that these employees are real women with complicated lives independent of their work. The maids display a fondness for their clientele that’s free of condescension; they like that they can provide these men with brief escape from their often bleak lives. But they’re very clear on the boundaries between occasional fantasy and the day to day.

The creators aren’t averse to letting things get messy. One customer loses sight of the aforementioned boundaries, which triggers a complicated series of responses among the café’s employees. It highlights the delicate balance those boundaries require to sustain the fantasy and keep it safe. Media attention proves to be a blessing and a curse for the establishment, and the maids are forced to consider the possibility of becoming an adult establishment. A relationship between two of the employees reveals homophobia in the workplace. Kiduki and Satou have a lot on their minds, and very little of it involves giving their readers a quick thrill.

Unfortunately, the series is more interesting conceptually than in execution. The creators are better at introducing ideas than incorporating them into a story, which results in a lot of chatter that’s more expository than involving. The characters inspire varying degrees of sympathy and interest. Some are clearly types – bossy girl Arumi, dippy innocent Chiyoko – but some show real potential – floor manager Haine, the most grounded, mature presence in the joint. Unfortunately, the types get the most focus, which makes it hard to invest much feeling in the series.

Still, this series is a whole lot more than a cursory consideration would suggest. If anything, it’s too cerebral in its approach to allow a reader to really enter the world it’s trying to evoke. With a little more heart, it could be something quite special. Of course, we’re unlikely to ever find out if it achieves that, since Tokyopop only managed to release one volume before shuttering its manga publishing efforts. I wouldn’t say I’m devastated by that outcome, as I can’t see Maid Shokun becoming a cherished favorite, but this book has offered a lot of food for thought.

 

Filed Under: REVIEWS

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