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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Reviews

Princess Jellyfish, Vol. 1

March 29, 2016 by Sean Gaffney

By Akiko Higashimura. Released in Japan in two separate volumes as “Kuragehime” by Kodansha, serialization ongoing in the magazine Kiss. Released in North America by Kodansha Comics.

This is another one of those titles where I haven’t seen the anime that was based on it, but sheer word of mouth has made me incredibly excited for its release. First of all, it’s very rare to see Kodansha Comics taking a chance n josei over here at all – lately they’ve been licensing some Dessert, but that’s still shoujo for older teens. Kiss is for young women, and it shows – this title features adults, even if much of the cast are jobless and living off their parents. Its humor and energy are absolutely worth a read, though I found more flaws in it than I was expecting.

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Our heroine is, as you may have guessed, the girl in the braids in the foreground, not the pink-haired pretty thing behind her. Tsukimi is a shy introvert with an obsession for jellyfish, who has to force herself to go outside her apartment – an apartment she shares with similar-minded women, all of whom are obsessed with something (kimonos, trains, older men, and Romance of the Three Kingdoms). Then one day, while trying to work up the nerve to tell a fish store employee that the ways he’s put the jellyfish into the tank will kill one of them, she runs into Kuranosuke, who she assumes is a gorgeous, extroverted young woman who helps her out and ends up back at her apartment. Then it turns out that Kuranosuke is a man.

The main reason to read this title, and it’s absolutely worth it, is the humor. Tsukimi may be a massive introvert, but her reactions are nicely over the top and horrified much of the time, especially trying to deal with this new free spirit in her life. Of the rest of the female cast, Mayaya is the one that stands out the most, something she brings on herself with all of her posing and dramatic declarations. Kuranosuke’s own frustrations at his family, his new friends, and his growing realization that he actually likes Tsukihi is also highly amusing. The art is also excellent, helping to show off the humor and being distinct but not overly busy.

That said, I do have a few issues. This is a little progressive, but not overly so – Kuranosuke emphasizes he’s not gay a couple of times, and there’s some slangy ‘homo’ refs sprinkled throughout, which the endnotes helpfully tell us isn’t as caustic as it sounds here, but is still very defensive. The main villain of the piece, meanwhile, is almost a cliche, and it doesn’t help that she uses sex as a weapon to get what she wants – this is likely meant to contrast with the ‘pure’ Tsukimi, and I was happy to see one or two times when she didn’t act like a cartoon character, but it was only once or twice. Lastly, Kuranosuke’s attempts to drag these women out of their shells and have them ‘don armor’ to deal with the real world is both inspiring and frustrating – I sense he’s of the school that feels that introverts just aren’t trying hard enough to be extroverted.

All that said, this is still a definite title for your collection. Tsukimi is sweet and a bit over the top, and I look forward to seeing her Cinderella-type story, while hoping that she still retains the parts of her that are why we fell for her in the first place. Want to see more of this.

Filed Under: REVIEWS

Accel World: Shrine Maiden of the Sacred Fire

March 27, 2016 by Sean Gaffney

By Reki Kawahara and Hima. Released in Japan by ASCII Mediaworks. Released in North America by Yen On.

One of Accel World’s strongest points is its ability to built on plot and themes from prior books without overwhelming the reader too much. The last book showed us that the Disaster Armor had not entirely left Silver Crow, and much of this volume is about the fallout from that. We worry about what such a thing would do to the game itself, and then later on find that crude copies of it may be racing out of control via other people, making the question moot. Or it would be moot if this wasn’t in may ways a desire for the others to punish Kuroyukihime through Haruyuki, as by now everyone can see their bond. We’re also asked to see one of the core tents of her past in a different light, as it’s hinted that there’s more to her killing off the Red King than just wanting to get to Level 10.

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As for Haruyuki’s self-loathing, it’s gotten slightly better. We get a minimum of school here, and I was a bit faked out when we were introduced to two fellow classmates who I thought Haru would either bond with or get bullied by, but who ended up being mostly irrelevant, another way of showing that Haruyuki is not like the normal “cool” kids, who skive off their club work the first time we see them. Of course, this determination to get better and discover new things is what makes him such a success in the game world, as is pointed out by Chiyuri. One reason that Kuroyukihime, Fuko, and even Ash Roller like him to much is that he’s always seeking ways to get better, ways to play the game that are more than just “get strong and then stop”.

We also get a new character, the titular shrine maiden of the title. She’s around 9 years old, and half of the somewhat tossed off fanservice in the volume is dedicated to accidentally getting her wet with a garden hose (the other half being Kuroyukihime changing in front of Haru – and the cover, if we’re going to be honest). For once, though, it looks like the lolicon is not meant to be the primary driving force. Utai is interesting, from her game persona’s Sailor Mars-style powers, to the Incarnate she unleashed somehow being related to Noh Theater, or simply because she can’t speak – something prevents her from getting the words out, so she types all her dialogue in ways that would be very difficult if people in this universe didn’t already have neurolinkers. And, of course, by definition of the fact that she’s playing Brain burst, her home life is somewhat broken, though we get few details.

And, of course, there’s still the best reason to read Accel World: Kawahara writes excellent battle scenes. They’re understandable, easily visualized, and emotionally raw. They may also make you scream at the ending, as yes, this is a cliffhanger that will hopefully get resolved in the next book. It’s not as popular as Sword Art Online, but Kawahara’s other series quietly goes about telling its story well, and if you can get past Haru’s beating himself up narrations, well worth your time.

Filed Under: REVIEWS

Durarara!!, Vol. 3

March 25, 2016 by Sean Gaffney

By Ryohgo Narita and Suzuhito Yasuda. Released in Japan by ASCII Mediaworks. Released in North America by Yen On.

