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sword art online

Sword Art Online Alternative: Gun Gale Online: One Summer Day

March 7, 2020 by Sean Gaffney

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

I honestly feel a bit suckered in. We’ve had, for the last five volumes, a bunch of goofy fun gun battles, with some nice characterization and an ongoing plotline about what people game for. The author, who is known for writing endless amounts of spinoffs for other people’s work, also wrote himself into the series as a complete loser who exists to get mocked and humiliated. And, really, for about 85% of this 6th book, we get much the same thing. People are here to read the gun battles. There’s a reason for that: they’re good gun battles. There’s a lingering plotline, which we think will be dealt with in the epilogues, that has Karen wondering why she does GGO anyway – what’s in it for her? But no, this gets answered in the climax of the book. Instead, the 2nd epilogue is there to make you say “Oh, right. This is ALSO the author of Kino’s Journey. He can create something absolutely stunning as well.”

LLENN and the others are invited to a different kind of event in GGO. They’re trying to develop some NPCs, and want to test them using the top teams in the previous Squad Jams. So the teams are invited to storm a castle which is being defended by other guns. They can either work together or fight each other – indeed, the first half of the book shows off some of the teams wanting to fight – particularly LLENN, who has not realized that her inability to fight SHINC is the series’ running gag. Once they get intel on the group in the castle they’re up against, the book becomes a puzzle – how to get into the castle and/or kill those inside it without dying three times (they get multiple lives here, which is good, as the book starts with LLENN getting killed in a flashforward).

I’m going to try not to spoil the ending, which is hard, as it leaves me with not much to talk about. Suffice to say there are some good hints dropped here and there, particularly the scenes between LLENN and Jacob, one of the NPCs. Other than that, we’re left with a game situation which does not really rev up Putohui’s bonkers-ometer, and as a result she’s rather rational and awesome, much to LLENN’s surprise. LLENN is also able, through the course of this battle of attrition, to recall why she does this sort of thing in the first place. The side story helps there as well, when Miyu suggests to Karen a much of parodies of games which help to solidify her feelings. Basically, playing GGO for LLENN, with its mock battles and not-really-murders, is fun. Gaming is fun. And, as the epilogue I am not spoiling shows us, it can also be valuable in other, more tactile ways.

So, congratulations to Keiichi Sigsawa, who with one plot twist made this probably my favorite volume in the series. The 7th book is not scheduled yet, so it may be a while till we see LLENN and Pitohui again. (Clover’s Regret in between, perhaps?). That said, when we return I expect Squad Jam IV will bring things back to the sort of book Sigsawa normally writes in this series – happy little gamers killing things.

Filed Under: REVIEWS, sword art online

Sword Art Online, Vol. 18: Alicization Lasting

January 15, 2020 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

This is not, of course, the final volume of Sword Art Online. There’s a 2-part Underworld arc after this one, and Kawahara just started a new arc with surprise twists that’s still ongoing in Japan. But this has the feel of an ending, and you certainly get the sense that had they wanted to, the series could happily have ended here. It’s a good ending, despite all the issues I’ve had with Alicization in the past, A very strong beginning, then a middle that gets a bit tedious and annoying, before a stronger finish. A word of warning to those who love Sword Art Online but hate Kirito: he’s back, and is absolutely ridiculous in this book. He flies, like Superman. It’s even lampshaded. (I was actually startled when the book shifted back to his first-person narration, as I’d forgotten that was the standard.) Do the others get anything to do? Um, no, Kirito’s back. Didn’t you hear? But they do cheer him on really well.

To be fair, Asuna does some things as well. In fact, this leads to what may be my favorite part of the book. The book itself is not shy about showing that, haremettes aside (with Alice a strong #2 at this point – sorry, Sinon) there is only one ultimate pairing, and it’s Kirito and Asuna. That said, when the chips are down and they need some inner strength and resolve, they do not turn to each other. It’s no surprise that Kirito hears Eugeo’s voice telling him to get up and save everyone – their bond is the most important part of this arc, Alice or no, and Underworld is the sort of world where the spirit of a dead person taking form to spur on the living would be par for the course. That said, Yuuki was never in the Underworld, but she’s here as well, reassuring Asuna and giving readers one last chance to see Mother’s Rosario in action. I like how the relationships between Kirito and Eugeo, and between Asuna and Yuuki, are shown to be so impactful and important on their lives going forward.

For those who want to see Kirito being a bit merciless, there’s his dealing with both PoH (who gets an abbreviated backstory here showing his childhood) and Gabriel Miller – both of whom he essentially murders, though Gabriel’s actual ending back in “the real world” is a bit more fantastical than I’d like in a non-game setting, and also reminded me of the end of the movie Ghost. Unfortunately, Kayaba is also still around, despite dying 16 books ago, and Kawahara continues to try to show him as a true hero saving everyone while occasionally dropping the odd “he also killed over 4000 people and there’s no forgiving that” paragraph which really does not convince anyone. To be honest, after Underworld resolves, the rest of the battle on the Ocean Turtle reads as a letdown, and I was relieved when we got to the epilogue.

