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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

kekkaishi

Kekkaishi, Vols. 10-15

January 23, 2013 by Anna N

I absolutely adored the first few volumes of Kekkaishi. It is rare for me to find a shonen series that I like that features art that is both clear and visually arresting combined with plenty of character development, adventure, and the occasional bit of humor. But even though I liked what I’d read when I started reading the series back in 2010, the length of the series at 35 volumes made me a bit hesitant to commit to collecting it. I’ve had volumes 20-25 stockpiled for future reading for some time now, but the Viz digital sale during the holidays and my rapidly diminishing bookshelf space prompted me to pick up 10-19 for my iPad.

These volumes feature Yoshimori in the middle phases of his shonen hero journey. He’s a little bit more self-assured and more confident and slightly less goofy around girl next door and fellow Kekkaishi Tokine. There are glimmerings of great power that make the suggestion that he’s “the chosen one” seem plausible, but he hasn’t yet fully grown into his abilities. Tanabe does a good job fitting in more episodic adventures into the larger mystery that Yoshimori is pursuing as he tries to find out the truth behind the mystical Karasumori site he is sworn to protect.

Volumes 10 and 11 deal with a powerful attack and the aftermath when powerful opponents visit the Karasumori site. Gen, Yoshimori’s new ally who is uneasy in his skin due to his half akashi nature, but he tries to help out Yoshimori as best he can. A fox princess and her retainers are visiting the site so she can gain power, which gives Tanabe the chance to create some lovely scenes where a pavilion is transported via gianty dragonfly ships, piloted by a spider-like woman, and accompanied by ninjas who drop out of the black clouds filling the sky.

Yoshimori’s brother is away on Night Troops business, casually flying through the air on a translucent Kekkai cube, talking strategy to Gen on his cell phone. Yoshimori, Tokine, and Gen band together to defend their site, with more strategy and skill than their opponents expect. Gen finds more acceptance than he anticipates from Yoshimori when he reveals his true powers, but he’s surprised by a sneak attack. The Fox Princess, expecting to find rejuvenating power, starts getting sick instead from the site. One of the reasons why I enjoy Kekkaishi so much is that it is able to portray a variety of emotional states in just a few pages, without ever feeling rushed. Yoshimori grieves the loss of his friend, then decides that he’s determined to exact revenge and become stronger. There’s a funny sequence where he tries to join forces with Tokine’s grandmother, and since she’s trying her best to dodge him, he brings a secret weapon – not a new mystical power but a skateboard. Tanabe’s akashi designs are always interesting – one of the foes the Night troops fight when they attack Kokuboro is a giant blobby monster baby.

Yoshimori’s unique powers cause him to be kidnapped and taken hostage by the Kokuboro, something that he doesn’t seem to mind all that much because he wants to destroy the akashi who took out Gen. Volumes 12 and 13 center on the battle with Kokuboro, as Yoshimori travels through his enemy’s castle in search of Kaguro. Yoshimori runs into Sen and an old friend of his grandfather’s along the way. Kaguro likes to toy with his opponents and play mind games with them. While he taunts Yoshimori, the young hero manifests a new power of destruction – a zekkai. The Night Troops come to the rescue just as the world of Kokuboro begins to crumble, and Masamori has to help deal with the aftermath of the odd power his younger brother suddenly manifested. In Kekkaishi each battle prompts moments of emotional revelation, and a big one occurs when Tokine confronts Yoshimori about his actions when he finally returns home. There are then a few stolen moments of normalcy, as Tokine goes back to her usual lectures while the friends walk to school, and Yoshimori escapes into the kitchen once again for his dessert experiments.

In volumes 14 a new ally named Takeshi appears, on the hunt for an evil spirit named Jaren who destroyed his master. Takeshi’s enthusiasm and explosive personality almost make him a parody of a shonen hero, but things quickly turn serious when the new friends confront Jaren, whose proclivities towards psychological manipulation make battle difficult. Things can’t be all doom and gloom and angsty battles, so when Yoshimori is visited by a crow goblin seeking help because his master has grown overly flirtatious, Yoshimori finds himself drawn into an odd adventure. Things take a turn for the surreal when odd black boxes start popping up that serve as portals to the home of a very disturbed man. A young, timid member of the night troops is trapped, but she ends up being remarkably resourceful with her very specific powers.

