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Discussion, Resources, Roundtables, & Reviews

Reviews

The Inugami Clan

April 21, 2016 by Ash Brown

The Inugami ClanAuthor: Seishi Yokomizo
Translator: Yumiko Yamazaki
U.S. publisher: ICG Muse
ISBN: 9784925080767
Released: July 2003
Original release: 1951

The Inugami Clan is one of Seishi Yokomizo’s most well-known works and is currently the only novel by the popular and prolific author of mystery and detective fiction to have been translated into English. Yokomizo completed The Inugami Clan in 1951. Yumiko Yamazaki’s English translation was published twice—first by ICG Muse 2003 and then again by Stone Bridge Press in 2007—but sadly both editions have since gone out of print. The Inugami Clan is one of many stories by Yokomizo which features the eccentric private investigator Kosuke Kindaichi, perhaps the author’s most notable, popular, and memorable character. (It’s interesting to note that the manga series Kindaichi Case Files is in part inspired by Yokomizo’s detective Kindaichi.) Like a number of Yokomizo’s other works, The Inugami Clan served as the basis for a live-action adaptation—director Kon Ichikawa’s award-winning film The Inugamis was released in 1976 and then remade again in 2006.

Sahei Inugami began his life as a poor and homeless orphan. He drifted from place to place until, at the age of seventeen, he was taken in by Daini Nonomiya, a Shinto priest at a shrine near Lake Nasu, and his wife. But by the end of his life, Sahei had become a wealthy and respected businessman, as well as the head of a dysfunctional family with very little love lost among its members. Sahei died in the mid-1940s, leaving behind a last will and testament that triggered a series of ghastly murders. One after another, people closely associated with Sahei began dying and the number of his potential heirs dwindled. Because of the strange and stained circumstances surrounding Sahei’s demise a private detective, Kosuke Kindaichi, was called to Nasu to investigate. However, his presence does little to stop the unfolding calamity until he delves more deeply into the closely kept secrets and hidden pasts of Sahei and the rest of the Inugamis.

I found The Inugami Clan to be an extraordinarily satisfying mystery. From the very beginning of the novel, Yokomizo provides the hints and clues needed to solve case, giving readers the opportunity to come to their own conclusions should they choose. There are many surprises as the story twists and turns, but everything falls beautifully into place by the end in a way that, although unexpected and arguably unbelievable, feels natural rather than forced. The already troubled relationships among the various members of the Inugami family along with the execution of Sahei’s peculiar will present numerous scenarios in which any one of the Inugamis could have a convincing motive to carry out the murders as well as the opportunity to act upon their ill intentions. Coincidences and deliberate actions come together to form a deadly situation where very few of the Inugamis can claim to be completely innocent. And so it is left to Kindaichi, and by proxy the reader, to piece together the facts and untangle an elaborate knot of passion, loyalty, and betrayal in order to deduce the culprit’s identity.

The Inugami Clan works so well as a novel and as a mystery because of Yokomizo’s close attention to the intricacies and complexities of human and familial relationships—people don’t always behave logically or act rationally when the lives and happiness of the ones who they love are at stake. As Kindaichi investigates the Inugami family and the murders it is revealed that everything that has happened can ultimately be traced back to the homosexual relationship rumored to have existed between Sahei and Daini; their closeness and intimacy has grave, unintended consequences decades later. A subtle thread of eroticism pervades The Inugami Clan, love and sexuality being a key part of the plot without necessarily being obvious. That combined with the dramatic scandals and dysfunction of the Inugamis as well as the bizarre and grotesque nature of the murders makes The Ingumai Clan both thrilling and engaging if at times somewhat outrageous. However, the novel’s popularity is completely understandable; I only wish that more of Yokomizo’s work would be translated.

Filed Under: REVIEWS Tagged With: Kosuke Kindaichi, Novels, Seishi Yokomizo

Dorohedoro, Vol. 18

April 20, 2016 by Sean Gaffney

By Q Hayashida. Released in Japan by Shogakukan, serialization ongoing in the magazine Hibana. Released in North America by Viz.

Well, I said last time that I thought Dorohedoro might get a little more gory in the next volume, and I was not wrong. Dorohedoro is something of a horror-fantasy-comedy, and frequently the horror elements take precedence, as they do in this volume big time. It mostly plays out with the fates of Shin and Noi. Noi’s love for Shin has seemed a bit one-sided at times, but we no know that he does want to protect her, even if it means slicing her brain open and inserting Sho’s ‘thingy’ into her head. (I’m sure the sexual implications are intentional.) Of course, he should maybe think about protecting himself, as somehow (as always, it can be difficult to follow chains of events without a reread) Shim ends up in a corpse factory, and seemingly killed and turned into a murderous zombie. Whoops.

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Not that things are any better with the other groups. Fujita’s invisibility has worn off, and he’s forced to make an uneasy peace with the cross-eyed guy, though we hear both of them ;planning to double cross each other later. (Fujita is good at being idealistic and self-sacrificing, less good at scheming.) Of course, given they run into zombie Shin, neither plan is really going to come off. Noi, once she recovers from Shin’s lobotomy, ends up finding a trail of body parts, Hansel-and-Gretel style. And Nikaido’s group is torn up as well, as the department store is going to hell – possibly literally – and Risu and Asu both end up getting taken out over the course of the volume. This may not, admittedly, matter much to Nikaido, who is getting more like a Devil than ever, and spends most of the volume with a giant :D expression on her face.