We get a good look at Kirito’s self-destructive tendencies in his relationships with other people here, and how Asuna and the others have helped cure that mostly. He’s now actively thinking of a future, for both himself and the Underworld, at a Japanese college. (Given what Lisbeth said about them being at a special school and getting counseling that assumes they’re all going to snap at any moment, I assume the government will lean on organizations hard to employ/educate them in the future, as otherwise I can’t see anyone hiring a SAO survivor.) He has Asuna at his side, of course. And also Alice, who is now in the real world via a robot body, which is eyebrow-raising but does lead to the best joke in the book, which I won’t spoil but involves a big box. (It’s also hinted on the back cover.)

And so Alicization is over, and thank Goodness. Kirito is back and taking the spotlight from everyone else, so haters will be thrilled they can get very angry again. That said, there was a very obvious story not told in this book – what happened to Kirito and Asuna in the two hundred years they were trapped in Underworld? We might find out in the 19th book, which stars… Ronie?

Filed Under: REVIEWS, sword art online

Sword Art Online Alternative: Gun Gale Online: 3rd Squad Jam: Betrayer’s Choice (Part 2)

December 4, 2019 by Sean Gaffney

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

As with most of these volumes, I find that this volume of SAO Alternative starts slow and gradually gets going till a 2nd half that verges on fantastic. The first part of the book briefly checks in with all the other teams, showing us what they were doing while Llenn and company were having their adventures by the train depot in the first part. They all gradually get the same notice: one of them is a traitor, please report to the traitor area for debriefing. The reactions range from vague dissatisfaction to rage to deep sadness, and then there’s Pitohui, who is OVER THE MOON. The story then moves to a massive ocean liner that is grounded on the island… except the island is sinking under the ocean, so gradually it becomes a real boat. Can everyone get to the boat before they drown? Can they defeat this new team made up of “betrayers”? And will the betrayers really work together anyway?

There are some nice moments with characters other than the two leads, I will briefly admit. The soldier that Pitohui fought in the 2nd Squad Jam gets a name and some righteous fury, not that it does him much good. SHINC are still the best huge Russian women who are really cute middle schoolers out there, and I really loved it when Llenn and Eva teamed up – if they can’t have their long-awaited battle (and it’s become clear by now the narrative will ALWAYS stop them in some way), this is almost as good. Fukaziroh is also a lot of fun, with quips at the ready, though she also functions as a good sounding board for Pitohui to actually (gasp!) open up. And the final battle between Fukaziroh and Eva is almost as good as Llenn and Pitohui’s. But not quite. Because, once again, we’re here to read about these two girls and their twisted relationship.

A warning for those who love reading SAO spinoffs but hate Kirito: he’s not in this book, but a flashback shows Pitohui, as a beta tester for SAO, fighting a swordsman who is very clearly him. I’m very glad that Pitohui missed getting trapped in SAO despite what it ended up doing to her already somewhat broken self, as I suspect she would have ended up in Laughing Coffin. (So does she.) But it’s seeing Pito’s vulnerability that’s the best part of this book – admitting to Fukaziroh that she’s terrified of Llenn, her real-life bodies own limits impacting her performance towards the end, and her own latent attraction to Llenn, who is not only cute and lethal (especially when in a rage-filled haze as she is towards the end here) but also in real life tall, athletic, and pretty. Sadly, Llenn still seems to have no interest.

I left out the book’s big spoiler, as it’s a very well done twist. And the ship’s AI was wonderful. Other than that… well, people read Alternative for the gun battles, and there are certainly a lot of those here. I read Alternative for the characters, though, and it was great to see some development with them as well. Will we get a 4th Squad Jam next/ Or something else?

Filed Under: REVIEWS, sword art online

Sword Art Online, Vol. 17: Alicization Awakening

November 2, 2019 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

I’m not sure why it is that odd volumes of SAO seem to be irritating me so much. It could simply be because I’m rather weary of this arc, which is an excellent reminder to authors about why you should not make your story arc ten volumes long. It could also be because, once again, this series cried out for authorial and editorial intervention and did not get it. I know that one of the reasons that publishers are so happy to pick up Japanese webnovels and turn them into light novels is that they know the work is already written to a large degree, so deadlines aren’t a thing. But this is about the 4th book or so where Kawahara has written in the afterword “I sort of cringe at what I wrote here, but decided not to change it”. Not sexual assault this time – although that’s in here as well – but the feelings between Japan, China and Korea, which is, like a great deal of SAO proper, an interesting plot point that is handled somewhat hamhandedly.

That’s Leafa and Sinon on the cover with comatose Kirito behind them, and good news for fans of one of those characters, they do get some really good scenes. Of the non-Asuna female characters that Kawahara has created, Sinon is the closest he’s had to another success, and I really liked her here, despite the fact that she deals with Gabriel Miller at his most “I am eeeeeeeeevil!” self. He also turns out to be known to her from GGO, and her battle is probably the action highlight of the book. As for Leafa, it’s almost comical in how badly she’s been treated since… well, her introduction? Here she comes down nowhere near the other characters, gets another egregious sexual assault scene (it’s even framed as ‘worms’ and ‘tentacles’, just to make it more obvious), and finally arrives too late to really affect anything for the ending “darkest before the dawn” climax. I just get so frustrated when I read Leafa’s character.

