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real

Real, Vol. 5

March 29, 2014 by Ash Brown

Real, Volume 5Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519937
Released: July 2009
Original release: 2005
Awards: Japan Media Arts Award

When I first started reading Takehiko Inoue’s prize-winning manga series Real, I didn’t expect to appreciate it as much as I do. Real has actually become one of my favorite series. I wasn’t particularly interested in wheelchair basketball, one of the main subjects of Real, although that has since changed. Instead, I was initially drawn to the manga because it was created by Inoue, whose artwork I greatly admire. I also am very impressed by his storytelling skills, especially in Real, but also in his other manga available in English, Slam Dunk and Vagabond. As much as I enjoy those two series, in the end it’s Real that I find to be the most compelling. It is a very powerful work. I’ve said it many times before, but it is still true–I honestly believe Real to be one of the best comics that is currently being released in English. The fifth volume of Real was originally collected in Japan in 2005 while the English-language edition, released under Viz Media’s Signature imprint, was published in 2009.

Ever since his motorcycle accident, Nomiya’s life has been falling apart. Although he has tried to earn his drivers’ license, it has taken him quite some time since he is terrified to be on the road. Nomiya is even more terrified of facing Natsumi, the young woman who was in the accident with him. While Nomiya was barely injured, Natsumi has lost the ability to walk and must now use a wheelchair. Nomiya blames himself for the accident and Natsumi’s current condition. The guilt has nearly brought his life to a standstill. He wants to do all that he can to move forward, but this means confronting his fears and confronting Natsumi. Unsurprisingly, she’s not particularly interested in seeing Nomiya, either–she blames him for the accident, too. Her rehabilitation is going well, but Natsumi’s life has been changed forever. Takahashi’s rehabilitation has actually taken a turn for the better, too, after a visit from Nomiya that ends rather badly. It’s been about six months since Takahashi’s own accident which cost him the use of his legs, but he has recently shown enough improvement that he will soon be able to leave the hospital.

Whereas the previous volumes of Real thoroughly introduced the lead characters–Nomiya, Togawa, and Takahashi– and explored their personal, internal struggles, the fifth volume addresses some of the more practical problems and challenges experienced by those who are disabled in an world and environment designed for the able-bodied. This can particularly be seen when Takahashi is considering returning to Nishi High to finish school. Not only is he not yet in a position where he can take of himself, the school itself isn’t at all accessible to someone in a wheelchair and the needed accommodations are prohibitively expensive. These external issues and concerns are inexorably tied to how Takahashi and the others view themselves and and see themselves as people of worth. Takahashi in particular is obsessed with ranking people and assigning them value. He used to consider himself one of the elite, but now his self-worth has been severely compromised. It’s understandable that this is something that he continues to struggle with, especially as he no longer feels that there is a place for him.

Takahashi isn’t the only one suffering from a crisis of self-worth in the series. A major theme in Real deals with what it means to be a good person and a decent human being. Takahashi’s attitude and efforts to be the best in whatever he does comes across as extremely arrogant, but people are beginning to see through his facade of perfection. Nomiya has made, and continues to make, plenty of mistakes in his life, but his honest desire to improve himself and the care and acceptance that he offers others show that he is a much better person than he recognizes. This search for self-worth isn’t limited only to the series’ leads, either. All of their friends and family members are struggling with it as well. In a particularly heart-wrenching development, Togawa’s close friend Yama, who has always been vibrant and maintained an admirably positive outlook, is frightened of who is becoming now that his disease is overtaking his body and mind. Inoue’s characterizations in Real are fantastic. The series is compelling because it is so easy for anyone to identify with the personal struggles being portrayed in the manga even if the characters’ particular situations are unique.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 4

March 23, 2014 by Ash Brown

Real, Volume 4Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519920
Released: April 2009
Original release: 2004
Awards: Japan Media Arts Award

I am a huge fan of Takehiko Inoue’s illustrations and manga. Everything that I have read by him has impressed me; his artistic skills and storytelling, as well as his complex characterizations, are fantastic. When I first began reading Inoue’s manga I fully expected to enjoy his series Vagabond the most. Vagabond is marvelous and I love it, but it was Inoue’s wheelchair basketball series Real that became my favorite. Real also happens to be the first manga by Inoue that I read. Since I don’t follow sports of any sort very closely, I was somewhat taken by surprise by how much I enjoyed Real. But the series is about so much more than basketball. Inoue adeptly portrays hard-hitting challenges and life-changing events in Real; basketball is just one part of the whole. The fourth volume of Real was published in Japan in 2004 while the English-language edition was released under Viz Media’s Signature imprint in 2009. Inoue received a Japan Media Arts Award Excellence Prize for Real in 2001, the same year the manga began serialisation.

After a violent falling-out with the captain of his wheelchair basketball team, Togawa has only recently returned to the game. There is still a fair amount of tension between the members of the Tigers, but with the Sunflower tournament coming up the team has started to pull together in a way that it hasn’t been able to in a long time. Togawa’s hard work and enthusiasm for basketball have served as an inspiration for some of his teammates. Unfortunately, some of the other players aren’t as appreciative of his attitude and the grueling practices that he leads. It is very likely that the Tigers forward momentum is only temporary and that the team will soon fall apart again. For Togawa, playing basketball and playing for the Tigers means everything to him. Having his right leg amputated as a middle school student because of bone cancer brought his dream of becoming a sprinter to an abrupt end. Togawa struggled immensely with this loss and it wasn’t until he discovered wheelchair basketball that he was able to find himself and his passion as an athlete again.

