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paying to win in a vrmmo

Paying to Win in a VRMMO, Vol. 6

January 24, 2018 by Sean Gaffney

By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

One benefit of reading light novels on my phone rather than in print is that there’s less tendency for me to look back at the color pages. These pages, seen in most light novels, are basically a preview of the book, showing various exciting scenes in color to whet the appetite. When done well, they do just that, and show off the drama, excitement, or humor within. Sometimes, though, they can actually be major spoilers, revealing the surprise climax before you’ve even started the book. Fortunately, by the time I got to said climax, I’d forgotten that I’d already read it in the color page the day before. Which is good, as the climax is brilliant, showing off the protagonist at their best, in a magnificent display of everything we love about her. Yes, that’s right, her. Ichiro may be the one Paying to Win, but in the end Iris gets the cover of this final volume, and rightly so.

This volume picks up right where the last one left off, and certainly has a nice little starting point: Ichiro is arrested. Of course he’s not guilty, but the problem is that announcing the guilty party would be problematic for many different reasons. As such, after posting bail, he and Airi (who has rushed to see him at the station due to, well, sheer outrage, I think) set about trying to figure out a way to fix this. It gradually becomes clear that there’s no quick and easy way to do that, and that it looks as if Ichiro is going to have to break his own “rules” he’s set for himself in order to do so. But fortunately, the people he has met in the game over the past few months are here to help him, as are a few of his friends outside the game. And there’s always Airi/Iris and her use of her sharp tongue, though for once it’s not the words that are as effective as simply, wonderful violence.

Not to spoil but there was a scene in this volume that had me cheering out loud. I’ve made no bones in prior reviews about how much I did NOT want to see Ichiro and Iris as a romantic pairing, and I got my wish. Rosemary, the AI from the prior volumes, is asking various “rivals” how they feel about Ichiro, and Iris comments that she sees him as “an enemy”, someone to show up and surpass. She also notes she’s not attracted to him. I love this because I feel Iris’ character is so much better when she has this goal in mind. She’s never been a tsundere, much as the narrative might have occasionally tries to shoehorn it in. She’s just determination in one small package. (Actually, there may be more rivals out to defeat Ichiro than there are rivals for his love – Megumi may have lucked out there.) Pay2Win ended up with precisely zero romantic pairings over the course of the book, and that was very refreshing, especially for this genre.

Aside form Iris’ violence at the finale, I must admit my favorite moment in the book was the use of a popular meme. It was first seen as part of a montage of players discussing Ichiro and how they felt about him, and was a very amusing gag – there’s always that one player who wants to speak in meme. Then it shows up again later, and I felt “Oh, no, he ruined it by trying to use it again. Minus five points.” But its use as the big villain reveal at the end of the book left me with my jaw dropped, as suddenly I went “Oh my goooooood, of COURSE.” Honestly, I’ve felt that way throughout the last couple volumes of this series. It started off unevenly, and got better as it went along. J-Novel Club has better written light novels, but there are few that have genuinely entertained me as much as Paying to Win in a VRMMO. Can we get that “Irish Sniper” web-only side-story as an extra?

Filed Under: paying to win in a vrmmo, REVIEWS

Paying to Win in a VRMMO, Vol. 5

November 14, 2017 by Sean Gaffney

By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

This is more of an ensemble effort than any of the previous books. Pay2Win has added quite the large cast over the course of the series, and most of them are present and correct trying to take down whoever has stolen Ichiro’s account. (The mystery as to who has done this, by the way, is almost nil – it’s very obvious. That said, the mystery isn’t the point.) Everyone does what they do best – The Kirihitters try to look cool and fail miserably, Amesho gets her fanboys to valiantly sacrifice themselves hoping she’ll look their way, and Iris’ sharp tongue ends up being weaponized, as (to her chagrin) it’s generally agreed that her spiteful words are her defining trait. That said, the bulk of the characterization here goes to Sakurako/Kirschwasser, who is allowed to use “any means necessary” to defeat the fake, and Sera, who’s gender is finally made clear and who shows they are probably the savviest character in the series.

