By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.
One benefit of reading light novels on my phone rather than in print is that there’s less tendency for me to look back at the color pages. These pages, seen in most light novels, are basically a preview of the book, showing various exciting scenes in color to whet the appetite. When done well, they do just that, and show off the drama, excitement, or humor within. Sometimes, though, they can actually be major spoilers, revealing the surprise climax before you’ve even started the book. Fortunately, by the time I got to said climax, I’d forgotten that I’d already read it in the color page the day before. Which is good, as the climax is brilliant, showing off the protagonist at their best, in a magnificent display of everything we love about her. Yes, that’s right, her. Ichiro may be the one Paying to Win, but in the end Iris gets the cover of this final volume, and rightly so.
This volume picks up right where the last one left off, and certainly has a nice little starting point: Ichiro is arrested. Of course he’s not guilty, but the problem is that announcing the guilty party would be problematic for many different reasons. As such, after posting bail, he and Airi (who has rushed to see him at the station due to, well, sheer outrage, I think) set about trying to figure out a way to fix this. It gradually becomes clear that there’s no quick and easy way to do that, and that it looks as if Ichiro is going to have to break his own “rules” he’s set for himself in order to do so. But fortunately, the people he has met in the game over the past few months are here to help him, as are a few of his friends outside the game. And there’s always Airi/Iris and her use of her sharp tongue, though for once it’s not the words that are as effective as simply, wonderful violence.
Not to spoil but there was a scene in this volume that had me cheering out loud. I’ve made no bones in prior reviews about how much I did NOT want to see Ichiro and Iris as a romantic pairing, and I got my wish. Rosemary, the AI from the prior volumes, is asking various “rivals” how they feel about Ichiro, and Iris comments that she sees him as “an enemy”, someone to show up and surpass. She also notes she’s not attracted to him. I love this because I feel Iris’ character is so much better when she has this goal in mind. She’s never been a tsundere, much as the narrative might have occasionally tries to shoehorn it in. She’s just determination in one small package. (Actually, there may be more rivals out to defeat Ichiro than there are rivals for his love – Megumi may have lucked out there.) Pay2Win ended up with precisely zero romantic pairings over the course of the book, and that was very refreshing, especially for this genre.
Aside form Iris’ violence at the finale, I must admit my favorite moment in the book was the use of a popular meme. It was first seen as part of a montage of players discussing Ichiro and how they felt about him, and was a very amusing gag – there’s always that one player who wants to speak in meme. Then it shows up again later, and I felt “Oh, no, he ruined it by trying to use it again. Minus five points.” But its use as the big villain reveal at the end of the book left me with my jaw dropped, as suddenly I went “Oh my goooooood, of COURSE.” Honestly, I’ve felt that way throughout the last couple volumes of this series. It started off unevenly, and got better as it went along. J-Novel Club has better written light novels, but there are few that have genuinely entertained me as much as Paying to Win in a VRMMO. Can we get that “Irish Sniper” web-only side-story as an extra?




I had heard good things about Frau Faust and figured I would probably like it too, but I wasn’t prepared for the “OMG, I love this!” feeling that overtook me after the first dozen pages or so. I loved it so much, in fact, that the first seven volumes of Yamazaki’s other published-in-English series, The Ancient Magus’ Bride, are currently on their way to my branch of our awesome local library. If Frau Faust is going to be this original and entertaining, clearly I need to read more of Yamazaki’s work!
After the errand is complete, Marion refuses to let his memories of the encounter be wiped, and tags along with Johanna on her journey to gather the rest of Mephisto, whom she refers to as “my adorable, detestable, unfathomable idiot of a dog.” As the trail leads Johanna to a town where the church is protecting Mephisto’s leg, we learn more about why the demon has been quartered and his parts kept under guard—his only charge is performing an immortality curse upon the dead—and what this means for Johanna. Whenever she sustains an injury, she is able to heal herself, but has a finite supply of physical material to work with, thus she ends up looking younger each time. 




Tetsu Misato makes up for what he lacks in height with his energy and determination. Due to a mysterious promise he made to his hospitalized mother, Tetsu is driven to earn money. So much so that he plains to join the work force after graduation and already is working several part-time jobs while in high school, abandoning the soccer team as a result. To prove to his father that he is ready to hold down a job, he begins working through his father’s housekeeping agency at the Karasawa mansion. There have long been rumors that the place is haunted, but Tetsu soon learns that the “frail, sickly daughter” who allegedly lives in a separate building is a real and friendly girl, no apparition at all.

Mitsuki Haruno is a first-year in high school who has always had trouble making friends. Her luck begins to change when she befriends the most popular quartet of boys in school. If someone read those sentences to me and asked me to guess in which magazine this manga was serialized, I’d say Dessert, based on past offerings we’ve seen from them (like Say I Love You.). And I would be right.
I also quite liked Mitsuki as a character. I could foresee a version of this story in which her failures to initiate social interaction with others might be frustrating, but that’s not the case here at all. The key seems to be Mitsuki’s honesty about the past experiences that are holding her back in the present, and by the end of the third volume she has made two female friends. Reina is, awesomely, a major fujoshi and envisions the four boys (all of whom are on the basketball team) in romantic pairings. I love the little background gags of her taking surreptitious pictures of them. Maki is a member of the girls basketball team who, unbeknownst to Mitsuki, also has a thing for princely Asakura.
But will he act on those feelings? The boys on the basketball team are not allowed to date. I did find it strange that although these boys talk about how much basketball means to them, because this is shoujo manga, we see sadly little of it. In volume three, the inter-high preliminaries have begun and in the space of 1.5 pages, the boys have won five games. I know this isn’t a sports manga, but c’mon… I’d like to see more than that! Another thing to appreciate about Mitsuki is that, while many of the team’s other female fans are just there to look at the cute boys, she understands how important the game is to Asakura and overcomes her shyness and orchestrate a cheering section when they fall behind during a practice game. Too, I greatly appreciate that she hasn’t had to deal with any mean girls warning her away from the boys. (Reina’s occasional “grr” reactions at girls hanging around them are enough.)