• Skip to primary navigation
  • Skip to content
  • Skip to primary sidebar
  • Home
  • About Us
    • Privacy Policy
    • Comment Policy
    • Disclosures & Disclaimers
  • Resources
    • Links, Essays & Articles
    • Fandomology!
    • CLAMP Directory
    • BlogRoll
  • Features & Columns
    • 3 Things Thursday
    • Adventures in the Key of Shoujo
    • Bit & Blips (game reviews)
    • BL BOOKRACK
    • Bookshelf Briefs
    • Bringing the Drama
    • Comic Conversion
    • Fanservice Friday
    • Going Digital
    • It Came From the Sinosphere
    • License This!
    • Magazine no Mori
    • My Week in Manga
    • OFF THE SHELF
    • Not By Manga Alone
    • PICK OF THE WEEK
    • Subtitles & Sensibility
    • Weekly Shonen Jump Recaps
  • Manga Moveable Feast
    • MMF Full Archive
    • Yun Kouga
    • CLAMP
    • Shojo Beat
    • Osamu Tezuka
    • Sailor Moon
    • Fruits Basket
    • Takehiko Inoue
    • Wild Adapter
    • One Piece
    • After School Nightmare
    • Karakuri Odette
    • Paradise Kiss
    • The Color Trilogy
    • To Terra…
    • Sexy Voice & Robo
  • Browse by Author
    • Sean Gaffney
    • Anna Neatrour
    • Michelle Smith
    • Katherine Dacey
    • MJ
    • Brigid Alverson
    • Travis Anderson
    • Phillip Anthony
    • Derek Bown
    • Jaci Dahlvang
    • Angela Eastman
    • Erica Friedman
    • Sara K.
    • Megan Purdy
    • Emily Snodgrass
    • Nancy Thistlethwaite
    • Eva Volin
    • David Welsh
  • MB Blogs
    • A Case Suitable For Treatment
    • Experiments in Manga
    • MangaBlog
    • The Manga Critic
    • Manga Report
    • Soliloquy in Blue
    • Manga Curmudgeon (archive)

Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Samurai

Gente and House of Five Leaves

August 20, 2010 by Katherine Dacey

I find Natsume Ono’s work rewarding and maddening in equal measure. On the plus side, I love her idiosyncratic style; her panels are spare and elegantly composed, with just enough detail to convey the story’s time and place. Her character designs, too, are a welcome departure from the youthful, homogenized look of mainstream shojo and shonen manga. Her people have sharp features and rangy bodies, yet inhabit their skins as comfortably as the proverbial pair of old shoes; it’s rare to see middle age depicted so gracefully. And speaking of middle age, her characters’ maturity is another plus, as they grapple with the kind of real-world problems — failed marriages, aging parents, child-rearing — that are almost never addressed in manga licensed for the US market.

On the minus side, Ono’s artwork is an acquired taste; the reader sometimes has to take it on faith that a particular character is handsome or pretty, as Ono’s children and twenty-somethings are less persuasively realized than her older characters. Then, too, Ono’s fondness for depicting everyday moments can rob her stories of any meaningful dramatic shape, creating long, meandering stretches where very little happens and even less is revealed about the characters. More frustrating still is her tendency to vacillate between allowing readers to interpret events for themselves and slapping readers across the face with a pointed observation, as if she doesn’t trust the audience to read the scene properly without a little authorial intervention.

…

Read More

Filed Under: Manga Critic Tagged With: Natsume Ono, Samurai, Seinen, SigIKKI, VIZ

Gente and House of Five Leaves

August 20, 2010 by Katherine Dacey

I find Natsume Ono’s work rewarding and maddening in equal measure. On the plus side, I love her idiosyncratic style; her panels are spare and elegantly composed, with just enough detail to convey the story’s time and place. Her character designs, too, are a welcome departure from the youthful, homogenized look of mainstream shojo and shonen manga. Her people have sharp features and rangy bodies, yet inhabit their skins as comfortably as the proverbial pair of old shoes; it’s rare to see middle age depicted so gracefully. And speaking of middle age, her characters’ maturity is another plus, as they grapple with the kind of real-world problems — failed marriages, aging parents, child-rearing — that are almost never addressed in manga licensed for the US market.

On the minus side, Ono’s artwork is an acquired taste; the reader sometimes has to take it on faith that a particular character is handsome or pretty, as Ono’s children and twenty-somethings are less persuasively realized than her older characters. Then, too, Ono’s fondness for depicting everyday moments can rob her stories of any meaningful dramatic shape, creating long, meandering stretches where very little happens and even less is revealed about the characters. More frustrating still is her tendency to vacillate between allowing readers to interpret events for themselves and slapping readers across the face with a pointed observation, as if she doesn’t trust the audience to read the scene properly without a little authorial intervention.

