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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Reviews

Wonder!, Vol. 1

December 9, 2011 by Sean Gaffney

By Akira Kawa. Released in Japan by Futabasha, serialization ongoing in the magazine Women’s Comic Jour. Released in the United States by Futabasha on the JManga website.

I got blindsided by this one a bit, I will admit. The blurb and cover made it sound a lot fluffier than it actually is, and also that it would be far more about the dog. Now, rest assured that Wonder (the dog) is a large part of this manga, but it’s not a manga *about* a family getting a new dog. That’s just the starting point. What Wonder! gives us is a manga about what it means to be a family, even if it’s non-traditional, and how bonds with other members of that family can affect how we grow and learn – even if we’re adults.

The author of Wonder! is Akira Kawa, an old-school shoujo and josei artist who’s been doing manga since 1968. In the 1970s she was a mainstay at Shueisha’s Margaret magazine, and now that she’s at the age where she can do whatever she wants, she’s at Futabasha drawing manga for their josei magazine for housewives, Jour. Her wikipedia page says that her manga seem to specialize in family, and it shows; this is a well-thought out work. It’s fairly clear from reading it that it was initially conceived as a one-shot; then another chapter was added later, and finally the last two chapters were put in before it got picked up as a ‘series’. This happens a lot, especially in shoujo manga. Thankfully, unlike other examples, we don’t have to be reintroduced to the characters every single chapter.

Wonder, it must be said, starts awkwardly. Its heroine, Kaori, is not particularly likeable at first. We see her drunk on a park bench, pouring out the plot – I mean, her heart – to a stray dog, who turns out to be the titular Wonder. She’s married to Taiyo, but according to her it’s an ‘open marriage’ where both of them are free to date other people. She may think this is what she wants, but it’s fairly clear watching the two of them that this is not making either of them happy. Things are further complicated by the arrival of the dog, who follows her home, and a 9-year-old boy, who arrives when Taiyo’s sister dies. Dies? Or was she killed? It turns out that the boy, Kota, may have seen something suspicious…

For a while I wondered what genre Wonder! actually was. The first chapter combines family drama with mystery, and sees Kaori slowly warming up to Kota, who she clearly did not want living with them at first. There’s also a bit of a supernatural element to it, but it’s very mild – Wonder has a sixth sense for people that can be similar to Lassie at times, and also seems to have lived long beyond what his natural life is. But ‘family drama’ sounds about right – despite the thriller and mystery aspects, this is at heart a story about a family trying to find its footing and deal with everyday life.

Kota becomes the second protagonist starting in Chapter 2, when the series moves forward six years. He’s now in high school, and has grown up to be the star of your typical high school shoujo manga – except he has no girlfriend. He’s just a nice, pleasant, vaguely aloof sort of fellow, good at sports and good at school, but not really understanding other people. (This runs in his family, of course.) The one girl he seems to have a crush on is one that he knows isn’t going anywhere – Kaori, who by now is pregnant with her first child. (This gets brought up a few times in the volume, but I don’t think it’s meant to be squicky – it’s the typical misplaced love bonding kids get sometime). The last half of the book sees him start to make friends… but not with who we think he will. This was the better written half of the book, with some genuinely surprising twists.

Lastly, there’s an unconnected short story afterwards, which is far more serious. It deals with a family whose teenaged son commits suicide. They are stunned, as they had no idea he was anything other than happy. As the mother searches for answers, she discovers that he had been bullied at school… and that bullying in Japan is as hard to prove as ever, with the school doing its best to absolve itself of guilt and also indicate that she and her husband are to blame. There’s no easy answers in this one, just a family trying to deal with their grief, reach out, and hope that they can avoid the same thing happening to their younger daughter. It’s heavy stuff, but again it’s very well done.

There are a few drawback to this volume, of course. Kaori, as I noted, takes a while to become likeable, and in Chapter 2 seriously considers having an abortion when she finds out that she’s pregnant. (She doesn’t. This also has one of the funnier parts of the book, where she notes at work that she’s pregnant and the entire male office staff tenses up before she notes it’s her husband’s baby.) Her husband Taiyo is one of those guys who’s hard to read, typical of such manga where we’re meant to empathize with the heroine, and doesn’t develop as much as I’d like – we do see he has a silly side to him, and certainly he and Kaori love each other in their own way, but I hope future volumes flesh him out. Lastly, their are two timeskips – six years after the first chapter, and about a year and a half after the second – which can make it a bit hard to connect.

That said, I was surprised how much I really enjoyed and connected with this manga. The characters are well-written, they all have their own voice. Kaori is a fun, imperfect heroine, yet you can clearly see why guys would fall for her. And like adopted mother, like son – Kota is clearly hot high school crush material, but needs to be able to get along with other people rather than holding them at arms length. the series is still running in Japan 8 years later, and has 14 volumes out to date. A few future volumes feature Kota with what appears to be other high school children, so I suspect I will get my wish. Wonder! is a great manga for adult women who grew up reading high-school shoujo, but now want to read manga by the same writers about grown-ups as well. Definitely recommended.

Filed Under: REVIEWS

Game Review: Tanto Cuore

December 8, 2011 by Paul Beasi 8 Comments

Do you have what it takes to be crowned “King of Maids”?
Bits & Blips: Manga Bookshelf Edition

Tanto Cuore (Italian for “Much Heart”) is a deck building game originally released in Japan by Arclight Games with the English edition published by Japanime Games in the US. The players play the “masters of the house” and will employ maids and use their services to help them expand their mansion to ultimately win the game and become the “greatest master”, the proclaimed “King of Maids”. While I was admittedly uncertain that the theme was something that I would be interested in, after playing it I discovered that with only one minor exception the fan-service is minimal, the cards are tasteful, and on the surface the theme is rather innocent. But is it a good game? Yes!

Deck building games came into popularity with the creation of a game called “Dominion” by Donald X. Vaccarino in 2008. Since then, the genre has exploded with many other titles using this mechanism. Personally, I was not very fond of Dominion. There is little player interaction (although later expansions addressed this somewhat), the art is not particularly to my tastes, and the game play feels very mechanical and dry with few paths to victory. Tanto Cuore addresses all of these issues.

But first, a primer on the mechanics of a deck building game.

Deck building is something that players of collectible card games (CCG) and trading card games (TCG)—such as Magic, The Gathering and Pokémon—are very familiar with. However in a deck building game, constructing the deck is actually part of the game as opposed to the precursor to the game. Everyone starts out with the same cards in their deck; generally weaker cards that will be used to gain more powerful cards. Each turn you start with a hand of cards drawn from your deck, play some cards from your hand, perform actions based on what you play, and then move the used and unused cards to your discard pile and draw a new hand of cards. Each player then repeats these steps in succession.

I ♥ you!

When you need to draw a card and your deck is depleted, you shuffle the discards. Thus, you know which cards are in your deck but not where they are or what order they will come up in. The strategy is building a deck that contains cards that will help you achieve your goal of getting victory points. If your deck gets too big, it might take you too long to get the cards you need and the chances of getting all of the ones you want in one draw get worse. Therefore, another important goal is getting the weaker cards out of your hand or upgrading them to better cards. The mechanisms for this vary by game, but in the end the idea is usually the same: build an efficient yet powerful deck that will yield you the most Victory Points (VP) at the end of the game.

Gameplay:

In Tanto Cuore, there are three categories of cards available in the “town” (play area): Maid cards, Love cards, and Event cards. The Maid cards include maid chiefs, general maids, and private maids. The Love cards have a value of 1, 2, or 3 “love”. The Event cards include Bad Habit and Illness cards. Every player’s initial hand has 7 “1 love” cards and 3 “Colette” maid chief cards which do little but are worth 1 Victory Point (VP) at the end of the game. A turn is divided into four phases: the Starting phase, the Serving phase, the Employ phase, and the Dismiss phase.

On each turn, a player is allotted one “serving” (which means playing one maid card) and one “employ” (which means buying a new card with “love” cards). Certain cards you purchase may grant you additional bonuses, such as additional servings, additional employs, the ability to draw cards, or extra love. Some cards are also worth victory points simply for having them. It’s beyond the scope of this review to detail what all of the cards do, but learning how they interact with each other is crucial to winning the game. For example, playing a maid card that gives you +1 serving means that you’ll be able to play another maid card on this turn. If you chain several of these together you can do even more. Playing cards in the proper order to maximize their potential is therefore very important.

