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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Features & Reviews

Game Review: Hanabi

December 13, 2011 by Paul Beasi 7 Comments

Playing with fireworks is fun!
Bits & Blips: Manga Bookshelf Edition

French designer Antoine Bauza made a name for himself with big hits such as Ghost Stories and 7 Wonders, the latter of which netted him the 2011 Kennerspiel des Jahres, the German award presented for the Enthusiast Game of the Year. However, the lesser known but highly praised card game Hanabi originally published by Les XII Singes and later published in a different format by Asmodee and Cocktail Games is every bit as good as its two siblings. The original edition that I’m using for this review also includes a second game called Ikebana playable with the same components, but I will only be covering Hanabi.

Hanabi (花火, flower fire) is the Japanese word for fireworks. In this game, 2 to 5 players will be working together as a team of inattentive pyrotechnics experts who accidentally mixed up the components of a large fireworks display and must help each other try to create a spectacle which will be judged by the International Federation of Pyrotechnics Experts. Succeed and render the crowd speechless. Fail, and you might be booed off of the stage!

Hanabi is a cooperative card game which means everyone will be playing together to try and get the highest score possible for the team. The catch? You can see everyone else’s hands of cards, but you can’t see your own! Players will be holding their cards facing outward and may not look at the cards in their own hands.

Gameplay:

The deck consists of 50 cards in five colors (red, orange, blue, black and green). Each color consists of the following cards: 1,1,1,2,2,3,3,4,4,5. At the beginning of the game, the cards are shuffled together and a hand of either 4 (4 or 5 players) or 5 (2 or 3 players) is dealt to everyone. The cards are picked up by each player with the backs facing them so that they cannot see their own hands but may see everyone else’s. The game also includes colored tokens. 8 blue tokens are placed on the table in the box cover and three red tokens are placed next to the box cover on the table.

The goal of the game is to build five complete fireworks displays. This is accomplished by making five stacks of cards (one in each color) that go from 1 to 5 in sequential order. On your turn, you must take one of only three possible actions:

  1. Give information to one of the other players
  2. Discard a card to discard area
  3. Play a card to the display area

Giving information to another player costs one blue token which will be removed from the box cover. If there are no blue tokens available, then you cannot give information and must perform one of the other two actions; you may not pass. When giving information, you are allowed to tell one player about the quantity and location of all cards that are the same color, all cards that have the same value, or the absence of a card of one color or value in that player’s hand. For example, you could say “You have two green cards; here and here,” or “You have three 2s; here, here, and here,” or “You have no blue cards.” No one else may say anything and you must give information about all of the cards that match. So if you are telling a player about red cards, you must point out all of the cards which are red.

When discarding a card, you will simply declare that you are discarding a card and then place that card in the discard area. This card is out of play permanently, but it will now be visible to everyone including yourself. You then draw a card from the deck so that you have the same number of cards that you started with. But more importantly, you may return one of the blue tokens to the box cover. This is how you “recycle” the blue tokens so that more clues can be given. Remember, you only start with 8 blue tokens and no one knows anything about his own hand!

Finally, you may play a card to the display area. To do this, you need only declare that you are playing a card to the display area. You do not have to state what the card is or on which firework you are playing it. If the card may be legally played as the start of a new firework or on an existing firework, hooray! You place the card in its proper location in the display, draw a replacement and play passes to the next person. If the card was a legally played 5, then as a reward for completing the firework you get to return a blue token to the box cover. But be careful; if the card was not a legal play (e.g. you played a blue 4, but the top card on the blue pile was a 2, or you played a red 1 but there was already a red firework started) then you cause an explosion! You place one of the red tokens in the box cover. If you place the third red token, the game ends immediately. Your display goes up in flames and the team loses the game!

Play continues until either the third red token has been used, all 5 fireworks have been completed, or the draw deck runs out. If the draw deck runs out, players continue with the cards remaining in their hands until the person who drew the last card gets one additional turn.

Those are all of the rules. The rules are easy, but the strategy is the fun part.

Scoring:

At the end of the game, the top cards in each stack will be added together. The higher you score, the more impressed the crowd is and the better your rating.

Strategy:

Players have to work together to figure out which cards they are holding. Information is very limited, so frequently players will need to infer additional information from the information they are given. For example, if the blue firework display is currently at 3, and someone tells you “you have a blue card; here,” did she tell you that because it’s a 4 and you should play it? Probably. Other times it will take information from more than one player to narrow down a card. Remember, you’re not allowed to give advice to the other players.

The card distribution is also important to remember. There are three 1s in each color, so losing one of those will probably not be a big deal. But there are only two of the 2 through 4 value cards and only one of each 5. If someone discards a blue 3, the other blue 3 will suddenly be very important because if it gets discarded, the blue firework display will never be able to reach completion.

Giving other players information about what card or cards they can safely discard will also help the team regain valuable blue tokens. For example, if all of the fireworks have been started, then all further 1s will be useless.

Memory is very important since each player will be getting information about her hand that may or may not be immediately useful. I often find myself thinking things, “Okay, this is a 3, these two cards are blue, and this card is black. Do I know anything about the other cards? Well I guess I know they aren’t 3s, blue, or black, since I haven’t played any of these cards yet” Yes, it’s deliciously tricky!

Drawbacks:

The biggest drawback to this game is in the cards themselves.

In the original edition the art is simple yet attractive, but the colors are very hard to discern even under the best lighting conditions. The blue and black cards especially are very difficult to distinguish. Colorblind players will have an exceptionally hard time playing the game because the card suits are only differentiated by color.

In the second edition, the problems with the colors were fixed and symbols were introduced on the cards making them colorblind friendly. However, the art is somewhat more garish and the cards were made in a large square format. Since this game requires you to be holding a hand of cards up visible to all players for the entire game, anything that makes the cards more cumbersome, like an awkward shape, is just unnecessarily complicating things.

Finally, it’s a card game. Sometimes you get a bad shuffle. But that’s always the case with card games.

Conclusion:

Hanabi is a simple game to play with rules that can be learned in just a few minutes, but that doesn’t mean it’s an easy game by any means. Good strategy and teamwork are required to get high scores. This game has been a big hit with my gaming group as well as non-gamers. A frequent problem with cooperative games is that one person gets bossy and essentially plays the game by himself. That can’t happen in this game by its very nature.

The rules are in French, but translations are available at BoardGameGeek in several languages.

Now for the bad news: this game is pretty hard to find in the US. Your best bets are the Canadian store Le Valet d’Coeur or the French store Ludibay. Shipping from Canada to the US is usually not bad but shipping from France can be quite expensive. It retails for around $15.

If you can find a copy, I highly recommend Hanabi.

Age: 8+
Length: 20-30 mins
# of players: 2 to 5
Designer: Antoine Bauza
Artist: Albertine Ralenti
Pubishers: Les XII Singes (Hanabi & Ikebana); Asmodee, Cocktail Games (Hanabi) (France)

Filed Under: Bits & Blips, Game reviews, REVIEWS Tagged With: board games, card games, games, Hanabi

Princess Knight, Vol. 2

December 13, 2011 by Sean Gaffney

By Osamu Tezuka. Released in Japan as “Ribon no Kishi” by Kodansha, serialized in the magazine Nakayoshi. Released in North America by Vertical.

This second volume of Princess Knight continues right where the previous one left off, with Sapphire going from one threat to another. The threats get worse this time around, however. First her girl heart is successfully stolen, leaving Sapphire as a boy (albeit a very shapely boy). And later on, when that heart is stolen as well, Sapphire falls into a coma. Can Tink manage to sort everything out at last? Can Sapphire ever find true happiness? Well, yes, but not before the end of the book. This is high adventure romance, after all.

(I’m not certain why the online images of this book feature different colors on the cover than the actual volumes themselves. Pretend that the picture you see above is far less blue.)

Much as I love Sapphire, and she gets some great things to do here, she does spend a fair amount of time in this volume reacting to others. So I spent a fair amount of time watching her reactions, and was struck by how well Tezuka can convey emotions with minimal effort. Sapphire’s face on the bottom of page 16, when confronted by Prince Franz, is “why must my love hate me”, “why is this happening to me”, and “oh my god, why does he not GET IT” all in one. Without her honest love, worry and despair throughout these pages, the book would suffer greatly.

It has to be said, there is a certain ‘I am writing from week to week with no real thought in mind’ feel to this book. The main antagonist from Volume One, the witch, is dispatched halfway through this book, which seems early to me, and is promptly replaced by the Goddess Venus, who can also do bad things to Sapphire via supernatural means. Likewise, the witch’s spunky and likeable daughter, Hecate (who also dies, which is a shame) is replaced by the spunky yet likeable Friebe, and for a moment I thought there was some reincarnation thing going on, but no. You aren’t really reading Princess Knight for realism, so you have to accept there is a certain ludicrousness here in terms of throwing obstacles in front of the heroine. (And what was with that sudden repentance and suicide of one of the main villains? Sheesh.)

Speaking of Hecate and Friebe, the book is also quite good at presenting some strong and likeable women. Hecate is tied to her mother by more than just blood, and yet is determined to live her own life, rather than one chosen for her by her mother – even if she does grow to like Prince Franz. Likewise Friebe may be the classic ‘searching for a strong man to marry me’ type knight, but this does not diminish her swordfighting skills in any way, and she ends the book still in armor and with sword (as opposed to Sapphire, it must be said). Then there’s the battle at the castle between the male army and their wives (who have given Sapphire sanctuary). It’s filled with amazingly shallow stereotypes, but its heart is in the right place, and it does mock the classic ‘only men are fit to rule’ idea seen in a number of fairy tales.

The thing that summed up the book in my mind was a line of dialogue said by Friebe’s brother Oolong (who is a wonderful character in his own right – after so many royal idiots, it’s a pleasure to see one who plays the role for all it’s worth). When Friebe cries on his shoulder and admits she can’t marry Sapphire as Sapphire is a woman, he laughs and notes that “you can find women as manly as any man in every country”. He’s gently mocking the fact that she zeroed in on Sapphire as her choice, but it also allows us to be more comfortable in Sapphire’s ending, where she finds the Prince and presumably lives happily ever after. Sapphire may go on to be a feminine queen, but there are strong, capable women like her in every kingdom. She is not a rare and precious snowflake. And that’s a good thing.

I’m not sure that Twin Knight (the sequel to the original Princess Knight that ran in Nakayoshi in the late 1950s) is likely to be licensed anytime soon, so this may be the last we see of Sapphire for a while. I’m very happy we got her story, though, and I hope that in the future Vertical can publish more of Tezuka’s ‘children’s’ works, in addition to his gritty adult titles.