VIZ has been lobbying hard to make Ono’s name familiar to American readers, first with not simple, a story about an abused young drifter, and then with Ristorante Paradiso, a dramedy exploring the complicated relationship between Nicoletta, a twenty-something woman, and Olga, the mother who abandoned her. This fall, VIZ will release two more works by Ono: Gente: The People of Ristorante Paradiso (August) and House of Five Lives (September). Gente, the weaker of the two, is a three-volume prequel to Ristorante Paradiso that focuses less on Nicoletta and Olga and more on the bespectacled waitstaff at Cassetta dell’Orso, the trattoria owned by Olga’s husband. House of Five Leaves is a very different beast, a historical drama reminiscent of such films as Hara Kiri and The Twilight Samurai. Its hero, Akitsu Masanosuke, is a timid ronin who can’t hang on to a job; when a businessman approaches him with work, Masanosuke readily accepts, not realizing that Yaichi, his new employer, runs a crime syndicate that specializes in kidnapping.

Though Gente can be read independently of Ristorante Paradiso, readers unfamiliar with the earlier work may feel like they’ve walked into a party that’s already in progress, as many of the stories assume that the reader will be familiar with — and therefore interested in — Cassetta dell’Orso’s employees. One of the few chapters that works well for newbies and fans alike is “Luciano,” which explores the relationship between a widower and his daughter. The story succeeds because the dynamic between them feels authentic; the daughter’s persistence and gentle needling about finding a new partner is met with equally quiet resistance from her father.

Other stories, however, preserve the rhythms of everyday life with a little too much fidelity to be interesting. “Un giornata di Vito,” for example, consists primarily of a man talking, shopping, and doing crossword puzzles with an architecture student half his age, while “Il primo anniversario” depicts a luncheon for the restaurant’s employees; in the chapter’s only dramatic moment, a waiter injures his back and retires to the kitchen to lie down. A good author doesn’t need to contrive a Big Event to enliven a slice-of-life vignette, of course, but compelling dialogue helps, and it’s here that both stories stumble. The conversation tends towards the earnest and dull, with characters occasionally stating things about themselves in a bald, unnatural fashion that seems fundamentally at odds with Ono’s desire to let us learn about her characters from watching them walk through their daily routines.

house5House of Five Leaves, too, focuses less on Big Events and more on everyday activity, but in Leaves, Ono’s restraint serves an important dramatic purpose: she’s showing us events through Masanosuke’s eyes, as he tries to reconcile the bandits’ seemingly ordinary lives with their extraordinary behavior. Making the reader‘s task more difficult is that Masanosuke isn’t very astute. He tends to focus on a kind gesture or a friendly conversation, missing many of the important aural and visual cues that might enable him to understand what’s happening — a trait that the group exploits. In one chapter, for example, Yaichi encourages Masanosuke to accept a job as a bodyguard for a merchant family while the group plans its next kidnapping. Masa befriends his new employer’s son, never realizing that his true assignment is to infiltrate the target’s household so that Yaichi’s minions can snatch the boy for ransom.

Whether Masa will harden over time or cling to his desperate belief that the Five Leaves are engaged in an honorable enterprise remains to be seen. What is apparent, however, is that this naive, self-effacing man will eventually be provoked to violence. And when that happens, we’ll appreciate the meticulous way in which Ono has been building to that moment, as we’ll at have real sense of who Masa is, and why he’s been reluctant to pick up a sword. Though Toshiro Mifune and Hiroyuki Sanada have made entire careers out of playing characters like Masanosuke, Ono makes a persuasive case that you don’t need a flesh-and-blood actor to tell this kind of story with heartbreaking intensity; she can do the slow-burn on the printed page with the same skill and intensity as Masaki Kobayashi and Yoji Yamada did on the big screen.

Review copies provided by VIZ Media, LLC. Gente is available now; volume one of House of Five Leaves will be released on September 21, 2010. House of Five Leaves is currently being serialized on the SigIKKI website.

GENTE: THE PEOPLE OF RISTORANTE PARADISO, VOL. 1 • BY NATSUME ONO • VIZ • 176 pp. • RATING: OLDER TEEN (16+)

HOUSE OF FIVE LEAVES, VOL. 1 • BY NATSUME ONO • VIZ • 208 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Natsume Ono, Samurai, Seinen, SigIKKI, VIZ

Short Takes: Manga Hall of Shame Edition

August 9, 2010 by Katherine Dacey

I have a special fascination with bad manga. And when I say “bad manga,” I’m not talking about stories that are merely cliche or derivative of other, better series — for better or worse, manga is a popular medium, and popular media survive, in part, by giving audiences what they want, even if that means more of the same — I’m talking about stories so ineptly drawn, so spectacularly dumb, or so offensive that they make Happy Cafe look like Phoenix by comparison. To judge from the coverage of this year’s San Diego Comic-Con, I’m not alone in my connoisseurship of wretched books; among the most widely reported panels was The Best and Worst Manga of 2010, in which a group of seasoned reviewers singled out titles for praise and punishment. To kick off my Bad Manga Week, therefore, I thought it would be a fun exercise to look at three of the titles that made the worst-of list to see if they were truly suited for inclusion in The Manga Hall of Shame. The candidates: Orange Planet (Del Rey), a shojo farce starring one clueless girl and three hot guys; Red Hot Chili Samurai (Tokyopop), a comedy about a hero who favors spicy peppers over PowerBars whenever he needs an energy boost; and Togainu no Chi (Tokyopop), an action-thriller that proudly boasts its origins as a “ground-breaking bishonen game.”

orangeplanet1ORANGE PLANET, VOL. 1

BY HARUKA FUKUSHIMA • DEL REY • 200 pp. • TEEN (13+)

Haruka Fukushima specializes in what I call “chastely dirty” manga for tween girls — that is, manga that places the heroine in compromising situations, teasing the audience with the prospect of a kiss or a grope that never quite materializes because the heroine is a good girl, thank you very much. In Orange Planet, Fukushima’s sex-phobic lead is Rui, a junior high student who lives by herself — she’s been an orphan since childhood — and pays for her apartment with a paper route. (That must be some paper route, considering she lives in a modern high-rise apartment and not, say, a cardboard box.) Rui is one corner of a highly contrived love square; the other three points are all standard shojo types, from the boy next door and the hot young teacher to the mystery man from the heroine’s past.