Anyone who reads any of Narita’s two main series, Baccano! and Durarara!!, knows how much he likes his gangs and gangsters. Be it yakuza, mafia, camorra, or just kids wearing colors and yelling about territory, it’s a huge theme in his books. And with the teenage gangs he does a very good job showing off how much the desire for control and power is motivated by simple fear, and how easy it can be to let situations spiral out of control. We learned at the end of the last volume about who Masaomi Kida really is, but this third volume shows us that, of the three teens who have been our protagonists so far, he may be the weakest… which of course makes his comeback and true strength just that much more satisfying.

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I think Narita’s habit of creating a bunch of divergent situations and then arranging them so that they all crash into each other at the end is something that might work better in a novel than in an anime – a lot of people have complained about the episodes of DRRR!! where nothing happens, but of course it’s all just required setup. the book doesn’t really have this problem, and so you enjoy seeing more and more information get revealed as time goes on. Both to the reader AND to the characters – the reader has been aware of the true identities of Mikado, Anri and Masaomi for some time, but it’s not till the climactic battle that each of them sees the truth.

We also meet Saki, Masaomi’s not-quite-girlfriend and the target of much hatred among the fan pairing community, mostly for existing. I like her, while acknowledging that we aren’t supposed to at first. She’s almost Izaya’s thrall, and as with everything Izaya touches, we’re automatically leery of her. Her constant smile is also not helping. It’s only towards the end of the book that we see the other side of her, the one that genuinely did fall in love with Masaomi, and see her crying and showing emotions. Honestly, it’s easier to blame Izaya here, who loves emotionally manipulating people just to see what happens and because it amuses him. He remains the most punchable person in the entire cast, and given this cast also has Namie, Seiji and Mika that’s saying something. Except wait, there’s someone more punchable.

Yes, this is the volume where we meet Shingen, Shinra’s even-more-eccentric-than-the-son father, who immediately establishes himself as an impulsive freak designed to give Celty migraines (except, of course, she does not have a head, but I suspect Shingen gives them to her anyway). As with Shinra, it’s never really clear when he’s decided to turn serious or not – or how much of his goofing was done to deliberately throw Celty off her game. In any case, a word to the wise, he can be teeth-grindingly annoying, and I know a few people who skip past him in the anime.

This is the longest book in the series to date, and the extra words work well. We get someone of the other minor characters fleshed out a bit, such as Kadota, Erika and Walker. The translation is smooth, only faltering a bit when it has to deal with the Japanese prose habit of never identifying who is speaking, so you have to make more contextual judgments than is strictly necessary. And the art is finally starting to mature a bit and be less flat-faced, with a bold, striking cover. If you enjoy DRRR!!, and can put up with Shingen, then this is definitely an excellent purchase.

Filed Under: REVIEWS

Of the Red, the Light, and the Ayakashi, Vol. 1

March 24, 2016 by Ash Brown

Of the Red, the Light, and the Ayakashi, Volume 1Creator: Nanao
Original story: HaccaWorks*

U.S. publisher: Yen Press
ISBN: 9780316351966
Released: December 2015
Original release: 2012

Of the Red, the Light, and the Ayakashi was originally a visual novel developed and created by the doujin group HaccaWorks* that was released in 2011. The manga adaptation by another doujin creator, Nanao, began serialization in Japan in 2012. The first volume of the manga was also collected and released later that year. In English, the Of the Red, the Light, and the Ayakashi manga is being released by Yen Press and debuted in late 2015. I haven’t actually played the original Of the Red, the Light, and the Ayakashi, though I’m fairly certain it would be something that I would enjoy. In fact, I didn’t even known that the manga was based on a game when I first picked it up. Nor was I previously familiar with any of the creators involved which probably isn’t too surprising—I believe that Of the Red, the Light, and the Ayakashi may very well be Nanao’s first professional work as a mangaka. But, due to the evocative and vaguely ominous cover art and title as well as the promise of the involvement of yokai, the series still caught my attention.

For as long as he can remember, Yue has lived at the mountain shrine associated with the town of Utsuwa where he has been taken care of by the local fox spirits and their attendants. Despite being told not to leave the mountain, Yue and Kurogitsune, one of his fox companions, sneak out of the shrine to attend the town’s festival. The new experience, although exciting, is somewhat overwhelming for Yue. But while at the festival, he encounters two young men who stand out to him more than anyone else—whereas most people appear as shadowy, indistinguishable figures to Yue, Tsubaki and Akiyoshi are distinctive and unique presences. Upon his return to the shrine Yue is duly scolded for breaking the rules but when the master learns about Akiyoshi and Tsubaki she encourages him to meet them again. The fate of all three boys are now intertwined. Because Yue finds himself so irresistibly drawn to Tsubaki and Akiyoshi, he is told that he will one day have to choose one of them to become his “meal,” necessary for sustaining his very existence.

Of the Red, the Light, and the Ayakashi, Volume 1, page 39I was pleasantly surprised by how much I enjoyed the first volume of Of the Red, the Light, and the Ayakashi. The manga combines elements of folklore, horror, and mystery in a very satisfying way. Granted, after the first volume, readers are left with more questions than answers. Much about the series’ story, setting, and characters remain unclear at this point, but what is possibly implied is tantalizing. At times Of the Red, the Light, and the Ayakashi can be unnecessarily cryptic—entire conversations are held in which the characters obviously know what they are talking about but readers aren’t given enough information or context to really understand or follow—which is more frustrating than mysterious, but this still sparks curiosity. I am genuinely intrigued by the series; I want to know more about the ominous events and strange disappearances occurring in Utsuwa, a place inhabited by both humans and spirits which seems to be some sort of threshold between worlds.