Filed Under: REVIEWS

My Week in Manga: December 5-December 11, 2011

December 12, 2011 by Ash Brown

My News and Reviews

Last week I posted December’s first in-depth manga review: Breathe Deeply by wife and husband creative team Doton Yamaaki. It’s the second manga to be published by One Peace Books. I quite enjoyed it and look forward to future manga releases by the publisher. I also posted the Give Me Some Gin Tama! Winner. The entry also includes a great list of recommended manga titles to make you laugh. And finally, apologies for the exceptionally brief news section this week! I’m still trying to get back into the groove of things after whatever bizarre illness I had.

Quick Takes

The Beautiful Skies of Houou High, Volume 1 by Arata Aki. I’m not as offended by The Beautiful Skies of Houou High as I know some people are, but I can’t say I particularly enjoyed the first volume of the manga, either. Kei Saeba, who literally gets sick in the presence of men, has been enrolled in a prestigious all-boys school by her mother after being dumped by her girlfriend in order to “fix” her daughters preferences. Even worse than that, if anyone discovers that she’s a girl while attending the school, Kei will find herself “disappeared.” I like that Kei likes girls; I like her bifauxnen character design. But that’s most of what I like about the manga. I’m not really enjoying the actual story at this point.

Dragon Girl, Omnibus 1 (equivalent to Volumes 1-3) by Toru Fujieda. Rinna Aizen’s dream is to lead Shoryu Senior High School’s ōendan, or cheering squad (not to be confused with a cheerleading squad). Fortunately for her, the all-boys school has recently gone co-ed. Nothing really stood out for me about Dragon Girl. Rinna and her friends are likeable enough, but the manga uses so many cliches and doesn’t do anything new with them that I actually found it to be rather boring. Long lost childhood love interest? Check. Evil student council? Check. (I could keep going, but I won’t.) However, I would like to thank Fujieda for introducing me to ōendan. That’s some cool stuff right there.

Megatokyo, Volumes 1-3 by Fred Gallagher and Rodney Caston. Megatokyo is a webcomic that began way back in 2000 and is still going. (You can read it here.) Personally, I prefer reading Megatokyo in print. I’ve been following Megatokyo for quite some time, but it’s been a while since I’ve gone back to the beginning. I now realize how many of the Japanese pop culture references went completely over my head the first time I read the comic. I get them now, but even if you don’t, Megatokyo is still great entertainment. Gallagher actually lives in the next town over from me and I’ve even met him on a couple of occasions. I like supporting local creators, which is yet another reason I appreciate Megatokyo.

Saihôshi: The Guardian Omnibus by Kôsen. Saihôshi is probably my favorite publication by Yaoi Press that I’ve read so far. Sure, there is plenty ridiculous about the comic, including odd clothing design choices, gratuitous magic tattoos, and one of the main character’s weapon of choice is basically a giant pair of scissors, but to me that is part of its charm. I’m not sure if it’s intentional or not, though. There are a few brief sex scenes, but Saihôshi‘s focus is on the story. Many of the fantasy elements used are fairly typical, but the plot is actually pretty decent. There was more humor in Saihôshi than I was expecting, too. High art it is not, but I honestly enjoyed Saihôshi. Kôsen is a two-person creative team from Spain made up of Aurora García Tejado and Diana Fernández.

5 Centimeters Per Second directed by Makoto Shinkai. 5 Centimeters Per Second is a gorgeous film. The animation is beautiful and frequently breathtaking—the snow, the rain, the sky, the cherry blossoms, the color and lighting, everything. The film is just over an hour long and consists of three shorts with Takaki Tōno at their heart: “Cherry Blossom,” “Cosmonaut,” and “5 Centimeters Per Second.” 5 Centimeters Per Second is suffused with melancholy and loneliness as its characters deal with intense emotions of love, longing, and loss. Be warned, if you’re looking for resolution and closure, you won’t find it here. 5 Centimeters Per Second left quite an impression on me; I wouldn’t hesitate to recommend it.

Filed Under: My Week in Manga Tagged With: 5 centimeters per second, anime, Arata Aki, Beautiful Skies of Houou High, comics, dragon girl, Fred Gallagher, Kôsen, makoto shinkai, manga, Megatokyo, Rodney Caston, Saihôshi, Toru Fujieda

Comic Conversion: Witch & Wizard

December 9, 2011 by Angela Eastman 9 Comments

Witch & Wizard | Novel: James Patterson and Gabrielle Charbonnet / Grand Central Publishing | Manga: Svetlana Chmakova / Yen Press

One minute Whit Allgood is falling asleep in front of the TV, the next an army is breaking down his door, brandishing guns and dragging his sister Wisty out of her bed. But the biggest shock for Whit and Wisty comes when they’re accused of being a wizard and a witch by the New Order—the all new government that’s taken over the whole country—and are sentenced to death. As they struggle to survive in their jail cell, the siblings discover that they do have special powers, from telekinesis to bursting into flames. Even after they manage to break out, thanks to the help of a ghostly friend, Whit and Wisty still have to find their parents, and they might have to break back into jail to do it.

Witch & Wizard is one of the latest series to come out of the James Patterson novel mill, this time written in conjunction with Gabrielle Charbonnet. Though there was already a graphic novel adaptation from IDW, Yen Press decided to come out with their own version of the dystopian novel using artist Svetlana Chmakova, creator of Dramacon and Night School, to create Witch & Wizard: The Manga. Both versions of the story have their flaws, but one might be more worth your time than the other.

Let’s start with the novel. One good thing you can immediately say about Witch & Wizard is that it gets right into the action. The story has barely started before the New Order troops are breaking down the Allgoods’ door. It doesn’t slow down much from there, even when the siblings are locked in prison, as they deal with sadistic jailers and have to fight a pack of mad dogs for food and water. The short chapters (most only last 1 or 2 pages) help create the illusion that you are speeding through the book. But even with all the rapid action, the story can get pretty clunky at times. You’ll start the next chapter, and suddenly Whit and Wisty are somewhere else, or there’s someone new in the scene who wasn’t there before. And the short chapters, while helping you feel like the book is a fast read, hurt the overall smoothness of the longer, more dramatic scenes.

Whit and Wisty are certainly fun characters, with their wisecracks, determination, and magical powers. Wisty in particular has an entertaining, sarcastic tone. But unfortunately, it’s all surface. Though the story is in first person for both characters, you never feel like you get truly, deeply in their heads. Even when the story pauses for inner thoughts it’s pretty generic, like how awful or cool or sad something is. Then there is the villain, The One Who Is The One, who should be dark and terrifying… but for some reason, Patterson and Charbonnet have him spouting some of the weirdest lines. They range from awkward – “I can even shut your sister up!” – to just plain goofy – “TRICKS ARE FOR KIDS!” – and really diminish the fear readers should have of this all-powerful villain.

Now we come to Yen Press’s manga adaptation by Svetlana Chmakova. The visual aspect of the comic actually helps with the clunky-ness in the book. New character appearances are less sudden, and we see the transition from one place to another, so there’s no flipping back a page to see how Whit and Wisty suddenly got from point A to point B. Chmakova’s art also helps to brighten up some of the less-than-stellar character personalities. Sure, the villains are just as one-dimensional as in the novel, with their little dark beetle eyes, but other characters seem more human in her hands. Whit wears a blank look of shock when he discovers that Celia is a ghost, and Wisty’s range of expressions, from cartoonish excitement at living in a fancy department store to the dark, narrow-eyed look when she casts her angry spells, make this witch even more fun and exciting than her novel version.

Despite the pace of the original, cuts were needed to fit the whole story into a single graphic novel. We miss out on some interesting shows of magic, like when Wisty floats in her sleep, or Whit speeds himself up to handily defeat some guards. But the comic also does away with some bits I didn’t care for, most obviously The One’s horrible, cheesy lines. The One still isn’t as dark and foreboding as I would like (you can always go creepier) but at least his dialogue doesn’t make me cringe.

The Witch & Wizard novel has a lot of problems that I have a hard time overlooking. While the pacing is nice and quick, the novel persistently trips itself up with awkward breaks and sudden shifts in location. And the plot, while a decently done fight-the-power dystopian, can get repetitive, takes unnecessary turns, and ends so abruptly I’m honestly surprised Patterson and Charbonet didn’t add in a couple more chapters to smooth things out. Chmakova’s adaptation doesn’t escape the plot issues of the original, but in streamlining the plot to fit into a single graphic novel she manages to toss out some of the minor chinks, resulting in an easier flow. When you combine that with art that is much more expressive than Patterson’s prose, overall you get a more enjoyable read. It’s still not perfect, but Witch & Wizard the manga improves enough on the original to be worth your money.

Filed Under: Comic Conversion, FEATURES Tagged With: graphic novel, manga, Novel, Teen Lit, Witch & Wizard, yen press

Wonder!, Vol. 1

December 9, 2011 by Sean Gaffney

By Akira Kawa. Released in Japan by Futabasha, serialization ongoing in the magazine Women’s Comic Jour. Released in the United States by Futabasha on the JManga website.

I got blindsided by this one a bit, I will admit. The blurb and cover made it sound a lot fluffier than it actually is, and also that it would be far more about the dog. Now, rest assured that Wonder (the dog) is a large part of this manga, but it’s not a manga *about* a family getting a new dog. That’s just the starting point. What Wonder! gives us is a manga about what it means to be a family, even if it’s non-traditional, and how bonds with other members of that family can affect how we grow and learn – even if we’re adults.

The author of Wonder! is Akira Kawa, an old-school shoujo and josei artist who’s been doing manga since 1968. In the 1970s she was a mainstay at Shueisha’s Margaret magazine, and now that she’s at the age where she can do whatever she wants, she’s at Futabasha drawing manga for their josei magazine for housewives, Jour. Her wikipedia page says that her manga seem to specialize in family, and it shows; this is a well-thought out work. It’s fairly clear from reading it that it was initially conceived as a one-shot; then another chapter was added later, and finally the last two chapters were put in before it got picked up as a ‘series’. This happens a lot, especially in shoujo manga. Thankfully, unlike other examples, we don’t have to be reintroduced to the characters every single chapter.

