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Manga Bookshelf

Discussion, Resources, Roundtables, & Reviews

Books

Manhwa 100

July 27, 2018 by Katherine Dacey

As a reviewer, I’ve found Manga: The Complete Guide (Del Rey), Dreamland Japan: Writings on Modern Manga (Stonebridge Press), and Manga: 60 Years of Japanese Comics (Laurence King Publishing) indispensable references, whether I’m searching for information about a series’ publication history or looking for insight into a particular artist’s style. I hoped that Manhwa 100: The New Era for Korean Comics would provide a similar perspective on the Korean comics industry. Unfortunately, Manhwa 100 turned out to be an ambitious but poorly executed attempt to highlight the medium’s most popular, influential series.

In terms of organization and metholodgy, Manhwa 100 falls somewhere between Manga: The Complete Guide and Dreamland Japan, offering summaries of one hundred books, some of which have been translated into English. Each entry includes basic information about the series’ print run (e.g. number of volumes, magazine of serialization), its author, and its crossover into other media (e.g. videogames, television programs), as well as a plot summary and an assessment of the work’s artistic merit. Entries are grouped according to audience, with sections devoted to sunjeong (girls’) comics, boys’ comics, adult comics, and “webtoons,” comics that debuted online but were later anthologized in print.

We learn in the introduction that a committee of thirty industry professionals chose the books featured in Manhwa 100. The exact selection criteria are never satisfactorily explained, though it’s obvious the committee made a concerted effort to represent a broad spectrum of styles and subjects; no artist has more than one entry devoted to her work. Most books are of recent vintage, with only a smattering of titles released in the 1970s and 1980s.

And here I have a confession to make: I was sorely tempted to call my review “Manhwa 100: Cultural Learnings of Comics for Make Benefit Glorious Nation of Korea.” Why? The text is awash in awkward phrases, grammatical errors, egregious typos, and ill-advised attempts to keep it real with slangy, conversational phrases that clash violently with the prevailing tone. The entry for Blue, a title by Lee Eun-hye, is typical of the book:

Comic book characters are used in many character merchandises now, but it was [sic] not very actively used in the 1990s. However, the comics of Lee Eun-hye were widely used in character merchandises, even in the 1990s. This is because the author has the knack of using colors as one of her main themes. As she said in her own words, “color in itself is a story.”

As she proclaims in Jump Tree A+, her previous work to Blue, the teenage years are the “Green Age.” Her new story, Blue, represents the young adult age. The color blue in the comic has two sides. It represents a bright fresh side of youth, and it also represents sadness and gloom. The twenty-somethings in the comic are both fresh and youthful, but at the same time lonely and nostalgic.

A rich man’s illigitemate [sic] son Seung-pyo, passionate dancer Hae-joon, his faithful follower Yeon-woo, smart but cold Hyun-bin, and strong charismatic rocker Ha-yun: Blue revolves around these five characters. The loneliness in Blue was sprouted from self-pity and narcissism. Like in many of her other comics, author Lee Eun-hye pushes her characters into their own narcissistic world disconnected from each other.

That is why Blue is beautiful. The earnest characters express their life honestly. And the poetic narration and symbolic monologues add to its beauty. In 1997, an OST disc, inspired by the comic, was…

Yes, the entry really does end with an incomplete sentence.

If I’m reading the text correctly, this confusing verbiage could be boiled down to three talking points: (1) Lee’s manhwa was among the first to inspire “character goods” (phone cards, figurines, stationery, keychains, etc.); (2) her books feature beautifully drawn, emotionally stunted characters; and (3) her books are popular enough to be adapted into TV shows, CD dramas, and the like. Though it’s obvious she views color as a metaphor for age and mood, it’s not clear how or if she uses color in her work–a crucial point, given the increasingly important role that color is beginning to play in manhwa. It’s also unclear what distinguishes Lee’s work from other sunjeong titles, as symbolism, emotionally-charged conversation, and interior monologues are staples of the medium, not personal idiosyncrasies.

If the book synopses are frustrating, the contextual essays are downright obtuse. With titles such as “Open a Manhwa Book, Become a Friend of Korea” and “Manhwa in America: The New World of Charms Yet to be Discovered,” their stilted language and boastful claims for manhwa’s international importance make them sound like Pravda articles. Anyone hoping for insight into the differences between manhwa and manga (or other sequential art traditions, for that matter) will be frustrated by the maddeningly vague, jingoistic text which acknowledges stylistic similarities between manhwa and manga while arguing for significant differences in subject and approach. As manhwaga Lee Hyun-se explains:

While the Japanese samurai pulls out his sword for the completion of his skill, the Korean warrior draws his sword in revenge of his family or to fight against his or her sworn enemy. The Japanese hero walks the glorified path of the hero, which is as clear as the blood he spills, but the Korean hero trudges, stumbling upon his own defects.

Lee attributes the difference in approach to Korea’s lengthy history of occupation, contrasting it with Japan’s long period of isolationism and political intrigue. “The endless internal strife of the Japanese builds up a sense of hubris and elitism,” he argues, “while being on the defense instills a sense of humility and compassion for others… The hero of Japanese manga is ‘I’ while the hero in Korean manhwa is ‘We.’” It’s an interesting but flawed thesis, akin to suggesting that Howard’s End and Finnegan’s Wake are utterly different because one was written by a British imperialist and the other by a downtrodden Irishman. Lee seems to forget that avenging one’s family (or village, or sweetheart, or mentor) is one of the most basic manga plotlines, transcending genre and time period. He also overlooks the important role of community in manga; for every Lone Wolf, there are just as many characters who discover their purpose when they join a particular group, whether it be the school council (a la Love Master A) or the Shinsengumi (a la Kaze Hikaru).

Given Manhwa 100‘s limitations, I’m reluctant to recommend it; anyone hoping for an indispensable reference or an introduction to Korean comics will find this book baffling. For those already enchanted with manhwa, however, I’d suggest reading Manhwa 100 in the same spirit that our grandparents and parents flipped through the Sears Roebuck catalog: as a book of possibilities, a wish list for readers who enjoyed Shaman Warrior, One Thousand and One Nights, Bride of the Water God, or Dokebi Bride. I’ve already spotted dozens of great candidates for licensing, from Be Good, a comedy about a gangster who goes back to high school at 40, to Buddy, a sports drama set inside the ultra-competitive world of women’s golf.

POSTSCRIPT, 2/3/09: I corresponded with the editorial staff at NETCOMICS, who explained that they had a contract with the Korea Culture and Content Agency (KOCCA) to distribute Manhwa 100 in North America. The book was written and produced by C&C Revolution, a private company. (No individuals are named as authors.) NETCOMICS is not responsible for the book’s editorial content, just for its distribution.

This review originally appeared at The Manga Curmudgeon on February 2, 2009.

