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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Magic Knight Rayearth

My 5 Favorite CLAMP Manga

July 24, 2012 by Katherine Dacey 19 Comments

I’ve read almost every CLAMP title available in English, from X (or X/1999, as we called it in back in the day) to Gate 7, and while I can’t claim to love them all, there is a core group of manga that I’ve read, re-read, and recommended to other fans. I make no special claims of excellence for these series, though I will say that these manga impressed me with their technical brilliance, genre-bending narratives, and beautiful artwork, if not their stellar endings.

MAGIC KNIGHT RAYEARTH (Dark Horse; 2 volumes)

It’s easy to forget that Magic Knight Rayearth ran in the pages of Nakayoshi, as it adheres so closely to the friendship-effort-victory template that it almost passes for a Shonen Jump title. A careful reading of MKR, however, reveals it to be a unique fusion of shojo and shonen storytelling practices. On a moment to moment basis, MKR reads like shojo: the heroines denigrate their academic prowess, swoon over the only cute boy to cross their path, and extol the value of “heart” in defeating their enemies. The intense and protracted battle scenes, however, scream Naruto — or maybe Gundam — as the girls are pushed to their physical and emotional limits while casting spells, swinging swords, and piloting giant robots. That CLAMP reconciles such tonally different genres into a coherent whole is an impressive narrative feat; no matter how many times the heroines utter dippy or painfully sincere sentiments, their tenacity in combat makes them every bit as bad-ass as Naruto, InuYasha, or Ichigo Kurasaki. -Reviewed at The Manga Critic on July 22, 2011.

LEGAL DRUG (Tokyopop; 3 volumes)

I hesitate to use the word “intertextual” to describe Legal Drug, as that term is so heavily freighted with academic associations. But intertextual it is, as Legal Drug takes place in a universe that’s been carefully mapped out in prior works such as Angelic Layer, Cardcaptor Sakura, and Suki. Major and minor characters from Chobits and Suki wander in and out of the story, providing comic relief and commentary on the budding relationship between Rikuo and Kazahaya, two handsome young errand boys for the Green Drugstore. As in xxxHolic — a series in which Rikuo and Kazahaya make guest appearances — the supernatural frequently intrudes on mundane existence, giving rise to scenes of sublime comedy and surreal grace. An odd mixture of melancholy and whimsy, with a soupçon of shonen-ai.

CLOVER (Dark Horse; 1 volume)

Clover is a gorgeous train wreck, an unholy marriage of shojo, steampunk, and science fiction that almost — almost — gels into a coherent story. The plot revolves around a class of psychically gifted individuals known as Clovers, who have been rounded up, tested, and sorted into categories based on their abilities. The most powerful — Three- and Four-Leaf Clovers — have been imprisoned, as they pose a threat to humanity.

In the small fragment of story that CLAMP completed, the Clovers’ abilities are hastily sketched; the few demonstrations of their powers are less-than-awe-inspiring, and the government’s reasons for fearing them poorly explained. But oh, the atmosphere! Anyone who remembers what it felt like to be fourteen will recognize the Clovers’ magnificent isolation, as they struggle with feelings of loneliness, rejection, and desire; that they’ve been singled out for being different (and special!) only heightens the emotional intensity of their dilemma. The artwork, too, is a feast for the eyes, with inventive layouts and sensual character designs that rank among CLAMP’s finest. Even CLAMP’s use of soggy, overwrought song lyrics as a narrative device contributes to the story’s moody beauty, if not the pantheon of great love songs.

SHIRAHIME-SYO: SNOW GODDESS TALES (Tokyopop; 1 volume)

Shirahime-Syo: Snow Goddess Tales is testament to CLAMP’s Borg-like ability assimilate any genre or artistic style and make it into their own. The three stories that comprise this slim volume are folkloric in tone and subject-matter, but expressed in a visual language that’s a beautiful synthesis of shojo manga and ukiyo print-making; the characters — with their pointy chins and artfully tousled hair — inhabit stark landscapes reminiscent of the Kishi and Shijo schools. If the overall mood is more subdued than xxxHolic or Tokyo Babylon, the stories are nonetheless moving in their directness and simplicity. The first, “On Wolf Mountain,” is the strongest of the three, exploring how one girl’s quest for revenge is transformed by the discovery that her enemy is, in fact, more courageous and generous than she ever imagined. The other stories — “The Ice Flower” and “Hiyoku no Tori” — read more like entries in Lafcadio Hearn’s Kwaidan and Other Strange Stories, but are nonetheless effective parables about sacrifice. An out-of-print gem.