Wonder, it must be said, starts awkwardly. Its heroine, Kaori, is not particularly likeable at first. We see her drunk on a park bench, pouring out the plot – I mean, her heart – to a stray dog, who turns out to be the titular Wonder. She’s married to Taiyo, but according to her it’s an ‘open marriage’ where both of them are free to date other people. She may think this is what she wants, but it’s fairly clear watching the two of them that this is not making either of them happy. Things are further complicated by the arrival of the dog, who follows her home, and a 9-year-old boy, who arrives when Taiyo’s sister dies. Dies? Or was she killed? It turns out that the boy, Kota, may have seen something suspicious…

For a while I wondered what genre Wonder! actually was. The first chapter combines family drama with mystery, and sees Kaori slowly warming up to Kota, who she clearly did not want living with them at first. There’s also a bit of a supernatural element to it, but it’s very mild – Wonder has a sixth sense for people that can be similar to Lassie at times, and also seems to have lived long beyond what his natural life is. But ‘family drama’ sounds about right – despite the thriller and mystery aspects, this is at heart a story about a family trying to find its footing and deal with everyday life.

Kota becomes the second protagonist starting in Chapter 2, when the series moves forward six years. He’s now in high school, and has grown up to be the star of your typical high school shoujo manga – except he has no girlfriend. He’s just a nice, pleasant, vaguely aloof sort of fellow, good at sports and good at school, but not really understanding other people. (This runs in his family, of course.) The one girl he seems to have a crush on is one that he knows isn’t going anywhere – Kaori, who by now is pregnant with her first child. (This gets brought up a few times in the volume, but I don’t think it’s meant to be squicky – it’s the typical misplaced love bonding kids get sometime). The last half of the book sees him start to make friends… but not with who we think he will. This was the better written half of the book, with some genuinely surprising twists.

Lastly, there’s an unconnected short story afterwards, which is far more serious. It deals with a family whose teenaged son commits suicide. They are stunned, as they had no idea he was anything other than happy. As the mother searches for answers, she discovers that he had been bullied at school… and that bullying in Japan is as hard to prove as ever, with the school doing its best to absolve itself of guilt and also indicate that she and her husband are to blame. There’s no easy answers in this one, just a family trying to deal with their grief, reach out, and hope that they can avoid the same thing happening to their younger daughter. It’s heavy stuff, but again it’s very well done.

There are a few drawback to this volume, of course. Kaori, as I noted, takes a while to become likeable, and in Chapter 2 seriously considers having an abortion when she finds out that she’s pregnant. (She doesn’t. This also has one of the funnier parts of the book, where she notes at work that she’s pregnant and the entire male office staff tenses up before she notes it’s her husband’s baby.) Her husband Taiyo is one of those guys who’s hard to read, typical of such manga where we’re meant to empathize with the heroine, and doesn’t develop as much as I’d like – we do see he has a silly side to him, and certainly he and Kaori love each other in their own way, but I hope future volumes flesh him out. Lastly, their are two timeskips – six years after the first chapter, and about a year and a half after the second – which can make it a bit hard to connect.

That said, I was surprised how much I really enjoyed and connected with this manga. The characters are well-written, they all have their own voice. Kaori is a fun, imperfect heroine, yet you can clearly see why guys would fall for her. And like adopted mother, like son – Kota is clearly hot high school crush material, but needs to be able to get along with other people rather than holding them at arms length. the series is still running in Japan 8 years later, and has 14 volumes out to date. A few future volumes feature Kota with what appears to be other high school children, so I suspect I will get my wish. Wonder! is a great manga for adult women who grew up reading high-school shoujo, but now want to read manga by the same writers about grown-ups as well. Definitely recommended.

Filed Under: REVIEWS

Off the Shelf: Grown-up grumbling

December 8, 2011 by MJ and Michelle Smith 5 Comments

MICHELLE: This being a grown-up thing is for the birds; I take it back.

MJ: I am so there with you. Revolt against adulthood! Irresponsibility now!

MICHELLE: Clean none of the things!

MJ: Hallelujah!

MICHELLE: Oh, but if we abjure all responsibility, Off the Shelf won’t get done.

MJ: Oh. Crap.

MICHELLE: Maybe we can clean *one* thing.

MJ: *sigh* I guess so.

MICHELLE: You go first. I’ll provide moral support.

MJ: Hmph. Fine. Well, I finally got a chance to read the latest from CLAMP, volume one of Gate 7, out recently from Dark Horse.

CLAMP is, perhaps, an acquired taste. Most people I talk with either love them dearly or roll their eyes heavily at the mention of their name. I’d classify myself in the “love them” category, though I certainly have preferences among their titles. I love Tokyo Babylon more than X. I love xxxHolic more than Tsubasa: Reservoir Chronicle. I love Legal Drug, but I’m lukewarm on Kobato. Most of the series I like best share quite a bit in common, and fortunately for me, Gate 7 falls very much in line with the titles I most enjoy.

Chikahito is a high school student with a keen interest in Japanese history and folklore. On a solo trip to Kyoto—something he’s dreamed of since he was a child—a chance encounter with three supernaturally-talented personages brings him in touch with an aspect of ancient history he definitely wasn’t looking for. There’s a lot of plot here that I won’t get into, but suffice it to say that it’s all very, very…CLAMP.

The Kyoto group features a number of CLAMP staples, including two beautiful young men with an ambiguous relationship and an adorable, androgynous youth who can’t get enough of Chikahito, whom (s)he manipulates into becoming part of their daily lives. Chikahito is eerily similar to xxxHolic‘s Watanuki, in both looks and personality, but with Watanuki’s spastic tendencies drastically dialed down. It’s as though CLAMP was simply not done with Watanuki, and found themselves embracing the opportunity to recreate him in a new and improved form. As always, there is a lot of ominous-sounding language and pretty, pretty artwork.

Frankly, this works really well for me. I’m not inclined to object to being given too much of a good thing, nor am I repelled by familiarity in such a cozy form as this. For me, Gate 7 is the sequential art equivalent of a grilled cheese sandwich with a bowl of tomato soup—unsurprising but deeply comforting and delicious.

There are definitely weaknesses in this series’ first volume. Like most of CLAMP’s supernaturally-enhanced universes, this one requires quite a lot of exposition, and the pace and plot suffer for it, especially early on. But after all this time, CLAMP’s style is undeniably solid, and it’s hard not to feel that the story is in good hands, even in its uneven first chapters. I know my kind of CLAMP when I see it, and Gate 7 is unquestionably my kind of CLAMP.

MICHELLE: I’m happy that you liked it so much! I haven’t closely read other reviews, since I still need to read it myself, but I had the distinct impression that folks were unenthused by it. It’s good to know that’s not a universal reaction.

I must ask… if there’s a Watanuki stand-in, is there someone else who functions as his Doumeki?

MJ: No, at least not yet. Interestingly, Hana (the character who clings to him from the start), latches on to him because of their similarities, not their differences. So he doesn’t yet have someone who serves as his complement in that way. I’ll be interested to see if that remains the case.

I realize I’m an easy target for a series like this, since it caters to some of my particular tastes in CLAMP, but I’m sure I’m not alone!

So what have you been reading?

MICHELLE: A couple of very different things!

First up is the debut volume of Shugo Chara Chan!, a four-koma series starring the guardian characters from Shugo Chara!. I misspoke on a recent Pick of the Week, in which I stated that this manga is by Peach-Pit, because it actually isn’t. It turns out that various other shoujo mangaka at Kodansha have contributed to it, including Ema Toyama, whose I Am Here! has been mentioned in this space before.

Like Shugo Chara! before it, Shugo Chara Chan! is rated teen (13+), which is even more inexplicable in its case because all of the material in would be fit for—and perhaps best enjoyed by—a seven-year-old. Sample plots include:

* Su discovers a secret box containing photos of Amu’s crush.
* Amu threatens to boil the guardian eggs for oversleeping.
* Ran eats all the bread at the picnic.
* Miki makes an ice statue of Amu for her birthday and then it melts in gross fashion.

Hilarious, no? Lest it seem as if I read all of this with a curmudgeonly grimace plastered on my face, there actually were a couple of things that made me smile, but they’re completely random and may appeal to only me, like, “The guardian characters meet a cute slug.” It’s certainly not brilliant fare, but it was kind of fun and I will probably keep reading it.

One thing I did want to point out is that while the main body of the volume is mostly immune from Kodansha’s questionable editing practices, the notes in the back of the book are oddly messed up. There are loads of missing letters, resulting in sentences like:

“The person in the last panel is AI O STA UST, also known simply as AI O. He is the vocalist for the rock band “B EAK .” Gee, how helpful!

MJ: My. Well. I admit I’ve been iffy on whether to spend my money on this series. I’m a huge fan of Shugo Chara! as you know, but I wasn’t sure that a 4-koma for little girls would resonate with me as well as a series for little girls apparently still does.

MICHELLE: Yeah, if you’ve got a choice between spending your money on this short little volume or, say, picking up the second volume of Princess Knight, I’d say the choice is clear.

What else have you been reading?

MJ: My second read this week was volume one of Rei Toma’s Dawn of the Arcana, the latest from Viz’s Shojo Beat imprint.

As the volume opens, red-headed Princess Nakaba is being introduced to the kingdom of her new husband, Prince Caesar, an arrogant, possessive ass, to whom she’s been married in order to maintain the tense peace between their societies. Always devalued, even amongst her own, for the color of her hair, Nakaba is pretty much resigned to an early death, finding comfort only in the company of her longtime servant, Loki, who was born to a race even more reviled than redheads. Is the devoted Loki her one true love, or can she find happiness with her hard-hearted prince?

Like Gate 7, much of this will sound familiar to even occasional fans of shoujo manga. The setup is so standard, in fact, that there is hardly any question at all that we’ll soon discover the soft side of Nakaba’s husband, who is almost undoubtedly her ultimately destined love interest. And did I mention that she’s got a secret, supernatural power? Seriously. On the surface, this thing reads like paint-by-numbers pseudo-romantic shoujo, along the lines of dubious current titles like Stepping on Roses. Fortunately, there’s some real freshness to the series that isn’t immediately apparent from a snarky plot summary.

Though the first volume’s focus on Nakaba’s “power” is not the author’s strongest choice, there are some nuances to the characterizations (particularly that of asshole prince Caesar) that keep things from sinking into pure cliché. Princess Nakaba is fearless and coldly stoic, without an ounce of typical shoujo optimism. And the political aspects of the story offer the potential for some heroine bad-assery and possibly civil war, which is always welcome in my book.

Despite its surface familiarity, there’s a real spark of life in Dawn of the Arcana. I’m looking forward to more!

MICHELLE: I always love political scheming in a fantasy series, so I look forward to seeing what Toma is able to make of it. Too, I especially look forward to a “coldly stoic” heroine. There aren’t enough of those!

MJ: Agreed! We see both spunky and ditzy in many variations, but “stoic” is rare indeed!

So what else have you got for us?