Other things, some good, some bad. Lisbeth’s discussion of how the SAO survivors are treated in school, as ticking timebombs who are required to get therapy (and, I suspect, will need to get SAO-related jobs or not get hired after graduation, similar to what Kirito is doing now) is really really interesting and therefore I wish we’d had any indication of it at all before this. There’s another traitor towards the end of the book, tied in to both the Administrator plotline and going back to the Fairy Dance plotline who is yet another “I am written to be as evil, creepy and misogynist as possible so you don’t like me”, which, y’know, objective obtained, but you already have Gabriel. On the bright side, the ongoing “what defines a real human” plotline is reasonably well handled, and we’ll see him handle it even better in the Progressive series. And, much as I am completely sick of Laughing Coffin, it is nice to have an antagonist who is not driven by lust, just love of death and cruelty. Welcome back, PoH, I look forward to seeing you get yours eventually.

I was expecting, given the title, the book would end with Kirito back in action. I was wrong, though it looks like it’ll happen early in the next book. Which will be the last in this arc, thank God. Till then, you have to read this if you follow the series, but be ready to lose more of that tooth enamel.

Filed Under: REVIEWS, sword art online

Sword Art Online Alternative: Gun Gale Online: 3rd Squad Jam: Betrayer’s Choice (Part 1)

August 15, 2019 by Sean Gaffney

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

You know the drill by now. This is Keiichi Sigsawa’s version of Gun Gale Online, meaning for the most part depth of characterization and plot is left at the door. Last time we at least had the real world threat of Pitohui threatening to kill herself, this time we don’t even have that, and our two teams of two join up to form a terrifying team of four, because there’s another Squad Jam, and the same people are going to be around for it. Llenn is there to see if she can finally have her battle against her gymnastics team friends; Pitohui is there because she wants to fight Llenn but will settle for this instead; M is there because Pitohui is there. and Fukaziroh is the comedy relief. This time around there’s a new rule added, but we only get to see that at the very end of the volume, so for the most part we’re here to see action scenes of LPFM (their team name) kill a lot of people. And they do.

We don’t see much of the quartet’s real world selves except at the start, where we find Karen has been avoiding GGO because a) school is happening; b) she did what she wanted to do with Pitohui and doesn’t have a concrete goal; and c) she’s still weirded out by Elza kissing her. But nothing is going to stop Elsa doing this again, even if she’d rather be fighting Llenn. The rest of the book is the Squad Jam itself, taking place on an island that’s rapidly sinking into the sea, meaning the squads have to keep moving to the center or they will die. Assuming they aren’t shot or blown up by their competitors. M, the leader this time around, holes the group up in a disused railyard, and while Llenn serves as bait (she’s fast, she won’t get killed.. probably) sets up a trap for everyone who’s going after them. And there are a lot of folks going after them, as they’re the favorites.

Of course, there are a few others we do get some development for, notably Shirley, the hunting girl from the last book who almost (but not quite) killed Pitohui. The frustration at her being unable to do this has led to her honing her skills in GGO to a terrifying degree, making her own explosive bullets and becoming a feared sniper. And there’s also Clarence, still female despite the name and the bishonen appearance, who also pulls a 180 from the previous Squad Jam where she was nice enough to give Llenn her ammo as she’s dying. Here Clarence is… well, let’s just say not as nice, but she’s certainly having fun. The battle between Clarence and Shirley may be the highlight of the volume, and I also ship them a bit now.

But of course this is Part 1 of 2, and the 2nd book promises to be even better thanks to the rule implemented at the end, which gives Pitohui her fondest desire. We’ll see how it shakes out next time. Expect lots of gunfight scenes.

Filed Under: REVIEWS, sword art online

Sword Art Online: Progressive, Vol. 6

July 14, 2019 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

There’s not nearly as much Kirito/Asuna shipping in this second volume of this two-parter, but that’s fine as I actually was getting into the game part for once. Kirito is dealing with things that puzzle him on several fronts. First, and pun intended, there are the puzzles, including the last boss being a nearly insoluble game of sudoku. Secondly, there are the changes from the beta, meaning Kirito can sometimes be caught doing the wrong thing. Thirdly, the player killers are messing things up by killing NPCs and forcing the game into a completely different direction. And lastly, and most importantly, the NPCs are simply far too complex and realistic to be explained by simple programming. It’s not just Kizmel anymore – we also meet a young girl and her mother whose backstory is too thought out and only makes sense if Aincrad’s inhabitants had been around long before the players were trapped there. All of this disturbs Kirito, a gamer who really doesn’t want to accept NPCs with their own agendas and emotions, more than Asuna, a non-gamer who simply accepts it for the most part.

We also meet another group of players, who are meant to seem sinister but in the end appear to be mostly innocent but easily tricked. They were part of the group trying to stay safe at the Town of Beginnings, but that’s a lot harder than it sounds when you need money for food and shelter. Again, it’s a reminder that a big reason that Kawahara is writing this expansion of this original series is to deal with all the things that he never did when it was just one short book. We also see the flip side of Kirito and Asuna bonding so much with Kizmel, which is that the bad guys can also bond with the NPC bad guys. In fact, one can argue that in this book the villains win for the most part, as the infiltrator of Lind and Kibaou’s groups gets away, and the fallen elf collects the keys that they had been trying to collect. Basically, each book is building on the next, and I’m sure we’ll see both Kizmel and the fallen elves again.