X (VIZ; 6 volumes)

On many levels, X is a bad manga: the characters are underwritten, the storytelling is lazy, and the dialogue is comically awful. (Don’t believe me? Check out Party Like It’s 1999, a Tumblr blog dedicated to exploring X on a page-by-page basis.) If you can look past the 90s hair and the tin-eared dialogue, however, what you’ll discover is a fierce apocalyptic drama that boasts some of the best end-of-the-world imagery in any manga not written by Katsuhiro Otomo. Oh, and blood. Buckets of blood.

The battle scenes are kinetic and violent, executed with a gory zest that’s difficult to resist. The dream sequences, too, are suitably shocking: characters are dismembered, crucified, impaled, and engulfed in flames, often right before their loved ones’ eyes. I hesitate to suggest that X‘s body count is a victory for women, but it is a sharp and welcome rebuke to the idea that female readers strongly prefer conversation and character development to butt-kicking and carnage. – Reviewed at The Manga Critic on 10/16/11.

So, readers, I turn the floor over to you: what are your favorite CLAMP titles? Which manga do you recommend to friends and new fans? Inquiring minds want to know!

Filed Under: Manga Critic Tagged With: clamp, Clover, Dark Horse, legal drug, Magic Knight Rayearth, Shirahime-Syo, shojo, Tokyopop, VIZ, X/1999

Bookshelf Briefs 8/8/11

August 8, 2011 by MJ, Michelle Smith, David Welsh, Katherine Dacey and Sean Gaffney 4 Comments

This week, MJ, Michelle, David, Kate, & Sean check out recent releases from Viz Media, Vertical, Kodansha Comics, Dark Horse, & Yen Press.


13th Boy, Vol. 8 | By SangEun Lee | Published by Yen Press – At my age, it isn’t often that a teen romance comic can really make me angst over which potential suitor its heroine should ultimately end up with. Most of the time, these conclusions are obvious, and even when they’re not, it’s difficult for a writer to make even one romantic prospect interesting enough for this jaded forty-something to genuinely root for, let alone two or three of them. Not so with manhwa-ga SangEun Lee, whose love interests each suit her quirky heroine uniquely, even if one of them is actually a sentient cactus. That said, here in volume eight, it’s hard not to root pretty exclusively for the cactus. Charming and idiosyncratic as always, 13th Boy remains one of the freshest, most imaginative girls’ comics currently in publication. Highly recommended. – MJ

13th Boy, Vol. 8 | By SangEun Lee | Published by Yen Press – I feel like I’ve talked a lot about the inventive whimsy of 13th Boy, and been derelict in extolling its dramatic virtues. This volume is more of a setup for future fallout, but readers can still anticipate the inevitable (and major) repercussions to come. Hee-So begins the volume so worried and depressed about her missing cactus, Beatrice, that she can’t even summon the energy to bathe. When Won-Jun visits, he gets the impression that Hee-So feels she can’t rely on him for help, and so turns toward the desperately dependent Sae-Bom, who is being sent to live with her father in America and asks him to come along. I love that, despite its fanciful elements, 13th Boy can serve up realistic drama like this wherein it’s the characters’ choices and personalities that have led to the deterioration of a relationship. I am seriously pining for volume nine already. – Michelle Smith

Black Jack, Vol. 15 | By Osamu Tezuka | Published by Vertical, Inc. –For my money, every volume of Black Jack has a “price of admission” story, and I always like to identify them. This time around, it’s “A Cholera Scare.” The title alone is endearing, and the story has plenty of other aspects working in its favor. First and foremost is the fact that it heavily features Black Jack’s creepy assistant and ward, Pinoko. While Black Jack worries that he’s contracted a potentially deadly contagion, Pinoko is left to deal with a walk-in patient at the clinic. The story is constructed and timed in some really imaginative way, and Tezuka packs an awful lot into a mere 20 pages. While individual Black Jack stories can vary in quality, there’s always at least one that justifies the purchase. – David Welsh