Sample Maid card

The private maids are special. They each have an ability that occurs during the start phase of your turn and are worth positive or negative VP. The deck has 10 unique private maids, two of which are visible at a given time and only one of which may be employed on your turn even if you have gained extra employment capabilities from other maids. These maids are placed in your “private quarters”. These are cards that are no longer in your deck but still count at the end of the game for scoring purposes. When you employ a private maid, you may place her in your private quarters or in the private quarters of one of your opponents. Each player may only have one active private maid at a time, so employing a new one will replace any previous one, eliminating that maid’s special ability (but not the VP—positive or negative, those will be scored at the end of the game).

The game comes with 16 different types of general maids. 10 of these will be selected for use in the game. There is a recommended starter setup in the manual for beginners, but you can choose the 10 maids to be used randomly, by a draft, or whatever way your group decides. In this way, the game will be different every time you play. You’ll have to adjust your strategy appropriately based on the cards that are (or aren’t) available.

Tanto Cuore offers alternate paths to victory which is one of the things I really like about the game. Purchasing the high end Chief Maid will earn you 6 VP and is a significant way to gain points. However, the private maids are worth varying amounts of VP and some of the general maids are as well. Also, some of the maids are “chamber maids”. These maids can moved to your private quarters by using one or two servings, depending on the maid. Doing this not only gets them out of your deck—which as you’ll remember from above can be quite useful—but there is also a “set collection” mechanic introduced in this game where having either a certain quantity or a certain variety of maids in your quarters will earn you extra points at the end of the game. This, however, leads me to the other method of player interaction in the game: Events.

Bad habits involve frogs?

Illness cards may be played by your opponents on any of the maids in your private chamber. If a maid is still ill at the end of the game, she will be removed from play and her VPs will be lost. Also, she will not count in any of the sets she may have been a part of. Finally, if your private maid becomes ill, her special ability will not occur during your start phase. There are several ways to remove illness cards from your maids depending on the cards that are in play. Also, you can always choose to discard a “3 love” card to cure a maid, but this is a very painful choice since “3 love” cards cost 7 love to employ. Still, it might be worth it. Interestingly, you may also play an illness card on one of your own private maids if you don’t want the negative victory points or effects this maid has.

Finally, your maids may acquire “Bad Habits” from your opponents. Bad habits are worth -1 VP each at the end of the game unless you have four or more of them, in which case they are worth -2 VP each. Like illnesses, there are various ways to remove the Bad Habits from your private quarters.

The games ends when two of the maid piles have been depleted. Once this happens, the player who caused the game ending condition will finish her turn and the game is over. Sick maids are removed from the game and then victory points and bonuses are added up. Finally, the negative points for Bad Habits are applied. Whoever has the highest VP total is the “King of Maids”!

Artwork:

The cards in this game have extremely lovely artwork by 25 Japanese illustrators. Therefore, each card has a very unique look and style. While normally I would find this jarring in a game, I think it works very well here. In a way, it showcases the many different styles of drawing used in Japanese media. Who knew there were so many ways to draw a French maid?

My biggest concern was that the artwork was going to be too ecchi for me. While I don’t always have issues with ecchi, it’s not what I would be looking for in a game and it would make it difficult for me to introduce the game to my generally non-Otaku gaming group. Thankfully, most of the cards tend to be moe rather than ecchi. The maids all feel like real characters, even the more unusual ones like the “napping maid”. The love cards are a little suggestive and one of the private maids has a panty shot with a little more, ah, personal detail than I’d like, but I’ll give that a pass because the Esquine Forét card’s awesomeness totally makes up for it.

The recommended age on the box says 12 and up. I would say, like with anything, check it out first and then decide what’s best for your children.

Was that really necessary?

Tiny moe maid with extremely large weaponry! Yeah!

Drawbacks:

Like all deck building games, if you randomly select your cards you could end up with a combination that doesn’t work very well together. Conceivably, everyone’s final score could be negative. Generally this is not going to happen but it is something to consider.

Also, illnesses and bad habits are relatively cheap to inflict on other players, but very expensive (or impossible) to remove if the right cards are not in play. I don’t see this being a big problem, but it could frustrate some players. This wasn’t an issue in any of the games I played, but I could envision scenarios where it would be.

The only downside to the artwork is that the text is extremely small. You’ll definitely need to get your reading glasses out for this game.

Finally, the price. At $50 MSRP, it’s fairly expensive for what amounts to a large deck of cards. However, the street price at online shops is around $40 and when you consider that unlike CCGs and TCGs there are no booster packs and “rares” to be chasing after and thus no secondary market price inflation, it’s still a pretty good deal. Everything you need to play is in the box.

Conclusions:

Should you get this game? Yes! If you are fan of manga or anime (or a maid fetishist) and have not played games like this before, you might have a slightly steeper learning curve than your average hobby gamer but once you play through it a couple of times you should pick it up fairly easily. If you are a gamer and aren’t put off by the theme then I strongly suggest giving this game a try even if, like me, you aren’t a fan of Dominion. Tanto Cuore improves upon the core mechanics of a deck building game by adding alternate paths to victory and player interaction. The art is fantastic and the theme surprisingly works well even outside of Japan.

There are two expansions for the game which can be played alone or in addition to the cards in this game, but currently they are only available in Japan. The first expansion, Expanding the House, will be available from Japanime Games in early 2012.

Age: 12+
Length: 30-60 mins
# of players: 2 to 4

Designer: Masayuki Kudou
Pubisher: Arclight Games (Japan), Japanime Games (US)
Artists:

Tohru Adumi
CARNELIAN
COMTA
Takahito Ekuchi
Takuya Fujima
Takehito Harada
Akira Hayase
Kira Inugami
Ishigaa
kawaku
KEI
Souji Kusaka
Misa Matoki
Rin Minase
Miki Miyashita
Misoka Nagatsuki
Nana
Aoi Nanase
Hiroki Ozaki
Poyoyon Rock
Ruchie
Satoru Satou
Mushimaro Tachikawa
Yuiko Tokui
Ofuu Yamadori

Filed Under: Bits & Blips, Game reviews, REVIEWS Tagged With: board games, card games, games, tanto cuore

The Wallflower, Vol. 27

December 7, 2011 by Sean Gaffney

By Tomoko Hayakawa. Released in Japan as “Yamato Nadeshiko Shichihenge” by Kodansha, serialization ongoing in the magazine Bessatsu Friend (“Betsufure”). Released in North America by Kodansha Comics.

Every time I review a volume of this manga, I feel the need to explain my continued enjoyment of it. I enjoy the romance, while acknowledging it will likely never be satisfactorily resolved. I enjoy the comedy, which admitting that a lot of it is the exact same situation written over and over with variations. And I like the art, despite the author’s complete lack of attention to backgrounds and Sunako still being superdeformed much of the time. Despite all these flaws, I enjoy this manga as it’s a classic example of an artist knowing she has a narrow range and using that narrow range to her best advantage.

Since about Vol. 15 or so, the series has gotten into a pattern. The majority of the stories feature the stormy friendship/something more between grumpy Kyohei and twitchy Sunako, and yes, after 27 volumes, she’s still occasionally freaking out about his “brightness” and wanting to be a creature of darkness. Generally once every two volumes or so she will throw in a chapter about the stoic Takenaga and his gorgeous yet lacking in self confidence girlfriend Noi; or playboy Ranmaru and his far too tolerant fiancee Tamao. Once every 5-6 volumes we may see a chapter devoted to cute and sweet Yuki, who’s the guy on the cover of this volume, but generally not; the author doesn’t know what to do with him, really, as he’s far too normal. His own girlfriend is notably also very normal.

No one reads Wallflower stuff for normal. You read it for things like Sunako deciding that after the events of last volume she’s leaving the mansion again and working at a maid cafe… with the creepy otaku therein. (Word of warning: otaku are portrayed entirely negatively here.) Or Sunako getting possessed by a ghost – again, the others note – who wants to satisfy her desire to pick flowers with an incredibly handsome man (read: Kyohei). Or Sunako getting the flu and Kyohei being forced to take care of her, in what might be the most fanservicey chapter this story has had to date. Or even for the token Ranmaru story, where he is kidnapped by an S&M club and held for ransom.

The little things in each volume are what keep bringing me back. We actually see Sunako transform from superdeformed to her normal self (in three poses) in the first chapter, which once again makes us wonder about how this works in the ‘real world’. The chapter with the ghost shows off Kyohei’s reluctant caring side, as this particular possessive spirit isn’t as selfish as prior ones have been, and he can’t simply tell her to get out and give Sunako back. The chapter with Ranmaru is fun and horrible at the same time, as he blows off his fiancee, who is there to learn from Sunako how to make him delicious food, to date more cheating wives. Tamao is clearly ready to sacrifice a pile of money for his well-being, and though he is grateful, and seems to have some feelings for her (note she’s probably the only woman he won’t actually sleep with, and we all know what that means with playboys), we still question why she puts up with his assholish tendencies. (Luckily, Sunako is there throughout to make these points, as she gets kidnapped as well.)