Revisiting this series reminded me of just how enjoyable shonen manga can be when it is really well done. The pacing in Kekkaishi is excellent, as Tanabe swings back and forth between epic battles and shorter episodic encounters. The fights in Kekkaishi are rarely just for the sake of fighting, as each confrontation generally leads Yoshimori into a little bit more knowledge about either the nature of the site he is protecting or how best to manage his own powers. There are plenty of manga that sacrifice clarity for looking cool – producing action scenes that are difficult to follow or overly detailed panels that end up distracting from the story. Kekkaishi’s art is easy to follow, but many of the character designs and scenes remain in my mind after I’ve finished reading a volume. I’m a little annoyed at myself for waiting so long to continue reading this series, but I’m glad that have so many volumes waiting on my to read stack now.

Filed Under: REVIEWS Tagged With: kekkaishi, Shonen, viz media

Bookshelf Briefs 7/10/11

July 11, 2011 by Katherine Dacey, MJ, David Welsh and Michelle Smith 18 Comments

This week, Kate, MJ, David, and Michelle are joined by new battle robot member Sean, as they check out new a host of releases from VIZ Media, Yen Press, and Seven Seas, as well as a few final stragglers from recently defunct TOKYOPOP.


Ai Ore!, Vol. 2 | By Mayu Shinjo | VIZ Media – I share David Welsh’s general disdain for romances in which one character tries to persuade the other that it’s “just a matter of time” before they get together, so it’s not a surprise that I found the second volume of Ai Ore! as punishing an ordeal as the first. Author Mayu Shinjo’s greatest misstep is confusing possessive behavior with manliness; Akira unironically calls Mizuki his “woman” so many times I’d swear he’s auditioning to play Stanley Kowalski. Adding insult to injury is Akira’s obsession with getting Mizuki into bed — no matter how many times she refuses him, Akira keeps hounding her to go all the way. Normally in a story this absurd, any nod to realism would be welcome, but here it’s an unpleasant reminder of just how retrograde the story’s sexual politics really are, and no amount of wacky hijinks or cool costumes can conceal that fact. – Katherine Dacey

Ai Ore!, Vol. 2 | By Mayu Shinjo | VIZ Media – Not long after I criticized its first volume, I spotted a conversation in which it was explained that Ai Ore! is intended as a parody. While I generally think that if you have to tell people that something is a parody, it’s not really working, reading through the series’ second volume I can see where that argument is coming from. Unfortunately, making fun of something doesn’t automatically translate into being smarter or better than it is, and this is where Ai Ore! goes horribly wrong for me. Even as it mocks some of shoujo manga’s sillier trends, it reinforces those that offend me most. Most tragically, however, all this parody and pandering is wrapped around what really could be a genuinely revealing look at the relationship between two teens whose bodies don’t conform to accepted gender norms. I would read this story eagerly. Unfortunately, that’s not the story being told. – MJ

Amnesia Labyrinth, Vol. 2 | By Nagaru Tanigawa and Natsumi Kohane | Seven Seas – I gave a mixed review to Volume 1 of this series, but unfortunately the second volume has lost even the slight amount of goodwill I had for the series. An extended dream sequence about 2/3 through just makes things even more muddled, and by separating Souji from Yukako you end up losing any sympathy you may have had for him in the first place. Evil doppelgangers molesting the heroine do add a frisson of discomfort to the proceedings – as does one sister trying to attack/seduce Souji while in a gas mask and military uniform – but this is an unpleasant mess overall. Fans of Tanigawa should stick with the Haruhi Suzumiya novels. – Sean Gaffney

Daniel X: The Manga, Vol. 2 | Story by James Patterson, Art by SeungHui Kye | Yen Press – The James Patterson book-making machine excels at cranking out dystopian teen fantasies in which seemingly ordinary kids possess tremendous, world-changing powers. Small wonder, then, that Yen Press has had such commercial success translating Patterson’s stories into graphic novels. Daniel X, their second Patterson adaptation, focuses on a fifteen-year-old with the ability to create objects with a thought. After his parents are killed by “an intergalactic criminal” — Yen’s words, not mine — Daniel vows to avenge their deaths, using his unique ability to find and destroy extra-terrestrials. The story and dialogue are thoroughly unsurprising — at least from an adult standpoint — but SeungHui Kye’s clean, attractive artwork, gooey aliens, and briskly-paced script will definitely appeal to younger teen readers. A good buy for a school or public library’s YA collection. – Katherine Dacey