The funniest part of the book involves Kirito meeting an NPC sage who teaches him the meditation technique… which involves NOT eating the hamburg steak directly in front of him. The amusing thing is that, when Kirito tries to calm his mind by thinking about food, the sage rejects it, but when he reflects on his time in the game with Asuna, that’s perfectly OK. Asuna is still denying that she and Kirito are a couple when confronted, in a typical tsundere way, but there’s no question that she trusts and feels relaxed around him where she doesn’t with anyone else. And there’s also Kizmel, who seems to confidently be trying to work them into a threesome – I say confidently as she seems confident neither of them will go for it.

So we get a new floor next time around, but it may be a bit of a wait again, as I don’t think the 7th book is out in Japan yet. There’s a lot of open questions, though. Biggest of all – when did Saber Asuna change to Lancer Asuna?

Filed Under: REVIEWS, sword art online

Sword Art Online, Vol. 16: Alicization Exploding

May 26, 2019 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

Thankfully, this is a much stronger volume than the previous one. It helps that this time around we have very little POV of Gabriel Miller, though the little we get shows he’s as awful as ever, and has a new reason to be after Alice. There’s also no Kirito POV, as he spends the entire book still comatose. This allows a number of characters to get POV scenes, which Kawahara admits in the afterword he’s not really used to, but it plays out pretty well, as we’re introduced to a number of Integrity Knights, as well as some villains, and get a little more into what makes them human. Which is good, given that the entire premise of this arc is that the cast of the Underworld are meant to be just as important and sentient as our heroes, even if Alice is framed as the most special of all. And, coming down as a gift from heaven – literally – Asuna joins the fray, with God-tier powers and an immediate rivalry with Alice, because the author never met a cliche he didn’t like.

Unfortunately, sometimes that means cliches that shouldn’t really be used. I sighed when we got to the Integrity Knight with a massive crush on Fanatio, who was forced to become a knight because she fell in love with another woman, falls in love with Fanatio while a knight, and is promptly killed off protecting her. I should be grateful she wasn’t framed as evil or predatory, I suppose. The ‘bad guy’ cast also ranting about the “white iums’ (aka the good guys) also rankles, though I know that it comes from a fantasy base where white = good and black = bad, and was no doubt written into the Underworld by the developers. Better handled was the cowardly Knight who decides to hide from the final battle, and unfortunately for him ends up in the same tent as Ronie, Tiese and their unresponsive charge, and he is forced to learn the true meaning of Christmas. Or at least that some things are worth fighting for.

Most of this book is a fight sequence, and there are some good ones, particularly a battle between a stoic and (mostly) silent Integrity Knight and a Pugilist (who are basically a bunch of Hercules guys) on the opposite side who find that each has an equal bloodlust for a good fight. That said, we can’t avoid the plot entirely. Asuna is in the game now, but she won’t be enough, as the villains have hacked it to allow a bunch of Americans to log on – not telling them these are anything other than NPCs – and let them kill everyone. Fortunately, Yui – who laments the fact that she’s not as good an AI as Alice and company while at the same time surpassing her own limits, a scene that’s very deftly handled – is bringing in a few more ringers. Yes, at last, we’re getting the rest of the band back together, as the other “main” cast members prepare to enter the Underworld as well.

We have two more books to go in this arc, and I will be very surprised if the next one does not end with Kirito ascendant. But there’s no denying that things are tough right now. Fortunately, with the power of More Deban on its way, we can likely find a way past it. That said, SAO is every five months now, so be prepared for a slightly longer wait.

Filed Under: REVIEWS, sword art online

Sword Art Online Alternative: Gun Gale Online: Second Squad Jam: Finish

February 27, 2019 by Sean Gaffney

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

This volume picks up where the last one left off, showing us the bulk of the 2nd Squad Jam, featuring most of the teams we saw in the last one plus a few new ones. The bulk of the book is, of course, the audience waiting for the big fight between Llenn and Pitohui. I say “audience” rather than reader as a large part of this book takes place in a bar in the virtual GGO world, where non-participants and the newly killed can gather to watch what’s going on and cheer people on. It’s a fun conceit, and helps to break up long pages of descriptions of action/descriptions of guns. Moreover, while our heroes are still the stars, the other teams also get a lot of great things to do (provided you like action – I mean, this is never going to be anything but “OMG, GUN FIGHTS!”) and show off their cool sides. And we meet a couple of characters I expect will pop up again in the future.

I don’t think I’ve ever seen an author quite so gleeful about playing around in someone else’s sandbox as Keiichi Sigsawa is here. (He even writes himself in to have a pathetic “I get killed off” cameo – again.) Theoretically there should be an impending feeling of doom around the events in this game – after all, Pitohui is gaming it so that it may have real-life consequences – but honestly, you rarely get that sense because you’re too busy watching everyone have all the fun in the world. Miyu/Fukaziroh greatly helps here, and I love her addition to the cast so much – aside from being a classic “just cannot shut up” type, she’s a great foil for Llenn. Her crowning moment may be emulating the Black Knight in Monty Python when she gets her hands and feet shot off and still crawls along to try to do some damage.