Just as the third volume of Real largely focused on the beginning of Takahashi’s rehabilitation, the fourth volume in the series delves more deeply into Togawa’s past, looking closely at the state of his life immediately following the amputation of his leg. It shows how the young track star, after having his ambitions crushed, came to play wheelchair basketball. The loss of his leg was devastating for Togawa. He became withdrawn, cutting himself off from his classmates and his friends, and his father unintentionally reinforced this isolation. Along with his leg, Togawa lost his sense of purpose, drive, and direction in his life. Even greater is the tremendous loneliness that he experiences. Togawa doesn’t want pity from others, he wants understanding. At the same time he is shunning contact and pushing people away, he is desperate to ease the loneliness that he feels. Togawa is extremely fortunate to meet a man by the name of Tora who helps drag Togawa back out of the shell he created for himself, serving as a much-needed role model–something that Takahashi has yet to find.

Despite all of the sweat and tears in Real, Volume 4, it tends to be slightly more ruminative and quiet than the volumes that precede it. One of the major themes that Inoue explores in the series–the meaning and purpose of a person’s life–becomes particularly prominent in the fourth volume. Both Togawa and Takahashi are faced with enormous challenges and changes in their lives which require them to completely reevaluate who they are as people. They are both struggling to rediscover and redefine their identities. Having lost something incredibly important to them, they anguish over the reasons why and what could have been done to prevent it. Ultimately, these are questions that don’t have an easy answer or solution. Over the course of the series, Takahashi frequently lashes out at those around him. In contrast, as seen in Real, Volume 4, Togawa tends to internalize his anger and despair. The similarities and differences in their situations and personalities are striking and an extraordinary effective part of the series. Real is a powerful and emotionally engaging work.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 3

March 15, 2014 by Ash Brown

Real, Volume 3Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519913
Released: January 2009
Original release: 2003
Awards: Japan Media Arts Award

Takehiko Inoue is probably best known for his basketball manga series Slam Dunk. Now, I enjoy Slam Dunk quite a bit. However, it’s another basketball manga by Inoue that is my personal favorite–Real, which specifically features wheelchair basketball. Although Real and Slam Dunk both share some similar themes, Inoue’s approach in Real tends to be much more serious and realistic, which make sense as the series is intended for a more mature audience. Real began serialization in the manga magazine Weekly Young Jump in 2001. Later that year, Inoue would win a Japan Media Arts Award Excellence Prize for the manga. The third volume of Real was released in Japan in 2003. Viz Media published Real under its Signature imprint, releasing the English-language edition of Real, Volume 3 in 2009. Real is a fantastic series that starts strongly and only continues to get stronger with each volume.

Things always came easily for Takahashi and he naturally excelled at both school and sports. But now he is faced with one of the most daunting challenges of his life. The question is whether or not he will be able to meet that challenge. After being hit by a truck, Takahashi has lost all feeling in his legs along with his ability to walk. He is in complete denial about his condition and is convinced that with only a little effort he’ll be back to playing basketball in no time. Takahashi is in for quite a shock when he begins his physical rehabilitation and he doesnt’ take it well. Recovery, both mental and physical, will be a long and excruciating process and in the end Takahashi will never have the mobility he once enjoyed. Coming to terms with that fact and facing reality are the first steps that Takahashi needs to take in order to move on with his life, but they may be some of the most difficult ones to accomplish.

Although Takahashi is largely the focus of the third volume of Real, he is not the only one who is facing a significant crossroads in his life. Moving forward after a traumatic experience is one of the themes addressed in Real, Volume 3. Nomiya still feels incredibly guilty over the accident that he was in which caused Natsumi to lose the use of her legs. She, like Takahashi, has begun her rehabilitation. It’s a painful and exhausting process for the body, the mind, and the spirit. Seeing this, Nomiya desperately wants to change the direction his life is heading and to become a better person. This, too, is not an easy process. At this point in the series, Togawa serves as proof that these sorts of challenges can be overcome. Things certainly aren’t perfect for him and he still harbors intense anger and frustration, but even with a missing leg he leads a full life. However, it took hard work and effort to get to where he is now. Whether or not Takahashi will be able to do the same remains to be seen.

One of the things that impresses me about Real and Inoue’s work in general is his ability to create incredibly flawed characters who are still sympathetic. Takahashi in particular can be extremely harsh and unlikeable, but I still care about him and his situation. His tormented feelings over no longer being able to walk and how he believes that makes him a lesser person are counterproductive. But he is not the only person who shares them; others struggle with those types of feelings as well. Tamura, the captain of Togawa’s basketball team, has repeatedly expressed similar sentiments which either deflates the other players or pisses them off. (Togawa is particularly sensitive to this issue and has hauled off and punched Tamura at least once because of it.) Inoue’s adept handling of these concerns, while specific to the context of Real and its characters, is also more universally applicable. Almost everyone, no matter who they are, has experienced feelings of inadequacy and disappointment at some point in their lives. Real simply shows what can happen when that reality is faced head on.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 2

March 9, 2014 by Ash Brown

Real, Volume 2Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519906
Released: October 2008
Original release: 2002
Awards: Japan Media Arts Award

Although I wouldn’t necessarily consider myself to be a sports fan, I have come to the realization that I really enjoy sports manga. Out of all of the sports manga that I’ve so far read, Takehiko Inoue’s wheelchair basketball series Real is the one that stands out for me the most. (Actually, Real happens to be one of my favorite manga series in general.) But it’s really more than just a sports manga. Yes, basketball is an important part of the series, but to an even greater extent Real is about challenges faced in life and how people deal with them. It’s a mix of human drama, tragedy, and hope that earned Inoue a Japan Media Arts Award Excellence Prize in 2001. The second volume of Real was first published in Japan in 2002 while the English edition was released in 2008 by Viz Media under its Signature imprint. Real, Volume 1 did a fantastic job of introducing the series’ main characters and establishing some of the themes that the manga begins to explore more deeply in the second volume and those that follow.

