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no game no life

No Game No Life, Vol. 11

May 23, 2022 by Sean Gaffney

By Yuu Kamiya. Released in Japan by MF Bunko J. Released in North America by Yen On. Translated by Richard Tobin.

The general rule of thumb when reading a volume of No Game No Life is to ignore anything that is not directly related to the plot or character development. and yes, this means you are ignoring about 85% of each book. This volume in particular is filled with pointless fanservice, cringey cliches, and more situations and art that remind you why this series got Amazon banned (though, again, this new volume is still there). When you get past all that, you’re essentially left with two things. First of all, the fact that [ ] actually lose for the first time in the series… and they’re not too sure how it happened yet. The result, though, is near catastrophic, though I guess it’s very good news if you’re Chlammy. The second thing is that Sora and Shiro, adopted siblings, are forced to confront their feelings for each other for real… and Shiro especially is almost broken by them. This is a rare reminder that she’s still eleven years old. And while there’s a reset at the end, I think both of them have moved forward a bit.

We open with Sora, Shiro, Steph, Jibril and Emir-Eins waking up to find they’re now trapped in a death game, to Sora’s horror. He hates the very idea of death games, and knows that the only reason that he and the others would ever have agreed to it is if [ ] had lost. Their host is Foeniculum a fairy who is streaming all of this on the fairy version of YouTube. The five of them are in a room where there’s an exit door… but only those who say they’re a couple can go through it. Needless to say, everyone is horrified at this… especially as there’s five of them, so someone will lose. Also, four of them are women. You can buy a key to get out… but the price is exorbitant, and depends entirely on getting donations from viewers. As a result… Sora and company need to be interesting enough to make money!

A lot of this, especially in the first half, is pure stupidity, with the usual antics. Sora has low self-esteem, Steph whines, Jibril and Emir-Eins fight, etc. Things change once the fairy viewers force Sora to tell Shiro that he finds her attractive… something Shiro, theoretically, has been waiting eleven books to hear. But theory and practice are two different things, and it turns out Sora seeing her sexually terrifies her… and indeed Sora, after being released from the fairy geas, is appalled he said it as well. The incest subtext has always been uncomfortable in this series, and it’s shoved in our faces here, but the outcome in the end is good; Shiro doesn’t really need Sora as a lover or a boyfriend, she just needs Sora there next to her all the time. As for [ ] losing, we’re still not sure how it happened either, but it’s setting up for a big battle against the elves next time.

I didn’t mention Steph, but her role is the same as always: be degraded and humiliated 95% of the book, then remind the cast she’s the emotional heart of the story, and far more sensible than any of them. NGNL fans will definitely have a ball with this. Hope we don’t wait so long for the 12th book.

Filed Under: no game no life, REVIEWS

No Game No Life: Practical War Game

October 12, 2021 by Sean Gaffney

By Yuu Kamiya. Released in Japan by MF Bunko J. Released in North America by Yen On. Translated by Richard Tobin.

It has been a rough couple years for No Game No Life. The author has had health issues, which has led to a long hiatus in Japan (though the 11th volume is due out there next month). As with Re: Zero and Index, Yen licensed this side story volume out of order, so a lot of it is setting up a 10th volume that we read a year and a half ago. And of course the entire series has been banned, in print and digital form, by Amazon… except for this new volume, which they are quite happy to sell because no one can guess how they actually decide anything. That said, it is good to finally see this book which goes back to the events of the 6th volume and shows us things from the POV of Think, the elven legend. Unfortunately, this flashback is only a little more than a third of this book, which is otherwise padded out with short stories that originally came with the DVD releases in Japan. Yep, it’s a short story volume.

Practical War Game itself starts off with Sora and Shiro playing Feel and Chlammy in a game of chess, which Feel is trying to deliberately lose once she hears what the prize is (molesting Chlammy). Jibril then tells the siblings about Feel’s ancestor, and about her acolyte Nina, who takes over after Think supposedly “disappears”. After this, we get a story showing off a desperate Steph, running low on sleep and sanity, challenging the siblings to game after game, even it means more humiliation. Par for the course, in other words. We then get a story about Feel and Chlammy’s past, and how and why they set up what happens at the start of the series. Finally, we get a two-parter focused on Jibril, just why she’s so special, and her determination to do the impossible simply because everyone else says it can’t be done.

As always with this series, I love Steph, even when it’s making her the fanservice queen or having her be the chump for the sake of humor. She almost manages to speak out a win here, and is basically told “try this again when you’ve slept and are calm”. The story with Feel and Chlammy was also fun, showing them as a lot more of a loving couple than the main books do, as well as exactly how they got that way. The bulk of the book are the stories with Think and Jibril, which are flawed but good. I can do without the author’s “is this LGBT representation or shameless trolling fanservice!”, mostly because by now we know it’s both. The sections of Jibril’s story dealing with the dragon are fantastic, but Azril is simply FAR too annoying to make it 100% enjoyable, and the canon explanation as to why really doesn’t work for me.