…

Read More

Filed Under: Manga Critic Tagged With: Bad Manga, del rey, Samurai, shojo, Shonen, Tokyopop

Short Takes: Manga Hall of Shame Edition

August 9, 2010 by Katherine Dacey

I have a special fascination with bad manga. And when I say “bad manga,” I’m not talking about stories that are merely cliche or derivative of other, better series — for better or worse, manga is a popular medium, and popular media survive, in part, by giving audiences what they want, even if that means more of the same — I’m talking about stories so ineptly drawn, so spectacularly dumb, or so offensive that they make Happy Cafe look like Phoenix by comparison. To judge from the coverage of this year’s San Diego Comic-Con, I’m not alone in my connoisseurship of wretched books; among the most widely reported panels was The Best and Worst Manga of 2010, in which a group of seasoned reviewers singled out titles for praise and punishment. To kick off my Bad Manga Week, therefore, I thought it would be a fun exercise to look at three of the titles that made the worst-of list to see if they were truly suited for inclusion in The Manga Hall of Shame. The candidates: Orange Planet (Del Rey), a shojo farce starring one clueless girl and three hot guys; Red Hot Chili Samurai (Tokyopop), a comedy about a hero who favors spicy peppers over PowerBars whenever he needs an energy boost; and Togainu no Chi (Tokyopop), an action-thriller that proudly boasts its origins as a “ground-breaking bishonen game.”

orangeplanet1ORANGE PLANET, VOL. 1

BY HARUKA FUKUSHIMA • DEL REY • 200 pp. • TEEN (13+)

Haruka Fukushima specializes in what I call “chastely dirty” manga for tween girls — that is, manga that places the heroine in compromising situations, teasing the audience with the prospect of a kiss or a grope that never quite materializes because the heroine is a good girl, thank you very much. In Orange Planet, Fukushima’s sex-phobic lead is Rui, a junior high student who lives by herself — she’s been an orphan since childhood — and pays for her apartment with a paper route. (That must be some paper route, considering she lives in a modern high-rise apartment and not, say, a cardboard box.) Rui is one corner of a highly contrived love square; the other three points are all standard shojo types, from the boy next door and the hot young teacher to the mystery man from the heroine’s past.

Why any of them find her interesting is one of Orange Planet‘s great puzzles; Rui is ditzy, hysterical, and prudish, three qualities that men of all ages generally dislike in female companions. Why Rui would find any of them attractive is the series’ other, as all three boys behave like boors, popping into her bed unannounced (yes, you read that right) and offering her private “tutoring” sessions. The art is less offensive than the story, evocative of Natsumi Ando’s far better Kitchen Princess with its cast of pointy-chinned, doll-eyed characters and sparkling, rose-filled backdrops. The layouts are sloppily executed, careening from panels of awkwardly-posed bodies to extreme closeups of Rui looking terrified that one of the boys might actually lean in for a kiss. Maybe I would have found Orange Planet titillating when I was eleven or twelve, but I’d like to think that I was never quite that clueless about boys. Just sayin’.

Shameworthiness: Orange Planet earns a place in The Manga Hall of Shame for insulting girls’ intelligence with a wish-fulfillment story so slapdash it’s painful.

redhotchiliRED HOT CHILI SAMURAI, VOL. 1

BY YOSHITSUGU KATAGIRI • TOKYOPOP • 196 pp. • OLDER TEEN (16+)

If you crossed Popeye with Samurai Champloo, the results might look a lot like Red Hot Chili Samurai, a labored comedy about a hot-headed swordsman who snacks on peppers — the spicier, the better — to turbo-charge his combat skills. Like all good heroes, Kokaku has a posse of fellow butt-kickers that includes Ento, a sarcastic samurai in glasses; Ran, a feisty woman who vacillates between thinking Kokaku is cute and thinking he’s an ass; and Shou, a ninja who communicates exclusively through handwritten signs, a la Louis in The Trumpet of the Swan. The four tackle an assortment of stock villains, from a yakuza thug who runs a crooked gambling parlor to a pimp who preys on vulnerable young women. Each story follows the same basic template, serving up a predictable mixture of jokes about Shou’s reluctance to speak and Kokaku’s fixation with chili peppers (“Maybe you should give those things up,” one character tells him, “You’ll get hemorrhoids, you know.”), as well as anachronistic sight gags (one character invents a Polaroid-style camera) and scratching-the-fourth-wall observations about samurai manga conventions. Clumsy, speedline-heavy fight scenes and character designs that suggest Champloo doujinshi only reinforce the bad impression left by the script, which is filled with long, airless pauses that precede every joke or snappy comeback. Take my samurai — please!