In between all this gore, there is still something of a plot, most of it taking place with Kasukabe, who through a wacky set of circumstances ends up inside his wife Haru’s devil body, as the devils attempt to figure out what the hell is going on with Ai. Your guess is as good as mine, but we do see that Ai and company apparently have a revolving set of heads, although some are already dead. Whatever it is, it leads to a cliffhanger that I wasn’t expecting, as Nikaido discovers Caiman – with his lizard head, and seemingly with his regular old gyoza-lovin’ memories. The reunion will have to wait for next time, though. Oh yes, as an added bonus, we see what’s happening with En in hell, and it’s not pretty, though it is pretty funny.

I’ve often said Dorohedoro is not for the squeamish, and this volume proves that more than ever. But if you don’t mind blood, gore and dismemberment in graphic detail, it’s hard to think of a title out there with more style than this one. Which, as anyone will tell you, is far more important than pesky things like a coherent plot.

Filed Under: REVIEWS

My Hero Academia Vol 1

April 17, 2016 by Anna N

My Hero Academia Volume 1 by Hohei Horikoshi

So Viz has one hilarious send-up of the superhero genre in One-Punch Man. I was curious to see how the more mainstream and shonen take on the superhero genre would read. My Hero Academia seems to be gunning more for traditional western superhero genre, with the issue numbering rectangle on the top left of the cover just as you would expect from an American comic.

The set-up for My Hero Academia also reminded me of Tiger & Bunny a bit, in the way that super villains and superheroes are treated like an extension of celebrity culture. Over 80 percent of the world’s population has unusual abilities, or “quirks”. Like most shonen heroes, Izuku Midoriya is nothing special. He’s unusual in his ordinariness, as he is one of the few kids in his class at school who has no abilities. He’s picked on and bullied by the other kids in his class, but he’s determined to get into the hero training program somehow. Izuku has a fateful encounter with the superhero All Might, who looks like a slightly better proportioned Rob Liefeld character.

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It turns out that after All Might uses his power, his muscles deflate and he becomes a skeletal creature who suffers from a variety of physical problems. He can only sustain his power for three hours a day before he reverts into his normal form. All Might decides that it is time to pass along his power to a new person, and he picks Izuku, after witnessing Izuku take on a super villain with nothing but the determination to save someone else. Izuku is a pretty typical shonen hero in his determination to become a hero, but his immediate reaction when he sees someone in danger is to sacrifice himself. Although Izuku might have All Might’s power as a legacy, he has no idea how to control it.

Ikuzu winds up going to hero training school along with his school bully, and meets some other kids who are also determined to be heroes. Izuku’s lack of control of his new powers causes him to perform heroic acts with just his fingertip, because the power is too much for him. There’s a lot of set-up and story packed into this first volume, so I’m actually interested to see what happens next once all the characters and background are established. Horikoshi switches between different styles of characture with ease, and the contrast between All Might’s heroic and ordinary form is funny. Ikuzu spends most of this volume looking either incredibly hopeful and enthusiastic or absolutely terrified. The action scenes were for the most part easy to follow, but some of the paneling was a bit cluttered at times, and I think occasionally the art suffered a bit from being shrunk down from the original magazine format it was serialized in. My Hero Academia was quirky enough to appeal to me, and I’m generally picky about shonen series. I’ll see if the next few volumes continue to hold up well.

Filed Under: REVIEWS Tagged With: My Hero Academia, Shonen, viz media

Kindred Spirits on the Roof

April 17, 2016 by Sean Gaffney

By Liar Soft. Released in Japan as “Okujou no Yurirei-san”. Released in North America by Mangagamer, also available on the Steam app.

In general I don’t review visual novels on this site, but I’d heard a lot about this one. First of all, it was hyped as being “uncensored” on Steam’s site, as if it was supposed to have a ton of porn in it. (Spoilers: there’s not much here TO censor.) Secondly, it was hyped as being a ‘yuri’ game that wasn’t marketed to the male otaku market – indeed, it reads a lot of the time as if it’s meant for female readers. But most importantly, it has strong plot and character development, is amusing and as realistic as you can get for a game starring two ghosts, and you just like it a lot.

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The premise is that our heroine, Yuna, spends much of her time on the roof avoiding socialization due to a trauma from her past. While on the roof, though, she finds who ghosts (only she can see them), who are able to convince her through a mixture of politely asking and being excited about the whole thing (as well as a few veiled threats) to help the two of them hook up various female couples at the school. The goal is that when they hook up, they’ll get it on in the school itself. Since the ghosts can’t leave the campus, this is the only way they can really see how girls “do it”.

After typing that out, I realize that those who read me talking about a realistic, well-developed game are pointing and laughing by now. But it actually does a good job. Most of the cast get backstories that help make sense of their character and show why they have their various personality quirks. Two of the girls are already a couple before the series begins, and two of the girls, against all odds, don’t hook up with anyone. (It’s a very linear visual novel – you can’t make choices that really influence the game). As for the couples themselves, they’re not all the same types.

While the word ‘lesbian’ is not explicitly used, it’s made clear throughout that these are meant to be real relationships that last beyond high school. Some of the girls are thinking about their future plans as a couple, or how to explain things to their parents. One even explicitly says that she’s always been attracted to women, which helpfully avoids the “what is this strange feeling in my chest?” cliche, though we get that as well.

We get three types of ‘scenes’ we can read. The main one has a bear icon, and is Yuna going through her school life and attempting to make vague efforts to help the ghosts hook people up (though, by her own admission, her role is very passive) while also moving past her middle school trauma, embracing the fact that she’s really a take-charge leader sort, and finding her own love she was totally unaware of (it was under her nose all along! – the game is still filled with cliches, fear not). As the plot moves along, you get ‘cherry’ scenes, which are from the POV of the various other girls, showing us scenes that happens when Yuna isn’t there.

Speaking of which, several of those scenes involve sex. That said, though there is mild nudity (a few breasts) and some explicit terminology, anyone who buys this for the “good bits” will regret it immensely. As for the sex writing, it’s not horrible, but also not great – the post-coital pillow talk is usually more important.