MICHELLE: An odd yet interesting one shot from One Peace Books! Breathe Deeply, by husband-and-wife manga team Yamaaki Doton, promises on its back cover to “force you to forget what you know about manga.” That’s not exactly true for the widely read manga fan, but the story does have a general-audience appeal and could help dispel the notion that manga is all big eyes and spiky hair.

Yuko Kazama is a very sick girl with two boys in love with her. To one, Sei, she has confided that, when her health fails, she doesn’t want a transplant (believing it would cause suffering to the donor) and would prefer to simply disappear. To the other, Oishi, she has revealed her desire to live and her fear that Sei will think poorly of her if she changes her mind. When Yuko passes away, Sei insures that her wishes are carried out, only to have Oishi blame him for her death.

Fast forward fifteen years, and now both men are scientists with different approaches to curing heart ailments. Sei has developed a synthetic gel that mimics heart functions while Oishi has made stem-cell discoveries. There is much talk about the validity of each approach (ethics versus progress), and quite a few shady hospital administrators who are depicted as fudging the line between “brain dead” and “could recover” in an effort to harvest organs for donation. In addition, both men have their moment as the genius in the spotlight, and we see how quickly such status can be lost due to personal conflicts.

Because of the pace of the story and the obsessive focus of the leads, it’s a bit difficult to get to know the characters and as a result the story is less emotionally affecting than it might otherwise be. Revelations that could be shocking are taken in stride, and readers never really feel the anguish in certain key moments. It’s like the story’s being told from a distance.

I do have to mention an irksome flaw in the script: it’s full of run-on sentences. When a speech bubble contains a complete thought, it’s not really noticeable that it’s lacking a period. But when two sentences collide without warning the results can be jarring. Here’s an example:

True success relies not only on intelligence, but on our humanity as well we can expect great things from you, Takano.

Ultimately, Breathe Deeply is likely to leave an impression, but not liable to leave you sniffling.

MJ: The run-on sentences sound truly irksome, but I admit the story sounds interesting. I enjoyed One Peace Books’ earlier release, Tenken, and it’s nice to see them putting out more manga, even if it’s not quite the game-changing release the back cover promises.

MICHELLE: I’d be curious to see what you’d think of it. I’m sure you could explain its appeal more eloquently than I can. :)

Filed Under: OFF THE SHELF Tagged With: breathe deeply, dawn of the arcana, Gate 7, shugo chara chan

Game Review: Tanto Cuore

December 8, 2011 by Paul Beasi 8 Comments

Do you have what it takes to be crowned “King of Maids”?
Bits & Blips: Manga Bookshelf Edition

Tanto Cuore (Italian for “Much Heart”) is a deck building game originally released in Japan by Arclight Games with the English edition published by Japanime Games in the US. The players play the “masters of the house” and will employ maids and use their services to help them expand their mansion to ultimately win the game and become the “greatest master”, the proclaimed “King of Maids”. While I was admittedly uncertain that the theme was something that I would be interested in, after playing it I discovered that with only one minor exception the fan-service is minimal, the cards are tasteful, and on the surface the theme is rather innocent. But is it a good game? Yes!

Deck building games came into popularity with the creation of a game called “Dominion” by Donald X. Vaccarino in 2008. Since then, the genre has exploded with many other titles using this mechanism. Personally, I was not very fond of Dominion. There is little player interaction (although later expansions addressed this somewhat), the art is not particularly to my tastes, and the game play feels very mechanical and dry with few paths to victory. Tanto Cuore addresses all of these issues.

But first, a primer on the mechanics of a deck building game.

Deck building is something that players of collectible card games (CCG) and trading card games (TCG)—such as Magic, The Gathering and Pokémon—are very familiar with. However in a deck building game, constructing the deck is actually part of the game as opposed to the precursor to the game. Everyone starts out with the same cards in their deck; generally weaker cards that will be used to gain more powerful cards. Each turn you start with a hand of cards drawn from your deck, play some cards from your hand, perform actions based on what you play, and then move the used and unused cards to your discard pile and draw a new hand of cards. Each player then repeats these steps in succession.

I ♥ you!

When you need to draw a card and your deck is depleted, you shuffle the discards. Thus, you know which cards are in your deck but not where they are or what order they will come up in. The strategy is building a deck that contains cards that will help you achieve your goal of getting victory points. If your deck gets too big, it might take you too long to get the cards you need and the chances of getting all of the ones you want in one draw get worse. Therefore, another important goal is getting the weaker cards out of your hand or upgrading them to better cards. The mechanisms for this vary by game, but in the end the idea is usually the same: build an efficient yet powerful deck that will yield you the most Victory Points (VP) at the end of the game.

Gameplay:

In Tanto Cuore, there are three categories of cards available in the “town” (play area): Maid cards, Love cards, and Event cards. The Maid cards include maid chiefs, general maids, and private maids. The Love cards have a value of 1, 2, or 3 “love”. The Event cards include Bad Habit and Illness cards. Every player’s initial hand has 7 “1 love” cards and 3 “Colette” maid chief cards which do little but are worth 1 Victory Point (VP) at the end of the game. A turn is divided into four phases: the Starting phase, the Serving phase, the Employ phase, and the Dismiss phase.

On each turn, a player is allotted one “serving” (which means playing one maid card) and one “employ” (which means buying a new card with “love” cards). Certain cards you purchase may grant you additional bonuses, such as additional servings, additional employs, the ability to draw cards, or extra love. Some cards are also worth victory points simply for having them. It’s beyond the scope of this review to detail what all of the cards do, but learning how they interact with each other is crucial to winning the game. For example, playing a maid card that gives you +1 serving means that you’ll be able to play another maid card on this turn. If you chain several of these together you can do even more. Playing cards in the proper order to maximize their potential is therefore very important.

Sample Maid card

The private maids are special. They each have an ability that occurs during the start phase of your turn and are worth positive or negative VP. The deck has 10 unique private maids, two of which are visible at a given time and only one of which may be employed on your turn even if you have gained extra employment capabilities from other maids. These maids are placed in your “private quarters”. These are cards that are no longer in your deck but still count at the end of the game for scoring purposes. When you employ a private maid, you may place her in your private quarters or in the private quarters of one of your opponents. Each player may only have one active private maid at a time, so employing a new one will replace any previous one, eliminating that maid’s special ability (but not the VP—positive or negative, those will be scored at the end of the game).

The game comes with 16 different types of general maids. 10 of these will be selected for use in the game. There is a recommended starter setup in the manual for beginners, but you can choose the 10 maids to be used randomly, by a draft, or whatever way your group decides. In this way, the game will be different every time you play. You’ll have to adjust your strategy appropriately based on the cards that are (or aren’t) available.

Tanto Cuore offers alternate paths to victory which is one of the things I really like about the game. Purchasing the high end Chief Maid will earn you 6 VP and is a significant way to gain points. However, the private maids are worth varying amounts of VP and some of the general maids are as well. Also, some of the maids are “chamber maids”. These maids can moved to your private quarters by using one or two servings, depending on the maid. Doing this not only gets them out of your deck—which as you’ll remember from above can be quite useful—but there is also a “set collection” mechanic introduced in this game where having either a certain quantity or a certain variety of maids in your quarters will earn you extra points at the end of the game. This, however, leads me to the other method of player interaction in the game: Events.

Bad habits involve frogs?

Illness cards may be played by your opponents on any of the maids in your private chamber. If a maid is still ill at the end of the game, she will be removed from play and her VPs will be lost. Also, she will not count in any of the sets she may have been a part of. Finally, if your private maid becomes ill, her special ability will not occur during your start phase. There are several ways to remove illness cards from your maids depending on the cards that are in play. Also, you can always choose to discard a “3 love” card to cure a maid, but this is a very painful choice since “3 love” cards cost 7 love to employ. Still, it might be worth it. Interestingly, you may also play an illness card on one of your own private maids if you don’t want the negative victory points or effects this maid has.

Finally, your maids may acquire “Bad Habits” from your opponents. Bad habits are worth -1 VP each at the end of the game unless you have four or more of them, in which case they are worth -2 VP each. Like illnesses, there are various ways to remove the Bad Habits from your private quarters.

The games ends when two of the maid piles have been depleted. Once this happens, the player who caused the game ending condition will finish her turn and the game is over. Sick maids are removed from the game and then victory points and bonuses are added up. Finally, the negative points for Bad Habits are applied. Whoever has the highest VP total is the “King of Maids”!

Artwork:

The cards in this game have extremely lovely artwork by 25 Japanese illustrators. Therefore, each card has a very unique look and style. While normally I would find this jarring in a game, I think it works very well here. In a way, it showcases the many different styles of drawing used in Japanese media. Who knew there were so many ways to draw a French maid?

My biggest concern was that the artwork was going to be too ecchi for me. While I don’t always have issues with ecchi, it’s not what I would be looking for in a game and it would make it difficult for me to introduce the game to my generally non-Otaku gaming group. Thankfully, most of the cards tend to be moe rather than ecchi. The maids all feel like real characters, even the more unusual ones like the “napping maid”. The love cards are a little suggestive and one of the private maids has a panty shot with a little more, ah, personal detail than I’d like, but I’ll give that a pass because the Esquine Forét card’s awesomeness totally makes up for it.

The recommended age on the box says 12 and up. I would say, like with anything, check it out first and then decide what’s best for your children.

Was that really necessary?

Tiny moe maid with extremely large weaponry! Yeah!

Drawbacks:

Like all deck building games, if you randomly select your cards you could end up with a combination that doesn’t work very well together. Conceivably, everyone’s final score could be negative. Generally this is not going to happen but it is something to consider.

Also, illnesses and bad habits are relatively cheap to inflict on other players, but very expensive (or impossible) to remove if the right cards are not in play. I don’t see this being a big problem, but it could frustrate some players. This wasn’t an issue in any of the games I played, but I could envision scenarios where it would be.

The only downside to the artwork is that the text is extremely small. You’ll definitely need to get your reading glasses out for this game.

Finally, the price. At $50 MSRP, it’s fairly expensive for what amounts to a large deck of cards. However, the street price at online shops is around $40 and when you consider that unlike CCGs and TCGs there are no booster packs and “rares” to be chasing after and thus no secondary market price inflation, it’s still a pretty good deal. Everything you need to play is in the box.

Conclusions:

Should you get this game? Yes! If you are fan of manga or anime (or a maid fetishist) and have not played games like this before, you might have a slightly steeper learning curve than your average hobby gamer but once you play through it a couple of times you should pick it up fairly easily. If you are a gamer and aren’t put off by the theme then I strongly suggest giving this game a try even if, like me, you aren’t a fan of Dominion. Tanto Cuore improves upon the core mechanics of a deck building game by adding alternate paths to victory and player interaction. The art is fantastic and the theme surprisingly works well even outside of Japan.