Shameworthiness: Red Hot Chili Samurai is dull and repetitive to be sure, and poorly drawn to boot, but isn’t quite cringe-worthy enough to merit inclusion in The Manga Hall of Shame’s permanent collection.

togainuTOGAINU NO CHI, VOL. 1

BY SUGURO CHAYAMUCHI AND NITRO+ CHiRAL • TOKYOPOP • 200 pp. • RATING: OLDER TEEN (16+)

Here are seven words that ought to strike fear into every manga reader’s heart: “Based on the ground-breaking bishonen game!” Not only is the tagline vague — what kind of game? how are bishonen involved? what makes it ground-breaking? — but it also suggests that the editorial staff couldn’t think of anything positive to say about a sci-fi adventure that ought, in theory, to appeal to folks who liked Battle Royale. Alas, Togainu no Chi plays like an ungainly mixture of slash fiction and Deadman Wonderland, depositing its pretty, vacant heroes into a future run by gangs who sponsor elaborate street-fighting tournaments. The post-apocalyptic setting is suggested primarily through dark, overly toned streetscapes filled with rubbish and crumbling pavement; one could be forgiven for thinking the story takes place somewhere under the Cross-Bronx Expressway and not a Japanese city circa “20XX A.D.” In fact, nothing about the setting really suggests the future, near or distant, save for a few cliche visual signifiers: sword-wielding characters in trenchcoats, bad guys with enormous tattoos and multiple piercings, the complete absence of daylight. The action sequences are as poorly executed as the backgrounds, a confusing mishmash of blood spatters and facial close-ups (usually as someone is yelling “Noooooo….”), while the dialogue see-saws between manly, expletive-laden exchanges and exposition-heavy speeches. Perhaps Togainu no Chi‘s biggest offense is the laziness of the storytelling; the author frequently interrupts the narrative to explain the rules of The Igura (the tournament at the heart of the story), yet it’s still not clear by the end of volume one how the game is actually played, though it does involve dog tags and playing cards. Or something like that.

About the best I can say for Togainu no Chi is that the menfolk are generically handsome, providing fanfic writers ample opportunity to pair the boys off for some manly adventures followed by some sweet, sweet lovin’.

Shameworthiness: Move that Picasso to the left — this one needs a space in the permanent Manga Hall of Shame gallery.

Filed Under: Classic Manga Critic, Manga, Manga Critic, REVIEWS Tagged With: del rey, Samurai, shojo, Shonen, Tokyopop

My Favorite Shojo Manga: Kaze Hikaru

July 7, 2010 by Katherine Dacey

kazehikaru1In Manga: Sixty Years of Japanese Comics, author Paul Gravett argues that female mangaka from Riyoko Ikeda to CLAMP have often used “the fluidity of gender boundaries and forbidden love” to “address issues of deep importance to their readers.” Taeko Watanabe is no exception to the rule, employing cross-dressing and shonen-ai elements to tell a story depicting the “pressures and pleasures of individuals living life in their own way and, for better or worse, not always as society expects.”

Kaze Hikaru begins in 1863, a period of immense political and social upheaval in Japan, as the ruling class divided into factions loyal to the emperor (whose seat was in Kyoto), and factions loyal to the shogun (whose government was housed in Edo, or present-day Tokyo). Exacerbating the tension between these groups was the looming question of sakoku, or isolationism, a centuries-old policy that was crumbling in the face of military and economic pressure from the West, an unstable currency, and the dawning realization that certain Western technologies might have a role to play in the modernization of Japan. Taeko Watanabe draws on the events of the Bakumatsu (or late shogunate era, 1863 – 1867) for Kaze Hikaru, incorporating real historical figures into the story and dramatizing some of the major and minor conflicts of the period, from the Ikedaya Affair of 1864 to the Shinsengumi’s ambivalence about adopting rifles and canons into the samurai arsenal.

…

Read More

Filed Under: Manga Critic Tagged With: Samurai, shojo, shojo beat, VIZ

My Favorite Shojo Manga: Kaze Hikaru

July 7, 2010 by Katherine Dacey

In Manga: Sixty Years of Japanese Comics, author Paul Gravett argues that female mangaka from Riyoko Ikeda to CLAMP have often used “the fluidity of gender boundaries and forbidden love” to “address issues of deep importance to their readers.” Taeko Watanabe is no exception to the rule, employing cross-dressing and shonen-ai elements to tell a story depicting the “pressures and pleasures of individuals living life in their own way and, for better or worse, not always as society expects.”

Kaze Hikaru begins in 1863, a period of immense political and social upheaval in Japan, as the ruling class divided into factions loyal to the emperor (whose seat was in Kyoto), and factions loyal to the shogun (whose government was housed in Edo, or present-day Tokyo). Exacerbating the tension between these groups was the looming question of sakoku, or isolationism, a centuries-old policy that was crumbling in the face of military and economic pressure from the West, an unstable currency, and the dawning realization that certain Western technologies might have a role to play in the modernization of Japan. Taeko Watanabe draws on the events of the Bakumatsu (or late shogunate era, 1863 – 1867) for Kaze Hikaru, incorporating real historical figures into the story and dramatizing some of the major and minor conflicts of the period, from the Ikedaya Affair of 1864 to the Shinsengumi’s ambivalence about adopting rifles and canons into the samurai arsenal.