After his accident, Takahashi no longer has the use of his legs. Confined to a hospital bed and with very few visitors he has had to come to terms with his condition largely on his own. He had good grades and excelled at whatever he applied himself to, becoming the captain of his high school’s basketball team with ease. No longer having the ability to walk is a devastating blow to Takahashi and how he is viewed by others and by himself. It won’t be an easy process to compensate for what he has lost. It’s been five years since Togawa lost one of his legs to bone cancer and that’s something he continues to struggle with. He still has most of his mobility, but having a leg amputated brought his dream of becoming the fastest sprinter in Japan, if not the world, to an abrupt end. An extremely competitive athlete he has redirected his ambitions towards wheelchair basketball, now one of the few things in his life for which he has any enthusiasm. Nomiya has a strong love for basketball as well, but as a high school dropout he currently has no outlet for that passion.

A large portion of Real, Volume 2 is devoted to Togawa and part of his backstory. The series turns to his middle school days as he is discovering his love of running, struggling with his relationship with his father, and developing strong, lasting friendships. Immensely talented, it is crushing to know that Togawa will never achieve his dream even as everything seems to be going his way. Just as Takahashi is now being forced to admit his limitations, Togawa also had to deal with events in his life that were beyond his control. The interplay between their two stories in Real is handled extraordinarily well. The two young men have never met, their only direct connection at this point is that they both know Nomiya, but Inoue draws on the parallels between their experiences to great effect. Takahashi is at the beginning of his recovery while Togawa has made years of progress, but the challenges that they face are very similar. Their personalities and how they handle things are very different, though.

Parallels also exist between Togawa and Nomiya. They are both very focused and intense, taking any and all opportunities that they can to practice and improve their game. Even when Togawa, Nomiya, and Takahashi’s stories don’t directly intersect, they are all still very closely tied together. The second volume of Real is very much about beginnings and endings. After originally leaving his basketball team, Togawa has found new drive and inspiration that brings him back. Nomiya doesn’t have the option of returning to his old team and can only watch from the sidelines as his former teammates play their last game. As for Takahashi, he can’t even do that. His denial is slowly turning into agonizing despair as he comes closer to admitting to himself that his life will never be the same. Inoue captures all three of their struggles in a very realistic way. The story is emotionally intense without being melodramatic and the artwork is fantastic, making Real and incredibly effective series.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

Real, Vol. 1

March 2, 2014 by Ash Brown

Real, Volume 1Creator: Takehiko Inoue
U.S. publisher: Viz Media
ISBN: 9781421519890
Released: July 2008
Original release: 2001
Awards: Japan Media Arts Award

When I first began reading Takehiko Inoue’s manga series Real it was simply because it was the only work of his that my local library had at the time. I was already familiar with and loved Inoue’s fantastic artwork but I hadn’t actually yet read any of his manga. The series that I really wanted to read was Vagabond, but it happened to be Real that was more readily available. Little did I know that Real would not only end up being my favorite series by Inoue, it would become one of my favorite manga period. I honestly believe that Real is one of the best comics currently being released in English. The first volume of Real was published in Japan in 2001, the same year that Inoue won a Japan Media Arts Award for the series. Viz Media released the English-language edition of Real, Volume 1 in 2008 under its Signature imprint.

Ever since he quit the Nishi High School basketball team, nothing seems to be going right for Tomomi Nomiya. His life is changed forever when he is involved in a motorcycle accident. Nomiya comes through it relatively unharmed, at least physically, but Natsumi Yamashita, the young woman who was riding with him, is no longer able to walk. While visiting her at the hospital Nomiya meets Kiyoharu Togawa, another young man who, like him, has a passion for basketball. He’s incredibly talented, but with only one leg it’s wheelchair basketball that has become his outlet. Thus begins a somewhat antagonistic friendship between Togawa and Nomiya. And then there is Hisanobu Takahashi, one of Nomiya’s former classmates and the current captain of Nishi High’s basketball team. He may have the skills on the court, but he has an extremely arrogant attitude and delights in making Nomiya and his friends miserable. But soon he’ll have some serious challenges to face in his own life as well.

In general, Inoue’s artwork in tends to be very realistic, with a particular focus on characters and their designs. This is certainly true for Real, and his style suits a story that emphasizes real-life issues as the source of its drama incredibly well. The characters’ personalities and attitudes can easily be determined by their actions and how they are drawn. When Nomiya is first introduced, he seems to be nothing more than a delinquent. And to some extent he is a delinquent, frequently getting into fights and finding ways to scam rich kids out of their money. But he is also exceptionally kindhearted and accepting of others. Nomiya’s facial expressions and body language range from pure anger to utter delight. Togawa, on the other hand, more often than not has a smirk or sneer on his face and barely manages to suppress his extreme irritation. He has absolutely no patience for people who can’t take themselves or what they are doing seriously and it shows. At times Nomiya and Togawa’s respective intensity can be both frightening and exhilarating.