There are two expansions for the game which can be played alone or in addition to the cards in this game, but currently they are only available in Japan. The first expansion, Expanding the House, will be available from Japanime Games in early 2012.

Age: 12+
Length: 30-60 mins
# of players: 2 to 4

Designer: Masayuki Kudou
Pubisher: Arclight Games (Japan), Japanime Games (US)
Artists:

Tohru Adumi
CARNELIAN
COMTA
Takahito Ekuchi
Takuya Fujima
Takehito Harada
Akira Hayase
Kira Inugami
Ishigaa
kawaku
KEI
Souji Kusaka
Misa Matoki
Rin Minase
Miki Miyashita
Misoka Nagatsuki
Nana
Aoi Nanase
Hiroki Ozaki
Poyoyon Rock
Ruchie
Satoru Satou
Mushimaro Tachikawa
Yuiko Tokui
Ofuu Yamadori

Filed Under: Bits & Blips, Game reviews, REVIEWS Tagged With: board games, card games, games, tanto cuore

Manga Bestsellers: 2011, Week Ending 20 November

December 8, 2011 by Matt Blind 1 Comment

Comparative Rankings Based on Consolidated Online Sales

last week’s charts
about the charts

##

Manga Bestsellers

1. ↑3 (4) : Sailor Moon Codename: Sailor V 2 – Kodansha Comics, Nov 2011 [464.5] ::
2. ↓-1 (1) : Sailor Moon 2 – Kodansha Comics, Nov 2011 [461.5] ::
3. ↓-1 (2) : Sailor Moon 1 – Kodansha Comics, Sep 2011 [451.0] ::
4. ↓-1 (3) : Yotsuba&! 10 – Yen Press, Oct 2011 [403.3] ::
5. ↔0 (5) : Black Butler 7 – Yen Press, Oct 2011 [399.0] ::
6. ↑2 (8) : Black Bird 11 – Viz Shojo Beat, Nov 2011 [380.0] ::
7. ↓-1 (6) : Vampire Knight 13 – Viz Shojo Beat, Oct 2011 [376.5] ::
8. ↑6 (14) : Sailor Moon 3 – Kodansha Comics, Jan 2012 [343.5] ::
9. ↑11 (20) : Maximum Ride 5 – Yen Press, Dec 2011 [337.1] ::
10. ↔0 (10) : Maximum Ride 1 – Yen Press, Jan 2009 [330.4] ::

[more]

Top Imprints
Number of volumes ranking in the Top 500:

Viz Shonen Jump 76
Yen Press 75
Viz Shojo Beat 69
Kodansha Comics 43
Viz Shonen Jump Advanced 37
Vizkids 32
DMP Juné 20
Tokyopop 20
HC/Tokyopop 17
Dark Horse 16

[more]

Series/Property

1. ↔0 (1) : Sailor Moon – Kodansha Comics [1,111.9] ::
2. ↔0 (2) : Black Butler – Yen Press [815.5] ::
3. ↑1 (4) : Maximum Ride – Yen Press [750.7] ::
4. ↓-1 (3) : Vampire Knight – Viz Shojo Beat [674.7] ::
5. ↑2 (7) : Pokemon – Vizkids [651.8] ::
6. ↔0 (6) : Black Bird – Viz Shojo Beat [648.6] ::
7. ↓-2 (5) : Naruto – Viz Shonen Jump [600.3] ::
8. ↑5 (13) : Warriors – HC/Tokyopop [538.5] ::
9. ↓-1 (8) : Highschool of the Dead – Yen Press [522.0] ::
10. ↔0 (10) : Negima! – Del Rey/Kodansha Comics [505.8] ::

[more]

New Releases
(Titles releasing/released This Month & Last)

1. ↑3 (4) : Sailor Moon Codename: Sailor V 2 – Kodansha Comics, Nov 2011 [464.5] ::
2. ↓-1 (1) : Sailor Moon 2 – Kodansha Comics, Nov 2011 [461.5] ::
4. ↓-1 (3) : Yotsuba&! 10 – Yen Press, Oct 2011 [403.3] ::
5. ↔0 (5) : Black Butler 7 – Yen Press, Oct 2011 [399.0] ::
6. ↑2 (8) : Black Bird 11 – Viz Shojo Beat, Nov 2011 [380.0] ::
7. ↓-1 (6) : Vampire Knight 13 – Viz Shojo Beat, Oct 2011 [376.5] ::
12. ↓-1 (11) : Dengeki Daisy 7 – Viz Shojo Beat, Nov 2011 [304.1] ::
17. ↓-5 (12) : Highschool of the Dead 4 – Yen Press, Oct 2011 [281.4] ::
19. ↑15 (34) : Pokemon Black & White 4 – Vizkids, Nov 2011 [278.5] ::
26. ↓-13 (13) : Pandora Hearts 7 – Yen Press, Oct 2011 [241.6] ::

[more]

Preorders

8. ↑6 (14) : Sailor Moon 3 – Kodansha Comics, Jan 2012 [343.5] ::
9. ↑11 (20) : Maximum Ride 5 – Yen Press, Dec 2011 [337.1] ::
13. ↑15 (28) : Sailor Moon 4 – Kodansha Comics, Mar 2012 [299.4] ::
14. ↑12 (26) : Sailor Moon 5 – Kodansha Comics, Apr 2012 [297.2] ::
38. ↑8 (46) : Naruto 53 – Viz Shonen Jump, Dec 2011 [202.1] ::
62. ↑3 (65) : Sailor Moon 6 – Kodansha Comics, Jun 2012 [158.3] ::
63. ↑42 (105) : Finder Series 5 Truth in the View Finder – DMP Juné, Dec 2011 [158.1] ::
73. ↑11 (84) : Ouran High School Host Club 17 – Viz Shojo Beat, Dec 2011 [141.5] ::
81. ↑12 (93) : Fullmetal Alchemist 27 – Viz, Dec 2011 [129.8] ::
84. ↓-3 (81) : xxxHolic 18 – Kodansha Comics, Dec 2011 [123.9] ::

[more]

Manhwa

250. ↑455 (705) : Sarasah 4 – Yen Press, May 2010 [42.4] ::
266. ↓-130 (136) : Bride of the Water God 9 – Dark Horse, Oct 2011 [40.4] ::
272. ↑47 (319) : JTF-3 Counter Ops (ebook) – RealinterfaceStudios.com, Mar 2011 [39.9] ::
287. ↓-96 (191) : March Story 3 – Viz Signature, Oct 2011 [37.8] ::
463. ↑ (last ranked 9 Oct 11) : Legend 3 – Yen Press, Aug 2008 [21.8] ::
517. ↑128 (645) : March Story 2 – Viz Signature, Apr 2011 [18.2] ::
542. ↑71 (613) : Bride of the Water God 8 – Dark Horse, May 2011 [17.1] ::
601. ↓-245 (356) : Bride of the Water God 1 – Dark Horse, Oct 2007 [14.8] ::
647. ↑129 (776) : Laon 2 – Yen Press, May 2010 [13.2] ::
666. ↑ (last ranked 25 Sep 11) : Legend 4 – Yen Press, Dec 2008 [12.4] ::

[more]

BL/Yaoi

63. ↑42 (105) : Finder Series 5 Truth in the View Finder – DMP Juné, Dec 2011 [158.1] ::
66. ↓-19 (47) : Finder Series 4 Prisoner in the View Finder – DMP Juné, Aug 2011 [154.9] ::
68. ↑2 (70) : Seven Days Friday-Sunday – DMP Juné, Sep 2011 [150.9] ::
96. ↑41 (137) : Black Sun 2 – 801 Media, Dec 2011 [112.9] ::
106. ↓-2 (104) : Maelstrom (ebook) 1 – Yaoi Press, Jun 2011 [101.9] ::
132. ↑85 (217) : The Tyrant Falls in Love 1 – DMP Juné, Aug 2010 [83.3] ::
146. ↓-22 (124) : Private Teacher 1 – DMP Juné, Jan 2012 [76.7] ::
148. ↑21 (169) : Secrecy of the Shivering Night – DMP Juné, Dec 2011 [75.5] ::
152. ↑13 (165) : Private Teacher 2 – DMP Juné, Jan 2012 [74.3] ::
153. ↓-22 (131) : The Tyrant Falls in Love 4 – DMP Juné, Sep 2011 [74.0] ::

[more]

Ebooks

106. ↓-2 (104) : Maelstrom (ebook) 1 – Yaoi Press, Jun 2011 [101.9] ::
140. ↑41 (181) : Manga Cookbook – Japanime’s Manga University, Aug 2007 [80.3] ::
166. ↑78 (244) : Vampire Cheerleaders 1 – Seven Seas, Mar 2011 [65.7] ::
182. ↑81 (263) : Attacked on a Tiger’s Whim (ebook) – DMP Digital Manga Guild, Oct 2011 [57.4] ::
206. ↓-9 (197) : Aphrodisiac Kiss (ebook) – Animate/Libre, Sep 2011 [50.8] ::
272. ↑47 (319) : JTF-3 Counter Ops (ebook) – RealinterfaceStudios.com, Mar 2011 [39.9] ::
294. ↓-47 (247) : The Outcast 1 – Seven Seas, Sep 2007 [37.3] ::
386. ↓-50 (336) : Kanji de Manga 1 – Japanime’s Manga University, Jan 2005 [27.7] ::
395. ↑ (last ranked 4 Sep 11) : Amazing Agent Luna 1 – Seven Seas, Mar 2005 [26.8] ::
452. ↑34 (486) : Maelstrom (ebook) 3 – Yaoi Press, Jul 2011 [22.3] ::

[more]

Filed Under: Manga Bestsellers Tagged With: Manga Bestsellers

Tales of the Gilbreth Family

December 8, 2011 by Michelle Smith

Mention the title Cheaper by the Dozen and most folks know it refers to a story about a family with twelve children. Before there were completely unrelated movies starring Steve Martin, however, there was the original book about the unique Gilbreth family, written by two of the children. This was followed by Belles on Their Toes, set after the death of the family patriarch, and later by several others, including Time Out for Happiness, a more serious family biography, and Rings Around Us, in which Ernestine writes about her own married life. Three out of the four are quite charming, and those aren’t bad odds!

Cheaper by the Dozen by Frank B. Gilbreth, Jr. and Ernestine Gilbreth Carey
When I embarked upon reading Cheaper by the Dozen, I figured I was in for a warm-hearted memoir about the clever antics of twelve mischievous kids living in the early 20th century. And I did get that. There are stories here about playing pranks on the psychologist evaluating their intelligence and about young boys saying impertinent things to guests at dinner, about rousting a peeping tom from a tree and manipulating the family council system in order to get a dog.

