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Discussion, Resources, Roundtables, & Reviews

Zombies

Zom 100: Bucket List of the Dead, Vol. 1

March 2, 2021 by Katherine Dacey

If your chief criticism of King of Eden was “not enough boobs,” have I got the manga for you: Zom 100: Bucket List of the Dead, a comedy about a corporate drone whose life is transformed by the onset of a zombie plague. Its hero, Akira Tendo, sees opportunity where others see only chaos, and decides to make a bucket list of 100 things he wants to do before he, too, becomes one of the walking dead. His top priorities? Telling his voluptuous co-worker Ohtori how much he likes her—even if she is the “boss’ side piece”—and tracking down a mysterious hottie he encounters in a convenience store.

While Akira’s quest doesn’t sound particularly memorable, his new-found optimism makes him an agreeable guide through a Tokyo overrun by zombies. His palpable joy in quitting a soul-crushing job is infectious—if you’ll pardon the expression—as he finds pleasure in small things: riding a motorcycle for the first time, scavenging for his favorite beer, playing video games during normal business hours. No matter how much carnage he encounters, or how many of his bucket-list errands don’t go according to plan, Akira’s can-do spirit remains undiminished. So, too, is his loyalty to others, as evidenced by his willingness to rescue his childhood friend Tencho from a hotel overrun by zombies.

The hotel scene is indicative of what’s good and not so good about Zom 100. On the one hand, the friends’ shared ordeal leads to a heartfelt exchange in which they discuss why they drifted apart after college. Their dialogue is a little on-the-nose—“I got jealous of how successful you were and took my anger out on you,” Akira confesses in a torrent of tears and snot—but the characters’ sincerity makes Akira and Tencho’s reconciliation feel like a genuine moment of maturity.

On the other hand, the main reason this scene begins in a hotel—specifically, a love hotel—is to offer some good old-fashioned fan service, as Kencho is trapped in a bondage chamber with an irate, naked zombie who’s been chained to the wall. The zombie is drawn in loving detail, right down to her perky breasts, but serves no real dramatic purpose; she exists mainly to make young male readers gawp at Kencho’s predicament. The same goes for several other gratuitous moments of nudity and pin-up posturing, none of which feel necessary or demonstrate artist Kotaro Takata’s skill at drawing attractive, anatomically correct women. (All of his figures seem to have a few extra vertebrae.)

The fan service is indicative of a deeper problem as well: the zombies—or the boobs, for that matter—don’t feel essential to Akira’s story. Almost any catastrophe or life-altering event could have set the plot in motion, whether it was a devastating medical diagnosis or Earth’s impending collision with a meteor. Equally disappointing is that Akira’s quest feels more like a to-do list than a real emotional journey; even he seems disappointed in his inability to come up with a sufficiently long or imaginative bucket list. As a result, Akira seems like just another standard-issue shonen lead, blessed with an optimism that sometimes makes him seem a little dim, a superhuman ability to escape life-threatening situations, and an uncanny knack for stumbling into situations with hot women. I don’t know about you, but I would have enjoyed this series 100% more if the gender roles had been reversed, if only for the sight of a former office lady cheerfully riding a Harley through a zombie horde on her way to score a few brews.

To read a brief excerpt of Zom 100: Bucket List of the Dead, click here.

ZOM 100: BUCKET LIST OF THE DEAD, VOL. 1 • STORY BY HARO ASO • ART BY KOTARO TAKATA • TRANSLATION BY NOVA SKIPPER • TOUCH-UP ART & LETTERING BY VANESSA SATONE • EDITED BY KARLA CLARK • VIZ MEDIA • RATED: OLDER TEEN (PARTIAL NUDITY, GORE, VIOLENCE) • 159 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Comedy, Horror/Supernatural, VIZ, VIZ Signature, Zombies

King of Eden, Vol. 1

November 11, 2020 by Katherine Dacey

Is it too soon to enjoy a pandemic-themed manga? That question was foremost in my mind as I read King of Eden, a new thriller that pits a group of globe-trotting scientists against an assortment of terrorist organizations that have weaponized a lethal virus. I’m happy to report that King of Eden didn’t remind me of the COVID crisis, but it did something arguably worse: it bored me.

The dullness of the story is all the more surprising for a series written by Takashi Nagasaki, Naoki Urasawa’s collaborator on such entertaining pot-boilers as Monster, Master Keaton, and 20th Century Boys. All of Nagasaki’s worst tendencies are on display in King of Eden: there are pointless flashbacks to the main characters’ childhoods, solemn monologues about the Old Testament, long-winded conversations about global terrorism, and an interminable lecture on the ancient Scythians that name-checks Herodotus because… why not? Though the first volume introduces a dizzying number of characters, Nagasaki barely fleshes them out. Even leads Rua Itsuki and Teze Yoo feel more like skill sets than actual people, as evidenced by an on-the-nose exchange in which a bureaucrat recites Dr. Itsuki’s resume and reminds her that she “hold[s] a black belt in Tae Kwon Do” and is “proficient in the Israeli martial art of Krav Maga” as if she didn’t know these things about herself.