At its heart Real is very much a manga about its characters and how they deal with the challenges and setbacks in their lives. Basketball is simply a part of that because the game is important to the characters as individuals. The first volume of Real does an excellent job of introducing the main players of the series–Nomiya, Togawa, and Takahashi. In one way or another, each one of them is searching for some direction in their lives. It is their passion for basketball that provides some of that needed purpose. Nomiya struggles a great deal with the guilt he feels over the incident that cost Natsumi the use of her legs; his love of basketball is the only thing that really remains from before the accident. Togawa holds onto a tremendous amount of anger that playing basketball helps to keep under control. As for Takahashi, his talent for basketball was one of the few things that secured his popularity. But even considering the important role that basketball plays in Real, it is not at all necessary to be a fan of the game to be able to appreciate the manga.

Filed Under: REVIEWS Tagged With: Japan Media Arts Award, manga, real, Takehiko Inoue, viz media, VIZ Signature

My Week in Manga: October 28-November 3, 2013

November 4, 2013 by Ash Brown

My News and Reviews

I have been so incredibly busy recently (which is why I don’t have any fun online discoveries to share with you all this week) but I was still somehow able to post a few things here at Experiments in Manga. The most recent manga giveaway is underway and there is still time to enter for a chance to win Sankarea: Undying Love, Volume 1 by Mitsuru Hattori. For those of you interested in the absurd amount of manga that make its way onto my bookshelves, October’s Bookshelf Overload was also posted. And finally, I reviewed the second edition of Hedi Varian’s The Way of Taiko. I myself am a taiko player, and there are very few books in English devoted to taiko, so I am very happy to see the volume back in print in a new edition.

Quick Takes

His ArroganceHis Arrogance by Takashi Kanzaki. Despite being part of Digital Manga’s 801 Media imprint, His Arrogance isn’t exceptionally explicit. It’s also not very interesting and I found myself bored with both the story and the characters. Even the artwork, while fairly solid, wasn’t particularly outstanding or noteworthy. Although, occasionally Kanzaki would capture a look of utter adoration that was delightful to see. Ryou’s father established a modeling agency specifically to aid Ryou’s older brother Tomohito in his career. In addition to helping out with the company, Ryou also lives in the dorms with the models. Kazuto is one of those models, one of Ryou’s classmates, and the self-proclaimed rival of Tomohito. I think I would have enjoyed His Arrogance more if Kanzaki would have kept the manga’s focus on Ryou and Kazuto’s relationship. Instead, Ryou’s rather bizarre and vaguely incestuous bond with his brother severely encroaches upon the story. Perhaps it was supposed to be played as comedy, but it just ends up being kind of weird and awkward.

Real, Volume 12Real, Volume 12 by Takehiko Inoue. Many people assume that Inoue’s masterpiece Vagabond would be my favorite of his manga, but that honor probably goes to his series Real. I absolutely love Real, and I’m not even a huge fan of basketball. Although the sport is certainly an incredibly important part of the series, to me Real is much more about the characters themselves, their internal and external struggles, and their development as people. While the previous volume had a particular focus on Nomiya and his tryout for the Tokyo Lightnings, the twelfth volume turns its attention to Togawa and his efforts to become a better team player–something that is extremely difficult for him. Despite of or maybe because of his natural skill as an athlete, Togawa has always been very critical, harsh, and demanding of his fellow players. If there is a theme to Real, Volume 12, I would say that it is change, and specifically the need, desire, and willingness for change. Several of the manga’s characters must make important decisions about who they are and who they want to be in this volume.

Sankarea: Undying Love, Volume 3Sankarea: Undying Love, Volume 3 by Mitsuru Hattori. The best thing about the third volume of Sankarea? Rea’s father isn’t in it. (That guy is an utter creep.) Hattori also introduces an important new character–Darin Arciento Kurumiya, who is very interested in zombies and therefore very interested in Rea. She also brings along with her a marvelously ridiculous zombie owl. In addition to Kurumiya’s introduction, this particular volume also focuses on Rea and her attempt to return to school after her zombification. There are some challenges, to say the least. Her body continues to decay and fall apart and since she doesn’t really feel pain anymore she has a tendency to overtax herself physically. I was a little surprised to see how toned-down the extraneous fanservice was in this volume. It’s still there, but it’s not nearly as prominent or distracting as it once was. I am honestly enjoying Sankarea much more than I ever expected that I would. It’s a very odd series with very odd characters and I can appreciate its quirkiness. Rea and Chihiro are both weirdos, but they make a cute not-quite-couple.

KajiUltimateSurvivorKaiji: Ultimate Survivor directed by Yūzō Satō. After watching and enjoying Akagi, watching Kaji seemed to be a natural choice. It’s another anime series based on a manga Nobuyuki Fukumoto featuring some exceptionally intense and legitimately life-threatening gambles. But whereas Akagi is calm, cool, and collected, Kaiji is hot-blooded and frenetic. (The actor who voiced Akagi also voiced Kaiji; I was quite impressed by his range and how differently he was able to play the two characters.) Kaiji also has extremely bad luck. His troubles really begin when a friend defaults on a loan that Kaiji agreed to co-sign. A man comes to collect but Kaiji, himself in debt, has no way to repay the loan. But he is given an extraordinary opportunity to clear the debt by participating in a series of absurd and increasingly dangerous gambles. Kaiji is incredibly intense and occasionally disturbing with a huge focus on the psychological aspects of the story and the mental torment and despair of its characters. Even a seemingly simple game of rock-paper-scissors can be a traumatic experience.