Then there’s the flu chapter. I’m not the audience for this shoujo material. 18-19 year old girls are. And boy howdy, does this chapter deliver. Kyohei’s half-naked throughout, but that’s not the type of service we’re talking about, for once. No, this is all about the torrid sexual tension between these two epically stubborn people. Sunako’s flu-ridden fever dreams are about Kyohei kissing her, and it’s driving her insane. Kyohei, meanwhile, just wants her to change and get better, but she refuses to do anything she tells him and is generally a horrible patient. This culminates in his blindfolding himself and stripping her naked so he can change her sweaty clothes, which she finally acquiesces to. (It’s very noticeable that for almost 25 pages or so, she’s not superdeformed in the least). And then she runs out into the rain, and he’s going after her screaming that she’ll get more sick, and then they trip and fall on top of each other…

…and then a lightning bolt comes down from the sky and strikes the both of them, ending the chapter. It’s like the hand of God, but more accurately it’s the hand of the author, reminding us all that the manga is still running in Japan and she really does not want to resolve it at all. Sigh. Oh well, in this manga filled with frustrating characters and situations she has now rewritten at least five times each, we still find little oases of awesome. That’s why we keep coming back to this even after 27 volumes.

Filed Under: REVIEWS

Negima! Magister Negi Magi, Vol. 32

December 5, 2011 by Sean Gaffney

By Ken Akamatsu. Released in Japan as “Mahou Sensei Negima!” by Kodansha, serialization ongoing in the magazine Weekly Shonen Magazine. Released in North America by Kodansha Comics.

After two or three volumes of a giant fight/massacre, a break is much needed. You can’t simply have nonstop fighting in every chapter. And so this Negima is devoted to Negi attempting to gain more power and learn what he really wants from the fight, and for several of the others to get powers of their own. There’s lots of plot and character development to enjoy here.

First off, a great deal of time is dedicated to the four ‘sports girls’ who stowed away to the Magical World and are now having to deal with the consequences. We’ve followed Ako’s arc more than the others, so it’s good to see the other three getting equal time. This is not to say that Ako gets nothing to do – her pactio is quite sweet, and I liked the fact that she’s aware of her feelings for Negi and is stamping them down as being wrong – this is a constant theme in this manga, given Negi’s age, and it helps to remind fans that in reality, it *is* squicky. She’s also still crushing on Nagi, even now that she knows he doesn’t exist, and this is a reason why she refuses to pactio with an ‘aged-up’ Negi. Her Pactio is also hilarious, though we don’t know what it does yet.

The other big revelatoin is regarding Yuna. We’ve known for some time that her father and mother were mages, and that Yuna had been kept in the dark about it. Now Takane feels they’re in a situation where it’s too dangerous not to know, and reveal the truth to her. Yuna, being of the ‘spunky take life as it comes’ variety, is seemingly okay with this, and notes she’d worked most of it out beforehand. She’s also reasoned this through to the end, and asks Takane if her mother’s death was really an accident like she’d been told. Takane’s response, and Yuna’s reaction, shows how well Akamatsu has mastered subtlety when the situation calls for it. We don’t see Yuna’s face when she reacts to the news, and that makes it all the more sad.

As for Makie and Akira, they aren’t quite as heartwarming, but still well done. Akira is first and foremost concerned for her friends, and tries to help Negi realize the situations he’s gotten himself into while not overwhelming him. Makie, who gets one of the best lines of the volume “I don’t understand men or women…” is as always a fairly simple girl, in a good way. She admires Negi and is happy to pactio with him, and that’s all that matters. So now three of the four girls have magical abilities (Akira is too shy/nervous to try), some of which, as Ako quickly notes, are more badass than others. (Yuna’s guns are implied to be special in particular – I have a feeling they may have been her mother’s.)

Negi, meanwhile, has finally broken free of the mental wall that’s been keeping him from using his full abilities – he realizes that he’s basically becoming something that isn’t human, and is okay with it if it’s to protect his friends. And what’s more, he’s leveled up in his thoughts on Fate as well – it used to be “I want to beat him”, now it’s “I want to be friends with him”. Well done, Negi, you’ve recognized you’re in a shonen manga. Now if we can just get Fate, who’s acting like an impatient boyfriend waiting for his date, to realize the same.

Speaking of which, I would be remiss if I did not mention Tsukuyomi. She made the transition from goofy villain to terrifyingly insane villain some time ago, but she really shows off her chops here. She goes toe to toe with Fate for a while, apparently because she’s bored, and forces him to actually have to get serious briefly. Then, bored again, she goes off to kill a few of Negi’s friends, starting with Colette, who is another ‘wooden doll’ in this world. Luckily Negi is there to stop her, but then we get her reaction to his newfound magical strength. I’m sorry, but it’s really hard to say anything other than “she sees his power and has an orgasm”. It’s that blatant. Then when Negi suggests that, as a hired mercenary, he could buy her off, she comes out with the chilling “There is no meaning in this world. All I want is blood and battle.” Something tells me we will not be befriending her like we will Fate.

Finally, we get everyone in position. Things are moving more rapidly than anticipated due to Tsukuyomi leaving behind a horde of demons to attack them, but Negi’s party gets to the Gravekeeper’s Palace with minimal fuss and is ready to go. And then they’re stopped. By… well, I’ll say who it is when I review Volume 33. I’ll just note that when this chapter came out in Japanese, it was generally regarded as the biggest surprise of the entire series to date. No one guessed this.

(I will note briefly that Kodansha’s lack of editors has done it again – the character bio and cover design is missing from this volume. The Nibleys said they did translate it, so it’s all on the editors. Sigh.)

There’s actually minimal fanservice in this volume as well. It’s straight ahead storytelling, with no detours in hot springs, and the pactios we get are mostly serious business. Could this be the manga’s final endgame we’re heading into? Will we ever get an entire chapter of Negi sneezing everyone’s clothes off again? Tune in next time!

Filed Under: REVIEWS

Codename Sailor V, Vol. 2

November 30, 2011 by Sean Gaffney

By Naoko Takeuchi. Released in Japan by Kodansha, serialized in the magazine Run Run. Released in North America by Kodansha Comics.

(This review contains spoilers for this volume, as well as Volume 2 of Sailor Moon.)

It is possible that I implied in the review of the first volume of Sailor V that the second volume would be a lot more serious and dramatic. Which it is… in about the last 30 pages. I was going by hazy memories of reading the series years ago using raws and online text translations. But no, 85% of this manga is just as fast paced, wacky and fluffy as the earlier one, and Minako goes to even more over the top heights.

This is the final volume, and the reissue is almost 300 pages, so there’s a lot to take in. One thing I noticed right away is that Minako’s secret is exposed, something that the Sailor Moon anime experimented with quite a bit, but usually it was villains discovering their identities only to be killed off before they could tell anyone else. Here it’s the Inspector General of the police department, who happens to be a giant Sailor V otaku, and she manages to put two and two together by simply being in the right place – she sees V disappear behind a corner, and Minako reemerge two seconds later. The senshi’s ‘disguise magic’ has never really been gone into in great depth, and this is the closest we’ll get to it. Of course, everything ends up working out for Minako in the end.

There’s also Artemis, who gets a bit more focus here. As most of these chapters were written during or after Sailor Moon proper, there’s a lot more crossover and references to the other series. As a result, we can not only contrast Usagi and Minako, but also their animal guardians. For all that he desperately tries to get Minako to grow up and respect her duties as a senshi, Artemis can be just as impetuous and overreacting as his charge. At one point he feels so unappreciated by Minako (who really is callous in the chapter, the closest she gets to being a jerk in this series) that he runs away – then is stunned Minako never even noticed. More to the point, the chapter where he falls for the ‘puppy’ Luna is entertaining but also enlightening. We see that his memories are NOT as hazy as Minako’s, and that he definitely does remember Luna – and misses her a lot more than he lets on. Again, some nice detail that we can get now that the other series has been planned out.

(Speaking of which, one way you can tell that these chapters are written well after the Moon manga is the shot of the fictional manga artists’ 10 heroines – it’s clearly a silhouette of all 10 senshi, complete with the Outers and Chibi-Usa.)