Blue Exorcist, Vol. 3 | By Kazue Kato | Published by Viz Media –Like so many of my favorite fictional institutions of learning, the True Cross Academy displays a reckless disinterest in the safety of its student body, especially the ones pursuing the exorcist track. In this volume, our principle characters deal with an aggressive new instructor and a potentially deadly field trip. Relationships are tested! Secrets are revealed! A kitty joins the supporting cast! In other words, Blue Exorcist continues to improve. Kato even works up the nerve to invoke the events of the first, terrible chapter of the series, and she gets away with it. The underlying plot of the series is probably its least successful element, but that hardly matters chapter by chapter. I like the characters and the scenarios Kato invents for them, and the art is always clean and interesting. – David Welsh

Blue Exorcist, Vol. 3 | By Kazue Kato | Published by Viz Media – Blue Exorcist is an interestingly mixed bag. Like Joss Whedon’s television epic, Buffy the Vampire Slayer, the series uses an over-the-top supernatural premise as a metaphor for the real horrors of a troubled teen, struggling to overcome his personal demons so that he might finally have a taste of life’s most precious treasures—friends, family, and a sense of real belonging. Unlike Whedon, mangaka Kazue Kato fails to make her story’s supernatural plotline genuinely compelling, but the rest works so well, this hardly matters. This volume gets off to a particularly strong start, as brothers Rin and Yukio work together to quell the grief of Father Fujimoto’s abandoned familiar, and continues to gain momentum throughout. Extra points to Kato for clear, readable action scenes and saving the life of a cat. Recommended. – MJ

Fairy Tail, Vol. 14 | By Hiro Mashima | Published by Kodansha Comics –First off, I’m pleased that the ‘take out all the female members and turn them into hostages’ plot died fast. If only as it leads to a lot of great moments for the female characters in this volume. Erza, of course, gets to show her badassery and why you should never try to outbluff or outthreaten her. Lucy gets to show she’s more than simple fanservice with the help of Loke. Juvia shows she’s still worried about everyone trusting her now that she’s a new member, and gives a good reason why they should. And Levy gets to show that it’s not just hitting really hard that wins these fights.But really, the big climax here is seeing Mirajane lose it, and discovering both what she’s like at full power, and why she tries to avoid it. She’s quite terrifying. Fairy Tail still isn’t the very best shonen out there, but it’s comfortably in the bracket below it.– Sean Gaffney

Fairy Tail, Vol. 14 | By Hiro Mashima | Published by Kodansha Comics – Something I’ve long wished for from Fairy Tail is more information about the members of the guild who aren’t the main characters. Happily, Mashima has concocted an arc that seems specifically designed to provide just that. Laxus, one of the most powerful members of Fairy Tail, has launched a takeover attempt, which involves forcing the guild members to fight each other. It’s unfortunate that many of the female members are sidelined at first, having been turned to stone while competing in a beauty pageant (sigh), but when they are eventually freed, they proceed to kick ass, so that makes up for it a bit. Highlights include seeing Mirajane’s abilities at last and some noble self-sacrifice from Juvia, a reformed enemy who has recently joined the guild. I hope this increased level of involvement from the supporting cast continues in future volumes! – Michelle Smith

I Am Here!, Vol. 2 | By Ema Toyama | Published by Kodansha Comics – When it was announced that Kodansha Comics would be taking over the release of manga they’d licensed to Del Rey, I was really hoping we would get the second half of I Am Here!, an earnest shoujo romance that I found to be surprisingly enjoyable. Happily, it made the cut and now I know for sure that a) Ema Toyama can draw some seriously cute bunnies (seriously) and b) the plot does, in fact, eschew an obvious outcome. It’s too bad Toyama had to utilize a random mean girl as drama instigator at one point, but at least Hikage, the painfully shy heroine, was able to blossom at last and become strong enough to follow her heart. Getting the whole story in two omnibus editions is also pretty durn awesome. – Michelle Smith