Filed Under: Books, Manga Critic, Manhwa, REVIEWS Tagged With: KoCCA, manhwa

The Horror! The Horror! Comic Books the Government Didn’t Want You to Read

July 27, 2018 by Katherine Dacey

In the early 1950s, horror comics were big business. Out of the eighty million floppies sold each month, nearly one in three featured a vampire, a zombie, a cannibal, a werewolf, a parasitic alien, or a vengeful spirit. The comics were as sensational as their titles and were popular with kids—that is, until the Comics Code Authority effectively banned them in 1954 with its prohibition against “lurid, unsavory, gruesome illustrations.”

The Horror! The Horror! Comic Books the Government Didn’t Want You to Read focuses on horror’s brief renaissance in the 1950s. The first third of the book provides a historical overview of the genre, tracing horror comics’ roots back to the popular crime serials of the 1940s. The rest of the book explores the numerous subgenres and tropes found in series such as Tales from the Crypt, Tomb of Terror, The Thing, and Dark Mysteries. Each chapter is organized around a theme—vampirism, werewolves, zombies—and copiously illustrated with full-color reproductions of covers as well as complete stories ranging in length from one to twelve pages. Rounding out the volume is a 25-minute DVD containing “Confidential File,” a 1955 television documentary meant to show the harmful effects of comics on children.

Author Jim Trombetta is an excellent curator, selecting some of the era’s most memorable stories for inclusion in the book, from “Foul Play” (1953), a short piece in which a baseball team punishes its uppity pitcher, to “Some Die Twice” (1954), a longer story about a modern-day slave trader who falls prey to a tribe of cannibals. Through short but trenchant analyses of each story, Trombetta makes a persuasive case that horror comics gave readers a way to thumb their noses at polite society. Authors challenged the social emphasis on conformity, normalcy, and knowing one’s place by depicting all sorts of taboo behavior, from garden-variety criminal acts (e.g., extortion, robbery) to necrophilia. The stories were lurid, exciting, and decidedly un-PC, often reinforcing racist and sexist stereotypes, even as they lashed out at traditional authority figures.

Trombetta’s writing is lively and full of interesting observations, especially in his efforts to show the connection between America’s emerging military might and civilian reservations about the Korean War. His chapters on brainwashing and zombies, in particular, reveal the extent to which the plight of American POWs captured the popular imagination. Stories like “The Brain-Bats of Venus” (1952), for example, depicted pilots falling victim to a race of mind-controlling aliens—a thinly veiled allegory for the kind of reprogramming that Chinese captors allegedly conducted on American prisoners. Likewise, Trombetta’s chapter on vampirism does an excellent job of examining the way in which latent fears of miscegenation were embodied in the vampire’s unique mode of reproducing: swapping blood with the victim.

The only drawback to Trombetta’s approach is that his interpretations aren’t always as explicit or convincing as they could be. By lumping vampirism and cannibalism under the common heading of “The Hunger,” for example, Trombetta misses an opportunity to explore the very different ways in which these two categories reflected American anxieties about racial integration. His critique of horror comics’ not-so-latent sexism, too, would have benefited from more historical context, given the large numbers of women displaced from wartime jobs.

On the whole, however, The Horror! The Horror! is a beautifully designed, carefully researched book that chronicles one of the most important, vital genres in American comics while capturing its pulpy spirit.

This review originally appeared at The Graphic Novel Reporter on November 1, 2010.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Abrams ComicArts, Horror/Supernatural, Jim Trombetta

Mangasia: The Definitive Guide to Asian Comics

December 18, 2017 by Katherine Dacey

The strengths and weaknesses of Paul Gravett’s latest book are neatly encapsulated in its title. Though the book purports to be a “definitive guide to Asian comics,” Gravett’s true aim is to trace the influence of the Japanese manga industry on comic book traditions across the Asian continent, from China and South Korea to Bhutan, India, Indonesia, Malayasia, Mongolia, and Vietnam.

Gravett’s thesis rests on two core assumptions. First, he argues that manga is Asia’s dominant comic book tradition, as evidenced by its “cultural influence and its extraordinary sales figures” (24); even Japan’s dojinshi (amateur) scene, he observes, “has more participants and publications than entire national markets” (31). Second, Gravett argues that colonialism played an essential role in extending manga’s reach beyond Japanese borders. The first wave of colonization was physical: as Japan invaded and occupied neighboring countries, manga proved “an ideal medium for spreading propaganda about the benefits of Japan’s leadership” and painting the Japanese as liberators, freeing Asia from Europe’s tyrannical grasp. The second wave of colonization was virtual: in the years following World War II, a demilitarized Japan reinvented itself as an industrial powerhouse, exporting consumer goods and pop-cultural products — manga, anime, and video games — in what Gravett characterizes as a “soft cultural invasion” of Asia and the West (14-15).

Gravett eschews a strictly chronological or geographical approach to the material, instead grouping his examples under six suggestive headings: “Mapping Mangasia,” “Fable and Folklore,” “Recreating and Revising the Past,” “Stories and Storytellers,” “Censorship and Sensibility,” and “Multimedia Mangasia.” This thematic approach gives him the freedom to explore parallels between manga and other Asian comic traditions in a creative — if sometimes non-linear — fashion. In his introductory chapter, for example, he traces the influence of Western comic strips across East Asia, showing how syndicated cartoons such as George McManus’ Bringing Up Father (1913-2000) and Oscar Jacobsson’s Adamsson (1920-1953) helped popularize the comic strip format with artists in Japan, Korea, China, and the Philippines, inspiring them to develop their own characters who were wrestling with “the allure of affluence, the desire for upward social mobility, and the nostalgia… for simpler past pleasures,” just as McManus’ Jiggs and Maggie did (28).

Two later chapters — “Recreating and Revising the Past” and “Censorship and Sensibility” — offer Gravett an opportunity to examine the complex dynamic between nationalism, censorship, and comics. Using the Phillippines as an example, Gravett explores the changing way in which Filipino artists depicted Japanese colonialism. His analysis focuses on three series: The Kalibapi Family, a wartime comic strip created at the behest of the Japanese Propaganda Corps; Kalawang sa Bakal (Corrosion of Steel), one of the first postwar comics to grapple with the horrors of Japan’s invasion of the Philippines; and Suicide Susy, a long-running series that pitted a spunky Filipina saboteur against Japanese soldiers. Over the course of forty years, Gravett observes, Japanese characters evolved from benign overlords to symbols of foreign oppression, reminders of Filipino collaboration, and — in the Marcos era — bumbling villains whose foolish antics distracted from the Marcos’ ruthless treatment of their own people.

“Censorship and Sensibility” also delves into gender politics. As one might expect, Gravett addresses genres such as yaoi, recognizing them as both pornography and resistance. “Manga about male-male romance,” he argues, “offer women an expressive playground in which to question and customize the alternatives to the oppressive heteronormativity of the powerful male and the weak female” (217). Gravett examines the legal complexities of obscenity laws as well, using Rokudenashiko’s protracted battle with the Japanese government to expose the inherent misogyny in many such regulations. He notes that she was convicted of distributing digital pictures of her vagina, but not for hanging manko (pussy) art in a gallery that only admitted women. “In the Japanese court’s eyes,” Gravett drily notes, “only men can be aroused by a vagina” (218-19).