What I didn’t anticipate, however, was that the real purpose of the book is to lovingly depict the Gilbreth parents, Frank and Lillian. I am a sucker for awesome dads, and have loved quite a few, but Mr. Gilbreth might just take the cake. He’s voluble, loud, and charming, with a zest for life and learning that leads him to devote his career to developing time-saving measures for various industries. He teaches his kids all manner of things, from languages to Morse code to nifty multiplication tricks, and at first it seems like he’s doing this just to satisfy his own curiosity—and, yes, that’s part of it—but in reality, it’s so that they’ll be able to get along without him and not be a burden to their mother when he is gone. For, you see, he hasn’t told them that he’s got a bad heart.

There is much to smile and laugh at in this book, but the end had me sobbing. In a good way. In the way that makes you want to read the book again so that you can love it even more intensely. I feel like fans of this book could meet each other and exchange a single word—mumblety-peg—and understand each other perfectly.

Belles on Their Toes by Frank B. Gilbreth, Jr. and Ernestine Gilbreth Carey
Where Cheaper by the Dozen serves as loving tribute to Frank B. Gilbreth, Sr., Belles on Their Toes is “primarily the story of Mother.” Overshadowed somewhat by her charismatic husband in the previous book, Lillian shines here as a strong and capable mother defying social conventions and attitudes by taking up the reins of her husband’s business in order to secure sufficient income to not only keep the family together but send each child to college, as Frank wanted. There’s a marvelous passage early on that explains how Lillian overcame her timidity that left me sniffling.

There was a time when Mother wept easily, when she was afraid of walking alone at night, when a lightning storm would send her shuddering into a dark closet.

All that ended the day Dad died. It ended because it had to end. It ended because of the realization that what she really feared was that something would separate them.

Well, what she feared had happened, and tears would not wash out a word of it. So she gave his speech in London and presided for him in Prague. And she was not afraid any more.

I get a bit verklempt now, just typing that.

Belles on Their Toes also focuses a lot on the oldest daughters, as they develop into women and eventually bring beaus home to meet the family. I’m particularly fond of sensible Martha, who has no idea she’s become shapely and sought-after and devotes herself to principles of frugality. That’s not to say that pranks and mischief are entirely absent, however! Near the end, the pace of the story picks up a great deal, skipping over some of the middle children to cover the high school graduation of the youngest (Jane), followed by a family reunion in which three of Lillian’s grandchildren are christened in the same church as their parents.

It’s a very satisfying conclusion and most people would probably feel content to stop here. With a little research and a couple of interlibrary loans, however, I’ve unearthed a couple of other books about the family that are less well known.

Time Out for Happiness by Frank B. Gilbreth, Jr.
Whereas the first two books “stressed the comical aspects of raising a big family by Motion Study methods,” Time Out for Happiness puts the emphasis on Frank and Lillian’s work in the field of “scientific management.” You might think this sounds dull, but actually there are enough amusing anecdotes and big personalities (like “plump and boisterous” Frank) to make for quite an absorbing read.

Time Out for Happiness also dwells more on the family backgrounds for Frank and Lillian, as well as the early days of their courtship and marriage. Some of the material is familiar, but most of it is new. (Interestingly, a few small details are different here, like which child made what remark or what handyman Tom named his cats. Were those embellished the first time around?) I welcomed the insight into what Frank and Lillian were hoping to accomplish with Motion Study, especially the fact that Lillian was very much an equal partner.

Indeed, while gregarious Frank initially captures one’s heart, by the end one realizes how truly remarkable Lillie was. For a woman to get a Master’s degree in 1902 (followed by a PhD in 1914) was no small feat, and she was the first woman to receive honorary membership in several influential engineering societies. After Frank’s death in 1924, Lillie continued to espouse the Gilbreth method for over 40 years, eventually earning the public recognition of their endeavors that she’d long been seeking.

The one drawback to reading this book is that it makes one feel a serious underachiever. There were so many opportunities to think and do new things in the early 20th century that I don’t know now whether such chances simply don’t exist anymore or if I am just not personally bright enough to see them.

At any rate, this may be a more factual account of the family history, but it’s no less entertaining.

Rings Around Us by Ernestine Gilbreth Carey
Out of the four books on the Gilbreth family that I read, I liked Rings Around Us—the story of Ernestine’s married life—the least. I found it to be lacking the warmth of the earlier books, and I’m not sure whether to attribute that to the lack of Lillian or to the lack of Frank, Jr. as writing partner. Probably it’s a combination of both.

In September 1929, when she is a 21-year-old working girl in New York City, Ernestine Gilbreth meets Charles Carey. They hit it off immediately and are married in 1930. The book recounts their many apartments in the city, the many nurses they hire to take care of their daughter while Ernestine works, and the eventual decision to move to Long Island, where the kids have plenty of friends and room to roam and where the Carey parents experience the joy of tending a garden and the sorrows of home maintenance.

The problem is… Charles (called “Chick” by Ernestine) is a product of his time, in that he is a sexist git. He frequently makes comments about women and though he occasionally condescends to help Ernestine with meals and dishes, his attitudes eventually begin to wear off on his son. Ernestine chafes at his notions, but doesn’t get her dander up as much as I would’ve liked. But no matter, because she herself is sizeist. Many, many times she describes a person by their weight, be it the nurse whose bosoms she compares to watermelons or the dance teacher her daughter adores, “all two hundred pounds of her.” This attitude, too, wears off on the kids, as a later chapter dwells upon a game they invent wherein you score points for spotting fat people on the beach. The game is called “Whale.”

Nice. Really nice. Thanks for leaving me with a sour taste in my mouth, Ernestine.

Filed Under: Books Tagged With: Ernestine Gilbreth Carey, Frank B. Gilbreth Jr.

Guest Feature: Mary Stayed Out All Night

December 7, 2011 by Sara K. 5 Comments

Guest Feature: Mary Stayed Out All Night

Mary Stayed Out All Night is the manhwa that Sooyeon Won, the artist responsible for Let Dai, Full House, and The Devil’s Trill, is currently producing. Considering how much of Sooyeon Won’s work has been published by NETCOMICS, is it quite possible that they will license Mary Stayed Out All Night too.

The Story

Our heroine is an ordinary young woman. She makes the ‘mistake’ of getting involved with a young man who is both handsome and a movie star, a popular singer, rich, a prince, or some other glorious thing. When they first meet, they do not get along. And somehow, another handsome, popular, wealthy, or high-class young man gets involved.

Of course, these young men are not equal. One of them has a higher social status than the other. I will henceforth refer to the higher-status one as ‘overdog’ and the lower-status one as ‘underdog’.

Polyandry is awkward

Through a contrived set of circumstances, the heroine has to move in with and/or get married to at least one of these young men. Perhaps it is because she has financial problems, or perhaps because her family made her do it. While many people would love to live with/marry handsome, popular/wealthy/high-class young men, because the heroine was forced into this situation, her plight is sorrowful.

a picture of Jung-In and his girlfriend

Overdog is not interested in the heroine at first. He even has a girlfriend that he has real feelings for. But he falls in love with our heroine, and covers up the fact that he is in love with her, saying that he only agreed to the arrangement for convenience or some social reason.

A picture of Kang Moo-Kyul with a microphone

Underdog, on the other hand, is much more open about his feelings for our heroine. Our heroine is his first love. Whereas overdog is about as supportive as a block of ice, underdog is always there to offer our heroine a shoulder to cry on. Of course, even though underdog is not as popular/wealthy/high-class as overdog, he is still sufficiently so to attract the attention of other girls.

Sometimes comedic, sometimes dramatic, sometimes tragic, the heroine and the young men cry, tease, yell, whisper, argue, run, chase, kiss, cuddle, flirt, woo, manipulate, beg, lie, confess, etc. all for the reader’s entertainment.

That is an accurate plot description of Mary Stayed Out All Night. This also happens to be an accurate plot description of Goong. And there are a lot of sunjeong manhwa for which this plot description would be at least 75% accurate.

If you like other manhwa of this type, you would probably like Mary Stayed Out All Night. If you dislike this type of manhwa, Mary Stayed Out All Night probably would not change your opinion. There are two things which make Mary Stayed Out All Night stand out from other manhwa of this type.

Kang Moo-Kyul

A picture of Kang Moo-Kyul

I generally find the characters in Mary Stayed Out All Night uninteresting, with a major exception: Kang Moo-Kyul.

Kang Moo-Kyul is like a patch of grass which, after being stomped upon, straightens right back up. It is hard to put him in a bad mood, and even harder to keep him in a bad mood. Under circumstances which would have the leading males of most shojo/sunjeong comics convulsing with angst, he thinks about the situation, fixes what he can and stays calm. While he might not go back to his usual cheer right away, he recovers faster than most of his sunjeong/shoujo-male-character peers would. Of course, being about as mature as a typical 25-year old, he is more mature than most of those peers.

The word which best summaries Kang Moo-Kyul’s personality is ‘free’. He is not a conformist; he feels no obligation to do things the conventional way. He is also not a rebel; he is perfectly happy to do things the conventional way when it happens to be what he wants to do anyway. According to him, the best way to go to a wedding is to arrive on a kindergarten school bus – with the kindergarten students on board. And this freedom is what attracts other people – both his fans (his band – “Strawberry Corpse” renders death metal music in a cheerful and silly way) – and Mary herself.

Of course, while grass springs back quickly after being stomped upon once, it does not spring back quite as high the second time. After being stomped upon too many times, it does not spring back up at all. Kang Moo-Kyul gets stomped on a lot in the story. Furthermore, it is hinted that Mary’s father was a lot like Kang Moo-Kyul as a young man, so he presents of a vision of what Kang Moo-Kyul might become in the future – an unhappy future. While Kang Moo-Kyul’s spirits are still high, they are slowly sinking.

The Artwork

This is what I truly love about this manhwa. The Taiwanese edition shows off the artwork very well, with its enlarged page size. In fact, Sooyeon Won fans, even those who cannot read Chinese, should seriously consider buying the Taiwanese edition, or the Korean/Japanese editions if the production values are equally high.

First of all, the artwork is extremely expressive. It is the equivalent of casting top-notch actors to bring the story to life. Look at these examples:

Mary is not exactly happy

Kang Moo-Kyul is looking at something

Kang Moo-Kyul is looking at something else

Mary looks content

Jung-In is distressed

Jung-in is having a bad day

Mary weeps

A couple of minor characters are not getting along at this moment

Mary is happy

Kang Moo-Kyul bites his nails

Mary puts her hand over her nose and mouth

The shading, color, and layout are the equivalent of hiring a top-notch director and top-notch designers to bring the story to life.