Filed Under: FEATURES, My Week in Manga Tagged With: anime, Kaiji, manga, Mitsuru Hattori, real, Sankarea, Takashi Kanzaki, Takehiko Inoue

Pick of the Week: Spheres & Spirals

October 14, 2013 by Ash Brown, Michelle Smith, Sean Gaffney and MJ 1 Comment

real-12ASH: There are plenty of great manga releases to choose from this week. But as happy as I am to see Junji Ito’s Uzumaki receiving the deluxe treatment, my pick unquestionably goes to Takehiko Inoue’s Real. I honestly consider it to be one of the best series currently being released in English.

MICHELLE: Yep, I’m going to have to award my pick to Real, too. I love Knights of Sidonia, but I’ll have several more chances to pick it in the coming months whereas Real seems to be yearly these days. If you thought sports manga was goofy and formulaic, Real will change your mind.

uzumakiSEAN: I’ll go with Uzumaki, then. A terrific re-release, showing people who may have missed it the first time what a completely creepy and fascinating story it is. Another “I don’t normally like horror, but…” title.

MJ: And I actually do like horror, at least some of the time, so despite my own deep love for Real (and that love is pretty deep), I’ll also go with Uzumaki as my pick for this week. I am one of those people who missed it the first time around, and it’s been raved about by readers and my fellow bloggers alike. I simply can’t miss it again! Plus… I like spirals. I just do. I’m all in for Uzumaki.

What looks good to you this week?

Filed Under: PICK OF THE WEEK Tagged With: real, uzumaki

Off the Shelf: Real

June 27, 2012 by MJ and Michelle Smith 1 Comment

MICHELLE: Good evening and welcome to a special installment of Off the Shelf. You might be aware that I am co-hosting (with Anna from Manga Report, who’s also a contributor to the Bringing the Drama column here at Manga Bookshelf) the Takehiko Inoue Manga Moveable Feast this week! And so, I have enlisted MJ’s participation so that we might devote this week’s column to Inoue’s seinen series, Real.

Inoue is most famous for Slam Dunk, a thoroughly shounen series about a delinquent who finds his way via basketball, and there are definitely some elements of that in Real. What’s different, however, is that two of the main protagonists are wheelchair-bound and the one able-bodied fellow draws his inspiration from seeing how hard disabled athletes work to achieve their goals.

MJ: I’m thrilled to be talking about this series, Michelle. It was my first exposure to Inoue, and my first experience with a manga series about sports that wasn’t created to fit the standard shounen formula.

Should we talk about the main characters a bit?

MICHELLE: Sure! Actually, I think Anna summed up their personalities very well in her review, so I am just going to quote her, if that’s okay!

Real centers on three main protagonists. Tomomi Nomiya is a wanna-be tough guy who is a bit of an outcast at school even though he is on the basketball team. He was involved in a motorcycle accident that paralyzed his passenger, a girl named Natsumi whom he had just picked up randomly. Hisanobu Takahashi is the arrogant new basketball captain who is about to experience something that will change his life forever. Kiyoharu Togawa is an elite athlete who had most of one leg taken off due to a childhood brush with cancer. His driven personality isn’t a good match with the hobbyists on his wheelchair basketball team.

That’s how we find them at the beginning of the series, and as the story progresses, they inspire each other (and others) in seemingly infinite ways while each struggling to find and pursue their own path. Ultimately, for each of them, basketball turns out to be that path, but this is definitely far from being your typical sports manga.

MJ: I think “far from being your typical sports manga” is really key here. Even, as you say, when these characters serve as inspiration, there’s no heroic glow carrying the story forward. Their pain and their disappointments are real, and not easily banished by fine speeches or awe-inspiring action scenes. Real is not afraid to get into the real darkness its protagonists fall into at various points in the story, nor does it gloss over their wrongs. Real is unforgiving, much like life.

MICHELLE: The plight of Hisanobu Takahashi, the aforementioned arrogant guy, best illustrates what you’re talking about, I think. Here’s a guy, obsessed with comparing himself to others, who becomes paralyzed as a result of being hit by a truck while fleeing on a stolen bicycle. Inoue relentlessly takes us through his ups and downs, hopes that bubble up and are quickly dashed, and doesn’t try to artificially improve Hisanobu’s attitude overnight. There are encounters that buoy him for a while, a rivalry with Nomiya that motivates him, but he’s in a fragile state and can still be sent spiraling down by the sight of a seeming weakling who is better at physical rehab than he is.

It’s as if Inoue is saying, “You can borrow some strength from others, but in the end, it’s all up to you to follow through.”

MJ: Takahashi’s is perhaps the most interesting journey to me, I think because Inoue doesn’t let him off the hook for anything, so when he does achieve small successes, they really feel earned. Though I also like the fact that Nomiya is traveling what could be considered an impossible path (to become a professional player). I admit I’m really anxious to see where that goes in the end.

MICHELLE: Me, too. I desperately hope he is able to make the pro team, and that’s what I’ve been groomed to expect from my years of loving sports manga, but I’m faced with the very real possibility that Inoue will depict him not making it and being shattered by the experience. I really love Nomiya very much, and one of my favorite scenes is where he’s just lost his job after trying so hard at it, and he really needs to see Togawa’s wheelchair basketball team, The Tigers, achieve their dream after putting in so much effort. They don’t, however, and I wonder what sort of blow it’ll be to him if he also fails. I feel as though I’m watching a friend put their everything into something that might not pan out, so I root for them but also I worry.

MJ: Of course, that’s part of what makes this series work so well. Both volumes nine and ten acquired some vaguely shounen tendencies, with a lot of (from my review of volume 10) “grand declarations, gritty determination, and talk of achieving one’s dreams,” but even then, there’s no sense that this will necessarily happen.