Utsuwa isn’t the only thing peculiar that’s peculiar in Of the Red, the Light, and the Ayakashi. The characters, too, are all a bit odd. Yue goes through life in an almost dreamlike, innocent state, his real identity not only obscured to readers but to himself as well. Akiyoshi, with his eccentric behavior and flair for the dramatic, comes across as conspiracy theorist except that he actually has evidence and legitimate reasons to be concerned. Tsubaki would initially appear to be a fairly normal if somewhat moody young man if it wasn’t for the fact that humans and spirits alike frequently find themselves obsessed or enamored with him. The three form an curious bond as they begin to investigate the unusual happenings in Utsuwa. They’re not exactly friends but are far more than mere acquaintances. Supported by Nanao’s attractive (if occasionally cluttered) artwork, intriguing characters, and an effective sense of mystery and impending misfortune, Of the Red, the Light, and the Ayakashi has a dark, otherworldly atmosphere which I’m really enjoying.

Filed Under: REVIEWS Tagged With: HaccaWorks, manga, Nanao, Of the Red the Light and the Ayakashi, yen press

Danganronpa: The Animation, Vol. 1

March 22, 2016 by Sean Gaffney

By Spike Chunsoft and Takashi Tsukimi. Released in Japan by Kadokawa Shoten, serialized in the magazine Shonen Ace. Released in North America by Dark Horse.

I have made my opinions on the glut of ‘survival game’ manga well known by now, I hope. In general, if you’re writing a survival game manga, you need a lot to keep me interested, as teens locked in a school and killed off one by one has zoomed WAY past vampires and sadistic shoujo boyfriends in the things I avoid sweepstakes. And yet sometimes I do hear so much about a title that I feel the need to check it out anyway. Such a title is Danganronpa, which was originally a game and then got adapted to an anime. The manga wears on its sleeve that it’s adapting the anime and not the game, which is likely why it’s only 4 volumes instead of the 9-10 I’d expect otherwise. That said, what makes Danganronpa stand out?

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Well, for starters it’s far more overdramatic than the usual glumness I’ve seen from survival game manga before. Monokuma, the bear lurking in the background on the cover, seems to be both the manga’s mascot and its villain. He’s a ludicrously cruel and over the top figure, making bear puns as he gleefully executes people. He’s just a lot of fun, and stands out in particular because the rest of the cast of students are stereotypes, many deliberately so. Our hero is the average “player character” type, we get the jock, the idol, the fashion plate, the overweight otaku, etc. With a cast like this, that sort of shorthand is necessary as you’ll know at a glance what they’re like and how they’ll react. Plus, of course, the cast starts getting killed off fairly quickly, so you don’t have to remember all of them.

The other interesting aspect of this title is the trial sequence. Basically the kids are told they can escape the school if they kill someone – but they have to get away with it. There’s a trial, and if the killer isn’t found, the rest of the cast will get punished. Of course, the killer is found, as our hero is very good at deductions, and is helped out by a stoic girl who seems to be a detective, and I suspect may be a love interest except this is one of those series where everyone tends to die, so I won’t commit to that just yet. And the kids aren’t complete sociopaths either, mostly killing out of terror and fear of blackmail. I was also amused at how easy it was to solve the first murder’s ‘written in blood’ clue, and the manga must have agreed with me, as the cast also figures it out immediately.

This is a title that’s pretty much marketed to fans of the gmae or anime, and they should find it quite enjoyable. If you haven’t seen either, it’s still pretty good, keeping in mind the usual irritations of the genre. The comedy and dramatics help make that less of a poison pill this time around, though.

Filed Under: REVIEWS

Shuriken and Pleats Vol. 1

March 21, 2016 by Anna N

Shuriken and Pleats Volume 1 by Matsuri Hino

Matsuri Hino is one of those shoujo authors who I like, but I haven’t been pulled into the time of deep admiration that I feel towards an Arina Tanemura or a Chika Shiomi. One of the main reasons for this is that I never really connected with Hino’s major series Vampire Knight. I have some volumes stockpiled and I intend to give that series another chance one day. I do enjoy Hino’s delicate art. I was curious about a non-vampire series from Hino.

Shuriken and Pleats is a short two-volume series about a ninja girl in the modern age, with all of the angst one might expect from a Matsuri Hino title with the added bonus of some fish out of water humor. The tragedy is introduced in the first chapter, as Mikage Kirio is assigned to protect an idealistic man whose wife and daughter have passed away, possibly as the result of some of his research into a way to end world hunger. Mikage’s master James goes out of the way to exhibit a personal interest in the young ninja, wanting her to have a normal life. When James dies, his will sets Mikage up with an option for an independent life for the first time, and he requests that she take the time to go to school like a regular girl. Mikage moves back to Japan and makes an attempt to fit in as a schoolgirl, while being haunted by her past. She also finds a final person to protect along the way.

“Girl who doesn’t understand her feelings” is almost as much of a shoujo cliche as the inexplicably alluring klutzy heroine, but Mikage is a more interesting than usual example of this particular type of heroine. Being part of a secret ninja clan in the modern world is a legitimate reason to have a closed-off personality, and while she fails sometimes she does have some serious ninja skills. One thing that does make Shuriken and Pleats stand out are some fine points of character development that manage to be both humorous and tragic at the same time, like Mikage’s shrine of cute erasers that her former master gave her. Mikage’s reaction to having papers passed to her at school from behind her back is a dramatic flip and the stern command for her classmate to “State your intention.”

Mikage’s ninja nature is signaled by the flowing black scarf she wears at all times, even when in her school uniform. Hino’s art has her trademark extremely pretty character designs mixed with dynamic ninja action scenes. I found myself intrigued by Mikage’s journey as she gradually loosens up on her ninja training and starts dealing with her emotions for the first time. I was less interested in some of the aspects of the plot, like the conspiracy at work that Mikage has to unravel. There’s a great deal of plot development packed into just one volume, which perhaps speaks to the benefit of planned short manga series as opposed to short series that are the result of an abrupt cancellation. I enjoyed this manga, and I’ll look forward to the concluding volume. Shuriken and Pleats seems like it will be an entertaining diversion if someone is looking for a short series to enjoy.