Magic Knight Rayearth | By CLAMP | Published by Dark Horse –First of all, unlike the souped up, fancy Card Captor Sakura reprints, there’s no reason for fans who own Tokyopop’s 2nd release of Rayearth to get this one. It’s a very good, decent reproduction and translation – but it’s not the huge advance CCS is. As for the content, it’s still a lot of fun, especially if you aren’t already familiar with the ending. One of CLAMP’s first titles to mix the shoujo and shonen genres, this story of three high-school girls who find themselves called on to save a fantasy world takes itself seriously when it wants to, and makes fun of itself the other times. There’s no amazing characterization here, though I am quite fond of Caldina and her “I’m doing this for the money” attitude. (Note her lack of obsession lets her survive.) But really, it’s the ending that made everyone remember Rayearth, and led to its sequel – it’s a gut punch if you don’t know it’s coming.– Sean Gaffney

Ugly Duckling’s Love Revolution, Vol. 4 | By Yuuki Fujinari | Yen Press – Ugly Duckling’s Love Revolution may be the most tepid reverse-harem manga ever written. The series drifts aimlessly from one uneventful scene to the next, as the characters perfect their swimming technique and attend tag sales. Not only does the story lack dramatic shape, it also lacks memorable characters; each of the boys in Hitomi’s circle is so faultlessly polite and supportive of her weight-loss goals that he comes across as a paid consultant, not a friend. There’s nothing wrong with a manga about nice guys, of course, but authors like edgy characters for a reason: bad boys make more compelling subjects than goody-goodies. Even Hitomi remains a cipher; she’s kind and determined to lose weight, but those two characteristics alone aren’t enough to make her seem like a real girl struggling with a real problem, a shortcoming made all the more obvious by the abrupt, wish-fulfillment ending. – Katherine Dacey

Filed Under: Bookshelf Briefs Tagged With: 13th boy, black jack, blue exorcist, Fairy Tale, i am here, Magic Knight Rayearth, ugly ducking's love revolution

Off the Shelf: CLAMP & More

August 3, 2011 by MJ and Michelle Smith 3 Comments

MJ: So. Hi!

MICHELLE: Yo.

MJ: I’m feeling extremely frazzled and not at all witty. How about you?

MICHELLE: Kind of sleepy, actually. Maybe readers should just think up a joke here and pretend one of us said it.

MJ: Good call. So. Read anything lately?

MICHELLE: Indeed I have! I decided to make it a CLAMP week, and first up is volume four of Kobato., currently being released by Yen Press.

I wasn’t very impressed with the first three volumes of this series, which follows the dim-witted titular heroine in her attempts to fill a magic bottle with wounded hearts so that her wish can be granted. Kobato is very compassionate, so she heals hearts pretty well when given the opportunity, but has been spending a lot of time with two particular wounded people—Sayaka, the proprietor of a kindergarten, and Fujimoto, her part-time assistant—and so hasn’t made much progress on filling her bottle. In this volume her guide, the irascible Ioryogi (some kind of supernatural being currently stuck in the body of a stuffed dog) learns that she’s only got six more months in which to complete her task. If she fails, her wish can’t be granted and he can’t regain his original body.

Getting background information on Ioryogi and his motives—mostly revealed in conversations between serious-faced animals—at last is very welcome, making this volume an improvement over the last, but I still can’t say I am enjoying Kobato. all that much. I wish I could like someone, but I just don’t. Kobato would be okay, especially as she works out her burgeoning feelings for Fujimoto, except CLAMP seems to have a fixation with her falling down as much as possible. Ioryogi is always yelling, and not even a mysterious background can make him a compelling character for me. The kindergarten employees seem to have one default emotion each. Heck, the most interesting character in the whole series is the yakuza who’s trying to close the kindergarten down. Let’s jettison everything else and just follow him for a while, eh?

Still, there are a few mysteries that will keep me reading. What is the precious thing in the Heavenly World that Ioryogi is after? What is Kobato’s wish? And why is it so important that she not remove her hat? With either two or three volumes remaining, I figure I can stick around long enough to at least see whether these questions are answered.

MJ: I haven’t gotten as far in to this series as you have, though I think I might like it a bit more. Mostly because I actually do like the title character. But I admit I rather wish CLAMP were spending their time continuing Legal Drug instead. Is that terrible of me to say?

MICHELLE: Not at all. And, in fact, they just finished Kobato. in Japan, so at least it’s not actively consuming any more of their time.