After you complete the game’s main “plot”, you unlock various ‘apple’ marked scenes, and can unlock more by going back to the game and making the pointless choice you didn’t make before. (As I said, nothing affects the main plot, so you mostly just get briefly different dialogue). The ‘apple’ scenes are basically the same as the ‘cherry’ scenes, only they tend to involve spoilers – i.e., the characters reflect on things the reader was unaware of at the time. This can occasionally be harmful to the game itself – Hina gets most of her development in these apple scenes, as the game wanted her to be the stoic girl whose thoughts were a mystery to us. Which is fine, and she’s one of my favorites, but this led to her being undercharacterized for most of the game itself.

There are elements that don’t work. I mentioned Hina’s development already. Another character, Ano, has two conflicting sides that don’t always mesh very well together in the writing. There is also a teacher/student relationship, which is handled as well as can be expected, but I’d still rather have done without, especially as the teacher is the standard ‘looks like a little kid’ type. And of course, being a visual novel, you’d better be prepared for reading a whole lot of text, with repetitive music. The game is partially voiced, piping up for important scenes.

Overall, I’m pleased that I got this game, which ended up being better than I expected. The girls are all fairly intelligent, or at least idiotic in a fun, amusing way. The pairings all make sense. There’s a lot of content to justify its somewhat expensive price. And it treats its sexuality seriously, and has the girls thinking seriously about it. (Indeed, one of the two ‘unpaired’ girls, Nena, could easily be asexual and aromantic judging from the text.) If you’re curious about this sort of thing, it’s definitely recommended.

Filed Under: REVIEWS

Midnight Stranger, Vol. 1

April 14, 2016 by Ash Brown

Midnight Stranger, Volume 1Creator: Bohra Naono
U.S. publisher: Viz Media
ISBN: 9781421579689
Released: April 2016
Original release: 2013

Midnight Stranger is the third boys’ love manga and the first series by Bohra Naono to be released in English. Naono’s first manga to be translated was Yokai’s Hunger which was initially released in print by Media Blasters but is now available digitally through Sublime Manga, the boys’ love line associated with Viz Media. Sublime also released Naono’s second manga in translation, Three Wolves Mountain, which along with Norikazu Akira’s Honey Darling was actually one of the publishers’ debut titles. Midnight Stranger is a short, two-volume series, the first of which was published in Japan in 2013. In English, Midnight Stranger, Volume 1 was released by Sublime in 2016. Like Naono’s other translated manga, Midnight Stranger has strong supernatural elements which can be fun but rather peculiar, a fair amount of comedy, and Naono’s penchant for older men. I’ve enjoyed Naono’s work in the past, so I was very glad to have the opportunity to receive a copy of the first volume of Midnight Stranger for review.

Midnight Stranger, Volume 1 contains two major storylines which aren’t directly related to each other but which could conceivably take place in the same setting. The volume opens with the titular “Midnight Stranger” and its followup chapter “Love-Hate” which are about Roitschaggata, a minor goat spirit, and Xiuhtecuhtli, an old and powerful god of fire. (The two are also the focus of the volume’s bonus chapter, “The Point of a Day Off.”) Centuries ago, due to the ugliness of his original form, Roi was mistaken for a monster rather than the benevolent spirit of healing that he is. He was nearly burned alive by a mob of humans, but was saved and granted more appealing looks by Xiu. The two of them now live together in modern-day Japan—Roi utterly devoted to his god, and Xiu oddly fond and possessive of his adoring servant. The second storyline collected in Midnight Stranger, and the basis for the four-panel comics included at the volume’s end, is “Hollow Romance,” a manga about a seemingly innocent young man named Takara Mori who is both more and less than he seems and the literal demons surrounding him.

Midnight Stranger, Volume 1, page 25Although I’ve somewhat come to expect it from Naono’s manga, the supernatural aspects of Midnight Stranger are all over the place and the worldbuilding isn’t necessarily cohesive. Xiu is based on an Aztec deity, Roi I believe is inspired by Swiss traditions, “Hollow Romance” incorporates Nordic legends, and there is a variety of other mythological beings present in the manga as well. It’s never really explicitly explained why all of these deities, demons, spirits, and legends from vastly different cultures and geographies are interacting with one another, but clearly in Midnight Stranger gods and beliefs aren’t restricted by countries or borders. The unexpected combinations, while seemingly haphazard, can be surprisingly entertaining, though. But while Naono has taken inspiration from multiples sources, which is something that I enjoy about her work, her interpretations are very much her own and frequently very little of the original tales remain. Xiu, for example, retains his name and has an appropriately fiery temper and flashy personality, but otherwise his connection to Mesoamerica is largely nonexistent.

Humor is also prominent in Midnight Stranger, though in tone the manga does shift between comedic and ominous. Granted, there is plenty to find amusing or ridiculous in Midnight Stranger, such as Xiu making his living in the mortal world as an idol or Roi gaining a young boy he cured as a best friend and confidant. Roi is actually the source of quite a bit of the humor in Midnight Stranger. He has a complex about his appearance, not realizing how adorable his new goat form is or how attractive he is as a human. He’s also apparently a little slow in recognizing that Xiu has feelings for him—readers aren’t privy to the hundreds of years of the extremely tedious evolution of their relationship, just the time period in which Roi finally figures it out and the heated sex that follows. Whereas Roi and Xiu’s story becomes more comedic as it progresses, Naono takes the opposite approach with “Hollow Romance” which becomes increasingly darker and grotesque, all while still maintaining a sense of humor. I particularly liked “Hollow Romance,” but I am curious to see what lies in store for Roi and Xiu in the next volume of Midnight Stranger.