None of this would matter, of course, if King of Eden were entertaining, but Nagasaki is so intent on world-building that he overwhelms the reader with information, all delivered in such earnest, exhaustive detail it saps the narrative momentum. Itsuki and Yoo cross paths with MI-6 agents, WHO officials, IRA terrorists, crazy archaeologists, Interpol officers, and zombies—ZOMBIES, for Pete’s sake!—yet none of these encounters are memorable. Had Nagasaki placed more trust in artist SangCheol Lee (a.k.a. Ignito), King of Eden might have been a brisker, more imaginative entry in the zombie canon.

The first chapter offers a tantalizing glimpse of that potential partnership. Gone are the long-winded speeches; instead, Lee drops the reader into the action alongside two police officers who stumble across a baffling, gruesome scene. After the officers arrest a potential suspect, Lee skillfully cross-cuts between two spaces at the local precinct—an interrogation room and the morgue—allowing us to glimpse what’s unfolding in each room, and to feel the policemen’s growing unease. Lee’s crack pacing keeps the reader invested in the characters’ fate, building to a satisfying reveal of the carnage’s true source: a hideous, lantern-jawed creature that’s part werewolf, part zombie.

Alas, that cinematic flair disappears as soon as the characters begin talking; the next two chapters consist of information dumps punctuated by the occasional fist fight or car chase. By the time Nagasaki and Lee introduce a vampire arms dealer near the end of volume one, it barely registers as a major development. And that, in a nutshell, is what’s wrong with King of Eden: the story is so overstuffed with characters and events that I couldn’t muster the energy for another 15 or 100 chapters of talking heads explaining zombie behavior or Scythian culture just to figure out who this vampire is, and why he matters.

Yen Press provided a review copy of volume one.

KING OF EDEN, VOL. 1 • STORY BY TAKASHI NAGASAKI • ART BY IGNITO • TRANSLATED BY CALEB COOK • LETTERING BY ABIGAIL BLACKMAN • RATED OLDER TEEN (16+) • 384 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Horror/Supernatural, Takashi Nagasaki, yen press, Zombies

Versailles of the Dead, Vol. 1

November 6, 2018 by Katherine Dacey

Kumiko Suekane’s Versailles of the Dead feels like a kissing cousin of Seth Grahame-Smith’s Pride & Prejudice & Zombies. It’s a clever and handsomely drawn manga that also inserts zombies into a well-known story for shock value: who knew the real cause of the French Revolution was an outbreak of “resurrection illness”? The net result, however, is so intentionally kitschy that it sometimes holds the reader at arm’s length, inviting us to appreciate the imagination and research that went into creating Versailles of the Dead without fully drawing us into the story.

You might reasonably think that the zombies were Versailles of the Dead’s most gonzo element, but you’d be wrong: it’s actually Suekane’s decision to invent a sibling for Marie Antoinette. This sibling — a twin brother named Albert — is Marie’s doppelgänger, a handsome lad with the same high cheekbones and pert nose as his infamous sister. En route to Marie’s nuptials, their carriage is ambushed by zombies, forcing Albert to impersonate his sister after she meets a gruesome end. Albert’s identity is quickly discovered by a handful of courtiers, all of whom are invested enough in preserving the status quo at Versailles that they conspire to look the other way, even when rumors surface that Albert beheaded his own sister.

Watching Albert step into the role of Dauphine is fun; he embraces the opportunity to manipulate courtiers through gossip and flirtation, exploiting rivalries within the court to his own advantage. The supernatural interludes, by contrast, sometimes feel like an afterthought, rather than a vital part of the story. Though the zombies are handled in a straightforward fashion, Suekane relies too much on flash-booms, jump cuts, and smudgy silhouettes to imply that certain members of the French court are possessed. Suggestion is an important tool for generating suspense, of course, but here it feels like a half-baked effort at world-building — what if there were demons in eighteenth century France, too? Not everything needs to be explained in a baldly literal fashion, of course, but the demonic angle feels like one accessory too many on a busy outfit.