It’s not that I hate Kobato, either, but more like I feel CLAMP is doing her a disservice, if that makes sense.

Annnyways, what have you been reading this week?

MJ: Well, earlier this week, I dug into the first issue of GEN Manga, a new “indie” manga magazine available online or in print from GEN Manga Entertainment. I happened to have the print version, provided in a small, red volume about the same trim size as a standard volume of manga in the US.

GEN‘s promotional material is pretty up-front about their artists being unknown. “GEN puts on no airs about how grand their authors are. In fact, they readily admit that their authors are underground. GEN is manga the way it should be without the flash, for the fans, raw and fresh.” They make a lot of noise about the magazine’s “indie” feel, too. “This original work of graphic fiction boldly challenges the industry while breaking new ground. It presents what manga readers are hungry for, the release of fresh underground work from Japan.”

Trouble is, the stories don’t really read as ground-breaking so much as amateurish. Each of the volume’s four stories has its strengths, certainly, but it’s rarely enough to compensate for its flaws. Both Nakamura Shige’s “Wolf” and Suzuki Yu’s “VS Aliens” suffer from convoluted plotlines that fail to live up to an initial, fairly ambitious premise. Karino Arisa’s “Souls” is intriguing, but artistically immature. Mihara Gunya’s “KAMEN,” the story of a man controlled by a mask he can’t remove, holds up the best, but offers just the barest glimpse of what the story might be.

On the other hand, the volume is currently free for download, ($9.95 in print), which renders it worth checking out at the very least. Don’t get me wrong. I really like what GEN is going for, as a concept anyway, and I’ll definitely be watching to see what kind of work might come out of it in the future. There’s just not much there for me so far.

MICHELLE: I’ve certainly been interested to see what happens with GEN, but admit that I haven’t personally been tempted to try it out. I guess I’m less hungry for “fresh underground work,” especially in short story format, than I am for “much-loved classics” that offer multiple volumes to enjoy.

MJ: I admit I’d be more interested in some of these stories if I knew they were first chapters of something that’s going to be serialized. But that’s not what the promo material suggests, sadly.

So, what’s your other CLAMP selection this week?

MICHELLE: My second CLAMP selection is the Magic Knight Rayearth Omnibus Edition, which was recently released by Dark Horse.

I’ve seen the Rayearth anime, and read TOKYOPOP’s second edition of the manga (with unflipped art), so this was really my third time through the material. I’d never previously counted this as among my favorite CLAMP series, so I thought a reread might be kind of a slog, but I ended up really enjoying it! The first story arc (originally comprising three volumes) benefits greatly from being contained in one volume, where momentum propels one through the adventure at a steady clip and doesn’t let up until the not-exactly-what-one-expects ending. The remastered art looks great, the color pages are beautiful, and, in the end, Rayearth has vaulted up several levels in my esteem.

Another really neat thing about the series is how CLAMP subverts demographic expectations. (Which they continue to do with series like Kobato., which has a shoujo-sounding premise but is, if anything, seinen.) Consider this description of the plot:

Three junior high students are visiting Tokyo Tower on a school trip when they are suddenly summoned to Cefiro by its princess, Emeraude. Emeraude has been kidnapped and the students are tasked becoming the Magic Knights of legend, rescuing the princess, and saving Cefiro, which has plunged into chaos in her absence. They agree, and are outfitted with magical armor and weaponry. As they head out on various tasks, their abilities grow and weapons evolve even as they forge a tight friendship. They are absolutely determined to save Cefiro, vanquish many menacing monsters along the way, and are frequently depicted in fierce and badass poses. Eventually, they awaken some giant mecha and defeat Zagato, the high priest who is holding Emeraude captive.

Now cast the students as girls and remind yourself that this ran in a shoujo magazine. The shounen-style fantasy flare makes for a fun adventure, but there’s a pretty powerful shoujo punch waiting in the final pages. I really enjoyed this series on a reread—though I’m not too enamored of the silly comedy—and eagerly await the omnibus of the second half.

MJ: Well, wow, you’ve inspired me to want to read this as well! I have to admit that despite being a CLAMP fan, I bogged down in the first volume of the TOKYOPOP editions. But you make this sound genuinely fascinating and fun!