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Filed Under: REVIEWS Tagged With: shojo beat, shoujo, Shuriken and Pleats, viz media

Paradise Residence, Vol. 1

March 20, 2016 by Sean Gaffney

By Kosuke Fujishima. Released in Japan by Kodansha, serialized in the magazine Afternoon. Released in North America by Kodansha Comics.

For all that Fujishima’s Oh My Goddess! was a series with angels, devils, and everything in between (that is when it wasn’t just about vehicles and those who love them), there was an awful lot of what is generally termed ‘slice-of-life’ in the series. And before that we had You’re Under Arrest, which also took a basic premise (female cop buddy movie) and used it as a springboard for everyday amusing situations. As a result, it should not come as a surprise that his new series details the rather everyday, slice-of-life adventures of a girls’ dormitory way up a hill, and the eccentric characters therein. Of course, the problem with this is that the series needs to rise and fall on said eccentric characters, and so far we don’t really get a good handle on any except one or two.

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Our two heroines are on the front cover posing for us, and they are very much of the Miyuki and Natsumi school of personalities. Takanashi is brash, sleeps late, loves to eat, is not very good at school but makes up for it with energy and heart. Misawa is her best friend, the straight man of the group who exists mostly to react to Takanashi’s antics and sometimes sigh. The dorm they’re in is old and tends to fall apart easily, but its residents all love it, particularly when defending it against their all-girls’ school’s other dorm, which is modern and state of the art. We get the overly sadistic sempai, the elementary schoolgirl who acts as a dorm mother (she’s the daughter of the REAL, almost never seen, dorm mother), the overseas student, the otaku, the eccentric artist, etcetera.

The volume begins pretty much in media res, showing off the group’s everyday school and dorm life. We see how Takanashi deals with dogs, heat, and typhoons, as well as what appears to be a rivalry with a stuck-up girl from the otehr dorm. After this volume, we get as an extra “Volume 0”, a collection of the initial chapters that ran as one-offs in the spinoff good!Afternoon while Fujishima was still working on Oh My Goddess!. I can see why it was put later, as the characters are not quite in character yet, but it does give a better introduction to everyone than the initial first volume does. There’s also a short story featuring Takanashi’s parents, about the springtime of youth, etc.

This is light and fluffy fun. If there’s a flaw it’s that that’s all it is. There’s not as big a hook to draw people in as there is with Oh My Goddess!, and I doubt we’ll get serious plotlines here. The pacing can be slow, as you’d expect with this genre. And sometimes there’s a gag thrown in that just doesn’t work, such as one girl comedically falling into another girl’s breasts during a blackout, as if Fujishima is reminded that fanservice has moved on since 1985 and tried to imitate it. But if you like Fujishima, and his art is very nice here, this should appeal to you. It’s also over in Japan, so should wrap up pretty soon.

Filed Under: REVIEWS

Mushishi, Vol. 8, 9, and 10

March 18, 2016 by Ash Brown

Mushishi, Volumes 8-10Creator: Yuki Urushibara
U.S. publisher: Del Rey
ISBN: 9780345505606
Released: July 2010
Original release: 2007-2008
Awards: Japan Media Arts Award, Kodansha Manga Award

Every once in a while I come across a work that stays with me long after I first finish reading it and that I find myself revisiting time and again. Yuki Urushibara’s ten-volume debut manga series Mushishi is one such work. Heavily influenced by traditional Japanese folklore but retaining modern sensibilities, Mushishi is a nuanced and layered manga which can either be simply enjoyed as a collection of atmospheric and subtly unsettling stories or more deeply appreciated for its complex underlying themes and philosophies. Mushishi quickly became and remains one of my favorite manga. The series has been received positively by fans and critics alike, earning Urushibara several awards and recognitions including a Japan Media Arts Award and a Kodansha Manga Award. Mushishi has also been the basis for multiple anime among other media adaptations. In English, the series was first published in print by Del Rey Manga and was later released digitally by Kodansha Comics.

The final volume of the English-langauge edition of Mushishi, first printed in 2010 and released digitally in 2014, is equivalent to the eighth, ninth, and tenth volumes of the series’ original Japanese release published between 2007 and 2008. Keeping with the episodic nature of Mushishi, the volume collects fourteen stories that for the most part aren’t directly tied to one another or to earlier chapters, but which share similar ideas and themes with the rest of the series. Family relationships are very important in Mushishi as a whole, but stories like “The Milk of the Valley,” “The Hidden Channel,” “Aquamarine,” and “The Thread of Life” in particular explore the deep bonds between mothers, including surrogate mothers, and their children. Other stories, like “The Final Bit of Crimson,” “Stars in the Jar of the Sky,” and “The Scented Darkness,” are about other realities and worlds, or at least about aspects of the natural world that aren’t fully understood by humankind. On the other hand, “Sunshowers,” “The Mud Weeds,” “The Whirlwind,” and “The Eternal Tree” are stories which show that when dealing with possession by or control of mushi, greater understanding can be both a curse and a blessing.

Mushishi, Volume 10, page 155The remaining three stories collected in the volume, including the series’ two-part finale, specifically involve Ginko (the manga’s protagonist and linking character), his personal relationship to mushi (primordial creatures that are closest to the original form of life), and what are known as “masters” in the world of Mushishi. Each master is associated with a specific geographic area and are responsible for maintaining the connection and balance between the natural world and all of the beings found within it. They are described as the living embodiment of the promise and rule of life. Although each of the three stories are technically found in different volumes of the series, taken together they form a particularly interesting narrative and are very illuminating when it comes to Ginko’s character. “The Bed of Grass” returns to Ginko’s past, firmly establishing why he is who he is and revealing the origin of his deep connection to and somewhat unusual attitude towards mushi. That connection is extremely critical to and further developed in “The Bottom of Winter” and in the series’ conclusion “Drops of Bells.”