For sheer visual beauty, Mangasia‘s stand-out chapter of  is “Fables and Folklore,” which focuses on comic-book adaptations of such important national texts as the Romance of the Three Kingdoms (China) and the Ramayana (India). The imagery runs the gamut from the merely functional to the photorealistic, with some genuinely striking selections. Zhang Guangyu’s wordless treatment of Journey to the West (1945), for example, is a unique synthesis of Chinese, Persian and Mexican influences, yielding a series of images that are at once playful and somber, rendered in a muted palette similar to Diego Rivera’s most famous murals, while Anant Pai and Ram Waeerkar’s Hanuman (1971) strikes an elegant balance between classical Hindu depictions of the popular deity and contemporary portrayals of superheroes and martial artists.

As one might expect from such a wide-ranging book, Mangasia‘s chief fault is its ambition: Gravett discusses examples from nineteen countries over a 100-year period, a tall order for a single volume. Important texts and artists get a few sentences each, making it difficult to fully appreciate their impact on the comics medium in their own countries or elsewhere. Likewise, historical contexts are rendered in broad strokes, through timelines and generalizations. In “Stories and Storytellers,” for example, Gravett asserts that “In the aftermath of World War II, the next generation in Japan strived to make their lives better,” a sentence that only hints at the incredible devastation caused by American bombing, or the economic hardships faced by ordinary Japanese citizens in the 1950s (164).

The title itself points to another drawback of Gravett’s approach: some of the examples in Mangasia bear only a tenuous visual connection to manga. In the absence of a clear, specific discussion of how manga influenced comics outside the immediate sphere of Japanese colonization, the reader is left to wonder whether a comic book retelling of the Mahabharata owes a debt to Shotaro Ishimonori, or if the story borrows more heavily from Indian sources. Some attempt to demonstrate the size of the international manga market, identify the countries where manga is most popular with readers, discuss the global piracy of manga, or examine manga fandoms across the Asian continent would have provided useful context for understanding how manga has insinuated itself into such a diverse array of comic traditions.

Whatever the limitations of a pan-Asian survey, Gravett recognizes the enormous cultural, religious, and historical differences that separate Muslim Indonesia from Hindu India, Buddhist Tibet, and the Catholic Philippines. If these differences are sometimes glossed over in service to his thesis, Gravett nonetheless does an admirable job of balancing discussion of Asian comics as a singular phenomenon and Asian comics as a set of discrete but overlapping traditions. The book’s design complements Gravett’s curatorial approach with evocative juxtapositions that reveal how certain themes and storytelling techniques manifest themselves across cultural lines.

The real stars of the show, however, are the 1,000 images that grace Mangasia‘s pages, allowing readers to see the transformation of a rough pencil sketch into a finished page, savor the richly saturated color palette and dynamic flow of a martial-arts adventure, and note the growing influence of digital technology on comic art. Whether you’re a manga reader or a comics scholar, the best way to tackle Mangasia is to follow Park Chan-wook’s advice, which appears at the very beginning of the text. “There’s the joy of simply taking in the art,” he observes (13), an apt assessment of this fascinating, flawed book’s appeal. Recommended.

Thames & Hudson provided a review copy.

Gravett, Paul. Mangasia: The Definitive Guide to Asian Comics, foreword by Park Chan-wook, Thames & Hudson, 2017.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Mangasia, Paul Gravett, Thames & Hudson

Manga in Theory and Practice: The Craft of Creating Manga

November 19, 2017 by Katherine Dacey

Part manifesto, part how-to manual, Hirohiko Araki’s Manga in Theory and Practice: The Craft of Creating Manga is as idiosyncratic as the series that made him a household name in Japan. Araki characterizes his book as both a map, guiding the aspiring artist along the “golden way” of manga, and a tool kit for developing one’s storytelling chops. “If you were to go hiking on an unfamiliar mountain, you’d bring a map, right?” he states. “If you also have with you a foundation of mountaineering skill, you could wander onto side paths and discover unexpected scenery, and if you were to come across any dangers, you could find your way around them and still reach the summit” (12-13).

Araki’s own map to the summit was Hitchcock/Truffaut. First published in 1967, the book traced Hitchcock’s journey from title boy at Paramount’s Famous Players to director of Rear Window, analyzed Hitchcock’s signature techniques, and considered Hitchcock’s contributions to the development of film. It’s not hard to imagine why Truffaut and Hitchcock’s words beguiled Araki; they provided Araki practical tips for creating memorable characters and surprising plot twists while reassuring him that a popular medium like film or comics could, in fact, be a high art form.

That fancy pedigree helps explain what differentiates Manga in Theory and Practice from hundreds of other books aimed at the manga novice. Instead of tutorials on choosing pen nibs or drawing “manga” eyes, Araki offers a chatty, first-person treatise on writing a hit series, explaining the techniques he uses to sustain to a long-form story with examples from his favorite movies, manga, and novels. Araki also uses his own manga to illustrate how his ideas work in practice, narrating scenes from JoJo’s Bizarre Adventure, Poker Under Arms, and Cool Shock B.T. By choosing material from every stage of his career, he allows the reader to appreciate just how much his own style has evolved through years of study, practice, and editorial critique — a valuable example for any aspiring manga artist.

The book’s core chapters — “Designing Characters,” “How to Write a Story,” “Art Expresses Everything,” “What Setting Is to Manga,” and “All Elements Connect to the Theme” — outline Araki’s process for creating characters and settings, offering sound advice about which genres are best suited to serialization. Though Araki’s techniques are highly individual, the thoroughness with which he approaches world building is a useful model for less experienced writers. Araki even includes a detailed chart for capturing “sixty facts for fleshing out your characters,” from the obvious — age, gender, size — to the mundane — handedness, favorite brands.

Another recurring theme of Manga in Theory and Practice is that art is a means to an end, not an end in itself. “What your readers will see is the artwork,” Araki observes, “but behind those drawings exist the interconnected elements of character, story, setting, and theme” (41). To illustrate this point, Araki devotes several pages to explaining the difference between signification and realism, suggesting when one technique is more effective than the other. Using Jiro Taniguchi’s Solitary Gourmet (Kodoku no Gourmet) as an example, Araki notes that the hero “is drawn as an everyday salaryman, but the food is drawn with complete realism.” By drawing Goro in less detail than the food, Araki argues, Taniguchi directs the reader’s eye to the presentation, texture, and ingredients of every dish, rather than Goro’s reaction to the meal — a subtle but effective way to highlight the uniqueness of each restaurant Goro visits (45).

Araki returns to this idea later in the book, noting that the artist’s credibility lies, in part, with his ability to convince the reader that the story is taking place in a real world where characters walk, drive, text, cook, shop, and go to school. Under the provocative heading “How to Draw Guns,” Araki explains that hands-on experience with “machinery and tools” is essential to creating a realistic setting. “If you are drawing a motorcycle or bicycle, and you don’t understand how the wheels are attached or where the handlebars are placed, the result will be unsuitable for riding upon, and your setting will become incoherent,” he notes (131-32).