MICHELLE: I remember bogging down myself when I first started the anime, but this time I breezed right through the story and ended up with a greater appreciation of the characters and the art, which is often quite pretty. I’d definitely say it’s worth another look. Plus, any Tsubasa or xxxHOLiC fan should enjoy seeing where Mokona originally came from!

What’s your second pick this week?

MJ: Well, It’s a bit of a strange one, or at least strange for me. While I’m used to receiving a variety of manga for review from Viz, I admit to being quite surprised when my latest review package contained volume one of Pokémon Black and White. I can say with complete honesty that I’ve never had the slightest interest in Pokémon, and really I missed its initial craze entirely, but there it was, in my apartment, Pokémon Black and White. So without any real knowledge of the Pokémon universe, I decided to sit down and read it.

Thankfully, as a series for kids, it wasn’t as difficult as it might have been to try to pick up the basic premise, though I can’t say I actually understand what Pokémon are, or why they are being raised up for “trainers” to have battles, but that indeed is what is going on. The main character being introduced here is “Black,” a guy who is so deeply obsessed with winning the “Pokémon League,” that in order to think about anything else at all, a creature named Musha must empty his brain— literally wipe it completely clean—so that new information can be introduced into it.

Though this all sounds a bit creepy, I admit I find the concept pretty compelling (I could use a Musha of my own, these days). Unfortunately, very little is made of Black’s periodically emptied brain at the time, and the rest of the volume is pretty much devoted to his first “trainer battle” with a guy who can’t tolerate heat.

Obviously, I am not the audience for this series, and I’d be hard pressed to find a reason to buy volumes of it on my own, but it does contain some surprisingly interesting elements, along with a slew of genuinely cute creatures. I developed a particular fondness for one called a “cottonee,” that was so distressed by its inability to protect its heat-intolerant trainer from fire, that it put itself in harm’s way to try to overcome its weakness.

MICHELLE: You win the gold star for diversity in this column!

I actually do know a little bit about Pokémon because I was teaching piano at the height of its craze and, of course, wanted to get the best stickers with which to motivate my students. At one point, I could even tell you which creatures morphed into which, but now all I really remember is that Snorlax is adorable. I even had a plushie.

Anyway, even though I can’t say I want to rush out and read this for myself, it sounds like kids are for in for a treat.

MJ: I do think it is pretty vital for kids to have at least some introduction to Pokémon before trying to make sense of this bit of the series, which is actually why I didn’t end up sending it off to our own Jia Li for review, but yes, kids who are interested in the franchise should find quite a bit to enjoy in this volume, I’d think.

MICHELLE: I think kids would probably find Rayearth a lot of fun, too, actually. Dark Horse lists the age range as twelve and up (there are a few ladies in butt-floss garb) but the real issue would be whether a kid could actually lift the durn thing.

MJ: Heh, that’s good to know. I’d say that Pokémon skews younger, but it’s always nice to see manga out there that the under-13 crowd can enjoy.

MICHELLE: Definitely!

Filed Under: OFF THE SHELF Tagged With: GEN Manga, kobato, Magic Knight Rayearth, Pokémon Black and Whilte

Magic Knight Rayearth, Vol. 1

July 22, 2011 by Katherine Dacey 24 Comments

Shonen manga in drag — that’s my quick-and-dirty assessment of CLAMP’s Magic Knight Rayearth, a fantasy-adventure that adheres so closely to the friendship-effort-victory template that it’s easy to forget it ran in the pages of Nakayoshi. A closer examination reveals that Rayearth is, in fact, a complex, unique fusion of shojo and shonen storytelling practices.

If you missed Rayearth when it was first released by Tokyopop, the story goes something like this: three schoolgirls are summoned to defend the kingdom of Cefiro from the wicked priest Zagato, who’s imprisoned Cefiro’s regent, Princess Emeraude, in a watery dungeon. In order to rescue Emeraude, Fuu, Umi, and Hikaru must endure a series of trials that will reveal whether the girls are equal to the task. As the girls advance towards their goal of becoming Magic Knights, however, they begin to realize that Clef Guru, their guide and protector, has misrepresented the true nature of their assignment.