Kang Moo-Kyul is woken up by one of his band mates.

Notice the following things:

1. The way the band-mate is standing over Kang Moo-Kyul as he is lying down.
2. The way the top-right and bottom-left panels are boxed, whereas the top-left and bottom-right left panels are not boxed.
3. The way that Kang Moo-Kyul rises in the bottom-right panel – as if he were swinging on a pivot located at the bottom-right corner of the page.

These elements individually provoke visual interest – the perspective of standing versus lying down, the mix of boxed and un-boxed panels, and the movement as Kang Moo-Kyul rises. However, they combine together to lead the readers’ eyes in a diagonal line of sight from the top left to the bottom right – and diagonal lines of sight are almost always more dynamic than horizontal or vertical lines of sight.

There is also sporadic use of color. The rarity makes the moments where color is used special. My favorite use of color is this page.

Mary and Kang Moo-Kyul kiss on Cheju island

Individually, both of these colors would read as ‘black’, but used together they are clearly distinguishable. It is a lot more subtle than using two pigments which would never be read as ‘black’, and really highlights how this moment is different from other moments in this manhwa, yet is very much in the flow of the story.

This was too subtle for my camera, so I had to tweak the image into order to make the effect visible, and my tweaks are quite crude. Nonetheless, it is at least possible to see what I am writing about.

And there is a moment which displays Sooyeon Won’s skill particularly well.

If, on a street, a woman was running in tears, a man was chasing the woman, and a second man was staring blankly, most bystanders would pay attention to the woman and the man chasing her. They would not even notice the man blankly staring. Look at this:

Jung-In sees Kang Moo-Kyul chasing Mary

Sooyeon Won directs the readers attention to Jung-In and away from Mary and Kang Moo-Kyul. She does this by:

1. Only showing Jung-In’s eyes, and not showing Mary’s face (the tears would grab too much attention).
2. Putting Jung-In in the center.
3. Shading Mary and Kang Moo-Kyul while keeping Jung-In looking bright. The human eye tends to move away from dark things and towards bright things.

This moment is not about Mary or Kang Moo-Kyul – it is about Jung-In, and Sooyeon Won makes sure that the reader knows that. And having a very compelling subject (a man chasing a woman in tears) yet managing to pull all of the attention to a different subject is in itself very dynamic.

Conclusion

While I am most impressed by the artwork, the story is solid, the jokes are funny, and Kang Moo-Kyul more than compensates for the blandness of the other characters. I sincerely hope that NETCOMICS or another publisher will put this out in English, and sooner rather than later.


Sara K. has previously written the following guest posts for Manga Bookshelf: Why You Should Read (and Want More) Evyione:Ocean Fantasy part 1 and part 2. In order to have something to read on the train, she brought her copies of volume 3 and 4 of Mary Stayed Out All Night to the peak of Filial Son Mountain (yes, she even brought them up the ladder).

Filed Under: FEATURES Tagged With: manhwa, mary stayed out all night

Manga the Week of 12/14

December 7, 2011 by Sean Gaffney

‘Tis Christmas, and still no offers of pantomime! No worries, though. We may not have Aladdin’s Wonderful Lamp, but there’s a nice healthy chunk of manga there. So what’s in store, Widow Twankey?

Kodansha features the 3rd volume of the re-release of Gon. If you haven’t read the adventures of the tiny dinosaur scrapper, now’s the time to catch up.

It’s the second week of the month, so Manga must be Starting On Sundays again. From Shonen Sunday this time around we get Vol. 8 of Arata: The Legend, Vol. 4 of Itsuwaribito, the 29th volume of Kekkaishi (that’s quite an accomplishment for a Sunday series!), and the 8th volume of Maoh: Juvenile Remix, pictured above doing their best anti-censorship pose, and with this volume’s remix by The Art of Noise. Meanwhile, from the seinen end of things, we get a new 20th Century Boys, which at Vol. 18 is almost nearing its climax at last. And Vol. 5 of House of Five Leaves, which will continue to feature people talking to each other a lot and people staring while not talking to each other at all. Sometimes at the same time! And for those who did not get it this week like the rest of us did, Naruto 53 is on Midtown’s list as well.

Lastly, presumably not arriving with the pile of Yen that came in this week, we have Vol. 2 of The Betrayal Knows My Name, which has mysterious men with mysterious powers hiding mysterious pasts. Mysterious!

Clap if you’re going to buy manga this week! Oh come on, that wasn’t loud enough! Clap harder!

Filed Under: FEATURES

The Documents in the Case by Dorothy L. Sayers (with Robert Eustace)

December 7, 2011 by Michelle Smith

From the back cover:
The grotesquely grinning corpse in the Devonshire shack was of a man who had died horribly—with a dish of mushrooms at his side. His body contained enough death-dealing muscarine to kill thirty people. Why would an expert on fungi feast on a large quantity of this particularly poisonous species? A clue to the brilliant murderer, who had baffled the best minds in London, was hidden in a series of letters and documents that no one seemed to care about, except the dead man’s son.

Review:
The Documents in the Case is the one full-length mystery novel penned by Dorothy L. Sayers that doesn’t star Lord Peter Wimsey. Before I’d read it, I knew of it merely as “the one with the mushrooms.” Now I’ll know it as “the really boring one with the mushrooms.”

For the most part, this is an epistolary novel in which letters written by the residents of a particular Bayswater address depict the state of family life before the death of patriarch and mushroom enthusiast, George Harrison (yes, really). Sayers expertly and efficiently depicts the character of each correspondent through their writing, including George himself; the young, flighty, and discontented lady of the house (Margaret); her deluded-to-the-point-of-insanity companion (Miss Milsom); the dashing artist tenant (Harwood Lathom); the deep-thought-having novelist tenant (John Munting); and George’s son from an earlier marriage (Paul), who has gathered the documents together in a bid to prove that his father was too much of an expert on mushrooms to have died from accidentally ingesting a poisonous variety.

Some of this is fairly interesting, some is irritating—seriously, although one can sympathize with Margaret for her repressive husband, she is still frequently too insincere and manipulative to bear—and some is downright tedious. Munting’s letters to his fiancée often lapse into pseudo-philosophizing, but the cake is taken by an extremely long and self-indulgent scene near the end in which Sayers uses a bunch of random professorial types as mouthpieces through which to espouse some theories on the origins of life. If I had a paper copy instead of an audiobook I would quote some of the dialogue from this section, but it will have to suffice it to say that my impatience caused me to hurl profanities at my innocent cassette player.

Eventually, this rambling conversation produces the means of proving the death was no accident, and then there’s a very brief postscript about how the culprit was hanged. The end.

Ultimately, I conclude that this one is only for completists. Completists, I wish I could say this was better, but perhaps it will be some small comfort to know that it is at least quite short.

Filed Under: Books, Mystery Tagged With: Dorothy L. Sayers

The Wallflower, Vol. 27

December 7, 2011 by Sean Gaffney

By Tomoko Hayakawa. Released in Japan as “Yamato Nadeshiko Shichihenge” by Kodansha, serialization ongoing in the magazine Bessatsu Friend (“Betsufure”). Released in North America by Kodansha Comics.

Every time I review a volume of this manga, I feel the need to explain my continued enjoyment of it. I enjoy the romance, while acknowledging it will likely never be satisfactorily resolved. I enjoy the comedy, which admitting that a lot of it is the exact same situation written over and over with variations. And I like the art, despite the author’s complete lack of attention to backgrounds and Sunako still being superdeformed much of the time. Despite all these flaws, I enjoy this manga as it’s a classic example of an artist knowing she has a narrow range and using that narrow range to her best advantage.

Since about Vol. 15 or so, the series has gotten into a pattern. The majority of the stories feature the stormy friendship/something more between grumpy Kyohei and twitchy Sunako, and yes, after 27 volumes, she’s still occasionally freaking out about his “brightness” and wanting to be a creature of darkness. Generally once every two volumes or so she will throw in a chapter about the stoic Takenaga and his gorgeous yet lacking in self confidence girlfriend Noi; or playboy Ranmaru and his far too tolerant fiancee Tamao. Once every 5-6 volumes we may see a chapter devoted to cute and sweet Yuki, who’s the guy on the cover of this volume, but generally not; the author doesn’t know what to do with him, really, as he’s far too normal. His own girlfriend is notably also very normal.

No one reads Wallflower stuff for normal. You read it for things like Sunako deciding that after the events of last volume she’s leaving the mansion again and working at a maid cafe… with the creepy otaku therein. (Word of warning: otaku are portrayed entirely negatively here.) Or Sunako getting possessed by a ghost – again, the others note – who wants to satisfy her desire to pick flowers with an incredibly handsome man (read: Kyohei). Or Sunako getting the flu and Kyohei being forced to take care of her, in what might be the most fanservicey chapter this story has had to date. Or even for the token Ranmaru story, where he is kidnapped by an S&M club and held for ransom.

The little things in each volume are what keep bringing me back. We actually see Sunako transform from superdeformed to her normal self (in three poses) in the first chapter, which once again makes us wonder about how this works in the ‘real world’. The chapter with the ghost shows off Kyohei’s reluctant caring side, as this particular possessive spirit isn’t as selfish as prior ones have been, and he can’t simply tell her to get out and give Sunako back. The chapter with Ranmaru is fun and horrible at the same time, as he blows off his fiancee, who is there to learn from Sunako how to make him delicious food, to date more cheating wives. Tamao is clearly ready to sacrifice a pile of money for his well-being, and though he is grateful, and seems to have some feelings for her (note she’s probably the only woman he won’t actually sleep with, and we all know what that means with playboys), we still question why she puts up with his assholish tendencies. (Luckily, Sunako is there throughout to make these points, as she gets kidnapped as well.)

Then there’s the flu chapter. I’m not the audience for this shoujo material. 18-19 year old girls are. And boy howdy, does this chapter deliver. Kyohei’s half-naked throughout, but that’s not the type of service we’re talking about, for once. No, this is all about the torrid sexual tension between these two epically stubborn people. Sunako’s flu-ridden fever dreams are about Kyohei kissing her, and it’s driving her insane. Kyohei, meanwhile, just wants her to change and get better, but she refuses to do anything she tells him and is generally a horrible patient. This culminates in his blindfolding himself and stripping her naked so he can change her sweaty clothes, which she finally acquiesces to. (It’s very noticeable that for almost 25 pages or so, she’s not superdeformed in the least). And then she runs out into the rain, and he’s going after her screaming that she’ll get more sick, and then they trip and fall on top of each other…

…and then a lightning bolt comes down from the sky and strikes the both of them, ending the chapter. It’s like the hand of God, but more accurately it’s the hand of the author, reminding us all that the manga is still running in Japan and she really does not want to resolve it at all. Sigh. Oh well, in this manga filled with frustrating characters and situations she has now rewritten at least five times each, we still find little oases of awesome. That’s why we keep coming back to this even after 27 volumes.