If the supernatural intrigue is more afterthought than essential element, the artwork is sumptuous, capturing the opulence of Versailles without overwhelming the reader. Suekane’s secret? Lavishing attention on character designs rather than material objects, allowing the intricacy of the hairstyles, gowns, and frock coats to be the focal point of most panels. That approach gives her breathing room to draw the kind of subtle but important details that help establish the characters’ true natures. Albert, for example, never fully disappears into his sister’s clothes and wigs; the twinkle in his eye and the boldness of his carriage are conspicuous signs of his male upbringing, even though he looks ravishing as a woman. Other characters’ personalities are just as thoughtfully embodied through costume and movement. Madame du Barry, the Dauphine’s great rival, makes a dramatic display of her décolletage, framing her chest in a wreath of feathers that accentuate du Barry’s mature womanhood — a not-so-subtle attempt to assert her power and experience over a teenage interloper.

It’s this level of thoughtfulness that helped me soldier through the more clumsy parts of the story, where characters solemnly explain why Albert’s marriage must go forward for “the good of our two countries,” and Madame du Barry thinks in complete Wikipedia paragraphs. (Her internal monologues are surprisingly dull for such a canny strategist.) I’m not sure that all of the plot lines will eventually converge in a satisfying way — there’s a lot of supernatural silliness — but I find Albert a compelling character, a skilled political operator who revels in his ability to sow discord. Count me in for volume two.

VERSAILLES OF THE DEAD, VOL. 1 • STORY & ART BY KUMIKO SUEKANE • TRANSLATION BY JOCELYNE ALLEN • SEVEN SEAS • RATED TEEN (PARTIAL NUDITY, MILD GORE, VIOLENCE)  172 pp.

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Horror/Supernatural, Kumiko Suekane, Seinen, Seven Seas, Versailles, Zombies

I Am a Hero, Vol. 1

January 6, 2017 by Katherine Dacey

At first glance, I Am a Hero looks like a Walking Dead clone, complete with gun-toting vigilantes and hungry zombie hordes. Peel back its gory surface, however, and it becomes clear that I Am a Hero is really a meditation on being trapped: by a dead-end job, by thwarted expectations, and by fears, real and imagined.

The “hero” of Kengo Hanazawa’s series is thirty-five-year old Hideo Suzuki. Though Hideo tasted success with the publication of his own manga, his triumph was short-lived: Uncut Penis was cancelled just two volumes into its run. He now toils as a mangaka’s assistant, working alongside other middle-aged artists whose professional disappointment has curdled into misogyny and grandiosity.

Compounding Hideo’s problems is his fragile mental state. He hallucinates, talks to himself, and barricades the door to his apartment against an unspecified threat, in thrall to the voices in his head. Despite his tenuous grasp on reality, Hideo is the only one of his co-workers who notices the small but telling signs that something is deeply amiss in Tokyo. Hideo soon realizes that his long-standing fears might actually be justified, and must decide whether to hunker down or flee the city.

Getting to Hideo’s do-or-die moment, however, may be a challenge for some readers. The first act of I Am a Hero is a tough slog: not only does it focus on a cluster of strenuously unpleasant characters, it documents their daily routines in painstaking detail. The tedium of these early chapters is occasionally punctuated by vivid, unexplained imagery that calls into question whether the zombies exist or are a figment of Hideo’s imagination. What the reader gradually realizes is that Hideo’s paranoia makes him alive to the possibility of catastrophe in a way that his bored, self-involved co-workers are not; they’re too mired in everyday concerns to notice the growing body count, a point underscored by the banality of their workplace conversations, and their shared belief that women are the real enemy.

When the zombie apocalypse is in full swing, Hanazawa delivers the gory goods: his zombies are suitably grotesque, retaining just enough of their original human form to make their condition both pitiable and disturbing. Hanazawa stages most of the action in tight spaces–an artist’s studio, a pedestrian footbridge, a hallway–giving the hand-to-hand combat the stomach-churning immediacy of a first-person shooter game. Only when Hanazawa cuts away to reveal a fire-ravaged, chaotic landscape do we fully appreciate the extent to which Tokyo has succumbed to the zombie plague.

It’s in these final moments of the book that Hideo glimpses an alternative to his miserable existence–the loneliness, anonymity, and failure that, in his words, have prevented him “from being the hero of my own life.” How he escapes these emotional traps–and those pesky zombies–remains to be seen, but it seems like a journey worth taking. Count me in for volume two.

A word to parents: I Am a Hero is less gory than either The Walking Dead or Fear the Walking Dead, but contains scenes of disturbing violence and frank sexual content. Dark Horse’s suggested age rating seems appropriate for this particular title.

BY KENGO HANAZAWA • PUBLISHED BY DARK HORSE • RATED 16+ FOR VIOLENCE, GORE, LANGUAGE AND PARTIAL NUDITY

* This review originally appeared at MangaBlog on June 4, 2016.