On a moment-to-moment basis, Rayearth reads like shojo. The girls bicker and complain about school; they chibify whenever they’re flustered or frustrated; they cluck and fuss over cute animals; and they share a collective swoon over the series’ one and only cute boy. (He makes a brief but memorable cameo early in the story, as the girls struggle to escape The Forest of Silence.) The girls’ fights, too, are tempered by shojo sentiment; “heart” and compassion play as important a role in defeating many of their enemies as strength and speed.

What sets Rayearth apart from so many other shojo fantasies, however, are the lengthy battle scenes. Fuu, Umi, and Hikaru prove just as adept at repelling surprise attacks and killing monsters as their shonen manga counterparts; though all three girls experience pangs of self-doubt, they show the same steely resolve in combat that Naruto, Ichigo, and InuYasha do. Equally striking is their fierce loyalty to one another; each girl is willing to sacrifice herself so that her friends might live to complete their mission. Though shojo manga can and does stress the importance of female friendship, Rayearth places unusual emphasis on the girls’ shared sense of purpose and commitment to one another. From the very earliest pages of the story, Fuu, Umi, and Hikaru characterize their bond as “sisterhood,” and believe that their love for one another is crucial to their success — a belief that’s systematically tested and proven throughout their journey.

And if you need further proof of Rayearth‘s shonen manga influence, look no further than the Mashins, a trio of anthropomorphic battle robots that Fuu, Umi, and Hikaru awaken in their quest to become Magic Knights. The Mashin are towering, sleek, and lupine, reminiscent of Yoshiyuki Tamino’s iconic mecha designs. Most importantly, the Mashin are fundamental to the story; they’re not an afterthought, but an essential element of the third act, providing the girls with the firepower necessary to combat Zagato.

Yet for all its shonen swagger, Rayearth has some of the most graceful, feminine artwork in the CLAMP canon. The girls’ physical transformations have the same sensual quality as Bernini’s The Ecstasy of St. Theresa, while their magical spells are depicted as undulating waves of energy that envelop their enemies, rather than jagged bolts of light that pierce and slice. Even small, seemingly inconsequential details — Princess Emeraude’s hair, Zagato’s robes — are infused with this same graceful sensibility — the visual antithesis of the spiky, angular aesthetic that prevails in shonen manga.

I only wish Rayearth was as satisfying to read as it is to critique. For all its genre-bending bravado, the script is so painfully earnest that it verges on self-parody. (Sample: “In Cefiro, the heart controls everything. The power of my belief can change the future!”) The girls, too, lack distinctive personalities. Fuu, Umi, and Hikaru are defined primarily by their magical powers and hairstyles, with only superficial differences in behavior and attitude to help readers distinguish them from one another. Perhaps most disappointing is the conclusion, in which we finally grasp the true cause of Emeraude’s imprisonment. For a brief moment, Emeraude seems poised to break free of an onerous responsibility that demands her complete self-abnegation to fulfill. Yet CLAMP’s desire for a dramatic ending demands that Emeraude be punished for even desiring her freedom, making Emeraude the umpteenth female character to be taken out to the woodshed for resisting such a fate.

That said, Magic Knight Rayearth‘s historical importance can’t be denied. Not only was it CLAMP’s first big commercial hit, it was also the title that demonstrated just how effortlessly they could cross genre boundaries. The resulting hybrid of shonen and shojo, sci-fi and fantasy, RPG and classic adventure story is as unique today as it was when it first appeared in the pages of Nakayoshi eighteen years ago, even if some of the visual details and dialogue haven’t aged well. Recommended.

MAGIC KNIGHT RAYEARTH, VOL. 1 • BY CLAMP • DARK HORSE • 640 pp. • RATING: TEEN (13+)

Filed Under: Manga Critic Tagged With: clamp, Dark Horse, Magic Knight Rayearth, shojo

Magic Knight Rayearth, Vol. 1

July 22, 2011 by Katherine Dacey

Shonen manga in drag — that’s my quick-and-dirty assessment of CLAMP’s Magic Knight Rayearth, a fantasy-adventure that adheres so closely to the friendship-effort-victory template that it’s easy to forget it ran in the pages of Nakayoshi. A closer examination reveals that Rayearth is, in fact, a complex, unique fusion of shojo and shonen storytelling practices.