As pragmatic as Araki’s advice is, the book sometimes sags under the weight of Araki’s pedantic tone; it’s a little like reading a how-to book written by Polonius or your pompous Uncle Frank. In a section titled “The Difference Between Drawing Men and Women,” for example, Araki counsels the aspiring manga-ka that “nowadays, both men and women can become heroes.” And if that advice seems self-evident, what follows is even less useful. “If anything sets apart male and female characters, it’s only visual,” he elaborates. The decision to include female characters “is purely a matter of your own taste,” he continues, “as long as your characters are appealing, you could get away with a world of all men” (58-59). Small wonder so many male comic artists have no idea how to write female characters.

More amusing is a passage in which Araki castigates Francis Ford Coppola for extending the storyline of The Godfather beyond Michael Corleone’s promotion to family don. As Araki sees it, the plot developments that follow Michael’s ascent — Fredo’s betrayal, his divorce from Kay — violate Araki’s dictum that “protagonists are always rising.” “In the sequels,” Araki opines, “Michael is beset by troubles and family betrayals in a series of realistic scenes that are brilliantly rendered, but from the point of view of the audience, are unwanted and depressing” (100). Araki does praise Coppola’s commitment to this dreary vision of mob life, but it’s hard to escape the idea that Araki is dissing Coppola for the The Godfather II‘s downbeat ending.

And while I’m tickled by Araki’s assessment of The Godfather II, these odd digressions are part of Manga in Theory and Practice‘s charm. It’s one of the few how-to manuals that seems to have been written by a flesh-and-blood person working in the industry, rather than a manga illustration bot. More importantly, Manga in Theory and Practice is a valuable reference work, filling a niche that most manga manuals ignore: how to unify images and words into a dynamic story. Recommended.

VIZ Media provided a review copy.

Works Cited

Araki, Hirohito. Manga in Theory and Practice: The Craft of Creating Manga, translated by Nathan A. Collins, VIZ Media, 2017.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Hirohiko Araki, How-To, JoJo's Bizarre Adventure, VIZ

A Brief History of Manga

January 6, 2017 by Katherine Dacey

A Brief History of Manga is an odd duck: it’s too short and impressionistic to be a reference work, but too focused on historically significant titles to appeal to a casual Attack on Titan fan. That’s a pity, because Helen McCarthy’s generously illustrated book provides an accessible introduction to manga, from its prehistory to the present.

A Brief History of Manga begins with Toba Sojo’s famous Choju-jinbutsue-giga, a twelfth century scroll depicting frogs, rabbits, and monkeys engaged in human activities, then jumps ahead to the nineteenth century, when European ex-pats helped popularize new cartooning styles via influential publications such as The Japan Punch (1862). The rest of the book explores the emergence of longer-form storytelling, from the newspaper-style comics of Rakuten Kitazawa (1876-1955) to the cyberpunk manga of Masamune Shirow (b. 1961). Sprinkled throughout the book are callouts highlighting specific artists’ contributions to the medium, as well as summaries of famous series, thumbnail histories of important magazines, and milestones in the globalization of manga.

For a reader familiar with Frederick Schodt’s venerable Manga! Manga! The World of Japanese Comics (1983), many of McCarthy’s insights are old news. Schodt covered the early history of Japanese print culture in considerably more detail, painstakingly connecting the dots between Sojo’s frolicking animals, the birth of the Japanese publishing industry, and the emergence of the post-war manga market, bringing his narrative up to the 1980s. The final section of McCarthy’s book is a useful coda to Manga! Manga!, however, offering insights into more recent trends and titles, some well known–Boys Over Flowers, Death Note, Hetalia: Axis Powers–others less so–51 Ways to Save Her, Field of Cole, XX.

A Brief History of Manga has a more fundamental problem, however: its layout. Although the book’s designer has taken great pains to group images thematically, and link each entry with a timeline, the visual presentation is sometimes misleading. The 1931 entry, for example, pairs images of “manga pup” Norakuro with robot cat Doraemon without acknowledging the forty-year gap that separates the two characters. (Norakuro’s first story appeared in Shonen Club in 1931, while Doraemon debuted in 1969.) A caption informs the reader that Doraemon creator Hiroshi Fujimoto was born in 1933, but the main text never explicitly establishes the influence of Suiho Tagawa’s series on Fujimoto’s; even a simple, declarative sentence stating that Fujimoto had grown up reading Norakuro would have made this entry more valuable by demonstrating the role of pre-war children’s magazines in popularizing certain character types and storylines.

The first mention of gekiga–“1959: Manga’s Punk Movement Takes Root”–is similarly confusing. Although the text introduces gekiga pioneers Takao Saito (b. 1936) and Yoshihiro Tatsumi (1935-2015), the featured images are drawn from Fukushima Masami (b. 1948) and Kai Takizawa’s ultra-violent Prince Shotoku, a fascinating oddity from the late 1970s. While these images are among the most striking in the entire volume, they are not representative of early gekiga; it’s as if someone saw the word “punk” in the manuscript and set out to find the most visually outlandish artwork to emphasize McCarthy’s word choice. Complicating matters further is that the text never mentions Fukushima or Takizawa, or explains how their work built on the legacy of Saito and Tatsumi–no small oversight, given the pronounced differences between Prince Shotuko and Baron Air (1955) and Black Blizzard (1956), Saito and Tatsumi’s debut works.

I’m less bothered by McCarthy’s omissions than earlier reviewers were*; though it’s easy to cavil about missing works, McCarthy has chosen a representative sample of titles and authors across a wide spectrum of genres, demographics, and time periods. A manga newbie would find enough here to pique her interest, and perhaps steer her towards more comprehensive treatments of manga’s history. Knowledgable readers may find the quasi-encyclopedic format and emphasis on familiar material more frustrating, though they may be pleasantly surprised to discover new names and series through a careful scrutiny of the timeline. I did.

The verdict: A Brief History of Manga would make a swell gift for a new reader looking for information about the P.N.E. (that’s the Pre-Naruto Era).

* It’s worth noting that I heartily agree with Prof. Kathryn Hemmann’s concerns about the dearth of female creators in A Brief History of Manga. As Hemmann persuasively argues, this omission effectively silences some of the medium’s most influential and interesting voices. Click here to read Hemmann’s thoughts on the subject.

A Brief History of Manga
By Helen McCarthy
Ilex Press, $12.95

This review originally appeared at MangaBlog on August 14, 2015.

Filed Under: Books, Classic Manga Critic, Manga Critic, REVIEWS Tagged With: Helen McCarthy, Manga History

How to Draw Shojo Manga

February 14, 2012 by Katherine Dacey

This slim how-to manual caters to the manga fan who wants to become an artist, but finds the technical aspects of comic creation daunting. “If you’ve ever flipped through a How to Draw Manga book in a bookstore, looked at the pages that explain character design and perspective and thought, ‘I have to learn all this hard stuff to be a manga artist?’ then you are exactly the person who we want to read this book,” the authors cheerfully assert.