 

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Dark Horse, Horror/Supernatural, Kengo Hanazawa, Zombies

Is This A Zombie?, Vol. 1

March 9, 2012 by Katherine Dacey

Here’s a tip for aspiring manga artists: if you’re going to spoof a genre, your jokes should be poking fun at said genre’s conventions, not slavishly adhering to them. Is This a Zombie? wants to be a send-up of magical girl manga and harem comedies, but focuses so heavily on panty shots, “accidental” nudity (of the “whoops, my clothes disintegrated!” variety), and girl fights that it’s easy to forget that the story is supposed to be a cheeky riposte to Cutie Honey, Sailor Moon, Love Hina, and Negima!

The other great problem plaguing Is This a Zombie? is focus. From the opening pages of volume one, a reader might reasonably conclude that the main plot revolves around teenager Ayumu Aikawa’s quest to find out who killed him. The sudden arrival of Haruna, a self-proclaimed “magikewl girl” who wears a maid’s costume and carries a pink chainsaw, complicates the picture, however. By means never fully explained, Haruna’s powers are accidentally transferred to Ayumu, who undergoes a full Sailor Moon-style transformation into a dress-wearing, weapon-wielding magical girl in the presence of other supernatural beings.

If Haruna’s arrival provided genuine comic relief, or advanced the plot in a meaningful way, the resulting horror-magical girl mishmash might not seem so incongruous. The lame cross-dressing jokes, however, do almost nothing for the story except reveal Shinichi Kimura’s steadfast belief that if a man in a frilly dress is hilarious, then a male magical girl in a frilly dress is exponentially funnier. And if the guy-in-a-dress gags weren’t tired enough, Kimura gives Ayumu a full-fledged harem that includes Eu, a necromancer, and Sera, a vampire ninja. True to harem comedy form, the three girls live with Ayumu, clamoring for Ayumu’s attention, bickering with each other during meals, and seeking his approval on outfits. Whatever “comedy” results from their competition is of a meager sort; Kimura seems to think that that the girls’ catty put-downs have sufficient zing to generate laughs. (They don’t.)

The artwork does little to enhance the story’s comedic tone. Ayumu is as generic a hero as they come, with a carefully tousled mop of hair, a standard-issue high school uniform, and a nose that’s ever-so-slightly larger than the female characters’. Of the three magical girls, only Sera is drawn as a mature teen; Eu and Haruna each look about ten or eleven years old. The girls’ youthful appearance would be less unsettling if they kept their clothing on, but Haruna’s frequent costume failures put an icky, exploitative spin on a sight gag that’s clearly meant to be sexy.

The backgrounds and action scenes have the same perfunctory quality as the character designs. All of the settings — cemeteries, schoolrooms, apartments — look the same, a collection of simple, square shapes that barely establish the location. And while that means the fight scenes are lean and mean, unburdened with excessive detail, it also means that the combat seems to be taking place in an alternate universe from the main story, one that lacks any meaningful visual continuity with the other scenes.

I wish I could find something to like about Is This a Zombie?, as the story wants to be the Naked Gun of manga spoofs, a naughty but good-natured comedy that invites readers to laugh at tired tropes. The resulting story, however, feels a lot more like Epic Movie, a scattershot, semi-exploitative grab-bag of superhero jokes, Pirates of the Caribbean gags, and sword-and-sandal send-ups; substitute “zombie manga,” “harem comedies,” and “magical-girl manga” for the aforementioned genres, and you’d have Is This a Zombie? in all its awfulness.

Review copy provided by Yen Press. Volume one will be available on March 27th.

IS THIS A ZOMBIE?, VOL. 1 • STORY BY SHINICHI KIMURA, ART BY SACCHI, CHARACTERS BY KOBUICHI – MURIRIN • YEN PRESS • 172 pp. • RATING: MATURE (NUDITY, LANGUAGE, VIOLENCE)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Harem Manga, Magical Girl Manga, yen press, Zombies

Is This A Zombie?, Vol. 1

March 9, 2012 by Katherine Dacey 18 Comments

Here’s a tip for aspiring manga artists: if you’re going to spoof a genre, your jokes should be poking fun at said genre’s conventions, not slavishly adhering to them. Is This a Zombie? wants to be a send-up of magical girl manga and harem comedies, but focuses so heavily on panty shots, “accidental” nudity (of the “whoops, my clothes disintegrated!” variety), and girl fights that it’s easy to forget that the story is supposed to be a cheeky riposte to Cutie Honey, Sailor Moon, Love Hina, and Negima!

The other great problem plaguing Is This a Zombie? is focus. From the opening pages of volume one, a reader might reasonably conclude that the main plot revolves around teenager Ayumu Aikawa’s quest to find out who killed him. The sudden arrival of Haruna, a self-proclaimed “magikewl girl” who wears a maid’s costume and carries a pink chainsaw, complicates the picture, however. By means never fully explained, Haruna’s powers are accidentally transferred to Ayumu, who undergoes a full Sailor Moon-style transformation into a dress-wearing, weapon-wielding magical girl in the presence of other supernatural beings.