For those who enjoyed the humor in the first volume, there’s some hysterical stuff here. Minako’s speeches to the enemy alone are worth the price. And fans of the best Minako anime episode (and one of the top 5 episodes of Sailor Moon period) will be delighted to here of the chapter where she gives blood – including using the disguise pen to age herself up and lie about her age! There’s a ton of side comments by the author in the dialogue boxes or in narrative form, which is highly cute but can also be a bit messy – I think this manga shows Takeuchi sort of unfettered, and we see a lot of chatter that the Moon manga didn’t have. (Josei manga Codename Sailor V!)

And of course there’s the finale. Minako has spent two volumes crushing on (and then abandoning or getting rejected by) any number of hot guys, and the start of this volume shows the up and coming young actor and possible ally, Phantom Ace! Of course, readers of Sailor Moon will see the word ‘Phantom’ and raise an eyebrow. Not that it’s meant to be a big secret, but surprise, Ace is actually the villain of the piece. His final battle with V involves more property damage than we’ve ever seen before (and V has had a LOT of property damage!), and it’s in the midst of this that she regains her memories of the Moon Kingdom, and her past life as Venus. It’s a radical shift in tone – Minako’s regaining her memories looks horribly painful, and it’s not clear if it’s due to the sudden inrush or simply having to relive her failure to save Princess Serenity.

The most fascinating part of the manga for me is the final pages after Minako has defeated Phantom Ace (or ‘Danburite’, as he is actually known). He’s occasionally told love fortunes with a pack of playing cards in previous chapters, and now he really hits Minako hard with his final one – she will never find love, and will always choose duty over it. Given Venus is the senshi of love, and Minako’s basic vivaciousness, this is quite a blow… or so one might think. I am recalling that this guy also professed to be madly in love with her in their past life. Minako’s issue throughout the 2 volumes has been focus – Artemis can’t get her to take her V duties seriously because she keeps running off after guys. Now she’s basically told, Venus is what you do as well as who you are. You never have to worry about having to make a difficult choice. It’s sort of heartwarming in its callousness, and will also be touched upon towards the end of the Sailor Moon series, where we see that Minako has come to terms with and accepted that being a Senshi and protecting her princess is her highest priority.

And so we come to the end of Sailor V, as Takeuchi briefly ties in with Minako’s appearance in Sailor Moon by implying she’ll be working with the Inspector General to fight crime for a bit (which the other manga noted she did before joining the others.) You don’t have to read Sailor Moon to understand Sailor V, but there are lots of cute references and in-jokes you’ll appreciate if you do – I liked Ami’s appearance towards the end, as if Takeuchi realized she was the only Inner she hadn’t written in yet. But really, Sailor V is much like its heroine, Minako Aino. A bit hyperactive, dizzy, gets off the point a lot, and talks constantly, but is filled with energy and life. I thank Kodansha Comics for picking it up after so many years. And now we can read Minako’s further adventures in future volumes of Sailor Moon.

(Hey, who was their boss anyway? It can’t have been Luna… Queen Serenity’s sentient recording again?)

Filed Under: REVIEWS

Pogo: The Complete Syndicated Comic Strips, Vol. 1

November 28, 2011 by Sean Gaffney

By Walt Kelly. Released in North America from 1948 to 1950, first published by the New York Star, then Hall Syndicate. This new edition released by Fantagraphics.

Yes, it’s no longer a myth, the book we have been waiting for for four and a half years is finally here. A huge, collected hardcover of the Pogo comic strip, covering its first year and a half of syndication, as well as the early New York Star strips. And even if you have a bunch of old Simon & Schuster Pogo books from the 1950s such as The Pogo Papers, or the 1980s reprints such as The Best of Pogo, this is still a worthy purchase. The strip looks great, the Sundays are in color, and the whole thing reads like the labor of love it is.

As I said before when recommending the purchase of the book, Pogo was one of the first things I ever read. Yes, I suppose there was Dr. Seuss and Richard Scarry in there as well, but I also had copies of We Have Met The Enemy And He Is Us and Bats and the Belles Free that I had found in a used bookstore, and read them until they fell apart. Because Kelly has created a world rather than a comic strip, and one does not so much read it as bathe in it. It took me several days to read this volume, because I wanted to read everything slowly. The dialogue, the pacing, the situations… even when everyone’s running around and crazy events are going on, it’s still not what I would call hectic. This is good old fashioned Southern Okefenokee adventure, written by a man who grew up in my own home state of Connecticut.

For those who are unfamiliar with the strip, it could be described as a talking animals strip if you want to get that simple. Pogo is a possum who lives in the middle of the swamp, and he is also the straight man around whose life his crazier and funnier friends revolve. There’s the impulsive Albert Alligator, the pseudo-intellectual Howland Owl, grumpy yet lovable Porkypine, and the ditzy yet likeable turtle Churchy LaFemme. (Can men be ditzy? Or male turtles?) There’s also a whole pile of ancillary characters, many of whom debut here – Kelly would bring them in and out of the strip as he pleased, but those are the ones I’d consider the core cast.

For the most part, the strip varies between one-shot gag type strips (Kelly loved wordplay, and the book is filled with bad puns, as if Churchy LaFemme’s name alone didn’t warn you) and longer more intricate adventure strips, many of which seem to involve everyone thinking Albert has accidentally eaten someone else (sometimes he has – the beauty of comic strips is that creatures can survive quite a long time after being eaten by an alligator – they can even play cards!). Strangely, Albert is no less sympathetic for this, as he never does this out of malice or hunger, just carelessness. Indeed, one of the earliest satirical strips involves some of the villains setting up a sham trial to prove Albert guilty of eating the cute little Pup Dog, and Albert is clearly meant to get the reader’s sympathy.

For those more familiar with the strip, there is some satirical content here (mostly the arc I just mentioned), but we have not gotten too political just yet. In later volumes Pogo will delve further into the realm of political and social criticism, and indeed by the 1960s you may see why more folks compare it to Doonesbury than, say, Shoe, but here Kelly is taking it easy and building up his strip’s popularity. The villains tend to be as broad as the heroes, with Seminole Sam briefly taking a turn as a carnivore (along with the far more malevolent and nasty Wiley Catt) before Kelly realized that he actually made a far more effective villain as a shyster and small-time crook. What’s more, most of the situations Pogo and company find themselves in are made by the heroes themselves – Albert, Owl and Churchy are all easily led, and can change their minds whenever they please. Sometimes Pogo just finds himself going along with the craziness, trying vainly to put in a good word for sense. And by ‘sometimes’ I mean ‘for the next twenty-four years’.

I’d mentioned Kelly grew up in Connecticut, and indeed the dialect used in the strip is not genuinely Southern so much as ‘Southern once or twice removed, then exaggerated for comic effect’. But it’s amazing to read, and works very well when read aloud (another reason I took so long to read the book). Many critics have taken the time to examine Kelly’s written dialect, and it easily fulfills one of my own pet bugaboos about written speech: it has to sound like someone would actually say it. This is harder for many writers than you might think, but there’s no question that the swamp denizens are engaging in dialogues that are not only funny and engaging but sound real – even if they don’t necessarily sound Southern.

Kelly started to do Sunday color strips a few months after the syndicated debut, and they’ve been collected before, but usually in black and white. These are in color for I believe the first time since they appeared in newspapers. The introduction notes this was the main reason why the book kept getting delayed – cleaning the Sunday strips, and finding ones that could be published, was a major chore. They look fine here, about as good as I think you’re going to get when dealing with 60-year-old comics where the original art is long since lost. While the strips could occasionally be in continuity with the dailies, more often than not the Sunday Pogos had their own continuity from week to week. I was particularly fond of the Fountain of Youth story, which features much of what Pogo does best – immediate misconceptions and overreactions.

Fantagraphics has a nice introduction giving a brief biography of Kelly, and describing many of the struggles he had with Pogo and syndication. There is also a fantastic notes section at the end, which points out historical trivia as well as giving the context for some of the strips. Two of the main villains of the story where Albert is falsely accused are based on newspaper publishers William Randolph Hearst and Robert McCormick, something I would have been totally ignorant of as a child. As the strip got more satirical, we’d see more swamp animals based on real life figures, usually political. We’ll have to wait for Volume 3 for the most famous one, however.

It’s possible that the appeal of Pogo may be lost on folks who are so used to everything that it influenced, be it talking animal comedies or political satires. Doesn’t matter to me, though. This strip is funny, well-drawn, and features a huge mass of likeable characters doing entertaining things. Put it together with Fantagraphics’ excellent presentation, and you have a definite must-buy. I will assume that Volume 2 will be out this fall, and that the wait for future volumes will not be as long as the wait for this one, even if it was totally worth it.