Thank you to Viz Media for providing a copy of Midnight Stranger, Volume 1 for review.

Filed Under: REVIEWS Tagged With: Bohra Naono, manga, Midnight Stranger, Sublime Manga, viz media

UQ Holder!, Vol. 7

April 12, 2016 by Sean Gaffney

By Ken Akamatsu. Released in Japan by Kodansha, serialization ongoing in the magazine Weekly Shonen Magazine. Released in North America by Kodansha Comics.

Seven volumes into UQ Holder, and again I’m asking the question I’ve wondered about since it started: who is this meant to be for, exactly? I don’t know how Japanese fans of Negima reacted when it came to its messy end, but the Western fans were appalled and angry, for the most part. And after seemingly destroying his own series due to an argument with the parent company (details will likely remain forever sketchy), Akamatsu has now leaped 80 years into the future, helpfully thus losing most of the main cast of Negima, and begun what seemed like a spiritual sequel but has now amounted to a direct sequel. And just as Negima was able to ditch some of the wacky comedy and naked fanservice of Love Hina in favor of fighting and battles, UQ Holder takes it further, and you can almost safely read this in public.

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I know that there are readers of this series who have not read Negima, having picked up the series via Crunchyroll or Kodansha, and are purely interested in the new story and new generation of characters. This volume must be particularly frustrating to them, as almost all of it features old Negima cast members, old Negima plots that never got resolved, and teases of Negima characters long-dead doing badass things. As a Negima fan, I admit it’s nice to see Mana again, and even if it was just a tiny flashback, the idea of Ku Fei and Yue teaming up to win the Grand Magic Games tournament is both hilarious and awesome. And, of course, we have the major UQ Holder characters who *are* carryovers from Negima: Yukihime (aka Evangeline) and Fate.

This leads to what is probably the most interesting part of the volume, when touching an application for Tota to do the Grand Magic Games triggers a booby trap that shows them a vision of Negi, Nagi… and the Mage of the Beginning, who is delighted to see Evangeline again, and (it’s implied) Tota as well. The reason this is the most interesting part of the volume are Eva and Fate’s reactions, which are desperate and yearning, the most emotion we’ve seen from either of them this entire series. Eva’s love for both Negi and Nagi was a significant part of Negima, and now in UQ Holder it seems it hasn’t diminished.

Of course, this leads to what kickstarts the next arc, as after this she realizes (I assume, motives are murky) that Tota is in danger if he’s near her, and forbids him from fighting in the tournament, or even leaving headquarters. Needless to say, all this does is spur him on to try harder. And it also spurs the author on to work in more Negima references. Not only can Tota seemingly use Dark Magic Erebea, but he is revealed to literally be a clone of Negi, which will no doubt lead to some excellent soul-searching and character development on his end, but from a meta perspective is both hilarious and sad.

I enjoy UQ Holder for what it is, but then I’ve read Negima, and have gotten over my grudge. For anyone else trying this series, I imagine it must seem like the image of Negi we see in this volume: a cool image surrounded by the dark, binding tentacles that make up its past.

Filed Under: REVIEWS

Demon Prince of Momochi House, Vol 4

April 10, 2016 by Anna N

Demon Prince of Momochi House Volume 4 by Aya Shouoto

I’ve been enjoying this series, although I have to admit if I was forced to recommend only one manga about an ordinary girl who finds herself heir to a house inhabited by ayakashis, I’d go with Kamisama Kiss. That being said, this volume of Demon Prince of Momochi House represents a high point for the series so far, with a story that was surprisingly emotional.

Aoi’s symbiotic relationship with Momochi house means that he’s trapped, with the memories of his previous life wiped from the minds of anyone who knew him in the human world. When Yukari goes to school wearing a 4 leaf clover ring that Aoi made for her, one of her classmates suddenly demands to know where she got it. When she tells the boy that a family member made it and her name is Momochi, he wanders off. Yukari learns that the boy is named Hidaka, he’s a loner, and has a reputation of being cursed. There’s a legend that his family is descended from fox shape-shifters, so Yukari wonders if there’s a connection to Aoi. As she investigates she learns that Hidaka and Aoi were best friends when they were younger.

Aoi doesn’t directly share his feelings with Yukari, but she senses that he feels a bit of regret and doesn’t want to risk rejection. As she learns more about the curse of the fox spirits that is affecting Hidaka, she begins to realize that the curse itself is keeping Hidaka’s memories of his friendship with Aoi alive, making him feel constantly guilty and unsettled. Aoi as the Nue has to intervene, and while he is able to cause a resolution to the situation, one final link to the outside world for Aoi is severed. The story is very bittersweet and filled with a sense of nostalgia, as memories are shown to be insubstantial. The last part of the manga turns to a gathering of akashi and hints of a creepy storyline in the next volume. Shouoto continues to make the backgrounds of Momochi house interesting with gatherings of tiny ayakashi in strange shapes, and there’s are general hints of menace in some of the characters’ facial expressions and reactions. This is all blended with a few moments of humor here and there as Aoi’s random attempts to get closer to Yukari don’t get him very far. Overall I was very pleasantly surprised by this volume, and I hope this series which was already enjoyable continues to improve.

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Filed Under: REVIEWS Tagged With: demon prince of momochi house, shojo beat, shoujo, viz media

Attack on Titan, Vol. 18

April 10, 2016 by Sean Gaffney

By Hajime Isayama. Released in Japan by Kodansha, serialization ongoing in the magazine Bessatsu Shonen Magazine. Released in North America by Kodansha Comics.