If Haruna’s arrival provided genuine comic relief, or advanced the plot in a meaningful way, the resulting horror-magical girl mishmash might not seem so incongruous. The lame cross-dressing jokes, however, do almost nothing for the story except reveal Shinichi Kimura’s steadfast belief that if a man in a frilly dress is hilarious, then a male magical girl in a frilly dress is exponentially funnier. And if the guy-in-a-dress gags weren’t tired enough, Kimura gives Ayumu a full-fledged harem that includes Eu, a necromancer, and Sera, a vampire ninja. True to harem comedy form, the three girls live with Ayumu, clamoring for Ayumu’s attention, bickering with each other during meals, and seeking his approval on outfits. Whatever “comedy” results from their competition is of a meager sort; Kimura seems to think that that the girls’ catty put-downs have sufficient zing to generate laughs. (They don’t.)

The artwork does little to enhance the story’s comedic tone. Ayumu is as generic a hero as they come, with a carefully tousled mop of hair, a standard-issue high school uniform, and a nose that’s ever-so-slightly larger than the female characters’. Of the three magical girls, only Sera is drawn as a mature teen; Eu and Haruna each look about ten or eleven years old. The girls’ youthful appearance would be less unsettling if they kept their clothing on, but Haruna’s frequent costume failures put an icky, exploitative spin on a sight gag that’s clearly meant to be sexy.

The backgrounds and action scenes have the same perfunctory quality as the character designs. All of the settings — cemeteries, schoolrooms, apartments — look the same, a collection of simple, square shapes that barely establish the location. And while that means the fight scenes are lean and mean, unburdened with excessive detail, it also means that the combat seems to be taking place in an alternate universe from the main story, one that lacks any meaningful visual continuity with the other scenes.

I wish I could find something to like about Is This a Zombie?, as the story wants to be the Naked Gun of manga spoofs, a naughty but good-natured comedy that invites readers to laugh at tired tropes. The resulting story, however, feels a lot more like Epic Movie, a scattershot, semi-exploitative grab-bag of superhero jokes, Pirates of the Caribbean gags, and sword-and-sandal send-ups; substitute “zombie manga,” “harem comedies,” and “magical-girl manga” for the aforementioned genres, and you’d have Is This a Zombie? in all its awfulness.

Review copy provided by Yen Press. Volume one will be available on March 27th.

IS THIS A ZOMBIE?, VOL. 1 • STORY BY SHINICHI KIMURA, ART BY SACCHI, CHARACTERS BY KOBUICHI – MURIRIN • YEN PRESS • 172 pp. • RATING: MATURE (NUDITY, LANGUAGE, VIOLENCE)

Filed Under: Manga Critic Tagged With: Harem Manga, Magical Girl Manga, yen press, Zombies

Grand Guignol Orchestra, Vol. 3

June 9, 2011 by Katherine Dacey 4 Comments

In his review of TRON: Legacy, critic Andrew O’Hehir made a distinction between movies that are boring because they make the viewer keenly aware of time’s passage — what he calls “intentional and challenging boredom” — and movies that are boring because they overstimulate the viewer — what he calls the boredom of “endless distraction and wall-to-wall entertainment.” Kaori Yuki’s latest effort, Grand Guignol Orchestra, is a prime example of the latter, a relentlessly melodramatic horror story that never pauses to catch its breath. And while that kind of manga can be engrossing, Yuki’s unwillingness to vary the tone or pace robs Grand Guignol Orchestra of its power to shock, amuse, or arouse anything resembling a real human emotion.

In other words, it’s boring.

The third volume isn’t boring for lack of effort. There’s a lengthy set-piece in which Eles, Gwindel, and Lucille engage in hand-to-hand combat with an evil, cross-dressing nun who is, in fact, a castrato; there are several flashbacks to Lucille and Gwindel’s tortured pasts; and there’s a third-act auction in which noblemen bid for the privilege of watching a young woman be transformed into a zombie. And if those plot twists weren’t enough to hold the reader’s attention, Yuki throws in a few more for good measure: characters double- and triple-cross each other, former enemies unite against a common foe, and zombies swarm a castle, chomping on everyone in sight.

For all the sound and fury, volume three is dramatically inert. Every conversation is overwrought to the point of cartoonishness, draining the truly horrific and sad moments of their visceral power. Worse still, Yuki feels the need to include closed captions for the emotionally impaired, a function she’s assigned to the hapless Eles; when Eles isn’t playing the piano or being held hostage by one of Lucille’s enemies, her primary job is to think about the other characters: “Oh, so that’s why so-and-so has been depressed!” or “They don’t hate each other; they just can’t be together!” And so on.