For all that the last Afterword mentioned that the publishers were uncomfortable with giving too much attention to Sakurako (she being explicitly over 25 and therefore “not a heroine”), but she does get quite a bit to do here. That said, most of it is comic relief. I’ve said before how I think Pay2Win works best when it’s funny, and that still applies, as Sakurako’s sudden access to unlimited amounts of money (and approval to use it from her boss) sets her on a slippery slope that ends up almost being a metaphor for addiction. It’s something that’s understandable for almost anyone who’s played a game – even I, casual that I am, know the terror of “just buy 3 hammers for $1.99 to get past that stupid Candy Crush level”. Here, of course, it’s taken up to 11, as you’d expect, and the fallout is hilarious and also painful – you feel sort of bad for her.

Then there’s Sera/King Kirihito, explicitly said to be female here. The afterword has a very interesting reveal, which is that in the webnovel version of VRMMO, Sera was male. I wonder if this too was changed at editorial request, though the author also says an audience vote was part of it. That said, there are a few lines in this book which suggest Sera sees themself as non-binary, and that suits me fine, so let’s go with that. Sera’s brilliancy at games extends to other arenas here, and I raised an eyebrow seeing them keep up with the American technobabble going on despite the fact that Sera speaks Japanese. Sera also understand the ways of the heart a bit better than Asuha does.

There’s only one volume of this series left, and it seems about the right place to end it. We need to see what’s going to happen with the suddenly doomed little startup that NaroFan is part of, and also hopefully resolve Iris’ design issues a bit, though the answer to that may be “sometimes things just don’t work out”. In any case, this continues to be a series that won’t wow anyone, but should make them smile. Also, Ichiro is perhaps at his least irritating in this book!

Filed Under: paying to win in a vrmmo, REVIEWS

Paying to Win in a VRMMO, Vol. 4

August 20, 2017 by Sean Gaffney

By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

Despite the fact that everything I either wanted or predicted would happen in my previous reviews turned out to be wrong, this ended up being probably the strongest volume in this series to date. Once again Ichiro is somewhat sidelined, this time by design – both parties have asked him to stay out of their design battle, which he does. In addition, I had predicted doom if Nem ever met Iris in real life – and lo and behold, that happens right at the beginning of the book. It’s OK, though, because this book ends up being a bit of a character piece, looking deeply at the life of a rich woman with tremendous talent but few friends or social skills, and a bipolar teenager (she says so herself, I might add) with a lot of drive and slightly more friends and social skills, but far less talent and likely headed for burnout.

The parts devoted to Nem are quite good, if a tad predictable, and I appreciate that she has the self-restraint to crush Iris in the game rather than Airi Kakitsubata in real life. As for Iris, I’m starting to see why the author mentions fans after the first volume wondering where she was. She’s such a car wreck in action, with astounding highs and devastating lows, that everyone around her defines her mood swings as her most well-known trait. I also appreciated the narrative acknowledging that as she is, she likely doesn’t have what it takes to make it as a designer – that may change now that she’s friends with Megumi, but even Ichiro admits that she falls short on the talent side. (Speaking of design, I appreciate the detail that these books go into showing off the careers of Iris and Megumi and what goes into creating custom fashion – there’s a lot of little anecdotes that help the whole thing feel more realistic.) And best of all, Iris still isn’t remotely showing signs of falling for Ichiro. I love that she still regards him as really annoying more than anything else.

The battle itself is closer than you’d expect, but Nem is a newbie to the world of NaroFan, while Iris is more familiar with “how would a gamer react” rather than “how would a normal human react”, so she comes very close, though in order to do so she does end up humiliating Sakurako, whose new character ends up being exposed a bit too much for her comfort. (There are also a few lines where Iris mocks the “old” Megumi, and Megumi and Sakurako’s reactions make me wonder if the author was poking at his editors for saying that the light novel reader hates women over 25.) Even Felicia is getting development, showing that she’s ready to break away from her cousin and achieve great things on her own in the game, something which ironically finally garners praise from him that she’d long coveted.

As I said, the only one who seemed to stay exactly the same is Ichiro, though you might argue that for once he appreciated his tactlessness a bit more than usual. Still, the cliffhanger leading to the next book seems to indicate that we’ll see more of him in it. The series is only six volumes long, so I’m quite happy to see what happens next. I wasn’t even as irritated by Ichiro this time around as I normally am, although that could also be a flaw in the work, given who he is.