Happy Cafe, Vol. 8 | By Kou Matsuzuki | Tokyopop – This is, of course, the final volume of Happy Cafe we’re getting in North America, even though the series ran for a further seven volumes in Japan. Another victim of the Tokyopop closure. It’s a type of manga I’ll miss from Hakusensha, the sort they only seemed to sell to TP and CMX. The plot isn’t that original, the characters are types, and there are far too many of them – here we meet a shy girl with a crush on a boy who has a crush on Uru, as well as Ichiro’s identical twin father – but it’s meat-and-potatoes shoujo that leaves you with a smile on your face and a warm heart. I’ll miss this sort of series. – Sean Gaffney

Ichiroh!, Vol. 5 | By Mikage | Yen Press – I stopped reading newspaper comics a long time ago, and reading the fifth volume of Ichiroh reminds me why I did: the four-panel strip is seldom conducive to good writing. There are plenty of exceptions — Neko Ramen, Peanuts — but more often than not, the format yields tepid jokes, recycled gags, and one-note characters whose personality traits annoy more than they endear. Although Ichiroh! has a more promising set-up than most, focusing on a group of slackers trying to clean up their act and get into college, it’s about as funny as Tank McNamara. Most of the humor depends on the audience’s investment in the characters; if you find Nanako and company cute, their squabbles might bring a smile to your face, but if you don’t, Ichiroh! will grate with the intensity of a Debbie Gibson song, as characters repeat the same behaviors with Sisyphean consistency. – Katherine Dacey

Kekkaishi 3-in-1, Vol. 2 | By Yellow Tanabe | VIZ Media – I’m very glad that Viz is providing an inexpensive entry point for this long-running title. Volumes four through six build a supernatural subculture for the demon-fighting heroes of the series, which yields some entertaining supporting characters, giving the stories additional variety. Chief among Tanabe’s many strengths as a creator is the fact that she has an excellent way with battle sequences. They never run too long, she comes up with great creature designs, the use of her heroes’ powers is imaginative, and the scenes are sprinkled with character-driven humor. You could hardly ask for anything more from battle shônen. The only weakness to this volume is that tough, level-headed Tokine doesn’t get quite as much focus as I’d like. She’s such a great partner for and foil to protagonist Yoshimori that it seems like a waste not to have her in the thick of things. – David Welsh

La Quinta Camera | By Natsume Ono | VIZ Media – The gifted Ono’s professional debut looks like not simple and reads like Gente, which is fine by me. A quartet of men shares an apartment in Italy, and we meet their friends, lovers, and boarders who move in and out of the apartment’s extra room. It’s good-natured slice of life, and I’ve always enjoyed Ono’s work in that category. (I actually enjoy Ono’s work in all categories, so I may not be the most unbiased judge of relative success.) What particularly strikes me about this work is the level of confidence that’s already in evidence. Ono reveals a lot by implication, making the characters’ moods and reactions evident without minute explications of their sources. It’s like the reader is observing their lives without the benefit of an omniscient narrator. You may not know everything there is to know, but you get everything you need to know. – David Welsh

Maid Shokun, Vol. 1 | By Akira Kiduki and Nanki Satou | TOKYOPOP – If you had told me a few weeks ago that I would enjoy a seinen series about pretty young women working in a maid café so much that I would seriously consider buying the rest of the series in Japanese just to see what happens, I would never have believed it. But it’s true! Maid Shokun charms by treating its characters not as objects for fanservice but as employees concerned with the success of their enterprise. Here, the café is a job, not merely an environment where wacky hijinks ensue, and plots revolve around issues like standards of service, interoffice dating, overzealous customers, and whether the establishment should be reclassified as adult entertainment and what that would mean. I’m genuinely bummed that more won’t be available in English, thanks to TOKYOPOP’s untimely demise. – Michelle Smith

Nura: Rise of the Yokai Clan, Vol. 3 | By Hiroshi Shiibashi | VIZ Media – So, remember how in Nura‘s first chapter, protagonist Rikuo (¾ human boy, ¼ yokai) transformed into his yokai self, dealt competently with a rival who challenged his right to inherit leadership of the Nura yokai consortium, and then declared his intent to become Nura’s supreme commander? Well, all of that stuff happens again in volume three. It’s about time—ever since the plot was reset in chapter two (presumably due to the story getting picked up for serialization) it’s been working its way back to this point. I hope Rikuo’s resolution sticks this time and the story can progress, but for now I’m content with the fun cast of supporting characters, the added complication of Rikuo’s friend Kana crushing on his yokai form, and the fact that human Rikuo has started showing some gumption. – Michelle Smith