The artwork, like the script, seems calculated to overwhelm rather than seduce. Yuki is a big proponent of the costume-as-character school of manga writing, substituting epaulets, eye patches, and lace for actual personality traits. As a result, every character, no matter how inconsequential to the story, wears a wackadoo outfit of one sort or another: a habit with a plunging neckline, a clown mask and a cock-eyed top hat. Yuki’s artwork is certainly arresting; her linework is very sensual, and her flair for drawing costumes undeniable, but her desire to populate every scene with elaborately dressed nuns, zombies, and masqueraders comes across as numbing excess in a story that lacks any form of narrative restraint.

I realize that many people will read this review and think I’m a killjoy, that I’ve lost my ability to enjoy a manga for what it is and not what I want it to be. And, to some extent, those readers are right; after five years of grinding out manga reviews, I’m no longer enthusiastic about stories that rely on spectacle to command my attention. But what I find more frustrating about Grand Guignol Orchestra is that there’s nothing real or interesting lurking beneath its busy surface; it’s hysteria masquerading as drama, and the constant stimulation of all-caps dialogue, sudden plot reversals, and Baroque murders becomes its own form of tedium to be endured, rather than something to be savored and enjoyed.

Review copy provided by VIZ Media, LLC.

GRAND GUIGNOL ORCHESTRA, VOL. 3 • BY KAORI YUKI • VIZ MEDIA • 196 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga Critic Tagged With: Grand Guignol Orchestra, Kaori Yuki, shojo, shojo beat, VIZ, Zombies

Grand Guignol Orchestra, Vol. 3

June 9, 2011 by Katherine Dacey

In his review of TRON: Legacy, critic Andrew O’Hehir made a distinction between movies that are boring because they make the viewer keenly aware of time’s passage — what he calls “intentional and challenging boredom” — and movies that are boring because they overstimulate the viewer — what he calls the boredom of “endless distraction and wall-to-wall entertainment.” Kaori Yuki’s latest effort, Grand Guignol Orchestra, is a prime example of the latter, a relentlessly melodramatic horror story that never pauses to catch its breath. And while that kind of manga can be engrossing, Yuki’s unwillingness to vary the tone or pace robs Grand Guignol Orchestra of its power to shock, amuse, or arouse anything resembling a real human emotion.

In other words, it’s boring.

The third volume isn’t boring for lack of effort. There’s a lengthy set-piece in which Eles, Gwindel, and Lucille engage in hand-to-hand combat with an evil, cross-dressing nun who is, in fact, a castrato; there are several flashbacks to Lucille and Gwindel’s tortured pasts; and there’s a third-act auction in which noblemen bid for the privilege of watching a young woman be transformed into a zombie. And if those plot twists weren’t enough to hold the reader’s attention, Yuki throws in a few more for good measure: characters double- and triple-cross each other, former enemies unite against a common foe, and zombies swarm a castle, chomping on everyone in sight.

For all the sound and fury, volume three is dramatically inert. Every conversation is overwrought to the point of cartoonishness, draining the truly horrific and sad moments of their visceral power. Worse still, Yuki feels the need to include closed captions for the emotionally impaired, a function she’s assigned to the hapless Eles; when Eles isn’t playing the piano or being held hostage by one of Lucille’s enemies, her primary job is to think about the other characters: “Oh, so that’s why so-and-so has been depressed!” or “They don’t hate each other; they just can’t be together!” And so on.

The artwork, like the script, seems calculated to overwhelm rather than seduce. Yuki is a big proponent of the costume-as-character school of manga writing, substituting epaulets, eye patches, and lace for actual personality traits. As a result, every character, no matter how inconsequential to the story, wears a wackadoo outfit of one sort or another: a habit with a plunging neckline, a clown mask and a cock-eyed top hat. Yuki’s artwork is certainly arresting; her linework is very sensual, and her flair for drawing costumes undeniable, but her desire to populate every scene with elaborately dressed nuns, zombies, and masqueraders comes across as numbing excess in a story that lacks any form of narrative restraint.

I realize that many people will read this review and think I’m a killjoy, that I’ve lost my ability to enjoy a manga for what it is and not what I want it to be. And, to some extent, those readers are right; after five years of grinding out manga reviews, I’m no longer enthusiastic about stories that rely on spectacle to command my attention. But what I find more frustrating about Grand Guignol Orchestra is that there’s nothing real or interesting lurking beneath its busy surface; it’s hysteria masquerading as drama, and the constant stimulation of all-caps dialogue, sudden plot reversals, and Baroque murders becomes its own form of tedium to be endured, rather than something to be savored and enjoyed.

Review copy provided by VIZ Media, LLC.