The battle between Llenn and Pitohui is the climax of the book, with everything else as a mere epilogue (including the actual results of the game, which I found hilarious). Llenn’s desperation to think of something, anything in order to kill off Pitohui herself is admirable and also a bit laughable, especially when she gets stuck in a thinking mantra. She’s at her best when running on instinct, though, and when her gun finally breaks (again, and yes, it still speaks to her), she has her knife, and then a makeshift knife, and then… well, I was impressed, let’s leave it at that. After that sort of battle, the epilogue was a bit of a letdown, especially with the lamest attempt at a fakeout ever – and to be fair, Karen does not fall for it even one iota. Now that Llenn and Pitohui have resolved things, though, what’s next? A third jam? Can we combine the four leads and have the best team ever?

This is still the light novel equivalent of a sugar rush, and I recommend skipping the gun nerd prose unless you really care a lot more than I do. But otherwise the GGO spinoff offers the finest quality action you’ll see in some time. Certainly better than the main series, and I think Kawahara would likely agree.

Filed Under: REVIEWS, sword art online

Sword Art Online, Vol. 15: Alicization Invading

December 23, 2018 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

I was expecting that this volume would be a bit of a letdown after the highs of the previous work. Sadly, it’s even worse than I had anticipated: I actively don’t like this volume. Well, parts of this volume. We can divide the books events in half. Half of it involves Alice, having run away from the Integrity Knights at the end of the last book, living in the woods with Kirito, who is unresponsive and seemingly braindead. She’s struggling to find a purpose to fight, and various circumstances seem to give her that. This is not great writing, but it’s at least decent, and helps to set up the next couple of books. Alas, we then have the other half of the book. Even a Monkey Can Draw Manga discusses Shonen Power Creep, but there’s another aspect that Kawahara really suffers from, Shonen Villain Creep. Each villain has to be worse and more monstrous than the last one, doing even more evil things. So, ladies and gentlemen, meet Gabriel Miller.

Gabriel is introduced to us as a young corporate executive type, and we then flash back to his childhood, where he lived a comfortable life, met a nice sweet young girl to be his childhood friend, and then… well, Gabriel is a sociopath, like so many other of Kawahara’s villains, so you can probably guess. He’s part of a terrorist squad invading the ocean turtle, where Asuna and Kirito’s body are currently, in order to get the results of their experiments – Alice. He seems to regard humans and bugs exactly the same way, and is a thoroughly unpleasant individual. (He is assisted by another evil guy named Vassago, and I suspect that we may be familiar with him from previous volumes, though I will hold off till it’s confirmed.) Gabriel and Vassago are locked away from the Underworld, but they can still become “characters” in it. Which they proceed to do, as Gabriel is now the Demon Lord invading the human world.

The main problem with this book, and it’s teeth-grinding, is that half of it is from Gabriel’s POV. Given I already hate the way Kawahara writes villains, having to experience their thoughts for so long is unbearable. There’s also a couple of horribly violent deaths in the book, both women of course, there to make the reader feel sad and also make me wonder if the author had recently watched Se7en. (Speaking of which, Kawahara is rewriting his webnovel and editing it, and he changed events in Book 11 so that Ronie and Tiese are not, in fact, raped – however, dialogue towards the end of this book shows that he isn’t very good at cleaning up the mentions of it after the fact.) This may come as a surprise to the casual SAO fan, but I really miss Kirito’s POV here. Alice’s uncertainty and Gabriel’s loathsome villainy just make this book very hard to read. Oh yes, and Gabriel has also been in Gun Gale Online, and wants to do nasty things to Sinon as well. So that’s just great.

This was originally written when Kawahara was a much younger man, and it shows – it reads like the sort of thing an emo guy would write in order to be grim and gritty. The author, I think, realizes this – after the anime adaptation of Vol. 11, he publicly apologized for the rape scene, and said he wouldn’t write that sort of thing anymore. Unfortunately, it does mean we still have to plow through this book, which is filled with setup for cooler events to come, as well as appalling sadism. I won’t say to skip it, but you won’t enjoy it.

Filed Under: REVIEWS, sword art online

Sword Art Online: Progressive, Vol. 5

November 21, 2018 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

There are several reasons that I think that Reki Kawahara is happier writing the Progressive novels, but the primary one is that he really just loves writing Kirito and Asuna falling deeply in love with each other – something we get quite a bit of here. He admits in the afterword that he’s not entirely sure how this is going to mesh with canon – in the original series, Kirito and Asuna act like they’re casual acquaintances when we first see them. But as I’ve said before, I think he knows he doesn’t have to worry about that till about Floor 10, and they’re only on the sixth. What’s more, this is Progressive’s first two-parter – which is likely why it’s shorter than usual. If you dislike Kirito (it’s all his POV again) or don’t care for Kirito and Asuna as a couple, the entire Progressive series is skippable for you. For the rest of us, it’s pretty fun and adorable – well, mostly adorable. Those player killers keep coming back, and they’re after our heroes.