Filed Under: REVIEWS

Bookshelf Briefs 12/5/11

December 5, 2011 by MJ, Michelle Smith and Katherine Dacey 2 Comments

This week, MJ, Michelle, & Kate look at new releases from Viz Media, Digital Manga Publishing, and Vertical, Inc.


About Love | By Narise Konohara and Tomo Ootake | Digital Manga Publishing – The unconventional cover on this one led me to expect a quirky story, but About Love is calm and melancholy as it depicts the friendship and romance between Asaka, a wedding planner, and Sasagawa, one of his first clients. What I found striking about this story was the lack of optimism from its protagonists—Sasagawa is convinced that Asaka only wants to be friends while Asaka is in love but has no intentions of ever revealing the relationship to his friends and family. Misunderstandings and work obligations conspire to keep the two apart and… I don’t know… usually one assumes a BL couple will ride happily off into the sunset, but I honestly am not sure that’ll happen here. Which is probably a good thing, right? Bucking convention and all that. In any case, it was an interesting read and I recommend it if you’re in the mood for something different. – Michelle Smith

Bakuman, Vol. 8 | By Tsugumi Ohba and Takeshi Obata | Viz Media – Bakuman‘s romantic entanglements have never been its strength, and unfortunately this volume is saddled with more than its fair share. Even more unfortunate is the authors’ portrayal of young novelist Aiko Iwase, a brilliant former schoolmate of our heroes, whose ambition is apparently driven entirely by romantic feelings for Takagi, but is presented without any of the genuine insight or sympathy granted to similarly love-obsessed artist Nakai. And while it’s admittedly pretty satisfying to see Nakai finally get smacked in the face (twice!) later in this volume, it’s even more of a relief to see Ohba and Obata turn the plot back to the craft and politics of the manga publishing biz, which is what really makes this series work. I’ll cross my fingers in hopes that we see more of this in the next volume. Still cautiously recommended. – MJ

Black Jack, Vol. 17 | By Osamu Tezuka | Vertical, Inc. – The final installment of Black Jack includes a mixture of good, great, and outstanding stories, the best of which feature Pinoko. I’d be the first to admit that Pinoko is my least favorite character of the series, as she’s always struck me as a nasty caricature of the Japanese housewife. In volume 17, however, Pinoko is forced to confront her liminal status as an adult — first when Black Jack tries to give her to a childless couple, then when her sister enters Black Jack’s life again. Both stories are an appealing mixture of humor, suspense, and pathos that cast this problematic character in a more sympathetic light; we feel Pinoko’s pain as she struggles to reconcile her eternally youthful appearance with her more mature feelings for Black Jack. As an added bonus, Tezuka stuffs these last stories with cameos from Phoenix, Ode to Kirihito, and Swallowing the Earth (to name a few), a lovely reward for his most devoted fans. – Katherine Dacey

I’ll Give It My All… Tomorrow, Vol. 4 | By Shunju Aono | Viz Media – After the crushing resignation of the editor who believed in him, Shizuo’s new editor—the embittered, no-nonsense daughter of a failed novelist—cuts him no slack, describing his work as self-indulgent justification for his own lifestyle. Surprisingly, Shizuo actually seems to listen, at least by the end of the volume, providing hope that the promised “Tomorrow” might actually be at hand. I’ve become frustrated with this series from time-to-time, as it vacillates between latching on to a real narrative and settling into the perpetual sitcom feel so common in comedic manga. But I do have some hope of it finally leaning towards the former, especially after this very strong volume. As usual, the series’ side characters are more interesting than its protagonist, but finally it seems like that protagonist might actually care. It’s fascinating to watch this series evolve in a way not dissimilar to our hero’s own journey, which may simply prove how brilliant it’s been from the start. Recommended. – MJ

The Innocent | By Avi Arad, Junichi Fujisaku, and Yasung Ko | Yen Press – I was initially baffled by the presence of quotes from Stan Lee and Sam Raimi on the back cover of The Innocent until a little research revealed that Arad is actually some kind of Marvel bigwig. Apparently, this is why he has the likes of Nicolas Cage proclaiming that his work “shows like an esoteric haiku by way of anime and Lichtenstein and achieves comic book poetry.” To which I say, “Um, what?” And also, “Were we reading the same book?” I found The Innocent to be uninspired, with unsympathetic characters, incredibly paper-thin villains, and incoherent action scenes. It’s possible that this could have been a cool story—it does feature a wrongly executed guy who comes back to life with a body made of ash, which he can manipulate in various nifty ways—but the flaws listed above prevented me from giving a hoot about any of it. – Michelle Smith

Real, Vol. 10 | By Takehiko Inoue | Viz Media – It’s been a long wait for the tenth volume of Real, but I am happy to report that the wait is well worthwhile! This volume maintains the sort of shounen-esque feel of volume nine, with a mixture of grand declarations, gritty determination, and talk of achieving one’s dreams, but without losing any of the realism that makes this series so compelling. It’s gratifying, really, to see a character like Takahashi discover a glimmer of aspiration at long last, and it’s surprising how possible Noyima’s seemingly unrealistic dream suddenly appears, now that his moment of trial has arrived. Inoue’s craftsmanship is as stunning as ever, and I’m constantly impressed by his ability to shift focus from character to character without ever losing the tension in even one of his delicately-overlapping storylines. Heavy as it can be, this series is always a pleasure to read, which is a true feat for any writer. It seems clear that this series will always be worth waiting for. Highly recommended. – MJ

Filed Under: Bookshelf Briefs

Negima! Magister Negi Magi, Vol. 32

December 5, 2011 by Sean Gaffney

By Ken Akamatsu. Released in Japan as “Mahou Sensei Negima!” by Kodansha, serialization ongoing in the magazine Weekly Shonen Magazine. Released in North America by Kodansha Comics.

After two or three volumes of a giant fight/massacre, a break is much needed. You can’t simply have nonstop fighting in every chapter. And so this Negima is devoted to Negi attempting to gain more power and learn what he really wants from the fight, and for several of the others to get powers of their own. There’s lots of plot and character development to enjoy here.

First off, a great deal of time is dedicated to the four ‘sports girls’ who stowed away to the Magical World and are now having to deal with the consequences. We’ve followed Ako’s arc more than the others, so it’s good to see the other three getting equal time. This is not to say that Ako gets nothing to do – her pactio is quite sweet, and I liked the fact that she’s aware of her feelings for Negi and is stamping them down as being wrong – this is a constant theme in this manga, given Negi’s age, and it helps to remind fans that in reality, it *is* squicky. She’s also still crushing on Nagi, even now that she knows he doesn’t exist, and this is a reason why she refuses to pactio with an ‘aged-up’ Negi. Her Pactio is also hilarious, though we don’t know what it does yet.

The other big revelatoin is regarding Yuna. We’ve known for some time that her father and mother were mages, and that Yuna had been kept in the dark about it. Now Takane feels they’re in a situation where it’s too dangerous not to know, and reveal the truth to her. Yuna, being of the ‘spunky take life as it comes’ variety, is seemingly okay with this, and notes she’d worked most of it out beforehand. She’s also reasoned this through to the end, and asks Takane if her mother’s death was really an accident like she’d been told. Takane’s response, and Yuna’s reaction, shows how well Akamatsu has mastered subtlety when the situation calls for it. We don’t see Yuna’s face when she reacts to the news, and that makes it all the more sad.

As for Makie and Akira, they aren’t quite as heartwarming, but still well done. Akira is first and foremost concerned for her friends, and tries to help Negi realize the situations he’s gotten himself into while not overwhelming him. Makie, who gets one of the best lines of the volume “I don’t understand men or women…” is as always a fairly simple girl, in a good way. She admires Negi and is happy to pactio with him, and that’s all that matters. So now three of the four girls have magical abilities (Akira is too shy/nervous to try), some of which, as Ako quickly notes, are more badass than others. (Yuna’s guns are implied to be special in particular – I have a feeling they may have been her mother’s.)

Negi, meanwhile, has finally broken free of the mental wall that’s been keeping him from using his full abilities – he realizes that he’s basically becoming something that isn’t human, and is okay with it if it’s to protect his friends. And what’s more, he’s leveled up in his thoughts on Fate as well – it used to be “I want to beat him”, now it’s “I want to be friends with him”. Well done, Negi, you’ve recognized you’re in a shonen manga. Now if we can just get Fate, who’s acting like an impatient boyfriend waiting for his date, to realize the same.

Speaking of which, I would be remiss if I did not mention Tsukuyomi. She made the transition from goofy villain to terrifyingly insane villain some time ago, but she really shows off her chops here. She goes toe to toe with Fate for a while, apparently because she’s bored, and forces him to actually have to get serious briefly. Then, bored again, she goes off to kill a few of Negi’s friends, starting with Colette, who is another ‘wooden doll’ in this world. Luckily Negi is there to stop her, but then we get her reaction to his newfound magical strength. I’m sorry, but it’s really hard to say anything other than “she sees his power and has an orgasm”. It’s that blatant. Then when Negi suggests that, as a hired mercenary, he could buy her off, she comes out with the chilling “There is no meaning in this world. All I want is blood and battle.” Something tells me we will not be befriending her like we will Fate.

Finally, we get everyone in position. Things are moving more rapidly than anticipated due to Tsukuyomi leaving behind a horde of demons to attack them, but Negi’s party gets to the Gravekeeper’s Palace with minimal fuss and is ready to go. And then they’re stopped. By… well, I’ll say who it is when I review Volume 33. I’ll just note that when this chapter came out in Japanese, it was generally regarded as the biggest surprise of the entire series to date. No one guessed this.

(I will note briefly that Kodansha’s lack of editors has done it again – the character bio and cover design is missing from this volume. The Nibleys said they did translate it, so it’s all on the editors. Sigh.)

There’s actually minimal fanservice in this volume as well. It’s straight ahead storytelling, with no detours in hot springs, and the pactios we get are mostly serious business. Could this be the manga’s final endgame we’re heading into? Will we ever get an entire chapter of Negi sneezing everyone’s clothes off again? Tune in next time!

Filed Under: REVIEWS

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