MICHELLE: But, you know, I still can’t loving those moments. If there is any one drawback to Real, it’s that I kept expecting them to, like, all join the same team and get awesome together and beat their rivals. But it takes until volume ten for Hisanobu to remember his one encounter with Togawa, the basketball badass in a wheelchair, and realize “I could do that.”

Not that I’m complaining, of course, because so much of his journey is learning how to really work for something again, which he hasn’t done since he was a kid, essentially on account of his father abandoning the family.

Y’know… we haven’t seen any of Nomiya’s childhood yet, have we? We’ve seen some of Togawa’s and quite a lot of Hisanobu’s, but none of Nomiya’s. We just hear about his mother bringing back sweets from her various trips.

MJ: You know, that’s a good point. It’s been a while since I looked at early volumes, but I don’t recall that we have. Perhaps that’s yet to come.

Actually, I realize now that with volumes 9 and 10 freshest in my mind, I’ve let Togawa go a little bit. With Takahashi’s and Nomiya’s stories really hitting their stride, Togawa’s hasn’t been quite as much front-and-center as of late.

MICHELLE: No, it hasn’t. But it was certainly getting lovely there for a bit, with the introduction of Ryo, a sullen disabled teen, who is inspired by Togawa just as a young Togawa was by Tora, the original founder of the Tigers. And the beauty of it all is that Togawa has no idea that he’s become such a figure for this kid. We’ve heard a lot about the history of the Tigers, how it went from Tora’s era, to Yama’s (a friend of Togawa whose physical condition is deteriorating rapidly), to Togawa’s. I’m sure it’ll be Ryo’s era after that. I delight in seeing this familiar character through fresh eyes, while we’ve become entirely accustomed to his various faults. Inoue sure is adept at introducing new/secondary characters who immediately become integral to the story.

MJ: That’s true! I’m currently quite enamored with Hara-sensei, Takahashi’s badass… uh, physical therapist? I guess that’s what she probably she, but without any of the touchy-feely Florence Nighiengale-y images that might normally spring forth.

MICHELLE: I also like his two friends in rehab, who are challenging his notions of ranks and worth. There’s Shiratori, the famous wrestler, who is actually behind where Takahashi is in his recovery, and then there’s Hanamaki, the scrawny otaku, who is farther along than both of them, but who yet is a major Shiratori fanboy. Supporting each of the three protagonists are people who can help them change and find their way, including a couple of intriguing female characters that I wish we got to learn more about.

MJ: It’s true, the series’ female characters seem to come and go rather quickly. I’m particularly interested in Azumi, Togawa’s childhood friend who also manages the Tigers. There’s a favorite scene of mine in volume 10, where she must indignantly remind Togawa that she has goals and dreams as well.

MICHELLE: The pair of them actually remind me a little of the main character and his sidekick in Drops of God, but Azumi seems to be more complicated than her counterpart, which I appreciate.

One thing we haven’t yet touched upon is Inoue’s art in Real, which is pretty damned awesome. He excels at both action and expression, but some of my favorite sequences are more fanciful, like when Hisanobu and Nomiya engage in a mutual daydream about what would’ve happened had they been present for their high school team’s final game.

MJ: I become impressed all over again by how expressive Inoue’s artwork is with every new volume. The series has a gritty, realistic look to it, but there’s such life on the page! In volume ten, page 148, there’s a tear running down Shiratori’s otherwise mostly covered face, and it’s the most oddly expressive, moving, not even remotely beautiful tear I’ve ever seen. It has none of that graceful mono no aware sensibility that tear-shedding moments so often have. In fact, it could just as easily be a trickle of sweat. But to see it on this huge man’s covered face is just… kind of stunning.

MICHELLE: It’s art that really serves the characters instead of merely being technically proficient. The first few pages of the first volume stunned me, because in that opening sequence you learn practically all you need to know about Togawa. In fact, I plan to discuss them in greater depth in a Let’s Get Visual column this weekend.

Another great thing about Real is that it feels far from over! We’ve talked about Nomiya’s impossible-seeming goal, but Togawa also wants to make it to the Paralympics, so perhaps the series, in sports manga fashion, will end there? I admit that would be very satisfying, but I don’t know that we should expect it.

MJ: It’s really impossible to guess! Like you, I’d love to see all three characters achieve their dreams (and in spectacular, shounen-style fashion) but I’m not making any bets!

MICHELLE: Well, volume eleven is due in November, so perhaps there’ll be a little closer to their goals at that point!

MJ: I can’t wait!


Reviews of Real at Manga Bookshelf: Real, Vol. 10 (MJ), Real, Vol. 9 (MJ), Real, Vols. 1-8 (MJ), Real, Vols. 1-4 (Kate), Real, Vol. 10 (Kate)

Filed Under: OFF THE SHELF Tagged With: Manga Moveable Feast, MMF, real

Pick of the Week: Real

November 16, 2010 by MJ 7 Comments

Okay, I’ll admit that when I looked at this week’s new manga, I was quite tempted to name volume two of Kiss Blue, the long-awaited continuation of a lovely little BL story that premiered here back in 2008. And It indeed might have happened, if not for…

Real. This week brings us the ninth volume of this gritty, moving series about young men in the world of wheelchair basketball. It was repeated recommendations from Manga Curmudgeon David Welsh that compelled me to try this series, and I’ve been grateful for it ever since.