In the opening pages of Kaze Hikaru, Sei Tominaga, the heroine, lives a sheltered existence under the watchful eye of her father and older brother. Local rabble-rousers accuse the Tominagas of harboring spies at the medical clinic they operate and burn it to the ground, leaving Sei homeless and orphaned. Determined to avenge her family, Sei disguises herself as a boy, adopts the name Kamiya Seizaburo, and joins the Mibu-Roshi, a band of ronin who are fiercely loyal to the Tokugawa Shogunate. (The Mibu-Roshi would come to be known as the Shinsengumi, or “newly chosen corps.” At the height of their power, their ranks numbered around 300, and included a few members who were not born into the samurai caste.) Sei finds a mentor in the slightly older Okita Soji, an accomplished swordsman who acts as a den mother for new recruits. He accidentally discovers Sei’s identity, agreeing to keep her secret if she can demonstrate her worth as bushi, or an honorable warrior.

Watanabe’s art is clean and crisp, conveying enough period detail to firmly establish the setting without overwhelming the eye. A similar attention to facial features and body shapes also informs her nuanced and varied character designs, a godsend for a such a densely populated series. The action sequences are staged simply but effectively, conveying the skill and physical strength necessary to best an opponent in hand-to-hand combat, or suggesting the dangers of a night-time raid. But it’s in the everyday moments that Watanabe’s artistry really shines, as she has a talent for depicting the energy and activity of an urban marketplace, a soliders’ encampment, or a red-light district. We see the Shinsengumi recruits train, squabble, drink, gamble, and abuse their power with innkeepers and merchants, with careful attention paid to the objects they handle, the clothing they wear, and the posture they adopt as they interact with people of higher and lower social status.

Much of the drama — as well as the humor — in Kaze Hikaru stems from Sei’s attempts to fit in with her fellow soldiers by proving her worth as a man — no mean feat, given her small size, feminine appearance, and cultivated upbringing. (This is one of the few cross-dressing stories in which characters routinely ask the question on readers’ minds: “Aren’t you a little too pretty to be a guy?” Not surprisingly, some of the men desire Sei as an exceptionally handsome boy, further confusing our protagonist.) Sei’s greatest challenge, however, is concealing her deep love for Okita as both a mentor and a man. She wants Okita to respect her as a warrior, yet fears that her gender-bending transgression may prevent him from reciprocating her romantic feelings. It’s a classic shojo predicament — think of Lady Oscar and her manservant Andre — that simultaneously reveals Sei’s vulnerability and resolve. Her fierce commitment to the Shinsengumi, however, eventually prevails over her desire to reclaim her feminine identity, as she decides to honor Okita’s wish that she be Seizaburo and not Sei.

When contrasted with other Shojo Beat titles, Kaze Hikaru seems a little old-fashioned. Watanabe tends to favor neat grids and clearly-defined panels over the freer, more expressive layouts used in series like We Were There, Sand Chronicles, and Vampire Knight. The pace, too, is more stately, demanding a higher level of attention from the reader than most Shojo Beat titles; Watanabe’s characters discuss political matters, clan rivalries, and military strategy in considerable detail, giving some scenes the feeling of a Kurosawa movie. Even Sei and Okita’s friendship, rooted as it is in mutual warrior regard, seems out of step with the racier romances depicted in Absolute Boyfriend and B.O.D.Y.: would a school council president or magical girl swoon when she received a customized katana from the object of her affection, even if it was a sincere expression of his respect for her skill and courage?

Yet for all its squareness — or perhaps because of it — Kaze Hikaru remains my all-time favorite shojo manga. What makes Kaze Hikaru so compelling is the way in which Watanabe appropriates a very tired story — samurai seeks revenge in a time of social and political turbulence — and infuses it with a fresh, feminine sensibility. I might call it Satsuma Gishiden for Girls, but I think that downplays Watanabe’s achievement. She’s created an action-filled drama in the vein of The Rose of Versailles or They Were Eleven but transplanted the setting from the relatively safe, romanticized worlds of the French Revolution and outer space to a period in Japanese history in which the male-identified virtues of courage, discipline, and patriotism dominated public discourse. She may not have intended it as a bold political statement, but Watanabe has done something extraordinary: she’s given girls the freedom to project themselves into Japan’s past without gender constraints. American artists looking to connect with female readers would do well to read Kaze Hikaru for inspiration — there’s a great graphic novel to be written about a cross-dressing Minuteman or Union solider, and Sei would make a terrific prototype for its spunky heroine.

Review copies of volumes 17 and 18 provided by VIZ Media, LLC. This is an expanded version of a review that appeared at PopCultureShock on 5/17/07.