Attack on Titan has never really been a laugh riot to begin with, but you get the sense that the fun is over with this volume. There’s one last effort to have wacky survey corps times here, with Sasha going completely bugfuck over meat, and Eren and Jean having a nostalgic fistfight, but it feels a bit out of place and wrong, and just makes the reader realize that those times are probably gone for good. A feeling that only intensifies as the volume goes on and we reach Wall Maria, where Reiner and Bertholt (OK, mostly Reiner) as well as the Beast Titan await, luring our heroes into a trap that they’re mostly aware of and walking into willingly. I suspect the volume after this will be wall-to-wall action.

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Meanwhile, the flashback with Instructor Shadis gives us the longest look yet we’ve had of Eren’s parents, and also discusses the mindset that the Survey Team needs to have to function properly, a mindset that some people (like Shadis himself) struggle and ultimately fail to find. Eren’s father Grisha is found outside the walls, and it’s implied came from even further outside. He’s able to find his calling in life, though, and it’s not the Survey Corps but medicine. As we see Shadis desperately attempting to prove that he’s special, that he’s better than everyone else and failing, we see Grisha fall in love, get married, have a family… and do scientific experiments on his children, of course, though this volume doesn’t get into that.

Nietzsche’s concept of the Übermensch has never really resonated with me, and Attack on Titan plays with the concept without choosing sides. Certainly we have characters throughout the series who seem to succeed with what appears to be a minimum of effort and looking cool while doing it – Mikasa, Levi – but Eren, who’s support to be the most special of them all, is seen constantly struggling and failing. He notes in this volume he’s not special – just the son of a special man. Shadis gives up command of the Survey Corps because he has a crisis of confidence and supposedly”realizes” that he’s not special while someone like Erwin is. But Hange, correctly in my opinions, calls that simple cowardice. Again, the ambiguity is discomfiting but appreciated.

Speaking of people struggling with being special, Armin has found that being the idea guy is not all it’s cracked up to be when time is running short and you can’t explain your ideas very well beyond “it’s a hunch”. Eren, Mikasa and Armin function best as a threesome because each one of them has something the other two lack, and I enjoyed the flashback to their youth as probably my favorite scene in the entire volume. Sadly, as I said, the volume ends with Reiner making his appearance, and even though he’s almost beheaded he isn’t quite, so I’m sure he’ll be back before you know it. Attack on Titan can be a struggle, but always makes you think and question why you’re making choices. That’s a big reason it sells as well as it does.

Filed Under: REVIEWS

Princess Jellyfish, Vol. 1

April 8, 2016 by Ash Brown

Princess Jellyfish, Omnibus 1Creator: Akiko Higashimura
U.S. publisher: Kodansha
ISBN: 9781632362285
Released: March 2016
Original release: 2009
Awards: Kodansha Manga Award

Akiko Higashimura’s Kodansha Manga Award-winning Princess Jellyfish wasn’t a manga series that I expected would be licensed for an English-language release. Anecdotally, josei manga hasn’t historically done particularly well in the North American market. And on top of that, Princess Jellyfish is a longer series, currently ongoing at more than fifteen volumes, which can also make licensing prohibitive. When Kodansha Comics announced that it would be publishing Princess Jellyfish in print in English, fulfilling the hopes of many fans, I was thrilled. My knowledge of Princess Jellyfish stems from the 2010 anime adaptation directed by Takahiro Omori which I thoroughly enjoyed. However, as the anime only adapted a small portion of the series, it left me wanting more, so I am very excited to see the original Princess Jellyfish manga available in translation. Kodansha’s release of the series is an omnibus edition with a larger trim size and color pages included. The first omnibus, published in 2016, collects the first two volumes of the series as released in Japan in 2009.

Tsukimi is the youngest resident of Amamizukan in Tokyo, a communal apartment building catering to a particular type of woman who is completely and utterly devoted to her specific interests despite societal expectations—the fujoshi. Chieko, the manager of Amamizukan, collects traditional Japanese dolls and kimono. Mayaya is obsessed with Romance of the Three Kingdoms. Jiji has an intense appreciation for older, distinguished gentleman. Banba is fixated on trains. Mejiro is a reclusive boys’ love mangaka. And as for Tsukimi, ever since her mother took her to an aquarium as a child, she has adored jellyfish. Tsukimi’s love of jellyfish is one of her remaining ties to her mother who died of illness many years ago. It’s also that passion that leads to her chance encounter with Kuranosuke, the illegitimate son of a prominent politician who she initially assumes is a stylish and fashionable young woman due to the way he was dressed at the time. Their meeting will not only have a great impact on Tsukimi, but on everyone living at Amamizukan.

Princess Jellyfish, Omnibus 1, page 227Like the residents of Amamizukan, Kuranosuke goes against society’s set roles and expectations, but in his case he’s doing it deliberately rather than it being an unintentional side effect of an obsession. Princess Jellyfish plays with the notions of outward appearance and self-expression in some really interesting and satisfying ways. I’m generally skeptical of stories that put an emphasis on beauty and looks or that make use of dramatic makeovers (for various reasons, Tsukimi and the rest of the Amamizukan fujoshi become targets of Kuranosuke’s enthusiasm for fashion and makeup), but Princess Jellyfish is a series that recognizes that a person’s appearance is only one part of an extremely complicated whole and that attractiveness is much more than skin deep. It also recognizes that there is tremendous power in someone being able to influence other people’s perceptions of who they are and that first impressions are often rightly or wrongly based on what can be visibly seen. Kuranosuke understands this and uses that knowledge to his advantage, as does the series antagonist Inari—a woman paving the way to the demolition of Amamizukan to make way for new urban development. Through blackmail and her own sex appeal, she leverages the importance placed on appearances and society’s inherent sexist prejudices for her own benefit, often finding the circumstances to be distasteful but the feeling of being in control of them intoxicating.