Here’s a glimpse of what I had to say about volume nine in a recent installment of Off the Shelf:

The volume focuses exclusively on Nomiya and Takahashi, each of whom is facing a particularly difficult task. Nomiya, a bumbling high-school dropout who has never really played serious ball, has determined to go pro, and Takahashi, a fierce high-school athlete now paralyzed from the chest down, is struggling to find meaning in a body he can barely pull off the floor.

… Nomiya’s journey, especially… creates the volume’s shonen-like tone, with emotionally escalating scenes driven by a level of brazen determination and raw inspiration that could rival that of any WSJ title. You can almost hear the power rock if you listen hard enough, as Nomiya firmly declares his goals, undeterred by detractors or doubt.

Fortunately, Takahashi’s story provides a nicely ambiguous contrast. The character’s constant need for external comparison–the way he compulsively ranks himself against other rehabilitation patients as though his entire self-worth relies on superiority to others–is pushed front and center, so much so that even he begins to see the impossibility of his system. The realization is subtle, but brutal, and his subsequent struggle to determine even a single, realistic goal for himself is genuinely painful to watch. His story is so compelling, I barely missed the wheelchair basketball, which is saying quite a lot … It’s an uncommonly moving manga, really. I can’t recommend it enough.

And from my review of volumes 5-8:

What’s most impressive about this series … is Inoue’s ability to get inside his characters’ heads and transform their thoughts and feelings into compelling narrative … Yet, through all this, Inoue deftly steers clear of allowing his story become mired in its own weight. Even the series’ heaviest sequences are a true pleasure to read.

Something that seems important to note, and possibly why Real is able to avoid becoming intolerably dark, is that it’s clear from the beginning that Inoue genuinely likes people. Despite the fact that each of his characters has endured terrible heartbreak, pain, and various levels of personal misery (not to mention that most of them have also been responsible for causing significant pain to others), Real is far from cynical. There is no overarching disappointment in humanity here, no deep bitterness, no long-winded speeches about the unavoidable fallibility of the species. Even his characters’ most bitter reflections are directed toward individuals rather than humanity as a whole.

Inoue’s artwork in this series is impressively mature … the world of Real is unpolished and gritty. Inoue’s early expressiveness is even more pronounced in this series, and much more detailed. Also, despite some great dialogue, Inoue lets his artwork do the bulk of the storytelling. Important moments are played out visually, panel-to-panel, without the need for any narration or extraneous dialogue to pick up the slack.

Both heart-wrenching and down-to-earth, this series makes the most of its human drama, both on and off the court, without ever sinking into melodrama. Simply put, Real is real. Highly recommended.

If you haven’t ever picked up this fantastic seinen sports manga, now’s the time to start.

Filed Under: PICK OF THE WEEK Tagged With: real

Off the Shelf: Sports, Ghosts, Books, & Boys

November 3, 2010 by MJ and Michelle Smith 7 Comments

Welcome to another edition of Off the Shelf with MJ & Michelle! I’m joined, as always, by Soliloquy in Blue‘s Michelle Smith.

This week, we check out new volumes of currently-running series from Yen Press and Viz Media, as well as a sweet, new one-shot from Digital Manga Publishing.


MJ: Hi, Michelle! So… I am totally out of semi-clever lines with which to begin this exchange. Um. Got books?

MICHELLE: Have I ever! I came close to answering “Far too many,” but then wondered if that could ever really be true.

MJ: I think emphatically not. :)

MJ: They really are! Also, I have to say that your description of the book has completely charmed me. I hadn’t had much interest in checking out this title, but now I feel I must read it!

MICHELLE: More like there are far too many I want to read right this minute!

One book that I did manage to read this week is Cool/Uncool, a recent release under DMP’s DokiDoki imprint. Cool/Uncool follows a pair of life-long friends turned lovers as they progress from high school to college and deal with various insecurities in their relationship. In the title story, Yukihisa can’t figure out why his friend Takashi keeps avoiding him. Savvy BL readers will think “It’s because he loves you, silly!” and that does tie into it, but the actual reason is completely random and rather endearing.

Each successive story visits the boys after the passage of months or more and reveals the status of their relationship at that point in time. Much of the plot is derived from one fellow feeling like he’s the only one feeling a certain way, whether it be the desire to stay together forever or jealousy of a female classmate. In the end, the message is “be straightforward with your concerns,” which is not exactly the most riveting conclusion ever, but it fits well with such a cute and cozy story.

I liked the art in this one, as well. There are quite a few comedic interludes that look positively adorable, but the artist has quite a way with eyes. Here, check out this example! (see attachment)

Aren’t they pretty?

MJ: They really are! Also, I have to say that your description of the book has completely charmed me. I hadn’t had much interest in checking out this title, but now I feel I must read it! …

Read More

Filed Under: OFF THE SHELF Tagged With: cool/uncool, kingyo used books, real, time and again

Two by Inoue: Slam Dunk & Real

June 13, 2010 by MJ 22 Comments

Slam Dunk, Vols. 1-2
By Takehiko Inoue
Published by Viz Media

Red-haired tough guy Hanamichi Sakuragi just can’t get a girl. After a string of rejections in junior high, he finally meets pretty Haruko on his first day of high school. Trouble is, Haruko already has a huge crush on a junior high basketball star who has also enrolled at their school! Determined to win Haruko’s heart, Hanamichi decides to join the basketball team. He’s a huge, strong guy with a lot of natural ability. Unfortunately, he’s also brash, self-involved, and utterly lacking in maturity or emotional boundaries. Can Hanamichi ever learn to be a team player?