I had to remind myself what was going on in the plot, as it’s been two full years since the last volume (fortunately, we will have less of a wait for the next one). The new floor consists mainly of puzzles to be solved, such as sudoku or the sliding pieces puzzles. Kirito and Asuna try to breeze through the main quest in the town, helped along by Kirito’s beta knowledge, but a spanner is thrown into the works when they’re captured while under a paralysis spell (as part of the quest they’re doing) by Morte and his partner, who are ready for some killing. Kirito and Asuna are really starting to fear for their lives here – especially Kirito, who’s been attacked multiple times. Things aren’t being helped by the ongoing war between the two lead factions, and Kirito attempting to deftly not support either side. Fortunately, the two of them do also have their bond with Kizmel and the elves, and can (mostly) safely relax in her presence – even if that means sharing a hot spring. And a bed.

It does have to be said, this volume of Progressive also contains an awful lot of game mechanics. I’ve never been overly fond of these sort of things in light novels, and I’m not fond of it here. But power through the endless pages of Kirito describing how his sword movements work or which stat boost he should get next, because the meat of the book is Kirito and Asuna’s relationship. They’re simply cute, and honestly I think the only think holding them back right now is the strange sense of self-hatred Kirito gets about himself as a romantic lead (yes, I am aware how ironic this is given the SAO franchise as a whole) and Asuna’s embarrassment, though by the end of the book she not only “bundles” with him in a queen sized bed (in the Scottish sense of the word) but they’re connecting pinkies as they sleep so that they’re always aware of each other’s presence. Sword Art Online Progressive is, at heart, a love story.

It’s also only half done – there’s no cliffhanger, and the author admits this is basically “I wrote too long a book, so they cut it in half”. I’m definitely ready for the next half, and more shipping tease. Oh yes, and more Argo! She was barely in this one.

Filed Under: REVIEWS, sword art online

Sword Art Online: Hollow Realization, Vol. 1

November 8, 2018 by Sean Gaffney

By Tomo Hirokawa, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks, serialization ongoing in the magazine Dengeki Maoh. Released in North America by Yen Press. Translated by Stephen Paul.

Fair warning, this review contains spoilers for the video game Sword Art Online: Hollow Realization. And while the average reader may be staring at their screen now and saying “DUR!”, believe me, they came as a surprise to me. I have not played any of the SAO games, but assumed that this adaptation would not really have a lot of barriers to me picking it up and just reading it. And that’s… somewhat true? The main issue being when all the other girls in Kirito’s life start showing up. There’s our usual main harem, but then I ran into a girl who I was pretty sure died tragically in one of the prior books, and Yui’s little sister, and a sysadmin helping the group, and… I had to run crying to the Sword Art Online wiki. Not a pretty sight. So yes, for readers of the manga who have NOT played the game (and its prequels)? You will be confused.

The premise is that Kirito and company are beta testing a new version of SAO based off the original game… but without the ‘trapped and dying’ parts. They immediately run into a few NPCs, including one who appears to be more of a blank slate than you’d expect, particularly as the NPCs here are more lifelike and real than had been seen in SAO previously (let’s leave Kizmel to the side for the moment). Asuna names the NPC Premiere, and we begin to watch her slowly develop wants and needs, such as the desire to protect herself. And she certainly needs to protect herself too, as players are going around killing NPCs for their stuff… and the NPCs don’t return afterwards. Can our heroes help Premiere achieve sentience while also stopping the ‘it’s just a game’ PCs and a creepy swordsman named Genesis?

The concept of NPCs being more than what they seem is something SAO (and indeed many other ‘trapped in a game world’ series) has come back to many times, especially since Kawahara began the “Progressive” series. In fact, one of the very first SAO doujinshi the author wrote, back when it was still a webnovel, featured Kirito and Asuna arguing over whether it was OK to sacrifice NPCs in order to clear a level. Clearly the story is meant to have us rooting for Premiere and her fellow non-players, and I’m fine with that – she’s cute and likeable without being overly cloying. As for the rest of the cast, they all show up, but mostly it’s the Kirito and Asuna show, which is fine by me – there’s lots of “they’re so in love with each other” interaction that makes Lisbeth and company a bit ill. (Quiet, Liz, the artist was very kind to you.) And as I indicated there’s a few extra girls who also show up here, and if Mother’s Rosario left you wishing that it could have gone differently… you might want to check this out, though you’ll be whistling for explanations – “buy Lost Song” is apparently the answer.

Overall, this is a fun tie-in manga that I suspect will appeal more to those familiar with the game, though (as I’ve shown) you can read it without any game knowledge and just be slightly confused.

Filed Under: REVIEWS, sword art online

Sword Art Online Alternative: Gun Gale Online: Second Squad Jam: Start

October 6, 2018 by Sean Gaffney

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

If you read the first volume of this series and thought “I’m here to read deep characterization and cool gun battles, and I’m all out of deep characterization”, then I’ve got some good news for you. Now, there is some attempt at character, which I’ll get into later on, but for the most part you are not here to see what makes Pitohui tick or reading about Llenn’s desire to save her. You are here to read about guns, and fights, and gunfights. And in this regard, the Second Squad Jam offers just what the first did, and does a very good job of it. There may be a few too many long descriptions of makes and models for my taste, but the concept and strategy of what’s going on here is top notch. You can tell this is the main thing Sigsawa wants to write – in fact, he wrote so much of it that this is a two-parter, with the second half due out early next year.