Filed Under: paying to win in a vrmmo, REVIEWS

Paying to Win in a VRMMO, Vol. 3

June 21, 2017 by Sean Gaffney

By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

The afterword mentions that this volume’s story was not part of the original webnovel, but was especially written for the books in order to try to flesh out Sakurako/Kirschwasser’s character, as she doesn’t get much to do in the main series. She gets a lot more to do here, and I like her determination and devotion to the game, but I wish that we’d gotten a little bit more of the mysterious backstory she has – it’s hinted she’s “had a rough life”, but that doesn’t really go anywhere, and we don’t have any flashbacks to how she met Ichiro. The author, in the afterword, notes that Sakurako’s age was a factor – not with him, but with the editors, who apparently think that being a Christmas Cake makes you unable to be a heroine. Bleah. That said, her scenes were good, even if the novel, understandably, feels like it’s just marking time.

The fight between Nem and Iris occupies most of this volume, and you feel frustration with both of them, though obviously far more with Nem. I kept feeling a sort of tension regarding their real-life identities – given Megumi’s irrational jealousy of Iris, finding out her real-life identity would be catastrophic, as she can and would destroy Iris’ life. Fortunately, this is likely not that serious a series, and instead the whole confrontation seems to be more of an object lesson than anything else. As for Iris, when she’s putting herself down adn indecisive she shows off her actual age – ironically, it’s only when tearing Ichiro apart verbally that she really comes alive, and I’m pleased that any romance, if there is any, is far away – I much prefer Iris wondering why on earth everybody else falls for him.

Ichiro himself spends most of this volume in the real world, meeting with the creator of Narrow Fantasy Online and also talking about his worldview with an AI that is one of the game’s sysadmins. This section serves more as setup for future volumes than anything else, but it does feature Ichiro being far less irritating than he was in the first two books. That said, his lack of presence in the game until the very end means that there’s not as much ‘parody’ in this story that’s meant to parody a certain type of genre, even if you add in obvious fanservice like the return of the Kirihitters. The main thing I enjoyed about this volume are the small details that come up throughout the book- I won’t go into specifics, but a description here, a character reveal there. It’s the sort of volume where the little things distract you more than the main plot and thrust of the book itself, which – as I said above – feels like it’s treading water. Which it is, that’s what it was designed to do.

So this is still a solid, but not great series. I hope the next volume features more of Ichiro being ludicrous and Iris screaming at him, which let’s face it is why I read this by now.

Filed Under: paying to win in a vrmmo, REVIEWS

Paying to Win in a VRMMO, Vol. 2

April 16, 2017 by Sean Gaffney

By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

Having established its premise and characters in the first book, the Paying to Win series goes about trying to tweak and fix a few things that weren’t as strong as they could be in the second. This involves a) introducing a new potential love interest who isn’t in middle school and Ichiro’s cousin, and is also able to be a little more critical of Ichiro’s callous lack of tact; b) have a flashback to show us how he managed to get so ridiculously leveled up before Asuha was able to join him, and also explain things like how he got a suit of armor that is literally a business suit. But most importantly, and most effectively, this second volume doubles down on showing you how obviously, knowingly, and teeth-grindingly irritating Ichiro is to everyone and everything around him, and the effect this has on both the secondary characters and the reader.

I cannot emphasize this enough: holy Mother of God, Ichiro is annoying. You will want to punch him in his cool, smug, self-satisfied face multiple times as you read this book. It’s far more clear in this second novel that it’s deliberate, and reader sympathy is meant to be with the young gamer and wannabe fashion maven Iris rather than him. He is the sort of character that, were he an antagonist or a villain, would receive the absolute best retribution possible, possibly while screaming “THIS CANNOT BE!!!”. Sadly, Ichiro is the hero, and the book’s whole purpose is that he really is this good at everything. Only King Kirihito was able to actually challenge him in the game, and since this is a flashback to the previous week, you know that he’s going to succeed at everything ridiculously easily here. That said, I liked his insistence that it doesn’t matter if Iris’ butterfly brooch is aesthetically good or not – he likes it, so therefore it’s fine.