Filed Under: REVIEWS

Donald Duck: Lost In The Andes

November 26, 2011 by Sean Gaffney

By Carl Barks. Released in North America in 1948 and 1949, first published in various Walt Disney comic books by Western Publishing. This new edition released by Fantagraphics.

It seems rather odd to say this, but I never grew up reading Carl Barks. My comic book experience as a child was pretty much Archie, Asterix and Tintin. I read the occasional Plastic Man as well, but DC and Marvel just held no interest for me. Likewise, though I enjoyed Disney movies and the odd short I saw, the lack of Disney Channel in our house meant I missed out on the desire to get more Donald Duck adventures at any cost. And I’d never quite had enough word of mouth to get the many re-releases of Barks’s material over the years. But Fantagraphics has had some excellent archive material over the years, and when I heard them announce this, even though it wouldn’t technically be published in order, I decided to sit down and figure out why this man is so revered.

I didn’t end up disappointed. This is really fantastic storytelling. Another review of this volume compared it to Tintin, and I think that’s very apt. There’s the adventures in foreign lands, the constant peril, the occasional wacky gags thrown in to alleviate said peril, and of course good old American ingenuity that, thankfully, never verges on jingoism quite as much as Tintin sometimes did. Heck, there’s even some questionable racial caricatures, although again I note that compared to what other artists were doing at the time, Barks was miles ahead. These aren’t cartoon cannibals or witch doctors – even if they’re drawn in a comic based around cartoons.

The volume takes in one year of Barks at his ‘peak’ – 1948 and 1949 – and features four adventure stories of 20-30 pages in length, about nine shorter comedy stories that are 10 pages each; and ends with a series of one-page gag pages. For those who are hardcore about reading in order, the actual publication dates are on the final page, but I didn’t really notice any issues – these aren’t continuity laden strips. The adventure strips are the best of the lot, so it makes sense to pack the front half with them. Lost in the Andes gets the cover and title, and rightly so -it has an epic flavor that the others don’t quite hit, and even manages to be majestic, while still believably starring Donald Duck. The search for square eggs is nicely silly, and manages to merge nicely with the lost world Donald and his nephews find. This is the longest tale in the book, but the pacing never lags.

The other three adventure stories aren’t quite as good, but are still well worth a read. Voodoo Hoodoo was apparently censored in some previous Barks books, and is presented warts and ll here, including its African zombies and witch doctors. (Shouldn’t the zombie be Haitian? Oh well, never mind…) Most of all, it features a thoroughly despicable Uncle Scrooge, who I’m presuming has not yet become a featured player, and who seems to happily wish a fate worse than death on his own nephew. Race to the South Seas also features Scrooge being a jerk, though slightly less malevolent here. I also met Donald’s cousin Gladstone, who appears to have immense good luck but a horrible personality. This helps make Donald more sympathetic than he otherwise is. Lastly is The Golden Christmas Tree, which doesn’t work quite as well, mostly as the story is less realistic, and has a mawkish moral not written by Barks tacked onto the end.

(Regarding the African and South Seas natives: This could be a good gift for children, but you might want to explain how times have changed and discuss the stereotypes of yesteryear, even if Barks is nowhere near the level of Coal Black and de Sebben Dwarfs.)

The little 10-page stories veer more towards the comedy end of the spectrum, and several of them feature Donald as the hot-tempered impetuous duck we know from the screen, as opposed to the likeable adventurer we’d grown used to before. Even here, though, Donald can surprise us. One of my favorites was a rewrite of the animated short Truant Officer Donald, where Donald’s nephews try to skip school, but find the new truant officer manages to be a match for them. I also enjoyed a story where Donald is plagued by recurring nightmares, and his nephews try to help cure him. This is a classic ‘things snowball out of control’ plot where the absurdity of the ongoing situations makes everything funnier. And for those who want good old classic Disney plots of Donald outsmarting himself or infuriating himself, there’s stories where he gets onto a quiz show and tries to raise a sunken boat on the cheap that should be right up your alley. Lastly, the one-page gag stories are just that – funny. You really don’t ask for anything else when the story’s a page and stars Donald Duck.

I can’t judge the look of the comics against previous editions, but I don’t really have any issues – everything looks clear and sharp. I have heard that Race to the South Seas was mastered from original art for the first time in decades, so I imagine those on the fence might be interested in that. The book also has a big introduction giving a history of Carl Barks, and short essays at the back on each of the ‘main’ stories, i.e. the adventures and the 10 page comedy shorts. These essays vary wildly, with the best providing useful information and context, and the worst sounding like they were lifted straight from the densest section of the Comics Journal’s prose. Which, given this is a Fantagraphics release, shouldn’t be too surprising. :)

I picked this up thinking it’d be a good chance to see if I liked Carl Barks and what the fuss was all about. Well, now I get it – and I’m hooked. The second volume, out in May, apparently will focus on the years 1952-1953, and be more of an Uncle Scrooge edition. Which is fine, he needs to win me over after his horrible behavior here. But overall, this is well worth the purchase for any fan of classic comics.

Filed Under: REVIEWS

Pretty Guardian Sailor Moon, Vol. 2

November 24, 2011 by Sean Gaffney

By Naoko Takeuchi. Released in Japan as “Bishoujo Senshi Sailor Moon” by Kodansha, serialized in the magazine Nakayoshi. Released in North America by Kodansha Comics.

(There are spoilers for this volume in the review, please be aware.)

The first thing I noticed about the new volume of Sailor Moon, which contains half of the original Vol. 2 and half of 3, was how nicely it bookended itself. The volume opens with a dazed Usagi, waking up in Mamoru’s apartment, stunned to find out that he’s really Tuxedo Mask. And some two hundred and forty pages later, we end with the menacing cliffhanger of Usagi staring stunned at the same Mamoru, eyes now dark and with a menacing sneer on his face. Both of these things were highly predictable, but Takeuchi has a way of taking the most cliched plots and making them fascinating anyway.

Of course, in between those two set pieces, there’s a lot of stuff going on. First off, we get the arrival of our fifth Senshi. Takeuchi was not relying on her readers having read Code Name: Sailor V, so Minako gets introduced as if we’re meeting her for the first time. Which is a good thing, as Sailor V readers must have been confused by this serious, no-nonsense girl they thought they knew as a hyperactive ditz. (Remember, Sailor V was still less than halfway done at this point – the serious backstory for Minako was done retroactively after Sailor Moon ended.) In this case, I think Takeuchi realizes that the story is at a point where she needs Minako to be the experienced leader, rather than the genki flake. (That will come later, though never as much as the anime.)

So Minako is here to be the Senshi with long experience in fighting evil. The setup with her pretending to be the Princess is actually very well-thought out and sensible (I smell Artemis’s hand behind it), and even once the Princess’s true identity is revealed, note that it’s Venus who gets to be King Arthur and pull the huge sword out of the stone. (This does lead to the one ‘Mina-chan’ moment of the manga, where she drops the sword in the middle of Ami’s swank apartment complex lobby.) Unfortunately, this is a plot rather than character based manga series at this point, so Ami, Rei and Makoto get far less to do this time around except exposit. Though Makoto does manage to get briefly controlled by the enemy – it’s far more realistically done than Mamoru, and thus more disturbing.

There’s also a lot of destiny in this volume, most of it involving Usagi. A lot of this volume and the next is concerned with the past repeating itself – both the Senshi and the villains are worried about that, for different reasons – and how much fate controls our lives. There’s definitely a Romeo and Juliet vibe to the past life of Serenity and Endymion, though it’s unclear why their love is forbidden except that they come from different worlds. (Also, note Endymion being the leader of Earth – which helps explain why there is no Sailor Earth in this series, only in 70,000 fanfics on the Internet.) Seeing Endymion killed by the forces of evil is not particularly surprising, but seeing Princess Serenity stab herself with a giant broadsword IS. Takeuchi has never been shy about showing us blood and horror (witness Usagi’s dream of Mamoru’s melting skull, and Luna later on getting thrown so hard against a wall she almost bleeds to death). You can see why folks would like to fight Destiny repeating itself.

There’s also a lot here about the corrupting power of evil, something we’ll see time and time again in this series. Metallia is shown as a gray amorphous blob of pure nasty, and almost all the villains taking human form are shown to be possessed or controlled in some way, be it Beryl (who went on an archaeological search for Metallia’s seal, so was admittedly asking for it) to the four male Generals (who, like our heroes, appeared to have been reborn on Earth, but sadly were abducted and turned before they really knew what was going on.) Kunzite almost manages to throw off the spell for a bit – it’s clear that he’s dedicated to Mamoru over Beryl, at least till she pours the evil back into him – but for the most part it’s meant as tragedy, showing us the power and ambition that evil can command. (Note Beryl’s desire to take power for herself – and overthrow Metallia. Villains who turn against their masters is another thing you’ll see a lot of in this series, even if it doesn’t amount to much here.)