KAZE HIKARU, VOLS. 1-18 • BY TAEKO WATANABE • VIZ • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Samurai, shojo, shojo beat, VIZ

The Best Manga You’re Not Reading

July 2, 2010 by Katherine Dacey

On Saturday, June 26th, Brigid Alverson, Robin Brenner, Martha Cornog, and I gave a presentation at the American Library Association’s annual conference called “The Best Manga You’re Not Reading.” The goal of our talk was to remind librarians about all the weird, wonderful, and diverse offerings for older teens and adults. Recommendations ran the gamut from Junko Mizuno’s Cinderalla (one of Martha’s picks) to ES: Eternal Sabbath (one of Brigid’s), with an emphasis placed on titles that are in-print and appealing to readers who self-identify as manga fans — and those who don’t. Below are my four picks, plus a “mulligan” (to borrow a term from Brigid).

fourimmigrantsTHE FOUR IMMIGRANTS MANGA: A JAPANESE EXPERIENCE IN SAN FRANCISCO, 1904 – 1924

Henry Yoshitaka Kiyama • Stone Bridge Press • 1 volume

In 1904, aspiring artist Henry Kiyama sailed from Japan to the United States in search of economic opportunity. After living in San Francisco for nearly twenty years, Kiyama documented his experiences in the form of 52 short comics. His memoir — one of the very first examples of a graphic novel — examines the racism and economic hardships that he and his friends encountered on a daily basis. Kiyama also addresses major events of the day, critiquing several Congressional acts designed to curtail Asian immigration, and remembering what it was like to live through the Great Earthquake of 1906, attend the Panama Pacific International Exposition of 1915, and survive the flu pandemic of 1918.

…

Read More

Filed Under: Manga Critic Tagged With: Classic, Dark Horse, del rey, Last Gasp, Osamu Tezuka, Samurai, Seinen, VIZ

The Best Manga You’re Not Reading

July 2, 2010 by Katherine Dacey

On Saturday, June 26th, Brigid Alverson, Robin Brenner, Martha Cornog, and I gave a presentation at the American Library Association’s annual conference called “The Best Manga You’re Not Reading.” The goal of our talk was to remind librarians about all the weird, wonderful, and diverse offerings for older teens and adults. Recommendations ran the gamut from Junko Mizuno’s Cinderalla (one of Martha’s picks) to ES: Eternal Sabbath (one of Brigid’s), with an emphasis placed on titles that are in-print and appealing to readers who self-identify as manga fans — and those who don’t. Below are my four picks, plus a “mulligan” (to borrow a term from Brigid).

fourimmigrantsTHE FOUR IMMIGRANTS MANGA: A JAPANESE EXPERIENCE IN SAN FRANCISCO, 1904 – 1924

Henry Yoshitaka Kiyama • Stone Bridge Press • 1 volume

In 1904, aspiring artist Henry Kiyama sailed from Japan to the United States in search of economic opportunity. After living in San Francisco for nearly twenty years, Kiyama documented his experiences in the form of 52 short comics. His memoir — one of the very first examples of a graphic novel — examines the racism and economic hardships that he and his friends encountered on a daily basis. Kiyama also addresses major events of the day, critiquing several Congressional acts designed to curtail Asian immigration, and remembering what it was like to live through the Great Earthquake of 1906, attend the Panama Pacific International Exposition of 1915, and survive the flu pandemic of 1918.

What makes these autobiographical comics truly extraordinary, however, was that they were originally published in 1931 in a bilingual edition right here in America. As Frederik Schodt explains in his introductory essay, Kiyama’s work was aimed at other first-generation immigrants who, like him, were caught between two worlds, trying to make sense of their place in both. The visual style and subject matter may not strike contemporary readers as manga-esque (Schodt notes the influence of American cartoonist George McManus on Kiyama), but the intimate quality of the stories will leave as lasting an impression as graphic memoirs such as Marjane Satrapi’s Persepolis and Alison Bechdel’s Fun Home.

parasyte-v2PARASYTE

Hitoshi Iwaaki • Del Rey • 8 volumes, complete

Imagine, if you can, a manga that combined elements of My Left Foot, Invasion of the Body Snatchers, and The Defiant Ones with the witty banter of a good buddy cop picture, and you have some idea of what Hitoshi Iwaaki’s Parasyte is all about. The story focuses on Shin, a high school student who wakes up one night to find a worm-like alien tunneling up his right arm towards his brain. In a moment of panic, Shin applies a tourniquet, arresting the creature’s progress but creating a brand-new problem in the process: the parasite takes up residence in his right hand, manifesting itself as a snail-like entity with googly eyes, a mouth, and the ability to transform itself into an astonishing array of shapes. Recognizing that their bodies are becoming interdependent, Shin and Migi (as he decides to call the parasite) agree to an uneasy truce. It isn’t long before other aliens are alert to Shin and Migi’s presence, forcing Shin and Migi to flee when it becomes apparent that the other parasites won’t tolerate their symbiotic existence. Shin and Migi can’t go to the human authorities, either, without risking imprisonment, quarantine, or worse.