Pandora Hearts, Vol. 6 | By Jun Mochizuki | Yen Press – Though this volume begins on a serious note, it soon degenerates into utter goofiness as our heroes infiltrate a prestigious high school in order to reintroduce Oz to his younger sister, Ada. Even amidst complete silliness, however, this story finds its way back to the real horror at its core. Pandora Hearts is long on style but not short on substance, and that’s part of what makes it such a great read. That said, this volume’s blushing moe faces (both male and female) become a bit repetitive, and I could do without seeing Oz’s uncle Oscar in a high school uniform ever again. Fortunately, Mochizuki never leaves Dark Creepyville for long, and the volume’s two new characters show a lot of promise. Bring on the drama and gore, Pandora Hearts! – MJ

Filed Under: Bookshelf Briefs Tagged With: Ai Ore!, amnesia labyrinth, daniel x, happy cafe, ichiroh!, kekkaishi, La Quinta Camera, maid shokun, nura: rise of the yokai clan, pandora hearts

PotW: Hikaru no go, Lychee Light Club, Kekkaishi

May 2, 2011 by Michelle Smith, MJ, David Welsh and Katherine Dacey 8 Comments

It’s a banner week for manga arrivals at Midtown Comics. See below for recommendations from the Manga Bookshelf bloggers and special guest Michelle Smith!


MICHELLE: There’s a lot of good stuff hitting Midtown Comics this week, including new volumes of several of my Shojo Beat favorites. But I simply must award my pick of the week to the 23rd and final volume of Hikaru no Go. I have loved this series for a long time—I read the first volume in June 2004, and that was after I’d seen the anime—and the fact that it’s finally ending is pretty bittersweet. I’ll miss following much-beloved characters as they, in the grand tradition of sports manga, try their best to get stronger, but at the same time, it’s hard to feel too bummed out knowing that I’ll now have the luxury of binging on the entire series at once. Not only is Hikaru no Go a keeper, it’s a treasure.

MJ: Well, wow, it’s incredibly tempting to second Michelle’s choice. I have a deep, deep love for Hikaru no Go, something you’ll all be hearing more about as the week goes on. In the interest of diversity, however, I’ll take up the torch for Usamaru Furuya’s Lychee Light Club, a highly-anticipated new title from Vertical, featuring a secret society of middle-school boys who are developing a lychee-fueled “thinking machine.” Billed by Vertical as “Lord of the Flies for our new century,” the book is reportedly dark and pretty graphic in terms of sexuality and gore. It’s also reportedly awesome. Given Vertical’s recent track record with me, I say, “sign me up!”

DAVID: It’s certainly an embarrassment of riches this week, and I certainly second both Michelle and MJ’s choices, and there are new volumes of some utterly winning shôjo series (Kimi ni Todoke and The Story of Saiunkoku leap to mind), but I’m going to cast my vote for the Kekkaishi 3-in-1 Edition by Yellow Tanabe. I’ve read some of this series and enjoyed it a great deal, and I’ve always meant to go start it from the beginning at some point, so I’m very pleased to have an easy and inexpensive entry point. Any book that Kate describes as “The Best Manga You’re Not Reading” is worth some serious attention, I think.

KATE: I’ve always been puzzled that Kekkaishi wasn’t a bigger hit here in the US, as it has so many things going for it: great characters, cool-looking monsters, and artfully choreographed fight scenes that are exciting and unpredictable. With the series coming to an end in Japan, VIZ seems to be re-doubling its efforts to make Kekkaishi a success, promoting the anime through its website and re-issuing the series in a wallet-friendly omnibus edition. I’d strongly encourage InuYasha fans to give it a try, as I think they’ll find a lot of positive similarities between the two series, from the authors’ imaginative use of folklore to the authors’ penchant for feisty, smart female characters who pull their own weight in battles.



Readers, what are your Picks this week?

Filed Under: PICK OF THE WEEK Tagged With: hikaru no go, kekkaishi, lychee light club

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