The introduction is a little disingenuous, however, as the book assumes a level of artistic fluency on the part of the reader that isn’t reflected in that warmly inviting statement. No novice could use the passages on anatomy or perspective to learn either of these essential drafting skills; the authors don’t break down the process of sketching a body or a three-dimensional space into enough discrete steps for a newcomer to recreate the examples in the book. The same is true for their advice on tools; though the authors provide a detailed catalog of pens, nibs, erasers, templates, blades, and brushes favored by professional artists, the information about how to use these tools presumes that the reader has worked with similar implements.

What How to Draw Shojo Manga does well, however, is introduce novices to the concepts associated with creating sequential art. The authors review the basics, explaining the various types of camera angles and shots, and when they’re most effective; discussing the underlying philosophy behind character designs; and showing how an artist takes a script from words to storyboards to finished product. The book also includes an appendix with practical information about submitting work to contests — obviously less applicable to American readers — as well as strategies for handling criticism; in a thoughtful touch, the authors critique a short story (included in full in the book) so that readers can better appreciate the substance of the editorial comments. Whenever possible, the authors use examples from actual manga to underscore points about character design and layouts; sharp-eyed fans will recognize works from such Hakusensha magazines as Lala, Melody, and Hana to Yume.

The bottom line: How to Draw Shojo Manga won’t turn a greenhorn into Arina Tanemura, but it will help her identify areas of weakness (e.g. poor drafting skills) and provide her with the vocabulary to discuss — and learn more about — the creative process.

Editor’s note: This review was originally included in a Short Takes column from November 2010. When I reorganized my site in January 2012, I created a category for instruction manuals (How to Draw Manga) and decided that this review would be better suited as a stand-alone piece. Look for more how-to reviews in the coming months!

HOW TO DRAW SHOJO MANGA • WRITTEN BY THE EDITORIAL STAFF OF HANA TO YUME, BESSATSU HANE TO YUME, LALA, AND MELODY MAGAZINES • TOKYOPOP • 176 pp. • RATING: TEEN (13+)

Filed Under: Books, Classic Manga Critic, Manga Critic, REVIEWS Tagged With: How-To, shojo, Tokyopop

The Art of The Secret World of Arrietty

January 26, 2012 by Katherine Dacey

Among the many books I read as a child, few left as indelible an impression as Mary Norton’s The Borrowers (1952). The book featured the Clocks, a family of mouse-sized people who lived unseen in the floorboards and walls of an old English house, stealing small objects and transforming them into furniture, cookware, and decorations. Norton’s rapturous descriptions of the Borrowers’ home so enchanted me that I still view thimbles and buttons not as human tools, but as tea-cozies and dinner plates for tiny folk.

The Borrowers made a similarly powerful impression on legendary animator Hayao Miyazaki, who saw in the Clocks’ resourceful gathering a metaphor for the way ordinary people were living through “chaotic, unsure times.” In 2007, he teamed up with Keiko Niwa to adapt Norton’s story into a screenplay. He then hired Hiromasa Yonebayashi to direct the film version, The Borrower Arrietty, which took nearly three years to complete. (N.B. For the North American release, the film has been re-titled The Secret World of Arrietty.)

Through concept sketches, movie stills, and interviews with Yonebayashi, The Art of The Secret World of Arrietty walks readers through the three-year process of making the movie. We see numerous sketches of Arrietty — sometimes as fierce warrior figure, other times as a round, soft-faced girl — as well as Miyazaki’s first sketches of the Clocks’ tiny home. In every chapter, these rough sketches are juxtaposed with finished images, allowing the reader to appreciate the important role that art directors Noboru Yoshida and Yoji Takeshige played in translating Miyazaki’s ideas into animated sequences. No where is this more evident than in their rendering of the Borrowers’ habitat: the rich color saturation, palpable textures, and intricate patterns make the Borrowers’ world seem utterly real.

Readers should note that the book covers the entire movie, revealing several important plot points. The book also reproduces the complete script — again, something that spoiler-phobes should consider in timing their purchase of The Art of The Secret World of Arrietty. (The film arrives in North American theaters on February 17.) For anyone who’s been impatient to see the film since it was first announced in 2009, or who read and loved Mary Norton’s novel, however, the lush, lovely images in Arrietty are the perfect “trailer” for this much-anticipated film. Recommended.

Review copy provided by VIZ Media LLC. The Art of The Secret World of Arrietty will be released on February 7, 2012.

THE ART OF THE SECRET WORLD OF ARRIETTY • BY HIROMASA YONEBAYASHI • VIZ MEDIA • 200 pp.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: anime, Hayao Miyazaki, Secret World of Arrietty, Studio Ghibli, The Borrowers, VIZ

Now You’re One of Us

August 3, 2011 by Katherine Dacey

Noriko, the young heroine of Asa Nonami’s Now You’re One of Us, initially thinks she’s hit the marriage jackpot. Not only are her in-laws wealthy and well regarded by their neighbors, they’re also quick to embrace her as a member of the family. Her husband Kazuhito is handsome and utterly devoted; her mother-in-law Kimie, generous and uncritical; and her sister-in-law Ayano, solicitous to everyone in the household, including Kazuhito’s oddly child-like brother Takehami. Even the Shito matriarch, ninety-eight-year-old Ei, welcomes Noriko to the clan by declaring her the family’s “treasure” and “future.”

Shortly after Noriko arrives at the Shitos’ Tokyo home, a strange, slightly disheveled neighbor approaches her while she works in the garden. Though Kimie is quick to dismiss him as a troubled tenant who’s fallen on hard times, Noriko can’t shake the feeling that the neighbor was about to divulge something damning — a feeling intensified by his mysterious death in a fire several days later. The Shitos’ oddly muted, impersonal response to his death further arouses Noriko’s suspicion, as do the family’s clandestine midnight meetings. Though the Shitos offer reasonable, measured responses to Noriko’s inquiries, she begins wondering if the Shitos run an illicit business… or worse.

Thanks to a fluid translation by Michael and Mitsuko Valek, Asa Nonami’s simple, unfussy prose draws the reader into Noriko’s insular world, showing us how a simple girl from a working class family is lured into the Shitos’ web. In this passage, for example, Nonami reveals Kazuhito to be a deft manipulator, appealing to Noriko’s vanity by suggesting that Ei’s endorsement carries special significance:

“Great Granny’s been watching people for ninety-eight years — she can see through them at a glance, so lots of people in the neighborhood come to ask her for advice.” He explained how delighted he was that Great Granny had taken a liking to her; it showed that he hadn’t been blinded by attraction. He felt like the luckiest man in the world for having found someone of whom his family approved.

Unfortunately, Nonami is never content to let a passage like this one stand alone; she feels compelled to explain how Kazuhito’s words swayed Noriko by telling us exactly what Noriko is thinking at the moment he gives this speech. The obviousness of Noriko’s interior monologues is especially frustrating; Nonami does a competent job of revealing her characters’ motivations and feelings through their actions without resorting to such editorial interventions.

The other drawback to Nonami’s storytelling is that she begins telegraphing the ending just a few chapters into the book. Savvier readers will quickly figure out what the Shitos’ secret is — and it’s a doozy — though they probably won’t mind wading through another hundred pages to have their ickiest suspicions confirmed, especially since Nonami manages a few surprises in the final pages.