Still, overall it’s a better volume than some of the recent books have been, and should make fans of the series happy. Oh yes, and there’s a new translator. I think the books read a bit smoother than before, though Kamiya’s writing is always hard to parse.

Filed Under: no game no life, REVIEWS

No Game No Life, Vol. 10

February 20, 2020 by Sean Gaffney

By Yuu Kamiya. Released in Japan by MF Bunko J. Released in North America by Yen On. Translated by Daniel Komen.

This volume begins with our heroes, [ ], having abdicated the throne (the country is now ruled by the business class, with Steph reduced to talking to potted plants – and Plum, who is about as helpful as one) and living life as sellers of medicine. In particular, their breast enhancer, although temporary, is quite popular. It also attracts the attention of the Dwarves, one of the few races we haven’t really dealt with yet, and they summon Sora and Shiro to their underground city to throw down. Fortunately, our heroes have a new dwarf ally, Tilvilg. Unfortunately, she lacks the natural genius ability that all dwarves have, and is somewhat beaten down that their answer to that seems to be “well, just keep trying anyway while we pity and belittle you”. Can Sora and Shiro show that her desire to see the sky is not merely a baseless fantasy? And, more importantly for the author, can they do it while throwing in so many references to boobs that the reader might throw up?

I will admit, when it comes to having your cake and eating it too, no one does it quite as well as Yuu Kamiya. This entire volume seems to be boob-obsessed, with both Chlammy (she and Fi are genuine allies in this book for once) and the dwarven leader Veig being particularly bad. And yet at the same time it goes out of its way to mock and belittle anyone who might have similar thoughts – Veig in particular dreams of the sort of pneumatic fantasy girl that only exists inside the head of virgins, something viciously pointed out by Sora. What’s more, his perverse behavior towards Tilvilg, which he brushes off as “I was drunk, it was a joke”, is noted to be “the top two excuses of male scum”. Kamiya fills his books with ludicrous and somewhat sickening fanservice… but also knows that’s all it is, and does not mistake it for anything else.

Steph does not have a large role in this book, but she is there, and her parts (as always) interested me the most. Once again, when asked to be a political thinker, she’s head and shoulders above the rest of the cast, and her confrontation with Emir-Einz, where she blackmails her into taking her to Sora and Shiro by threatening to disrupt the book’s fragile status quo, is brilliant. (It also shows that Steph is not as oblivious to her own feelings as it appears.) And, getting back to the book’s obsession with boobs once more, there’s a nice scene where Steph gets upset at the fact that Sora groped her when they first met, only for Jibril and Emir-Einz to call that “humblebragging”, pointing out to Steph that so far, of all the women in the entire series, Sora has only groped one by his own choice – her. The jealousy is searing.

In the end, of course, no one should be reading No Game No Life who is not already able to deal with its proclivities, and I’m not trying to say that they’re lessening – in fact, there was even more in this book. But the author is better at showing us the man behind the curtain, as we see that none of it really makes much of a difference in the end. This volume is about accepting your weaknesses, accepting that everyone is different, and going beyond the impossible. It’s also (not counting the unlicensed “Practical War Game” spinoff) the last book in the series to date, so we may have a while till we see Book 11.

Filed Under: no game no life, REVIEWS

No Game No Life, Vol. 9

November 10, 2019 by Sean Gaffney

By Yuu Kamiya. Released in Japan by MF Bunko J. Released in North America by Yen On. Translated by Daniel Komen.

This is, despite a few minor issues I had, a strong return to form for No Game No Life, which remembers what its main goal is besides being perverse, writing awkward prose, and occasional outbursts of plot: making the reader laugh. This is a funny volume, particularly if you enjoy seeing Sora suffer. While we do see [ ] in action towards the end, for the most part this is the Ex Machina, another of the Sixteen races and the ones who supposedly killed a God, trying to seduce Sora and get him to make babies with them. As you can see, this ridiculous premise hits on a lot of things that you know will be funny even without reading it: the war between Sora’s desire for sex, his fear of it, and his gamer brain trying to work out the actual plot behind it; the others’ over the top reactions to this, and the Ex Machina’s ludicrous attempts at seducing Sora, which run the gamut from offensive (the class of elementary schoolgirls) to actually well thought-out. Does Sora lose his virginity? Take a guess.