On the cover we see Llenn with a new partner, Fukaziroh, who is Karen’s real-life best friend Miyu. Miyu is not meant, so far, to have much depth. She is in this book to be FUN, and she succeeds admirably. She’s bubbly, extroverted, acts before thinking, and is also hellaciously strong in game, so is a good contrast to Llenn’s speed and agility. Llenn’s former partner, M, can’t pair up with her as he is pairing up with Pitohui, and this Squad Jam is – stop me if you’re surprised in a SAO title – a matter of life or death for the both of them. Why that is has a lot to do with Pitohui’s twisted personality, and also a lot to do with the original Sword Art Online, which Pitohui was not involved with – in fact, that’s the problem. This is handled pretty well, though if I hear yet another thing tying into Laughing Coffin again I may scream. M has a plan to fix things, though we don’t hear the specifics, for the sake of suspense.

These are not the only returning characters, of course. The squad of huge muscular women who turned out to be cute Japanese schoolgirls is back, and anxious to have a rematch with Llenn. That may have to wait, though, as Llenn is on a direct course to confront Pitohui, who we finally see in action, and it is both amazing and terrifying. She’s sort of broken, but the fact that this really IS just a game means that her cruelty and callousness comes off merely as cool rather than as any form of sociopathy. We also see the paramilitary unit, as well as the machine gun idiots. Now that we’ve gotten the plot out of the way, I expect the back half of this two-parter to be incredibly cool fights from beginning to end. As this is the first volume, there’s a lot of necessary setup that gets in the way.

Still, this is frothy fun. It’s never going to win awards for depth or emotion, but if you need a light novel equivalent of Pixy Stix, then by all means this SAO spinoff is absolutely the title for you.

Filed Under: REVIEWS, sword art online

Sword Art Online, Vol. 14: Alicization Uniting

August 29, 2018 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

(Of necessity, this review is going to have to spoil events in this book. If you want to be surprised, read the book first.)

It has to be said, given the length and breadth of the Alicization series, and the complete absence of most of the rest of the original cast, that Kirito and Eugeo’s relationship feels like the strongest and most valid in the series. Yes, this includes Asuna, who is almost entirely absent from this book save for the cliffhanger ending. But Kirito and Eugeo are meant to be two sides of the same coin, each yearning for what the other has, with Kirito’s cynicism being set off by Eugeo’s innocent idealism. Even the fate of Alice Synthesis Thirty, who nearly sacrifices herself a couple of times for Kirito in this book, has her own Eugeo counterpart in Alice Zuberg’s state of being and eventual fate. Kirito and Eugeo is the main reason to watch the upcoming anime to see what they do with it. And it’s also what makes this volume the most heartbreaking of the books to date.

For all that Kawahara wrote a story about a death game where people die in real life, he’s been pretty good about not actually killing most of the main cast. When there is a death, it tends to have major impact on the characters going forward – see Sachi and Yuuki, for example. This volume, though, is absolutely filled with horrible deaths, both seen and unseen. The actual plot is pretty simple – it’s the end of the fight to the top of the tower. Eugeo throws off his mind control fairly quickly all things considered, but that’s not really helping any of them defeat Administrator, who is simply too damn overpowered. And so one by one characters come out of the woodwork to buy time so that the hero can figure out what to do. And no, that hero’s not Kirito this time, who spe4nds much of the book dealing with the fact that he’s getting his ass handed to him. It’s up to Eugeo to make the ultimate sacrifice, destroying Administrator for the sake of the world, even if it costs him his life.

Actually, while Administrator is the weak part of the book, being the usual ‘I have no nuance I am just eeeeeeevil’ Kawahara villain, she is impressively tough, in that she even survives Eugeo’s final attack, only to get taken out by her minion’s overpowering creepy love for her. Still, she is a piece of work. The ceiling of her tower will go up there with the depiction of the Senate in the previous book as one of the most disturbing things in SAO. As for the state of the world now that Administrator is gone, we’ll have to see. It may have to deal with life without Kirito for a bit, as things have apparently been going on in the real world in his absence, and his “fluclight” is seemingly damaged right at the very end. Will this mean an entire volume with no Kirito narration?

Kawahara says in the afterword he debated letting Eugeo survive in the LN version, but decided not to. Much as I love Eugeo, I think it was probably the right choice. In the meantime, this is a very strong volume of SAO, and I can’t wait to see where we go from here – we still have four books to go after this, let’s remember.