The bottom line: Now You’re One of Us is an entertaining, atmospheric potboiler that’s probably best read in the privacy of one’s own home.

This review originally appeared at PopCultureShock on 2/8/08.

NOW YOU’RE ONE OF US • BY ASA NONAMI, TRANSLATED BY MICHAEL AND MITSUKO VALEK • VERTICAL, INC. • 240 pp.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Mystery/Suspense, Novel, Vertical Comics

Basic Anatomy for the Manga Artist

July 26, 2011 by Katherine Dacey

Billed as “Everything You Need to Start Drawing Authentic Manga Figures,” Basic Anatomy for the Manga Artist helps artists apply what they learned in life drawing class to character design.

The book is divided into six sections. In the first, “Basic Head Elements,” author Christopher Hart shows readers how to draw eyes, ears, noses, and mouths, stressing the importance of correct placement and symmetry in rendering the face. The next three sections, “The Foundation of the Body,” “Topographical Anatomy,” and “Body Symmetry and Asymmetry,” focus on the skeleton and musculature, offering readers clear strategies for representing bones, tendons, and muscles in their figure drawings. The final two sections, “How Movement, Light, and Perspective Affect the Body” and “Putting It All Together,” build on insights from the earlier chapters, leading readers through the process of drawing dynamic poses and creating original character designs.

Though the book is filled with useful illustrations and helpful advice, Hart’s approach is inconsistent. In some chapters, he breaks down tasks into discrete steps, using simple shapes and guidelines to show readers how to draw a mouth in three-quarters view or render a well-toned leg. Other chapters assume more experience on the part of the reader; a novice would have a hard time re-creating some of Hart’s character designs, as even the preliminary sketches are very polished. (Hart also presumes familiarity with illustration software, instructing readers to add shading to their finished drawings without offering tips for doing so.)

The book’s other problem is in the way that it frames manga as a style, not a storytelling medium. “Basic Anatomy for Manga Artists contains instructions specifically designed for drawing idealized heads and bodies in the authentic Japanese style of manga,” Hart declares in the introduction. But what, exactly, is “the authentic Japanese style of manga”: Naruto? Fruits Basket? 20th Century Boys? Lone Wolf and Cub? Instead of defining manga as a style, it would have been more useful for Hart to show how manga artists use a common set of techniques to achieve different results; after all, Goseki Kojima used the same shortcuts for rendering faces and bodies as Hiromu Arakwa and CLAMP, a point that’s glossed over in the text.

Despite its conceptual flaws, Basic Anatomy for the Manga Artist is still a useful reference. Hart’s cutaway illustrations of the muscular and skeletal systems are particularly helpful for the artist who wants a better understanding of how the body moves. Hart also does a fine job of showing readers how to represent muscles, bones, and facial features using a few well-placed lines — an invaluable skill for any sequential artist, regardless of style.

Review copy provided by Watson-Guptill Publications.

BASIC ANATOMY FOR THE MANGA ARTIST: EVERYTHING YOU NEED TO START DRAWING AUTHENTIC MANGA CHARACTERS • BY CHRISTOPHER HART • WATSON-GUPTHILL PUBLICATIONS • 160 pp.

Filed Under: Books, Classic Manga Critic, Manga Critic, REVIEWS Tagged With: Christopher Hart, How-To, Watson-Gupthill

How to Pen & Ink: The Manga Start-Up Guide

March 25, 2011 by Katherine Dacey

Type the words “how to draw manga” into the Amazon.com search engine, and you’ll net over 575 results. These books run the gamut from Manga-for-Dummies manuals, designed to teach beginners the basics of figure drawing and paneling, to highly specialized texts focusing on a specific skill — say, applying screentone or drawing buxom warriors.

One of the biggest drawbacks to these manuals is the lack of examples culled from actual manga; for licensing reasons, many of these how-to books feature original art that may not be drawn by a professional working in the Japanese publishing industry. And while many of these books possess genuine educational value for the beginning artist, teaching from a copy — however good it might be — isn’t the same thing as learning from the original. That’s where DMP’s How to Pen & Ink: The Manga Start-Up Guide comes in: the book is liberally illustrated with sketches, pin-up art, and finished pages from the work of Oh!Great (Tenjo Tenge, Air Gear), Yasuhiro Nightow (Trigun), and Satoshi Shiki (Kami-Kaze), as well as a half-dozen other established artists.

The book is divided into two sections. In the first, billed as a “close-up of how a manga is born,” each of the three featured manga-ka takes readers step-by-step through the creation of a pen-and-ink drawing, offering insights into their own work process. In the second, readers practice drawing their own manga. This section, which comprises most of the book, contains a list of tools used by professional manga artists, a lengthy Q&A section aimed at novice creators, and a variety of exercises, the most useful of which focus on working with pens. Over a four-week period, readers learn how to draw lines of varying weight, length, and straightness; how to draw effective speedlines; and how to use crosshatching to define space and volume.

What distinguishes Pen & Ink from other how-to manuals is its approach: manga isn’t treated as a style but as a storytelling medium. Almost of the advice focuses on how to draw effective stories, whether readers are learning where to place word balloons or how to use speedlines and panel frames to direct the eye to a key element in the layout. Though some of the tips are too vague to be helpful, the book is chock-full of examples culled from the pages of Air Gear, Kami-Kaze, and Trigun, as well as Hikou x Shonen, Oudo no Kishi Moro, Sgt. Frog, Trigun, and Vampire Princess Yui — a diversity that nicely underscores the manga-as-medium message.

Anyone who’s taken a few life drawing courses should be able to complete most of the exercises, though they may wish to supplement Pen & Ink with a manual on character design. (Tips for drawing eyes, hands, and bodies are too scarce to be very helpful to novice cartoonists.) For readers just learning the basics — anatomy, perspective drawing — most of the information in the book is too advanced to be immediately beneficial; the ideal audience is someone who already owns a few pens and drawing tools but needs guidance on how to work more effectively with them.

Review copy provided by Digital Manga Publishing, Inc.

HOW TO PEN & INK: THE MANGA START-UP GUIDE • VARIOUS AUTHORS • DMP • 114 pp. • NO RATING (BEST SUITED FOR TEENS, AS THE SECTION ON OH!GREAT INCLUDES SOME NUDITY)

Filed Under: Books, Classic Manga Critic, Manga Critic, REVIEWS Tagged With: DMP, How-To, Oh!Great, Satoshi Shiki, Yasuhiro Nightow

Summer, Fireworks, and My Corpse

October 14, 2010 by Katherine Dacey

At some point in your travels through high school English, a teacher probably made you read Shirley Jackson’s “The Lottery,” a short story about a rural community that routinely sacrifices one its members to ensure a good harvest. I remember writing a paper about “The Lottery” my freshman year. Like many of my classmates, I critiqued the story’s dramatic aspects — the shocking twist, the ethics of the townspeople’s ritual — and neglected to say much about Jackson’s prose. Re-reading “The Lottery” as an adult, it’s obvious what I missed the first time around: Jackson’s singular ability to make the banal sinister through the selective presentation and repetition of seemingly inconsequential details.