Ginko’s devotion to life, whether it be human, mushi, or some other form, is perhaps the most prominent narrative driving force behind the entirety of Mushishi. At the same time, Ginko is also very aware that sometimes life cannot and should not always be preserved and that coexistence isn’t always an option. The intent is to find an appropriate balance, but what that balance should be is often debatable and mistakes are made. Ginko frequently acts in a role akin to that of a master and on several occasions throughout the series even considers taking the responsibilities of master upon himself. The decisions that he makes as he considers all of this in the final volumes of Mushishi are especially poignant. Mushishi is a manga series about many things, but at its very heart it’s an exploration of relationships, not only between humans and the natural world of which they are only one, inextricable part, but between people as individuals and as members of larger social groups. Mushi provide a seemingly supernatural element to the series, but ultimately the focus of Mushishi is on the very real, varied, and changing struggles of individuals living in an evolving world that they cannot completely control or understand.

Filed Under: REVIEWS Tagged With: del rey, Japan Media Arts Award, Kodansha Manga Award, manga, mushishi, Yuki Urushibara

Ranma 1/2, Vols. 25-26

March 18, 2016 by Sean Gaffney

By Rumiko Takahashi. Released in Japan by Shogakukan, serialized in the magazine Shonen Sunday. Released in North America by Viz.

It’s not an ironclad rule, but in general, the longer the story arc in Ranma the better it ends up being. And this is good news for this volume, which wraps up the Herb arc from the previous omnibus, introduces a new character who brings a lot of silliness to the table, and has what may be the strongest arc in the entire series, where Takahashi learns that even though her series desperately need to be static and unchanging, sometimes you have to have the occasional character development. (Admittedly, we haven’t seen her learn that lesson with Rin-Ne just yet, but hey.) The Shinnosuke arc also manages to be strong simply by reversing the usual plotline of many a Ranma story, as this time it’s Akane who meets the stranger with a mysterious connection to her past.

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Indeed, Akane is comparatively calm and peaceful compared to previous situations, possibly as, instead of dealing with a supposed errant fiancee for Ranma, she now has her own love troubles to deal with. Shinnosuke saved her when she was a child, at great cost to his own self, and has grown up to be a handsome young man who looks a bit like Ryouga. (Too much, IMO – especially when the actual Ryouga shows up, it can be difficult to tell them apart.) The trouble is that Akane loves Ranma, and even though she’ll never say it or think it she knows it as well. Thus on her end she feels an obligation to stay and help because of a life debt. Ranma, who is playing the Akane role this time around, can only see her getting cozy with this new guy. He goes through various stages of jealousy, and as ever with Ranma, the worst argument, where you know things are really bad, comes from when Ranma and Akane STOP hitting each other.

There is another half to this volume, of course. We wrap up Herb in a quick but satisfying way, and Ranma once again proves unable to sacrifice even one of his worst villains. We also meet Hinako, who is another character who transforms from one form to another, though for once it’s not due to a cursed spring but rather due to a failed attempt at a good deed by Happosai, of all people. The Hinako storyline is not going to give you the depth and romance that you see in the Shinnosuke arc. Instead we get pure comedy, as Ranma, in order to defeat the teacher, has to essentially grope her pressure points – which are exactly where you’d think they are. Oh yes, and Hinako’s transformation from bratty immature kid to statuesque stunner makes no sense except as comedy. But that’s Ranma for ya.

In short, Ranma has now turned the corner and is entering its twilight years, but can still turn out some classics, and this volume is overall excellent, provided you don’t mind some fanservice. There’s even actual romantic progress at the very end, which I won’t spoil except to again say that the real tsundere in this series is Ranma, not Akane.

Filed Under: REVIEWS

A Girl on the Shore

March 16, 2016 by Ash Brown

A Girl on the ShoreCreator: Inio Asano
U.S. publisher: Vertical
ISBN: 9781941220856
Released: January 2016
Original release: 2011-2013

Several of Inio Asano’s manga have been released in English in the past—Solanin, What A Wonderful World!, and Nijigahara Holograph—and I’ve read every one. While they all left a significant impression on me and can be difficult works, Nijigahara Holograph in particular floored me, further convincing me to seek out more of Asano’s manga. Vertical Comics published one of Asano’s more recent manga series A Girl on the Shore in early 2016. While the English-language edition of A Girl on the Shore is complete in a single omnibus, in Japan the series was originally released in two volumes which were published in 2011 and 2013. I didn’t actually know much about A Girl on the Shore before picking it up beyond the fact it was by Asano, but I rightfully anticipated that it would be a fairly challenging read in addition to being beautifully drawn.

Junior high can be a trying time for anyone as students become more aware of themselves and each other while hormones and the intense desire to belong complicate relationships and they make decisions that will greatly influence their futures. Koume has a crush on her upperclassman Misaki, but he turns out to be something of a playboy, taking advantage of her interest by receiving sexual favors with no intention of returning her feelings. In order to cope, Koume turns around and does the same thing to her classmate Keisuke who she had previously rejected after he confessed that he liked her. Keisuke and Koume both know that they’re manipulating and using each other, but that doesn’t stop their increasingly intimate relationship from evolving and their feelings from changing. Both of them are searching for some deeper connection and meaning in their lives. For a time, having sex together seems to satisfy that need, but in the end the physical relationship only obscures their underlying emotional crises.

A Girl on the Shore, page 147A Girl on the Shore contains numerous and frank depictions of teenage sex. However, the sexual content of the volume is integral to the story that Asano is telling and carries meaning beyond titillation. In fact, A Girl on the Shore provides a deliberately uncomfortable and voyeuristic reading experience, often showing events and personal encounters unfolding directly from the characters’ perspectives. Sex isn’t romanticized or idealized in the manga and carries with it significant repercussions. Koume and Keisuke’s relationship has consequences not only for them both, but for the others around them as well. Physically the two are intimate and daring, but there continues to be a separation between them and they remain emotionally distant. Their relationship is an incredibly important one and their feelings and needs become progressively intertwined, but they are never quite able to completely and truly connect with each other.