Filed Under: REVIEWS, sword art online

Sword Art Online Alternative: Gun Gale Online: Squad Jam

July 2, 2018 by Sean Gaffney

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

And so it’s finally here, the Sword Art Online novels for the fan who hates Sword Art Online. Or at least that’s how this is sometimes described. Sword Art Online is a very popular franchise, but it’s also the series that’s cool to hate, particularly its lead character. And so there’s a certain desire to play around in the universe but without all the baggage of Kirito and friends. Enter Alternative, where the author (best known here as the creator of Kino’s Journey, though he also is a specialist at playing in author author’s worlds) explicitly says that none of the main cast will ever be in these books. Nor is he really interested in the death game or its sequel. No, instead we have what is essentially Gunsmith Cats: the RPG, only Rally has been replaced by Goldie. The author loves guns, so do the characters, and you’d better be prepared to hear about guns.

For those who haven’t read the manga (which I reviewed last year) or seen the anime (which just ended this week), SAO Alternative stars Karen, a very tall girl who has few friends because she’s introverted and tall. Her friends tries to get her to do MMORPGs like ALO, but Karen’s character creation always gives her a really tall character – exactly what she doesn’t want. In desperation she tries to sci-fi apocalypse shooter Gun Gale Online, and finds, at last, she’s tiny! And cute! After playing around a bit, she runs into Pitohui, who is cool, gives good advice, and also seems to have a screw loose or two, though we don’t really get into that as much as I expected this book. She recommends that LLENN (as Karen names herself) participate in a new event called the Squad Jam, which is basically the BoB tournament but for teams. Sadly, Pitohui can’t make it, but she does provide LLENN with a partner, the hulking giant M, who also is there to give advice and backup. With a team of only two, can they possibly win this?

If you’re here for gun battles, then this is absolutely the book for you. The Squad Jam itself takes up two-thirds of the book, and is exciting, dramatic and fun. LLENN proves to be a natural at the game, and her headspace is also fun to follow. The purpose of the characters in this book seems to be “make them different from the real players” to contrast with the SAO crew. Karen has a short, tiny character, the stoic, invulnerable M proves to be, well, rather less stoic and invulnerable, and the team that LLENN ends up going against in the finals are a group of big burly Russian women who, it will not surprise the reader to know, are not big, burly and Russian in real life. It’s an escape. That said, while I enjoyed this book it’s not as ambitious as SAO – I’d say it’s better written but lacks the highs and lows of the original series. It feels like Sigsawa has no greater motivation than “I want to play in this sandbox”. It’s a fun sandbox, though, and if you hate SAO this may be for you.

Also, the Agatha Christie fan in me is annoyed that the team name is not “LLENN or M?”.

Filed Under: REVIEWS, sword art online

Sword Art Online, Vol. 13: Alicization Dividing

May 2, 2018 by Sean Gaffney

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

As you might gather from the title, Kirito and Eugeo are divided throughout the book, as the cliffhanger from last time leaves Kirito and Alice hanging off the edge of the tower, and Eugeo needs to go on by himself to duel the last of the Integrity Knights there to stop them. This once again allows the author to alternate between third-person Eugeo POV and first-person Kirito POV. I’m not entirely certain if the hate-on fans have for Kirito is as omnipresent in Japan as it is here in the West, but I get the sense that Kawahara is playing with the reader a bit here. Eugeo is the straightforward, pure, noble type hero and Kirito is the snarky little cheater. Possible the funniest moment in the book is when Kirito wears Eugeo’s sword, and he and Alcie talk for a bit about how difficult using two swords actually is. Kirito doesn’t bring up his past as he feels embarrassed by it. Even Kirito is sick of Kirito. That said, Eugeo does not end up in a good place either.

As I said before, Kirito and Alice end up hanging off the tower by their swords, and have to find a way to climb up about twenty floors. This allows them to snark at each other, bond during fights, and of course for Kirito to tell Alice what’s really going on with the Integrity Knights. I will note that this scene should look fantastic when animated, though I suspect my fear of heights will mean I would never be able to watch it. I was most interested in how Kirito and the author are both telling the reader to think of Alice Zuberg, the little girl and childhood friend, as a separate person from Alice Synthesis Thirty, the Integrity Knight. Kirito knows that saving the former means killing the latter, and is feeling increasingly bad about that. More to the point, Eugeo is clearly there for Alice Zuberg… but Alice the Integrity Knight is obviously being set up as another of Kirito’s love interests.

Speaking of Eugeo, his fight against Bercouli was pretty awesome, and I was amused by the idea of a time-traveling sword slash. Eugeo gets the better of him in sort of a double suicide attack, but unfortunately is then found and brought to the administrator, whereupon he runs up against the necessity of the plot. Kirito and Eugeo are both great protagonists, but there can be only one Kirito in Sword Art Online. And come on, you know that the two friends were going to have to battle at some point. So yes, much as we’d like Eugeo to be strong and throw off the obvious brainwashing, he falls, and the cliffhanger shows that he is now an Integrity Knight with his memory removed. (Speaking of which, Alice, Eugeo and Kirito all have flashes of Kirito being present in their childhood – something Kirito clearly doesn’t recall now. I do wonder what’s going on there.)

So we’re all set up for friend vs. friend next time around. Will they finally be able to take down the Administrator? Well, possibly not, as we’re only now at the halfway point of the Alicization arc. One last thing: Kirito and Alice discovering the true nature of the Senators may in fact be the darkest, most horrifying scene Kawahara has ever written. Well done. I shuddered.

Filed Under: REVIEWS, sword art online

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