On one hand, Slam Dunk is an extreme example of a typical shonen sports manga, with its overblown characters, outrageous rivalries, and intense focus on winning. On the other, it is a fresh, lighthearted look at a guy who just can’t seem to catch a break, despite a level of optimism previously unknown to mankind.

It’s not that Hanamichi never wins, of course. The guy can’t lose in a fight, and he even manages to win (sort of) against Haruko’s brother Akagi (who also happens to be the captain of the basketball team) in an epic game of one-on-one. What he can’t win, no matter how he tries, is the girl, and it’s somehow refreshing to meet a shonen sports hero whose real focus is far, far from the game. Also, while Hanamichi’s myopic pig-headedness makes him generally insufferable, it’s also the key to his charm.

There’s a scene in the second volume, for instance, in which the captain of the school’s judo team attempts to lure Hanamichi away from basketball by offering him some photographs of Haruko in exchange. After a series of conversations consisting basically of, “So, will you join the team?” “No.” “But don’t you want the photos?” “I do!” it finally becomes clear that Hanamichi intends to refuse the captain’s offer and simply take the photos by force. Though the scene does nothing to improve Hanamichi’s image as a hopeless brute, it is surprisingly satisfying to see the judo captain’s tired scheme dismissed so easily.

Another strength of the series is its supporting characters. Though Hanamichi’s strong and silent love rival, Rukawa, is barely seen in these early volumes, basketball captain Akagi is already a powerful character. Mature enough to separate his personal dislike of Hanamichi from his responsibilities as captain, he displays the beginnings of the kind of depth and nuance found in Inoue’s later seinen series, Real. Also notable is the basketball team’s manager, Ayako, who is very much welcome as a confident, athletic, female presence on the testosterone-heavy court.

Inoue’s art is similarly refreshing, with a clean, easy-to-follow quality too rare in shonen manga. The artwork is quite expressive as well, revealing a real investment in the characters and a genuine love of the game.

Though the real action gets a slow start in favor of important characterization (and some less impressive class hi-jinx), Slam Dunk shows its potential right from the beginning. Just two volumes in, it’s not difficult to see why it’s a popular series on both sides of the Pacific. Recommended.

This review is a part of Shonen Sundays, a collaborative project with Michelle Smith.

*****

Real, Vols. 1-8
By Takehiko Inoue
Published by Viz Media

Tomomi Nomiya is a high school dropout, consumed by guilt over his involvement in a motorcycle accident that leaves a young woman without the use of her legs. Kiyoharu Togawa is a former junior high runner whose struggle with bone cancer costs him his right leg below the knee. Hisanobu Takahashi is a high school basketball hotshot who becomes paralyzed from the chest down after colliding with a truck while riding a stolen bicycle. What these three teens all have in common is a passion for basketball.

It’s not quite fair to compare this series to Takehiko Inoue’s earlier basketball series, Slam Dunk. After all, Slam Dunk is written for young boys, and Real for adults. Still, with both series being released concurrently in English, its difficult to resist. Though Slam Dunk contains the seeds of a great basketball manga, it is through Real that Inoue is able to express not only his real love of the game, but his real insight into the human condition.

The main action of the series revolves around the Tigers, a wheelchair basketball team with which Togawa maintains a fairly tormented relationship over the course of the series’ early volumes. It’s this team that brings Togawa and Nomiya together to begin with (in a sort of roundabout way). And though Takahashi has (as of volume eight) still just barely begun rehabilitation that might make it possible for him to one day participate in wheelchair basketball, it feels inevitable that he’ll end up there at some point. The basketball scenes in this series are intense, in a very different way from the super-fueled play in Slam Dunk, and entirely gripping even for non-fans of the game.

What’s most impressive about this series, however, is Inoue’s ability to get inside his characters’ heads and transform their thoughts and feelings into compelling narrative. Enormous chunks of the later volumes, for instance, involve Takahashi’s bitterness over his father leaving him as a child, torment over his current condition, and his inability to adjust to his new body.

Inoue not only brings Takahashi’s memories to life with a series of powerful flashbacks, he also focuses heavily on Takahashi’s grueling rehabilitation process, with a level of realism that kicks your average training montage squarely in the behind. Yet, through all this, Inoue deftly steers clear of allowing his story become mired in its own weight. Even the series’ heaviest sequences are a true pleasure to read.

Something that seems important to note, and possibly why Real is able to avoid becoming intolerably dark, is that it’s clear from the beginning that Inoue genuinely likes people. Despite the fact that each of his characters has endured terrible heartbreak, pain, and various levels of personal misery (not to mention that most of them have also been responsible for causing significant pain to others), Real is far from cynical. There is no overarching disappointment in humanity here, no deep bitterness, no long-winded speeches about the unavoidable fallibility of the species. Even his characters’ most bitter reflections are directed toward individuals rather than humanity as a whole.

Inoue’s artwork in this series is impressively mature. Without the attractive sheen of Slam Dunk‘s shonen sensibility, the world of Real is unpolished and gritty. Inoue’s early expressiveness is even more pronounced in this series, and much more detailed. Also, despite some great dialogue, Inoue lets his artwork do the bulk of the storytelling. Important moments are played out visually, panel-to-panel, without the need for any narration or extraneous dialogue to pick up the slack.

Both heart-wrenching and down-to-earth, this series makes the most of its human drama, both on and off the court, without ever sinking into melodrama. Simply put, Real is real. Highly recommended.

Review copies of vols. 5-8 provided by the publisher.

Filed Under: MANGA REVIEWS Tagged With: real, shonen sunday, slam dunk

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