Asano’s works tend to be emotionally intense and A Girl on the Shore is no exception. The manga is filled with discontent and sadness that occasionally erupts in physical or psychological violence. A Girl on the Shore is coming-of-age story that can be brutally unsettling and hard-hitting. Koume finds herself drawn more and more towards Keisuke and the complicated power dynamics of their intimacy, seemingly oblivious of the toll that the relationship is taking on them both. Independent of that, Keisuke is also dealing with some heavy family matters and emotional issues of his own. Ultimately, one of the most prominent themes of A Girl on the Shore is loneliness and isolation even in the midst of a relationship. This is beautifully emphasized by Asano’s artwork in which detailed backgrounds, dramatic perspectives, layout and use of space form settings in which people seem set apart not only from others but the world around them as well. At times A Girl on the Shore can tend to be overwhelmingly bleak and tragic, but there is a deliberate narrative purpose and intent behind the pain and pessimism.

Filed Under: REVIEWS Tagged With: Inio Asano, manga, vertical, Vertical Comics

Skip Beat! Vol. 36

March 15, 2016 by Anna N

Skip Beat Volume 36 by Yoshiki Nakamura

I feel like most reviews of Skip Beat could just be summed up as, “Skip Beat, long-running shoujo series, continues to be relentlessly excellent,” but as I was reading the latest volume there were several specific things that struck me about it. I absolutely loved the Heel siblings plot, and while the manga has to move on from Ren and Kyoko being forced to be in close proximity to each other as they pretend to be gothic semi-incestual siblings in order to further Ren’s acting career as he acts in a drama while pretending to be an entirely different actor than “Ren” which is itself a totally different persona from his genuine personality, I’m glad that this volume eases out of the story line gently, with Kyoko getting one last big scene as Setsu.

Early in this volume I was reminded at how good Nakamura is at drawing Kyoko in freak-out mode, as she suffers agony in telling Ren that she kissed her long-lost fairy prince Corn (who is also Ren). Ren is pushing Kyoko a bit to get an emotional reaction from her, but he also is genuinely grateful for her help as they part and she heads back to Japan to resume her own acting career. Kyoko has matured so much as an actress and a person, and while she’s handling a crisis on her new show, things get complicated fast when Sho visits her home.

A settled and stable shoujo heroine doesn’t make for much drama, and now in addition to Sho’s reappearance, Kyoko is confronted with the specter of her long-absent horrible mother. Just when she starts to get a bit of emotional equilibrium, something happens to throw things off!

Lettering Skip Beat! must be a fun and challenging job, as there are different fonts used for Kyoko when she’s beset by the angry demon side of her personality, when she’s yelling at Sho, and when she’s calmly giving advice to a fellow actress. All in all, this was a very entertaining volume helping Skip Beat! transition away from one story line into a new direction, and I’m looking forward to seeing what happens next.

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Filed Under: REVIEWS Tagged With: shojo, shoujo, Skip Beat!, viz media

No Game No Life, Vol. 4

March 15, 2016 by Sean Gaffney

By Yuu Kamiya. Released in Japan by Media Factory. Released in North America by Yen On.

It’s always dangerous when a title that you enjoy despite its many glaring flaws has a subpar volume. Suddenly there isn’t enough to enjoy to justify wading through everything. It doesn’t help that this volume was delayed two months for unknown reasons (possibly as the translator got burnt out – it did have a 3-month schedule before this). And it’s unfortunate that this is the first volume that wasn’t adapted into an anime, so will presumably have a lot of new readers trying to see what happens next. But yes, there’s no getting around this – this is just not a great volume of No Game No Life.

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Everything seems to be just that little bit tired, starting with Sora and Shiro, who in the first volume were hideously broken people who just happened to be crazy otaku, but here the otaku part is in full swing and were it not for a few casual mentions in the text, you’d never even remember how codependent they are on each other’s presence. This is the first of a two-parter again, so it’s possible the next volume will up the ante, but it also has to be said that nothing really seems to threaten our heroes. Sure, they initially refuse to play the datesim simply because it’s just like that anathema, real-life romance, but once they’re in it, merely avoiding any love points seems to be fine with them. Sora and Shiro have been shown to be invincible, and that’s ALL they are here.

The other characters don’t fare much better. There are the usual NGNL levels of perversion, this time around involving the fantasy vampires and mermaids we see here. The fact that the dhampirs can suck bodily fluids other than blood is (pardon me) milked for all it’s worth, and the Sirens are succubuses whose lack of foresight and intelligence had better be undercut when we reach Volume 5 or I’m going to be pissed off. You don’t right an entire race of bimbos anymore just because it’s fun. And then there’s Ino, the old Werebeast grandpa, whose response in regards to winning the datesim was… memorable, but I’m not sure I get the manly part, and he was also used as a sexual gag regarding all the women he’d bedded over the years.

There is one bright spot in this volume, and that was the first scene with Steph, who has been left behind to deal with the kingdom while Sora and Shiro are negotiating with the Shrine Maiden. Having been forced to play against the two for thousands of games, and losing every single time, Steph has actually become scarily good at games, particularly the card games we saw her failing at in the very first volume. Of course, she’s not aware of this – she’s constantly trying to compare herself to Sora and Shiro, rather than, say, the average citizen. We are also reminded why Sora and Shiro left her there in the firt place – she’s really good at running a country, something they would be terrible at. Sadly, she then goes back to being a figure of mockery for most of the book, but that one brief shining moment was excellent.

It’s possible the next volume will turn this around. As I said, it is a two-parter of sorts. But I must admit that after reading this volume of NGNL I just felt tired.