There is also the subplot which becomes far more important as the book progresses, which is Sora and Shiro closing the castle and devoting all their attention to becoming idol producers, with Holou as the idol in question. She’s still searching for answers, which means she compares nicely to Ex Machina, who are doing the same via this scheme. They declare that Sora is their “Spieler”, which is to say Riku from Book 6. But we already know that Sora isn’t, and deep down Ex Machina know that as well. Therefore what we end up with is “we want a purpose in life”, as well as how someone defines who they are. As robots, Ex Machina are not particularly unemotional, despite speaking in a very robot sort of way. Only two of them have actual roles, but they make them count.

Einzig is the “comedy gay” option among the otherwise female robots, and I like to imagine him looking like Koizumi from Haruhi, as he’s trying to do the same thing. Normally I might carp at this portrayal, but Sora’s “noooooooooooo!!!” is clearly meant to be mocked mercilessly rather than sympathized with. And then there’s Emir-Einz, named by Sora in a casual “your name’s too long to say” way that actually proves to be one of the more pivotal sentences in the book (also, props to him for remembering her full name anyway later). As with Einzig, she becomes a “type” – the obsessed stalker girl – but again, this is worth it because it’s funny seeing Sora in a state of constant panic. And Jibril, for that matter, who does not have her best book trying to help Sora escape these Droopy Dog robots. Steph is also mocked and embarrassed, but that’s par for the course, and she had a high point last volume anyway.

Assuming you enjoy the series, and can put up with what is still not the best translation in the world, this is a very good volume to pick up. The things I could object to are not things anyone reading this series to begin with would care about. Feel free to have fun with it.

Filed Under: no game no life, REVIEWS

No Game No Life, Vol. 8

April 16, 2019 by Sean Gaffney

By Yuu Kamiya. Released in Japan by Media Factory. Released in North America by Yen On. Translated by Daniel Komen.

It’s a No Game No Life volume, so you sort of know what you’re going to get by now. A lot of faffing around and being stupid and/or appalling while Steph (and the reader) tries to figure out what Sora and Shiro are thinking. Sora being reprehensibly perverted, and honestly I think him being a cowardly virgin deep down makes it MORE annoying. The fact that this is a writer who writes awkward prose in Japanese being translated awkwardly into English, meaning sometimes you have to go reread the previous paragraph to figure out what was just said. In amongst this, however, there are the usual good things lurking near the bottom, including a good discussion of war games vs. actual war, and the “villain” of the book, whose road towards becoming more emotional in her constant inquisitiveness is a good one in the end. And Steph. Steph is always good, though you have to put up with her being constantly belittled by everyone in the world.

We pick up where we left off last time, with Sora and Shiro (and Steph) being forced to replicate the last War and understand how it was resolved. This is, of course, impossible, mostly as, despite the obvious attempts by the narrator to make us think it in Book 6, Sora and Shiro are not Riku and Schwi, nor can they be. More to the point, as Sora point out, there’s a big difference between a game of war and war in reality: a game ends. When you “win” in war, you have to think about what happens next, unlike your typical game of Axis and Allies. Moreover, while this is going on on Old Deus’ gaming board, the remaining players are all trying to betray each other in the real world, which doesn’t go well. For anyone. And then there’s the matter of the traitor who was mentioned before, which is actually one of the subplots I felt was handled quite well.

In any case, by the end of the book we have what appears to be a new regular, and we also have some old “friends”, Chlammy and Fiel, who are also going to be hanging around now that Sora has, in effect, ruined their lives. Steph helped, and possibly my favorite moment in the book was when she looked away guiltily – but not that guiltily. Steph may dislike Sora’s perversions – I do as well – but she gets how he thinks, and was the first to point out a major aspect of [ ]’s gaming strategy, as well as Tet’s, which is to have fun. A lesson that everyone else in the cast, as well as many “serious” gamers in real life, could use. Of course, now that we’ve resolved this plot another is coming, as we appear to be gearing up for another invasion by …German robots?

As ever, No Game No Life remains intensely frustrating and annoying (everything about the elves in the war game was appalling and awful, and I don’t care that it was deliberately so), and it’s genuinely difficult to read at times. But there are moments when you can see the talent of the author shine though, and they’re excellent. Mildly recommended.

Filed Under: no game no life, REVIEWS

No Game No Life, Vol. 7

November 7, 2018 by Sean Gaffney

By Yuu Kamiya. Released in Japan by Media Factory. Released in North America by Yen On. Translated by Daniel Komen.

Until I read the afterword of this volume, I was going to comment a lot on how this volume’s release was delayed, I believe, four times, to the point where I’ve forgotten almost everything that came before it. But the afterword indicates that it was delayed in Japan the exact same number of months, which made me suspicious and wonder if it was delayed here deliberately. Probably not, but given the nature of this series, you can never be too paranoid. Things are not helped on the “remember what happened previously” end by the fact that Volume 6 was a flashback, and also the best volume in the series, which Kamiya sheepishly agrees with – he had writer’s block trying to top it. Sadly, I don’t think he did here, as this 7th volume of NGNL is bout 3/4 irritating and wordy faffing about, and it only really picks up towards the end. That said, if the ending is doing what I think it’s doing, the 8th volume may be much better. It’s out in February. Theoretically.