GRAND GUIGNOL ORCHESTRA, VOL. 3 • BY KAORI YUKI • VIZ MEDIA • 196 pp. • RATING: OLDER TEEN (16+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Grand Guignol Orchestra, Kaori Yuki, shojo, shojo beat, VIZ, Zombies

Highschool of the Dead, Vol. 1

December 27, 2010 by Katherine Dacey

A poor man’s Dawn of the Dead — that’s how I’d describe Highschool of the Dead, a slick, violent zombie story that borrows shamelessly from the George Romero canon. Whether that’s a good thing depends a lot on your relationship with Romero. If you thought Dawn of the Dead was a sly poke at American society — its consumerism, class divisions, and latent racism — Daisuke Sato and Shouji Sato’s manga will seem awfully thin, as the authors are more concerned with dishing out panty shots than revealing how threadbare the social fabric really is. If you found Romero’s film unnecessarily burdened with subtext, however, you might just cotton to the Satos’ ultra-violent update.

As the title implies, the story begins at an ordinary high school in Tokyo. When the staff contract a mysterious disease that transforms them into zombies, they wreak havoc, infecting hundreds of other people as they chomp, rend, and tear their way through campus. A small band of students take refuge on the roof, hoping for a helicopter rescue. What they discover, however, is that the entire city has descended into chaos, leaving them little choice than to find a safer place to wait out the crisis.

From a narrative point of view, Highschool of the Dead follows the zombie playbook to the letter. The zombies are slow and shambling; the the story takes place in a closed environment where the zombies’ sheer numbers give them a decided advantage; and the characters can barely stand each other, setting aside their mutual contempt only for the zombie-fighting cause. But while Romero made the most of his film’s shopping mall setting, the Satos treat their high school’s corridors and classrooms as just another indoor space filled with convenient weapons. (Call me crazy, but I don’t remember nail guns lying around the Newton North science labs.) The fight scenes are choppy and poorly staged, giving little indication of how the characters are moving through the space or where, exactly, they are in relation to the school’s main entrance. Even the violence-porn flourishes lack imagination: zombies die by baseball bat, power drill, broom handle, sword, and fire hose, but none of the characters improvises an interesting weapon out of something unique to the school.

The script is as predictable and clumsy as the fight scenes; the characters speak in exposition-heavy soundbites that bear little resemble to real conversation. (Sample: “Rumor has it that your childhood girlfriend ended up in your class when she stayed back and is going out with Igou now, right?”) Daisuke Sato assigns each character a few defining personality traits, raising the possibility that the characters’ economic and social disparities might inform the way they interact. The characterizations are so meager and inconsistent, however, that it’s tough to remember who’s who; I learned more from reading the Wikipedia article on Highschool of the Dead than from the manga itself, never a good sign when the characters, in fact, do have important backstories that shape their opinions of one another.

The biggest problem with Highschool of the Dead is its relentless commitment to cheesecake. The Satos work fanservice into as many scenes as possible, taking full advantage of every stairwell, fight, fall, and female death to flash derrieres and panties; only an episode of Strike Witches has more up-skirt imagery. Adding insult to injury is Shouji Sato’s willful disregard for basic female anatomy. Several of the female characters’ bust lines are so monstrously distended that it would be impossible for the characters to actually stand up and walk in real life, let alone fight zombies. (Hint to aspiring manga artists: large breasts do not look like grossly misshapen lemons or balloon animals.) I realize that costume failures and nubile girls are a staple of horror movies, but when the cheesecake is so poorly done, it’s hard to imagine who would find it arousing; the Satos could take a few tips from Robert Rodriguez on how to incorporate plausible, sexy women into a monster flick.

And when the scariest thing about a zombie story is the way the female characters’ breasts are drawn, well… I’d say the creators have fallen down on the job. The bottom line: unless you’re a die-hard zombie fan or panty-shot connoisseur, you’re better off seeking undead thrills elsewhere.

Review copy provided by Yen Press. Volume one of Highschool of the Dead will go on sale January 25, 2011.

HIGHSCHOOL OF THE DEAD, VOL. 1 • STORY BY DAISUKE SATO, ART BY SHOUJI SATO • YEN PRESS • 160 pp. • RATING: MATURE (18+)

Filed Under: Manga, Manga Critic, REVIEWS Tagged With: Horror/Supernatural, yen press, Zombies

Highschool of the Dead, Vol. 1

December 27, 2010 by Katherine Dacey

A poor man’s Dawn of the Dead — that’s how I’d describe Highschool of the Dead, a slick, violent zombie story that borrows shamelessly from the George Romero canon. Whether that’s a good thing depends a lot on your relationship with Romero. If you thought Dawn of the Dead was a sly poke at American society — its consumerism, class divisions, and latent racism — Daisuke Sato and Shouji Sato’s manga will seem awfully thin, as the authors are more concerned with dishing out panty shots than revealing how threadbare the social fabric really is. If you found Romero’s film unnecessarily burdened with subtext, however, you might just cotton to the Satos’ ultra-violent update.