Kodansha’s presentation is pretty good. I noticed a typo or two, but for the most part the translation is very smooth. It’s not adapted as much as Tokyopop’s was, which works in some ways and not in others, but that is the nature of such things. Usako and Mamo-chan are both used here, with an endnote showing how they derived from the original names. This translation also keeps Takeuchi’s habit of having Usagi’s name represented by a bunny drawing – which can take some getting used to, I will admit. I wish the extras in the back had been translated – yes, they’re in teeny weeny script, and translating writer scrawl is always hard, but still. I also heard there are 4 ‘mini-comics’ that were left out of this edition. I checked to see what they were, and they all seem to be variations on Takeuchi saying ‘oh my god my old art is so bad’ and ‘deadlines are HAAAAARD’ and the like. So they would have been nice to see, but are not remotely essential.

Honestly, by the end of this volume I was feeling wrung out. There’s so much drama and emotion going on, in such a small amount of pages – remember, the anime took around 36-37 episodes to get to this point in the manga. Volume 3 will see the wrap-up of the first arc, and it should be a doozy. Let’s hope that destiny can be fought – well, except the destiny of true love conquering all, of course. That can stay.

Filed Under: REVIEWS

No Longer Human, Vol. 1

November 24, 2011 by Katherine Dacey

First published in 1948, Osamu Dazai’s No Longer Human became one of the most widely read books in post-war Japan. The story, modeled on Dazai’s own life, chronicles a dissolute young man’s profound estrangement from his family and peers. The protagonist’s life follows a trajectory similar to Dazai’s: convinced that his life is an empty charade, Yozo drops out of school; joins the Communist Party; enters into a suicide pact with a virtual stranger; and woos lonely women, using them for shelter, emotional comfort, and financial support after his father, a prominent politician, disowns him.

The novel is divided into three sections, or “notebooks,” each corresponding to a period in the protagonist’s life. In the first, Yozo describes his childhood: his uneasy relationship with his father, his clownish behavior at school, and his abuse at the hands of a female servant. In the second and third sections, Yozo documents his troubled adulthood, as he abandons school for a life of drinking and illicit relationships, bouncing from one woman to the next with little regard for the harm he causes them — or himself. Framing Yozo’s story is a second narrative delivered by an unnamed author who has found three photographs of Yozo: as a child of ten, “a small boy surrounded by a great many women”; as a college student, handsome but “strangely unpleasant”; and as man in his later twenties, his hair “streaked with gray,” and his face “devoid of expression.”*

Given the novel’s enduring popularity, it’s no surprise that several manga artists have adapted Dazai’s text as a graphic novel. Their approaches have ranged from reverential — the East Press edition (2007) hews closely to the original novel — to provocative — Yasunori Ninose’s version (2010) uses tentacle-porn imagery to represent the character’s extreme emotional distress. Usamaru Furuya’s 2009 adaptation falls somewhere in between, taking liberties with the setting and structure of Dazai’s work, while preserving the original tone and events of the novel.

As these myriad approaches suggest, one of the biggest challenges of translating No Longer Human into a pictorial form is its interiority: though eventful, Yozo’s story is as much about his state of mind as his behavior. Early in the novel, for example, Yozo describes his inability to understand how other people feel and think. “I have not the remotest clue what the nature or extent of my neighbor’s woes can be,” he tells the reader. “It is almost impossible for me to converse with other people.” In a desperate attempt to camouflage his bewilderment, Yozo constructs a jovial mask, winning approval from his family members and classmates with impish behavior and remarks. “I kept my melancholy and my agitation hidden, careful lest any trace should be left exposed,” he explains. “I feigned an innocent optimism; I gradually perfected myself in the role of the farcical eccentric.”

Furuya makes a game effort to find visual analogues for Yozo’s interior states. Whenever Yozo feels emotionally disoriented, for example, Furuya obscures the other characters’ expressions, rendering their faces as blurs. Furuya extends this symbolic approach to Yozo’s social paralysis as well. “I was congenitally unable to refuse anything offered to me by another person, no matter how little it might suit my tastes,” Yozo confesses. “In other words, I hadn’t the strength even to choose between two alternatives.” In these passages, Furuya draws Yozo as a marionette, violently manipulated by an unseen puppeteer; as a drowning victim, disappearing under the water’s surface; and as a man engulfed in flames, so consumed by his fear of disappointing others that he surrenders his own agency.

Though Furuya follows the basic outline of Dazai’s novel, he makes two significant changes to the text. First, he moves the story from pre-war Japan to the present day, replacing the unnamed narrator with a character named Usamaru Furuya, a manga artist who discovers Yozo’s pictures on the internet. Second, Furuya streamlines the script, all but eliminating the first notebook; instead, he depicts Yozo’s childhood through a few brief, suggestive flashbacks.

The first decision makes good sense. By moving the setting from Taisho-era Japan to the present, Furuya sheds the novel’s period trappings in favor of a milieu that readers can intuitively appreciate — a world of blogs, cell-phones, high-rise apartment buildings, and other technologies that promote social isolation.

Less successful is Furuya’s decision to focus on Yozo’s adult life to the exclusion of his childhood. In the original novel, ten-year-old Yozo crosses paths with another outsider, a young boy who immediately detects the effort and strain behind Yozo’s clowning.  Fearful that Takeichi will expose his deceit to the other students, Yozo dons “the gentle beguiling smile of the false Christian,” befriending the odd, unlikeable Takeichi in an effort to buy his silence. The episode is among the most potent and revealing in the book, an early example of Yozo’s ability to manipulate others, and a rare example of him acknowledging his own agency — something he never does in the manga.

Furuya also trims another brief but important scene from the early pages of No Longer Human, in which Yozo implies that he was molested by his wealthy family’s servants. “Already by that time I had been taught a lamentable thing by the maids and menservants; I was being corrupted,” Yozo declares. “I now think that that to perpetrate such a thing on a small child is the ugliest, vilest, cruelest crime a human being can commit.” Yozo’s indifference to others’ suffering, inability to experience romantic love, and passive-aggressive behavior, suggest a pathology rooted in this formative experience. Perhaps Furuya found this passage too neatly Freudian for his purposes, but in choosing to omit it, he makes Yozo seem like just another cad who beds and discards women, rather than a wounded soul incapable of sexual intimacy.

Yet for all its shortcomings — the omissions, the obvious symbolism — Furuya’s adaptation still captures the raw power of Dazai’s original novel. In its best passages, Furuya makes us feel as dazed and lonely as Yozo himself; we appreciate how helpless he feels, though we can see how seductive — and dangerous — he can be. Furuya also manages to document the full extent of Yozo’s debauchery without eroticizing it; we are keenly aware of the emotional distance between Yozo and his sexual conquests, making these scenes feel joyless and awkward, rather than titillating in their explicitness.

In short, Furuya has found a way to transform Dazai’s sharp critique of pre-war Japanese society into a more universal text, one that raises the question, What does it mean to be human right now?

* All quotations taken from Donald Keene’s translation (New York: Penguin Books, 1958).

Review copy provided by Vertical, Inc.

NO LONGER HUMAN, VOL. 1 • NOVEL BY OSAMU DAZAI, ADAPTATION BY USAMARU FURUYA • VERTICAL, INC. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: no longer human, Osamu Dazai, Usamaru Furuya, Vertical Comics

The Melancholy of Suzumiya Haruhi-chan, Vol. 4

November 22, 2011 by Sean Gaffney

By Nagaru Tanigawa and Puyo. Released in Japan as “Suzumiya Haruhi-chan no Yuutsu” by Kadokawa Shoten, serialization ongoing in the magazine Shonen Ace. Released in North America by Yen Press.

Yes, it still has a narrow audience. Yes, many of its punchlines are Osaka-style, i.e. someone says something dumb and the straight man shouts “Are you kidding?”. And yes, it’s still cutesy-wootsy and superdeformed a good deal of the time (though honestly, less so than in prior volumes). And yet I still love this series as it honestly makes me laugh a lot.