While it is the impetus for much of the story’s forward movement in the first omnibus, the threat of losing Amamizukan is only one of many intertwined plot threads in Princess Jellyfish. Tsukimi’s maturation as she continues to deal with the pain of her mother’s death and begins to fall in love for the first time is very important to the series as is Kuranosuke’s complicated family history and relationships. Although Kuranosuke is heterosexual, considering his custom of dressing as a woman his presence in the manga brings additional elements of queerness and gender fluidity to the series which I especially enjoy. (Also worth mentioning: the Princess Jellyfish translation notes are very thorough and valuable in explaining some of the nuances of Japanese word usage and terminology in regards to various gender and queer identities, which can be quite different from their Western counterparts.) Princess Jellyfish incorporates a fair amount of comedy which is one of the reasons the manga has such charm. But while Kuronosuke’s fashion choices and gender performance can result in humorous situations, the series treats him as a person and not as a joke, which I greatly appreciate. In fact, Princess Jellyfish has an entire cast full of wonderful characters which is perhaps the series’ greatest strength.

Filed Under: REVIEWS Tagged With: Akiko Higashimura, kodansha, Kodansha Comics, Kodansha Manga Award, manga, Princess Jellyfish

Not Lives, Vol. 1

April 7, 2016 by Sean Gaffney

By Wataru Karasuma. Released in Japan by ASCII Mediaworks, serialization ongoing in the magazine Dengeki Daioh. Released in North America by Seven Seas.

Once you see something make it big, be it here or in Japan, you’re going to see variations on the same basic theme in the hopes that a company can get some of that sweet profit. Be it vampires, zombies, Alices, or whatever, the media are ready to give you something that’s essentially the same with a few palette swaps. Even better is if you can mash more than one genre together – you get the chance to try to court multiple markets. Enter Not Lives, whose cover screams out that its’ a date sim, complete with an actual dialogue box, but it also ends up being ‘person ends up in a game world’ as well as the ever popular ‘survival game’ genre. The result isn’t terrible, but it feels like a title where stuff is thrown at the wall to see what sticks.

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Oddly, despite being the most obvious thanks to the cover, the datesim/high school romance part is the least developed of the bunch. Our hero, for a change, is rather extroverted and talkative, and also has a genius for making and marketing games of any kind, but is somewhat useless about matters of the heart – not realizing that his long-suffering childhood friend is in love with him, for instance. One day he accidentally gets a copy of a mysterious game called Not Lives, and when he tries to play it it loads itself into his chest rather than the CD drive, downloading him into a VR game where he’s playing a young woman. The catch being that the young woman actually exists, and is rather frustrated with this newbie losing in his very first game.

So far so cute, but the survival game aspect takes precedence as the series goes on, and we discovers the players are trapped in a rather nasty way. First time losers become ‘avatars’, i.e. somewhat less than human, and are forced to recruit other players. If the avatar then loses again… they’re ‘deleted’, which seems to involve severed body parts. Needless to say, things get a bit cutthroat, especially since it becomes apparent that some of the players/avatars can use game powers in the REAL world to, say, throw a bunch of thugs in front of a truck and kill them all. Our hero may be a genius gamer, but will he be able to level up and beat this game where the rules are still a bit vague? Especially once his avatar ends up transferring to his class, thus neatly taking us back to the datesim in the very end.

There’s nothing overtly wrong with this – there’s some fanservice, but honestly I was expecting worse, and the avatar, Kyouko, manages to be emotionally repressed without being a stoic robot. That said, nothing in it screamed that I absolutely had to get the next volume. It plays to folks who like “trapped in a game” (me), “survival game” (not me), and “dateim romance” (it depends). My main concern is the 2nd, as I worry that, like almost all survival game titles, we’ll be introduced to likeable, sympathetic people who will then meet horrible ends. Childhood friend, I’m very worried for your future…

Filed Under: REVIEWS

Shoulder-a-Coffin Kuro, Vol. 5

April 5, 2016 by Sean Gaffney

By Satoko Kiyuduki. Released in Japan as “Hitsugi Katsugi no Kuro – Kaichu Tabi no Wa” by Houbunsha, serialization ongoing in the magazine Manga Time Kirara. Released in North America by Yen Press.

It can at times be rather hard to believe that this mostly dark and surreal fantasy series can come from the same author as GA Art Design Class, a 4-koma series about the adventures of five girls in art college. But there are moments when the two series seem to connect more than you’d expect. Kiyuduki frequently believes in “show, don’t tell” in regards to not only her plot but also her characterization, leaving the reader to guess much of what’s going on; we sometimes see this with The Professor in GA. Likewise, Kisaragi’s surreal and sometimes unnerving dream sequences could easily fit into Kuro – indeed, Kisaragi and Kuro look similar enough that you could headcanon this as one long nightmare she’s having. Because it does feel more and more like a nightmare – Kuro’s not getting as many fluffy stories as it did back in Volume 1.

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Part of the reason for that might be that this volume gives us a lot more background on the witch that has supposedly cursed Kuro – we see what may be a sort of origin story for her, and a story where we see her own journeys, which appropriately mirror Kuro’s. But I think it’s simply that almost all the stories in this volume deal with death and being unable or unwilling to move on. Three very different young women meet unfortunate ends but want to leave something behind. A balloon race seems to literally end up in heaven. Kuro, Nijuku and Sanju end up in a valley where perspective and illusions seem like an optional extra, and Kuo once again cannot let go of what she regards as the things that make her what she is – her hat and coffin. Even the happiest story in this volume involves a cursed painter whose subjects all seem to die right after they’re painted. Luckily, Kuro can’t seem to die, so that’s one problem solved.