As the title implies, the story begins at an ordinary high school in Tokyo. When the staff contract a mysterious disease that transforms them into zombies, they wreak havoc, infecting hundreds of other people as they chomp, rend, and tear their way through campus. A small band of students take refuge on the roof, hoping for a helicopter rescue. What they discover, however, is that the entire city has descended into chaos, leaving them little choice than to find a safer place to wait out the crisis.

From a narrative point of view, Highschool of the Dead follows the zombie playbook to the letter. The zombies are slow and shambling; the the story takes place in a closed environment where the zombies’ sheer numbers give them a decided advantage; and the characters can barely stand each other, setting aside their mutual contempt only for the zombie-fighting cause. But while Romero made the most of his film’s shopping mall setting, the Satos treat their high school’s corridors and classrooms as just another indoor space filled with convenient weapons. (Call me crazy, but I don’t remember nail guns lying around the Newton North science labs.) The fight scenes are choppy and poorly staged, giving little indication of how the characters are moving through the space or where, exactly, they are in relation to the school’s main entrance. Even the violence-porn flourishes lack imagination: zombies die by baseball bat, power drill, broom handle, sword, and fire hose, but none of the characters improvises an interesting weapon out of something unique to the school.

The script is as predictable and clumsy as the fight scenes; the characters speak in exposition-heavy soundbites that bear little resemble to real conversation. (Sample: “Rumor has it that your childhood girlfriend ended up in your class when she stayed back and is going out with Igou now, right?”) Daisuke Sato assigns each character a few defining personality traits, raising the possibility that the characters’ economic and social disparities might inform the way they interact. The characterizations are so meager and inconsistent, however, that it’s tough to remember who’s who; I learned more from reading the Wikipedia article on Highschool of the Dead than from the manga itself, never a good sign when the characters, in fact, do have important backstories that shape their opinions of one another.

The biggest problem with Highschool of the Dead is its relentless commitment to cheesecake. The Satos work fanservice into as many scenes as possible, taking full advantage of every stairwell, fight, fall, and female death to flash derrieres and panties; only an episode of Strike Witches has more up-skirt imagery. Adding insult to injury is Shouji Sato’s willful disregard for basic female anatomy. Several of the female characters’ bust lines are so monstrously distended that it would be impossible for the characters to actually stand up and walk in real life, let alone fight zombies. (Hint to aspiring manga artists: large breasts do not look like grossly misshapen lemons or balloon animals.) I realize that costume failures and nubile girls are a staple of horror movies, but when the cheesecake is so poorly done, it’s hard to imagine who would find it arousing; the Satos could take a few tips from Robert Rodriguez on how to incorporate plausible, sexy women into a monster flick.

And when the scariest thing about a zombie story is the way the female characters’ breasts are drawn, well… I’d say the creators have fallen down on the job. The bottom line: unless you’re a die-hard zombie fan or panty-shot connoisseur, you’re better off seeking undead thrills elsewhere.

Review copy provided by Yen Press. Volume one of Highschool of the Dead will go on sale January 25, 2011.

HIGHSCHOOL OF THE DEAD, VOL. 1 • STORY BY DAISUKE SATO, ART BY SHOUJI SATO • YEN PRESS • 160 pp. • RATING: MATURE (18+)

Filed Under: Manga Critic Tagged With: yen press, Zombies

Raiders, Vol. 1

January 22, 2010 by Katherine Dacey

Raiders_v1If I’ve learned anything from my limited study of horror films, it’s this: zombies come in two flavors. The first type are slow, shambling, and stupid, posing little threat to the hero until they reach a critical mass — say, enough to surround the pub or shopping mall where the hero has hunkered down to await help. The second type are swift of foot and mind, making them a far greater menace to humanity. Raiders is positively crawling with the second type, giving this preposterous yet entertaining story a jolt of visceral energy. Figuratively and literally.

Raiders‘ plot hinges on the kind of conspiracy theory that’s the stock-and-trade of Dan Brown. Early in volume one, we learn that Jesus’ blood was collected by His disciplines in five bottles, or chrisms, which were stashed in churches around the world for safekeeping. His blood is a highly desirable commodity, as it has the power to heal life-threatening wounds and resurrect the dead. Not surprisingly, numerous parties are interested in finding the chrisms, though for very different reasons. Professor Wilter Langhem, for example, wants to unravel one of the Church’s oldest and deepest mysteries, whereas Lamia, a zombie with a passion for Gothic fashion, hopes Christ’s blood will end her earthly purgatory.

…

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Filed Under: Manga Critic Tagged With: yen press, Zombies

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