Consider “The Summer People,” a short story from 1950. Jackson lavishes considerable attention on the title characters’ day-to-day activities such as buying groceries in town; one might reasonably infer it was a slice-of-life story about New Yorkers experiencing mild culture shock in backwoods New England. By the story’s end, however, it becomes clear why Jackson documented the Allisons’ routine in such detail; the townspeople have been observing the Allisons, viewing every gesture or action as a further violation of the unspoken agreement between residents and summer people that the out-of-towners go home by Labor Day. We don’t know what, exactly, happens to the Allisons for breaking the contract — Jackson leaves that to the readers’ imagination — but we’re left feeling deceived and unsettled, as if we ourselves had been the target of the year-rounders’ wrath.

It seems fitting, then, that Japanese horror novelist Otsu-ichi was nominated for the 2009 Shirley Jackson Award, as he has a similar flair for transforming ordinary situations into extraordinary ones. In “Yuko,” the second entry in Summer, Fireworks, and My Corpse, for example, a young woman takes a job working for a childless couple, one of whom is bedridden. A small but noticeable change in their nightly dinner routine arouses her suspicion that something is amiss between her employers, setting in motion a chain of events that culminate in a scene of comic horror.

The title story, too, pivots on a few carefully chosen details, as two children conspire to hide the corpse of a playmate who fell to her death. Throughout the story, Otsu-ichi describes the children eating ice cream, a simple motif that seems, at first, to be offered as evidence of the children’s struggle to conceal their guilt by engaging in normal activities. In the final pages of the story, however, that seemingly benign habit is cast in an entirely different light, forcing us to reconsider everything we’d believed about one of the story’s secondary characters.

Only the third and final story of the collection, “Black Fairy Tale,” deviates from this pattern, instead offering a mixture of urban legend and B-movie horror in book form. It’s an ambitious story, with several interlaced threads, including a dark fable about a crow who befriends a blind girl, and a teenager who loses her eye and her memory in an accident, only to have them replaced with a murder victim’s. There’s also a subplot involving a serial killer who carries out ghastly experiments on people, transforming them into monsters and holding them captive in his basement. Though Otsu-ichi skillfully maneuvers among the various storylines, maintaining sufficient suspense throughout the story, “Black Fairy Tale” is a less rewarding read than “Summer, Fireworks, and My Corpse” or “Yuko,” both of which rely more on psychological manipulation than cheap shock tactics to scare the reader; Otsu-ichi’s descriptions of the killer’s surgeries elicit a visceral, immediate response, to be sure, but prove less unsettling or memorable than the behavior of “Summer”‘s true villain.

Good horror operates on a deeper level as well, showing us how greed, hypocrisy, and conformity tear at the very fabric of society. I think that’s one of the reasons we continue to read Jackson’s work; stories like “The Lottery” and “The Summer People” offer a window into the conservative, conformist culture of the 1950s, that brief moment before the Civil Rights Movement, feminism, the Pill, and the Vietnam War radically altered the American landscape. Jackson’s characters live in terror of upsetting the status quo; their greatest fear is to be exposed as an outsider or an outlier of any kind.

The pressure to conform to parental and peer expectations — a frequent motif in contemporary Japanese comics, cinema, and literature — plays a similar role in Otsu-ichi’s “Black Fairy Tale.” Nami, its amnesiac heroine, is an obvious example. Before her accident, she was a model student, musician, and daughter, basking in others’ approbation; when a head injury robs her of the the ability to do well in school or play a Chopin ballad, her peers and parents begin to ostracize her, writing her off as a shy, inept loser. Throughout the story, she wrestles with her desire to reconcile her new and old personalities; only by embracing and acting on the memories left behind by her left eye’s previous owner — a loner and a college dropout — does she begin to appreciate the possibility of living the life she chooses, rather than the one her parents had planned for her.

Would Jackson have recognized the parallels between her work and Otsu-ichi’s? Aside from Otsu-ichi’s occasional detour into Clive Barker-esque excess, I’d say yes; Summer, Fireworks, and My Corpse is a solidly crafted collection of psychological horror stories, the best of which prove as spooky and thought-provoking as “The Lottery” and “The Summer People,” not least for the way in which Otsu-ichi finds the uncanny in the everyday.

Review copy provided by VIZ Media, LLC.

SUMMER, FIREWORKS, AND MY CORPSE • BY OTSU-ICHI, TRANSLATED BY NATHAN COLLINS • VIZ (HAIKASORU) • 300 pp.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Haikasoru, Horror/Supernatural, Otsuichi, Short Stories, VIZ

The Art of Osamu Tezuka

September 6, 2010 by Katherine Dacey

In the introduction to The Art of Osamu Tezuka: God of Manga, author Helen McCarthy argues that Tezuka’s work merits scholarly attention, but also deserves a more accessible treatment as well, one that acknowledges that Tezuka “was first and foremost a maker of popular entertainment.” Her desire to bring Tezuka’s work to a wider audience of anime and manga fans is reflected in every aspect of the book’s execution, from its organization — she divides her chapters into short, one-to-three page subsections, each generously illustrated with full-color plates — to its coffee-table book packaging.

As one might expect from such an ambitious undertaking, the results are a little uneven. The strongest chapters focus on the unique aspects of Tezuka’s work, exploring a variety of creative issues in straightforward, jargon-free language. McCarthy provides a helpful overview of Tezuka’s “star system” (a.k.a. recurring figures such as Acetylene Lamp and Zephyrus) and traces the evolution of his storytelling technique through dozens of series, debunking the notion that he “invented” cinematic comics while carefully spelling out what was innovative about his manga. McCarthy also makes a persuasive case for Astro Boy as one of the most important works in the Tezuka canon, the series that most clearly anticipated his mature style.

As a biography, however, The Art of Osamu Tezuka offers little insight into Tezuka’s personality beyond his relentless perfectionism and strong work ethic. McCarthy’s attempts to situate Tezuka’s work within the context of his life and times feel glib — a pity, as she makes some thought-provoking observations about Tezuka’s recurring use of certain motifs — especially androgyny, childhood, and disguise — that beg further elucidation.

That said, The Art of Osamu Tezuka largely succeeds in its mission to educate fans about Tezuka’s work process and artistic legacy, clarifying his place in Japanese popular culture, exploring his animated oeuvre, and introducing readers to dozens of untranslated — and sometimes obscure — series. A worthwhile addition to any serious manga reader’s library.

The Art of Osamu Tezuka: God of Manga
By Helen McCarthy
Abrams Comic Art, 272 pp.