If you missed Rayearth when it was first released by Tokyopop, the story goes something like this: three schoolgirls are summoned to defend the kingdom of Cefiro from the wicked priest Zagato, who’s imprisoned Cefiro’s regent, Princess Emeraude, in a watery dungeon. In order to rescue Emeraude, Fuu, Umi, and Hikaru must endure a series of trials that will reveal whether the girls are equal to the task. As the girls advance towards their goal of becoming Magic Knights, however, they begin to realize that Clef Guru, their guide and protector, has misrepresented the true nature of their assignment.

On a moment-to-moment basis, Rayearth reads like shojo. The girls bicker and complain about school; they chibify whenever they’re flustered or frustrated; they cluck and fuss over cute animals; and they share a collective swoon over the series’ one and only cute boy. (He makes a brief but memorable cameo early in the story, as the girls struggle to escape The Forest of Silence.) The girls’ fights, too, are tempered by shojo sentiment; “heart” and compassion play as important a role in defeating many of their enemies as strength and speed.

What sets Rayearth apart from so many other shojo fantasies, however, are the lengthy battle scenes. Fuu, Umi, and Hikaru prove just as adept at repelling surprise attacks and killing monsters as their shonen manga counterparts; though all three girls experience pangs of self-doubt, they show the same steely resolve in combat that Naruto, Ichigo, and InuYasha do. Equally striking is their fierce loyalty to one another; each girl is willing to sacrifice herself so that her friends might live to complete their mission. Though shojo manga can and does stress the importance of female friendship, Rayearth places unusual emphasis on the girls’ shared sense of purpose and commitment to one another. From the very earliest pages of the story, Fuu, Umi, and Hikaru characterize their bond as “sisterhood,” and believe that their love for one another is crucial to their success — a belief that’s systematically tested and proven throughout their journey.

And if you need further proof of Rayearth‘s shonen manga influence, look no further than the Mashins, a trio of anthropomorphic battle robots that Fuu, Umi, and Hikaru awaken in their quest to become Magic Knights. The Mashin are towering, sleek, and lupine, reminiscent of Yoshiyuki Tamino’s iconic mecha designs. Most importantly, the Mashin are fundamental to the story; they’re not an afterthought, but an essential element of the third act, providing the girls with the firepower necessary to combat Zagato.

Yet for all its shonen swagger, Rayearth has some of the most graceful, feminine artwork in the CLAMP canon. The girls’ physical transformations have the same sensual quality as Bernini’s The Ecstasy of St. Theresa, while their magical spells are depicted as undulating waves of energy that envelop their enemies, rather than jagged bolts of light that pierce and slice. Even small, seemingly inconsequential details — Princess Emeraude’s hair, Zagato’s robes — are infused with this same graceful sensibility — the visual antithesis of the spiky, angular aesthetic that prevails in shonen manga.

I only wish Rayearth was as satisfying to read as it is to critique. For all its genre-bending bravado, the script is so painfully earnest that it verges on self-parody. (Sample: “In Cefiro, the heart controls everything. The power of my belief can change the future!”) The girls, too, lack distinctive personalities. Fuu, Umi, and Hikaru are defined primarily by their magical powers and hairstyles, with only superficial differences in behavior and attitude to help readers distinguish them from one another. Perhaps most disappointing is the conclusion, in which we finally grasp the true cause of Emeraude’s imprisonment. For a brief moment, Emeraude seems poised to break free of an onerous responsibility that demands her complete self-abnegation to fulfill. Yet CLAMP’s desire for a dramatic ending demands that Emeraude be punished for even desiring her freedom, making Emeraude the umpteenth female character to be taken out to the woodshed for resisting such a fate.

That said, Magic Knight Rayearth‘s historical importance can’t be denied. Not only was it CLAMP’s first big commercial hit, it was also the title that demonstrated just how effortlessly they could cross genre boundaries. The resulting hybrid of shonen and shojo, sci-fi and fantasy, RPG and classic adventure story is as unique today as it was when it first appeared in the pages of Nakayoshi eighteen years ago, even if some of the visual details and dialogue haven’t aged well. Recommended.

MAGIC KNIGHT RAYEARTH, VOL. 1 • BY CLAMP • DARK HORSE • 640 pp. • RATING: TEEN (13+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: clamp, Dark Horse, Magic Knight Rayearth, shojo

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