I’ll see if I can divide this review of Vol. 4 into 3 parts: the silly, the fanservicey, and the character development (which remains surprisingly large for a gag manga based on something else). For those looking for pure silly comedy, the manga has you covered. Asakura and Kimidori-san solve a murder in their own adorable way; Haruhi invents what must be the world’s only game of Extreme Othello, combining it with badminton to lethal effect; and best of all, Koizumi attempts to train the others to prepare for Haruhi during April Fools’ Day by having Mori dress up as Haruhi and say things she would normally say… which in the end appears just to be an excuse to humiliate and embarrass Mori. But in the most adorable way!

The fanservice chapters are not ashamed to be completely pandering, either. There’s nothing explicit – this is a manga that anyone could read, really – but the blatant school tag game with all the girls in swimsuits even lampshades it by having the male characters doing their own, unseen tag game elsewhere, while we ogle Haruhi, Mikuru and company in swimsuits. And at the end, Haruhi tries to come up with an exercise routine that gets far too sexy far too fast, going so far that even she ramps herself back after revealing a bit too much of her internal monologue out loud. Naturally, these fanservice shots are NOT superdeformed, as the whole point is to look at the fine female form.

Then there’s the Kyon and Haruhi relationship, which is very well handled in the two chapters it gets a focus. On one, Koizumi has rigged a contest so that he gets to pick what the losers do, and gets Yuki to rig it further so that Kyon and Haruhi are the losers. You can see where this is going; he forces them on a date, complete with his own pre-written script. The fun here is seeing Kyon and Haruhi’s punch-drunk reactions at having to say all this cornball romantic dialogue, and seeing the occasional glimpse of their real feelings almost derail things “Don’t go off the script, jerk!” is positively ADORABLE here, especially with the huge blush. Sadly, there’s one line they won’t cross, even if it’s for a bet. On a fluffier note, we get a rewrite of Live Alive where Kyon and Haruhi, both bored, decide to wanter the culture festival together – but they are not a couple.

Lastly, I was highly amused by the chapter where Nagato got her roommates drunk on amazake (aliens have no alcohol tolerance) and we discover the amazing effects that a hangover can have on Asakura. It is incredibly strange seeing her like that, and I have to wonder if it might have been a shout-out to the author’s other Haruhi spinoff, The Disappearance of Nagato Yuki. Best line of the volume comes here (trying not to spoil), from Yuki: “This must be what a parent feels like when their child surpasses them… the bittersweet sadness of parenthood…”

Only buy this if you like Haruhi. But if you do, it’s a hoot. And miles better than the ‘official’ manga is.

Filed Under: REVIEWS

Ai Ore! Vol. 3

November 21, 2011 by Sean Gaffney

By Mayu Shinjo. Released in Japan as “Ai wo Utau Yori Ore ni Oborero!” by Shogakukan, serialized in the magazine Shoujo Comic (“Sho-Comi”). Released in North America by Viz.

This is a turning point for Ai Ore! in many ways. It’s the last volume published before the move from Shogakukan to Kadokawa Shoten, which is why it reads very much like it’s ending. It marks a point where the series stops trying to be a satire or parody of these sorts of mangas and simply becomes another example of them, albeit a funny one. And it also has Akira develop to the point where, though I still have a few reservations, I can now admit without irony that I am enjoying this title.

For one thing, this volume doesn’t even pretend to be about Mizuki anymore. Akira is the star here, and most of what we see are his attempts to deal at being in love with Mizuki. He wants to win her affection and love, his hormones are raging at him to seduce her as soon as possible, and he’s getting bad advice all round from many of his friends – some of which, in fact, we’ve seen him use before in earlier chapters. Akira is trying to find a balance between ‘women like a strong, sexy guy who can take command’ and ‘I know what’s best for her because I am an asshole’, and it’s not as hard a line to cross as he would like.

This makes him stand out from other typical Shogakukan male heroes, even more than the cutesy pretty girl looks he’s stuck with. An excellent example is a chapter where a rival shows up – Tsubasa, another pretty boy who looks like a girl that Mizuki met and accidentally enthralled a couple of years earlier. He challenges Akira to a competition, with Mizuki being the winner. Akira, of course, accepts, and is very curt to Mizuki – “just sit back and wait for me to come claim you”, he notes, and you want to smack him all over again. The contest itself, though, which shows him basically letting his lecherous classmates practically rape him just so that he can get their vote – shows that power is not really what drives him at all. And a good thing too, as he’s so bad at using it.

The end of that chapter has Ran, the slightly more sensible of Akira’s two playboy friends, asking him “Have you given any thought to how Mizuki feels about this?” Well, no, he hadn’t. It’s only partly his fault – Mizuki is still the weak link in this story, though she’s not as bad as she has been. We don’t worry as much about her doubting her femininity or trying to act girly… but we also empathize with Akira, as her waffling really is driving the reader crazy now as well. Mizuki here, I believe, finally at least understands what love is, and that she’s madly in love with Akira. I just wish the couple had better communication. But then I say that about most manga couples.

In the last chapter, everything comes together. Mizuki says that she loves Akira, Akira realizes that this wasn’t something that he could have forced, no matter how he tried, and the two have now been intimate. As I said, it READS like an ending – readers of Shoujo Comic would be satisfied with the way it wrapped up here. Of course, if they also purchased Kadokawa Shoten’s Asuka, they would see the series continue – and so will we, with Vol. 4. Which will also see it return to standard 200-page format, I believe. In any case, finally recommended with few reservations.

Also, great title drop right at the end there, for folks who wondered what Ai wo Utau Yori Ore ni Oborero meant.

Filed Under: REVIEWS

Dawn of the Arcana, Vol. 1

November 19, 2011 by Katherine Dacey

“Today, I belong to the enemy” — so begins Dawn of the Arcana, a medieval fantasy in which a feisty princess marries into a neighboring country’s royal family. Nakaba characterizes herself as “a lamb,” sacrificed by her people to help two warring kingdoms maintain a fragile peace. Her husband, the handsome but insolent Prince Caesar, initially snubs his new wife; not only does she have red hair — a commoner’s color — but she also flouts palace conventions, wearing the traditional dress of her homeland, employing a male Ajin (humanoid) as her valet, and excoriating Caesar in front of his servants.

Adding fuel to this combustible situation are Caesar’s mother, a Lady Macbeth figure who urges her son to seek the throne; King Guran, her husband; Cain, Caesar’s half-brother; and Louise, Cain’s flirty fiancee. Nakaba is keenly aware of their contempt for her, and struggles to maintain her composure as they openly mock her and threaten her faithful servant Loki. Though Loki is devoted to his mistress, he, too, poses a danger to Nakaba, as he quickly antagonizes Caesar and Guran with his impulsive behavior.

As predictable as the plot may be — would you be surprised to learn that Caesar soon becomes smitten with his ginger-haired bride? — Dawn of the Arcana proves engaging nonetheless, a heady mixture of palace intrigue and romance. Nakaba, in particular, is a winning heroine: she’s tough and principled, but savvy enough to appease Caesar and his family when it suits her own agenda. (Early in volume one, for example, Nakaba slaps Loki after a tense stand-off between the prince and the valet, telling Loki, “Disciplining my husband is my duty!”) Nakaba’s enemies are two-dimensional at best, but each displays a Joan Collinesque flair for making Nakaba’s life miserable, spitting out their lines with gusto. (“You look wretched!” the queen exclaims upon seeing Nakaba in her people’s native costume. “Typical red-hair!”)

What gives Dawn of the Arcana its real dramatic juice, however, is the way in which Rei Toma draws parallels between Nakaba’s situation and everyday teenage experience. Anyone who’s ever transferred to a new school, run the gauntlet of a junior high school cafeteria, or been hassled for wearing the “wrong” clothes will immediately recognize herself in Nakaba’s shoes. Sitting at a royal banquet, for example, Nakaba squirms under the withering stares of her new subjects. “I can feel it,” she thinks. “The hatred. The curiosity. The sneers.” In an added note of realism, Toma depicts Caesar as two-faced, the sort of fair-weather friend who openly mocks Nakaba in public — where nasty comments score points with his family —while privately acknowledging her sincerity and courage.

If I had any criticism of Arcana, it’s that the artwork is unimaginative. The character designs are attractive, with careful attention to costumes and hairstyles, but lack personality; I’d have difficulty distinguishing Rei Toma’s work from other popular shojo manga artists’. The minimalist backgrounds are likewise disappointing, doing little to situate the story in a particular time or place. Perhaps that’s a deliberate decision on Toma’s part, an attempt to make Nakaba’s story seem more universal. Given the sloppiness with which the establishing shots are rendered, however, it seems more likely that architectural details and landscapes aren’t her forte.