Like a good B-movie, Parasyte uses elements of science fiction and horror to explore Big Questions about human nature while scaring the hell out of readers; the series is filled with nail-biting scenes of Shin and Migi trying to escape detection or fight other parasites. The violence is graphic but not sadistic; most of the action takes place between panels, with only the grisly aftermath represented in pictorial form. (Read: no torture scenes, no female characters being sexually assaulted before becoming an alien’s dinner.) The script is clever and funny, as Shin and Migi trade barbs with the antagonistic affection of Ernie and Bert, Oscar Madison and Felix Unger, or Detectives Mike Logan and Lenny Briscoe. Their relationship is one of Parasyte‘s greatest strengths, adding an element of novelty to a familiar story while deftly critiquing the idea that human beings’ intellect and emotional attachments place them squarely atop the food chain.

satsumaSATSUMA GISHIDEN

Hiroshi Hirata • Dark Horse • 3 volumes, suspended

With its heady mix of social commentary, political intrigue, and battlefield action, Hiroshi Hirata’s Satsuma Gishiden reads like Kagemusha as told by Sam Peckinpah. Hirata dramatizes the plight of a powerful southern province that rebelled against the shogunate in the late eighteenth century (and would again, more famously, in the nineteenth). The story unfolds in a kaleidoscopic fashion, introducing us to the the sanpin and goshi, low-born samurai who eked out a living as farmers and laborers between military engagements; the daimyo, the leaders of Satsuma’s ruling Shimazu clan; and the administrators, spies, and chonin swept up in the violent conflict.

In the wrong hands, this material would be horribly dull; the initial showdown between Satsuma and shogunate stems from a public works project. (Makes you wonder: was Satsuma Gishiden the favorite manga of Robert Moses?) But Hirata successfully balances historical narrative and dramatic action. He explains the caste system and politics of the Edo period, the ritual of hiemontori, the concept of nise — even the type of water works found in eighteenth-century Japan — tossing in some jokey panels of winged ryo and money-grubbing donjon to illustrate the shogunate’s corruption. Some readers may find these passages didactic, but they provide an essential foundation for grasping nuances of plot and character. Lest the tone become too pedantic, Hirata liberally sprinkles the story with passages of bawdy humor and baroque violence. In one gruesomely funny scene, for example, a dying character uses his own broken rib to puncture an opponent’s skull. Top that, Mr. Peckinpah!

The chief attraction of Satsuma Gishiden, however, is its distinctive visuals. Hirata’s layouts evoke the films of mid-century masters such as Kurosawa, Kobayashi, and Ozu, blending cinematic realism with the rough-hewn aesthetic of woodblock prints. The characters, costumes, and horses are rendered in meticulous detail, yet the artwork is never static; through creative use of perspective, Hirata immerses the reader in vivid battle scenes, lively clan meetings, and ocean voyages. (Just a thought: Satsuma Gishiden would be awesome in 3-D. Maybe Dark Horse could repackage future editions with goggles to enhance the effect?) Recommended for samurai movie buffs, amateur Japanese historians, and readers who’ve exhausted the Kazuo Koike canon. (Originally reviewed at PopCultureShock on 2/16/07.)

town_coverTOWN OF EVENING CALM, COUNTRY OF CHERRY BLOSSOMS

Fumiyo Kouno • Last Gasp • 1 volume

If Barefoot Gen shows readers what it was like to live through the Hiroshima bombing and its horrific aftermath, Town of Evening Calm, Country of Cherry Blossoms shows readers what it was like to live with the memories of that day ten, twenty, and forty years later. Fumiyo Kouno’s book is divided into two stories. The first, “Town of Evening Calm,” is set in 1955, and focuses on one young woman’s attempt to preserve the remnants of her family, while the second, “Country of Cherry Blossoms,” is set in the 1990s, and focuses on the strained relationship between a survivor and his adult daughter. Both stories are simply but beautifully illustrated, avoiding the kind of visual tropes (big eyes, tiny noses, super-cute deformations) that many Western readers find jarring when reading Serious Manga.

In the few panels alluding to the actual events of August 6, 1945, Kouno’s art becomes more primitive and stylized, suggesting the horrific effects of the blast by depicting the victims as stick figures with swollen faces. The child-like simplicity and directness of these images are startling yet effective, a powerful representation of the radiation’s devastating ability to rob its victims of their identities by destroying their hair, hands, and faces. These scenes are notable as well for the skillful way in which present and past co-exist within the same panels; we see the landscape as the survivors do, alive with vivid memories of the blast. None of these images are graphic, though they are an unsettling reminder of the characters’ deep emotional scars.

The book’s strong anti-war message is balanced by the story’s emphasis on quiet, everyday moments, preventing Town of Evening Calm, Country of Cherry Blossoms from succumbing to didacticism or sensationalism. Though Kouno did not grow up in Hiroshima, her meticulous research and careful reading of survivor memoirs lends her work a kind of emotional authenticity that a more dramatic story might have lacked. The result is a moving work that challenges readers to imagine how they might rebuild their lives in the aftermath of incomprehensible tragedy. (Reviewed at The Manga Critic on 1/4/10.)

phoenix7BONUS PICK: PHOENIX: CIVIL WAR

Osamu Tezuka • VIZ • 2 volumes

A quick glance through Phoenix: Civil War might not suggest that this is the stuff of high art. The characters bear an uncanny resemblance to the denizens of Popeye and jokey anachronisms abound. (Although the story ostensibly takes place in twelfth-century Japan, one character receives a telephone call and chows down on a bucket of KFC.) But flip to the back pages, where VIZ has included a brief statement from the manga-ka explaining the origins and meaning of Phoenix, and you’ll learn that Tezuka claimed Igor Stravinsky’s ballet The Firebird as the inspiration for Phoenix. Tezuka saw parallels between Stravinsky’s firebird and a similar creature from Japanese legend, Hou-ou. The phoenix, Tezuka decided, was a powerful symbol of “man’s attachment to life and the complications that arise from greed.” Using the phoenix as a touchstone, Tezuka constructed an elaborate, twelve-volume series exploring Japan’s historic past and possible future. He planned a final volume set in present-day Japan (“where past and future converge”), but passed away without completing his epic.