Iris herself is a good character, far more developed than Asuha/Felecia, mostly as she gets to express everything the reader wants to. Every time Ichiro praises her creations, it sounds like he’s really calling them awful, simply due to how bluntly he speaks all the time. I liked the glimpses of her real-world life, and showing off how talented kids who are used to being the center of attention can get crushed when they go to a school that specializes in talented kids and realize other people are, in fact, better than they are. She also has a nice sense for biting retorts, as I’ve said. The author’s afterword says that webnovel readers have nicknamed her “the Evil God”, and I look forward to seeing why, though I can hazard a guess or two.

Other than Iris, the main reason to plow through this book despite Ichiro is the writing style – it’s funny and assured, and the narration has its own distinct voice, something I always enjoy. This is also due to the translation, of course, which is excellent – probably my favorite J-Novel Club translation to date in terms of noticing the quality (though Sera did get gendered at one point, which only serves to remind us how ridiculously difficult it is to avoid giving away gender in English). Recommended to anyone who loves seeing smug jackasses win effortlessly and be smug about it. Also, bonus points for having Voltron show up, only one volume after the SAO sentai team parody.

Filed Under: paying to win in a vrmmo, REVIEWS

Paying to Win in a VRMMO, Vol. 1

February 20, 2017 by Sean Gaffney

By Blitz Kiva and Kuwashima rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

You would think after reading all of the light novels currently out in North America about games, either with people trapped in them, transported to them, or having worlds based on them, that I would be used to things by now, but Paying to Win in a VRMMO reminds me once again: I’m not really a gamer. I get the aggressiveness of microtransactions due to playing Candy Crush Saga, but that’s as far as it goes. And while it’s refreshing to actually see a book where people play a game they can actually log out of at the end of the day, it also means that more than the usual amount of prose was expended in regards to items, levels, attack names and types, and the like. Don’t get me wrong, the fights were exciting, especially the final one, it’s just hard for me to get into it as much when I’m seeing “he swiped his inventory to grab another sword”. But I suppose that’s VR for you.

Our hero is the man on the right, Ichiro, a young obscenely rich man who is also a genius, having graduated Harvard at age 13 (which is the usual requirement for fictional geniuses). Sadly, the fact that he can easily do anything has led him to be bored by almost everything. Then his second cousin Asuha asks for his help with a problem she has, one that needs to be solved by playing the popular VRMMO “Narrow Fantasy Online”. Ichiro has no reason to refuse, so agrees, pays an obscene amount of money to get an arcade version of the game put into his highrise penthouse, pays an obscene amount of money to get the cool character traits he wants, and pays an obscene amount of money to level up to obscene levels. He does all this rather coolly and stoicly, with the occasional bemused grin. Luckily, he finds something in the game that, for the first time perhaps ever, really challenges him. That someone… is Kirito.

Pardon me, my apologies. That someone… is Kirihito, one of many gamers who base their stats and appearance on “a certain famous light novel hero”. The main reason to get this book is probably for the almost-litigious-but-not-quite parodies of Sword Art Online, which keep coming fast and furious – the idea that most newbies play as Kirihito (this book’s version of WcDonald’s), the high-level Kirihitos who team up and become a sentai team, complete with pose (the illustration alone is worth the price of the book), all the way to “King Kirihito”, who may not like that nickname, but is the only other person in this game who can challenge Ichiro, and is also the source of the problem that Asuha would like to solve. (Also, if you’re going to be broadly satirizing SAO that much, perhaps choose a name other than “Asuha”, maybe?)

To be honest, while I enjoyed the book somewhat, I found the characters wanting. Kirihito’s real-life self was probably the most interesting, and I approve of the author leaving it up to the reader to choose their gender. Ichiro unfortunately grates a little too much with his “I earned this money myself, so can use it to solve all life’s problems and none can complain” ways, which get called out a bit in-book, but are mostly shrugged off. Asuha is very passive throughout the book, which is very frustrating given that one of the major cores of the book is getting her to stop being so passive – I didn’t really feel the satisfaction I was supposed to. And the otaku maid just wasn’t over the top enough for me to find amusing. The writing is good, and the jokes are excellent, but Paying to Win needs some better character development stat.

Filed Under: paying to win in a vrmmo, REVIEWS

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