Filed Under: REVIEWS

Legend of the Galactic Heroes: Dawn

March 13, 2016 by Sean Gaffney

By Yoshiki Tanaka. Released in Japan as “Ginga Eiyū Densetsu” by Tokuma Shoten. Released in North America by Haikasoru.

It’s rare to see a book that was first published in 1982 get so much excitement, but that’s exactly what happened when Viz’s SF imprint Haikasoru announced they had the first three volumes of this legendary series. The announcement was very much meant for old-school fans, those who are now in their early 40s and grew up with questionable translated fansubs of the 100-episode OAV that adapted the books (which has also recently been licensed). Why the excitement? Because it’s a really good story, showing off epic space battles and cool military tactics while at the same time showing us why constant warfare is something we should always strive to avoid. If the title sounds grandiose and over the top, it should. That’s what we’re going for here.

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The first novel divides itself fairly equally between two sides of a long-running war. The Empire are a bunch of not-quite-Germans, whose lead character is Reinhard von Lohengramm, a young, handsome and brilliant tactician who is motivated by hatred and revenge after having his sister taken as mistress to the Emperor several years ago. Luckily, he has the standard sensible best friend with him, who occasionally reminds him to not go too far. On the side of the republic, we have Yang Wen-Li, who reminds me far too much of Tylor except that Yang came first. Yang desperately wants to be a historian and not get involved in the war at all, but sadly he’s an equally amazing military tactician, so he slides upwards through the book to full Admiral, mostly by virtue of being sensible, not lusting for glory and honor, and the occasional bout of clever genius.

The book begins with a long prologue showing how the Empire came to be, with the rise of Rudolf, a Hilter expy who shows off how much worse the Empire used to be. The sympathy of the Western reader, I admit, definitely resides with Yang over Reinhard, at least at the start. As the book goes on, though, and you see the very familiar corrupt democracy who think nothing of starting a war to get votes, you realize that neither side are really able to claim to be the good guys, and there are a bunch of inept generals and foolhardy glory hounds who show off the bad sides of both groups. Halfway through the book the Empire suffers a grievous military loss, and at the end an even worse political one. The Alliance shoots itself in the foot badly and is seen at the end licking its wounds. Even worse, there’s a hint that there are other parties trying to play both sides against the middle… led by the Church. (The Church, in stories like this, is almost always evil, unless it’s run by nuns.)

Haikasoru did a good job with the translation, I feel. It’s pompous and overly formal much of the time, but that’s exactly what the author is going for, I believe – much of the volume reads like a history book, and informality would miss the point. As I said earlier, the title is not just for show. This is not a light novel – it’s an epic legend, along the lines of Wagnerian opera. The anime, in fact, used a LOT of Mahler as the background music, which is highly fitting. If you enjoy military tactics books, as well as political infighting along the lines of Game of Thrones, then this is definitely the series for you. Haikasoru has promised two more volumes (the rest depends on sales) and I will absolutely be getting them.

Filed Under: REVIEWS

Mechademia, Volume 10: World Renewal

March 11, 2016 by Ash Brown

Mechademia, Volume 10: World RenewalEditor: Frenchy Lunning
Publisher: University of Minnesota Press
ISBN: 9780816699155
Released: November 2015

Mechademia, one of the few academic journal’s in English specifically devoted to the study of manga and anime, began publication in 2006. Since then, under the editorial guidance of Frenchy Lunning, a new thematic volume has been released every year and the journal has grown to include research and analysis of other areas of Japanese popular culture, such as film, television, games, novels, and fandom. I’ve previously read individual articles published in Mechademia, and even own several of the volumes, but I’ve never actually read one of the annuals from cover to cover until now; I had the happy opportunity to receive a review copy of Mechademia, Volume 10: World Renewal from University of Minnesota Press. It’s an aptly themed volume, signalling the end of one era and ushering a in a new one for the journal—World Renewal, released in 2015, is the last volume with Lunning serving as editor-in-chief.

After Lunning’s acknowledgements and introduction, World Renewal is divided into four main sections which collect articles, essays, stories, and even a short manga. The first part of the volume, Passages of As Not, uses the March 2011 Tōhoku earthquake, tsunami, and nuclear disaster as a touchstone. Akira Mizuta Lippit’s “Between Disaster, Medium 3.11” examines the experience of disaster, time, and space through Koreda Hirokazu’s film After Life. Similarly, “The Land of Hope: Planetary Cartographies of Fukushima, 2012” by Christophe Thouny uses Sion Sono’s film The Land of Hope to discuss fictionalized portrayals of disaster and changing landscapes. Sabu Kohso’s “Tokyo Apparatus (Version 1.0)” looks beyond the Tōhoku disaster towards the 2020 Tokyo Olympics. The section concludes with a translation of Tomoyuki Hoshino’s “Good Morning: A Postdisaster Palm-of-the-Hand Story” which I was particularly happy to see as I find Hoshino’s works in general to be especially powerful.

While as a whole I found World Renewal to be interesting and rewarding, the second section, Positions of What If, dealing with alternate histories, presents, and futures, was perhaps my personal favorite. I especially liked Andrea Horbinski’s “Record of Dying Days: The Alternate History of Ōoku” which explores one of Fumi Yoshinaga’s most tremendous manga series. Susan W. Furukawa’s “Deconstructing the Taikō: The Problem of Hideyoshi as Postwar Business Model” is a fascinating analysis of the various interpretations of Hideyoshi Toyotomi in Japanese popular culture of the 1950s, ’60s, and ’70s. (Eiji Yoshikawa’s Taiko from the 1940s is also mentioned in passing.) Matthew Penny presents a fictional essay outlining a future history of Japan based on the ideals of the political far right in “A Nation Restored: The Utopian Future of Japan’s Far Right” which was a remarkably effective technique. I was also extraordinarily pleased to discover that Moto Hagio’s short manga “Nanohana” was included in this section as well.