We start off in media res, which is a difficult thing to pull off for a normal writer, and even more difficult when you’re this writer, who tends to expound about eight times more than is necessary. Sora, Shiro and the rest of the cast have apparently agreed to play a game against an Old Deus, with the shrine Maiden’s life at stake. This surprises them, as they have no memory of having agreed to the game. It’s a dice game with complicated rules, which Sora says is based on a game from Earth but which I was mostly blank on. Much of the volume is spent with our heroes (and Steph, who sadly is reduced to a cliche here) whining and being creepily fetishistic as the dice board is the same size as the world, which is to say it takes days to travel across spaces. And they also gain or lose age depending on the dice they have, meaning a lot of 2-year-old Steph here. And when you arrive at a space, you have to do a task that another player has assigned, which can be very difficult and dangerous.

I’ve talked a bit about the translation before. I don’t think it’s the worst thing ever, like some NGNL fans do, but it’s not doing the prose any favors either. Kamiya, as I said earlier, tends to expound a lot, and Sora and Shiro also speak in a jaded gamer sort of way. Add to that the fact that, unlike a lot of other translations, there’s very little “Sora said” or “Steph replied” added to the text to help the reader, and you get a book that feels like a slog much of the time. Thankfully, this changes towards the end, when we see a) Plum trying to become a full-time villain in the real world, and b) Jibril challenging [ ] to a game where SOMEONE is going to have to die. Actually, the nature of the game she’s challenging them to intrigues me quite a bit, and I’m interested in seeing how it’s handled.

Unfortunately, looking forward to Vol. 8 does not make Vol. 7 better. Kamiya was right in his afterword, this is a step down from the previous book. Still, if you enjoye NGNL, you’ll need to read it anyway.

Filed Under: no game no life, REVIEWS

No Game No Life, Vol. 6

August 3, 2017 by Sean Gaffney

By Yuu Kamiya. Released in Japan by Media Factory. Released in North America by Yen On. Translated by Daniel Komen.

The author says in this afterword that this 6th volume was very last minute, as the anime was coming out soon, they needed something quick, adn his editor suggested that he do this flashback explaining the past of Disboard that he had laid out for “some point in the future”. I applaud the editors, because it’s an excellent choice, and ends up giving us what is easily the best volume in the series to date. Told by the God Tet (in disguise) to Izuna (mostly so that she can break in and point out the obvious similarity between the stars in the past and our current stars), we get a “grim and gritty” backstory that actually works for more than just “being dark”, showing us the horror of the war-torn land and why it was worth sacrificing so much in order to ensure it became the game-ruled world it is today.

Of course, we’re not necessarily dealing with an entirely new cast – as Izuna testily points out, Riku and Schwi are clearly analogues for Sora and Shiro, and Couron is Steph’s distant ancestor and the founder of their kingdom. This allows readers to get a good visualization of them, even if the personalities don’t quite intersect – Schwi is pretty dead on for Shiro, but Riku is basically Sora if he’d been broken by reality even more. As for Couron, she’s Steph without the abuse, and therefore perfect. Indeed, a lot of the “ha ha the writer thinks this is funny” fanservice is absent from this book, as the war setting means that it’s hard to trot out the sexual perversions and humiliation of Steph. Yes, Riku is teased about being a lolicon, and there’s a few “dying a virgin” remarks that Sora would be proud of, but that’s about it. This book knows now is not the time.

We also, by the way, see Jibril, and in many ways she’s the villain of the book. We knew that her past life before the Games became the rule was filled with a lust for blood and carnage, and her fight with Schwi here shows off her impatience and tendency towards overreacting, even if it ends up doing her harm in the end. That said, we also see that she’s definitely different from the other Flugel, even if it will take Sora and Shiro to really drag her potential forward. Much of the book is Riku doing what Sora normally does, which is to say plan an elaborate series of moves that end up winning the game for humanity. Tet says Riku and Schwi are stronger than [ ], as their world didn’t have the “game rules”. Sadly, this also means that they’re not granted protagonist immunity, so be prepared for some tragedy as well.

This was an excellent book, and the big downside to it is that it shows off that the author can be really good when he wants to be, but frequently lets it get buried under a need for fanservicey jokes and stupid anime tropes. Book 7 (which is in December, NGNL has settled into twice a year now) returns us to Sora and Shiro, and it will be nice to see them again, but I hope we can keep some of the added depth and gravitas we saw here and not just have a series of jokes about Steph’s tits. If you want to test out the series, though, 6 is the way to start, oddly enough.

Filed Under: no game no life, REVIEWS

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