The second half of the book gets even more chilling, at times almost seeming to descend into pure horror. Two sisters are offered a grim bargain by the Witch, and Kuro has to deal with the consequences, once again taking on someone else’s suffering into her own body. b The last story introduces us to what seems like another in Kuro’s long line of spunky female merchant girls she seems to run into, only to find that reality is murderously different. And this also gives us the reason for Kuro’s journey. Yes, she’s trying to seek death, but in order to do that, she has to take in life as well, because without life death is meaningless. It’s something that the witch doesn’t quite understand, and even Kuro isn’t really confident in her feelings till the end of this book. But it’s true, and also a reminder of the depth and quality of the stories in this volume. Anyone who likes dark, thoughtful fantasy should be reading this, no exceptions.

Filed Under: REVIEWS

Library Wars: Love & War, Vol 15

April 3, 2016 by Anna N

Library Wars: Love & War Volume 15 by Kiiro Yumi and Hiro Arikawa

When I started reading this series, I admit I was drawn to it more due to the premise than the execution, because it is a rare thing for there to be a manga about librarians organized as a fighting force to combat censorship. But as the series continued to grow, the simple slowly developing romance between Kasahara and Dojo became more and more interesting, and the supporting characters began to be more multidimensional, causing Library Wars to be one of the most emotionally satisfying Shojo Beat series, even if it doesn’t have terribly flashy art.

There’s never really any question where this series will end up, and with the ending telegraphed from the start the focus is much more on how the characters all get a version of a happy ending. For a character that struggles with being competent, with her main advantage being on improvisation and action, Kasahara’s strategic thinking is the main focus of the final story as she ably plots a way for an author to defect and save himself from censorship. She’s all alone, and manages her mission capably, finally showing that she’s grown up and can take care of herself and others. It is fitting that the final romantic confession and resolution only happens after Kasahara has fully realized her true potential.

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The resolution is everything that fans of the series would have hoped for, and there are enough cameo appearances from the supporting cast that everything feels nicely wrapped up. Library Wars will always have a special place on my bookshelf not only for the awesome but slightly silly images of librarians fighting off censorship with automatic weapons, but also because the romance in the manga is genuinely heartwarming.

Filed Under: REVIEWS Tagged With: library wars, shojo beat, shoujo, viz media

Nichijou, Vol. 1

April 3, 2016 by Sean Gaffney

By Keiichi Arawi. Released in Japan by Kadokawa Shoten, serialized in the magazine Shonen Ace. Released in North America by Vertical Comics.

I have a weakness for gag manga, as some of you may have noticed, and also a weakness for high school slice-of-life starring a bunch of quirky high school girls. It should be no surprise, therefore, to learn that I have been awaiting the release of Nichijou for some time. It was initially licensed by Bandai Entertainment about 5 years ago, but they folded their US manga division before it could even get a volume out. That said, the anime did appear over here, and was quite popular – in fact, arguably far more popular than it ended up being in Japan. And so Vertical, which has been dipping its toes into the surreal gag world with titles like My Neighbor Seki, now introduces us to a very unordinary manga.

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Nichijou has quite a large ensemble cast, but for the most part is the adventures of five girls. Three of them, Yuuko, Mio, and Mai, are classmates at the local high school. Yuuko is peppy, somewhat dense, and very fond of attempting to make jokes that no one finds funny but her. Mio is the “normal” girl in the csat, but that’s only a matter of degrees, as we discover when she realizes her secret yaoi manga doodle is about to be discovered and becomes Superwoman. Mai is my personal favorite, a quite and shy girl who loves to bait and get reactions from Yuuko, I suspect as it’s the only way she can really show her feelings. There are apparently fans of Nichijou who dislike Mai for her gadfly nature, but these people are objectively wrong, so there’s no need to worry about them.

The other two main cast members are Nano, a robot girl who also attends class and her child genius inventor Professor, who’s a genius at making robots but an immature child in almost every other sense. Those familiar with the anime might be taken aback by Nano appearing in class right away – the anime decided to move all the stories with her in class to the second half of the series, the better to separate the ‘school’ and ‘Professor’s house’ segments of the show. We also meet a few other amusing minor characters here, like the farmer’s son who acts like a stereotypical rich boy, and the parody of tsunderes who can be seen literally blowing people’s brains out (though they’re fine a panel later – this is essentially a cartoon, in the Western Looney Tunes sense).

There’s not a lot to review in Nichijou beyond the gags, which I don’t want to spoil if you haven’t seen them. As with most manga of this sort, the humor can be found in facial reactions, and Arawi is very, very good at these – check out Chapter 9 for the best example. The girls are cute as well, but there is a blissful lack of fanservice that I also greatly appreciate, and there don’t seem to be any obvious romances besides the one-sided crushes Mio and the tsundere parody have. Nichijou is content to make jokes and be strange, and if it has to choose between being funny or being strange, it will pick the latter. If you like laughing, or if you like tilting your head and going “wuh?”, either way you’ll enjoy this.

Filed Under: REVIEWS

The Autobiography of Yukichi Fukuzawa

April 1, 2016 by Ash Brown

The Autobiography of Yukichi FukuzawaAuthor: Yukichi Fukuzawa
Translator: Eiichi Kiyooka
U.S. publisher: Columbia University Press
ISBN: 9780231139878
Released: January 2007
Original release: 1897

Yukichi Fukuzawa—scholar, translator, author, and educator, among many other things—is one of Japan’s most influential historical figures of the modern era, helping to shape the country as it is known today. As the founder of Keio University whose writings continue to be taught and whose likeness appears on the 10,000 yen banknote, there are very few Japanese to whom Fukuzawa is entirely unknown. Fukuzawa’s life was recently brought to my attention while reading Minae Mizumura’s The Fall of Language in the Age of English which discussed some of his influence and included excerpts of his autobiography. Intrigued by this, I decided to read the work in its entirety. The Autobiography of Yukichi Fukuzawa was originally dictated by Fukuzawa in 1897. The first English translation by Eiichi Kiyooka, Fukuzawa’s grandson, appeared in 1934 and was later revised in 1960. Many editions of The Autobiography of Yukichi Fukuzawa have been released in English, but the most recent was published in 2007 by Columbia University Press.