World Renewal continues with the third part, Worlds of As If, which collects three case studies investigating possible emerging worlds through an examination of evolving methods of creation, experience, and engagement. Satomi Saito uses Sword Art Online, Vampire Hunter D, and The Melancholy of Haruhi Suzumiya as examples of the varying and changing approaches used in the development of cross-media franchises in “Beyond the Horizon of the Possible Worlds: A Historical Overview of Japanese Media Franchises.” Sandra Annet’s “What Can a Vocaloid Do? The Kyara as Body without Organs” in part focuses on how fans use, reuse, and reimagine official characters and narratives to create their own media. The third section closes with “A World Without Pain: Therapeutic Robots and the Analgesic Imagination” by Steven R. Anderson which discusses Oriza Hirata’s dramatic play Sayonara and Katsuhiro Otomo’s Roujin Z anime among other works.

The final and fourth section of World Renewal, Loops of Just Then, largely deals with parallel narratives, worlds, and temporal loops. In “The Girl at the End of Time: Temporality, (P)remediation, and Narrative Freedom in Puella Magi Madoka Magica,” Forrest Greenwood compares the anime’s narrative structure to those that are commonly used in visual novels. Pamela Gossin delves into the complexities and connections between Hayao Miyazaki’s life and work in “Animated Nature: Aesthetics, Ethics, and Empathy in Miyazaki Hayao’s Ecophilosophy.” The Higurashi franchise forms a platform for Brett Hack’s examination of Japanese news coverage and media commentary on youth violence in “Ominous Image of Youth: Worlds, Identities, and Violence in Japanese News Media and When They Cry.” Finally, World Renewal concludes with “Parallel Universes, Vertical Worlds, and the Nation as Palimpsest in Murakami Ryū’s The World Five Minutes from Now” by Kendall Heitzman, an analysis of Murakami’s dystopic alternate history novel which I would love to one day read in translation.

Overall, I found World Renewal to be a thought-provoking and intellectually stimulating volume. Some of the essays can be fairly dense—this especially seemed to be true of those included in the first section—so the volume is difficult to recommend to a casual reader in its entirety, but there are also essays that are more readily accessible. For most people, picking and choosing among the various submissions according to their own particular interests will likely be the most satisfying approach to take. Personally, while I enjoyed reading about some of my own favorite series and creators in World Renewal, I greatly appreciated the analysis of works that I was less familiar with. In fact, my curiosity has been piqued and I’m much more interested in experiencing first hand some of the media examined in World Renewal that I had previously passed over or was unaware of. I also particularly liked the thematic nature of the volume which allows for a wide variety of material to be explored while still retaining some focus and cohesiveness. World Renewal understandably tends towards the academic which will at times prove challenging for a general audience, but the topics and material discussed are fascinating and many of the ideas expressed are quite interesting.

Thank you to University of Minnesota Press for providing a copy of Mechademia, Volume 10 for review

Filed Under: REVIEWS Tagged With: anime, film, manga, Mechademia, Nonfiction

Umineko: When They Cry, Vol. 12

March 10, 2016 by Sean Gaffney

Story by Ryukishi07; Art by Akitaka. Released in Japan in two separate volumes as “Umineko no Naku Koro ni: End of the Golden Witch” by Square Enix, serialized in the magazine Gangan Joker. Released in North America by Yen Press.

This review is quite late, mostly as I didn’t really want to read this volume, at all, even though I also really did. Umineko can be very difficult to read and enjoy for fun, especially if you are someone who empathizes with the pain of others. While Higurashi dealt with abuse in one of its plotlines, every single page of Umineko is about abuse on a grand scale. The daily contempt and grinding down that drives Natsuhi to the brink long before the series even begins. Erika’s joyful cruelty in removing every last shred of denial and hope in Natsuhi’s heart. And of course Bernkastel, whose loving adoption of Erika as her daughter is contrasted with the hate-filled rage seen when Erika fails, as of course she does, because there’s more of this series to go. A lot more.

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As I said above, the reader is meant to empathize with Natsuhi, because the writing impels us to do so, but saying that she’s the best of the parents isn’t saying much. Besides her emotional abuse of Shannon, we find here that she is in fact a murderer herself, having been driven to it by expectations of women in the 1960s and a general sense of self-loathing pushed outwards. She gets by in life due to the poorly expressed but genuine love her husband and daughter have for her (which Erika destroys as well – note to readers, never keep a diary filled only with bad things) and a denial of reality that feels very familiar five arcs into this series. Erika destroys that as well, of course, showing us that no, Kinzo always hated her.

It’s Erika’s supposition that Natsuhi was having an affair with a deluded Kinzo that feels like one piece of sourness too many though, a further blow that is entirely unnecessary. But that’s Erika for you. There’s also Beatrice, who does finally seem to be killed off here – twice – as befits the title. She dies broken as well, as Battler still – still! – has no idea what she’s talking about with a promise that he broke, and finally begs for death. I am aware that this is the low ebb of the series, and that future arcs, while dark and depressing, have more light than this. But even for Umineko this is just hard to take.

Thankfully Battler finally comes to the rescue, a bit too late for Beatrice, but at least he gets another chance to try again. He has finally realized what Beatrice was trying to tell him, though naturally he doesn’t tell the reader that, in case there are folks who still haven’t guessed. I felt his last battle against Dlanor was a bit rushed, to be honest – it felt like they underestimated the pages needed. (This likely led to the last two arcs having EVEN MORE volumes to play around in.) And now Battler is in charge of the game board, and the next arc – Dawn of the Golden Witch – will show us how he plans to honor Beatrice’s memory.

This is a great series to read intellectually, and if you like horror and Higurashi faces (TM) it’s also excellent, but I don’t think I’ve seen a series as emotionally exhausting as Umineko in quite some time. The break between volumes is welcome.

Filed Under: REVIEWS

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