One of the best things about Phoenix is that readers can enjoy it as a series or a collection of stand-alone stories. Though I love Sun (the series’ epic, two-volume conclusion) and Karma (the fourth volume of the English edition), I think the two-volume Civil War (the seventh and eight volumes of the English edition) make the best introduction to Tezuka’s masterpiece. Civil War is set in Heian-era Kyoto, where several powerful families vie for control of the city. We experience the conflict through myriad perspectives: a lowly woodcutter and his fiancee, a ragtag band of samurai, an apolitical sage, and two powerful clan leaders, both of whom seek the phoenix in an effort to consolidate their political victories and perpetuate their bloodlines. The story may remind readers of The Hidden Fortress as it moves between epic battles and domestic drama, romance, and earthy comedy. While Tezuka isn’t above a little flatulence humor, he never condescends to his characters, using such lowbrow moments to demonstrate the common humanity of his entire cast. The character designs may be too cartoonish for some tastes, but Tezuka’s artwork is never short of spectacular; his imaginative layouts and flair for caricature are as distinctive as Igor Stravinsky’s brilliant orchestrations, churning rhythms, and pungent octatonic harmonies. (Originally reviewed at PopCultureShock on 10/26/06.)

* * * * *

Click here to read Brigid and Martha’s recommendations; click here to read Robin’s. Have a title you’d like to suggest? Let me know in the comments — we’re hoping to do this panel again at another convention, and would welcome your feedback.

Filed Under: Classic Manga Critic, Manga, Manga Critic, Recommended Reading, REVIEWS Tagged With: Classic, Dark Horse, del rey, Last Gasp, Osamu Tezuka, Samurai, Seinen, VIZ

Samurai 7, Vol. 1

April 29, 2009 by Katherine Dacey

Remake or retread? That’s the question facing critics whenever someone updates a classic novel or favorite film, be it Pride and Prejudice or The Taking of Pelham One Two Three. A remake brings new urgency or wit to the original story, new clarity to its structure, or new life to a premise that, by virtue of social or technological change, seems dated—think of Philip Kaufman’s The Invasion of the Body Snatchers, which infused a 1950s it-came-from-outer-space story with a healthy dose of seventies paranoia, or Alfred Hitchcock’s 1955 version of The Man Who Knew Too Much, which featured a leaner, meaner script than his 1934 original. Retreads, on the other hand, evoke the letter but not the spirit of the originals, embellishing their plots with fussy details, slangy dialogue, or new characters without adding anything of value—think of Ethan and Joel Coens’ deep-fried version of The Ladykillers, which was louder, cruder, and longer than the 1955 film, yet decidedly less funny.

Samurai 7, a mangafication of Akira Kurosawa’s The Seven Samurai, falls somewhere between these poles, treating the source material respectfully without adding anything particularly new or interesting to the mix. The basic plot remains the same: a poor rural village hires seven samurai to protect them from a band of thugs who steal their rice and enslave their womenfolk. Though the manga takes minor liberties with the main characters—one is a headless cyborg, one is a bishonen who always seems to be falling out of his yukata—the samurai bear a strong resemblance to Kurosawa’s original crew, both in terms of their personalities and functions within the group. The manga also preserves the war-ravaged atmosphere of the original, substituting a robot-fueled world war for the carnage caused by sixteenth-century daimyo.

Such fidelity to the source material proves Samurai 7’s undoing, however, as it underscores just how lackluster this adaptation really is. The story unfolds in fits and starts, bogging down in lame comedy and windy speeches that stall the samurai’s inevitable posse formation. Though the fight scenes are competently executed, the artwork has a sterile, perfunctory quality, as if the layouts and character designs were traced from four or five different sources. The mecha elements seem especially incongruous when juxtaposed with the story’s sixteenth-century costumes, buildings, and weaponry; there’s never any compelling rationale for their inclusion, save a desire to surpass the original film’s “wow” factor.

I offer these criticisms not because I view Kurosawa’s original as a sacred text, but because Samurai 7’s creators made such a calculated, unimaginative effort to sex up the material for a new generation of fans. Alas, no amount of bitchin’ gadgetry can compensate for poor pacing, generic artwork, or flat characterizations, even if later volumes promise more samurai-on-robot action. My suggestion: skip the manga and rent the original film. Toshiro Mifune is much fiercer than anything in this samurai-lite adaptation.

SAMURAI 7, VOL. 1• BY MIZUTAKA SUHOU • DEL REY • 224 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Action/Adventure, Akira Kurosawa, Anime Adaptation, del rey, Samurai, Sci-Fi, Seven Samurai

 | Log in
Copyright © 2010 Manga Bookshelf | Powered by WordPress & the Genesis Framework