Walkin’ Butterfly, Vol. 2
By Chihiro Tamaki
Published by Deux Press
Despite Michiko’s new resolve, her path to a career as a model is not progressing easily. She is raw and untrained, and her impatience and unwillingness to try things she doesn’t understand are huge obstacles for her. Fortunately, her desire to impress childhood friend Nishikino provides some fresh motivation and she digs in once again, but though she finally begins to grasp some of what it means to do the job she’s pursuing so relentlessly, it isn’t enough to win over prickly designer Mihara. Meanwhile, Mihara is facing big decisions of his own as he’s offered an opportunity to join a fashion house in Paris, and Michiko’s agent, Tago, fights what could be the end of her career if she’s unable to make something of Michiko.
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GENGHIS KHAN: TO THE ENDS OF THE EARTH AND SEA




Slam Dunk may have been the series that put Takehiko Inoue on the map and introduced legions of Japanese kids to basketball, but for me, a long-time hoops fan who grew up watching Larry Bird lead the Celtics to numerous NBA champtionships, Slam Dunk was a disappointment, a shonen sports comedy whose goofy hero desperately needed a summer at Robert Parrish Basketball Camp for schooling in the basics. Real, on the other hand, offered this armchair point guard something new: a window into the fiercely competitive world of wheelchair basketball. Watching Inoue’s characters run a man-to-man defense and shoot three-pointers from their chairs gave me a fresh appreciation for just how much strength, stamina, and smarts it takes to play the game, with or without the use of ones’ legs.