The Autobiography of Yukichi Fukuzawa originated from a request by a foreigner interested in Fukuzawa’s account of the time period leading up to and surrounding the Meiji Restoration in 1868. Fukuzawa narrated the story of his life fairly informally in 1897 and soon after edited, annotated, and published the transcribed manuscript. He intended to write a more formal and comprehensive companion volume, but he died in 1901 before it was completed. The Autobiography of Yukichi Fukuzawa begins with Fukuzawa’s childhood and follows his life into his old age. Fukuzawa was born in 1835 in Osaka into a samurai family originally from Nakatsu, where he grew up. From an early age, Fukuzawa showed interest in Western learning, first studying Dutch (at the time the only foreign influence permitted within Japan) and the eventually English. He was very passionate about language as a tool to access new knowledge and understanding, and he served on multiple missions to America and Europe as an interpreter and translator. But his interest in the West also put him in danger during a time when anti-foreign sentiment was rampant in Japan.

The various editions of The Autobiography of Yukichi Fukuzawa available in English are primarily distinguished by the accompanying materials included to supplement Fukuzawa’s main text. The most recent release from Columbia University Press offers several useful additions, some of which were available in previous editions or which were published elsewhere. Albert Craig, an academic and historian whose work focuses on Japan, provides the volume’s foreword as well as its lengthy afterword “Fukuzawa Yukichi: The Philosophical Foundations of Meiji Nationalism.” Originally published in 1968 in the the volume Political Development in Modern Japan, the afterword places Fukuzawa and his ideals into greater historical and political context. Also included in Columbia’s recent edition of The Autobiography of Yukichi Fukuzawa are two appendices—a chronological table outlining the events in Fukuzawa’s life and in world history and a translation of Fukuzawa’s influential essay “Encouragement of Learning”—as well as copious notes and an index.

The Autobiography of Yukichi Fukuzawa is a surprisingly engaging, entertaining, and even humorous work. In his autobiography, Fukuzawa comes across as very amicable, down-to-earth, and forward-thinking. I particularly enjoyed Fukuzawa’s invigorating account of his experiences as a young man who was devoted to his studies, but who would also willingly participate in the revelry, antics, and pranks of his fellow students. Speaking of how drunken “nudeness brings many adventures” and such other things greatly humanizes a person primarily known for his impressive accomplishments. As Fukuzawa matured, he played a pivotal role in the development of the Japanese education system. While he introduced many Western concept and ideas in his pursuit of knowledge, at heart Fukuzawa was a nationalist who abhorred the violent methods of many of his contemporaries. The Autobiography of Yukichi Fukuzawa provides not only a fascinating look into the life of Fukuzawa, it provides a glimpse into a particularly tumultuous and transformative period of time in Japan’s history.

Filed Under: REVIEWS Tagged With: Nonfiction, Yukichi Fukuzawa

Log Horizon: Game’s End, Part 2

March 31, 2016 by Sean Gaffney

By Mamare Touno and Kazuhiro Hara. Released in Japan by Enterbrain. Released in North America by Yen On.

As I’ve said many times before, Log Horizon has a bit of a fandom war with a similar series, Sword Art Online. It’s something of a one-sided war, given that SAO has about 10 times the number of fans LH does, but being #2, Log Horizon fans try harder. And one thing that comes up in complaining about SAO is how Kirito is the sort of self-insert perfect hero type who always gets all the attention and the girls. This contrasts with Shiroe in Log Horizon… somewhat. Shiroe’s not a front-line combatant, being more of a general and tactician. And there are many girls in the series who seem totally uninterested in him. This is perhaps balanced by the events at the end of this book, in which he reveals that with a properly written contract, he appears to have the power to resurrect the dead and create life. Which is something Kirito could never do. (Isn’t it sad, Sachi?)

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Of course, Shiroe’s role in this book is not as big as it has been, mostly as the cast continues to be fleshed out and expanded. On the cover we have Crusty and Reinesia, two similar characters who are able to project a veneer of serenity and competence even though they’d rather be doing something else. And, as we find in this book, both are able to supporess their lazy impulses when the need arises. Reinesia impressed me the most in this entire book, showing off impressive political acumen in cutting through all the red tape and ego tripping of the Council arguments and realizing what had to be done. And then she goes and does it, despite being forced to dress in a revealing Valkyrie costume “for morale reasons” and getting exposed to horrific battles (and, even more terrifying, Crusty loving those battles). I really hope to see more of her soon.

Meanwhile, we discover the terrible secret of Rundelhaus, though admittedly we don’t get the extensive background story I was expecting. He’s an NPC who desperately wants to be a hero, and has tried even harder than the others, despite the fact that the game itself won’t let him level up as much. So, naturally, he’s killed in combat, which leads to Shiroe doing what I said he did in the first paragraph. I had sort of hoped that this would lead to Isuzu finally treating him like a man instead of a big dog, but to no avail. Actually, shippers will be happy-yet-left-wanting with the ending, in which no less than four ships get teases but that’s about it. Also, I am amused that it became so obvious Akatsuki had done next to nothing since the first book that she actually whines about it here.

Log Horizon continues to do a very good job of building a world logically based on “what if we were trapped in a game” mechanics, with the plot of these two books being particularly clever, as it relies on the adventurers not doing something due to the crisis, and the consequences being horrible. I do wonder if we’ll ever see the original core trio battling together again, though. Perhaps next time.

Filed Under: REVIEWS

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