Filed Under: Books, Manga, Manga Critic, REVIEWS Tagged With: Biography, Helen McCarthy, Osamu Tezuka

Harmony

September 4, 2010 by Katherine Dacey

VIZ launched its Haikasoru imprint in 2009, with the goal of bringing Japan’s best speculative fiction to the US. Haikasoru’s debut titles — All You Need Is Kill and The Lord of the Sands of Time — introduced Americans to two award-winning sci-fi authors whose work had previously been unavailable in English. As the line as grown, so, too, has the diversity of its offerings, which run the gamut from horror (e.g. Otsuichi’s ZOO) to teen-friendly fantasy (e.g. Miyuki Miyabe’s Brave Story and The Book of Heroes) to science fiction (e.g. Issui Ogawa’s The Next Continent and Hosume Nojia’s Usurper of the Sun). Harmony, the newest Haikasoru title, falls on the softer end of the sci-fi continuum, depicting a world in which “admedistrative” societies — that is, countries that operate by rule of medicine, rather than rule of law — are the new empire-builders.

Harmony takes place in the late twenty-first century, fifty years after nuclear holocaust destroyed North America and destabilized the international balance of power by flooding the Third World with an abundant supply of nuclear weapons. In the chaos that ensued, countries which successfully developed the medical technology to treat radiation sickness supplanted the old superpowers, while less scientifically advanced nations descended into guerilla warfare. The new admedistrative powers transformed the World Health Organization (WHO) into a global peacekeeping force tasked with monitoring other nations’ ability to “ensure their populace a lifestyle that [is] sufficiently healthy and human.” The key to that lifestyle is WatchMe, an elaborate system that keeps close watch over individuals’ health, guiding them away from potentially harmful choices — fatty food, alcohol, cigarettes, distressing literature — repairing cellular damage, and providing the government a steady stream of data about a person’s behavior and current medical condition.

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Harmony is told through the point of view of Tuan Kirie, a twenty-eight-year-old WHO agent tasked with solving the mystery behind an “outbreak” of suicide — an action that, in theory, should be impossible under the WatchMe system. Tuan is an appealing narrator, at once tough and funny, a natural contrarian who smokes and drinks and defies authority yet nonetheless treats her mission with the utmost seriousness. The story moves fluidly between past and present, using Tuan’s childhood memories to shed light on her conflicted, often subversive, behavior. Until the third act, the pacing is brisk and the dialogue crisp; as Tuan draws closer to finding out what prompted the wave of suicides, however, the story begins to sag under the weight of turgid conversations about free will and psychology, a flaw that the frequent changes of setting can’t conceal.

It’s a shame these third-act discussions are so pedestrian, as author Keikaku “Project” Itoh has devised a nifty set-up for examining the boundaries between public and private life, imagining a world in which the government’s desire to collect data and enforce civility goes well beyond speech, belief, and association — all manifestations of conscious thought — to the level of neural transmissions and body chemistry. For most of the book, Itoh manages to dramatize the conflict between public and private without speechifying or shortcuts, using Tuan’s role as a WHO agent to explore the nature of admedistrative rule. Though Tuan yearns for the physical and social freedom less technologically advanced societies enjoy, the persistence of armed conflict in the developing world is a potent reminder of why so many people willingly submit to the benevolent totalitarianism of the WatchMe system.

VIZ has done an excellent job of adapting Harmony for English-speaking audiences. Translator Alexander O. Smith, in particular, deserves praise for the smooth, idiomatic voicing of Tuan’s thoughts in language that captures the heroine’s fierce personality. Smith also navigates passages of scientific shoptalk and historical description with ease, producing a highly readable text that lacks any of the tell-tale signs of translation: awkward turns of phrase, confusing use of pronouns.

Aside from a few third-act hiccups, Harmony is a solidly entertaining book, offering a judicious mixture of globe-trotting action, social commentary, and suspense to engage all but the hardest science fiction fans, and a surprise ending that neatly resolves the main plot while raising new, thought-provoking questions. Recommended.

Review copy provided by VIZ Media, LLC.

HARMONY • BY PROJECT ITOH, TRANSLATED BY ALEXANDER O. SMITH • VIZ • 252 pp.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Haikasoru, Novel, Post-Apocalyptic Sci-Fi, VIZ

The Cat in the Coffin

June 22, 2009 by Katherine Dacey

The year is 1955. Twenty-year-old Masayo, an aspiring painter from Hakodate, apprentices herself to Goro Kawabuko, a handsome widower who teaches at a Tokyo art college. In exchange for a weekly lesson, Masayo agrees to keep house for Goro and tutor his daughter Momoko, a strange, withdrawn child whose only companion is a regal white cat named Lala.

Masayo, who comes from a humble background, finds the Kawabuko household enchanting. Or, more accurately, she finds Goro enchanting. Goro epitomizes urban chic, hosting lavish parties, listening to jazz, and wearing the latest Western fashions. Realizing that Goro is beyond her reach, Masayo instead focuses on Momoko; if she can gain the girl’s confidance, perhaps she’ll have a claim on Goro’s heart as well. Masayo must first demonstrate her affinity for Lala, however, as the cat exerts an almost maternal power over Momoko, responding to her mistress’ quicksilver moods with an emotional intelligence that borders on human.

Masayo’s tenure is threatened by the arrival of Chinatsu, a beautiful sophisticate who seems intent on marrying Goro. Chinatsu competes with Masayo for Momoko’s affections, touching off a battle royal between the two women. Watching their struggle unfold, we begin to see through Masayo’s guileless pose: she’s as masterful a manipulator as Chinatsu, using her relationship with Momoko to drive a wedge between Goro and his fiancee:

For a wicked moment, I savored the momentary discomfiture that flickered across the faces of Goro and Chinatsu. Momoko had shown precious little interest in Chintasu; indeed, she had all but ignored her. And then she came running to me. It occurred to me then that aside from Goro, nobody was closer to Momoko than I was. That thought made me feel even more elated.

Like Henry James’s “The Turn of the Screw,” The Cat in the Coffin draws its power from “the strange and sinister embroidered on the very type of the normal and easy,” presenting itself as a domestic drama about a naive young woman who falls for her worldly employer. Yet the book has an oppressive, eerie quality that lends itself to several tantalizing readings: that Lala may be possessed by Momoko’s dead mother, that Momoko herself is a bad seed. By the novel’s end, the reader may believe Masayo’s account of events — and even feel great compassion for her — while questioning her involvement in them.

It’s this level of narrative complexity that elevates The Cat in the Coffin from romantic pot boiler to literature: we’re seduced by Masayo’s modest, self-effacing comments before we recognize that she’s an unreliable witness. One can certainly read The Cat in the Coffin as an atmospheric mystery, but it works on many other levels as well: as a meditation on jealousy, as a young woman’s sexual awakening, as a portrait of life in occupied Japan, as a parody of the Victorian governess novel. I’d love to see Vertical translate more work by Mariko Koike, as she brings an uncommon level of wisdom and literary sophistication to a pulpy genre.

Review copy provided by Vertical, Inc.

THE CAT IN THE COFFIN • BY MARIKO KOIKE, TRANSLATED BY DEBORAH BOLIVER BOEHM • VERTICAL, INC. • 190 pp.

Filed Under: Books, Manga Critic, REVIEWS Tagged With: Animals, Mystery/Suspense, Novel, Vertical Comics

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