Still, that’s a minor criticism of an engaging story — one that benefits from a terrific premise, an intelligent heroine, and a supporting cast that wouldn’t be out of place in a juicy historical soap opera like Rome or The Tudors. Recommended.

Review copy provided by VIZ Media, LLC.

DAWN OF THE ARCANA, VOL. 1 • BY REI TOMA • VIZ • 192 pp. • RATED: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Rei Toma, shojo, shojo beat, VIZ

Tesoro

November 18, 2011 by Sean Gaffney

By Natsume Ono. Released in Japan by Shogakukan, serialized in the magazine Ikki and in various doujinshi. Released in North America by Viz.

It’s time for another Manga Movable Feast, this one timed for the release of Tesoro, a collection of short stories by Natsume Ono. It’s a good collection to discuss, as I think it contains most of her strengths and weaknesses in one convenient package. Plus it has a bear on the cover. Everything’s better with bears.

The strengths of the book are mostly all at the front, as she’s put her later work first. This is good, as by 2003-2006 (the period we see here), she’s already developed and honed her style and type of dialogue. There’s some Italian stuff here, as you’d expect (it’s almost inevitable by this point, Ono simply loves Italy – and no doubt finds the constant conversation she does easier to justify with Italian men). But there’s some excellent stuff that takes place in Japan as well, including what is probably my favorite of the collection, a story about a couple who are both very thin, and tend to have gossip floating around them. “Quiet stubbornness” is possibly the most defining trait of Ono’s men, and it’s in full flower here.

The other story that really captures the attention here is Eva’s Memory, about an orphan girl with a tendency to call various men her father and how that gets a man running for election into a bit of controversy. It’s told through the point of view of her friend, who has just the right amount of exasperation and sympathy. Which is good, as Eva also rides the line here between liking her and wanting to smack her. It’s a good thing that the politician in question is so nice… and there’s also a question of who her real parents actually are, something our hero finds out as he tries to help Eva and also regain his sense of optimism about anything good in the world.

The second half of the book contains doujinshi that were written in the late nineties and early 2000s, and it shows – they’re far messier, and not just in the art. There’s a story about a young man getting out of a 5-year prison stint (he killed someone while drunk driving) that cries out to be rewritten now that she’s at the height of her powers, but instead comes across as… well, here’s the thing. When Ono is on, you can read 800 pages of her characters sitting in one room talking and you don’t care a lick. When she isn’t, it’s all just so much verbosity that you want to scream at people to “get on with it!”. Likewise, her characters ride a fine line, as I noted above in the Eva story. In a later story involving a girl named Monica and her bad luck with men, she came across as the villain to me, so I never got into the story.

Tesoro is therefore an excellent sampler of Ono’s work, but not something that should be a beginning for anyone who wants to try her. They’re better off with Ristorante Paradiso, in my opinion. For the seasoned Ono fan, however, there’s several gems in here. And even the sketchy ones have something to pick out – the story involving the chef who wants to see a movie is almost incoherent at times, but the punchline is fantastic. (And yes, he’s right – it *is* OK if it’s The Sting).

Filed Under: REVIEWS

Seiho Boys’ High School, Vol. 8

November 17, 2011 by Sean Gaffney

By Kaneyoshi Izumi. Released in Japan as “Men’s Kou” by Shogakukan, serialized in the magazine Bessatsu Comic (“Betsucomi”). Released in North America by Viz.

I’d put off reviewing this final volume for a while. I’m a romantic sop at heart, and it has to be said that much of what we see here is bittersweet. But then Seiho hasn’t really been about the happy warm fuzzy moments of relationships in any case. This is realistic, and that’s not always pretty.

First off, Nogami and his nurse girlfriend don’t even get a mention. I guess we should assume they live happily ever… nah, I can’t. Presumably at some point Nogami says something colossally stupid and they break up. That leaves our two main couples, who have struggled with a) communication and b) how others see them since the start of this series, and it’s no different here. Miyabi has split up with Kamiki as she feels that she’s not cool enough to be seen beside him as his boyfriend. She also thinks of herself as stupid, which is questionable given how she shows easy flashes of understanding others in here. Kamiki is stubborn and understanding, though, and things eventually work out. Mostly, as it’s noted how fragile their relationship is.

Maki and Erika is another story. Having spent their entire time together talking around each other, it’s unsurprising to see their neither really knows how to read the other and see what the other one is thinking. And due to circumstances, Erika is leaving soon anyway. A lot of things come together here. The fact that they know little about each other; Maki jumping to conclusions; Erika having figured out that Maki is still in love with someone else (but not who it is)… and so they break up. (And the moment where Erika finds out about the other Erika, which I’d been waiting for for about 6 volumes, is actually very understated and quiet.) It’s very bittersweet, and though Maki indicates that he will definitely ask her out if he ever meets her again, it’s melancholy as well.

Still, the boys all move up to being third years, and Maki gets stuck with the RA job (which he’s perfect for, admittedly). All seems well. This means, like the first volume in this series, we have to end with a sleazy shoujo smut story complet4ely unrelated to Seiho itself. Reverse Guilt is about a former ‘princess’ whose grades weren’t good enough for an elite school and so is now shunned. She tries to hide from life, but has trouble with this as the hottest, jerkiest guy in school is in love with her. He used to be a poor, abused child. He isn’t anymore. More communication misunderstandings here, but this time it makes you yearn for the relative niceness of the Seiho cast. Even Nogami wouldn’t be quite as bad as the guy is in this short. There’s also some explicit sexual situations here, for those who note this is still rated OT.

Overall, despite that, the main series was a great pickup for Viz. I know it didn’t sell quite as well as their other licenses of this period, but then it’s not big or flashy. It’s a series about a bunch of goofy guys who remind us of ourselves, and their ephemeral high school years. Definitely a keeper.

Hey, Takano never found out that Maki’s old girlfriend had the same name! Grr…

Filed Under: REVIEWS

Only Serious About You, Vol. 1

November 15, 2011 by David Welsh

I suspect that Kai Asou might have been indulging in little irony when she titled Only Serious About You (Digital Manga Publishing), as her storytelling is extremely conscientious. She fleshes out every beat of the story, which makes it a little slow to start, but it proves to be a very rewarding strategy as the plot moves along.

Oosawa is a single father who works as a cook at a pub. He juggles his demanding job with the needs of his young daughter, Chizu. Yoshioka is a regular customer, a gay guy with a string of exes who can’t quite seem to entirely let go or fully commit. Oosawa finds Yoshioka’s romantic life baffling and his flirting irksome, but Yoshioka steps up when Chizu gets sick. He takes father and daughter into his home, and the visit is prolonged when Oosawa comes down with a fever himself.

There’s a degree of implausibility to the set-up, and I’ve never quite understood the dire import the Japanese seem to place on the common cold. Still, it forces Oosawa and Yoshioka into close proximity, and it allows Asou to explore Yoshioka’s true nature, which is much more generous and sensitive than his behavior in the pub suggested.

There’s also the pesky “suddenly possibly gay” gambit that crops up a lot in this category, but Asou’s meticulous approach helps smooth this over. This volume is much more about Oosawa getting to know Yoshioka as a person than it is about an instantaneous, inexplicable attraction. Both guys are fairly guarded for different reasons, and it’s very sweet to see Oosawa start to want to figure out what makes Yoshioka tick, then build on his understanding of his surprisingly dependable and compassionate new friend.

Readers might also wonder why Asou would place so much trust in a stranger, especially when it comes to the care of his daughter, but Asou makes that fairly easy to set aside. Oosawa is a very dedicated father, and the rendering of the challenges faced by a single parent feels very authentic. Low key as the story generally is, there’s a real sharpness to Asou’s portrayal of how one small thing can throw Oosawa’s life out of whack. It allows the reader to share in both his anxiety when things go wrong and his relief when thing work out.

The art is generically attractive. Asou clearly favors the lanky body type, but it’s easy to distinguish one character from another. (This isn’t always true, not just in yaoi but in just about any type of manga that features a large, primarily male cast.) She does a nice job with body language and day-to-day activities that help ground the work. There are also some funny little visual grace notes that any mangaka should have in her or his toolkit.

Asou gets little moments so right. In the beginning, this feels too scrupulous and mundane. As things progress, and as readers get to know the characters better, these articulated bits of life gain more weight. By the halfway point, I found myself smiling in recognition or indulging in a little wistfulness at how things were progressing. It’s quite a lovely experience – not particularly urgent and certainly not stylized, but definitely immersive in a very gentle way. I’m really looking forward to seeing how things turn out for these characters.

 

Filed Under: REVIEWS

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